Me personally I’ll say rail canyon for heroes as that is where you’ll really experience heroes slippery controls the most and the rail grinding is so frustrating
Agreed & don't forget how tedious Bullet Station felt & same for the boss at the end if it was just phase 1 I wouldn't have had a problem, although 3 Phases the last of which was a rematch against the 1st Boss of the game really made it drag on for too long. I never really knew of complaints for Frog Forest & Lost Jungle other than The Alligator.
As someone who's actually played Shadow, no. The Doom and Lost Impact are the worst levels because you have no idea where the hell you're supposed to go in such a large and repetitive space. At least Central City is a bit more confined and you can recognize where you are just by looking at the areas.
The Doom at least has relaxing music and a dark mission. I LOVE Shadow 2005 (it’s my favourite game in the entire series) but man I hate Lost Impact with a burning passion. It took me a whole HOUR to get the Neutral ending for that stage, it’s a maze and a slog to get through on all playthroughs.
1: Labyrinth 2: Metropolis CD: Wacky Workbench 3: Marble Garden Knuckles: Sandopolis Adventure: Amy: Hot Shelter Adventure 2: Mad Space Heroes: Rail Canyon 06: Aquatic Base Unleashed: Eggmanland Colours: Sweet Mountain Gens: Planet Wisp Lost World: Lava Mountain Forces: Iron Fortress Mania: Titanic Monarch This is what I think is the general consensus
Marble Zone is my least favourite from the first game. Also very slow paced and with lots of frustrating traps, and if you fall in the last stretch of act 3 you have to go all the way back up. Music's good though. But I guess labyrinth feels more unsatisfying to play, on a subtle level. Like, how you have to wait for the spike ball to swing past, even if it's just for half a second. Both zones require patience, which is certainly questionable for a Sonic game, but this was the first one, and I guess they hadn't quite yet found what they wanted Sonic to be. Sandopolis zone is actually my favourite from S3&K. Well, Act 1, at least. I have a love hate relationship with act 2. At least it has interesting mechanics. My least favourite is Carnival night. The infamous barrel is a cryptic roadblock. The length of the zone and drawn out, boring boss means you can time out easily, even if you know how the barrel works. (Running out of time is a problem with Sandopolis Act 2 as well) I actually quite liked Shadow the Hedgehog, but DEAR GOD Lost Impact. While, Central City was a bit annoying I just did the Dark mission, found the five bombs and got through without too much pain. But, I spent 30 minutes in Lost Impact wandering around aimlessly until I stumbled on the Goal Ring. There's nothing satisfying to kill either. There's G.U.N. agents that don't attack you, because they're not there to fight you, and Artificial Chaos with beefy healthbars. You're better off ignoring them, unless you have to get them all because you're playing the hero mission. Don't play the hero mission, by the way. In fact, don't play Lost Impact, if you can help it. Storywise, what's even the point of Lost Impact, anyway? It doesn't factor into the backstory regarding G.U.N., or the Black Arms. I think it's to explain why the Artificial Chaos from SA2 are hostile, something that didn't need explaining. And they don't even do a good job of explaining that. Judging by the music, it's probably supposed to be an emotional moment, but any Impact this level was supposed to have is Lost. Although, Central City is definitely the stupidest level in Shadow the Hedgehog. Knuckles goes "Shadow! You need to diffuse the bombs! Central City is Doomed without you!" and Black Doom goes "Shadow. You need to detonate the bombs and destroy the city. Without you, our efforts will be wasted." Like, which is it? The bombs you need to detonate are different bombs than the ones you need to diffuse, but the explosions are not large enough to destroy the city blocks, and if detonating them all somehow destroyed the city, wouldn't Shadow die? You said Eggmanland had werehog sections that weren't featured in any other day time stage. But that's just it. It's not a day time stage. It's not a night time stage either. Sorry for the long comment. Anyway, good video! As a fellow growing RUclipsr (to put it optimistically), I wish you good luck in the future!
Thanks for the kinds words. I really like to read the types of comments because they seem to be well thought out and passionate. I glad you enjoyed the video, as it is a totally different style from the ones I usually make. I hope that you stick around for any other kind of content I make, and congrats on starting your RUclips Channel you can only go up from here.
Metallic Madness is nowhere near the worst level in CD, and Sandopolis and Oil Ocean (especially in Mania where it was chosen for this list) are quite underrated, IMO. I'd go with CD - Wacky Workbench easily, the floor gimmick 3&K - There is no bad level, but either Marble Garden which is a bit uninteresting or Carnival Night which is (oppositely) a bit hyperactive and features the barrel in Act 2. Mania - This is another game with no bad level IMO, but I find Hydrocity Act 2 to be the worst simply because the middle 75% or so of it lacks any originality and is an almost straight copy of the 3&K level. They didn't at least remix it or add a new gimmick here.
Now that frontiers is out you can probably put 3-5 on the list, that one has a weird and slippery to control gimmick that’s activated with a dash panel so you can literally just jump over it, overall not a fun cyberspace stage
For sonic adventure 2 I believe the most hated is Mad space. And Crazy Gadget? Seriously. How could that level even be considered? Crazy Gadget has a lot of annoying things yea, but hardly the worst level in my opinion at least.
Just gonna put my 2 cents out there. Oil Ocean was FUN in Sonic Mania. Sure it wasn't quite as good as most of the other ones, but it was twice or three times as good as Hyrdocity Zone.
Personally for Shadow the Hedgehog's worst level I would say Lost Impact, for one it has a very confusing level design where it's easy to get lost, it has multiple auto scrolling platforms with turrets that take a little too long for my liking at least. The Hero mission is very tedious to complete and could take more than 10 minutes or longer if you happen to get lost, I've even heard there is a glitch that makes the Hero mission impossible since one of the enemies disappears, but I'm not too sure about that. Honestly I'm surprised it didn't make it since everyone complains about it when I see videos on Shadow the Hedgehog. And for Sonic 06, I'd argue Flame Core is worse, only because of random falling flaming rocks that can hit anywhere during the ending for the first portion of the level even when flying over a pit leading to an instant life lost. As for everything else I slightly agree with on from a general consensus level, even though I personally like Oil Ocean and Planet Wisp (from Generations) a bit. Except for SA2 Crazy Gadget I fell is more infamous, but I personally say it's one of my favorites, and Frozen Factory Zone 2 can be interchangeable with Lava Mountain Zone 2 since I think they are tied for what people think is the worst Sonic Level in Lost World.
Yeah, I'm not gonna lie I just kind of lazy with my research for these videos, so I look up like on article for some games, and just completely guessed for others.
@@Plexi.T Ah it's fine, still an interesting concept to see to perhaps get a little insight on differing opinions, also a worst and best non-Sonic specific levels would be interesting to see as well.
Yeah Lost Impacts. My least favorite level i spent about 3 hours going through the Hero mission then i had to leave then i came back later then it took me about a hour.
