nice vid. my suggestion: i’d recommend organizing the tier lists based on how much the changes affect the game instead of how good they are. this is so that nerfs like sceptile’s and buffs like golem’s can both be in a relatively game-changing tier
I think Alolan Golem will be great with Rapid-spin. Galvanize turns normal type moves into electric type, so it allows A-Golem to hit some decent damage and raise it's speed. It might get tricky to get enough speed boosts, but I'm pretty sure A-Golem can be a powerful wall-breaker with enough speed.
Bronzong makes better use of psyshield bash's secondary effect, because it can become more of a tank but it also cannot use the secondary effect of zen headbutt as it's too slow to make the opponent flinch as the opponent will always hit first
I ve never used it before but i have a question i know Mountain gale is good with 120 BP but the ice types he stated are like the slowest things on the planet. So does the chance of Flinch matter.
my biggest issue with Radical Red is there are no "auto" trick room setters. some dark or psychic type could have been given an ability that sets trick room for switching in. Theres one for every weather, and terrain effect.. why not a trick room setter :/ if were not allowed to use baton pass to fix up slower Pokemon, there should be a far more reliable Trick Room
Idk i think it could make like a good 4th slot move or something on like a banded set? I haven't played radred tbh so i don't know the accessibility of items like that
@@emilvalitov7375 This does mean that poison would be the more common outcome since it would have a multiplicatively stacked outcome of 51% but just having the chance to para or sleep would be so cool. It could also potentially turn the tides if you're vs a mon that 2hkos you and outspeeds you, getting a para or sleep can free you up to ko them instead. Neat stuff.
I'm pointing out, most of the reintroduced PLA Moves in Radical Red are based off the changes in SV.
No? They were introduced earlier than SV. Like Triple Arrows is completely different
@@emilvalitov7375 Esper Wing is a priority move rather than being a Flame Charge
@@emilvalitov7375 triple arrows were added before SV, 3.1 was made barely after but "after" enough to use their showdown changes.
nice vid. my suggestion: i’d recommend organizing the tier lists based on how much the changes affect the game instead of how good they are. this is so that nerfs like sceptile’s and buffs like golem’s can both be in a relatively game-changing tier
Great video, as always. Definitely helpful for newbs like me who are just now getting into competitive battling.
Haha thanks dude!
I think Alolan Golem will be great with Rapid-spin. Galvanize turns normal type moves into electric type, so it allows A-Golem to hit some decent damage and raise it's speed. It might get tricky to get enough speed boosts, but I'm pretty sure A-Golem can be a powerful wall-breaker with enough speed.
It literally becomes a Electric type flame charge that removes hazards.
When testing quick draw did you fully reset the game or use save states? If you use save states the rng is set and the outcome in battle won’t change.
nerfing the broken sceptile dual wingbeat has no effect?
"Um, akschually it's affect, not effect"
Lol got me 😂
First,also pretty fire video,keep it up,do machamp next on the buffs and nerfs
I wish more pokemon could learn decorate. Mainly plant types
Bronzong makes better use of psyshield bash's secondary effect, because it can become more of a tank but it also cannot use the secondary effect of zen headbutt as it's too slow to make the opponent flinch as the opponent will always hit first
its a trick room user.
@@nicholasgrossman3194 psyshield bash still makes better use if its stats in general, it doesn't rely on trick room to be effective
I ve never used it before but i have a question
i know Mountain gale is good with 120 BP but the ice types he stated are like the slowest things on the planet. So does the chance of Flinch matter.
plz tell a good move set or mega sceptile
my biggest issue with Radical Red is there are no "auto" trick room setters. some dark or psychic type could have been given an ability that sets trick room for switching in. Theres one for every weather, and terrain effect.. why not a trick room setter :/
if were not allowed to use baton pass to fix up slower Pokemon, there should be a far more reliable Trick Room
would make slow pokes viable
Decorate is great in tera raids
When the next update is coming out
No clue but will have a video talking about what we do know soon
They removed the best sceptile with scale shot and dragon dance 😢
I would say that wandering soul/mummy were great to counter Arianna's Mega Mawile making it alot more useless
Yes i do believe toxicroak learning dire claw is very cool. But poison jab or gunk shot maybe is better. Just my opinion tho.
Idk i think it could make like a good 4th slot move or something on like a banded set? I haven't played radred tbh so i don't know the accessibility of items like that
Poison Touch + the insane amount of effects Dire Claw has is pretty awesome
@@emilvalitov7375 This does mean that poison would be the more common outcome since it would have a multiplicatively stacked outcome of 51% but just having the chance to para or sleep would be so cool. It could also potentially turn the tides if you're vs a mon that 2hkos you and outspeeds you, getting a para or sleep can free you up to ko them instead. Neat stuff.
Poison jab is worse than dire claw
@@chibis. Both 80 base power so it's entirely if you want the other status effects
when gen 9 pokemons?
No clue but I should have a video about what we do know about the gen 9 update soon
Ain't no way u put that sceptike nerf as better than nothing when it was litearly the best mega for nuzlockes
Can someone tell me, where to download the full version?
😢
Pokecommunity is a good place to find out more information
I beat it
Nice!
Drink water