man- iv been intimidated making cross platform avatars for about 2 years now and no videos i found could make it sound any less intimidating your a life saver and just uploaded my first cross platform avi! thank you!
Thank you SO much! I've been trying for a while now to upload a avatar to be compatible with both pc and quest, I've seen so many videos and yours the only one that helped me
thank you so much! This has been a life saver though it did for a moment make my texture inverted on the darker colors. Thankfully that was fixed by setting the texture from "default" to "normal"
I made an avatar for a client and didnt know they wanted to use their character exclusively for VR headset, so I published it for PC only. your tutorial realy helped me setting the avatar up for vr in just 10 minutes. thank you so much
THIS TUTORIAL HELPED SO MUCH TYSM JOHNIE- AAA IT TOOK ME LIKE 3 HOURS TO FIGURE OUT WHY IT KEPT MAKING A SEPARATE QUEST ONLY VERSION AND NOW I FINALLY GOT IT YIPPIEEEEE
6:04 so we aint gonna talk about the deactivate menu that prob like a good 50% of people pressed then wouldn't be able to upload the character and not know how to undo this. (including myself)
I was pleased to discover your tutorial but ... I always get the error "Specified Cast Is Not valid" on all materials using Poiyomi ... When I search on the internet the only solutions are code lines that have nothing to do with VRChat. What can I do?
I have a problem. In VRChat the photo and description is correct... but the model isn't. Also on the platforms it is "only mobile". Is there any way to fix this?
Any advice for when the textures are SUUUUPER blurry and disocloured? Also theres textures that shouldnt be there (this model is made in vroid so it gave it eyebrows out of nowhere (so now it has two sets or eyebrows. One thats grey and the ones i textured right onro the skin layer) and the glasses have gone completly grey rather then see through. Any help? I cant fjnd the shader thing like you said around 4:25 in
can you make a tutorial on fixing glossy/shiny avatars? i did this but for some reason the quest version looks better than the PC one. My shaders are gray'ed out and I cant interact with them
Ok so, I tried to upload an avatar for the cross platform. I did all the steps you did, and I'm at the upload page. I'm not sure if the cross platform button is supposed to be greyed out. Idk if anyone else is having this issue, but I have this every time I convert majority of my avatars for cross platform. Am I doing something wrong? Please come back to me when you can.
idk how r u doing this so your avatar is under 10mb... every time i try to convert something the size is too big :/ that's the main reason i looked for this video
Honestly I had the VRC Convert plugin but never used the convert to android function. I literally scrapped 3 projects after several SDK errors preventing me from uploading a Quest Compatible version and this video solved my several long hours worth of issues in 7 minutes. I want to die.
@@nelladeraj NELLLA!!! I forgot the name of it but I have the Unity files, I stopped using it because it was causing some clipping and toggle issues with the clothes but I can send it to you lol
im having a slight issue, my avatar is quest compatable and when i test the quest toggles in vrc they all work, but when i play on the pc version and toggle stuff none of the changes i make are shown to quest uesers around me. its as if the toggles are desynced or something
my upload keeps failing, it says "an attempt was made to transition a task to a final state when it had already completed" and i have no idea how to fix it
When I press on android a thing a peer is telling me that it’s gonna take a bit, so I press OK, but then it disappears in. It never comes back, and I still can’t upload to quest because it never changed from Windows to android and it won’t it refuses to, but I’ve done everything correctly. So I don’t know what to do
My copy removed the eyes how do I give it eyes again I tried to add a texture for the eyes again but won’t work it’s dark and just not what it’s supposed to be
I am struggling with Unity right now, and I wish I could say this works, but I dunno if it's my own incompetance or whatever but all it did was upload my avatar, make it look worse and upload it as PC only :(
I have a question, the PC resolution would show on his high res form when someone's using a pc device or another vrset that is not quest? Or is it gotta look like the toon and low res form like quest?
Okay I need help I cannot find a way to move over my avatar after making a duplicate. There are so many arrows I’m extremely confused is there a way you can help me privately 😭
This didn't work for me even though I followed everything correctly... It still shows as only PC compatible. I really wish this could work because I really like the avatar... But ah well
Great tutorial! Does this method make it so that the toggles on both the PC and Quest version of the Avatar work in sync? meaning if I remove a hat from the quest version the PC people will see the hat removed as well? Right now I'm kind of struggling with that issue when I upload a PC + Quest compatible avi. The toggles just don't work the same and if I remove the hat on Quest, the PC person still sees the hat on.
ok im having trouble with this every time I try to upload it will the do the blue circle for a little bit then stop and make a sound idk what to do plz help
does anyone know how to get the Phys bones panel to open without getting the message after converting the pc avi? I have an avi I got that already had a converted version but cant figure out anywhere how to open the panel so that I can actually upload it ;-;
1. theres been an updated version of questtools. 2. converting my avi to Quest's Vrchat/Toon Lit seems to have broken all of her textures. What can I do to fix this?
