I feel this perk is one of the effects of Warzonfiying every mode. This perk and the CCT comms vest would've been amazing if they brought back DMZ and these were high end loot. Very huge missed opportunity.
Lets hope Microsoft with there 3T networth does big things with the franchise when we return to them. Sony and PS4 fortnite battle royale clowns completely destroyed this franchise and the gaming industry. The PS4 era was so lame. I wanna see improved server tick rates, tweaked down lag compensation, priortize those with good internet first, spot on hit detection, improved bullet velocity, reinvented spawn systems, get rid of SBMM, tweaked down aim rotation, improved geographical searches I literally dont want to be getting into games with spanish and PR dudes ffs, get rid of battle royale and focus all resources on the core foundation of what cod was, get rid of tac sprint, bring back the super high jump animations we saw in BO2, etc on top of this. Get rid of 6 seasons and bring back 4 seasons of content, etc etc etc
Yeah but the Warzone perk system is a completely different perk system and they don't even use the same perks. I really wish we still had an actual high alert in mp. This new lidar detector is useless and never works.
I disagree. I think you're disregarding the fact that people play differently and some people value information over other things. There's nothing wrong with catering to other playstyles.
I tend to find it "fine" that this perk relies on teammates. mostly because it is clearly designed to basically be a pseudo-wildcard/leech perk, where you get SOME of the benefits of everyone on your team. it should definitely be buffed to pull from more perks though.
Chaining streaks would be way too powerful, but a vest that let's you have a 4th streak and the ability to loop your streaks so you don't have to die to start building towards your first streak again would be awesome.
@@bioforce5Chaining streaks isn't nearly as OP as people think. It's been in plenty of CoD games and the perk is often not used because it's just not that much of an advantage
@@bioforce5Chaining streaks was a thing in COD and made those games extremely fun. People seem to think some stuff are OP because they haven't played the "best" games that had those mechanics. Like complaining about Ghost being active while standing still, while all of the "golden era" CODs had the same Ghost mechanic
@@aidanbaumstark5722 chaining streaks is OP as hell, are you joking? remember the classic "harrier - chopper gunner - nuke" combo from back in the day?
@@vectra8412 Yea, that was back in the day, when killstreaks were wayy more lethal. Nowadays what would you do with it? Sentry Gun into Vtol? placing the sentry is enough risk that you might as well just get the 2 more kills. And vtol usually only gets 2-4 kills (if you survive it being up the whole time) Keep in mind I'm talking relative to the other perks in the category. I'm not saying it's useless, but there are almost always better options
I sincerely do like the idea of having perks/equipment that have benefits from team coordination, but because of the way Call of Duty is, they will hardly be useful. But I like the option and would love to see the concept explored more, as it would further increase gameplay depth and interaction with the game’s systems.
There are so many perks in the tier 3 category that simply get outmatched. They should imo group Ghost, cold-blooded, sleight of hand, EOD and Tac mask in the tier 3 slot and make a tier 4 slot for all the remaining perks (maybe call it “Special Gear” or something alike since many of the perks are very niche). Many of the perks are interesting, but I wouldnt never run them because they simply are under powered in their current perk tier.
I get what they were going for, a perk which is about picking up/sharing signals from team-mates, but it's like you say... the average CoD lobby just doesn't have that kind of cooperation and coordination. It really needs a couple of good solid base perks (like the larger minimap, and extended pings by default) and then bonus stuff which triggers based on proximity to other players and what perks they have. Like getting the benefits of Engineer/Data Jacker if you have a nearby teammate with that equipped, as if they're spotting the enemy equipment and calling it out for you over comms. Or being able to see enemy footsteps when you're near a teammate who has Blacklight equipped (again, as if they're sharing info over comms).
I really like this perk and it’s equivalent in WW2, but my problem with it and the rest of the gear in this game is that there’s too much. It’s like Basic Training in WW2, too many options with not enough space to use them all. I also want them to add a zoom in and out animation instead of just snapping between map sizes. Makes it easier to gather information that way.
I didn’t know the perk existed till this video and I love it! I hated how the mini map is so zoomed in and now I feel like I have so much more information 😀
I think it's a cool idea, the idea of being essentially a relay for information for your teammates, but I think it would be much more interesting if it just was a much stronger benefit that also worked on yourself. If it relayed all sources of intel, (including things like engineer, if people are using it, for example) regardless of range, to you and your nearby teammates, then maybe it'd be a better pick, especially if you yourself are using something like engineer or CCT.
