I think I liked 3ds version more because it required more skill compared to the console version. I'll admit the level design is a bit all over the place but I'm pretty adaptable to game styles so it wasn't a huge issue. Also you can actually activate ground pound during Quake Wisp by jumping and pressing the Y button, its not a one time use.
Honestly when I first got it on the 3DS, it was pretty rough. But now I realize how much I mastered the controls so it’s one of my favorite Sonic games. It’s so underrated and under appreciated.
@@CarbonRollerCaco Yeah, I think that's actually wrong, I remember that you need to press the stomp button to do the quake stomp. Pressing the jump button just makes it jump once, with no function when doing it in the air.
Man, I'm gonna miss having these compressed/abridged versions of console experiences on handhelds. Thanks to the Nintendo Switch and more recently the Steam Deck, we now live in a time where mainstream handheld gaming is on equal ground with console gaming in terms of hardware, so now there's no need to create these alternate versions of games that are specifically designed for them. Especially now with the 3DS on death's door.
Some "alternate" versions of games would be good for Switch. The console lacks in power and a lot of studios don't want to put the money and effort in optimizing for it, going the easy way (crappy ports). Hell, they don't even optimize for Series S, which is miles beyond Switch.
I liked the 3ds version cause of the bosses I found more engaging, and level design I got to used too. I can understand why people don't like Lost World 3ds, but it's a game I would put on par with Lost World Wii U.
Well I personally hate it, the level design for me is just terrible by how cheap it is, the stages are way too long and makes the game drag out and the special stages were making me motion sick and that should never be the case when I'm playing a video game. I have my reasons to dislike this game.
3DS LW needs you to get a feel for it to begin being enjoyable and people don’t have the patience tor that. Even though it’s a good game and some levels can be beaten in 30 seconds to a minute (the desert sands 2d stage, which is infamous for how maze like it is).
Is overall just slightly better than wii u's lost world but is like comparing little mac's recovery from smash four to his recovery in ultimate a bit better but not say is great
I played the 3DS version so much. I like both but the 3DS version surprised me with how polished it was and how good it looks for 3DS. Maybe it’s just nostalgia but I’d say it still rocks.
I keep trying to go back to it to replay some levels and can't bring myself to once I see the replay times. The first level is fantastic, a really great intro stage. And then just... I don't have 20 minutes to blow on "Ok" to "bad" level designs.
@@thatitalianlameguy2235 "you like this have you passed the first world of it?" "Wdym when people love the game they play way more than an average person?" "That's not possible, people don't play the game i think are bad"
@@thatitalianlameguy2235 Nah it's good after that but I'll say screw the gyro controls they ruined the games potential. But honestly speed running dragon road was amazing but a pain in the ass if you were a noob. I remember playing for cash in the sonic community on G+ to speed run that level because some thought it wasn't speed runnable but its honestly satisfying once you learned how to chain everything you learned playing the game.
One thing I will applaud the 3DS version is, that it properly taught you how to do parkour and all of sonics moves. The Wii U version barely ever talked about them making it hard to understand how you are supposed to perform certain actions, meanwhile the 3DS version properly teaches the player how to do every one of sonics moves
As someone who played the heck out of Lost Worlds 3DS and loved it as a kid, I can say with certainty that most of your complaints are completely valid. (Especially those awful Special Stages.) That said, I do believe it is the better version of Lost Worlds, and for several reasons. 1) You aren't locked out of progressing if you don't have enough animals rescued. 2) The levels and worlds are a lot more cohesive and match with their settings. You won't get a random jungle level in the middle of a desert or a casino level in the middle of an ice zone. 3) Boss fights take a bit longer and are overall more engaging. Zeena no longer dies in 2 hits and puts up a real fight. Her, Zazz, and Zomon give you wide areas to run around in, letting players use Sonic's mobility to weave, dodge and counterattack. And while the Zavok fight is janky as heck, he no longer acts as a simple Bowser clone. (That said, the controls in the Zik fight are still awkward at best. And the Zor fight is a glorified "spot the difference" mini game, making it easily the most lame boss in the game) 4) Some levels are designed with Wisps as a focus. While some may not like that, I personally much prefer it, since it keeps them from feeling "tacked-on". (Gray Quake was always annoying to steer though; I can't excuse that.) 5) I also enjoyed Parkour being built into the level design. It's a surprisingly fun mechanic when it works.
I really miss when handheld Sonic games were entirely original sub-series like Advance & Rush that would occupy the mainline console titles back in the 2000s instead of just incredibly mediocre downgraded versions of pre-existing ones in the 2010s. Excluding the Boom 3DS games which I never even bothered touching at the time.
**looks at my Game Gear, that came with Sonic the Hedgehog 2** I mean... I think where we are at, we just have it hard to act like Sonic hasn't always been kind of all over the place. I mean this is Poochie the Dog as a mascot we are talking about here Yes, there was Sonic Triple Trouble and Sonic Chaos--but both of those TECHNICALLY came out for the Master System before Game Gear. Which was still getting new games in the 90s Now, before I do more creepy asterisks, I must return to my home planet. My people need me **these creepy asterisks were never screen shot, and forgotten to history, on account of being lame**
I like the special stages in this game. They are completely unplayable in a train, but in a room where I can stand and move around - it's very fun. The trick is to never reset gyro, this way controlling Sonic with 3DS works quite well.
Honestly, I only played this game as a child because it was Sonic, and personally it was mediocre, until I went back recently and discovered that this is one of my favorite playstyles, the parkour along with Super Sonics speed makes levels actually fun. That is if you can muster the courage to do the special stages.
Maybe it's just me, but I always unlocked Super Sonic fairly early whenever I played this game. And to me I always felt this was the best version of Super Sonic in a 3D title since it worked exactly like it did in the classic games. Having just played the PC port awhile ago I can say that the level design in that game is better, but its also alot of fun blasting through this game as Super Sonic. Overall though I really liked both versions of Sonic Lost World, I just really hate the story and especially it portrayal of Tails.
@@NokoDragon can you please tell me how you get the chaos emeralds in lava mountain I always beat the stages in that world with 50 ring but the special stage ring never shows up for me. What am I doing wrong
@@starkman78 you can't get it in lava because they are all boss stages or something like that. IDK maybe the game isnt programmed to have the ring spawn there. you can just play a stage where you haven't unlocked a chaos emerald
Personally speaking, I just like the level design more and the way they did the bosses. Parkour felt like it had more and better utilization, I actually kinda like how the wisps reward you being good with them to get past certain sections of level quicker or opening up new paths, the game has a whole hard mode and extra acts for you to unlock making it the first sonic game since unleashed where I felt it had a good amount of meat to it and it has my favorite level in the series (Sky Road 3) to top it off. Not to mention, the multiplayer when there were still people playing was godlike, it was like having SA2's again but with more choice and fully featured levels and the various shortcuts throughout the stages make for a good test to see how well you know about the level compared to your opponent. Like you said though, if you didn't enjoy the initial experience there's no reason why you'd want to dig into all of this and I can't say a lot of the points you made weren't valid, I just really like how freeform this game is compared to how stiff it's console counterpart was.
