- Видео 1 439
- Просмотров 1 257 371
Off To Battle
Канада
Добавлен 15 окт 2006
Gaming is an adventure that brings us culture, entertainment, and a lot of battle. Life is also a battle. Let us fight it well.
Are Black Orcs (Great Weapons) Any Good in Patch 6.0.3? - Greenskins Unit Focus
What I find interesting is that this unit gained something, it didn't lose anything, but it's becoming disfavored due to strong roster competition. Especially if you're playing Grimgor, I feel this unit still hits really hard and can melt a lot of stuff, but yes, you do want to be careful when you reduce your own melee defence. On the other hand, you have options for drowning the enemy in mass to screen for damage dealers like these.
They're still strong, but being smart with them makes them smash better, not just harder.
#totalwar #warhammertotalwar #tww3 #offtobattle
Please Like, Subscribe, comment and consider donating through my Ko-Fi page listed below!
ko-fi.com/offtobattle
The Off to ...
They're still strong, but being smart with them makes them smash better, not just harder.
#totalwar #warhammertotalwar #tww3 #offtobattle
Please Like, Subscribe, comment and consider donating through my Ko-Fi page listed below!
ko-fi.com/offtobattle
The Off to ...
Просмотров: 2 014
Видео
Are Black Orcs (Shield Version) Any Good in Patch 6.0.2? - Greenskins Unit Focus
Просмотров 3,3 тыс.4 часа назад
Sorry to keep you waiting! I'm back to a more regular workflow and now it's time to start looking at DLC units and Greenskins in general. Vampire Counts etc. are not forgotten! I just need to split certain things up to keep them at a controllable size. Now, completely besides my generally warm feelings for this unit, I must say, it looks fantastic. It wins the fashion war hands down. As for act...
CORRECTION: Armor and Melee Formulas in TWW3 - Total Mathhammer Battle Mechanics
Просмотров 1,4 тыс.7 часов назад
This is a revised, edited up video for TWW3, because in trying to refresh my memory I landed on info for TWW1. I feel old now. Regardless, I want to get this out and set the record straighter to future-proof my content. I hope it helps. I'll be pointing to this video from the others. #totalwar #warhammertotalwar #tww3 #offtobattle Please Like, Subscribe, comment and consider donating through my...
Is The Red Duke Any Good in Patch 6.0? - Vampire Counts Lord Unit Focus
Просмотров 1,7 тыс.12 часов назад
Coming in as "Like a Blood Dragon, just better" is hard to mess up, and that's what The Red Duke brings. With a personal ability that helps him utterly dominate rival lords and heroes, almost all the usual benefits, plus a shield (until getting a Zombie Dragon), this is a very hard hitting character and I understand why he's loved for more than just style points. Though, never forget what they ...
Are Blood Dragon Vampire Lords Any Good in Patch 6.0.1? - Vampire Counts Lord Unit Focus
Просмотров 2,1 тыс.14 часов назад
You've asked for this so I'm happy to finally get a Blood Dragon video out. I had to reuse a bit of footage because well... ...the Red Team kept lining up for perfect Wind of Death attacks so the fights weren't that long. Oh well! #totalwar #warhammer #tww3 #offtobattle Please Like, Subscribe, comment and consider donating through my Ko-Fi page listed below! ko-fi.com/offtobattle The Off to Bat...
Is the NEW Splash Damage Any Good in Patch 6.0.1? - Total Mathhammer Campaign Focus
Просмотров 4,4 тыс.16 часов назад
The armor and melee interactions mentioned have been updated and hopefully this time corrected in full at: ruclips.net/video/Z9eT64Yx5Iw/видео.html So here's the best I could do about the new splash damage situation. I've tried to root out bloopers and other problems but I'm only human (sadly), so I'm just trying to provide what perspective I can about what we can expect from single entities go...
Are Von Carstein Bloodline Lords Any Good in Patch 6.0? - Vampire counts Lord Unit Focus
Просмотров 2,1 тыс.21 час назад
I actually didn't know about the synergies provided by this lord before doing the video besides the Sylvanian Crossbowmen part. It's actually interesting, which is good because in terms of battle performance there's not a whole lot to differentiate from the regular version. In campaign though? They're great for mass producing Vargheists, and what else do you really need? Seriously. Vargheists p...