There making the perks way to complicated when it use to be super simple. If this is what’s out think what could be in the works for upcoming perks smh
This was the only way Sledgehammer could give us something like pick 10. Activision said cod will never get pick 10 again, so Sledgehammer compromised for the fans and when you combine vests and perks in certain ways, it behaves almost identically to a pick 10 system. Yeah it's sometimes a little weird, but I appreciate Sledgehammer trying to support what the fans want, while Activision forbids them from doing certain things.
Thank you for all you do! I was just looking at this perk yesterday and they’re making these way too complicated/complex, which is odd thinking about their “beginner friendly” direction.
With regard to your question: I think it's interesting to introduce mechanics like this which give teams the option to gain an advantage by building some players in more supportive roles. Though, it should merely be an option and not the dominant playstyle (it would no longer feel like COD). As a player that usually just frags out by himself, it can already be oppressing to run into a 6-man. I just think this perk is not executed well.
A little fix to the jarring minimap change would be to have a 'fuzzy' edge added to the minimap which clears up when a teammate with the perk equipped is nearby. As a reasonable compromise, have the zoom out be gradual instead of instant.
part of me likes the idea of "team" perks, mechanical payoff for coordination. but realistically if a team is coordinating, they're just gonna stomp anyway. and even then, is this BETTER than people just using their normal perks and talking to each other?
I don't think it is better. This is another case of COD trying to be too strategic for that they can actually provide and handle. This game is MUCH faster pace than something like Battlefield, which clearly COD has been trying to copy for years(vice versa too) and consequently making the game worse. It also makes people too reliant on these team perks rather than having each player play to their own strengths. These team perks don't really allow much reaction and planning time to be used in this game. If it was slower paced, sure.
I just want a gunsmith vest that allows one extra primary attachment at the expense of a secondary, maybe even a gear slot. I think that’s a fair compensation
Make the additional benefits weaker if there's no team mates using those perks, but make them actually good if they are. At least then, there'd be more utility, but if you can synergize with your team, the perk gets even better. Not broken and OP better, but more effective. Brighter dots, longer lasting dots, etc. This is a neat idea though. I actually like the idea of getting benefits if you work with your team and not against them so much. Nothing wrong with a little teamwork.
I think there is a very interesting opportunity to have perks like this that benefit from having a friend work with you. This is not handled very well, I don't like how this works, but I can see where you could make a form a perk or even better a vest, where the whole point of that vest is shared Intel between teamates. Maybe call it something like the radio vest, or the Intel translator vest. Like as long as you're in a 30m range of a teamate, any teamates within 30m of you gain those benefits, if maybe a weaker version. Basically it's a support role where your whole purpose is to be able to share certain perks between teammates, at the cost of you not having very many yourself by default (Edit: Maybe to help make it easier to k own which perks you have, there can be a little HUD on the bottom left of your screen that shows which perks you're gaining, and show the squadmate that has the perk/vest)
I like the zoomed out minimap a lot, but it's just not quite valuable enough vs other perks in the category for me. I *do* like the idea of perks having peripheral effects based on allies, but it still needs a strong enough core to support its use in spite of what allies run. Maybe they'd be better off having one more slot, like a "coms" slot that is entirely based on gaining benefits based on allied gear? Idk. Either way, the core of the perk needs to be stronger to be worth using atm.
What’s happened to war mode? I’ve tried to get a game and it’s impossible to find one. I have no problem getting into any other game mode. Is it just me, or are other people experiencing this problem?
I’m experiencing the same bro, having to turn cross play on to get a game in war and even then it’s taking a while to find a game. Shame because it’s a really nice change of pace from conventional multiplayer
Ace, do the effects of CCT Comms Vest and High Gain Antenna stack? Usually the description is clear on if effects do not stack and gives you the abilities of another perk.
I feel as though this perk should also give the effects of Forward Intel from previous games. So many things requiring other players to be doing specific things is not really good for a game that doesn't exactly reward working as a team.
I’ve played so much with the comms vest since launch I can’t even read the regular map anymore 😭😭 I have to not use ghost on anything to keep my map up awareness is key
I think it could be an interesting idea as a way to change up the perks so that everyone is not just running the same thing, but it really means for this to work properly you need to be in an organized team. Also it means you really need to stick together. I think it would be better if you got the perks and then it benefitted your team mates, rather than you don’t get anything unless your teammate happens to be running a specific perk or vest. Interesting idea but I am not sure how viable it is.
