Untitled Dev Log #1: VR Spellcasting and The Basics

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  • Опубликовано: 12 сен 2024
  • The first development log for my new virtual reality video game prototype. In the video, I go over the two main goals I have for this project as I work on building a prototype in order to see if there's potential for it, as well as discussing the progress I've made so far. Sound interesting? Check it out!
    / thechronicphenix
    / chronicphenix
    / thechronicphenix

Комментарии • 6

  • @tonyre4347
    @tonyre4347 4 года назад

    This is awesome Sam...just amazes me how you are able to learn this and put it into practice so quickly. Even at 100 hours, it still is amazing. WOW!

  • @Baseballgear7
    @Baseballgear7 4 года назад +1

    That was pure gold! I loved the way you described your thoughts. Would be really interested in learning/hearing about the advance spells/mechanics you mentioned.

  • @draconinteractive
    @draconinteractive 4 года назад +2

    This is a really cool way to do it! It brings the more abstract concepts of gesture recognition back into a simple and elegant solution with high detection rates. And no training ML (thank god)

    • @thechronicphenix1314
      @thechronicphenix1314  4 года назад

      Dracon Interactive Thanks man! I was really inspired after many failures and trying to look at the problem in a whole different way, and it worked so much better than I anticipated! And oh gosh yea no I was avoiding ML like the plague haha

  • @arminkemura8581
    @arminkemura8581 2 года назад

    we need an update! amazing stuff!