You Have To Try This New Grand Strategy Game

Поделиться
HTML-код
  • Опубликовано: 7 ноя 2024

Комментарии • 19

  • @JackieFishHD
    @JackieFishHD  Год назад +16

    What did you think of the game and what era would you like to see them branch out into next?

    • @brettglover135
      @brettglover135 Год назад

      quick question how creative can you be? cause my playstyle is what I call cross period warfare, basically I use strategies from different time periods, for example alexander the great's false gap maneuver.

    • @generaltom6850
      @generaltom6850 10 месяцев назад

      @@brettglover135the false gal might work, although since the game uses a simultaneous turn system and doesn’t have fog of war in battles you will have to predict when the enemy will try to exploit it.

  • @rafdaguy6103
    @rafdaguy6103 Год назад +13

    Here's a rundown of all the traits that units can have marked by the icons on the top right of their flag in battle, or on the roster. It's really important to understand them so that you can use different units to your advantage
    Orange arrow symbol - "Efficiency": this perk allows units to use two maneuver orders, which means they can move and change formation in the same turn, or if a unit can move more than one tile, they can split up their movement between two orders. This perk does NOT give you double movement distance
    Blue Minie Ball - "Rifles": this perk can be given to any infantry unit by buying rifles for them in the armory, gives them an extra tile of range
    Red target symbol - "Range drill": units with this perk do an extra point of ranged damage
    Purple armor symbol - "Melee drill": Units with this perk take less damage from charges, and also do extra damage at the end of every turn when they're stuck in a melee fight
    Three bullets - "Breechloading": like rifles, breechloading weapons can be bought in the armory, allowing units to have two fire orders, meaning they can shoot twice and double their damage.
    Green bugle symbol - "Skirmishing": Skirmishing units can move diagonally, but only if they're in open order formation. Btw, open order formation gives units a wider widow to shoot at, but it reduces damage by 1 when compared to firing from close order
    Blue lightning symbol - "Shock": Units with shock do two extra charge damage
    Blue chain symbol - "Breakable": this is actually a negative debuff that cheaper units tend to have, which causes them to take a point of hp damage at the end of every turn if their cohesion is 0.
    Turquoise dizzy soldier symbol - "Disorganized": this is another negative debuff for cheaper units, which causes them to only heal half of their cohesion at the end of the turn. Normally, if there are no enemy units around a unit, it will refill all of its cohesion after the battle turn, regardless of HP. this is not the case with disorganized units.
    Snail icon - "Cumbersome": Most artillery units have this negative debuff, which means they can't shoot and maneuver in the same turn, so it's important to have your artillery ready in a good spot, because moving them and setting them up elsewhere takes a lot of turns.
    There's a few more traits, here's the wiki page if you're interested: fire-maneuver.fandom.com/wiki/Traits#Breakable

  • @GreaterSelf_09
    @GreaterSelf_09 Год назад +4

    I would love to continue the campaign looks good with the new Boshin war update

  • @stargamerdude3592
    @stargamerdude3592 Год назад +2

    Looks great!

  • @theluckynumberis7
    @theluckynumberis7 Год назад +1

    Great video! Something that isn't explained very well is the unit of small size (four little stands) cannot form square.

  • @theodoresp7841
    @theodoresp7841 Год назад

    I am loving this game!

  • @MikeJones-qc1ju
    @MikeJones-qc1ju Год назад

    Thanks I was looking for this game and armchair historian last week ad could not remember ether lol

  • @patrickwils700
    @patrickwils700 Год назад +2

    I think, with forming square, you need to have 6 regiments, and your infantry only has 4.

    • @heyufengwdlss701
      @heyufengwdlss701 Год назад

      Standard line infantry regiment could make a square when ordered to

    • @elijahwills7331
      @elijahwills7331 Год назад +1

      ​@@heyufengwdlss701 Yes, but this is not 'standard' as it's understrength. The thinking behind this is that four regiment line infantry is too small to effectively counter a charge in square.

    • @heyufengwdlss701
      @heyufengwdlss701 Год назад

      @@elijahwills7331 I was not talking about light infantry regiment with their 4hp, I was talking about the standard European style line infantry with their 6hp. Though square formation is too niche to be effectively used when vs real players unless your a pro at it.

  • @pissedoffnation
    @pissedoffnation Год назад

    I went back on the other day and only like 30 people play anymore :(

  • @arjunsandhar578
    @arjunsandhar578 Год назад +1

    W

  • @m.b.8282
    @m.b.8282 Год назад +4

    National animal of Turks isnt turkey, its grey wolf or horse. Lol

    • @mihauadam5760
      @mihauadam5760 Год назад +4

      nah, turkey is just right :-D

    • @rockyy0131
      @rockyy0131 Год назад +4

      it was how turkey was represented in political cartoons

    • @funnyman3620
      @funnyman3620 Год назад +5

      The wolf was already taken by Italy, so they did a vote in the F&M community and the turkey came out on top lmao