I agree, they should keep experimenting with team play perks but using it as a solo player and it relying heavily on your team mates who probably don't even use the vest it not good I'm better off just using the CTT coms vest myself and gained all the benefit with no downsides which i dont mind it's my second favorite perk vest in the game.
It's unfortunate that we have come from Birdseye as a great perk to this bastardization. I was glad at first that Snipers finally get a fitting perk for them, but it turns out that it's just not worth it, the same way it's not worth it to use CCT vest as a Sniper because you can never collect the data from enemies. Occasionally SHG really does unreasonable stuff, especially when it comes to the Sniper and Recon builds. I'll still be waiting for a proper Sniper vest, similar to Birdseye. Zoomed out map, Directional arrows for enemies on minimap and a UAV sweep on kill in exchange of locking out every perk slot except gloves.
I personally believe the mindset of players surrounding this perk is a bit wrong. If my class setup is designed around other benefits, AND I wanted a zoomed out minimap, I'll use this. At its absolute core, that's all it does, and there's nothing wrong with that. There may be other powerful options, but that's what I'm going to use to get the job done. The extra perks are completely bonus, if someone else is meeting the requirements. With that being said, it makes no sense to judge this perk on those merits.
If you could see the loadouts of your teammates during the match then supportive options like this would be significantly more fun & viable to use. I'm completely relying on the chance a teammate is using a CCT comms vest without any reliable way to know if they do and which teammate they are. I'm the type of person that loves COOP games and would have fun synergizing with my team of randoms in a public lobby (Helldivers 2 is a great example of this in action) but the game gives us zero information to do so. A feature like this would bring back a lot of comradery to lobbies again even with them disbanding!
This is all about giving players options in my games there is always someone using CCT com-vest and Signal jacker. in the lower SBMM tiers People use all kind of perks and guns they they like as no one try sweat 24/7 and on top of this when i play with my friends who SBMM tier is higher then me and i cant do anything i run full intel/intel denial support as to still help out so in not holding them back so me being able to share intel with them mean a lot and this perk help with that i want to to add more perks like this not everything need to be sweat gear there are players like me who have fun just playing the game the way we like to play winning is cool and all but for some its not all that doing our best with the play style we make is fun for us
Did you test it with a vest that allows you to run 2 perks, 1 being antenna, 2nd being the comms perk or the signal jammer to see if it gives you hidden benefits? Usually if you're stacking things it say it replaced this and that. This case it doesn't. Be cool to see if there's a op hidden perk.
I think perks and vests need to be significantly rebalanced. The modular assault rig makes the demolition vest useless. Either the vest has too many useless powers it gives you and sacrifices a perk, equipment or field upgrade & it never feels worth it. The ninja vest for example seems completely useless. The compression vest let's you keep all your perks and doubles your tactical and lethal instead of waiting 25 seconds for a throwing knife.
I have to disagree. Everything should not be solo player only. It would be nice to have some teamplay oriented things, as long as they dont break the game by being op vssolo player. Its just an option to throw something with ur friends to get most out of it. I dont think this perk being issue to anybody by existing. Also the perks have uses in wz side of things where squads could max out the use. Its no means a game changer but its an option for team play. I think majority of things should be catered to solo players but not everything.
I think it could only be useful if ur squaded up and playing ground war/invasion. Like big maps where u need to find others, i could maybe see a SnD squad making use of it but enemy team will likely run ghost etc. The regular MP modes are too fast for these kind of scouting perks Etc
At this point Sledgehammer seem to be adding content just for the sake of adding content. I just wish I could instantly see as we could in CW or even WW2(they even had a perk for this in this game) the tag of the enemies at a certain distance and not have to wait till they shoot me to know they are enemies, just a small thing not so important for them.
If they leaned this game into a more Black Ops 4 team playing experience perks and vests like this wouldn't be bad at all. But unfortunately the series is being juggled through hands who don't know what they want to do
I’ve got a question that didn’t seem to get covered here: If I’m running the high gain antenna, does it count MYSELF if I’M the one wearing a CCT comma vest? So if you run both are you covering yourself or do you still need a buddy?
What a bizarre perk. I feel like if you are grouping up with s bunch of people to use this, just have everyone running more meta perks and stomp the enemy team
Considering that COD is a solo game with 5 other players accomplishing a similar objective, this perk isn't useful. Team play is rare unless you have a full squad of 6 with good communication. Other than that, it's 6 players who are only out there for their own interest, and consider the other 5 players nuisances or pawns.