When i use this to upload my should be pc quest avi, the avi is only quest. Then when i look at my pc avi in unity is says its built for android. Any help?
What does vrc quest tools do? SURPRISINGLY MY AVATAR WAS ABOUT 33 MB AND IT DIED DOWN TO 12 FROM ME USING THIS? It still looked decent and not blurry? I was shocked 😮 New subscriber!
so im at 2:40 and im trying to "Convert" and its not letting me- i followed all of ur instructions and it got to 18/54 then showed me an error saying "An error occured when converting materials. Aborted." and "InvalidCastExeption: Specified cast is not valid." idk what to do or how to get around it..
So the “convert avatar for quest” button is greyed out and I can’t press it. I’ve followed all the steps up to that point. What do I do? Edit: Nvm, for those having this problem, you have to add the VRCAvatar descriptor to the model
What about toggles? Will people see my assets I have on my avatar? Will my PC avatar's look be changed at all by doing this or is the quest version ONLY visible to quest users and has no effect on the PC avatar's look? I understand this is probably what fallbacks are for but this is so stupid I don't want to butcher my avatar just for quest users Also my avatar ends up being 10.94MB and I cant upload anything over 10mb. How do I lower the size even more?
if your Quest converted avatar has the same blueprint ID as your uploaded avatar, then yes :) it will not override your current avatar that is PC-only but basically just adds a version for Quest - if you follow this tutorial where they just duplicate the non-converted one, the blueprint ID is already set up! once uploaded, your avatar thumbnail should have both the "PC/QUEST" blue and green circles lit up these avatars are mostly very optimized and are made so Quest users are able to see your avatar, i have a lot of friends who are Quest-only, so this tutorial is very helpful if you want them to see your avatar as it is
@@cocoaRSC what if like me i already have 2 different versions of the same model and the quest version already optimized for quest and pc for pc how do i merge them together
@@kittypybro8084 if you still have the prefabs or object for the both the PC and Quest avatars, I suggest you try copying the blueprint ID from your PC avatar, and then pasting it onto the Quest one, afterwards all you should have to do is upload it
@@cocoaRSC thanks for the answer also one question my avatars right hand doesnt wanna move when i select one of my props from the menu it does the animation to grab the prop but then when is not there he hand remains stiff stufck what do i do
I really need help with this part. When I go to build settings to switch to the Android platform, there is no Android module loaded. Can you please help me out with this section, I've been trying to find a way how to fix it but there's no answer. Please and thank you, it will really help me out a lot.
if it says no module then you have to download it, the download link should be right under or above where it says no module on the switch to android thing
Hey I have a tiny problem, after the conversion with tools to the Quest version, my eyes are just blank white, something broke :/ Any idea how to make it work? I am really helpless with unity :D
The eye textures probably have some transparent part over the actual eye texture itself. Usually that happens when it’s a texture like that on the VRChat shaders because that shader doesn’t support transparency.
So if I wanted to reduce poly count I would have to go back into Blender right? If that's the case then I don't wanna have to start over and create my prop toggles, animations, and facial expressions from scratch again. So if my model has a lot of polygons (say 200K+), 512x512 is good enough for Quest users? It'll still be automatically blocked regardless but I at least want them to see what my model is in the first place...
man- iv been intimidated making cross platform avatars for about 2 years now and no videos i found could make it sound any less intimidating your a life saver and just uploaded my first cross platform avi! thank you!
Thank you SO much! I've been trying for a while now to upload a avatar to be compatible with both pc and quest, I've seen so many videos and yours the only one that helped me
thank you so much! This has been a life saver though it did for a moment make my texture inverted on the darker colors. Thankfully that was fixed by setting the texture from "default" to "normal"
I made an avatar for a client and didnt know they wanted to use their character exclusively for VR headset, so I published it for PC only. your tutorial realy helped me setting the avatar up for vr in just 10 minutes. thank you so much
THIS TUTORIAL HELPED SO MUCH TYSM JOHNIE- AAA IT TOOK ME LIKE 3 HOURS TO FIGURE OUT WHY IT KEPT MAKING A SEPARATE QUEST ONLY VERSION AND NOW I FINALLY GOT IT YIPPIEEEEE
how did yuo get it to work?? i keep making a seperate quest only one lmao
THANK YOU, finally people using PC/PCVR can see my Quest avatar that I spent hours making. Not all heroes wear capes, some of them wear ears and tail.
