"Multiplicative" is a bit of a mouthful, with that many syllables it's easy to not know where to put the stresses or even drop a whole syllable. I find the issue most people have with large words is not knowing where to divide the syllables. Try this out: Mult -i, (stress on mult, the i kind of sounds like "uh" rather than a long "eye" sound.) plick- a- tive, (stress on plick) Once it's separated into those two parts its much simpler. Multi plicative. If every syllable was its own word, it would be easier to pronounce the same syllables, but when they're all run together with no spaces in between, especially with a word you have seen more in writing than heard aloud, it's tough to pronounce certain words. I'm pretty good at it but when I hear a longer especially scientific or technical term I've only ever seen and not heard, I have no idea where to put the stresses. I genuinely hope this helps, feel free to hide/delete this comment once you've seen it if you want.
@@askthepizzaguy this is very helpful. I've always struggled to learn new language for this exact reason. Its a big emphasis with my Greek teacher and me but also applies to my English LOL. Appreciate the comment it truly does help.
One point of feedback I have would be to slow down the gameplay footage you are using to demonstrate your points - im sure you were using footage from some actual runs, but I feel that having the 4x gamespeed is really hard to follow for a "tutorial" type of video such as this. Having it be on 1x or 0.5x speed would, imo, better show what you're saying, especially to anyone who may not be familiar with the concepts you're demonstrating! Another point would be - for the Midas Mask/Vampire interaction, perhaps taking a clip of each placement to be *showing* what you meant, rather than only *telling* Relatively minor critiques, still is a very informative video that was done really well! Just since you were looking for feedback, these are the two things that stuck out most to me
Why did this video take so long. I've been tearing my hair out trying to figure this out. So many tutorial videos out there and none of them explained this lol Thank you
with how you went into the google docs really explained it well🙂, one small thing to improve is maybe some slower example footage but otherwise amazing tutorial🍗
Yeah, as someone who isn't very visual I keep forgetting how important it is to slowdown. Should have moved my clips to a different media player where I could control playback speed better! Thanks Murp!!!
This was very helpful, been following your vids since I started playing balatro and they’ve improved my playing, actually managed to win some runs haha!
This is seriously a game changer. Thanks for this video, wish this was explained in the game. If I had made this game I would have made sure the order didn't matter and to have the code give the most optimal total by calculating all possible orders and giving the best.
But the entire point of the game is to make good decisions. It needs to give you decisions to make. Not to mention, enhancements can complicate cards even further, forcing you to adapt your strategy by potentially placing cards in a seemingly suboptimal order. That's like, core gameplay right there, removing it would be detrimental.
Fantastic video, I'm not sure what else you could have done to make this any easier except for use very very early game jokers as an example. I'm an early game player and most of this is still going over the top of my head so far. And I think it's mainly because I don't understand or know much about the jokers yet myself.
I love the content and the fact that you're explaining complicated math stuff that the game doesn't go out of its way to explain to you. This is a simple enough game at its core concept but the permutations of the game with all the cards that grant additional effects and convoluted math rules do turn it into a complex game in the end result. Order of math operations trips up plenty of people who know full well how to do the math. I've even seen mathematicians argue over PEMDAS and it's their whole job to know math. It reminds me how most people struggled with the Monty Hall problem, it looks simple, but most people, even mathematicians, got it wrong. So even simple stuff can be prone to common errors from people, and any explanation that is correct really helps. I don't think this material could have been presented much better in terms of content, it is possible that the screen with all the parentheses makes the math look more complex than it really is. Maybe a flow chart could help to keep the logic clearer, which would be easy to present in a graphic drawn up in MS paint. Little square at the top, this is the first score trigger (I'm not even sure what the first trigger is, but it's probably got to do with the card's chip value or the jokers that turn cards into gold cards, stuff like that) arrow leading to the next square right below it, next trigger arrow leading to the next square containing the next trigger and so on. Probably don't even need a chart, just a list 1 through whichever number, and it lists all the orders of operations that way. If something at the end retriggers things, it could be helpful to say which parts of the list or flow chart it is going back and retriggering, or draw an arrow. That's all I can think of off the top of my head. It's the exact same information just presented in a manner that can appear less cluttered to the eye. Also will echo what someone else said about slowing down the animations of the card triggers just for illustrative purposes. It's a lot to convey and no matter what you do it's going to appear slightly complicated but yeah the presentation can help clear it up a bit. Overall I'd say you've got all the right information which is the most important and the presentation maybe could be 10 percent clearer in certain spots, but you're the one doing all this work and offering all your expertise for free. At a certain point it's really on the audience to take the steps and understand what you're saying. I'm only offering the above purely because you did ask specifically how to improve it. Had you not I'd have been this is excellent content, great video, etc. as per usual.