In other words, this perk was added for the sake of adding a perk: something new and shiny to disappointed us. Whoever okayed this should first made to play the game, snd second fired gross stupidity. Sincerely. Im glad these people work on CoD and didn't try to use their intelligence and skill set to solve real problems. So, nevermimd. Make them play the game and dont fire them. They might end up in a real life occupation where good judgement matters.
At this point I'm convinced Dead Silence being as OP as it is is a massive overcorrection from Sledge From elephant footsteps to basically nothing 🤷🏻♂️ Hell, not just DS. So many post launch maps are suffocatingly small while last year IW gave us the likes of Lighthouse, Strike, Punta Mar, Himmelmatt Expo etc Sledge really took "do a 180" to the extreme 😅
Honestly with all the hoops you have to go through for the perk to be good, I'd rather just run the CCT Comms vest instead which I already do use on roughly 2 of my class setups when I wanna play a more supportive role for the team. Otherwise its just every man for himself trying to frag and stay alive lol
It's next to useless (compared to alternatives) even in a premade team where everyone has the proper vests / perks for full benefits. Who is ever going to benefit from spotting equipment ONLY if you're staring at the compass for the specific round dot AND are within 10 meters? Half a second longer on weapon pings is also a joke.
Why tf are they leaning so heavily into "teamwork" this season? Between this, rewarding you with bonus XP for landing together in Warzone - who dropped acid at SHGames and thought this through?
Way too complicated for a FPS that measures reactions in micro-seconds. Speaking for myself, trying to watch my HUD to see what my equipment is telling me will only get me killed more often than not. Plus, as far as team mates are concerned, all my former mates have left CoD behind due to its changing nature compared to back in Black Ops 1 times so I’m on my own. That being said, while I’m playing mosh pit modes I will play the objective in Domination and Hardpoint matches and help out (unknown) team mates.
I feel this perk is one of the effects of Warzonfiying every mode. This perk and the CCT comms vest would've been amazing if they brought back DMZ and these were high end loot. Very huge missed opportunity.
Lets hope Microsoft with there 3T networth does big things with the franchise when we return to them. Sony and PS4 fortnite battle royale clowns completely destroyed this franchise and the gaming industry. The PS4 era was so lame. I wanna see improved server tick rates, tweaked down lag compensation, priortize those with good internet first, spot on hit detection, improved bullet velocity, reinvented spawn systems, get rid of SBMM, tweaked down aim rotation, improved geographical searches I literally dont want to be getting into games with spanish and PR dudes ffs, get rid of battle royale and focus all resources on the core foundation of what cod was, get rid of tac sprint, bring back the super high jump animations we saw in BO2, etc on top of this. Get rid of 6 seasons and bring back 4 seasons of content, etc etc etc
Yeah but the Warzone perk system is a completely different perk system and they don't even use the same perks. I really wish we still had an actual high alert in mp. This new lidar detector is useless and never works.
Also that one keycard event on rebirth, all i could think aboutt while watching the trailer was DMZ
I disagree. I think you're disregarding the fact that people play differently and some people value information over other things. There's nothing wrong with catering to other playstyles.
I tend to find it "fine" that this perk relies on teammates. mostly because it is clearly designed to basically be a pseudo-wildcard/leech perk, where you get SOME of the benefits of everyone on your team. it should definitely be buffed to pull from more perks though.
My thoughts exactly
I wish we had a perk where you can have a 4th killstreak and have kill chain perk bulit into it
Chaining streaks would be way too powerful, but a vest that let's you have a 4th streak and the ability to loop your streaks so you don't have to die to start building towards your first streak again would be awesome.
@@bioforce5Chaining streaks isn't nearly as OP as people think. It's been in plenty of CoD games and the perk is often not used because it's just not that much of an advantage
@@bioforce5Chaining streaks was a thing in COD and made those games extremely fun. People seem to think some stuff are OP because they haven't played the "best" games that had those mechanics. Like complaining about Ghost being active while standing still, while all of the "golden era" CODs had the same Ghost mechanic
@@aidanbaumstark5722 chaining streaks is OP as hell, are you joking? remember the classic "harrier - chopper gunner - nuke" combo from back in the day?
@@vectra8412 Yea, that was back in the day, when killstreaks were wayy more lethal. Nowadays what would you do with it? Sentry Gun into Vtol? placing the sentry is enough risk that you might as well just get the 2 more kills. And vtol usually only gets 2-4 kills (if you survive it being up the whole time)
Keep in mind I'm talking relative to the other perks in the category. I'm not saying it's useless, but there are almost always better options
I haven't used it . Don't plan on it either. Now the Modular Assualt Rig vest they added, I'm loving that.