I got recommended the tutorial at the right time lol, I spent 30 minutes struggling with optimizing my avatar for quest and now I was able to fix it
Aww you're a Godsend man. I've been trying to figure out how to do this for months!
6:04 so we aint gonna talk about the deactivate menu that prob like a good 50% of people pressed then wouldn't be able to upload the character and not know how to undo this. (including myself)
so many videos i watched, so many days it took (3), and this was all i needed. literally took an hour with the worst pc in the world. ty!!❤❤
bro is genuinely a godsend for making this video, helps me immensely. thank you dearly
BUT how do you make toggles work cross platform like if certain toggles are not working for quest or something like that
Thank you for making this! Even though I had a couple snags, the tool told me what I had to address to make it work.
Very straightforward and well explained, thank you man.
This was toooooo easy thanks for the tutorial!!!!
I was pleased to discover your tutorial but ... I always get the error "Specified Cast Is Not valid" on all materials using Poiyomi ... When I search on the internet the only solutions are code lines that have nothing to do with VRChat. What can I do?
I have a problem. In VRChat the photo and description is correct... but the model isn't. Also on the platforms it is "only mobile". Is there any way to fix this?
The mane on your avatar reminds me of a model I made in PS2's Graffiti Kingdom. The only difference is he was more lion like.
Okay but what happens if the Thing doesn't show up on the task bar
My avatar still reads about 11.17 mb and it can't be uploaded. Help?
This was Super Helpful Thank you so much I just Got in to avatar making and I didn't know how to make PCVR avatars But this Helped me alot
Worked like a charm. Thanks bud. :)
Thank you, this was sutch a BIG help!!!
Any advice for when the textures are SUUUUPER blurry and disocloured? Also theres textures that shouldnt be there (this model is made in vroid so it gave it eyebrows out of nowhere (so now it has two sets or eyebrows. One thats grey and the ones i textured right onro the skin layer) and the glasses have gone completly grey rather then see through. Any help? I cant fjnd the shader thing like you said around 4:25 in
Oh shoot, I actually needed this video yesterday! Thanks man!
thank you, now i can finally upload my avatar for quest so my friends can see it too
So I used the tool to make the quest version, only thing is the quest version of my Avi cant make any hand gestures. Any idea what might be the cause?
This tutorial helped with converting my avatar to quest. Thanks so much. Mew
can you make a tutorial on fixing glossy/shiny avatars? i did this but for some reason the quest version looks better than the PC one. My shaders are gray'ed out and I cant interact with them
now question. what if the avatar has several models in the unity package already
Ok so, I tried to upload an avatar for the cross platform. I did all the steps you did, and I'm at the upload page. I'm not sure if the cross platform button is supposed to be greyed out. Idk if anyone else is having this issue, but I have this every time I convert majority of my avatars for cross platform. Am I doing something wrong? Please come back to me when you can.
same thing happened to me, the avatar isn't in the game it's just the robot. And the platforms says "mobile only"
idk how r u doing this so your avatar is under 10mb... every time i try to convert something the size is too big :/ that's the main reason i looked for this video
Idk why but its not working for me. Ive did everything but the quest ver n pc ver keeps uploading seperately n idk how to fix it
Thank you for this! I made two of my avatars quest compatible
Thank you so much this helped me!
When I try to convert I get an error. It's saying there is an InvalidCastException: Specified Cast is not Valid. How can I fix this?
Honestly I had the VRC Convert plugin but never used the convert to android function. I literally scrapped 3 projects after several SDK errors preventing me from uploading a Quest Compatible version and this video solved my several long hours worth of issues in 7 minutes. I want to die.
oh hiee i remember uuu, i was just watching this cuz i was curious what questtools did since i just started using the CC. whats ur discord name again?
@@nelladeraj NELLLA!!! I forgot the name of it but I have the Unity files, I stopped using it because it was causing some clipping and toggle issues with the clothes but I can send it to you lol
The textures for my toggles didnt convert, i can change outfits but if i change the colour it has a missing shader, what do i do?