Is That Maneater Guy Any Good in Patch 6.0? - Ogre Kingdoms Lord Unit Focus
Просмотров 2,1 тыс.День назад
So, it's time for our first 6.0 video, of the Mercenary of Renown, a legend in his own time, eater of men, destroyer of ad revenue, That Maneater Guy! Yes that's my story and I'm sticking to it. #totalwar #warhammer #tww3 #offtobattle Please Like, Subscribe, comment and consider donating through my Ko-Fi page listed below! ko-fi.com/offtobattle The Off to Battle unit focus format uses combat de...
Is the Lahmian Vampire Lord Any Good in Patch 5.3? - Vampire Counts Lord Unit Focus
Просмотров 2,2 тыс.День назад
One more "5.3" era video, and I've been looking forward to this one. The Lahmian Vampire "Lady" Lord is a different, distinct flavor, is instrumental to farming Blood Kisses, and fights pretty well too. She's balanced, has Wind of Death so no weird hang-ups about lack of that, and meshes well with a lot of your roster, without being biased toward particular units. Go to town with her and have s...
Are Necrarch Vampire Lords Any Good in Patch 5.3? - Vampire Counts Unit Focus
Просмотров 1,3 тыс.День назад
Out of an abundance of caution, I'm making this a 5.3 video officially until I'm SURE that I know what's changed or not about things I'm putting videos out about if at all possible. I'm reading the patch notes on the side. Enjoy! #totalwar #warhammer #tww3 #offtobattle Please Like, Subscribe, comment and consider donating through my Ko-Fi page listed below! ko-fi.com/offtobattle The Off to Batt...
Is the Strigoi Ghoul King Any Good in Patch 5.3? - Vampire Counts Lord Unit Focus
Просмотров 1,1 тыс.14 дней назад
Much shorter video, but I had to address this without moving on. I'm working on a complete faction guide that shouldn't be much invalidated by Patch 6.0, but we'll see if anything gets tweaked. #totalwar #warhammer #tww3 #offtobattle Please Like, Subscribe, comment and consider donating through my Ko-Fi page listed below! ko-fi.com/offtobattle The Off to Battle unit focus format uses combat dem...
Are Strigoi Vampire Lords Any Good in Patch 5.3? - Vampire Counts Lord Unit Focus
Просмотров 2 тыс.14 дней назад
So I meant to do a video on the generic and ended up making a script for the Bloodline one, so this makes the regular really easy to do something on, if I get around to it - it's just saying what's "not" included from this video, and some minor stat reductions. What's not to love about a lord who has to fight to Rank 20 and then rides on a Terrorgheist the rest of the way? I tested it, it reall...
Are Master Necromancers Any Good in Patch 5.3? - Vampire Counts Lord Unit Focus
Просмотров 1,4 тыс.14 дней назад
You've asked me for my take and here it is! King of the trashstack, lord of the scourge, this is your efficiency guru, your paper pusher on a corpse cart, the unsung hero of the bottom line. But he can fly on a Hellsteed and that's... something those hero Necromancers can't do, so hey! #totalwar #warhammer #tww3 #offtobattle Please Like, Subscribe, comment and consider donating through my Ko-Fi...
Is the Vampire Lord (Generic) Any Good in Patch 5.3? - Vampire Counts Lord Unit Focus
Просмотров 1,7 тыс.21 день назад
So yeah, let's go over the generic lord I keep using in my videos as the standard vampire offering - the lord to which every other lord can be compared, and really, should be. I mean, being able to get a Zombie Dragon mount is kind of cool. Do YOU have a Zombie Dragon? Well then you're missing out. Lore of Vampires Total Mathhammer video: ruclips.net/video/igCeyjhkkJg/видео.html #totalwar #warh...
Are the Devils of Swartzhafen Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Просмотров 72321 день назад
Vargheists are scary enough. Do you want a version that's even more terrifying? As in, Causes Terror? They should be scared - it has Vanguard Deployment too. Fell Bats are lonely out there by themselves. #totalwar #warhammer #tww3 #offtobattle Please Like, Subscribe, comment and consider donating through my Ko-Fi page listed below! ko-fi.com/offtobattle The Off to Battle unit focus format uses ...
