Creating Clothes in Houdini: Basics of Vellum Draping - HHS1:E10

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  • Опубликовано: 2 фев 2025

Комментарии • 80

  • @IanFrederick01
    @IanFrederick01 2 года назад +8

    Thank you so much for making these tutorials. They are the perfect bite-sized way to learn. PLEASE don't stop making Houdini tutorials. You are a great teacher. I would really love to see how you can make more complex clothing with pockets, collars, hoods, or parts of the clothes that have different stiffnesses and weights. There really isn't much info on the internet about how to make clothing in Houdini, so this was incredibly helpful for me.

    • @RonaldFong
      @RonaldFong  2 года назад +2

      Hey Ian! Thanks for the feedback, I'm fairly new to the drape system too so I'm curious how to add pockets too. I'll update when I get to it. And to the others reading this comment, Ian's got a bunch of useful CGI tricks on his channel, don't miss out, love the swirling rocks one!

  • @nayminmaungg
    @nayminmaungg 9 месяцев назад +1

    Hey man, I really appreciate you including the texturing process for cloth. Not enough creators include the full process and I'm really glad you did that. Your explanation for both the vellum and texturing process was really fast, simple to understand and got straight to the point! I've watched tons of texturing videos for cloth but the short segment you included helped me understand so much more compared to all the other videos I've watched

    • @RonaldFong
      @RonaldFong  9 месяцев назад +1

      Thanks! I agree, there are a lot of misconceptions about surfacing in general. I plan to make a comprehensive series on surfacing!

  • @jordanhwang
    @jordanhwang 2 года назад +4

    This tutorial was so helpful! I was trying to make my cloth sim work in Marvelous Designer, but it just didn’t work the way I was expecting for my animation. Then you dropped this Houdini tutorial and it was a game changer. I pivoted the cloth sims to Houdini and I found the options much more flexible. Thank you!

    • @RonaldFong
      @RonaldFong  2 года назад +4

      Awesome, so happy that you found a solution! For complete beginners, in comparison with Houdini, MD is easier to pick up, more intuitive to design clothing patterns, and it comes with a bunch of templates, and fast to sim. That's why many people (including myself) love Marvelous Designer.
      I wish Houdini's toolset came with templates, and the workflow/UI of seam selection improves with the upcoming version(s)! And yes, I'm pretty sure if you're already familiar with Houdini, it makes sense to use it because there are practically limitless ways to control the simulation. Houdini is so powerful, it scares most people. 🤣

  • @hamzamughal1354
    @hamzamughal1354 2 года назад +10

    please don't stop making these tuts 💖

    • @RonaldFong
      @RonaldFong  2 года назад +3

      I won't stop! Just gotta cover some ground with Maya too! Thanks for following along the tutorials!

  • @playboy8303
    @playboy8303 Год назад +1

    WOW...just WOW......keep going brother !

  • @dirpter9811
    @dirpter9811 2 года назад +2

    Your tutorial is amazing ! Redshift is very well. Just listening to the sound was enjoyable

    • @RonaldFong
      @RonaldFong  2 года назад +1

      Thank you! Yes, Redshift is really fast and fun to use!

  • @photoindra
    @photoindra 10 месяцев назад +1

    This is hands down the best vellum cloth tutorial to follow. Thanks a lot!

    • @RonaldFong
      @RonaldFong  10 месяцев назад

      Awww! Glad you found it helpful!

  • @mattestela
    @mattestela 8 месяцев назад +1

    Great stuff, thanks for taking the time to record all this!

  • @noc2_art
    @noc2_art Год назад +1

    Fantastic tutorial. Thank you! 🎉

    • @RonaldFong
      @RonaldFong  Год назад

      My pleasure. Spread the word. Season 2 coming soon!

  • @suri4Musiq
    @suri4Musiq Год назад

    Your explanation is insanely precise, love the tutorial!

  • @claudiaProyectos
    @claudiaProyectos 2 года назад +1

    Really great tutorial, lots of cool tricks and very useful information, plus everything was really well explained and fun to watch in overall

    • @RonaldFong
      @RonaldFong  2 года назад

      Hey Claudia! Thank you, I'm happy you find it helpful. Do help to spread to word to those who may be interested!

  • @shivsparkky
    @shivsparkky 5 месяцев назад +1

    Hey Ronald,
    Thank you for this great Tutorial, Usually when in Production Cloth models are designed by Modelling department and clothing department uses that mesh to simulate but before with a cleanup and bringing in the single sided geo for simulation and after the simulation is approved it drives the final mesh. could also pls make a video on this process as well?