I was just about to upload it then It randomly start importing everything that was already imported for some reason
does not work for me i cant convert it wont let me put my model in the convert area
Same, I cant get it to work either
im having a slight issue, my avatar is quest compatable and when i test the quest toggles in vrc they all work, but when i play on the pc version and toggle stuff none of the changes i make are shown to quest uesers around me. its as if the toggles are desynced or something
when i go to upload my avatar the "build & publish for android" isn't available for me to click
You might have a hidden shader somewhere that VRCQuestTools didn’t find that is set to something other than a VRChat shader.
@@JohnieCanine where can i find the hidden shader?
@@srahhstfan9858 Try looking through all the assets of the avatar for materials in the hierarchy and in all the folders that the avatar came with.
thanks now my friends can see my scuffed avatar
also suggestion could you try to make a video for brining rigs into unity
my upload keeps failing, it says "an attempt was made to transition a task to a final state when it had already completed" and i have no idea how to fix it
Can you make a new one video, for 2024 am looking at your vido and 2024 it just different and really confused
this has helped so much but i dont know how to bring down the download size, it won't let me upload unless its below 10mb.
When I press on android a thing a peer is telling me that it’s gonna take a bit, so I press OK, but then it disappears in. It never comes back, and I still can’t upload to quest because it never changed from Windows to android and it won’t it refuses to, but I’ve done everything correctly. So I don’t know what to do
Unsure what im doing incorrectly but when I upload my avatar, the quest and pc version is seperate from each other. They show as 2 different avis.
My copy removed the eyes how do I give it eyes again I tried to add a texture for the eyes again but won’t work it’s dark and just not what it’s supposed to be
do i need to install quest compatible shaders? because all it did was turn my entire character black
I am struggling with Unity right now, and I wish I could say this works, but I dunno if it's my own incompetance or whatever but all it did was upload my avatar, make it look worse and upload it as PC only :(
You are a bloody lifesaver. Thank you so much.
Converted and now my avatar's clothing, eyelashes, and eyebrows are chunky and messed up.......
I have a question, the PC resolution would show on his high res form when someone's using a pc device or another vrset that is not quest? Or is it gotta look like the toon and low res form like quest?
Sadly it's not working for me, because I got a window which says "an error occurred when converting materials. Aborted)
Okay I need help I cannot find a way to move over my avatar after making a duplicate. There are so many arrows I’m extremely confused is there a way you can help me privately 😭
done all of this and uploaded it but questies are saying all they see is a robot even when they show my avi
The pc model, changes into pink while the new quest model turns normal? Is there a way to fix this
This didn't work for me even though I followed everything correctly... It still shows as only PC compatible. I really wish this could work because I really like the avatar... But ah well
why is downloading the new version of this program making me install a completely different program? ("easy quest switch"')
Great tutorial! Does this method make it so that the toggles on both the PC and Quest version of the Avatar work in sync? meaning if I remove a hat from the quest version the PC people will see the hat removed as well? Right now I'm kind of struggling with that issue when I upload a PC + Quest compatible avi. The toggles just don't work the same and if I remove the hat on Quest, the PC person still sees the hat on.
ok im having trouble with this every time I try to upload it will the do the blue circle for a little bit then stop and make a sound idk what to do plz help
does anyone know how to get the Phys bones panel to open without getting the message after converting the pc avi? I have an avi I got that already had a converted version but cant figure out anywhere how to open the panel so that I can actually upload it ;-;
Thank you so much for this.
1. theres been an updated version of questtools. 2. converting my avi to Quest's Vrchat/Toon Lit seems to have broken all of her textures. What can I do to fix this?
how did you even manage to use the new version jesus its so complicated
When i use this to upload my should be pc quest avi, the avi is only quest. Then when i look at my pc avi in unity is says its built for android. Any help?
what do i do if it just keeps making prehabs and when i go to play mode it says all compliers have errors
please send help been struggling with this
Hi, I have a question now it says that the second avi is only for Quest but I wanted it Pc and quest how do I do that?
Okay so basically you know how when you open unity its just uploading for pc right? Yeah swap the platform from Android back to pc then upload it!
What does vrc quest tools do? SURPRISINGLY MY AVATAR WAS ABOUT 33 MB AND IT DIED DOWN TO 12 FROM ME USING THIS? It still looked decent and not blurry? I was shocked 😮 New subscriber!
i have a double sided texture, whata material should i use for that?
the menu for vrcquesttools keep disappearing for me i dont know why
Does this still work? I thought i couldnt get winterpaw avatars with clothes for the quest! This makes me want to try this!
