Add An Eye Rig To Your Meta Rig: Blender 2.8+

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  • Опубликовано: 18 окт 2024
  • This tutorial is a continuation/addition to one of my previous tutorials. I am making this at the request of one of my subscribers. Other people have also been asking me now for months to make a tutorial on this, so here it is.
    Link to Meta rig Tutorial:
    • Tutorial: Human Meta R...
    Link to eye rig by itself:
    • Tutorial: Rig Eyes In ...
    Patreon► / pixxo3d
    👍 Your likes are also very much appreciated👍
    #Rigging #Blender

Комментарии • 92

  • @yvesmolina
    @yvesmolina 3 года назад +3

    Perhaps the best tutorial I know of on how to parent an eye Rig to a meta Rig. Many thanks to you. 👌✨

  • @hirschgrotte
    @hirschgrotte 2 года назад +3

    My gosh THANK you so much Pixxo, I've been struggling to rig my procedural eyes for 2 days now but this method worked perfectly! Many thanks!!!! For anyoned rigging with procedural eyes, choose the "Damped Track" constraint instead of the "Track To" one :)

    • @iden6075
      @iden6075 2 года назад +2

      omg this fixed my vertical bone when I applied 'track to' THANK YOU SM

    • @lyonani5988
      @lyonani5988 2 года назад

      thanks dude

  • @Jann03
    @Jann03 3 года назад +3

    Ahhhhhh thank you thank you thankkk youuuu finallyyyy I had a problem with eye rigs somehow mesh was affected by my eye bones and man it was crazy lol but I just needed to make it just like you :DDD aww man thank you!!!

  • @adammarkscheid2404
    @adammarkscheid2404 Год назад +1

    To those who were struggling with the same issue I was (perhaps, using ver 3.3 as I am): eyes not staying in their sockets, moving irregularly etc. I recommend to redo the process WITHOUT the mirror modifier, that is, after creating the left eye, SHIFT + D and then continue with doing the process with SHIFT + select. Cheers

  • @UnfoldingHinduism
    @UnfoldingHinduism 4 года назад

    I have been following your tutorials for my learning and they proved to be very much helpful.

  • @UnfoldingHinduism
    @UnfoldingHinduism 4 года назад

    for someone like me who knew nothing about animation one month back it wouldn't have been possible without your tutorials (and also grant abitt's)...Actually I have been learning animation for a series that I am creating ...it is about to complete in a few days...so, if you don't mind then I would like to thank you (and grant abitt) in my next video for your tutorials that made this possible...

  • @MMATrend
    @MMATrend 4 года назад

    Hello Pixxo thank you for making this tutorial. I am the one that requested it :). Ok you rock! This is awesome now I have my character ready to animate! Thank you so much!

  • @thirumagal7774
    @thirumagal7774 Год назад

    Thank you for your tutuorial :)It is the best tutorial for rigging

  • @electricanimation3379
    @electricanimation3379 4 года назад +2

    You should make a video on how to make rag dolls. I’ve seen some that use rigid body constraints but the body parts are separate. There is no video on how to make a soft body style ragdoll. Who doesn’t love ragdoll sim videos.

  • @allout8257
    @allout8257 4 года назад +1

    Just what I needed been having issues a bit with the face

  • @HouseplantLover
    @HouseplantLover Год назад

    You are awesome! This really helped, thank you!

  • @zafajirapicture
    @zafajirapicture 3 года назад +4

    my problem after "track to" bone eyes faceup or vertical. can u help me

    • @TwinkleB12
      @TwinkleB12 3 года назад +4

      I found complete solution...
      Follow these settings...
      Track Axis : Y
      Up : Z
      Target : world space
      Owner : world space
      Go for it 😊👍

    • @zafajirapicture
      @zafajirapicture 3 года назад +1

      @@TwinkleB12 thankyou 🥰

    • @TwinkleB12
      @TwinkleB12 3 года назад +1

      @@zafajirapicture you're welcome 😊

  • @EliasWillnat
    @EliasWillnat 3 года назад +1

    Your character looks exaclty like the robot Sonny in the movie I Robot

  • @joealva1973
    @joealva1973 4 года назад +1

    awesome tutorial!

  • @khrazza
    @khrazza 4 года назад

    thank you for the tutorial :) you're the best!

  • @iamfirelord2576
    @iamfirelord2576 3 года назад +8

    10:28 is where it stops working for me entirely. The bone in the eye gets oriented to point STRAIGHT UP when I set it to Track-to and I have no idea how to fix it.

    • @Kevin-zq3wy
      @Kevin-zq3wy 3 года назад +15

      Go into to the settings of the bone constraint. There are two rows of axises (X, Y, and Z). The top one should be Y, the bottom one Z.