Sonic 1- Scrap Brain Zone Sonic 2- Metropolis Zone Sonic 3- Carnival Night Sonic and Knuckles- Sandopolis Sonic Adventure- Lost World Sonic Adventure 2- Crazy Gadget Sonic Heroes- Rail Canyon Sonic 06- Crisis City Sonic Unleashed- Arid Sanda Sonic Colors- Starlight Carnival Sonic Generation's- Planet Wisp Sonic Lost World- Frozen Factory Sonic Mania- Metallic Madness Sonic Forces- Lost Valley Sonic Frontiers- 3-5 the drift level And Sonic Superstarts- Sand Sanctuary
Labyrinth, metropolis and sandopolis zones from the original sega mega drive games are perhaps the least fun to play but the skill factor is fine. Oil ocean, however, is one of the best levels with great Egyptian-style music.
I'm surprised you went with Starlight Carnival Act 1 for Colors. I'm not gonna defend the level but, I think there are definitely worse levels like Act 3.
Yeah, I actually disagree with these videos quite a lot in retrospect. I plan on eventually redoing them over again with proper commentary and explanation.
Sonic 1: Labyrinth. Sonic 2: Metropolis. Sonic 3: Marble Garden. Sonic & Knuckles: Sandopolis. Sonic CD: Wacky Workbench. Sonic Lost World: Adventure. (?) Sonic Adventure 2: Crazy Gadget. Sonic Heroes: Grand Metropolis. Shadow: The Doom (Hero Mission). Sonic 2006: Dusty Desert. Sonic Unleashed: EggmanLand. Sonic Colors: Starlight Carnival. Sonic Generations: Radical Highway. (I only played the 3DS version). Sonic Lost World 2: Tropical Coast. (:v) Sonic Boom: not played. Sonic Mania: Oil Ocean. Sonic Forces: Lost Valley.
My favourite top 10 Classic Sonic zones: (I'm Counting Sonic 4 both episodes because they are part of the quadrilogy) 1. Wing Fortress Zone - Sonic 2 2. Green Hill Zone - Sonic Mania 3. Hidden Palace Zone - Sonic 2 4. Chemical Plant Zone - Sonic Mania, Sonic 2 5. Hill Top Zone - Sonic 2 6. Sky Chase Zone - Sonic 2 (Don't judge me but I put it on this list because I really like it's music.) (This is where it starts getting bad) 7. White Park Zone - Sonic 4 Episode 2 8. Mad Gear Zone - Sonic 4 Episode Metal 9. Oil Ocean Zone - Sonic 2 10. Metropolis Zone - Sonic 2 Just saying, my all time favourite classic Sonic game is Sonic 2.
For forces, I’d like to disagree and say that the worst level in that game is Iron fortress for the sole reason that this gam tries to make you platform with the already slippery classic sonic physics, which turns the run time on a lvl which should be like 1-2 minutes long to damn near 10 minutes
I can't believe you chose metallic madness when wacky Workbench is right there with its annoying bouncing floor Constantly making you bounce to the top of the level and electric wires all over the place.
Shadow the Hedgehog: The Doom is probably the worst level in the entire Sonic franchise. It's so easy to get lost in that level, and nothing helps you. I, personally, got stuck there doing the Dark mission, I think, for 68 minutes. SIXTY-EIGHT. I couldn't find the last dude.
I wish I had actually played the game as my brother said that he kinda enjoyed it a little bit. Sadly it looks about as bad as you say it is, to be honest.
Honestly The Worst shadow the hedgehog stages have to be the ark missions Due to the lab chaos monsters being hard to find and annoying to fight back also those annoying heal capsules didn't help either when you side with Maria Also f crazy gadget in SA2 pyramid cave is boring but its not frustrating. Oh and titanic monarch is the worst Mania stage oil ocean is a very close second along side press garden zone.
@PlexiTier maybe I don't think bingo highway is that bad its casino park whats always been a pain for me probably due to the slot pinball machine bumpers and those hard to reach high place switches you have to pull admittedly, I always died on that jungle level after frog forest. Maybe I just sucked playing Sonic Heroes as a kid.
Honestly I wouldn't mind Metropolis Zone if it were just 2 acts long. The third act is a bunch of a shit with that long 2 part corkscrew section leading up to the boss surrounded with Asterons that can easily knock you off the corkscrew making you start that long run back up all over again. There is a bullshit slicer badnik at the end of the second corkscrew section and the projectiles it shoots can knock you back all the way to the bottom and you would have to start the first AND second section ALL over again from the start, likely without rings if you are hit. In the older ports of Sonic 2, the slicer's projectiles respawn off screen after it shoots them off so they can hit you again when you reach it... but thankfully in Origins that Slicer no longer has projectiles. Sega should have put in a 1 act Genocide/Cyber City Zone instead in place of the 3rd act of Metropolis. Kind of wish they did that for Origins.
A game by game romp Sonic 1: Scrap Brain Zone - Act 3 (the rest of the zone is already bad but finishing it off with a Labyrinth reprise is the cherry on top) Sonic 2: Oil Ocean - Act 1 (There’s nothing overtly wrong here, I just don’t particularly like it. Metropolis is an easy pick as it has a lot of the same issues as Scrap Brain but I don’t actually mind it that much) Sonic CD: Collision Chaos - Act 3 (while it’s mercifully short if you get lucky, the poor design of the pinball table boss means you can spend upwards of 5 minutes trying to hit Eggman because of the dodgy hit detection and awkward flipper psychics. Like I said though, if you get lucky and get a straight shot, it’s done with in 30 seconds) Sonic 3&K: Sandopolis - Act 2 (overly long and tedious with poor visuals and droning music. The ghost mechanic is irritating and the sheer amount of crushing ceilings and floors is enough to drive anyone mad) Adventure: Casinopolis - Sonic (an endless barrage of pinball, and with this game’s physics that’s not a good thing. Thankfully you can just intentionally fail a board and rack up coins in the sewers but I shouldn’t have to deliberately fumble the game to get things over with quicker) Adventure 2: Mad Space (absolute hell. The anti gravity is a total mess and makes flying through it borderline impossible, the level is massive, the emeralds are extremely spread out and it’s all in all just a miserable experience. A Ranking it is a total nightmare) Heroes: Casino Park (probably the worst pinball experience in the franchise. The finicky psychics do NOT translate well and amounts to tediously trying to climb the boards for far too long) Shadow the Hedgehog: Lost Colony/The Doom (they’re both basically the same level and they’re both horrible. Huge, overlong mazes with copy pasted rooms and absolutely brutal mission requirements. The Artificial Chaos mission can do one) ‘06: Dusty Desert - Silver (an already unpleasant zone made even worse by Silver’s agonisingly slow speed, an atrocious Amy segment with some of the worst controls imaginable and it’s all topped off with that legendary billiard puzzle) Unleashed: Savannah Citadel - Day Act 2 (a frustrating and ultimately bland set of laps around a circuit, which the game’s drifting mechanics really don’t seem to like. At least it’s short. Eggmanland is far too long and difficult but that’s the final level and it’s meant to be an epic conclusion so I can give it some leeway) Sonic 4 Episode 1: Lost Labyrinth Act 2 (a retread of one of the worst zones in Sonic 1, but this time with the garbage gimmick of having to light torches. One of the worst sonic experiences I’ve ever had Colors: any of the stages where you’re just bouncing on