Can we all quickly talk about how seamlessly this man goes into his sponsers, dudes a legend at that. Looking foward to the Sonic Boom video J, keep up the good work!
Played the 3DS version for the first time quite recently just to compare it to the big consoles versions. Better controls, better parkour that gives a lot of room for cheezy strats, better separation of homing and kicking attacks and how each enemy is affected by each, level design with room for skipping and speedrunning, all that HEAVILY outweighted negatives in the video like too many mandatory gimmicks even if half of them are good, mandatory wisps and level's length (and yes all negatives are valid). Can't imagine how nightmareish special stages and half the gyro gimmicks are like when emulating the game, on real console they are good if you are willing to get up and start moving around. Worst idea for gaming on the go, but at home - perfect. And Super Sonic was worth it, breaking the game in a good way Also everything RC related was quite amusing to dive into, with tons of cute Tails animations on the side. And other stuff adding replayability like hard mode and unlockable extra stages, but not like that matters if you don't like the main game
@@mechashadow All of them are in Tails's lab, with fox having unique ones for every menu option and exit from options and even dances for music test (and yes, he disappears when he's captured in the story). Seems like on youtube there's only the dance animation and in bad quality too
Honestly, looking back, I strangely have more fond memories of Lost World 3DS compared to Wii U that I don't fully understand. I had both versions I played around the same time, and maybe it's just my overall 3DS game(s) nostalgia back then, but I somewhat enjoyed how many different things there were in the 3DS version, tedious gimmicks or not. Absolutely not defending the half an hour long gimmick levels and underused concepts that both versions feature, but it just seems like Lost World 3DS tried a LOT of different things as a 3D Sonic game on handheld compared to Lost World Wii U being the main title that felt underwhelming on a console. While I actually was that kid sitting at the lunch table spinning around in a circle to get the Chaos Emeralds (I don't want to talk about it), having different gimmicks didn't bother me as much as it should have and I think just having a 3D Sonic game on the go was why I thought it was better than it was when compared to other Sonic games out there. Definitely need to have a second playthrough of both versions at this point, because I could just feel nostalgia towards them as they were my first 3D Sonic games since I only had Colors and Generations 3DS as a kid, and thinking about it now, I feel like they would be good standalone games if they weren't supposed to be "Sonic" games that limited Sonic's speed and movement a few years after the best modern Sonic game was released.
3ds version although it had longer levels felt like someone actually gave a shit to make the game feel like my money was not wasted instead of 5 second levels from the "superior" HD experience
Great vid as always J. I have a proper soft spot for the 3DS version of this game, played it religiously when it came out, but after several repeat playthroughs the flaws started to become apparent. Still, it has it's place in history for me. 🙂
Generations 3ds could have easily used 360 cutscenes like how lost world does, however it wouldn't make sense. Why would they play a cutscene with chemical plant in the background in a game without chemical plant. All cutscenes where sonic saves his friends have locations in the background that aren't in the 3ds version. You could remove all those cutscenes but then you'd be left with like 5 scenes, what's the point at that stage
Interesting look on an interesting port! I didn't know the 3DS version was even MORE devisive among fans because I heard mostly GOOD things about it, but now the majority doesn't like it anymore.
I remember really liking Lost World 3DS. Graphics weren't too hard on the eyes at the time, and it was fun to me. Haven't had the chance to replay it since I sold my copy, but I think I'd rather keep my rose tinted nostalgia goggles on
I never got to play the Wii U version but i own the 3DS one, and ever since i beat it, it's become a bit of a guilty pleasure for me. So i wouldn't say it's *as* bad as people make it out to be but i can see how it can be frustrating to anyone who wants a much better paced experience without all the gimmicks and stuff getting in the way, especially since the acts often drag on too long prioritizing the Wisps over your own skill. However, i still consider it one of my favorite games on 3DS, which may as well be due to the fun that comes from thinking outside of the box and finding ways to speedrun the levels faster I mean, sure. There IS a huge amount of slow mini challenges and other things that can make the level design tedious pretty much all the way through, but since some of these stages are still somewhat open-ended, this too allows for more freedom when you take full advantage of Sonic's moveset and zip through them. Also making some of the most boring sections satisfying and easy to skip. Especially the areas with mandatory platforming or combat and every act 3 (Except for Desert Ruins. Only the first act from that zone is actually bearable imo) Personally, i wouldn't recommend giving the game a second try if you already dislike it, but you can still get some enjoyment out of its worst parts, tho that comes at the cost of spending enough time getting used to the controls and everything. Including some weird quirks such as the homing attack only being able to lock onto rows of 3 enemies at most (on top of making you inmune to any active hitboxes that would normally damage you, right after the 1st badnik from that same row is destroyed) and the way your walking/running speed always carries over to the spin dash in mid-air
I always liked the 3DS version of Lost World because it always felt more fun and replayable to me. Plus this version was a bit more challenged and creative with the level designs imo. Idc what anyone says
I actually prefer this version; I've beaten it close to 100% (still working on some S-ranks) and I would even rank it among my top ten Sonic games. It has better boss fights that require more thought, and it doesn't force you to hunt for more animals to beat the Zones. Yes, it still has some stage gimmicks, but unlike the console version, most of them don't alter the gameplay style, and that alone makes the level design and gameplay more cohesive. Combine that with the presence of series staples that weren't in the console version (elemental shields, Grind Step, etc.), and overall Lost World 3DS feels much more like a Sonic game. The one thing I wholly agree with the majority on is the Special Stages. Even as someone who doesn't get motion sick, I feel that they should've either allowed usage of the Circle Pad, or just revamped them altogether. I still prefer this version's approach to unlocking Super Sonic over the console version's, though.
I thought the WIi U lost world was too easy for me playing it years after it first released. Fun fact, when it did release, my dad got me the 3DS version. I just thought the 3DS version was more fun since it was more challenging for Wii U and whatnot. The lengthy levels are a chore, don't get me wrong, but still.
I remember enjoying a lot of lost world 3ds but it’s been so long that it’s all kind of a blur. I do vividly remember being frustrated with the gyro special stages and the fruit stages being some of the worst. All in all I need to replay both lost worlds because it’s been around a decade since I played them
I liked the Lightning Wisp. And I feel I would've liked the 2D stages if the camera was farther away, I like the speed, but it's so zoomed in that is harder to dodge obstacles than it should. I hate the metal wisp.