Are the Chillgheists Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Просмотров 76421 день назад
Are the Chillgheists Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Are Verek's Reavers Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Просмотров 1,1 тыс.21 день назад
Are Verek's Reavers Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Are the Sternsmen Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Просмотров 1,2 тыс.21 день назад
Are the Sternsmen Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Are the Feasters in the Dusk Any Good in Patch 5.3? - Vampire Coutns RoR Unit Focus
Просмотров 96821 день назад
Are the Feasters in the Dusk Any Good in Patch 5.3? - Vampire Coutns RoR Unit Focus
Are Necromancers Any Good in Patch 5.3? - Vampire Counts Hero Unit Focus
Просмотров 2,5 тыс.21 день назад
Are Necromancers Any Good in Patch 5.3? - Vampire Counts Hero Unit Focus
Is the Lore of Vampires Any Good in Patch 5.3? - Total Mathhammer Magic Focus
Просмотров 3 тыс.Месяц назад
Is the Lore of Vampires Any Good in Patch 5.3? - Total Mathhammer Magic Focus
Are Vampires As Heroes Any Good in Patch 5.3? - Vampire Count Hero Unit Focus
Просмотров 2,9 тыс.Месяц назад
Are Vampires As Heroes Any Good in Patch 5.3? - Vampire Count Hero Unit Focus
Are the Konigstein Stalkers Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Просмотров 1,6 тыс.Месяц назад
Are the Konigstein Stalkers Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Is The Tithe Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Просмотров 1,8 тыс.Месяц назад
Is The Tithe Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Is the Direpack Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Просмотров 1,2 тыс.Месяц назад
Is the Direpack Any Good in Patch 5.3? - Vampire Counts RoR Unit Focus
Are Hexwraiths Any Good in Patch 5.3? - Vampire Counts Unit Focus
Просмотров 2,3 тыс.Месяц назад
Are Hexwraiths Any Good in Patch 5.3? - Vampire Counts Unit Focus
Are Skeleton Warriors & Spearmen Any Good in Patch 5.3? - Vampire Counts Unit Focus
Просмотров 2,7 тыс.Месяц назад
Are Skeleton Warriors & Spearmen Any Good in Patch 5.3? - Vampire Counts Unit Focus
Are Zombies Any Good in Patch 5.3? - Vampire Counts Unit Focus
Просмотров 3,9 тыс.Месяц назад
Are Zombies Any Good in Patch 5.3? - Vampire Counts Unit Focus
Are Mournguls Any Good in Patch 5.3? - Vampire Counts Unit Focus
Просмотров 2,6 тыс.Месяц назад
Are Mournguls Any Good in Patch 5.3? - Vampire Counts Unit Focus
Are Varghulfs Any Good in Patch 5.3? - Vampire Counts Unit Focus
Просмотров 3,5 тыс.Месяц назад
Are Varghulfs Any Good in Patch 5.3? - Vampire Counts Unit Focus
Okay anvil to keep stuff still for Boar Boyz and Chariots. Other than that... they're really expensive just to protect Greenskin Archers and Lobbas
That's a take many people have.
Their weapon damage was nerfed significantly in the campaign though
How was it nerfed? Or am I not going back far enough and only looking at patch 5.3 to see if they had a difference?
@@OffToBattle There was like +10 armor piercing damage for black orc, the lord skill use to give 20% weapon damage, now it's like 12%+ 4 attack, I can't remember the third one there was a tech that give all orc infantry a big weapon damage buff, now it's like 5% or something. Wish I have a spreadsheet
Their only real weakness is that they're so slow that sometimes other greenskin units can get crumpin' faster and earlier.
It does happen. Enough blunderbusses and yeah...
I like to use them like the Thebens used their best against the Spartans. Ill load up one flank i think is vulnerable with a pair of black orcs and my boar boy bigguns. Once lines connect, i try and crush one flank to roll up the rest. And very little can stand up to boar boys and black orcs boosted by '"ere we go." They make a fantastic frontline in general but if you cant afford a full line and have to make do with bigguns or boys for the price, this is a good way to use them. One precice point you want to break.
The Theban tactic is an extremely solid one. I had a hard time using it in historical games, but I didn't have Black Orcs, did I?