a bounce pad the entire run to get to the exit, but in particular Act 3 of Starlight Carnival Generations: Planet Wisp - Act 1 (Mostly bland and forgettable, with the Spike Wisp being too finicky to properly use. Being stuck in the construction area the whole level also doesn’t help much. It’s just not very fun) Sonic 4 Episode 2: Sky Fortress - Act 1 (an excruciatingly long and boring autoscroller. This shit should’ve been done in 2 minutes but instead it takes 6) Lost World: Frozen Factory - Act 3 (the level is basically a straight line broken up by hideously bad pinball segments. While the physics here are actually alright, the accuracy you need for some of them is shocking and I actually timed out trying to beat this one) Mania: Either Oil Ocean Act 1 or Mirage Saloon Act 1 as Sonic/Tails (Oil Ocean is Oil Ocean and Mirage Saloon has that lengthy auto-scroller segment that goes on a bit too long) Forces: Iron Fortress (an awful auto scroller with the worst character in the game that goes on for an eternity. Why did they think this was a good idea?) Frontiers: don’t know tbh. It doesn’t really have traditional levels so it’s sorta hard to rank. I also haven’t played much of it so I’ll leave it out for now
My list Sonic 1: Labyrinth Zone Sonic 2: Metropolis Zone Sonic CD: Wacky Workbench Sonic 3 & Knuckles: Carnaval Night Act 2 Sonic Adventure: Casinopolis Sonic Adventure 2: Mad Space Sonic Heroes: Casino Park and Bingo Highway Shadow: Haven’t played so idk Sonic 06: Dusty Desert (Silver) Sonic Unleashed: Crimson Carnaval (Eggmanland) Sonic Colors: Astroid Coaster Act 3 Sonic Generations: Planet Wisp (Modern) Sonic Lost World: Haven’t played so idk Sonic Mania: Oil Ocean Act 2 Sonic Forces: Iron Fortress Sonic Frontiers: Cyberspace 3-5
Interesting style of video you were going with it, but I personally prefer when I can hear people's voices. Anyways. On the opinions on what I consider to be the worst stage in every sonic game (Even though I haven't played shadow, unleashed, lost world and even forces (mainly played 06 through project 06) Well I do agree with most of it except for the frog forest (from an A ranking perspective), as I believe that the casino stages are the absolute worst because of the pinball gimmick's abysmall controls that take fun away. the canyon could be aruged as the worst but I still had fun with it to some degree for spectacle and stuff alone. And with sonic cd, I can't chose any level as the worst because majority of CD's level design is very lacking.
Worst level in each game in my opinion Sonic 1 Marble Sonic 2 Hill top Sonic 3 Marble garden Sonic and knuckles Flying battery (every level in this game is good but fb is the weakest) Sonic adventure Sonic Cansonoplis Tails Sky deck Knuckles Lost world Amy Twinkle park Big Twinkle park Gamma Final egg Worst level overall: Gammas final egg Sonic adventure 2 Sonic Green hill Tails Eternal engine Knuckles Metor herd Shadow Final chase Rouge Egg quarters Robotnik Lost colony Worst level overall: Green hill (seriously I didn't need to go through all that hell to go back to green hill) Heroes Casino park Shadow Black comet 06 Radical Train Unleashed Arid sands Colors Sweet Mountain Generations Planet whisp Lost world idk whichever one was 2nd Forces THAT DAMN OUTOSCROLLER Mania Hydrocity (another game where no level is really bad)
As a Rise of Lyric apologist, I'd say Sky Citadel is actually one of the more *decent* levels, though maybe that's because I played the patched version (yes, surprise-surprise, BRB bothered to patch their disaster of a game, unlike a certain other studio). The worst one is River Rush imo. It's just..so unforgiving...
Might be a massive hot take, but I think that Sandopolis Zone is the Water Temple of the Sonic franchise. They're both in games that many would deem the best of their respective franchise, they take place around 75% through their respective games, and are absolutely massive. Both levels are quite commendable for how intricate and jam packed the level design is while still being as playable as they are. Despite that, any amount of commendability that can be given to these levels is often squandered due to the fact that the levels themselves are extremely long and confusing, are a massive difficulty spike, and have a unique gimmick to themselves that make traversing through them more rocky and irritating (The ghosts for Sandopolis, the altering water levels for Water Temple). What do you think?
I think you're right. The is problem is that mainly people are used to Sonic stages being short and fast-paced and whenever a stage deviates from that design it feels out of place and annoying to the player base.
Here are my different opinion with the worst levels of each mainlines (If a game is not mention, that means i agree with the level chosen for the video) Sonic 2: Sky Chase - Haven't you guys learn from Bridge zone act 2 in Sonic SMS? Sonic CD: Wacky Workbench act 1 - The bouncing gimmick is annoying, and destorying the eggman generator in this level is ridiculously stupid. Sonic 3 (First Half) - Marble Garden act 2 - It ain't fun.. and the mechanics is repetitive.. not even the boss fight while hanging tails can save this level from being mid as f*ck.. Sonic Adventure (Sonic Only): Casinopolis - I really wonder how and why Lost World is lower than this borring stage? Sonic Adventure (Everyone included): Sky Chase act 2 - Hey, atleast Tails get to do something else than just flying the tornado.. Sonic Adventure 2 (Sonic Only): Crazy Gadget - It's some how harder than the final level of the Hero story mode, and also screw that final part with gravity, it's always the reason i can't beat mission 4. Sonic Adventure 2 (Everyone included): Mad Space - I STILL rather play that Mario Kart clone minigame than a level with broken physics.. . Shadow the Hedgehog: Every level that Maria Robotnik is included - I HATE THEM SO MUCH, I WASTE OVER 1 HOURS for each of them.. Sonic 06 (Sonic): Flame Core - I think we can all admit that it has the worst enemy placement.. Sonic 06 (Everyone included): Desert Ruins as Silver - The BALL Sonic Unleashed: Mazuri Act 2 (Day) - I don't like drifting in Sonic Unleashed, soo as the level.. Sonic Colors: Terminal Velocity Act 1 - It's short and repetitive.. Sonic Mania: Mirage Saloon Act 1 (Tornado Version) - I'll give them credit for adding stuff to make it less borring, and there is even a platforming section, Sonic Forces (Everyone included): Eggman's Facility (Mystic Jungle) - It's all about the waterfall mechanic.. (Homer screaming BORRING) Sonic Frontiers (Cyberspaces): 3-5 - Why adding drift for just this one level? Sonic Frontiers (Island): Rhea Island - It's mostly about story elements than gameplay, and it's pretty short..
Minha opinião das piores fases de cada jogo do Sonic. S1 Labyrinth Zone S2 Metropolis Zone SCD Metallic Madness Zone S3K Sandopolis Zone S3DB Gene Gadget Zone SA1 Lost World Zone SA2 Death Chamber Zone SH Frog Forest Zone S06 Aquatic Base SU Eggmanland SC Terminal Velocity Zone SG Planet Wisp Zone SLW Frozen Factory Zone SM Titanic Monarch Zone SF Iron Fortress
Mirage saloon act 1 is worse than Oil Ocean because its literally just waiting on a plane going through the same enemies Also sandopolis is the ninth zone of S3&K so ofcourse it is challenging
Well i dont even care about the short levels in Sonic Forces well youre EXPLODE because i like the game and set it as one of my favorite Sonic Games of all time.