    • @RonaldFong
      @RonaldFong  5 месяцев назад

      @@shivsparkky hi! Sounds like a great topic to cover for Houdini Houdono Season 2! I'll put that on the list. Thanks!!

  • @hamzamughal1354
    @hamzamughal1354 2 года назад +2

    Good stuff 👏

  • @babyland5240
    @babyland5240 2 года назад +1

    Subscribed! Love the content

  • @dirpter9811
    @dirpter9811 2 года назад +1

    I LOVE YOU Ronald😘😘😘

    • @RonaldFong
      @RonaldFong  2 года назад

      Hey! Thanks for the love. Hope you enjoyed the series!

  • @Fubicken
    @Fubicken 10 месяцев назад +1

    Thank you so much! Amazing tutorial! I made my own t-shirt with this and it works excellent except for one issue I'm running into that I can't figure out. When I stitch together the left and right side of the back and front pieces, the "seam" is visible down the middle when I simulate, as if it didn't weld them together to create one piece of cloth. They stitch together perfectly, it's only when I simulate inte the vellum solver it's visible. Any ideas to what might cause this?

    • @RonaldFong
      @RonaldFong  9 месяцев назад

      hi! Glad to hear it doesn't affect your simulation, and in that case, the Vellum Post Process node can take care of the seams with the "Apply Welds" checkbox :) I'm not at my machine now, but I recall that's roughly how it works.

  • @DevGods
    @DevGods 9 месяцев назад +1

    This is really helpful. I’m steadily trying to think of ways to reduce clicks to make the process more seamless no pun intended. Could a solution be to make a python state where it essentially is creating the pairs for you automatically as you click 2 seams and press a modifier key or is that over kill?

    • @RonaldFong
      @RonaldFong  9 месяцев назад +1

      Not overkill at all! I wish I knew how to do all that. All the identifying attributes are there to build tools on top of, but it might not be SideFx's priority to compete with Marvellous Designer. So, for now, I think it's way easier to do patternmaking in Marvellous Designer. Not unless your tool comes along! You're a devgod after all ya? 😆

    • @DevGods
      @DevGods 9 месяцев назад

      @@RonaldFong mostly game development! I’ll play around with the idea soon. I do not want to pay the extra subscription nor learn a new program. I’m already juggling a lot as it is. lol

  • @ignaciomateyhigueras3191
    @ignaciomateyhigueras3191 2 года назад +1

    Amazing tutorial,thanks

  • @namdhis
    @namdhis 2 года назад +2

    Could you make your tutorial render with Karma pleaese? Not all of us has Redshift and Karma is quite popular now.

    • @RonaldFong
      @RonaldFong  2 года назад

      Hey Nam Do! That's a good point. I'll take note when Houdini Houdono gets a second season! Otherwise, an entirely separate video using Karma and Redshift should help everyone follow along! Thanks for the feedback!

  • @NimiParmar
    @NimiParmar Год назад +1

    hmm what format is your file when you first put the character file node. I put fbx and my character does not start walking like yours does.,,,

    • @RonaldFong
      @RonaldFong  Год назад

      Hi! you can try the fbx import nodes! they have some options in there to pick the animation data within the .fbx file!

  • @e__cortes__6087
    @e__cortes__6087 Год назад +1

    Hello good sir, why is my mixamo file not animating like yours when I use a 'file' node? I have to do the fbxCharacterImport route but its kinda laggy

    • @RonaldFong
      @RonaldFong  Год назад +1

      Oh yes! If my memory serves me right, I made some adjustments to the capture such that blends from T-pose to the walk cycle. I cached that out, and brought it back in using a file node.
      So you can do the same! The fbx character import only imports the character, you might be able to switch to the various "clips" stored in the file, or you can fbx import another motion capture (even just the skeleton), and use another fbx character animate node to deform the initially imported character based on the second imported motion. You can then use KineFx tools to do some blending if you need to!

    • @e__cortes__6087
      @e__cortes__6087 Год назад +1

      @@RonaldFong Youre awesome my man, I got it working!

    • @RonaldFong
      @RonaldFong  Год назад

      @@e__cortes__6087 that's great!!

  • @jquintero462
    @jquintero462 Год назад +1

    Amazing video!
    Where did you get the character from? Could you provide a link? Thank you.

    • @RonaldFong
      @RonaldFong  Год назад

      Hi Josias, It's "Jackie" from Adobe's Mixamo, and I chose a walk cycle capture :)

  • @homerhuang7532
    @homerhuang7532 Год назад +1

    I used "file node" to import the same animated character as you, but there is no animation when I play it. Do you need to set something?

