Are Leadbelchers Any Good in Patch 5.0? - Ogre Kingdoms Unit Focus

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  • Опубликовано: 14 июн 2024
  • Leadbelchers are a radical departure, an Ogre Kingdoms vision of a Clan Skyre Skaven Weapons Team. Instead of warpstone flamethrowers, what you get is an unrelenting shower of modest-sized cannonballs. I have seen this unit at its worst, and from that experience, derived how to find it at its best. In the end, it is priced for what it is: an interesting, quirky, supporting force that loses some of its brethren's pure bruising power, and thus requires your protection and patronage, but which can absolutely drown your foes in an ocean of projectiles.
    When they hit. Of course there's always that part.
    #totalwar #warhammer #tww3 #offtobattle
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    The Off to Battle unit focus format uses combat demonstrations from Skirmish vs. AI, background music and voice commentary, including:
    - Intro
    - Stat breakdown including hidden stats
    - Common lord/ tech tree buffs applicable factionwide
    - Tips, tricks, advice, maybe a secret or two!
    - Bonus footage, playing out the battle once the voiceover is done so you can enjoy the sights and the music
    Today's BGM: Upstate by TrackTribe (RUclips Audio Library)
    Total War Warhammer 3 Immortal Empires, Thrones of Decay DLC Patch 5.0!
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Комментарии • 42

  • @fcon2123
    @fcon2123 15 дней назад +6

    A loooong time ago when my friends and I played Warhammer tabletop, a new edition released and the Ogre Kingdoms were the big new army on the roster. Leadbelchers were the first unit that made all of us go "What. The. F---." They actually had a fairly short range but had an ABSURD damage potential - much like shotguns. Even the lore described them loading their cannons with whatever scrap they had on hand - swords, knives, bits of armor and shields, etc. TWW3 made some interesting changes to their role on the field, and honestly it's not bad. They're probably one of the more cost effective units in the game. As long as you keep them out of melee, they'll pay for themselves quickly.

    • @OffToBattle
      @OffToBattle  15 дней назад

      Actually... I instantly understand the original vision matching with the actual models from what you just said. Fascinating. I mean, those guns look like they came straight off a frigate where they were used to clear the decks. My eyes were right. I'll pin the comment too.

  • @edwardfontaine7108
    @edwardfontaine7108 16 дней назад +25

    Leadblechers are definitely a highlight of the Ogre Roster. But: WHY CAN"T THEY ATTACK WALLS! They are literally holding a CANNON!

    • @OffToBattle
      @OffToBattle  15 дней назад +1

      I spent a lot of the night testing Ogre stuff for future videos and finally tried leadbelchers against a wall. Yeah.. I don't get it. Not that Ogres themselves need it with the army mechanic to smash walls but military allies will cry...

    • @edwardfontaine7108
      @edwardfontaine7108 15 дней назад +1

      @@OffToBattle What is funny is that Leatbelchers also have a bonus versus buildings and walls.

    • @thegreatbookofgrudges6953
      @thegreatbookofgrudges6953 15 дней назад

      They shooting scraps because it's easy to get

    • @user-tz3zn8rp3h
      @user-tz3zn8rp3h 15 дней назад

      They shooting scraps because they ogres

  • @aidenchilds5478
    @aidenchilds5478 16 дней назад +11

    The bread and butter weapon for ogre kingdoms. Simply put, this is a unit that over preforms, and is what I consider as part of the ogre kingdoms gunpowder army. You need gnolar trappers, and leadbelchers, primarily. Tyrant distracts enemies in the front. Leadbelchers can shoot over the heads of gnoblars without line of sight issues, thus allowing you to shoot in melee with no issue. Armor peircing missles that pierce targets allows some great damage. 220 range at rank 7 means that they don't get outranged by much in this game.
    Boomaker big name on tyrants buffs their damage by 20%. A hunter on stonehorn to help suppourt your forces and hold the flanks, and you have yourself a very competent stack. If that hunter has gnoblar kicker to make your gnoblar chaff unbreakable? I would argue that it is one of the cheapest and most effective ogre mid to late game armies you can field.
    I fully disagree that they have such weaknessess described. If you use them like a traditional gunpowder unit, maybe, but since they can shoot over gnoblars heads, you can get some truly amazing volumes of fire from a safe box formation. AI can't even punish with magic thanks to ogres low model count.