I'm such a dirtbag just spamming EOD grenades or stun grenades or whatever I feel like throwing when I have that vest on
That’s where I’m at too, the problem with alot of perks in this game is they can be very crunchy, there are so many more useful options.
I sincerely do like the idea of having perks/equipment that have benefits from team coordination, but because of the way Call of Duty is, they will hardly be useful. But I like the option and would love to see the concept explored more, as it would further increase gameplay depth and interaction with the game’s systems.
There are so many perks in the tier 3 category that simply get outmatched. They should imo group Ghost, cold-blooded, sleight of hand, EOD and Tac mask in the tier 3 slot and make a tier 4 slot for all the remaining perks (maybe call it “Special Gear” or something alike since many of the perks are very niche). Many of the perks are interesting, but I wouldnt never run them because they simply are under powered in their current perk tier.
I get what they were going for, a perk which is about picking up/sharing signals from team-mates, but it's like you say... the average CoD lobby just doesn't have that kind of cooperation and coordination. It really needs a couple of good solid base perks (like the larger minimap, and extended pings by default) and then bonus stuff which triggers based on proximity to other players and what perks they have.
Like getting the benefits of Engineer/Data Jacker if you have a nearby teammate with that equipped, as if they're spotting the enemy equipment and calling it out for you over comms. Or being able to see enemy footsteps when you're near a teammate who has Blacklight equipped (again, as if they're sharing info over comms).
I really like this perk and it’s equivalent in WW2, but my problem with it and the rest of the gear in this game is that there’s too much.
It’s like Basic Training in WW2, too many options with not enough space to use them all.
I also want them to add a zoom in and out animation instead of just snapping between map sizes. Makes it easier to gather information that way.
I didn’t know the perk existed till this video and I love it! I hated how the mini map is so zoomed in and now I feel like I have so much more information 😀
design philosophy of this perk ties in with them giving XP bonuses to people who play in a party, doesn't seem intended for solo players at all
I think it's a cool idea, the idea of being essentially a relay for information for your teammates, but I think it would be much more interesting if it just was a much stronger benefit that also worked on yourself. If it relayed all sources of intel, (including things like engineer, if people are using it, for example) regardless of range, to you and your nearby teammates, then maybe it'd be a better pick, especially if you yourself are using something like engineer or CCT.
There making the perks way to complicated when it use to be super simple. If this is what’s out think what could be in the works for upcoming perks smh
This! SHG thought CoD was League of Legends or World of Warcraft or what?
Yeah they are. And no lie the MP genre is dying imo.
This was the only way Sledgehammer could give us something like pick 10. Activision said cod will never get pick 10 again, so Sledgehammer compromised for the fans and when you combine vests and perks in certain ways, it behaves almost identically to a pick 10 system.
Yeah it's sometimes a little weird, but I appreciate Sledgehammer trying to support what the fans want, while Activision forbids them from doing certain things.
You know you don’t have to use it right?
@anidiotmakesthings your a delusional trash player lmfao🤣👍💯
Only new perk I was hyped for was the compression carrier and it’s way worse than quick fix soooo thx sledge
I mean at least you get it for the entire game
And with the slower time to kill it feels more useful than qf
Skill issue
the vest isnt that bad
That vest calls to be aggressive, because I rent a animal so much when I be going on my nuke runs but I have to run scavenger gloves
A better option than the vest is to run the medic box, essentially grants you permanently faster healing
Thank you for all you do! I was just looking at this perk yesterday and they’re making these way too complicated/complex, which is odd thinking about their “beginner friendly” direction.
Are you gong to go over the RGL-80 sometime? Just curious. It's the only weapon that hasn't been covered.
With regard to your question: I think it's interesting to introduce mechanics like this which give teams the option to gain an advantage by building some players in more supportive roles. Though, it should merely be an option and not the dominant playstyle (it would no longer feel like COD). As a player that usually just frags out by himself, it can already be oppressing to run into a 6-man. I just think this perk is not executed well.
A little fix to the jarring minimap change would be to have a 'fuzzy' edge added to the minimap which clears up when a teammate with the perk equipped is nearby. As a reasonable compromise, have the zoom out be gradual instead of instant.
part of me likes the idea of "team" perks, mechanical payoff for coordination. but realistically if a team is coordinating, they're just gonna stomp anyway. and even then, is this BETTER than people just using their normal perks and talking to each other?