The 3DS had better bosses, actually useful help icons, a functional kick stun attack, super sonic was so easy to get (I unlocked him so early, around the midpoint of the game). Also unlike the Wii U version, we could use Supersonic in the final Zone against Eggman. Also, when it comes to horrible special stages, nothing nothing can beat Sonic Advance 2 (I had to use a GameShark because I got so fed up). The mini bosses while annoying didn't really bother me that much, but the level design for certain areas did. The long Snow levels, and the sky level where you have to ride those Rockets with the gyro sensor, drove me insane. But I'd still rather play the 3DS version, where supersonic doesn't have two mouths, than the Wii U version😂.
I got this version for Christmas in 2013. Despite the snowball level, I quite like the game. It did the parkour and the use of Wisps a lot better much more and much better. And the special stage was NOT as bad people made it seem to be. They just hate gyro control.
I've only played the 3DS version which I didn't enjoy, but from every bit of footage I've seen I feel like I'd hate the Wii U version even more. It just seems even more soulless and the gimmicks look even worse than the ones on 3DS to me. That ending got me excited for you possibly revisiting the Sly games. One of my favorite gaming series.
Honestly, I had a similar experience to Lost World 3DS that you did with 06. There was a point in which the enjoyment of the game was the skill and knowledge about levels and speedrunning strategies rather than the game itself. For me, it was a rather challenging experience in its best parts, and really boring in its worse. However, this never stopped me from getting all the S ranks in regular AND Hard mode with the Chaos Emeralds (these stages I thought they were a fun idea for implementing the 3DS capabilities as a kid... not so much anymore). Again, its not as good as I thought it was as a kid, but replaying it again now the enjoyment of finishing up a challenging level speedrunning style on hard mode never gets old, I guess its because you know the game is not really in your favor(?)
I find your point about replaying a game making it better to be interesting. A lot of people judge game critics for saying a Sonic game is bad because the critic in question didn't know how to play the game. However, I'd say that it's one of the responsibilities of the game designer to communicate how the game is played, thus making such judgements valid. I believe a good example is Sonic Riders. I've heard that it has terrible gameplay communication, but it has deep and stylish core gameplay, which is why it reviewed badly, but still has an active community
Shadow the Hedgehog has it really bad. The game just yeets the player into the action while they have absolutely no idea how anything works, even tho the game has several unique gimmicks. Heck, they actually left tutorial dialogue unused that tells the player how to cancel Chaos Control to avoid warping past mission objectives.
I was a Nintendo kid with just a 3DS, had never played a Sonic game in my life but one day I got Lost Worlds, and I liked it a lot, because ironically it felt like a Mario game. I was a kid so I couldn't notice the flaws of it, and being able to run on the walls and stuff was just so exciting to me. The special stages felt very fun to me, but I do remember the length of some stages got me frustrated a bunch of times. So yeah I'm pretty fond of this version, truly amazing how a kid's mind will just appreciate anything in the most naive mindset.
I honestly prefer the 3DS version over the Wii U and PC, the special stages suck, but I think the passing and level design of the 3DS version is a little better.
I remember getting 3DS Lost World when it came out back then and being excited. I enjoyed it but I would be lying if I said that I wasn’t bored or frustrated at certain points. I have never replayed the whole game since. Every time I go back to it it’s always the shorter levels because of how they’re more tolerable. To me, 3DS Lost World is just okay and that’s the nicest thing I can say about it
When I got my sonic lost world for 3ds, it was already completed except for the special stages. But because of that Ive only played a small handful of levels, but my favorite one was the snowboarding section in the ice land thing. To me, it was a wee bit better than the Wiiu version, although I’ve fully completed the wiiu version but I lost the save file.
I won't lie, I preferred the 3DS version. Maybe it's just the controls, but it just FEELS more like a Sonic Game. Once you can figure out the more janky mechanics and figure out the motion controls, it can be surprisingly fun, even if a bit frustrating. The levels were also a lot more unique than just 'here's a flat 2D space' or 'here's a wide flat 3D area' or 'here's a fucking tube'. That. Being. Said. Even with that in mind, most of these points are valid. While most levels were fun, when they were bad they could be REALLY bad. Motion Controls mean that playing the game on the go is nigh impossible without looking like an idiot, and don't get me started on the special stages.
I had fun with lost world 3ds. Going fast in that game is super satisfying because of parkour and infinite spindash. All wisp are fast and mostly fun to use. Most of the time you can use these tool to skip a lot of questionable level design. Yeah... I'll always understand why some people hate this game.
I just wanted to say: You can stomp with the Quake Wisp outside his transformation, i dont remember which buttons you need to press but jumping and pressing a btton can make him stomp again, you dont need to wait the transformation to go off
If I’m being honest I had this game on my 3DS and I’m not lying it felt like a complete chore to finish I liked the special stages better than the half pipes but the entire game I hated to play and I even played colors on my 3DS more since it was more fun I even enjoyed the secret final boss more than all of lost world of 3DS
I haven't played this game, but it piques my curiosity just because I remember there being a weird surge of people a year or two ago saying it's some kind of underrated gem.
bad? nah man i played It this version for once ... it's terrible Hey for how bad Sonic Boom is, al least Big Red button was screwed by Sega incompetence and Greed A CERTAIN OTHER GAME is just a terrible Force(s)
This is the game made me say "No More". I was no more a Sonic fan. Never played Sonic Boom, loved Sonic Mania. Waited like 5 years to try Sonic Forces when I found it at 20 euros (bc I didn't want to spend more for it) and absolutely hated it. I have no hype whatsoever for Sonic Frontiers and I don't think I will play it any differently than I did with Forces. I just don't have any hope left for Sonic even after Sonic Mania happened. And it all comes from Lost World 3DS to me.
I'd like to say that Sonic Boom Rise Of Lyric is a game that just screams missed potential. And I would be lying if I said the game has NO merit. I for one think the character redesigns are really good and even if you disagree, you can't deny that they're WAY more animator friendly at least. And speaking of animation... Ooh boy the animators had a load of fun making them! From the various combat attacks which included one of the most detailed Spin-Dashes I've seen to the unique run styles when in a speed segment, the devs REALLY had fun making them and gave the cast so much expression compared to the modern games at the time. I also liked the characterization of the main team so that they feel more grounded despite having the core traits and the main 4 can easily be recognized as an actual team right from the start even when they argue. Plus Amy isn't just Sonic's fangirl for a change too. It's certainly better than letting Sonic do all the leg work for his after all since the main 4 are all playable. It's a shame ideas and directions conflicted and directly caused the game to be a buggy mess, but I really appreciate what the team was trying to make and I wished we got more. And hey, while Shattered Crystal was somewhat a better ride since it actually plays fine (Progression can get annoying at times), Fire & Ice on the 3DS is probably one of the few Sonic games that got time to be delayed and it resulted in an easily better product between the 3DS games.