    • @whytho1637
      @whytho1637 15 дней назад +1

      I love using this army composition. Worth noting that the landmark at pigbarter gives all gnoblars poison attacks faction wide.

    • @OffToBattle
      @OffToBattle  15 дней назад

      Good doesn't mean perfect, like any missile unit they don't do so well if successfully rushed, but I can see they have big upsides. I'll try to use them more.

    • @OffToBattle
      @OffToBattle  15 дней назад

      @@whytho1637 It's only a bit after publishing this video I saw what the pigbarter landmark does for Ogre Kingdoms. I guess it gives something to lots of factions. I loved poison on Ungors with Khazrak...

  • @Canuovea
    @Canuovea 16 дней назад +8

    They're one of the actually interesting/fun parts of the Ogre Roster. The "Pistol" Maneaters are more for single entities is my expectation (and what I remember).

    • @OffToBattle
      @OffToBattle  15 дней назад +1

      Yeah, at the very least they don't create a wasted penetration issue. Now that I understand Ogres use Lore of Fire some of the units make sense, they expect you to use the Lore of Fire buff with missile units for certain jobs.

    • @Canuovea
      @Canuovea 15 дней назад

      @@OffToBattle Sometimes you've gotta love Flaming Sword of Rhuin.

  • @SandroWalach
    @SandroWalach 15 дней назад +1

    What's with the late 70s naughty video music? I got concerned I had the wrong video running, so I-I mean, what video?

    • @OffToBattle
      @OffToBattle  15 дней назад

      It sounds like that, but it's recent additions to the RUclips Audio Library... my job's just to pick them. I sure can't write music.

  • @IOnlyRollOnes
    @IOnlyRollOnes 14 дней назад +1

    The fact that their missiles are classified as artillery shouldn't be underestimated either as shields don't protect against artillery fire, so a silver shield, for example, isn't going to do squat against them. EDIT: It also means they apply the "shot by artillery" leadership debuff, which is nice.

    • @OffToBattle
      @OffToBattle  14 дней назад

      I continue to encounter tricksy CPU opponents working hard to melee/ bog down Leadbelchers but that's because the AI understands it's a dangerous unit type.

    • @itsjesus9362
      @itsjesus9362 14 дней назад +1

      Nice vid mate! :D
      I mostly got 3 to 4 in my endgame armies.
      I like to use them to delete enemy range units before they can shoot. Because gunpowder and crossbow unuts are really good against ogres. But with the range the leadbelchers got you can deal with that before they can even shoot. They knock units over, so they cant shot back so easily. And the best thing, in my experience they ignore shields. Because it is considered an artilery style unit i think.
      They are not so good against large single targets, but a unit of GW Maneaters or crushers with GW will do the job.

  • @mrtan5641
    @mrtan5641 15 дней назад +1

    Leadbelchers have always been one of the staple for an ogre kingdom army roster.

    • @OffToBattle
      @OffToBattle  15 дней назад

      They seem very interesting against a wide range of targets.

  • @oscarshepherd6098
    @oscarshepherd6098 14 дней назад +1

    if I find or load a saved lord with unbreakable gnoblars once I hit t3 camps I love to make half gnoblar trapper half leadbelchers armys. Leadbelchers are probably my favorite gun unit because even if the frontline dies or routs you can just use them like a skirmish unit and run around kiting and firing.plus when the front line holds well enough you can just move them to the sides to fire down along a unit and it simply murders.

    • @OffToBattle
      @OffToBattle  13 дней назад

      I have yet to master it, but I think the running and gunning potential makes them pretty interesting.

  • @SilverforceX
    @SilverforceX 16 дней назад +1

    Its basically a highly mobile Organ Gun with decent melee potential when out of ammo. Very good unit!

    • @OffToBattle
      @OffToBattle  15 дней назад

      Yeah, I saw how the weapon strength is just fine, so as long as the army hasn't completely collapsed they can at least contribute that way.

  • @Wanderer-nw2so
    @Wanderer-nw2so 15 дней назад +3

    It will always be funny to me how the leadbelachers literally carry cannons and they are somehow not artillery when they are practically empire cannons without the anti-large. And that's not even the biggest cannons they can field. Also, PS could you also do the saber tusk pack next as I think they are a very slept on ogre kingdoms unit.