@@OffToBattle Life is easy with Black Orcs to be honest lol. Its why I love em so much. But the tactic works really well in Rome 2, at the very least. If you combine the Theben strategy with the roman Triarii line rotation, you get good results. Send your less valuable unit up first to soak the charge and deal damage back. Wait for a bit until your first line gets damaged, but not too damaged, usually like 3/4ths or half damaged, and then push your next line up through the first one. Once both your first and second unit are in contact with the enemy, pull the initial unit out and let them recover morale and vigor. The second, stronger, fresh unit will now tear through the weakened enemy unit and you'll end up with two free units in the middle of your line. Works well in city chokes too. Anywhere where flanking with infantry isn't going to be the easiest thing. It only works in older total wars because unit mass isn't really a thing? It's there, but it doesnt affect your allied units as much as it does in Warhammer. You can easily push infantry through your own infantry in Rome 2. It's not that good in Shogun 2, retreating from an enemy unit deals so much more damage to your units than in later games, FoTS you don't really get into many melee brawls, and I don't play RoTS to tell you if its any different. Don't know about pre-Shogun TW's though. I can never get to grips with the camera system long enough to play.
8 MD is brutal. Even when saturated with chaff, hits get through quickly. Once models start dropping, that damage boost ends up being irrelevant. Still like the unit since they can crump dwarves like nobody's business, but I rarely use the unstoppable choppas. Someone else said to use it on the charge, so I maybe I can practice using it for the first few seconds of engagement then switching it off as soon as the charge bonus wears out.
I'd make sure to adjust for what I'm fighting. Modified 86 Weapon Strength means Empire Swordsmen should die outright to almost every hit on the initial charge. A lot of units might have infantry just barely surviving that wouldn't if you use the ability in that case.
Agree MD that low is just a death sentence.
Have to agree. If they halved the penalty down to -12, that would be much more usable, especially with veterancy and Grimgor's unique immortulz armor scrap upgrade.
Very likely to be overkill to use their chopper damage ability against another infantry unit. Best to trigger against large juicy HP single entities.
That's a thought I had too. I'm going to test it out in Grimgor's campaign more sometimes but my current one is like, turn 3?
In multiplayer unstopabble choppas are not even an overkill for most tier 1 infantry units, is a weird hability that only work in campaing, where you can buff black orcs weapon streanght with techs, upgrades and lords passive habilities and skills, where In multiplayer, there is no way of that, and also, is an hability you can combine with the charge bonus to add a lot of extra power, just, dont charge against things with expert charge or units that, will fight back pretty good or, counter charge like minotaurs or ogres or any monster infantry meant to face directly enemies
Please do orc archers
OK. I'm doing Krimson Killers next since Rivkin requested it and it makes sense to do that, then maybe a couple of overdue Kislev units, then Savage Orcs. After that I can do both varieties of Arrer Boyz. I've seen people bring up the issue re "no backline to protect". It's worth covering.
Very cool unit, obviously. I like their new damage boost capability- allows them to really burst down powerful opponents. I would make small changes to both types of Black Orcs- their melee stats are well below their elite infantry status- I believe that MA and MD should be 36/44 for Black Orcs with Shields and 42/34 for Great Weapons. Also, I would accentuate their new abilities- add 10-20% damage resistance to Immovable Bulwark, since Shields variant will literally do no damage at MA of 10. Add MA of 6-8 to Unstoppable choppas, since Great Weapon version will have MD of 8 when the ability is active and even the Zombies will hit them consistently. Otherwise, this is a staple heavy infantry option for the Greenskins.
MA is indeed low for an elite infantry...but we did just see them smash swordmasters, a anti-infantry specific, armor piercing, elite infantry...I don't think black orcs need buffs as they won a match where, because of the opponents specialization, they should have lost. (as black orcs are unspecified, armor piercing, elite infantry) and because its greenskins with their battlefield power that massively boosts MA, on top of having a massive charge bonus for an infantry unit, they can absolutely tear their way through tank class infantry like the chosen like was shown in the beginning of the vid.
@@conductiv7113 i don't know if they can beat Swordmasters- with unstoppable choppas their MA is still only 38, while their MD drops to 8. Swordmasters have an MD of 48 and MA of 68, with Martial Mastery and anti-infantry bonus active. That means that Swordmasters will score with literally every hit and Black Orcs will whiff on quite a few of their strikes. Sure, they could get some favorable R&G rolls, but most fights will probably go to Swordmasters.