I kinda enjoyed this version for a few reasons. 1, it was the only 3D Sonic alternative to Unleashed on the Wii. And knowing that what I didn't like about that game wasn't in this one, I took this game pretty well, but my perspective on a game should be developed was not yet part of my mindset. Because of 2, I was 10 years old when I played this game. I wasn't watching real critics and other people who knew what they were talking about discuss what makes a video game good. 3, Being young, I had a lot of time on my hands. 4, I loved Sonic. First games I played were what you'll see in the Mega Collection on GameCube. So nostalgia to me I guess. I just gotta give a huge thanks to you J. I've been looking forward to this video for such a while, I can't even begin to describe how much anticipation I had for you to tear this old game to pieces. I wish you the best of luck and time further down the line.
I do not get how people didn't understand the zik fight like it's basic common knowledge that if you're going on a platform that is a 360 you will have to do a 360 with a joystick. I literally played this game for the first time the other day and I already knew that.
I played this game on the 3DS and remember being really excited but after the first few levels I was so burned out with the levels taking so long to end. It didn't felt like a Sonic game at that point. Even though the presentation for the game looked awesome.
If anyone's curious, Dimps as a company isn't dead. They just don't work with Sega anymore. They mostly work with Bandai Namco and Capcom, developing anime-tie in games alongside mobile and arcade games. Their latest acolade is in 2022, on the abysmal Dragon Ball: The Breakers, otherwise known as "We have Dead by Daylight at home".
I always preferred the 3DS version to be honest. Just prefer the level design, and it applies the parkour more. The Gyroscope is only bad if you don't feel like standing up.
I was hyped for the 3DS version and got it for Christmas back in 2013 along with a Sonic action figure. Upon opening up the box the leg of the figure fell off and I ended up really not liking Sonic Lost World on 3DS. Thanks Sonic.
What I'm curious about is what happened to Dimps to start off so strong and then gradually decline so in quality. Was it previously talented personnel leaving and taking their skills with them? Was it management getting worse, and the dev-skill not being an issue? Were they told to work faster and sacrifice quality for speedier releases? So many terrible possibilities, so few answers...
I mentioned it in my video on Sonic 4 Episode 2. I think it’s because they had to make 5 games in 3 years. When they made their first five sonic games in the span of six years.
@@JsReviews Christ, that'll do it. Especially since development of these games would get incrementally more complex- sure, portable games are probably not the height of tech or anything, but the console game of Lost Worlds, the upgraded mobile game of Sonic 4 and moving on to the 3DS... it's still levels above GBA and DS and that probably didn't help...
I actually had a really good time with lost world 3ds. I played on the 3ds and had a room that I could stand around and play the special stages in. Some of the levels were really long and some of it was janky but I didn’t struggle nearly as much as this video would make it seem.
Pretty much agree with everything said here. Never have I hated such a large proportion of the levels in a sonic game until I came to this one, especially that frozen factory snowball level and the sky road asteroid wisp level. I still remember Cobanermani456 crying on stream because of that level 🤣. I’d probably give it an E rank. The only reason it doesn’t get the F rank is because the game is pretty stable and doesn’t really have many glitches. But that’s basically the only thing that saves it for me.
Tbh ive never played wii u but from what ive seen in my experience ive seen people say 3ds is better. And imo it's pretty good I enjoyed it alot I even started playing through it on hard mode (never finished got stuck on the owl levels). Lost world was just alota fun imo. However I do not recall it being so pixel like tbh. I don't think it was bad personally screw the special stages though the late ones are a headache.
I bought this version digitally and now it sits in my library eternally rotting. The first two acts of Windy Hill and Special Stages were actually pretty great but the experience just plummets from there. I always compare it to 3D Land since the general gist is more or less the same. 3D Land doesn't try to give you any more or less than what you need while Lost World draws out things much more than it needs to. I'll give Dimps props for trying to make a beefy game but it was way too much.
J I wanted to mention it in the appropriately titled video but, in some Sonic casting videos I seen, Troy Baker and Ashley Johnson we're amoung picks for knuckles and tails respectively!
I personally really enjoyed the console version (I'm a big Mario fan after all), but the 3DS version is just a pain to play. I've tried getting into it multiple times because it actually does look pretty interesting to some degree. When I do play, I can't stand to play more than 1 or 2 levels during a playthrough. This game poisoned my water supply, burned my crops, and delivered a plague unto my house. I will never forgive Sonic Lost World 3DS for what it did to my penguin family. good game 10/10
lost world 3DS was actually one of my first sonic games and while i liked it near the beginning, i mostly remember it being really frustrating. 5-2 and the snowball level were levels i really remember hating, and anything with gyro controls was really tedious. when you mentioned how you're not sure how a kid would be able to play the special stages in the backseat of a car a bunch of horrible memories just came back to me
I actually really like Lost world 3ds, probably more than most Sonic games (nostalgia I know), but what baffles me is the way the worlds are setup. There is always a regular 3d level (by far the best part of the game), a 2d one (tolerable for the most part) and a "puzzle" one (which tend to be the worst ones and those that were mentioned in the video). I seriously think the regular 3d ones are well designed but the puzzle ones are awful, with the snow one making quit playing every time I replay this game both on a fresh save file and on hard mode. However I think the special stages are overhated and that, despite the controls, are well made, even getting quite challenging and strict by the end, but something everyone who endured them can agree on is that super Sonic here fells amazing in how broken he is, making you feel more powerful than in the classics (by the way if you bounce with Quake you can do the shochwave attack again which is pretty helpful)
I liked the 3DS version more, though that was only for the 1st few levels. There were less gimmicks than the later levels and I liked finding shortcuts from using spindash jumps and parkour. I was actually pretty disappointed that parkour was dropped in later games as I feel it could evolve 3d Sonic in a unique way if it had more polish and care. I was pretty disappointed in how Frontiers handled the wall running
J I already told you Ian James Corlett aka one of SLY COOPER's voices was in adventures of Sonic the hedgehog, but in a mother of all coincidences, he's daughter Claire worked for the animation studio responsible for the upcoming Sonic Prime!
I agree with the sentiment about no more Dimps games after them. All in all, I think they did a good job with the IP and I’d love to see their games get the Origins treatment (in the concept at least, the execution seems to be a mixed bag but I digress) but apparently the rights to those games are in a grey area so idk how realistic it would be.
I still think the biggest sin this game commits in my experience is that Sea Bottom Segue, the best music track to come out of the package and one of the best Sonic music tracks ever, is only present in one level and 95% of the time in that level you'll be listening to the Yellow Drill theme. Absolute waste of a great level soundtrack. And no, I still haven't revisited this game or my 3DS library in general because I don't remember where I put the charger and I'm too busy to hunt it down.