@@ZainoTVLive Sister Mary Ruth used to eviscerate my 8th grade classmates for “timesing” and we learned quickly not to do it. Maybe you just needed some mean nuns in your life
Definitely one of the major concepts that stops newer players from pushing through the harder stakes. It's really confusing especially when there are differences with mult that trigger before things on the left because they are on play vs on score and etc..
Writing the solution: We do 3 x1.5 per triggers, and we have three triggers: Normal: x1.5 Steel + Normal Trigger x1.5 Baron + Normal Trigger x1.5 Brainstorm (Baron) + Normal Trigger Red Seal: x1.5 Steel + Red Seal x1.5 Baron + Red Seal x1.5 Brainstorm (Baron) + Red Seal Mime: x1.5 Steel + Mime x1.5 Baron + Mime x1.5 Brainstorm (Baron) + Mime
So I saw one comment that mentioned showing the math slowly so you can see each operation as it happens, and to add to it, maybe even slow it enough that you can show "this is the baron activating the king, then the reactivation of baron from the brainstorm, now the mime causes a new round on that king..." but more importantly when you have this much math happening, it's not intuitive what the right answer is and I think one way to really convince people you are right is to run both baron duped and mime duped and THEN break down the math so that instead of "trust me, the math, bro" you get them to wonder why baron duped works out. Run both cases so everyone sees, explain the math, break down how the triggering sequence matches the math for a given example. Because what you showed is one of the more complex cases but then you get even more complex when you add a blue print to that exact case. "Should I throw blueprint on the baron or the mime?" And the same thing happens when you have multiple retriggers in your hand(sock em busken + dusk, hanging chad, etc)
I think they should add 1 Joker that allows to see how much the current hold cards will give once played, before playing it. It would take a joker slot and therefore not make it cheap to take. And it would allow us to have a better idea of what is happening when moving around cards and jokers.
Cool idea, though there's a good video that explains why it's so important to not know your exact score before playing it: ruclips.net/video/zk3S3o1qOHo/видео.html
My god, I feel like an idiot lmao. I just logged 16 hours the last few days and never read the jokers properly. I thought it was a “+2” to the red mult number… of course it’s a multiply. I always skipped over those cause I was like “a +2?! My other joker does a +10 (or whatever number)” Oopsie! Looking forward to playing it again tomorrow now. Thanks for this
Thanks for this video! This is a pretty major game mechanic that doesn't get nearly enough clarification or explanation in the actual game. It's unfortunately something that puts me off it as well. I'd go as far as to say I'm certainly competent enough at maths, but when it comes down to then having to solve longer and longer equations in my head whilst mid-game, it really just takes me out of the experience and any form of relaxation I'd have hoped to achieve from jumping into a session.
Just subscribed! Great video! I just have 2 questions: 1. Do you have a video on which order you should do playing cards? You mentioned in the video that the order of your playing cards also matters/counts and I’d love for you to break it down unless you already have, of course. And question nr2: if you have jokers that trigger both +mult AND xmult - in what order do you put them? For instance, I have baron with polychrome but then I also have misprint. And I know Baron triggers first, but in what order should I put these? Should I still put Baron to the right? And also, if a card has both chips and xmult - should it always be placed to the right (like, does the chips location truly don’t matter)? AND also a bonus question😅I’ve done some research but no one seems to be able to give a straight answer - and I get that it’s complicated and that your personal playing style plays a big part in how you answer - but I just want some guidance. How important are chips? And in what order should you prioritize chips, +m & xm? I realized that I asked more than 2 questions but hopefully that’s okay, haha. Have a nice day!