I have to wonder if they aren't going to data farm info on gameplay and adjust this unit slightly as we go. They're expecting Waagh to make up for the stats in places, probably...
It's a thought. I was torn when I activated the stance during the Waagh because those Black Orcs took a ton of damage, so it's case by case.
My bonus footage had mine squeak out a win against some (multiplayer default stats). It didn't look easy, heh
Use unstoppable choppas on charges and waghh to increase the pain.
Even if it's just tactically for some of the time, that's a lot of pain to bring.
Merry zogging Christmas! I haven't used the new active skill yet. It gets roasted by a lot of youtubers but thats probably by multiplayer.players.
Well in multiplayer you'd get destroyed using it, though it also has no relevance to ranged vulnerability (it's no worse). Campaign... you'll find places for it a-plenty.
I am having fun with the one in Grimgor's starting army with the Immurtulz Banner. Don't care if they take damage if they can't die
Fun's definitely the point with them.
Honestly while I love ❤️ tanky and beefy armor units with shield 🛡 this surprised me 🤯 woth the orks cause I never view orks being "tactical defensive" as usually i view them always on the offensive. But since they came out with "Gorbad ironclaw" it makes sense with a smart leader that knows stargety and tactics. Regardless I love this new units! ❤they are deadly 🗡 and tanky i love thier models with shield 🛡 and axe 🪓 along being heavy armor.
They bring new things to the table and that's what DLC should do. I feel the old version absolutely still has a place, but some people disagree with me, which means the roster has even more strong AP options. Which is good!
I've been having a blast with Gorbad and all the new greenskin units. The new shielded black orcs can make a HUGE difference in your army comp. With the extra melee defense ability popped, they do a great job holding something in place for trolls and chariots to then crash into. A line of these with about 4 units of pump wagons work really well and still being economical when it matters. Only thing I have against them is they've definitely made the great weapon variant obsolete - there's just too many cheaper and/or just better AP options for the greenskins. But that's probably more on CA making the great weapon's ability horrible. That insane drop in MD for a mild boost in damage makes them almost useless.
Ah, that's what people had against it! I'm about to upload a video about the unit, I think it's still really good... but I hear you about other AP options. No reason for Grimgor to skimp when he gives them special stuff, though.
I wanna see em go head to head with chosen of slaanesh helscourges
Hm. You'd think that'd take a while to resolve.
I think that this is a nice option to have. This is the first functional holding infantry unit that Greenskins get. Black Orcs with Shields will clear out unarmored enemy infantry, will absorb a ton of ranged fire and will force the enemy to invest in specific conuters- spells, anti-infantry infantry, artillery, etc. This shapes your enemy's army composition and allows you to design your countermeasures. In the campaign, they get ridiculous buffs and can become actual damage dealers, rather than just damage soaks. While Black Orcs with Shileds are not a typical Greenskin unit, they do add variety and another playstyle, which is a positive. Since we are on the subject of elite infantry, can you discuss Krimzon Killers- they are an absolutely unique unit type for Greenskins, and they were just changed in the Hotfix 6.0.2, which changed their role somewhat.
OK. I just finished recording four scripts, one of which is for the upgraded "Great Weapons" Black Orcs, so when I'm doing videos again I'll add the Krimzon Killers to the mix, I remember using them "back in the day" when RoR's were still a new thing.. good times.
@OffToBattle thank you
@OffToBattle thank you very much- looking forward to your future endeavors
Wish CA made a few campaign techs and lord skill tree buffs a purchaseable army wide upgrade in multiplayer. Opens up additional tactical options for units, more army comps and strategic variety. Balancing will be tricky but imo it'll be worth it.
It's a very interesting thought...
Immovable Bulwark is a clear example of how CA doenst know how to buff units, like man why -24 melee def? The entities will die faster and by that will do less damage even with 24 more melee atack; it would be better to like -24% meele def to be really worth it, not 24 flat tahts bullshit
Immovable Bulwark is -24 Melee Attack for 24 melee defense. The great weapons have +25 percent weapon strength and -24 melee defense. Which is actually far worse
@ its a joke
@@piazinho93 agreed but bulwark is nice sometimes cuz i like tonwatxh things fight
@@spoof6023 They buffed that already so it's a 50% weapon strength boost
@@JimmyBoombox I just realized when i played today lmao i was in the middle of my Golgdude campaign
I'd like a legendary strigoi lord, they can be a fun crypt stack to play with
That would be nice, honestly!
