Blender Rigify Face rig - add Eyes & Teeth Deform bones.

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  • Опубликовано: 30 июн 2021
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    This is a quick tip video on how to generate Deform bones for Eyes and Teeth when working with the Rigify face rig.
    For some reason, the default face rig does not create DEF bones for these face elements. Thus Rigify users are forced to use workarounds like parenting the eyes and teeth directly to one of the ORG bones. This can be confusing. You may also need Deform bones if you intend to export the animated character to another application, such as a game engine.
    I hope this is useful!
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Комментарии • 95

  • @JonathanGilmer
    @JonathanGilmer 2 года назад +3

    I have no clue how you figured this out, but I did what you said and it worked! 😅 Hopefully I'll catch on to all of this stuff soon. There's so much to learn!!!

  • @CleisonRodriguesComposer
    @CleisonRodriguesComposer 3 года назад +9

    Always a great tutorial!

  • @FerzerYilma

    the last method worked like a charm. thanks

  • @centrealm-manlyscribe4202

    GREAT tutorial! Very thorough explanation. Think I can get away with just 'parent eye to bone' for now. Bit shy of weight painting atm and no need to export to game platforms.

  • @silchasruin4487
    @silchasruin4487 3 года назад +3

    Will definitely be useful when I need a more detailed rig, thanks for this, you're awesome man!

  • @tinkerboi
    @tinkerboi 3 года назад +2

    man! no more headache anymore, perfect information that i needed, This should be make default as a metarig

  • @qadirqureshi7805
    @qadirqureshi7805 Год назад

    thank you so much for this tutorail after crating game rig using rigify rig there is an issue of eyes and teeth so i am stuck finally i have found this tutorial and its solve my big big problem thanks

  • @lamii83
    @lamii83 2 года назад

    Thank you so much. I was frustrated because this process didn't work, but it helped a lot. great!!

  • @horizon928
    @horizon928 3 года назад +1

    Thx

  • @FatihTurkerFatih
    @FatihTurkerFatih 2 года назад +1

    Awesome explanation.

  • @user-tt9tr4vx1n
    @user-tt9tr4vx1n 2 года назад

    There are so many ways, thank you for sharing.

  • @leoluceanimations
    @leoluceanimations Год назад

    Thanks man. This was exactly what I wanted and now everything works fine. You are a life saver.

  • @R_FangZ
    @R_FangZ Год назад

    Life-saving tutorial, thank you so much 🖤

  • @motsu9497
    @motsu9497 Год назад

    this was immensely helpful I appreciate your work greatly!

  • @jungyongpark9004
    @jungyongpark9004 3 года назад

    Always a useful tutorial channel.

  • @dasain9
    @dasain9 2 года назад

    This is so well explained! Thank you so much!

  • @JohnSatan
    @JohnSatan 3 года назад +3

    Better remove groups for tongue, eyes and teeth from main mesh after parenting with automatic weights

  • @talonstride
    @talonstride 3 года назад

    By the way, you can create the inside of the mouth connected to the face itself with the right edge loop count especially the teeth, gums and tongue. Im talking about the gums and tongue connected to the inside of the mouth. It was demonstrated by Darrin Lile.

  • @_thewatcher27
    @_thewatcher27 3 года назад

    Awesome content! Keep it coming.

  • @redcloud16
    @redcloud16 Год назад

    I wish i'd seen this video earlier. I saved the eyes for last for some reason, and now Im gonna have to delete my generated rig and start all over weight painting everything. several days of work lost T-T friggin rigify rig