Finally a FAST Way to Simulate Fluids in Blender! (Cell Fluids!)

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  • Опубликовано: 9 сен 2024

Комментарии • 76

  • @TheCGEssentials
    @TheCGEssentials  11 месяцев назад +7

    Hi everyone! Let me know what you think about Cell Fluids in the comments below! :)

  • @DawkinsDog
    @DawkinsDog 11 месяцев назад +5

    Looks like an absolutely superb addon, the end results look fantastic when you consider it's not physically calculating as the usual liquid sims do. Thanks for drawing our attention to this one!

  • @IamSH1VA
    @IamSH1VA 11 месяцев назад +4

    Looks great & this thing doesn’t even use particles, still looks great especially that waterfall scene

  • @josephvanwyk2088
    @josephvanwyk2088 11 месяцев назад +2

    YIP - this make things very easy. I never do simulation stuff in blender, but the more USER FRIENDLY these things get the more I want to incorporate them.,

  • @PrinceWesterburg
    @PrinceWesterburg 11 месяцев назад +2

    That is insanely fast! I've used FLIP Fluids a lot, I have an 8 core Xeon PC for 3D work but I have a seriously overclocked quad core PC I dedicate to FLIP Fluids as its just straight line Ferrari speed thats needed whereas the Xeon is like driving a semi-truck - wide, but slow. This is a great compromise!

  • @kiwicodger
    @kiwicodger 11 месяцев назад +3

    Visually this is stunning. I have no need for it at the moment but can see me purchasing this and trying to fit it into my projects. Wow!

  • @Lyvethian
    @Lyvethian 11 месяцев назад +1

    This would be so useful for concept art, where it does not need to look perfect and you can iron it out in photoshop later on

  • @youtubetrailerpark
    @youtubetrailerpark 11 месяцев назад +1

    This is cool, thank you for explaining this, so very helpful. It would be cool if it had a flow rate control, for something like a slow gentle stream in a forest scene.

  • @raw_pc
    @raw_pc 11 месяцев назад

    Effector is used for animated collision objects. Ground is for static objects.

  • @nao7722
    @nao7722 6 месяцев назад

    Fast and fun! It was very good because I was aiming for a game-like expression. I plan to use this to create various works. thank you✨

  • @raw_pc
    @raw_pc 11 месяцев назад

    This addon is freaking epic. Blender FTW🔥

  • @faddlewaddle2615
    @faddlewaddle2615 11 месяцев назад

    Oh no! Another add on I feel as if I can't live without. lol.
    Thank you for this excellent review.

  • @TruthSurge
    @TruthSurge 11 месяцев назад

    maybe not 100% but that could make a totally legit waterfall in the background of a scene or maybe some water hitting one of those water wheels you see beside buildings. Pretty cool.

  • @jamesdutoit
    @jamesdutoit 11 месяцев назад

    Thank you for another great video, Justin!

  • @bbkorp
    @bbkorp 10 месяцев назад

    so amazing and thanks for the demo

  • @matslarsson5988
    @matslarsson5988 11 месяцев назад +1

    Seems like it's using the same technique as the game From Dust and Paper Beast (fantastic VR games that I HIGHLY recommend)

    • @TheCGEssentials
      @TheCGEssentials  11 месяцев назад +1

      I've seen this kind of solution in game engines before - I really like it because it's SO lightweight. I hate waiting for frames to render :)

  • @paulwebb311
    @paulwebb311 11 месяцев назад +1

    I have this sitting in my basket… trying to decide if to get it. Your video may have persuaded me 😂

    • @TheCGEssentials
      @TheCGEssentials  11 месяцев назад +2

      Lol - sorry about that

    • @paulwebb311
      @paulwebb311 11 месяцев назад

      Haha... no worries... I've purchased it :) looking forward to playing around with it. love the vids@@TheCGEssentials

  • @Whammy413
    @Whammy413 11 месяцев назад +1

    I have a sudden urge to recreate the elevator blood from The Shining…

  • @Prathik1989
    @Prathik1989 11 месяцев назад

    this is really cool!