A small little useless fact. The compressed cutscenes in this game also have the 3D effect. It sounds pretty cool even if you don't use the 3D effect on 3DS, but the compressed look makes the cutscenes awkward to look at in 3D.
I like the 3ds version because of the leval skips you could do and also the leval design felt different from each leval compared to the wii u version and the special stages if they had joystick control or better gyro control s like splatoon maybe it could have been better also if more stages were like windy Hill act 1 frozen factory act 1 the second act of that jungle leval maybe it would have been great too also its the closest thing we are ever got to the adventure formula in the 2010s
I like the lost world 3ds quite a lot and it’s probably because I don’t mind long levels if they can keep my interest and when I finish and my time is 7-12 minutes I’m like “Jesus…. But I enjoyed that level so whatever”
my favorite 3ds sonic was boom fire and ice, it wasnt the best handheld sonic game overall but i liked the fire and ice gimmick along with having to use different character abilities to access different parts of the level, i felt most of the characters were well utilized and allowed for more replay ability of the levels.
I remember doing a special stage on a toilet as a kid and oh boy it was an uncomfortable experience. It was doable but I never wanted to preserver anymore. I did but I haven't touched it since.
11:00 I am never moving off the fact that even though I don’t like Lost World, the final boss theme is a BANGER. Every Sonic final boss theme is always guaranteed to be a banger (my least favorite is SA1 and I still think its a 8.1/10).
I got this game alongside my 3DSXL and Mario Kart 7 for Christmas of 2013. After playing Generations for the 360, I had high hopes for this version of the game. Needless to say...I spent _way_ more time on MK7
I think I liked 3ds version more because it required more skill compared to the console version. I'll admit the level design is a bit all over the place but I'm pretty adaptable to game styles so it wasn't a huge issue. Also you can actually activate ground pound during Quake Wisp by jumping and pressing the Y button, its not a one time use.
Honestly when I first got it on the 3DS, it was pretty rough. But now I realize how much I mastered the controls so it’s one of my favorite Sonic games. It’s so underrated and under appreciated.
@devingarcia2178 Oh yeah. Best Super Sonic in the franchise
7:15 Small nitpick. You can do that slam with the Gray Quake by hitting the jump button again in mid-air, not just when the wisp power starts.
You'd think it'd be the stomp button, though. Intuitiveness in Sonic games. Woo.
@@CarbonRollerCaco Yeah, I think that's actually wrong, I remember that you need to press the stomp button to do the quake stomp. Pressing the jump button just makes it jump once, with no function when doing it in the air.
Man, I'm gonna miss having these compressed/abridged versions of console experiences on handhelds. Thanks to the Nintendo Switch and more recently the Steam Deck, we now live in a time where mainstream handheld gaming is on equal ground with console gaming in terms of hardware, so now there's no need to create these alternate versions of games that are specifically designed for them. Especially now with the 3DS on death's door.
Some "alternate" versions of games would be good for Switch. The console lacks in power and a lot of studios don't want to put the money and effort in optimizing for it, going the easy way (crappy ports). Hell, they don't even optimize for Series S, which is miles beyond Switch.
@@VTorner That would defeat the purpose.
I liked the 3ds version cause of the bosses I found more engaging, and level design I got to used too. I can understand why people don't like Lost World 3ds, but it's a game I would put on par with Lost World Wii U.
I like how this comment is 5days earlier then the publish time
I think it's better than the Wii U version because it always tries to stick to the Sonic Level design than the Mario level design of Wii U.
Well I personally hate it, the level design for me is just terrible by how cheap it is, the stages are way too long and makes the game drag out and the special stages were making me motion sick and that should never be the case when I'm playing a video game. I have my reasons to dislike this game.
3DS LW needs you to get a feel for it to begin being enjoyable and people don’t have the patience tor that. Even though it’s a good game and some levels can be beaten in 30 seconds to a minute (the desert sands 2d stage, which is infamous for how maze like it is).
Is overall just slightly better than wii u's lost world but is like comparing little mac's recovery from smash four to his recovery in ultimate a bit better but not say is great
I played the 3DS version so much. I like both but the 3DS version surprised me with how polished it was and how good it looks for 3DS. Maybe it’s just nostalgia but I’d say it still rocks.
I keep trying to go back to it to replay some levels and can't bring myself to once I see the replay times. The first level is fantastic, a really great intro stage. And then just... I don't have 20 minutes to blow on "Ok" to "bad" level designs.
@@thatitalianlameguy2235 "you like this have you passed the first world of it?"
"Wdym when people love the game they play way more than an average person?"
"That's not possible, people don't play the game i think are bad"
@@thatitalianlameguy2235 Nah it's good after that but I'll say screw the gyro controls they ruined the games potential. But honestly speed running dragon road was amazing but a pain in the ass if you were a noob. I remember playing for cash in the sonic community on G+ to speed run that level because some thought it wasn't speed runnable but its honestly satisfying once you learned how to chain everything you learned playing the game.
Try playing it again today and let us know if that opinion still holds true.
@@invisanon damn bro leave the dude alone he can’t have fun playing that game now? Nobody needs to have the same opinion as you, you know
One thing I will applaud the 3DS version is, that it properly taught you how to do parkour and all of sonics moves. The Wii U version barely ever talked about them making it hard to understand how you are supposed to perform certain actions, meanwhile the 3DS version properly teaches the player how to do every one of sonics moves
It has the better bosses to... but this game sucks.
As someone who played the heck out of Lost Worlds 3DS and loved it as a kid, I can say with certainty that most of your complaints are completely valid. (Especially those awful Special Stages.) That said, I do believe it is the better version of Lost Worlds, and for several reasons.
1) You aren't locked out of progressing if you don't have enough animals rescued.
2) The levels and worlds are a lot more cohesive and match with their settings. You won't get a random jungle level in the middle of a desert or a casino level in the middle of an ice zone.
3) Boss fights take a bit longer and are overall more engaging. Zeena no longer dies in 2 hits and puts up a real fight. Her, Zazz, and Zomon give you wide areas to run around in, letting players use Sonic's mobility to weave, dodge and counterattack. And while the Zavok fight is janky as heck, he no longer acts as a simple Bowser clone. (That said, the controls in the Zik fight are still awkward at best. And the Zor fight is a glorified "spot the difference" mini game, making it easily the most lame boss in the game)
4) Some levels are designed with Wisps as a focus. While some may not like that, I personally much prefer it, since it keeps them from feeling "tacked-on". (Gray Quake was always annoying to steer though; I can't excuse that.)
5) I also enjoyed Parkour being built into the level design. It's a surprisingly fun mechanic when it works.