I don't think it is better. This is another case of COD trying to be too strategic for that they can actually provide and handle. This game is MUCH faster pace than something like Battlefield, which clearly COD has been trying to copy for years(vice versa too) and consequently making the game worse.
It also makes people too reliant on these team perks rather than having each player play to their own strengths. These team perks don't really allow much reaction and planning time to be used in this game. If it was slower paced, sure.
I just want a gunsmith vest that allows one extra primary attachment at the expense of a secondary, maybe even a gear slot. I think that’s a fair compensation
Make the additional benefits weaker if there's no team mates using those perks, but make them actually good if they are. At least then, there'd be more utility, but if you can synergize with your team, the perk gets even better. Not broken and OP better, but more effective. Brighter dots, longer lasting dots, etc.
This is a neat idea though. I actually like the idea of getting benefits if you work with your team and not against them so much. Nothing wrong with a little teamwork.
I like it. Encourages team play, I help out teammates, and is useful for sniping (especially the longshot challenges).
📞 Ring a ding ding, you've got the king 👑
I think there is a very interesting opportunity to have perks like this that benefit from having a friend work with you. This is not handled very well, I don't like how this works, but I can see where you could make a form a perk or even better a vest, where the whole point of that vest is shared Intel between teamates. Maybe call it something like the radio vest, or the Intel translator vest. Like as long as you're in a 30m range of a teamate, any teamates within 30m of you gain those benefits, if maybe a weaker version. Basically it's a support role where your whole purpose is to be able to share certain perks between teammates, at the cost of you not having very many yourself by default
(Edit: Maybe to help make it easier to k own which perks you have, there can be a little HUD on the bottom left of your screen that shows which perks you're gaining, and show the squadmate that has the perk/vest)
I made a recon shield class with this and cctv comms, and it is pretty fun on small maps.
Data Jacker one of the most slept on perks. That’s why I use the vest 🙏🏽🔥
I like the zoomed out minimap a lot, but it's just not quite valuable enough vs other perks in the category for me. I *do* like the idea of perks having peripheral effects based on allies, but it still needs a strong enough core to support its use in spite of what allies run. Maybe they'd be better off having one more slot, like a "coms" slot that is entirely based on gaining benefits based on allied gear? Idk. Either way, the core of the perk needs to be stronger to be worth using atm.
What’s happened to war mode? I’ve tried to get a game and it’s impossible to find one. I have no problem getting into any other game mode. Is it just me, or are other people experiencing this problem?
I’m experiencing the same bro, having to turn cross play on to get a game in war and even then it’s taking a while to find a game. Shame because it’s a really nice change of pace from conventional multiplayer
Ace, do the effects of CCT Comms Vest and High Gain Antenna stack?
Usually the description is clear on if effects do not stack and gives you the abilities of another perk.
Bring back the simple ol' skool perks
I feel as though this perk should also give the effects of Forward Intel from previous games. So many things requiring other players to be doing specific things is not really good for a game that doesn't exactly reward working as a team.
Never again
I’ve played so much with the comms vest since launch I can’t even read the regular map anymore 😭😭 I have to not use ghost on anything to keep my map up awareness is key
I think it could be an interesting idea as a way to change up the perks so that everyone is not just running the same thing, but it really means for this to work properly you need to be in an organized team. Also it means you really need to stick together. I think it would be better if you got the perks and then it benefitted your team mates, rather than you don’t get anything unless your teammate happens to be running a specific perk or vest.
Interesting idea but I am not sure how viable it is.
I agree, they should keep experimenting with team play perks but using it as a solo player and it relying heavily on your team mates who probably don't even use the vest it not good I'm better off just using the CTT coms vest myself and gained all the benefit with no downsides which i dont mind it's my second favorite perk vest in the game.
It's unfortunate that we have come from Birdseye as a great perk to this bastardization. I was glad at first that Snipers finally get a fitting perk for them, but it turns out that it's just not worth it, the same way it's not worth it to use CCT vest as a Sniper because you can never collect the data from enemies. Occasionally SHG really does unreasonable stuff, especially when it comes to the Sniper and Recon builds.
I'll still be waiting for a proper Sniper vest, similar to Birdseye. Zoomed out map, Directional arrows for enemies on minimap and a UAV sweep on kill in exchange of locking out every perk slot except gloves.
Merge both perks. Red dots can be seen longer, mini map zooms out, touching a body pings and that ping is visible for all Perk users.