  • @user-gy4xp2tu6f
    @user-gy4xp2tu6f 10 месяцев назад

    Very cool tutorial

  • @basspig
    @basspig 11 месяцев назад +1

    Have you tried seeing if it can simulate floating a boat on this water?

  • @furynotes
    @furynotes 11 месяцев назад

    Really impressive.

  • @DamielBE
    @DamielBE 7 месяцев назад

    can you key frame the time scale? to have the slo-mo triggered on specific time?

  • @ped-away-g1396
    @ped-away-g1396 11 месяцев назад +1

    I wonder how the author of the addon shade the fluid, there seems to be volumetric absorption in it but that's impossible in eevee right now.

    • @TheCGEssentials
      @TheCGEssentials  11 месяцев назад

      That I'm not sure. It does have some thickness incorporated in it with the displace function, but that's a geometry thing, not a material thing

  • @craigbaker6382
    @craigbaker6382 11 месяцев назад

    Make a part 2!! I want to see you try to bake and export into another application ( Nvidia Omniverse?) I wish you could show something like a paddle hitting a big BIG domain as in perhaps a row boat on the ocean ?

  • @bUildYT
    @bUildYT 11 месяцев назад +1

    I baught it a week ago, its soooo good, also pls find more real time geo node fire and smoke addons, i want embergen lvl effects at real time

    • @TheCGEssentials
      @TheCGEssentials  11 месяцев назад +1

      Keeping an eye out - honestly been meaning to give Embergen a try and haven't gotten to it yet

    • @bUildYT
      @bUildYT 11 месяцев назад +2

      @@TheCGEssentials i have embergen and its cool, but nothing comes even close to the practicality of a geo node effect, think about it, u could even parent fire nodes on rigs and animate flame people and so on, i think this will be the future for most things, dont think that in 5 years we'll still bake things.
      Also video idea for u (in case u havent allready):
      Wiggle bone addon and parent to nearest bone, its insanely practical and gives u realtime realistic rig movements, check my bronze dragon video, ull understand what i mean...

  • @user-gy4xp2tu6f
    @user-gy4xp2tu6f 10 месяцев назад

    @TheCGEssentials nice video as always. btw, May i ask if there's a live fire simulation like this?

  • @aapu_tv
    @aapu_tv 7 месяцев назад

    After render intersec the scence object 8/10 frame (50 sec video)

  • @lazygardens
    @lazygardens 11 месяцев назад

    It's a physics fail, but a visual success ... I really like it.

  • @nandaje
    @nandaje 11 месяцев назад

    i thought it sim node then i buy and check the node it was displace using flowmap, very lightweight and i love it

  • @zergidrom4572
    @zergidrom4572 10 месяцев назад

    does it have any settings like direction of inflow or resolution or any sort of viscocity??

  • @user-qr4jw9uz3m
    @user-qr4jw9uz3m 9 месяцев назад

    Thanks for the video. Do you know if the addon lets you change the viscosity of the fluid?

  • @Pascal74264
    @Pascal74264 11 месяцев назад

    Hi Justin! thanks for your videos you always keep us informed of the latest news on Blender and beyond!!! I like this addon, I would like to ask you a question: is this addon good for creating a scene of a shark coming out of the water and splashing, or is it only good for creating streams and rivers? thanks ...

    • @TheCGEssentials
      @TheCGEssentials  11 месяцев назад +1

      Probably not - I doubt it would show the splashing super well. You can set objects as effectors and move them around live, but I don't know that it's going to give you quite the detailed result you want

  • @goosleeng
    @goosleeng 10 месяцев назад

    Ocean waves dont look very good I think? but the waterfalls are very nice? with that foams. It is very nice and pretty fast to create this!

  • @patrickpope4655
    @patrickpope4655 11 месяцев назад +1

    Can you animate the suz or cylinder objects? Maybe that is what effectors are for?

    • @TheCGEssentials
      @TheCGEssentials  11 месяцев назад +2

      I think you might be right - I need to play with it some more, but that's what he's using to create the waves in that wave example

    • @patrickpope4655
      @patrickpope4655 11 месяцев назад +1

      Yeah - I should have waited for the whole video to finish. You nailed it Brother. Such a cool Addon. I love Blender. So many possibilities.@@TheCGEssentials

  • @cptairwolf
    @cptairwolf 11 месяцев назад

    Looks amazing. I'm curious if the resulting animated water mesh could be exported into formats like gltf or fbx etc.