I feel like they could’ve made a final original stage for Generations, Planet Wisp isn’t what a final level looks like Oil Ocean is a cool stage aesthetically, but I feel like Hill Top or Mystic Cave would’ve been a better option based on the opinions I’ve seen. Would’ve suggested Metropolis and a redo of its layout, but Metallic Madness exists. Again I’ve not played these games so I’m just making assumptions based on the community’s feelings
for forces I would have picked the autoscroller stage because I always die at least once on it and it is as classic sonic so 2d making it harder then it needs to be
I like Labrinyth and Metropolis. Ppl dont like challenge. Labyrinth is very easy once you get used to the water physics and Metropolis while having some bc enemy placement is a fair challenge for the most part. Metaliic Madness as well is an easy stage that is fair in challenge and doesnt take too long. Marble is more boring than Labyrinth. I disagree with most of these personally lol. LOST WORLD for SA like what. Casinopolis is playing pinball for 5 mins
I like Metropolis. I confess Oil Ocean is not a great Zone itself, but its theme makes it worth soooo much. It's one of the 2 best themes from the classics (along with Mystic Cave). I HATE Casino Night.
wait im confused is this your opinion or not because even though you stated it isnt your opinion for games like SA2, colors, and forces your wording and sentences sounds like it was your opinion?
He’s listing the general consensus from his research, which he’s admitted to being very lazy with. That’s why Central City is listed for ShTH and not Lost Impact or The Doom.
I don't get some of these like crisis city being the worst when there's Elise levels. Also for sa2 I'm assuming you were only doing sonic levels right? And colors there are worse levels like the extra acts of each world that's filler.
Colors for Wii was bad & Terminal Velocity Act 1 was just completely unfair with how you couldn't even see where the crab would fire laser until after they already hit you. I agree the filler levels approach hurt the game alongside the lame bosses of which only the final boss was any fun & it wasn't like the blocky mostly 2D Levels were that good.
Pathetic this isn't even every main series platformer in the series. Also seriously your Colors choice was just a troll, Terminal Velocity Act 1 was easily the most frustrating level in the game if you go in without Super Sonic unlocked because of the dumb crab that you can't tell where it will fire its lasers until after they hit. Of course Colors for Wii was a bad game to begin with & the levels were not solid compared to the older games. If you don't consider it a full level what would you call it an act of repeated hedgehog slaughter until you get lucky? I always had a harder time with Sky Deck (so much so I actually found an out of bounds trick in my desire to skip the level as Sonic) than Lost World & found the concepts for Lost World much cooler. It took me a few attempts before I figured out you had to destroy the huge cannon & between the wind & things shooting at you that would make Metropolis Zone proud in Act 2 it just felt harder. SA2 you could have just said Mad Space & called it a day. Sonic Heroes I actually liked Frog Forest, the only real problem part of Lost Jungle was the Giant Gator at the end. Rail Canyon/Bullet Station were much more tedious & even the boss was an annoyingly stretched out version of Egg Hawk they should have been chosen for Sonic Heroes. The Advance Trilogy & Rush Games were completely ignored yet you choose to include Boom? I have a soft spot for Lost Valley although I can understand the being too boring argument. I thought being a 1st Level would have excused it for that & you would have chosen 1 of the bland levels later on though.
Be sure to tell me what you all think is the worst level in all of Sonic.
Of Sonic 3 Only Is Carnival Night
Of Sonic And Knuckles Is Sandopolis
@@goaltoksubswithnovideo marble garden is worse than carnival night
Labyrinth zone, Wing Fortress, (I like all the zones in S3) Doomsday Zone
Labirinth zone is for the entirity of every ever sonic classic game
Labyrinth zone
Me personally I’ll say rail canyon for heroes as that is where you’ll really experience heroes slippery controls the most and the rail grinding is so frustrating
Yeah, there where so many better picks other than frog forest. I should have chose better tbh 😅
Agreed & don't forget how tedious Bullet Station felt & same for the boss at the end if it was just phase 1 I wouldn't have had a problem, although 3 Phases the last of which was a rematch against the 1st Boss of the game really made it drag on for too long. I never really knew of complaints for Frog Forest & Lost Jungle other than The Alligator.
I think the casino and canyon levels are generally the most hated in the game from what I’ve seen
@@WaterKirby1994 Bullet station is one of my favorite levels in Sonic Heroes tbh
The worst level in Sonic CD by general consensus is Wacky Workbench
I feel like the level could work in 3D though
Its not even that bad tbh
As someone who's actually played Shadow, no. The Doom and Lost Impact are the worst levels because you have no idea where the hell you're supposed to go in such a large and repetitive space. At least Central City is a bit more confined and you can recognize where you are just by looking at the areas.
The Doom at least has relaxing music and a dark mission.
I LOVE Shadow 2005 (it’s my favourite game in the entire series) but man I hate Lost Impact with a burning passion.
It took me a whole HOUR to get the Neutral ending for that stage, it’s a maze and a slog to get through on all playthroughs.
1: Labyrinth
2: Metropolis
CD: Wacky Workbench
3: Marble Garden
Knuckles: Sandopolis
Adventure: Amy: Hot Shelter
Adventure 2: Mad Space
Heroes: Rail Canyon
06: Aquatic Base
Unleashed: Eggmanland
Colours: Sweet Mountain
Gens: Planet Wisp
Lost World: Lava Mountain
Forces: Iron Fortress
Mania: Titanic Monarch
This is what I think is the general consensus
what about shadow?
@@virtualashez
Shadow 05: Lost Impact
Secret Rings: Prologue act 5
Black Knight: The Cauldron
Frontiers: Cyberspaces: 3-4
Marble Zone is my least favourite from the first game. Also very slow paced and with lots of frustrating traps, and if you fall in the last stretch of act 3 you have to go all the way back up. Music's good though. But I guess labyrinth feels more unsatisfying to play, on a subtle level. Like, how you have to wait for the spike ball to swing past, even if it's just for half a second. Both zones require patience, which is certainly questionable for a Sonic game, but this was the first one, and I guess they hadn't quite yet found what they wanted Sonic to be.
Sandopolis zone is actually my favourite from S3&K. Well, Act 1, at least. I have a love hate relationship with act 2. At least it has interesting mechanics. My least favourite is Carnival night. The infamous barrel is a cryptic roadblock. The length of the zone and drawn out, boring boss means you can time out easily, even if you know how the barrel works. (Running out of time is a problem with Sandopolis Act 2 as well)
I actually quite liked Shadow the Hedgehog, but DEAR GOD Lost Impact. While, Central City was a bit annoying I just did the Dark mission, found the five bombs and got through without too much pain. But, I spent 30 minutes in Lost Impact wandering around aimlessly until I stumbled on the Goal Ring. There's nothing satisfying to kill either. There's G.U.N. agents that don't attack you, because they're not there to fight you, and Artificial Chaos with beefy healthbars. You're better off ignoring them, unless you have to get them all because you're playing the hero mission. Don't play the hero mission, by the way. In fact, don't play Lost Impact, if you can help it.
Storywise, what's even the point of Lost Impact, anyway? It doesn't factor into the backstory regarding G.U.N., or the Black Arms. I think it's to explain why the Artificial Chaos from SA2 are hostile, something that didn't need explaining. And they don't even do a good job of explaining that. Judging by the music, it's probably supposed to be an emotional moment, but any Impact this level was supposed to have is Lost.