I 💯 agree with you! I love the 3DS version more than the Wii U version. People who say it’s badly designed are just bad at the game.
That sponsor transition was so smooth I decided to watch it out of sheer respect.
I really miss when handheld Sonic games were entirely original sub-series like Advance & Rush that would occupy the mainline console titles back in the 2000s instead of just incredibly mediocre downgraded versions of pre-existing ones in the 2010s.
Excluding the Boom 3DS games which I never even bothered touching at the time.
Apparently the second one was actually pretty okay.
The second Boom game is great, I got it recently and really enjoyed it
**looks at my Game Gear, that came with Sonic the Hedgehog 2**
I mean... I think where we are at, we just have it hard to act like Sonic hasn't always been kind of all over the place. I mean this is Poochie the Dog as a mascot we are talking about here
Yes, there was Sonic Triple Trouble and Sonic Chaos--but both of those TECHNICALLY came out for the Master System before Game Gear. Which was still getting new games in the 90s
Now, before I do more creepy asterisks, I must return to my home planet. My people need me
**these creepy asterisks were never screen shot, and forgotten to history, on account of being lame**
For what it is worth, Sonic Generations and Sonic Boom: fire and ice or fairly decent 3DS games
I liked Colors DS more than the console version, Fire and Ice was pretty good.
I like the special stages in this game. They are completely unplayable in a train, but in a room where I can stand and move around - it's very fun. The trick is to never reset gyro, this way controlling Sonic with 3DS works quite well.
Didnt know satan plays Sonic games on 3DS.
me too 🙏🙏🙏
I don't even know what's the worst special stage quest anymore, advance 2, rush adventure, or lost world 3ds
@@gokublack9724 Heroes
@@charliekahn4205 is heroes special stages really THAT bad cause I never experienced them myself
Honestly, I only played this game as a child because it was Sonic, and personally it was mediocre, until I went back recently and discovered that this is one of my favorite playstyles, the parkour along with Super Sonics speed makes levels actually fun. That is if you can muster the courage to do the special stages.
Maybe it's just me, but I always unlocked Super Sonic fairly early whenever I played this game. And to me I always felt this was the best version of Super Sonic in a 3D title since it worked exactly like it did in the classic games. Having just played the PC port awhile ago I can say that the level design in that game is better, but its also alot of fun blasting through this game as Super Sonic. Overall though I really liked both versions of Sonic Lost World, I just really hate the story and especially it portrayal of Tails.
It was cool to get super sonic early in the game but I wish it was like colours where you fight the eggman as super sonic other then normally
@@NokoDragon can you please tell me how you get the chaos emeralds in lava mountain I always beat the stages in that world with 50 ring but the special stage ring never shows up for me. What am I doing wrong
@@starkman78 you can't get it in lava because they are all boss stages or something like that. IDK maybe the game isnt programmed to have the ring spawn there. you can just play a stage where you haven't unlocked a chaos emerald
@@NokoDragon thanks I just unlocked him
@@starkman78 np buddy
Personally speaking, I just like the level design more and the way they did the bosses. Parkour felt like it had more and better utilization, I actually kinda like how the wisps reward you being good with them to get past certain sections of level quicker or opening up new paths, the game has a whole hard mode and extra acts for you to unlock making it the first sonic game since unleashed where I felt it had a good amount of meat to it and it has my favorite level in the series (Sky Road 3) to top it off. Not to mention, the multiplayer when there were still people playing was godlike, it was like having SA2's again but with more choice and fully featured levels and the various shortcuts throughout the stages make for a good test to see how well you know about the level compared to your opponent.
Like you said though, if you didn't enjoy the initial experience there's no reason why you'd want to dig into all of this and I can't say a lot of the points you made weren't valid, I just really like how freeform this game is compared to how stiff it's console counterpart was.
Can we all quickly talk about how seamlessly this man goes into his sponsers, dudes a legend at that. Looking foward to the Sonic Boom video J, keep up the good work!
can talk about how quickly i hit skip on his sponsers lmao
Played the 3DS version for the first time quite recently just to compare it to the big consoles versions. Better controls, better parkour that gives a lot of room for cheezy strats, better separation of homing and kicking attacks and how each enemy is affected by each, level design with room for skipping and speedrunning, all that HEAVILY outweighted negatives in the video like too many mandatory gimmicks even if half of them are good, mandatory wisps and level's length (and yes all negatives are valid). Can't imagine how nightmareish special stages and half the gyro gimmicks are like when emulating the game, on real console they are good if you are willing to get up and start moving around. Worst idea for gaming on the go, but at home - perfect. And Super Sonic was worth it, breaking the game in a good way
Also everything RC related was quite amusing to dive into, with tons of cute Tails animations on the side. And other stuff adding replayability like hard mode and unlockable extra stages, but not like that matters if you don't like the main game
Where are these Tails animations?
@@mechashadow All of them are in Tails's lab, with fox having unique ones for every menu option and exit from options and even dances for music test (and yes, he disappears when he's captured in the story). Seems like on youtube there's only the dance animation and in bad quality too
Honestly, looking back, I strangely have more fond memories of Lost World 3DS compared to Wii U that I don't fully understand. I had both versions I played around the same time, and maybe it's just my overall 3DS game(s) nostalgia back then, but I somewhat enjoyed how many different things there were in the 3DS version, tedious gimmicks or not. Absolutely not defending the half an hour long gimmick levels and underused concepts that both versions feature, but it just seems like Lost World 3DS tried a LOT of different things as a 3D Sonic game on handheld compared to Lost World Wii U being the main title that felt underwhelming on a console. While I actually was that kid sitting at the lunch table spinning around in a circle to get the Chaos Emeralds (I don't want to talk about it), having different gimmicks didn't bother me as much as it should have and I think just having a 3D Sonic game on the go was why I thought it was better than it was when compared to other Sonic games out there.
Definitely need to have a second playthrough of both versions at this point, because I could just feel nostalgia towards them as they were my first 3D Sonic games since I only had Colors and Generations 3DS as a kid, and thinking about it now, I feel like they would be good standalone games if they weren't supposed to be "Sonic" games that limited Sonic's speed and movement a few years after the best modern Sonic game was released.
3ds version although it had longer levels felt like someone actually gave a shit to make the game feel like my money was not wasted instead of 5 second levels from the "superior" HD experience
The quake wisp, you can actually do the stomp. Just jump and do the stomp ability. I played the 3DS version and I actually liked this
Great vid as always J. I have a proper soft spot for the 3DS version of this game, played it religiously when it came out, but after several repeat playthroughs the flaws started to become apparent. Still, it has it's place in history for me. 🙂
Generations 3ds could have easily used 360 cutscenes like how lost world does, however it wouldn't make sense. Why would they play a cutscene with chemical plant in the background in a game without chemical plant. All cutscenes where sonic saves his friends have locations in the background that aren't in the 3ds version. You could remove all those cutscenes but then you'd be left with like 5 scenes, what's the point at that stage
That’s what I was thinking. The stages were different so it wouldn’t have made much sense
Interesting look on an interesting port! I didn't know the 3DS version was even MORE devisive among fans because I heard mostly GOOD things about it, but now the majority doesn't like it anymore.
