[Blender] Quick Rigging Tip: Eye Placement

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  • Опубликовано: 18 окт 2024

Комментарии • 42

  • @Gobbledygook30
    @Gobbledygook30 Месяц назад

    Everything you post is golden - thank you so much.

  • @tomoyaogawa4485
    @tomoyaogawa4485 3 года назад +4

    I really love long video but also I love short format video where people can learn how to fix common problems they have .
    Awesome work as always! Thanks!

    • @CGDive
      @CGDive  3 года назад +1

      Thank you very much for the feedback!

  • @mentalhygiene1250
    @mentalhygiene1250 3 года назад +3

    Oh my gosh, I was having this exact issue. Thank you so much for this video, as well as for the amazing Rigify tutorial series! I love that you take the time explain why stuff works, too.

    • @CGDive
      @CGDive  3 года назад

      Nice timing. I'll take that as a sign that this new format is a good idea.

  • @LiGTY
    @LiGTY Год назад

    this is how many times u fixed my mistakes now?
    i dont even know xD
    but you sir deserve millions of subs, your tutorials are simple, easily explained and everytime i have a problem you are the only youtuber that when i follow on the tutorial and it actually fixes the problem i have
    literally every other youtuber's tutorial didnt work for this simple freakin fix xD
    thank you so much man, best tutorial channel for blender for SUUURE

    • @CGDive
      @CGDive  Год назад

      ha, thank you! :)

  • @TheSP337
    @TheSP337 3 года назад +6

    I dont know how this video popped exactly when I'm learning a course in Udemy for character creation and today I was doing exactly that - modelling an eye and positioning it in the eye sockets, but it was great information, that I actually needed right now. Great job explaining it. Greetings from Bulgaria! :)

    • @CGDive
      @CGDive  3 года назад +1

      I just read another similar comment. Very nice that the video appeared just in time.
      Поздрави и на теб ;)

  • @CleisonRodriguesComposer
    @CleisonRodriguesComposer 3 года назад

    Videos like this is great too.
    You always help a lot with your tutorials.
    Thank you!

    • @CGDive
      @CGDive  3 года назад +1

      Thanks and thanks for the feedback 😊

  • @sofiapanchenko
    @sofiapanchenko 2 года назад

    Thank you!

  • @matin4595
    @matin4595 2 года назад

    Short vid are amazing, sub. Because of it..

    • @CGDive
      @CGDive  2 года назад +1

      My usual videos are a bit long actually :P Thanks for the sub tho!

  • @fabbrobbaf
    @fabbrobbaf 3 года назад

    Perfect timing also for me!

  • @Eluine3
    @Eluine3 3 года назад

    this kind of videos are so helpfull ...thanks

  • @animationnk7380
    @animationnk7380 Год назад

    Best video

  • @5secondsago15yearsago4
    @5secondsago15yearsago4 3 года назад

    thank you for this help! can you make a video on how to rig anime eyes that is not a sphere shape?

    • @CGDive
      @CGDive  3 года назад +1

      Yeah, I am considering it :)

  • @stormk-1130
    @stormk-1130 3 года назад

    Hello cg, your courses have face rigging?

    • @CGDive
      @CGDive  3 года назад

      Yep, this is the video about the Rigify face
      ruclips.net/video/n8aCBKjPJRE/видео.html
      And in the advanced course, in the dragon chapters there I show how to make a custom face rig that also works with Rigify
      gumroad.com/l/rigify

  • @poochyboi
    @poochyboi Год назад

    whats the best way to parent the eye too? the char mesh or the head bone?

    • @CGDive
      @CGDive  Год назад +1

      The eye will generally be parented to an eye bone, either through direct parenting to the bone or through vertex weights.

  • @talonstride
    @talonstride 3 года назад +1

    Making the eye follow the eye rig using the track to constraints? In fact, what about the eyes separated from the body mesh? Does it work with it as well?

    • @JohnSatan
      @JohnSatan 3 года назад

      I'm always making eyes separated objects, and still no problems with rigging

    • @talonstride
      @talonstride 3 года назад

      Can the separated eyes work with rigify?

    • @JohnSatan
      @JohnSatan 3 года назад +1

      @@talonstride you can attach any amount of objects to one rig

    • @CGDive
      @CGDive  3 года назад

      Agree with John Satan. Having the eyes as separate geo is fine. For Rigify that would be the preferred method since it doesn't have eye vertex groups by default. If you have eye vertex groups then it doesn't matter if the eyes are separate or not.
      Not sure what you mean by your first question? ("Making the eye follow the eye rig using the track to constraints?") Is that a request for future videos?

    • @talonstride
      @talonstride 3 года назад +1

      @@CGDive oh ok, thank you. I actually got it on my character.

  • @bme4285
    @bme4285 2 года назад

    Nice. Can u pls do one for cartoony eyes? When I turn the head to the left, the left eye sinks into the head. It’s probably a simple solution but I can’t seem to figure it out.

    • @CGDive
      @CGDive  2 года назад +1

      This is a popular request so I'll try to tackle it eventually. :)

    • @bme4285
      @bme4285 2 года назад

      @@CGDive Thanks.

  • @AnotherCoyote
    @AnotherCoyote 2 года назад

    Do the eye meshes have to be full on separate objects from the rest of the body mesh if it's going to be for a game like VRChat?
    Because I'm unable to set the eye ball's origin to the origin of the new sphere.

    • @CGDive
      @CGDive  2 года назад +1

      No they don't. In fact, it could be better to have them as a single mesh and use weights for binding to the bones.
      You can select the geometry of the eye, snap the 3d cursor to it, then snap the bone to the 3d cursor. Makes sense?

  • @poochyboi
    @poochyboi Год назад

    so im trying to rig my own char without rigify and i just created a bone for the eye and parented it to the head bone and added weights for the eye. also i parented with autoweights for the eyeball to the eye bone. However, the eye does not stay in the head and clips out of the head...do you know what i could do to fix this? with small rotations its not noticeable but when i animate it or move the head to extreme positions, it will clips through the head...

    • @CGDive
      @CGDive  Год назад

      No, not sure, sorry 😐

  • @LaRay314
    @LaRay314 3 года назад

    I have a question. It's not direct about the theme in this video. When I want to place the eyeball in the head and when I try to place it a little bit further to the left, right... in the head than the eyeball pops out of the eye socket when it is inside the head. But how can I place it inside without those problems. It is really annoying because I made a really good eye but I can't use it because I can't place it right...

    • @CGDive
      @CGDive  3 года назад

      Sorry, I don't understand the problem. When does it pop out of the eye socket? While you're just placing it or when you're animating?

    • @LaRay314
      @LaRay314 3 года назад +1

      @@CGDive I solved the problem myself but thanks. The problem was that I had snap to faces on. So when I tried to place the eye in the eye socket it sometimes poped out of the head or something like that.

  • @suleymanoglusuleyman5252
    @suleymanoglusuleyman5252 2 года назад

    Hard way

    • @CGDive
      @CGDive  2 года назад

      Not sure what you mean.