    • @OffToBattle
      @OffToBattle  15 дней назад

      Maneaters is ready to go as soon as I do the editing, but I can do sabers after. I'll have to give a strong mention to the huge Hunter buffs.

    • @oscarshepherd6098
      @oscarshepherd6098 14 дней назад

      @@OffToBattle dont get me wrong I love sabertusks and hunters are amazing heros but the buffs are such dookie lmao. still though a really cool unit and they really are so much bigger than most other dogs and most normal infantry, allways great to zoom in on a hectic battle and see giant tigers eating archers/gun units.

  • @kirillrivkin4842
    @kirillrivkin4842 15 дней назад +1

    They are a walking artillery- literally. Nice AP damage, great penetration, excellent against tightly packed enemies- including other ranged units. They should also be good against SEMs, especially slow moving ones.

    • @OffToBattle
      @OffToBattle  15 дней назад

      With time I'm sure they're decent just from being anti-armor, but the penetration seems useless against fellow ogres, Plague Drones, things like that. That's a downside but the perfect need not be the enemy of the good.

    • @kirillrivkin4842
      @kirillrivkin4842 15 дней назад

      Ogres feel like a rushed product- so few upgrades per unit- they should have 3-6 upgrades in campaign to dramatically improve unit performance, something that more polished factions get for their units. Hopefully DLC would address these issues. Ogres can also benefit from just adding variations to the existing units- Ironguts with Shied or Great Weapons, Leadbelchers with a weapon type more effective against single targets- Lords, monsters, etc

  • @josephdoria5237
    @josephdoria5237 15 дней назад

    I love these guys as they are the Ogre’s best answer to elite anti-large infantry. I’ve had a single unit wipe out 2-3 units of Stormvermin and Black Guard of Naggarond without breaking a sweat. Just protect them with a bunch of gnoblars and they can hard carry most early-mid game battles.
    You’re spot on that they struggle hard against anything big enough to resist getting knocked down. Definitely a lesson I had to learn the hard way against Rakarth. Best to use either a hunter on a stonehorn or a Tyrant lord to deal with them effectively, though ogre pistols work well enough if you have some gnoblars to distract with.

    • @OffToBattle
      @OffToBattle  15 дней назад +1

      All great suggestions. I tried allied units too - Chaos Dwarf Blunderbusses, though that did a number on my Cathay relations. Was still a good experiment, but they're just not the same without the CD faction buffs applying. I mean still good, but even in ambush it's hard to take down multiple plague drone death heads units. (That has come up a few times in my playing.)

  • @pablonunalvares5391
    @pablonunalvares5391 10 дней назад +1

    Fast artillery, flank the lines and put missiles penetration to use

    • @OffToBattle
      @OffToBattle  10 дней назад

      Yeah, being able to use that speed is a big deal it seems to me.

  • @meleemaster5898
    @meleemaster5898 16 дней назад +3

    Was there an ogre update is that why you have been making these kind of videos?

    • @felwarksmith6239
      @felwarksmith6239 16 дней назад +4

      Ogre's are part of the khorne/greenskins/ogre pack coming up

    • @ceo_of_funny9280
      @ceo_of_funny9280 16 дней назад +2

      ​@felwarksmith6239 just a coincidence, he was making them because he's never coverEd the ogres before so he decided to do it

    • @OffToBattle
      @OffToBattle  15 дней назад

      Nope, I committed because I was FINALLY getting around to learning the faction and wondered if people were interested since the faction isn't popular to play. There was indeed interest. Mainly, my impressions are that a lot of the units are just fine, the campaign situation is counter-intuitive and takes learning certain things the hard way before you can be comfy with them. So, I've been pushing it the hard way... and learning a lot.

    • @meleemaster5898
      @meleemaster5898 15 дней назад

      @@OffToBattle oh ok i just thought cos you wrote patch 50 there was an ogre update

  • @AngryLemon19
    @AngryLemon19 15 дней назад +1

    What's with the dnd character sheet ass stat line I kinda like it but it's weird to see

    • @OffToBattle
      @OffToBattle  15 дней назад +1

      A third party site called Total War Warhammer Stats makes them. They're popular and have useful info so I've used them for quite a while.