This unit isn't so great in multiplayer because enemy players know how to not get trapped by a slow unit in a disadvantageous matchup. In campaign however. Hoy boy. Black orcs with shields are tough enough (and have a sufficiently high leadership) that you can spread their formation very thin and catch as many enemy units as possible on that very long and thin frontline. This gives you tactical superiority on every other position. Their -24/+24 MA/MD ability is fantastic for this, since you want those units trapped for as long as possible on the black orcs while the rest of the army goes hogwild. Black orcs combined with artillery (both the doom diver and the new artillery pieces) and aggressive/mobile units like squigs and arachnarok monsters is a fantastic combo. Maybe 2 Black orcs with great weapons on one of the flanks, slowly chewing their way through the entire line tied up by shielded black orcs while your cav goes crazy on their archers and artillery.
As long as you have the cav for it, I can see that tactic working brilliantly.
Thing is idk why you would ever use these greenskins are an offense oriented faction. So why do you want these with shield take the axes and kill the enemy. I gues you could cast here we go on them, or smash em faster, but basic black orcs would still be better unless you are getting shot a lot, which you should bog down the missle units where they wont shoot with pump wagons or something like that anyway.
IMO the black orcs with shields are competing with orc boyz, not black orcs with great weapons. They're a much tougher, harder hitting orc boy, with the cost being that they make your green tide more like a green drizzle if you bring more than a few (Unless you're in campaign and can bring as many as you like)... and in a faction that wants to bury their enemies in a stampede of bodies, having fewer bodies can be counter-productive. That being said, black orcs with great weapons are a win condition that needs protecting from missile units, while black orcs with shields are here to protect your win condition at a price point that I don't think the greenskins want to spend for it. There *may* be a niche for them as they get experimented with more, but they certainly don't slot nicely into traditional greenskin play.
Well if the enemy isn't the type that can escape like Outriders, you can completely neutralized certain range with one unit where you would require multiple units to do so otherwise. Of course you have to DO something with those other units that's worthwhile. Take Armored Kossars.
I get it re traditional greenskin play, but that's partly because this tool didn't exist before. I'm curious what sentiment will be as people get used to it.
@@OffToBattle We'll have to see how things shake out, but the real question is just what do the black orcs with shields enable that more ork boyz don't already enable. At any rate, they are a welcome addition to the campaign for greenskins at least, since the greenskins kinda relied a lot on low-tier units for their rush strategy which could fall off pretty hard in the late game.
do black orcs still have a moral boost aura? i remember vaguely they had some kind of moral-based passive before.
I didn't see one here so I'm assuming no...
@@OffToBattle could also be i mix something up with the tabletop version. cause in table top all orc-units had a spezial rule where you need to pass a test to determine if the unit acts normal or does not act at all. in worst case the unit could even fight itself or attack thers without order instead. blackorcs where the only type of units that did not need to test, because they are much more disciplined then all other orcs. not only that, they even made other orcs way more relyable.
The big bosses have rabble rouser which provides an AoE that provides immunity to psychology.
I hate the way their shields look! Their was a black orcs with shields mod that had much better looking shields!
Since I haven't seen that mod, I think this looks pretty good. Nothing against the mod, you have me intrigued.. I may not be Rurikhan but I appreciate really good looking shields.
@@OffToBattle They use the Black Orc Big Boss's shield model. The Black Orcs with shields look like they are walking around with a granite kitchen bench top
I prefer these guys now over the great weapons. In the tech tree you get the sunder armor ability which helps alot and sending your black orc big boss the pop a smash em faster ability or shaman ere we go spell to boost the attack stat, it can overcome and beat ( albeit heavily damaged afterword ) wrathmongers or any other khorne unit. I find the great weapon variants' defense stat to be too low.
Yep. Between fists of gork, ere' we go, smash em' faster, and a few passive abilities you can easily make up for the drop in melee attack imposed by their special ability.