    • @iamfirelord2576
      @iamfirelord2576 3 года назад +1

      @@Kevin-zq3wy Oh my god thank you

    • @aliefdjatisunda9915
      @aliefdjatisunda9915 3 года назад +8

      For people who read this…. Set track axis to Y (not -Y) and set Up to Z….. your welcome

    • @Mocorn
      @Mocorn 2 года назад +1

      @@aliefdjatisunda9915 Thanks! this solved it =)

    • @nashanbarrett7065
      @nashanbarrett7065 Год назад

      @@Kevin-zq3wy How do you get to the settings of the bone constraint, because I just hit CTRL + Shift + C to get to the Track to Constraint.

  • @zz9mzal
    @zz9mzal 3 года назад

    Oh, that the way for making parent for only one bone! Thanks a lot!

  • @vrgraphicsandentertainment8971
    @vrgraphicsandentertainment8971 3 года назад +3

    control + shift + C is not working for track to constrain .. what will be its manual way??

  • @khanie3113
    @khanie3113 2 года назад

    Thank you for your tutuorial :)

  • @Mrgold-ic6ds
    @Mrgold-ic6ds 3 года назад

    THANK YOU VERY MUCH! 😍🔥

  • @HangryAnimalsGame
    @HangryAnimalsGame 3 месяца назад

    I keep getting a flipped origin using the Track To constraint. Is there a fix for this? Followed every step 4 or 5 times and still get the same issue.

  • @zafajirapicture
    @zafajirapicture 3 года назад

    thanks bro you saved me :)

  • @greenibassplaya
    @greenibassplaya 3 года назад

    you just saved me tysm 😭

  • @comotempera4059
    @comotempera4059 2 года назад

    Thank you so much.

  • @xnobox
    @xnobox 2 года назад +5

    i got the eyes to move with the bone, but when i test the rig, rotating the head, the eyeballs start flying around everywhere. Anybody know a fix? i think its something to do with parenting or something.

    • @xnobox
      @xnobox 2 года назад +4

      Got it to work, just cleared parenting in the eyes and then reparented the eyes with the bones.

    • @niaabilova6294
      @niaabilova6294 2 года назад +2

      @@xnobox Thank you :)

  • @mandji.
    @mandji. 2 года назад

    THANKYOU SO MUCHHH

  • @AnimaWorldOfficial
    @AnimaWorldOfficial 2 года назад

    Thank you so mutch.

  • @Kevin-zq3wy
    @Kevin-zq3wy 3 года назад

    Tahnks

  • @chisa3043
    @chisa3043 2 года назад

    thank you much!

  • @gabrielavery5554
    @gabrielavery5554 2 года назад +1

    Whenever I now move torso/neck bones the eyes move further out of the head in the direction I move the torso. Does anyone have any idea what I could be doing wrong?

  • @u.r.specialkelley6390
    @u.r.specialkelley6390 3 года назад +2

    After Painting weights Heres my problem problem. Example when I bend my character forward. the EYES geometry (spheres) just fall out. like. When I was using MAYA it would be called a double translation(?) Its like the eye balls are NOT parent/constrained to any bones. Note they will pivot and follow the eye contrl in front of the face but they will NOT stay in the head. Thanks for any help. peace

    • @TwinkleB12
      @TwinkleB12 3 года назад +1

      Hi... Just paint weight of both eyeballs to L.eye and R.eye respectively ...
      Problem solved 👍

    • @poochyboi
      @poochyboi Год назад

      @@TwinkleB12 I'm afraid this does not work either.

  • @aliefdjatisunda9915
    @aliefdjatisunda9915 3 года назад

    Thank u so much… like it….

  • @whereswaldo4197
    @whereswaldo4197 2 года назад +3

    Mine aren't working correctly.

  • @subhashchandrabose315
    @subhashchandrabose315 4 года назад

    I was searching for eye rigging tutorial... Anyway IKFK switch tutorial please....

  • @studentjourney2829
    @studentjourney2829 4 года назад

    this model look like very high poly is it it? and how to make it plz a tutorial on that also plz

  • @sidharthk9984
    @sidharthk9984 4 года назад

    Bro we need complt rigging tutorials.. please do that

  • @SuperMontana2008
    @SuperMontana2008 3 года назад +1

    what about the eye lids?

  • @nashanbarrett7065
    @nashanbarrett7065 Год назад

    But will the eyes appear when you render your character.

  • @ayersjrmichael
    @ayersjrmichael 4 года назад

    Do you have any videos on how to add pole vectors to rigify?

    • @TwinkleB12
      @TwinkleB12 3 года назад

      Pole vectors are already there in rigify.

  • @MyKiruha
    @MyKiruha 3 года назад +3

    When i do - track to eye bone always flips 90 degreese what can i do?

    • @TwinkleB12
      @TwinkleB12 3 года назад +1

      same issues here

    • @MyKiruha
      @MyKiruha 3 года назад +2

      @@TwinkleB12 found halfsolution - after bone 90 degreese rotation you can go back to object mode and move eye manually back. Bone still will be 90 degreese, but now you can move it properly. Hope it will helps.