1. I have another video about Baron vs Mime that touches on it. But my next answer should answer most of it. 2. Always do +mult first then xmult. I.e. (10+4)x2=28 but if we do (10x2)+4=24. This is true for both playing cards and jokers. i.e. holographic vs polychrome. Note: Since Baron triggers after hand is scored but before the jokers (i.e. cards held in hand), it doesn't really matter where it is in the joker order, it will always x1.5 when it gets to those Kings in hand. 3. Chips are very important to help scaling as 10 chips x 300 mult is 30,000 - but if we just add 10 chips to that it doubles our score to 20x300=60,000. Scaling chips is more important the lower the chip count as it is multiplying that final score. 100 chips versus 110 chips, is only 10% better final score, and doesn't matter nearly as much.
To be honest, I think talking about "timesing" is way more clear than "multiplying" in a game where Mult and xMult already have a specific meaning. It can get confusing pretty quickly.
Depends on red seals, the thing about two brainstorms is they have to copy the same thing, so you're going to add two to one side of your equation no matter what. Ideally you still want to even out the number of x1.5s and retriggers as much as possible.
Can you tell me what to do if my red sealed steel King has polychrome on it? Blueprint my Mime or my Baron? And what if it is a heart with Bloodstone? Thank you.
It took me a while to understand but it would be helpful to clear up that +10 mult is different then the Xmult cards. And basically put the Xmult last( right jokers)
Yes, but the queens themselves. The joker placement won't matter the cards in hand will trigger left to right. So move the queens to the left so they add before the steels x1.5!!!
Yes. Those will also scan left to right, so your Queens should sit to the left of your Steel cards before playing the hand. You can reorder all three play fields after every discard and before you play, and that Joker is one of the few that care about the order of cards in hand.
Like if your given equations were expressed in terms of exponents we could use some of the laws of exponents to predict the outcome of certain card interactions
I think purposely playing the game on a slower animation speed than 4x would help. It would make it easier for you to pause and explain things as well.
I have enjoyed playing balatro but admittedly it wasnt what i expected when i bought it. Not in a bad way at all in fact its been a pretty cool mistake on my part for not getting what i thought. 😊 Balatro rocks and i play it all the time but i do have a question though if anyone can help... If anyone knows of one I really REALLY would LOVE to find a dealers choice poker game.. five card draw seven card stud baseball follow the queen hi-lo kind of games, im sure someone knows what i mean.. Nickles dimes and quarters kind of stuff with a few buddies.. $20 buy in (maybe $50 buy in now) plus a small chip in for the house and pizza and beer for a few hours.. ..cant find that online anywhere...
Hey all, as I said I'm at the end of the video, I would love some feedback on how to communicate these concepts even better. Let me know!
"Multiplicative" is a bit of a mouthful, with that many syllables it's easy to not know where to put the stresses or even drop a whole syllable. I find the issue most people have with large words is not knowing where to divide the syllables. Try this out:
Mult -i,
(stress on mult, the i kind of sounds like "uh" rather than a long "eye" sound.)
plick- a- tive,
(stress on plick)
Once it's separated into those two parts its much simpler.
Multi plicative.
If every syllable was its own word, it would be easier to pronounce the same syllables, but when they're all run together with no spaces in between, especially with a word you have seen more in writing than heard aloud, it's tough to pronounce certain words. I'm pretty good at it but when I hear a longer especially scientific or technical term I've only ever seen and not heard, I have no idea where to put the stresses.
I genuinely hope this helps, feel free to hide/delete this comment once you've seen it if you want.
@@askthepizzaguy this is very helpful. I've always struggled to learn new language for this exact reason. Its a big emphasis with my Greek teacher and me but also applies to my English LOL.
Appreciate the comment it truly does help.
I think you articulate your points very well. Ik you’re looking to improve, but you’re doing a great job and your videos are awesome.
i like the inclusion of the maths, you should do that again where appropriate
One point of feedback I have would be to slow down the gameplay footage you are using to demonstrate your points - im sure you were using footage from some actual runs, but I feel that having the 4x gamespeed is really hard to follow for a "tutorial" type of video such as this.
Having it be on 1x or 0.5x speed would, imo, better show what you're saying, especially to anyone who may not be familiar with the concepts you're demonstrating!
Another point would be - for the Midas Mask/Vampire interaction, perhaps taking a clip of each placement to be *showing* what you meant, rather than only *telling*
Relatively minor critiques, still is a very informative video that was done really well! Just since you were looking for feedback, these are the two things that stuck out most to me
Best Balatro channel on YT
Stopppppp 😊😊, Balatro University, Gothic, Skootie, Murphy, NL, and so many more have fantastic content. I'm one of many
Why did this video take so long. I've been tearing my hair out trying to figure this out. So many tutorial videos out there and none of them explained this lol
Thank you
Glad I could help! Haha sorry for taking awhile!