That's interesting, I thought most people would be thrilled with damage they got "for free" if opponents can't punish it sufficiently, but yes, certain opponents absolutely can and will.
Difficult to make up for a drop in MD with the faction certainly...
I personally find it hard to justify these guys. I don’t think the greenskin back line does enough to warrant bringing such a defensively oriented unit.
Some of Gorbad's Tactics that buff Artillery and ranged can make for a pretty good backline, imo. But I usually find myself resorting to melee based armies as Greenskins since only melee increases their Waaggh! meter
Yeah greenskin archers are garbage, and artillery(other than the new spider) aren't super good. I usually just charge in with greenskins. I guess it's nice have the option but I did not recruit these at all in my gorbad campaign
Why not use as a tarpit for Orc Boar Boyz to do some rear charging, especially considering Boar Boyz are not the fastest and need some extra time to get around?
That's a take I've already heard from some RUclipsrs so no surprise at all. That's why I emphasized offensive pushing. Greenskins can do missiles, sure, but rarely of a nature that's going to out-range the enemy from a safe distance, aside from outright artillery. This is more for pushing a ranged enemy.
Greenskins definitely love their melee.
I havent used them in game yet, been too busy yucking it up with The Maneater to play the Greenskins, but I figured they'd end up pretty much like you describe. The 'ardest wall the orks have at their disposal, competing for army space against goblins because they do the same role in different ways. It really wasn't something the needed, but its definitely not an option im turning down, even if im gonna use it sparingly.
Sparingly feels just fine to be honest. It's a new tool to dish out when you feel a particular need for it.
I need to fact check this but back before 6.0 immortals armor was a grim for exclusive scrap upgrade. Every leader has this usually for some unit.
Yeah I saw this on reddit today, didn't realize every LL had their own upgrade.
@rohrvg yeah skarsnik is giving his special death juice poison to every night goblin and if azhag is still the same he buffs Orks with weapons buffing his casting. But I only memorized da immortals armor and the death juice upgrade
I wasn't sure about that part, but I also didn't claim it was available under other lords so if it's still Grimgor-exclusive, that's A-OK. Thanks! I don't think I played Greenskins since the 4.2 era, played a lot of them in TWW2.
It's good to see, really. They need flavor and variety.
@@OffToBattle IMHO the whole building and research rework helped a ton with variety . Having so many of the base infantry buildings now in small settlements helps a ton. Sure pre patch their research and faction buffs were mostly stronger but I had my effective way of playing them and now there are just options over options and it's great
ILL KRUMP WITH YOU SWEETIE PIE
Im sad they hard nerfed the sanctum jungle swarm😢 it cant delete units in 5 seconds anymore😭😭its the most useful ability tho
Yeah, I hear you about deleting units...
@@OffToBattlei mean i do love the lizards and oxyotl and bias to em. But it cant even delete brettonian archers now. Thats how much it was nerfed. But besides that the armor md and missle resist is helpful
English is 🐂 💩
8:59 should that be 27 and 55 differential to get those min and max numbers?
Probably and I just messed it up at the last minute. Thanks.
Hypothetical, if you continue making these analytics, the community will grow irritated at errors. Theoretical, mistakes are likely unavoidable in your situation due to inexperience compared to similar channels... and you seem to be honest with your corrections. Practical, information corrections will be sufficient and you will earn more subs by being honest when wrong.
9:33 I m so sorry to point that out. You ment to say crypt ghuls and not horrors XD
Not a number so I'll live with it ^^; Still best to know, so thanks! Not kidding, feedback is a good thing. Definitely getting on with unit focus videos asap though.
I think replenish troops only goes to 50%, per the tooltips, so any additional would be wasted; but I only use 1 replenish hero per army and don’t know how it actually stacks
I think, in addition to what people have told me about the 'last hero to be upgraded or to join the army' bug, you are correct. At least that is my genuine assumption at this time. Thanks~~
I have no idea why you re uploaded this video. I hope it was not because you tried to calculate charge bonus because I did warn you. You will lose your hair over that madness.
No, because the equal MA to equal MD number is 35% and the minimum is 8% to hit. I said it truthfully the first time, I'm weirdly used to charge bonus figures from doing chariot stuff. So! Definitely need videos about chariots in 6.0.2 and up and what's changed and all that. See you soon!
the good ol' fisting squad