I remember really liking Lost World 3DS. Graphics weren't too hard on the eyes at the time, and it was fun to me. Haven't had the chance to replay it since I sold my copy, but I think I'd rather keep my rose tinted nostalgia goggles on
I never got to play the Wii U version but i own the 3DS one, and ever since i beat it, it's become a bit of a guilty pleasure for me. So i wouldn't say it's *as* bad as people make it out to be but i can see how it can be frustrating to anyone who wants a much better paced experience without all the gimmicks and stuff getting in the way, especially since the acts often drag on too long prioritizing the Wisps over your own skill.
However, i still consider it one of my favorite games on 3DS, which may as well be due to the fun that comes from thinking outside of the box and finding ways to speedrun the levels faster
I mean, sure. There IS a huge amount of slow mini challenges and other things that can make the level design tedious pretty much all the way through, but since some of these stages are still somewhat open-ended, this too allows for more freedom when you take full advantage of Sonic's moveset and zip through them. Also making some of the most boring sections satisfying and easy to skip.
Especially the areas with mandatory platforming or combat and every act 3
(Except for Desert Ruins. Only the first act from that zone is actually bearable imo)
Personally, i wouldn't recommend giving the game a second try if you already dislike it, but you can still get some enjoyment out of its worst parts, tho that comes at the cost of spending enough time getting used to the controls and everything.
Including some weird quirks such as the homing attack only being able to lock onto rows of 3 enemies at most (on top of making you inmune to any active hitboxes that would normally damage you, right after the 1st badnik from that same row is destroyed) and the way your walking/running speed always carries over to the spin dash in mid-air
Honestly I don't exactly hate this version as much as everyone else does, reminds me of heroes/adventure games
Agreed since I have a lot of nostalgia for the Adventure games.
Leave it to Sega to make people twirl around with their 3DS's while doing the special stages in this version😂
I like this version significantly more than Wii U because of the controls being so fluid
I always liked the 3DS version of Lost World because it always felt more fun and replayable to me. Plus this version was a bit more challenged and creative with the level designs imo. Idc what anyone says
I actually prefer this version; I've beaten it close to 100% (still working on some S-ranks) and I would even rank it among my top ten Sonic games. It has better boss fights that require more thought, and it doesn't force you to hunt for more animals to beat the Zones. Yes, it still has some stage gimmicks, but unlike the console version, most of them don't alter the gameplay style, and that alone makes the level design and gameplay more cohesive. Combine that with the presence of series staples that weren't in the console version (elemental shields, Grind Step, etc.), and overall Lost World 3DS feels much more like a Sonic game.
The one thing I wholly agree with the majority on is the Special Stages. Even as someone who doesn't get motion sick, I feel that they should've either allowed usage of the Circle Pad, or just revamped them altogether. I still prefer this version's approach to unlocking Super Sonic over the console version's, though.
I thought the WIi U lost world was too easy for me playing it years after it first released. Fun fact, when it did release, my dad got me the 3DS version. I just thought the 3DS version was more fun since it was more challenging for Wii U and whatnot. The lengthy levels are a chore, don't get me wrong, but still.
I remember enjoying a lot of lost world 3ds but it’s been so long that it’s all kind of a blur. I do vividly remember being frustrated with the gyro special stages and the fruit stages being some of the worst. All in all I need to replay both lost worlds because it’s been around a decade since I played them
That ad transition was so incredibly clean that it gave me a shower.
I liked the Lightning Wisp.
And I feel I would've liked the 2D stages if the camera was farther away, I like the speed, but it's so zoomed in that is harder to dodge obstacles than it should.
I hate the metal wisp.
The 3DS had better bosses, actually useful help icons, a functional kick stun attack, super sonic was so easy to get (I unlocked him so early, around the midpoint of the game). Also unlike the Wii U version, we could use Supersonic in the final Zone against Eggman. Also, when it comes to horrible special stages, nothing nothing can beat Sonic Advance 2 (I had to use a GameShark because I got so fed up).
The mini bosses while annoying didn't really bother me that much, but the level design for certain areas did. The long Snow levels, and the sky level where you have to ride those Rockets with the gyro sensor, drove me insane. But I'd still rather play the 3DS version, where supersonic doesn't have two mouths, than the Wii U version😂.
I got this version for Christmas in 2013. Despite the snowball level, I quite like the game. It did the parkour and the use of Wisps a lot better much more and much better. And the special stage was NOT as bad people made it seem to be. They just hate gyro control.
They don't hate gyro controls. The gyro controls were just badly executed.
@@CarbonRollerCaco yea the gyro is godawful. like who in the right mind would want to rotate 360 degrees while playing one of these
Better not be played outside of your home
@@CrashFan03 I definitely would. And so many other people would too
@@KaQuan60_more power to you and them but god it was so disorienting
I've only played the 3DS version which I didn't enjoy, but from every bit of footage I've seen I feel like I'd hate the Wii U version even more. It just seems even more soulless and the gimmicks look even worse than the ones on 3DS to me.
That ending got me excited for you possibly revisiting the Sly games. One of my favorite gaming series.
This was the first time I played a game and just knew it was bs. Even middle school me wasn't patient enough for this one
Honestly, I had a similar experience to Lost World 3DS that you did with 06. There was a point in which the enjoyment of the game was the skill and knowledge about levels and speedrunning strategies rather than the game itself. For me, it was a rather challenging experience in its best parts, and really boring in its worse. However, this never stopped me from getting all the S ranks in regular AND Hard mode with the Chaos Emeralds (these stages I thought they were a fun idea for implementing the 3DS capabilities as a kid... not so much anymore). Again, its not as good as I thought it was as a kid, but replaying it again now the enjoyment of finishing up a challenging level speedrunning style on hard mode never gets old, I guess its because you know the game is not really in your favor(?)
I actually hate the Wii U version more than the 3DS version
I find your point about replaying a game making it better to be interesting. A lot of people judge game critics for saying a Sonic game is bad because the critic in question didn't know how to play the game. However, I'd say that it's one of the responsibilities of the game designer to communicate how the game is played, thus making such judgements valid. I believe a good example is Sonic Riders. I've heard that it has terrible gameplay communication, but it has deep and stylish core gameplay, which is why it reviewed badly, but still has an active community
Shadow the Hedgehog has it really bad. The game just yeets the player into the action while they have absolutely no idea how anything works, even tho the game has several unique gimmicks. Heck, they actually left tutorial dialogue unused that tells the player how to cancel Chaos Control to avoid warping past mission objectives.