Midas Mask + Vampire is so logic when you know it, but oof I never knew! Thank you!
Good guide. Perhaps a slow x1speed example of a Baron + Mime + Red Seals in the future would really clarify. Xx
Noted!
Though math is my arch nemesis, you did a great job at explaining it! Thanks for the helpful video 😊
with how you went into the google docs really explained it well🙂, one small thing to improve is maybe some slower example footage but otherwise amazing tutorial🍗
Yeah, as someone who isn't very visual I keep forgetting how important it is to slowdown. Should have moved my clips to a different media player where I could control playback speed better! Thanks Murp!!!
This was very helpful, been following your vids since I started playing balatro and they’ve improved my playing, actually managed to win some runs haha!
Kudos for being genuinely open to feedback. That isn’t easy, especially on the internet!
This is seriously a game changer. Thanks for this video, wish this was explained in the game. If I had made this game I would have made sure the order didn't matter and to have the code give the most optimal total by calculating all possible orders and giving the best.
But the entire point of the game is to make good decisions. It needs to give you decisions to make. Not to mention, enhancements can complicate cards even further, forcing you to adapt your strategy by potentially placing cards in a seemingly suboptimal order. That's like, core gameplay right there, removing it would be detrimental.
Really been enjoying these Balatro videos, really well done!
Thank you!
Good vid Zaino, very clear explanation and the Google docs helped
Best Balatro videos I've found, thank you!
Fantastic video, I'm not sure what else you could have done to make this any easier except for use very very early game jokers as an example.
I'm an early game player and most of this is still going over the top of my head so far. And I think it's mainly because I don't understand or know much about the jokers yet myself.
I love the content and the fact that you're explaining complicated math stuff that the game doesn't go out of its way to explain to you. This is a simple enough game at its core concept but the permutations of the game with all the cards that grant additional effects and convoluted math rules do turn it into a complex game in the end result.
Order of math operations trips up plenty of people who know full well how to do the math. I've even seen mathematicians argue over PEMDAS and it's their whole job to know math. It reminds me how most people struggled with the Monty Hall problem, it looks simple, but most people, even mathematicians, got it wrong. So even simple stuff can be prone to common errors from people, and any explanation that is correct really helps.
I don't think this material could have been presented much better in terms of content, it is possible that the screen with all the parentheses makes the math look more complex than it really is. Maybe a flow chart could help to keep the logic clearer, which would be easy to present in a graphic drawn up in MS paint.
Little square at the top, this is the first score trigger (I'm not even sure what the first trigger is, but it's probably got to do with the card's chip value or the jokers that turn cards into gold cards, stuff like that)
arrow leading to the next square right below it, next trigger
arrow leading to the next square containing the next trigger
and so on. Probably don't even need a chart, just a list 1 through whichever number, and it lists all the orders of operations that way.
If something at the end retriggers things, it could be helpful to say which parts of the list or flow chart it is going back and retriggering, or draw an arrow.
That's all I can think of off the top of my head. It's the exact same information just presented in a manner that can appear less cluttered to the eye.
Also will echo what someone else said about slowing down the animations of the card triggers just for illustrative purposes.
It's a lot to convey and no matter what you do it's going to appear slightly complicated but yeah the presentation can help clear it up a bit.
Overall I'd say you've got all the right information which is the most important and the presentation maybe could be 10 percent clearer in certain spots, but you're the one doing all this work and offering all your expertise for free. At a certain point it's really on the audience to take the steps and understand what you're saying.
I'm only offering the above purely because you did ask specifically how to improve it. Had you not I'd have been this is excellent content, great video, etc. as per usual.
No, this is exactly the kind of comment Im looking for. Thank you!
Great content, thanks for the explanation. Hope your channel grow 😇
This was really ggod. It helped me a lot. I'd love to see a similar video on card palcement
Love the google docs breakout of the math!
Good videos and very well explained. The “timesing” “plussing” and “minusing” is total nails on a chalkboard though.
I know the math, engineering, etc majors want to kill me.