Although, Central City is definitely the stupidest level in Shadow the Hedgehog. Knuckles goes "Shadow! You need to diffuse the bombs! Central City is Doomed without you!" and Black Doom goes "Shadow. You need to detonate the bombs and destroy the city. Without you, our efforts will be wasted." Like, which is it? The bombs you need to detonate are different bombs than the ones you need to diffuse, but the explosions are not large enough to destroy the city blocks, and if detonating them all somehow destroyed the city, wouldn't Shadow die?
You said Eggmanland had werehog sections that weren't featured in any other day time stage. But that's just it. It's not a day time stage. It's not a night time stage either. Sorry for the long comment.
Anyway, good video! As a fellow growing RUclipsr (to put it optimistically), I wish you good luck in the future!
Thanks for the kinds words. I really like to read the types of comments because they seem to be well thought out and passionate. I glad you enjoyed the video, as it is a totally different style from the ones I usually make. I hope that you stick around for any other kind of content I make, and congrats on starting your RUclips Channel you can only go up from here.
Dispite crimson carnival difficulty, its my favorite because it does what a final level should. Put your skills to the limit.
you got that right. also the song is a BANGER
Metallic Madness is nowhere near the worst level in CD, and Sandopolis and Oil Ocean (especially in Mania where it was chosen for this list) are quite underrated, IMO.
I'd go with
CD - Wacky Workbench easily, the floor gimmick
3&K - There is no bad level, but either Marble Garden which is a bit uninteresting or Carnival Night which is (oppositely) a bit hyperactive and features the barrel in Act 2.
Mania - This is another game with no bad level IMO, but I find Hydrocity Act 2 to be the worst simply because the middle 75% or so of it lacks any originality and is an almost straight copy of the 3&K level. They didn't at least remix it or add a new gimmick here.
Now that frontiers is out you can probably put 3-5 on the list, that one has a weird and slippery to control gimmick that’s activated with a dash panel so you can literally just jump over it, overall not a fun cyberspace stage
For sonic adventure 2 I believe the most hated is Mad space. And Crazy Gadget? Seriously. How could that level even be considered? Crazy Gadget has a lot of annoying things yea, but hardly the worst level in my opinion at least.
Just gonna put my 2 cents out there. Oil Ocean was FUN in Sonic Mania. Sure it wasn't quite as good as most of the other ones, but it was twice or three times as good as Hyrdocity Zone.
Personally for Shadow the Hedgehog's worst level I would say Lost Impact, for one it has a very confusing level design where it's easy to get lost, it has multiple auto scrolling platforms with turrets that take a little too long for my liking at least. The Hero mission is very tedious to complete and could take more than 10 minutes or longer if you happen to get lost, I've even heard there is a glitch that makes the Hero mission impossible since one of the enemies disappears, but I'm not too sure about that. Honestly I'm surprised it didn't make it since everyone complains about it when I see videos on Shadow the Hedgehog.
And for Sonic 06, I'd argue Flame Core is worse, only because of random falling flaming rocks that can hit anywhere during the ending for the first portion of the level even when flying over a pit leading to an instant life lost.
As for everything else I slightly agree with on from a general consensus level, even though I personally like Oil Ocean and Planet Wisp (from Generations) a bit.
Except for SA2 Crazy Gadget I fell is more infamous, but I personally say it's one of my favorites, and Frozen Factory Zone 2 can be interchangeable with Lava Mountain Zone 2 since I think they are tied for what people think is the worst Sonic Level in Lost World.
Yeah, I'm not gonna lie I just kind of lazy with my research for these videos, so I look up like on article for some games, and just completely guessed for others.
@@Plexi.T Ah it's fine, still an interesting concept to see to perhaps get a little insight on differing opinions, also a worst and best non-Sonic specific levels would be interesting to see as well.
@@silver7xyz I feel like that would be even harder to make, how ever I appreciate the kind words and you for watching the video.
I also agree, but i do like the music of Lost Impact
Yeah Lost Impacts. My least favorite level i spent about 3 hours going through the Hero mission then i had to leave then i came back later then it took me about a hour.
i'd go with wacky workbench for sonic cd
Sandopolis is actually one of my favorites
YOUR THE MAN
Man's trippin
GIGACHAD for the W
Pyramid Cave? It's not the best level of SA2, but it's enjoyable. Even the "Worst Level" is still good somehow.
Sonic 1- Scrap Brain Zone
Sonic 2- Metropolis Zone
Sonic 3- Carnival Night
Sonic and Knuckles- Sandopolis
Sonic Adventure- Lost World
Sonic Adventure 2- Crazy Gadget
Sonic Heroes- Rail Canyon
Sonic 06- Crisis City
Sonic Unleashed- Arid Sanda
Sonic Colors- Starlight Carnival
Sonic Generation's- Planet Wisp
Sonic Lost World- Frozen Factory
Sonic Mania- Metallic Madness
Sonic Forces- Lost Valley
Sonic Frontiers- 3-5 the drift level
And Sonic Superstarts- Sand Sanctuary
Honestly I found labyrinth zone and marble zone to be quite nice, if a bit slow.
They really aren't that bad .
Dude Frog Forest and Crisis City were awesome, what the hell.
Yeah, I know. I should've put Bingo Highway for Sonic Heroes, but Crisis city is really frustrating to play.
Labyrinth, metropolis and sandopolis zones from the original sega mega drive games are perhaps the least fun to play but the skill factor is fine. Oil ocean, however, is one of the best levels with great Egyptian-style music.
I'm surprised you went with Starlight Carnival Act 1 for Colors. I'm not gonna defend the level but, I think there are definitely worse levels like Act 3.
Yeah, I actually disagree with these videos quite a lot in retrospect. I plan on eventually redoing them over again with proper commentary and explanation.
Sonic 1: Labyrinth.
Sonic 2: Metropolis.
Sonic 3: Marble Garden.
Sonic & Knuckles: Sandopolis.
Sonic CD: Wacky Workbench.
Sonic Lost World: Adventure. (?)
Sonic Adventure 2: Crazy Gadget.
Sonic Heroes: Grand Metropolis.
Shadow: The Doom (Hero Mission).
Sonic 2006: Dusty Desert.
Sonic Unleashed: EggmanLand.
Sonic Colors: Starlight Carnival.
Sonic Generations: Radical Highway. (I only played the 3DS version).
Sonic Lost World 2: Tropical Coast. (:v)
Sonic Boom: not played.
Sonic Mania: Oil Ocean.
Sonic Forces: Lost Valley.
For sonic 06 I would choose Flame Core.
I completely disagree with Crisis City being the worst level from Sonic 06. It’s one of my favorites from that game.
My favourite top 10 Classic Sonic zones:
(I'm Counting Sonic 4 both episodes because they are part of the quadrilogy)
1. Wing Fortress Zone - Sonic 2
2. Green Hill Zone - Sonic Mania
3. Hidden Palace Zone - Sonic 2
4. Chemical Plant Zone - Sonic Mania, Sonic 2
5. Hill Top Zone - Sonic 2
6. Sky Chase Zone - Sonic 2 (Don't judge me but I put it on this list because I really like it's music.)
(This is where it starts getting bad)
7. White Park Zone - Sonic 4 Episode 2
8. Mad Gear Zone - Sonic 4 Episode Metal
9. Oil Ocean Zone - Sonic 2
10. Metropolis Zone - Sonic 2
Just saying, my all time favourite classic Sonic game is Sonic 2.