I personally believe the mindset of players surrounding this perk is a bit wrong. If my class setup is designed around other benefits, AND I wanted a zoomed out minimap, I'll use this. At its absolute core, that's all it does, and there's nothing wrong with that. There may be other powerful options, but that's what I'm going to use to get the job done. The extra perks are completely bonus, if someone else is meeting the requirements. With that being said, it makes no sense to judge this perk on those merits.
If you could see the loadouts of your teammates during the match then supportive options like this would be significantly more fun & viable to use. I'm completely relying on the chance a teammate is using a CCT comms vest without any reliable way to know if they do and which teammate they are.
I'm the type of person that loves COOP games and would have fun synergizing with my team of randoms in a public lobby (Helldivers 2 is a great example of this in action) but the game gives us zero information to do so. A feature like this would bring back a lot of comradery to lobbies again even with them disbanding!
This is actually nuts if you are just a full-on support player and don't like going for kills on small maps🤷
This is all about giving players options in my games there is always someone using CCT com-vest and Signal jacker. in the lower SBMM tiers People use all kind of perks and guns they they like as no one try sweat 24/7 and on top of this when i play with my friends who SBMM tier is higher then me and i cant do anything i run full intel/intel denial support as to still help out so in not holding them back so me being able to share intel with them mean a lot and this perk help with that i want to to add more perks like this not everything need to be sweat gear there are players like me who have fun just playing the game the way we like to play winning is cool and all but for some its not all that doing our best with the play style we make is fun for us
They should be focusing on original perks, maybe one that could let you have 4 streaks, or something like Dead Drop from Vanguard
I think we’re focusing too much on the negative instead of looking at getting actual new perks post launch in cod for the first time in recent years
Signal jammer would be WAY more useful if it automatically pinged equipment instead of just putting that tiny red dot on the compass.
What sucks is that most perk/vests /equipment cater to the core players
I feel like this is/was a good idea, this perk would have worked pre-warzone era cod where friends were partied up more before the heavy SBMM
Aren't these perks obviously geared towards teams using them in Warzone?
Did you test it with a vest that allows you to run 2 perks, 1 being antenna, 2nd being the comms perk or the signal jammer to see if it gives you hidden benefits? Usually if you're stacking things it say it replaced this and that. This case it doesn't. Be cool to see if there's a op hidden perk.
It is just buffing teammates perks to apply to you partly too
please please use signal jammer, its so good not feeling anxiety running through the map
🫤 miss when things were simple like MW2/3 when it comes to perks.
I am genuinely curious how this perk affects gameplay when a full squad is using it paired with cct comms vests
I think perks and vests need to be significantly rebalanced. The modular assault rig makes the demolition vest useless. Either the vest has too many useless powers it gives you and sacrifices a perk, equipment or field upgrade & it never feels worth it. The ninja vest for example seems completely useless. The compression vest let's you keep all your perks and doubles your tactical and lethal instead of waiting 25 seconds for a throwing knife.
"I have to work with my teammates" 😢
If it requires coordination with teammates then the results need to be more powerful than the sum of its parts.
I have to disagree. Everything should not be solo player only. It would be nice to have some teamplay oriented things, as long as they dont break the game by being op vssolo player. Its just an option to throw something with ur friends to get most out of it. I dont think this perk being issue to anybody by existing. Also the perks have uses in wz side of things where squads could max out the use. Its no means a game changer but its an option for team play. I think majority of things should be catered to solo players but not everything.
@xclusiveace, could you do a video on your favorite loadout? Gloves, boots, vest, lethal, etc..
I think it could only be useful if ur squaded up and playing ground war/invasion. Like big maps where u need to find others, i could maybe see a SnD squad making use of it but enemy team will likely run ghost etc. The regular MP modes are too fast for these kind of scouting perks Etc
I don’t think a perk should rely on teammates, especially if you don’t know what they’re using
At this point Sledgehammer seem to be adding content just for the sake of adding content. I just wish I could instantly see as we could in CW or even WW2(they even had a perk for this in this game) the tag of the enemies at a certain distance and not have to wait till they shoot me to know they are enemies, just a small thing not so important for them.
My brain hurts after watching this video!!
I feel like what they should do is just buff the effects of the perk near other perks..instead of just granting the effects
Ace, coming from the future to see if there is a way to disable this as a teammate? It’s very distracting currently in game.
This and the ghost vest is spicy tho believe me. 1.5 KD solo Que not the best but every lobby is CDL 😂
The affecting your teammates' radar is kinda annoying at their side, I feel the same way when I am at the receiving end of it
If they leaned this game into a more Black Ops 4 team playing experience perks and vests like this wouldn't be bad at all. But unfortunately the series is being juggled through hands who don't know what they want to do
I’ve got a question that didn’t seem to get covered here:
If I’m running the high gain antenna, does it count MYSELF if I’M the one wearing a CCT comma vest?