It's something I just have always done and was never corrected haha
@@ZainoTVLive Sister Mary Ruth used to eviscerate my 8th grade classmates for “timesing” and we learned quickly not to do it. Maybe you just needed some mean nuns in your life
Definitely one of the major concepts that stops newer players from pushing through the harder stakes. It's really confusing especially when there are differences with mult that trigger before things on the left because they are on play vs on score and etc..
Thank you for the membership! And yeah, I think these guides are needed for the Balatro ecosystem
I think I'm missing something, I don't know how you are getting 9 1.5x's for copying baron. Writing out all of the 1.5x's for each situation:
Copy Baron: 1.5x (baron) 1.5x (steel) 1.5x (mime - steel) 1.5x (brain - baron), retrigger: 1.5x (baron) 1.5x (steel) 1.5x (mime - steel) 1.5x (brain - baron)
Copy Mime: 1.5x (baron) 1.5x (steel) 1.5x (mime - steel) 1.5x (brain - mime - steel), retrigger: 1.5x (baron) 1.5x (steel) 1.5x (mime - steel) 1.5x (brain - mime - steel)
Any help clarifying is appreciated.
Writing the solution:
We do 3 x1.5 per triggers, and we have three triggers:
Normal:
x1.5 Steel + Normal Trigger
x1.5 Baron + Normal Trigger
x1.5 Brainstorm (Baron) + Normal Trigger
Red Seal:
x1.5 Steel + Red Seal
x1.5 Baron + Red Seal
x1.5 Brainstorm (Baron) + Red Seal
Mime:
x1.5 Steel + Mime
x1.5 Baron + Mime
x1.5 Brainstorm (Baron) + Mime
@ so mime retriggers the red seal, that makes sense now. Thanks!
So I saw one comment that mentioned showing the math slowly so you can see each operation as it happens, and to add to it, maybe even slow it enough that you can show "this is the baron activating the king, then the reactivation of baron from the brainstorm, now the mime causes a new round on that king..." but more importantly when you have this much math happening, it's not intuitive what the right answer is and I think one way to really convince people you are right is to run both baron duped and mime duped and THEN break down the math so that instead of "trust me, the math, bro" you get them to wonder why baron duped works out.
Run both cases so everyone sees, explain the math, break down how the triggering sequence matches the math for a given example. Because what you showed is one of the more complex cases but then you get even more complex when you add a blue print to that exact case. "Should I throw blueprint on the baron or the mime?" And the same thing happens when you have multiple retriggers in your hand(sock em busken + dusk, hanging chad, etc)
Thanks for the feedback, Ill make another attempt at a video like this soon.
I think they should add 1 Joker that allows to see how much the current hold cards will give once played, before playing it. It would take a joker slot and therefore not make it cheap to take. And it would allow us to have a better idea of what is happening when moving around cards and jokers.
Interesting concept, I believe the Jelly Mod (A mod that added some jokers and tarots) has this exact joker!
Cool idea, though there's a good video that explains why it's so important to not know your exact score before playing it:
ruclips.net/video/zk3S3o1qOHo/видео.html
My god, I feel like an idiot lmao. I just logged 16 hours the last few days and never read the jokers properly. I thought it was a “+2” to the red mult number… of course it’s a multiply.
I always skipped over those cause I was like “a +2?! My other joker does a +10 (or whatever number)”
Oopsie!
Looking forward to playing it again tomorrow now. Thanks for this
Thanks for this video! This is a pretty major game mechanic that doesn't get nearly enough clarification or explanation in the actual game. It's unfortunately something that puts me off it as well. I'd go as far as to say I'm certainly competent enough at maths, but when it comes down to then having to solve longer and longer equations in my head whilst mid-game, it really just takes me out of the experience and any form of relaxation I'd have hoped to achieve from jumping into a session.
Thanks. I really appreciate the content. I bought the game a few days ago and I am still trying to figure out what I'm doing. 😅
I'm glad its helping!
keep it up bro 🙏 these videos are awesome
Just subscribed! Great video! I just have 2 questions:
1. Do you have a video on which order you should do playing cards? You mentioned in the video that the order of your playing cards also matters/counts and I’d love for you to break it down unless you already have, of course.
And question nr2: if you have jokers that trigger both +mult AND xmult - in what order do you put them? For instance, I have baron with polychrome but then I also have misprint. And I know Baron triggers first, but in what order should I put these? Should I still put Baron to the right? And also, if a card has both chips and xmult - should it always be placed to the right (like, does the chips location truly don’t matter)?