For forces, I’d like to disagree and say that the worst level in that game is Iron fortress for the sole reason that this gam tries to make you platform with the already slippery classic sonic physics, which turns the run time on a lvl which should be like 1-2 minutes long to damn near 10 minutes
I can't believe you chose metallic madness when wacky Workbench is right there with its annoying bouncing floor Constantly making you bounce to the top of the level and electric wires all over the place.
Shadow the Hedgehog: The Doom is probably the worst level in the entire Sonic franchise. It's so easy to get lost in that level, and nothing helps you. I, personally, got stuck there doing the Dark mission, I think, for 68 minutes. SIXTY-EIGHT. I couldn't find the last dude.
I wish I had actually played the game as my brother said that he kinda enjoyed it a little bit. Sadly it looks about as bad as you say it is, to be honest.
In my thoughts I was actually ok sandopolis. My opinion of this would probably switch it for marble garden.
I personally really like Central City, but I can see why others don’t.
The worst level in ShTH is definitely Lost Impact by a MILE!
I actually think that marble garden is worse than sandopolis, i think sandopolis is fine
How Did You Think Crisis City Is Worst Stage? I Think Dusty Desert & Aquatic Base Are Both Worst Stage In 06
Oil Ocean Zone hits fire in Sonic mania
It's sadly my least favorite stage in the game lol.
Honestly The Worst shadow the hedgehog stages have to be the ark missions
Due to the lab chaos monsters being hard to find and annoying to fight back also those annoying heal capsules didn't help either when you side with Maria
Also f crazy gadget in SA2 pyramid cave is boring but its not frustrating.
Oh and titanic monarch is the worst Mania stage oil ocean is a very close second along side press garden zone.
Yeah, I kind of screwed the pooch on some of these pickings. Bingo Highway should have DEFINITELY been on here instead of frog forest
@PlexiTier maybe I don't think bingo highway is that bad its casino park whats always been a pain for me probably due to the slot pinball machine bumpers and those hard to reach high place switches you have to pull
admittedly, I always died on that jungle level after frog forest. Maybe I just sucked playing Sonic Heroes as a kid.
Tbh i think Marble And Spring Yard are worst than labyrinth, you needa wait more in those earlier mentioned zones
For Sonic 06. Silver’s Dusty Desert. Only cus of the annoying fucking balls.
Labyrinth and Metropolis get too much hate imo, Scrap Brain and Oil Ocean are far worse in their respective games
Scrap Brain was sooooooooooooooo hard for me! I lost way much times on this zone more than Labyrinth Zone. W comment by the way.
Metropolis zone is so annoying I kept being camped by the fucking mantis that regenerates their attack every time I fall down
Honestly I wouldn't mind Metropolis Zone if it were just 2 acts long. The third act is a bunch of a shit with that long 2 part corkscrew section leading up to the boss surrounded with Asterons that can easily knock you off the corkscrew making you start that long run back up all over again. There is a bullshit slicer badnik at the end of the second corkscrew section and the projectiles it shoots can knock you back all the way to the bottom and you would have to start the first AND second section ALL over again from the start, likely without rings if you are hit. In the older ports of Sonic 2, the slicer's projectiles respawn off screen after it shoots them off so they can hit you again when you reach it... but thankfully in Origins that Slicer no longer has projectiles. Sega should have put in a 1 act Genocide/Cyber City Zone instead in place of the 3rd act of Metropolis. Kind of wish they did that for Origins.
I agree Metropolis Zone is so hard that I use debug mode to skip to the very end of them
Debug mode is only accesible on no save files so you play on no save files? what if you die?
A game by game romp
Sonic 1: Scrap Brain Zone - Act 3 (the rest of the zone is already bad but finishing it off with a Labyrinth reprise is the cherry on top)
Sonic 2: Oil Ocean - Act 1 (There’s nothing overtly wrong here, I just don’t particularly like it. Metropolis is an easy pick as it has a lot of the same issues as Scrap Brain but I don’t actually mind it that much)
Sonic CD: Collision Chaos - Act 3 (while it’s mercifully short if you get lucky, the poor design of the pinball table boss means you can spend upwards of 5 minutes trying to hit Eggman because of the dodgy hit detection and awkward flipper psychics. Like I said though, if you get lucky and get a straight shot, it’s done with in 30 seconds)
Sonic 3&K: Sandopolis - Act 2 (overly long and tedious with poor visuals and droning music. The ghost mechanic is irritating and the sheer amount of crushing ceilings and floors is enough to drive anyone mad)
Adventure: Casinopolis - Sonic (an endless barrage of pinball, and with this game’s physics that’s not a good thing. Thankfully you can just intentionally fail a board and rack up coins in the sewers but I shouldn’t have to deliberately fumble the game to get things over with quicker)
Adventure 2: Mad Space (absolute hell. The anti gravity is a total mess and makes flying through it borderline impossible, the level is massive, the emeralds are extremely spread out and it’s all in all just a miserable experience. A Ranking it is a total nightmare)
Heroes: Casino Park (probably the worst pinball experience in the franchise. The finicky psychics do NOT translate well and amounts to tediously trying to climb the boards for far too long)
Shadow the Hedgehog: Lost Colony/The Doom (they’re both basically the same level and they’re both horrible. Huge, overlong mazes with copy pasted rooms and absolutely brutal mission requirements. The Artificial Chaos mission can do one)
‘06: Dusty Desert - Silver (an already unpleasant zone made even worse by Silver’s agonisingly slow speed, an atrocious Amy segment with some of the worst controls imaginable and it’s all topped off with that legendary billiard puzzle)
Unleashed: Savannah Citadel - Day Act 2 (a frustrating and ultimately bland set of laps around a circuit, which the game’s drifting mechanics really don’t seem to like. At least it’s short. Eggmanland is far too long and difficult but that’s the final level and it’s meant to be an epic conclusion so I can give it some leeway)
Sonic 4 Episode 1: Lost Labyrinth Act 2 (a retread of one of the worst zones in Sonic 1, but this time with the garbage gimmick of having to light torches. One of the worst sonic experiences I’ve ever had
Colors: any of the stages where you’re just bouncing on a bounce pad the entire run to get to the exit, but in particular Act 3 of Starlight Carnival
Generations: Planet Wisp - Act 1 (Mostly bland and forgettable, with the Spike Wisp being too finicky to properly use. Being stuck in the construction area the whole level also doesn’t help much. It’s just not very fun)
Sonic 4 Episode 2: Sky Fortress - Act 1 (an excruciatingly long and boring autoscroller. This shit should’ve been done in 2 minutes but instead it takes 6)
Lost World: Frozen Factory - Act 3 (the level is basically a straight line broken up by hideously bad pinball segments. While the physics here are actually alright, the accuracy you need for some of them is shocking and I actually timed out trying to beat this one)
Mania: Either Oil Ocean Act 1 or Mirage Saloon Act 1 as Sonic/Tails (Oil Ocean is Oil Ocean and Mirage Saloon has that lengthy auto-scroller segment that goes on a bit too long)
Forces: Iron Fortress (an awful auto scroller with the worst character in the game that goes on for an eternity. Why did they think this was a good idea?)