So if you run both are you covering yourself or do you still need a buddy?
What a bizarre perk. I feel like if you are grouping up with s bunch of people to use this, just have everyone running more meta perks and stomp the enemy team
Considering that COD is a solo game with 5 other players accomplishing a similar objective, this perk isn't useful. Team play is rare unless you have a full squad of 6 with good communication. Other than that, it's 6 players who are only out there for their own interest, and consider the other 5 players nuisances or pawns.
i will be the hero with comms vest
In other words, this perk was added for the sake of adding a perk: something new and shiny to disappointed us.
Whoever okayed this should first made to play the game, snd second fired gross stupidity. Sincerely. Im glad these people work on CoD and didn't try to use their intelligence and skill set to solve real problems. So, nevermimd. Make them play the game and dont fire them. They might end up in a real life occupation where good judgement matters.
i just want the same hight alert of warzone, the hight alert in MP sucks
It sounds like their making perks for warzone for when specialist comes out
They need to buff this perk
For SND it might be powerful in a full squad! But for respawn game modes solo queuing absolutely useless
What happens if you use Comms vest and High Gain together, do you get the extended duration bonus?
"What if we make the worst vest into a waste of a gear slot"
I don’t understand why there is no high alert. There’s no counter to covert sneakers.
At this point I'm convinced Dead Silence being as OP as it is is a massive overcorrection from Sledge
From elephant footsteps to basically nothing 🤷🏻♂️
Hell, not just DS. So many post launch maps are suffocatingly small while last year IW gave us the likes of Lighthouse, Strike, Punta Mar, Himmelmatt Expo etc
Sledge really took "do a 180" to the extreme 😅
Im using it since
These type of perks really only work for like SND and cut throat.
Hey bro i know its not related but is there a way to turn off notifications in game when air strike coming mortal strike it blinds me
Why the fuck would you ever need that off? The point is to give you an emergency warning
Braindead
@@biggiracc i already hear the emergency warning i dont need things popping up on my screen all the time
It’s never getting touched by hardcore players ever.
Honestly with all the hoops you have to go through for the perk to be good, I'd rather just run the CCT Comms vest instead which I already do use on roughly 2 of my class setups when I wanna play a more supportive role for the team. Otherwise its just every man for himself trying to frag and stay alive lol
Buff the 800
1:31 Which iron sight is that ? 🤔 Looks awesome
it's just the MK. 3 Reflector (elo sight) you get it after getting the mtz 556 to lvl 2
I was wondering why I saw my map zooming in and out lol
If there is SBMM we should have SOLO QUE playlist for everything as well. Shouldn’t be playing against the game and a 2-6 stack with call outs. Absurd
can't you just equip the coms vest + antenna to get both effects? why didnt you try that?
It's next to useless (compared to alternatives) even in a premade team where everyone has the proper vests / perks for full benefits. Who is ever going to benefit from spotting equipment ONLY if you're staring at the compass for the specific round dot AND are within 10 meters? Half a second longer on weapon pings is also a joke.
So we don't use the cct vest?
Why tf are they leaning so heavily into "teamwork" this season? Between this, rewarding you with bonus XP for landing together in Warzone - who dropped acid at SHGames and thought this through?
Why not just make the map view bigger for everyone just like before
This is another argument for class setups
5:57 I'm very sure that dude insta teleported 2-3m to the right. If you're mnk you'll absolutely die to him. I highly suspect he was cheating.
It looks like normal stim boosted movement to me.
why don't they just bring back high alert??
Way too complicated for a FPS that measures reactions in micro-seconds. Speaking for myself, trying to watch my HUD to see what my equipment is telling me will only get me killed more often than not. Plus, as far as team mates are concerned, all my former mates have left CoD behind due to its changing nature compared to back in Black Ops 1 times so I’m on my own. That being said, while I’m playing mosh pit modes I will play the objective in Domination and Hardpoint matches and help out (unknown) team mates.
The high antenna Owens will map out not much different
1:43 did they put Ronald McDonald in the game?
Just add specialist streaks dammit and don't make it a vest, you're already sacrificing your streaks for perks
Quality > Quantity. Too much bloat.
nobody uses the cct vest or the data jacker lmao its either the assassin, ninja, or compression vest and ghost, tac mask, or eod. nothing else. ever.
Give me Champion Hill