AND also a bonus question😅I’ve done some research but no one seems to be able to give a straight answer - and I get that it’s complicated and that your personal playing style plays a big part in how you answer - but I just want some guidance.
How important are chips? And in what order should you prioritize chips, +m & xm?
I realized that I asked more than 2 questions but hopefully that’s okay, haha.
Have a nice day!
1. I have another video about Baron vs Mime that touches on it. But my next answer should answer most of it.
2. Always do +mult first then xmult. I.e. (10+4)x2=28 but if we do (10x2)+4=24. This is true for both playing cards and jokers. i.e. holographic vs polychrome.
Note: Since Baron triggers after hand is scored but before the jokers (i.e. cards held in hand), it doesn't really matter where it is in the joker order, it will always x1.5 when it gets to those Kings in hand.
3. Chips are very important to help scaling as 10 chips x 300 mult is 30,000 - but if we just add 10 chips to that it doubles our score to 20x300=60,000.
Scaling chips is more important the lower the chip count as it is multiplying that final score. 100 chips versus 110 chips, is only 10% better final score, and doesn't matter nearly as much.
To be honest, I think talking about "timesing" is way more clear than "multiplying" in a game where Mult and xMult already have a specific meaning. It can get confusing pretty quickly.
Thats my thought process but the math degree kids are literally gathering outside my apartment with pitchforks as I type this.
For the high score example, does anything change when you have two copies of brainstorm? Or is it still always better to copy baron?
Depends on red seals, the thing about two brainstorms is they have to copy the same thing, so you're going to add two to one side of your equation no matter what. Ideally you still want to even out the number of x1.5s and retriggers as much as possible.
Can you tell me what to do if my red sealed steel King has polychrome on it? Blueprint my Mime or my Baron? And what if it is a heart with Bloodstone? Thank you.
That’s cool and all but I can never survive long enough to see all these jokers show up in a single run.
Has my how to win guide helped at all?
It took me a while to understand but it would be helpful to clear up that +10 mult is different then the Xmult cards. And basically put the Xmult last( right jokers)
I find it odd the game doesn’t mention any of this, if I didn’t watch this video I’d never have known about this, and it’s very important clearly….
Amazing ty
If you have the joker that adds +mult for each queen you want to move those to the left of your steels?
Yes, but the queens themselves. The joker placement won't matter the cards in hand will trigger left to right. So move the queens to the left so they add before the steels x1.5!!!
Yes. Those will also scan left to right, so your Queens should sit to the left of your Steel cards before playing the hand. You can reorder all three play fields after every discard and before you play, and that Joker is one of the few that care about the order of cards in hand.
@@ZainoTVLiveAlso if you had baron and raised fist and had King for your lowest card, fist should be on the left of baron
I think for some of the math stuff in this game you have to teach it like you're giving a review of the stuff we all forgot from college algebra.
Like if your given equations were expressed in terms of exponents we could use some of the laws of exponents to predict the outcome of certain card interactions
Imagine a joker that gave you 3x mult but changed it to pemdas instead of left to right
Lolol this sounds like an amazing mod joker
I think purposely playing the game on a slower animation speed than 4x would help. It would make it easier for you to pause and explain things as well.
thanks for this, very helpful! Skol Vikes
I have enjoyed playing balatro but admittedly it wasnt what i expected when i bought it. Not in a bad way at all in fact its been a pretty cool mistake on my part for not getting what i thought. 😊 Balatro rocks and i play it all the time but i do have a question though if anyone can help... If anyone knows of one I really REALLY would LOVE to find a dealers choice poker game.. five card draw seven card stud baseball follow the queen hi-lo kind of games, im sure someone knows what i mean.. Nickles dimes and quarters kind of stuff with a few buddies.. $20 buy in (maybe $50 buy in now) plus a small chip in for the house and pizza and beer for a few hours.. ..cant find that online anywhere...
"Pemdas" for life.
I see those Vikings helmets. fellow Minnesotan?
From San Francisco actually, my Dad just fell in love with the Vikings as a kid. Otherwise Im a bay area sports fan. SKOL
New wojak just dropped
Yippee, I’m in this video
First
I thought you finished in 4th?
Good tips m8 🫡👍