Frontiers: don’t know tbh. It doesn’t really have traditional levels so it’s sorta hard to rank. I also haven’t played much of it so I’ll leave it out for now
Lost Impact* not Colony :3
My list
Sonic 1: Labyrinth Zone
Sonic 2: Metropolis Zone
Sonic CD: Wacky Workbench
Sonic 3 & Knuckles: Carnaval Night Act 2
Sonic Adventure: Casinopolis
Sonic Adventure 2: Mad Space
Sonic Heroes: Casino Park and Bingo Highway
Shadow: Haven’t played so idk
Sonic 06: Dusty Desert (Silver)
Sonic Unleashed: Crimson Carnaval (Eggmanland)
Sonic Colors: Astroid Coaster Act 3
Sonic Generations: Planet Wisp (Modern)
Sonic Lost World: Haven’t played so idk
Sonic Mania: Oil Ocean Act 2
Sonic Forces: Iron Fortress
Sonic Frontiers: Cyberspace 3-5
play shadow it’s severely underrated
@1:56 I actually love Sandopolis
Yeah, it's way too overrated in my opinion.
Interesting style of video you were going with it, but I personally prefer when I can hear people's voices.
Anyways. On the opinions on what I consider to be the worst stage in every sonic game (Even though I haven't played shadow, unleashed, lost world and even forces (mainly played 06 through project 06)
Well I do agree with most of it except for the frog forest (from an A ranking perspective), as I believe that the casino stages are the absolute worst because of the pinball gimmick's abysmall controls that take fun away. the canyon could be aruged as the worst but I still had fun with it to some degree for spectacle and stuff alone.
And with sonic cd, I can't chose any level as the worst because majority of CD's level design is very lacking.
yeah, I couldn't record my voice at all this week because I'm actually at my typical setup. I promise that my regularly voiced videos will be back up.
The pinball levels can be so annoying, although I loved the Pinball bonus stages
Worst level in each game in my opinion
Sonic 1 Marble
Sonic 2 Hill top
Sonic 3 Marble garden
Sonic and knuckles Flying battery (every level in this game is good but fb is the weakest)
Sonic adventure
Sonic Cansonoplis
Tails Sky deck
Knuckles Lost world
Amy Twinkle park
Big Twinkle park
Gamma Final egg
Worst level overall: Gammas final egg
Sonic adventure 2
Sonic Green hill
Tails Eternal engine
Knuckles Metor herd
Shadow Final chase
Rouge Egg quarters
Robotnik Lost colony
Worst level overall: Green hill (seriously I didn't need to go through all that hell to go back to green hill)
Heroes Casino park
Shadow Black comet
06 Radical Train
Unleashed Arid sands
Colors Sweet Mountain
Generations Planet whisp
Lost world idk whichever one was 2nd
Forces THAT DAMN OUTOSCROLLER
Mania Hydrocity (another game where no level is really bad)
As a Rise of Lyric apologist, I'd say Sky Citadel is actually one of the more *decent* levels, though maybe that's because I played the patched version (yes, surprise-surprise, BRB bothered to patch their disaster of a game, unlike a certain other studio). The worst one is River Rush imo. It's just..so unforgiving...
Sandopolis is the most frustrating level in sonic & knuckles but in sonic 3 (The first part) im say that carnival night is the most frustrating level
I actually hate carnival night more than Sandopolis but I can admit that most people find Sandopolois to be more annoying.
Lost me at Pyramid Cave 🤦🏿♂️
mad space is the worst level in sa2. pyramid cave is better than that mess of a level.
I only considered Sonic levels for SA2
Oil ocean zone is fun to play if you are good at that zone
Yeah it’s a zone that gets more fun when playing more
And I don't like the first half of the mirage saloon zone act 1
It's boring and time-consuming
Might be a massive hot take, but I think that Sandopolis Zone is the Water Temple of the Sonic franchise.
They're both in games that many would deem the best of their respective franchise, they take place around 75% through their respective games, and are absolutely massive. Both levels are quite commendable for how intricate and jam packed the level design is while still being as playable as they are. Despite that, any amount of commendability that can be given to these levels is often squandered due to the fact that the levels themselves are extremely long and confusing, are a massive difficulty spike, and have a unique gimmick to themselves that make traversing through them more rocky and irritating (The ghosts for Sandopolis, the altering water levels for Water Temple).
What do you think?
I think you're right. The is problem is that mainly people are used to Sonic stages being short and fast-paced and whenever a stage deviates from that design it feels out of place and annoying to the player base.
Here are my different opinion with the worst levels of each mainlines (If a game is not mention, that means i agree with the level chosen for the video)
Sonic 2: Sky Chase - Haven't you guys learn from Bridge zone act 2 in Sonic SMS?
Sonic CD: Wacky Workbench act 1 - The bouncing gimmick is annoying, and destorying the eggman generator in this level is ridiculously stupid.
Sonic 3 (First Half) - Marble Garden act 2 - It ain't fun.. and the mechanics is repetitive.. not even the boss fight while hanging tails can save this level from being mid as f*ck..
Sonic Adventure (Sonic Only): Casinopolis - I really wonder how and why Lost World is lower than this borring stage?
Sonic Adventure (Everyone included): Sky Chase act 2 - Hey, atleast Tails get to do something else than just flying the tornado..
Sonic Adventure 2 (Sonic Only): Crazy Gadget - It's some how harder than the final level of the Hero story mode, and also screw that final part with gravity, it's always the reason i can't beat mission 4.
Sonic Adventure 2 (Everyone included): Mad Space - I STILL rather play that Mario Kart clone minigame than a level with broken physics.. .
Shadow the Hedgehog: Every level that Maria Robotnik is included - I HATE THEM SO MUCH, I WASTE OVER 1 HOURS for each of them..
Sonic 06 (Sonic): Flame Core - I think we can all admit that it has the worst enemy placement..
Sonic 06 (Everyone included): Desert Ruins as Silver - The BALL
Sonic Unleashed: Mazuri Act 2 (Day) - I don't like drifting in Sonic Unleashed, soo as the level..
Sonic Colors: Terminal Velocity Act 1 - It's short and repetitive..
Sonic Mania: Mirage Saloon Act 1 (Tornado Version) - I'll give them credit for adding stuff to make it less borring, and there is even a platforming section,
Sonic Forces (Everyone included): Eggman's Facility (Mystic Jungle) - It's all about the waterfall mechanic.. (Homer screaming BORRING)
Sonic Frontiers (Cyberspaces): 3-5 - Why adding drift for just this one level?
Sonic Frontiers (Island): Rhea Island - It's mostly about story elements than gameplay, and it's pretty short..
Minha opinião das piores fases de cada jogo do Sonic.