    • @TwinkleB12
      @TwinkleB12 3 года назад +3

      Thanks.... I found complete solution...
      Follow these settings...
      Track Axis : Y
      Up : Z
      Target : world space
      Owner : world space
      Go for it 😊👍

    • @MyKiruha
      @MyKiruha 3 года назад

      @@TwinkleB12 it doesnt helps for me becaouse when a change track axis Bone flips, but i cant track it anymore

    • @TwinkleB12
      @TwinkleB12 3 года назад

      @@MyKiruha I could'nt get that... Look, the settings I shared are working totally fine here... Try adding the constraint and apply settings in a fresh rig... I am sure it will work for you also... All the best 👍

  • @sakuraurgania8958
    @sakuraurgania8958 2 года назад

    I'm a new beginner and whenever I put the eyes on the face it disappears. How do I put the eyes on the face

  • @eatinGikiDs
    @eatinGikiDs 3 года назад

    tnx

  • @mattiasbreitholtz737
    @mattiasbreitholtz737 2 года назад +1

    What if your eyes are joined with the body mesh & not standalone?

    • @iden6075
      @iden6075 2 года назад +2

      u probably have to remodel separate eyes, or unjoin them

  • @HighnessCuts
    @HighnessCuts 3 года назад

    What about the eye lids

    • @rustythefoxcoon5143
      @rustythefoxcoon5143 3 года назад +1

      You probably could use some kind of live texture that animates a blink, thus giving the illusion of an eyelid.

    • @HighnessCuts
      @HighnessCuts 3 года назад

      @@rustythefoxcoon5143 thanks

  • @peter486
    @peter486 4 года назад

    pproblem is tha tunreal wont accept seperate layer for 1 mesh ;/ needs to be grouped and that fucks up the eye rig...

  • @ForgorenWolf
    @ForgorenWolf 2 года назад +3

    Doesn't work, everytime I do the track option the bone parented to the eye starts pointing straught up

    • @izzylemaster8270
      @izzylemaster8270 2 года назад +6

      I had the same issue! After I did the "track to" command and the eye pointed up, I went to object mode, selected the eyeball, and then rotated it into the desired potion. And now when i moved around the eye bones, it works fine. I would like to know what the source of the issue is though.

    • @nashanbarrett7065
      @nashanbarrett7065 Год назад

      Happened to me too.

    • @nashanbarrett7065
      @nashanbarrett7065 Год назад

      What I did is that I clicked on the bone that was going straight up. Then I went into bone constraint properties and then I decided to look for the bone by going into the Bone part of the bone constraint and then I typed up that bone that was looking straight up, after that I clicked on the bone.

  • @bobabooey8367
    @bobabooey8367 3 года назад

    Pixxo Thanx..When My rig goes to pose mode the eye bones are pointing straight up..what did i do wrong??

    • @bobabooey8367
      @bobabooey8367 3 года назад

      never mind... i got it..Small Brain Fart

    • @sylenaharper3975
      @sylenaharper3975 2 года назад +1

      @@bobabooey8367 What was the fix? I'm having this problem too

    • @bobabooey8367
      @bobabooey8367 2 года назад

      @@sylenaharper3975 cant remember..think i hit control z and unparented started from scratch and it worked..

  • @yokanshree4621
    @yokanshree4621 3 года назад

    This is just the tutorial i am looking for i took notes and i paste it on my wall in front of me so i dont have to come to the video all the time

  • @studentjourney2829
    @studentjourney2829 4 года назад

    plz also teach us how to make this type of character pleaseeeeeeeeeeee

  • @nothingfornowatleast1385
    @nothingfornowatleast1385 4 года назад

    This is a problem I faced in the meta rig tutorial...
    After I hit Generate rig nothing happened in my viewport but I can see a rig named object in outline(in the top right where it shows all the objects present) but I can't see controllers in the viewport, and nothing happens when I select that rig....anybody knows what to do?
    Edit: I tried human meta rig (not from basic) and when I generated rig I found there was an error: Bone 'spine.004': Cannot connect chain - bone position is disjoint.
    Incorrect armature for type 'chain_rigs'
    What should I do?

  • @poochyboi
    @poochyboi Год назад

    Using 3.0 blender here..the eyes seems to do well with just moving the controller. But as soon as I add an animation to the rig, the eyes start clipping at the end of ranges. I've check the eye bones and their controllers...there are no accidental key frames to them

    • @TwinkleB12
      @TwinkleB12 Год назад

      check with if another rig is parenting, or some constraints you may have applied earlier..

    • @poochyboi
      @poochyboi Год назад

      @@TwinkleB12 neither of those...

    • @TwinkleB12
      @TwinkleB12 Год назад

      @@poochyboi check with blender community... I wish I could have helped, but need to watch exactly whats going on in there!