Best device ever thanks.dont have to deal with all that unnecessary shaders fixes.
what do i do if its stuck on building avatar and nothing happens?
so im at 2:40 and im trying to "Convert" and its not letting me- i followed all of ur instructions and it got to 18/54 then showed me an error saying "An error occured when converting materials. Aborted." and "InvalidCastExeption: Specified cast is not valid." idk what to do or how to get around it..
Amazing video and I really appreciate it plz do more 👍🏿
My Avatar has 17,30 mb and doesn´t will upload..(Maximum size is 10 Mb)
how do i remove clothing without it being fucked up
my avatar is still to big are there anymore optimizations i could do
wait i have a question. what do i do if the file cant be dragged to convert
Just make sure you have the duplicated one selected when you open VRCQuestTools. That way it should put it in there for you.
@@JohnieCanine Not working still.
So the “convert avatar for quest” button is greyed out and I can’t press it. I’ve followed all the steps up to that point. What do I do?
Edit: Nvm, for those having this problem, you have to add the VRCAvatar descriptor to the model
What about toggles? Will people see my assets I have on my avatar?
Will my PC avatar's look be changed at all by doing this or is the quest version ONLY visible to quest users and has no effect on the PC avatar's look?
I understand this is probably what fallbacks are for but this is so stupid I don't want to butcher my avatar just for quest users
Also my avatar ends up being 10.94MB and I cant upload anything over 10mb. How do I lower the size even more?
Doing this doesn’t change how it will look for PC players I’m guessing?
it keeps saying build failed:avatar validation failed is there a way to fix this
Thank you I haven’t tried it yet but I’m gonna thank you in advance
I followed all the steps, but when I changed to my avatar on quest I didn’t have any walking animation
i dont really understand properly, so if i only have a pc version i can make ONE uploaded avi available for both?
if your Quest converted avatar has the same blueprint ID as your uploaded avatar, then yes :) it will not override your current avatar that is PC-only but basically just adds a version for Quest - if you follow this tutorial where they just duplicate the non-converted one, the blueprint ID is already set up! once uploaded, your avatar thumbnail should have both the "PC/QUEST" blue and green circles lit up
these avatars are mostly very optimized and are made so Quest users are able to see your avatar, i have a lot of friends who are Quest-only, so this tutorial is very helpful if you want them to see your avatar as it is
@@cocoaRSC what if like me i already have 2 different versions of the same model and the quest version already optimized for quest and pc for pc how do i merge them together
@@kittypybro8084 if you still have the prefabs or object for the both the PC and Quest avatars, I suggest you try copying the blueprint ID from your PC avatar, and then pasting it onto the Quest one, afterwards all you should have to do is upload it
@@cocoaRSC thanks for the answer also one question my avatars right hand doesnt wanna move when i select one of my props from the menu it does the animation to grab the prop but then when is not there he hand remains stiff stufck what do i do
this is only for pc
My avatar has regular glasses and when it converts, it just blackens them out where my avatars eyes are unseeable. Any ideas on how to fix this?
you would have to remove the lenses as quest cannot use transparency sadly
After I did this it says Lower leg is not first child of upper leg or foot is not first child of lower leg anyone else have that problem?
can you have toggles that are only PC but others that work for both
whet do i do when there is no option for the control panel
How to fix blush...or deleted...hope someday have a tutorial please :c
how to do the'' using same blueprint id as pcversion? please
I really need help with this part. When I go to build settings to switch to the Android platform, there is no Android module loaded. Can you please help me out with this section, I've been trying to find a way how to fix it but there's no answer. Please and thank you, it will really help me out a lot.
if it says no module then you have to download it, the download link should be right under or above where it says no module on the switch to android thing
Hey I have a tiny problem, after the conversion with tools to the Quest version, my eyes are just blank white, something broke :/ Any idea how to make it work? I am really helpless with unity :D
The eye textures probably have some transparent part over the actual eye texture itself. Usually that happens when it’s a texture like that on the VRChat shaders because that shader doesn’t support transparency.
So.. it shows the PC people the '4k' one and questies the quest one?
i did all the steps but it only made it quest only not pc and quest compatible :(
u find fix?
this video was a godsent thank you so much
Can someone help me my avatar is 22.50 mb and I have no idea how to get it to 10 nothing is working
So if I wanted to reduce poly count I would have to go back into Blender right? If that's the case then I don't wanna have to start over and create my prop toggles, animations, and facial expressions from scratch again.
So if my model has a lot of polygons (say 200K+), 512x512 is good enough for Quest users? It'll still be automatically blocked regardless but I at least want them to see what my model is in the first place...
I don’t think 200k polies will work on Quest at all sadly.