    • @RonaldFong
      @RonaldFong  Год назад +1

      It's been a while, but I think I prepared a geometry sequence cache prior to recording the lesson, so it's likely a file node that points to that geometry sequence cache :)

    • @homerhuang7532
      @homerhuang7532 Год назад +1

      help me a lot!thank you!Please, Don't stop updating the tutorial!

    • @RonaldFong
      @RonaldFong  Год назад

      @@homerhuang7532 glad it helped! Yes, more tutorials to come. Spread the word!

  • @DreamTeam-yk2ff
    @DreamTeam-yk2ff 2 года назад +1

    Awesome tutorial !!!!!!!!!!!!!!!! Love you work !!!

  • @metavr8479
    @metavr8479 Год назад +1

    Hey man please make these tutorials. i am willing to be a patreon....

  • @BharathRaj
    @BharathRaj Год назад +1

    Hi! I'm pretty new to houdini. If i were to export the cloth as an alembic to import into maya would it keep the UVs? I need to texture it in substance as well. Please let me know. Thanks! :D

    • @RonaldFong
      @RonaldFong  Год назад

      Hi Bharath! Yes, the UVs we generate in this tutorial, will accompany the geometry when exported as an alembic file. So you can use them in Maya, Substance or any other software :) good luck with your project and let me know if you've further questions!

    • @BharathRaj
      @BharathRaj Год назад +1

      @@RonaldFong thanks a lot, you’re tutorial was exactly what I needed ❤️

    • @RonaldFong
      @RonaldFong  Год назад

      @@BharathRaj not a problem. please share the link with your friends! and you're on IG give me and my studio a follow! @ronald_fong and @masonrystudios!

  • @tttkkk8520
    @tttkkk8520 2 года назад +1

    its cool mate but still can feel that rubbery string look. is there way to remove that and have it more like cloth?

    • @RonaldFong
      @RonaldFong  2 года назад

      Yes! I used just one substep (accuracy) for this tutorial, which caused the geometry to stretch a little more than they should; simply increase the substeps between 2-5, and you'll notice that the solver will respect the stretch constraint quite a little more, and will prevent a rubbery bounce/jitter :)

  • @Weeesnaw
    @Weeesnaw Год назад +1

    Fantastic tutorial so far, but no matter what I do the weld points wont stay once I add the animation!! Any idea how to fix?

    • @RonaldFong
      @RonaldFong  3 месяца назад

      You could try to preview if the constraints are established, before running the simulation! All the best!

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ Год назад

    Я всем друзьям буду советывать только ваши уроки, это действительно то что доктор прописал)
    Я новичок в гудини и я понял что только с вами я быстро пойму как в ней работать, у меня столько идей по мультфильмам и кино. (I will advise all my friends only your lessons, it really is what the doctor prescribed)
    I am new to Houdini and I realized that only with you I will quickly understand how to work in it, I have so many ideas for cartoons and movies)

    • @RonaldFong
      @RonaldFong  Год назад

      I'm so happy these help you get started and give you ideas. Thanks for your comment, it helps this series to reach other animators like yourself!

  • @achievesuccess3636
    @achievesuccess3636 Год назад +1

    i request you please add charachter anim file in description ....

    • @RonaldFong
      @RonaldFong  Год назад

      Okay! I'll have to look it up.

    • @RonaldFong
      @RonaldFong  Год назад

      I can't grab the link and I'm not allowed to redistribute the file, but the character is "Jackie" on mixamo and I picked a simple Rest to Walk clip. :) Hope that helps!

    • @achievesuccess3636
      @achievesuccess3636 Год назад +1

      @@RonaldFong ok thanks

    • @RonaldFong
      @RonaldFong  Год назад

      @@achievesuccess3636 no problem!

    • @achievesuccess3636
      @achievesuccess3636 Год назад +1

      @@RonaldFong but i need with cloth

  • @SheguriMittu
    @SheguriMittu 2 года назад +1

    HOW CAN WE ASK DOUBTS TO YOU BRO ? FROM INDIA❣

    • @RonaldFong
      @RonaldFong  2 года назад

      Hi Sheguri! You can ask here! Then we can all learn together. Cheers!

  • @orientaxis
    @orientaxis 2 года назад +1

    Any chance for upcoming premium Course
    Btw your videos are really wedonno

    • @RonaldFong
      @RonaldFong  2 года назад +1

      Yo! by premium course, you mean a paid course? I've planned a HUD short course but I also intend to release it here for free! Haha! #wealldonno

    • @orientaxis
      @orientaxis 2 года назад +1

      @@RonaldFong 😳 hey thank you Soo much
      I really appreciate that 😍😍😍
      Probably you don't have any idea how much it means to every houdini noob