S1 Labyrinth Zone
S2 Metropolis Zone
SCD Metallic Madness Zone
S3K Sandopolis Zone
S3DB Gene Gadget Zone
SA1 Lost World Zone
SA2 Death Chamber Zone
SH Frog Forest Zone
S06 Aquatic Base
SU Eggmanland
SC Terminal Velocity Zone
SG Planet Wisp Zone
SLW Frozen Factory Zone
SM Titanic Monarch Zone
SF Iron Fortress
Mirage saloon act 1 is worse than Oil Ocean because its literally just waiting on a plane going through the same enemies
Also sandopolis is the ninth zone of S3&K so ofcourse it is challenging
Sonic Adventures one of my favorite video games so i would say Lost Worlds the worst one but still kinda fun.
The Worst Zone Of Sonic CD Is Not Metallic Madness It’s Wacky Workbench what would you rate Ice Cap from Sonic 3 & Knuckles
Ice cap zone is a pretty good level, though, I don't think it's the best one in the game like many think.
Nah nah nah, Pyramid Cave is the best level in sa2
Well i dont even care about the short levels in Sonic Forces well youre EXPLODE because i like the game and set it as one of my favorite Sonic Games of all time.
Oil ocean is a great level
I'd say the worst for sa2 is Sky Rail
IMO Metropolis Zone is the 2nd best zone in the entire franchise.
I feel like they could’ve made a final original stage for Generations, Planet Wisp isn’t what a final level looks like
Oil Ocean is a cool stage aesthetically, but I feel like Hill Top or Mystic Cave would’ve been a better option based on the opinions I’ve seen. Would’ve suggested Metropolis and a redo of its layout, but Metallic Madness exists. Again I’ve not played these games so I’m just making assumptions based on the community’s feelings
Why does everyone hate metropolis zone?? Its fun!
Nah im not everyone. This is actually my favorite xD
for forces I would have picked the autoscroller stage because I always die at least once on it and it is as classic sonic so 2d making it harder then it needs to be
PYRAMID CAVE AS THE WORST?! What about Mad Space??
Only Sonic Stages
@@Plexi.T Ohhh that makes more sense now. I mean, you're kinda right, although I think Crazy Gadget is a bit worse
I'm not sure about mettalic madness
I think there are worst levels in Sonic CD
I wonder what the best and worst levels will be for Sonic Frontiers when it comes out.
IF there will be any levels due to it being open-world.
For the open zone: chaos island
For cyberspace: 3-5
@@playbossthebest936 haven't gotten there yet. Hopefully it's not that bad.
@@Zekken_The_Lodestar I actually enjoy chaos island, but 3-5... You'll see
@@playbossthebest936 I already didn't like 1-4 so...
OH BOY HERE WE GO!!!
I said first level as a joke for sonic forces.. lone and behold it was the worst XD
Sonic Boom: Rise of Lyric has no bad stages ya know!
-_-
I like Labrinyth and Metropolis. Ppl dont like challenge. Labyrinth is very easy once you get used to the water physics and Metropolis while having some bc enemy placement is a fair challenge for the most part. Metaliic Madness as well is an easy stage that is fair in challenge and doesnt take too long. Marble is more boring than Labyrinth. I disagree with most of these personally lol. LOST WORLD for SA like what. Casinopolis is playing pinball for 5 mins
Why did you chose starlight carnival
Technically there are no "bad" Sonic Color Stages, I just went with the one I though was most boring
Metropolis zone is one of my favorite zone from sonic 2 with mystic cave, for me oil ocean is the worst.
I like Metropolis. I confess Oil Ocean is not a great Zone itself, but its theme makes it worth soooo much. It's one of the 2 best themes from the classics (along with Mystic Cave).
I HATE Casino Night.
I think oil ocean from sonic mania is fun and challenging and also I didn’t really like lava reef from sonic mania
wait im confused is this your opinion or not because even though you stated it isnt your opinion for games like SA2, colors, and forces your wording and sentences sounds like it was your opinion?
He’s listing the general consensus from his research, which he’s admitted to being very lazy with.
That’s why Central City is listed for ShTH and not Lost Impact or The Doom.
I don't get some of these like crisis city being the worst when there's Elise levels. Also for sa2 I'm assuming you were only doing sonic levels right? And colors there are worse levels like the extra acts of each world that's filler.
Sonic Colors Wii levels suck.
Sonic Colors DS levels better a lot😎
Colors for Wii was bad & Terminal Velocity Act 1 was just completely unfair with how you couldn't even see where the crab would fire laser until after they already hit you. I agree the filler levels approach hurt the game alongside the lame bosses of which only the final boss was any fun & it wasn't like the blocky mostly 2D Levels were that good.
@@WaterKirby1994In terminal velocity they literally show the crab charging up the laser before they use it
I agree for planet wisp in sonic generations
To me , the worst level in sonic adventure is Casinopolis , what can i say that haven't been said about this sh(ring loss SFX)pile of a level
11:12 in my opinion, titanic monarch is way worse
You know why
ITS BC OF THE 2ND ACT
Pathetic this isn't even every main series platformer in the series. Also seriously your Colors choice was just a troll, Terminal Velocity Act 1 was easily the most frustrating level in the game if you go in without Super Sonic unlocked because of the dumb crab that you can't tell where it will fire its lasers until after they hit. Of course Colors for Wii was a bad game to begin with & the levels were not solid compared to the older games. If you don't consider it a full level what would you call it an act of repeated hedgehog slaughter until you get lucky?
I always had a harder time with Sky Deck (so much so I actually found an out of bounds trick in my desire to skip the level as Sonic) than Lost World & found the concepts for Lost World much cooler. It took me a few attempts before I figured out you had to destroy the huge cannon & between the wind & things shooting at you that would make Metropolis Zone proud in Act 2 it just felt harder. SA2 you could have just said Mad Space & called it a day. Sonic Heroes I actually liked Frog Forest, the only real problem part of Lost Jungle was the Giant Gator at the end. Rail Canyon/Bullet Station were much more tedious & even the boss was an annoyingly stretched out version of Egg Hawk they should have been chosen for Sonic Heroes.
The Advance Trilogy & Rush Games were completely ignored yet you choose to include Boom? I have a soft spot for Lost Valley although I can understand the being too boring argument. I thought being a 1st Level would have excused it for that & you would have chosen 1 of the bland levels later on though.
What’s the theme in the beginning?
it's the Sonic Mega Collection intro theme.
@@Plexi.T thanks and great job on the videos
@@Plexi.T could you leave a link
@@blackstarxl1439 ruclips.net/video/8PWBzQH5iF8/видео.html
@@Plexi.T thanks
1:49 that’s sonic and knuckles where’s sonic 3
I just combined both of them for that entry since I can't really think of anyone who b wouldn't.
@@Plexi.T Carnival night is probably the worst on sonic 3 that I can think of
im sad sonic 4 isnt on this list
maybe, I'll make a sequel in the future..
A no talking commentary video? Sigh
Honestly sonic mania had no bad stages it’s the best sonic game with generations and sonic 3andK
Imma be completely honest, I think that sonic Before/After the sequel are both better than sonic mania 😶
@@Plexi.T welp thats my opinion sonic mabia is the best sonic game I always play it
@@Plexi.T (exept the water part for chemical plant zone that was so annoying)
Actually, Mania has many bad stages.
Generations is okay at best.
3&K is the most mediocre of the classic games.
Shadow 2005 is my personal favourite.
u need more subs
Thanks for this comment. I really appreciate it 😊
Agreed 103 is not enough