    • @TheCGEssentials
      @TheCGEssentials  11 месяцев назад

      I'm pretty sure that's what the baking function does - haven't tested yet though

    • @ramjamgamesramjamgames6652
      @ramjamgamesramjamgames6652 11 месяцев назад

      It bakes flow maps, that can make static meshes look like theres movement through the shader.

  • @jascrandom9855
    @jascrandom9855 9 месяцев назад

    This is good if you are working on an animated show like Miraculous Ladybug.

  • @mazherghabour
    @mazherghabour 11 месяцев назад

    Hello Justin!!
    If I want you to review an addon, where can I send you the link?

  • @vizdotlife
    @vizdotlife 11 месяцев назад

    Very cool! Can there be objects floating in the water that move around water movement?

    • @TheCGEssentials
      @TheCGEssentials  11 месяцев назад +1

      They don't really float, but I think that's what the effectors are for. I think you can move around and affect the water in real time

    • @vizdotlife
      @vizdotlife 11 месяцев назад

      Gotcha, cool.....thank you@@TheCGEssentials

    • @nandaje
      @nandaje 11 месяцев назад +1

      u can do it by fake it with plane use shrinkwrap mod to water then use constraint for float object to the plane. i try it and it works

    • @vizdotlife
      @vizdotlife 11 месяцев назад

      That's awesome! Thanks a bunch for the response and confirming it could work with the right technique.@@nandaje

  • @aapu_tv
    @aapu_tv 7 месяцев назад

    Sir Cell fluiit after render problem scence object Intersec this Scence Stable water please sosetion🙏🙏

  • @olddef
    @olddef 11 месяцев назад

    Thank you for this very helpful tutorial. However, I have two questions. On the one hand, my outflow doesn't work, the water bounces off and on the other hand, my cube, from which the water comes out, can be seen during rendering. What am I doing wrong?

    • @Specoolar
      @Specoolar 11 месяцев назад +1

      Hi, the creator of the addon here.
      1. Try moving up the outflow object to make its bottom is higher than fluid domain.
      2. Select the cube and press "Hide object" button under Cell Fluids Tools panel.
      Thanks!

    • @olddef
      @olddef 11 месяцев назад +1

      @@Specoolar Thank you very much for the helpful and quick answer to my question. Now it works perfectly. I was a little clumsy about it. ;-) Thank you for creating this perfect addon, it allows me to do so much more in an easy way, great job!

  • @MishimaZaibatsuCorp
    @MishimaZaibatsuCorp 11 месяцев назад

    Looks really cool!

  • @thealmightycat69
    @thealmightycat69 11 месяцев назад

    It's a Liquid 'Simulation Simulation'

  • @omarcastillo5879
    @omarcastillo5879 2 месяца назад

    so, is this one better than Flip Fluids? 🤔

  • @williamcousert
    @williamcousert 11 месяцев назад

    Does this make Flip Fluids obsolete?

    • @ivaylokatev7405
      @ivaylokatev7405 11 месяцев назад

      Rather this product will end up as flip solver. Just one example - 10 years ago PhoenixFD was simulating liquids using cells, exactly like this product does. But this lasted only few years, and it was replaced by flip based solver. The CG industry is strongly oriented to quality, the speed is important for the game industry

  • @FeRReTNS
    @FeRReTNS 11 месяцев назад

    what is this dark magic?!

  • @nctone4139
    @nctone4139 6 месяцев назад

    What? Purchase. This is not free? I am looking for something free.

    • @TheCGEssentials
      @TheCGEssentials  6 месяцев назад

      ...then you'll have to try something else? I'm not aware of a free tool that works like this tool does, but I'm sure there's SOMETHING out there that does something

  • @user-mp8sx1gy2m
    @user-mp8sx1gy2m 10 месяцев назад

    #request pls change your intro.....i mean its so cringe