I was a Nintendo kid with just a 3DS, had never played a Sonic game in my life but one day I got Lost Worlds, and I liked it a lot, because ironically it felt like a Mario game. I was a kid so I couldn't notice the flaws of it, and being able to run on the walls and stuff was just so exciting to me. The special stages felt very fun to me, but I do remember the length of some stages got me frustrated a bunch of times. So yeah I'm pretty fond of this version, truly amazing how a kid's mind will just appreciate anything in the most naive mindset.
I honestly prefer the 3DS version over the Wii U and PC, the special stages suck, but I think the passing and level design of the 3DS version is a little better.
I actually loved lost world 3ds and it was really fun for me every playthrough
I remember getting 3DS Lost World when it came out back then and being excited. I enjoyed it but I would be lying if I said that I wasn’t bored or frustrated at certain points. I have never replayed the whole game since. Every time I go back to it it’s always the shorter levels because of how they’re more tolerable. To me, 3DS Lost World is just okay and that’s the nicest thing I can say about it
Contrary to Wii U version, boss fights were a little more interesting and we had a hard mode.
When I got my sonic lost world for 3ds, it was already completed except for the special stages. But because of that Ive only played a small handful of levels, but my favorite one was the snowboarding section in the ice land thing. To me, it was a wee bit better than the Wiiu version, although I’ve fully completed the wiiu version but I lost the save file.
Lost world on Wii U has better presentation but the 3Ds version has the better gameplay
Doesn't matter much when both suck
This is the greatest birthday present ever, seeing another J's video on Sonic
I won't lie, I preferred the 3DS version. Maybe it's just the controls, but it just FEELS more like a Sonic Game. Once you can figure out the more janky mechanics and figure out the motion controls, it can be surprisingly fun, even if a bit frustrating. The levels were also a lot more unique than just 'here's a flat 2D space' or 'here's a wide flat 3D area' or 'here's a fucking tube'.
That. Being. Said. Even with that in mind, most of these points are valid. While most levels were fun, when they were bad they could be REALLY bad. Motion Controls mean that playing the game on the go is nigh impossible without looking like an idiot, and don't get me started on the special stages.
I had fun with lost world 3ds. Going fast in that game is super satisfying because of parkour and infinite spindash. All wisp are fast and mostly fun to use. Most of the time you can use these tool to skip a lot of questionable level design.
Yeah... I'll always understand why some people hate this game.
The kick attack came back for frontiers which is crazy
It’s like this game takes the “No two levels are the same” selling point too seriously while the console version didn’t even bother living up to it.
I just wanted to say:
You can stomp with the Quake Wisp outside his transformation, i dont remember which buttons you need to press but jumping and pressing a btton can make him stomp again, you dont need to wait the transformation to go off
That transition to the sponsor was smoother than butter
My favorite part of the 3Ds version was the multiplayer, its the one thing i have a lot of memories on the game
There was Multiplayer??? When?
@QuanMoss yes, there was racing and who could grab more orbs in the special stage, but hardly anyone played the second mode for obvious reasons
If I’m being honest I had this game on my 3DS and I’m not lying it felt like a complete chore to finish I liked the special stages better than the half pipes but the entire game I hated to play and I even played colors on my 3DS more since it was more fun I even enjoyed the secret final boss more than all of lost world of 3DS
I haven't played this game, but it piques my curiosity just because I remember there being a weird surge of people a year or two ago saying it's some kind of underrated gem.
13:17 There were a lot of wiiu fans who trashed any 3DS versions from lost world to smash bros. Lots of people Definitely had bias
That was the best and smoothest transition to sponsor segment you've made imo x)
bad? nah man i played It this version for once ... it's terrible
Hey for how bad Sonic Boom is, al least Big Red button was screwed by Sega incompetence and Greed
A CERTAIN OTHER GAME is just a terrible Force(s)
This is the game made me say "No More". I was no more a Sonic fan. Never played Sonic Boom, loved Sonic Mania. Waited like 5 years to try Sonic Forces when I found it at 20 euros (bc I didn't want to spend more for it) and absolutely hated it. I have no hype whatsoever for Sonic Frontiers and I don't think I will play it any differently than I did with Forces. I just don't have any hope left for Sonic even after Sonic Mania happened. And it all comes from Lost World 3DS to me.
I'd like to say that Sonic Boom Rise Of Lyric is a game that just screams missed potential. And I would be lying if I said the game has NO merit. I for one think the character redesigns are really good and even if you disagree, you can't deny that they're WAY more animator friendly at least. And speaking of animation... Ooh boy the animators had a load of fun making them! From the various combat attacks which included one of the most detailed Spin-Dashes I've seen to the unique run styles when in a speed segment, the devs REALLY had fun making them and gave the cast so much expression compared to the modern games at the time. I also liked the characterization of the main team so that they feel more grounded despite having the core traits and the main 4 can easily be recognized as an actual team right from the start even when they argue. Plus Amy isn't just Sonic's fangirl for a change too. It's certainly better than letting Sonic do all the leg work for his after all since the main 4 are all playable. It's a shame ideas and directions conflicted and directly caused the game to be a buggy mess, but I really appreciate what the team was trying to make and I wished we got more. And hey, while Shattered Crystal was somewhat a better ride since it actually plays fine (Progression can get annoying at times), Fire & Ice on the 3DS is probably one of the few Sonic games that got time to be delayed and it resulted in an easily better product between the 3DS games.
If you play Sonic Boom via an emulator, it's actually a pretty okish game. It's far less brokenn and buggy.
I kinda enjoyed this version for a few reasons.
1, it was the only 3D Sonic alternative to Unleashed on the Wii. And knowing that what I didn't like about that game wasn't in this one, I took this game pretty well, but my perspective on a game should be developed was not yet part of my mindset. Because of
2, I was 10 years old when I played this game. I wasn't watching real critics and other people who knew what they were talking about discuss what makes a video game good.
3, Being young, I had a lot of time on my hands.
4, I loved Sonic. First games I played were what you'll see in the Mega Collection on GameCube. So nostalgia to me I guess.
I just gotta give a huge thanks to you J. I've been looking forward to this video for such a while, I can't even begin to describe how much anticipation I had for you to tear this old game to pieces. I wish you the best of luck and time further down the line.
I do not get how people didn't understand the zik fight like it's basic common knowledge that if you're going on a platform that is a 360 you will have to do a 360 with a joystick.
I literally played this game for the first time the other day and I already knew that.
I played this game on the 3DS and remember being really excited but after the first few levels I was so burned out with the levels taking so long to end. It didn't felt like a Sonic game at that point. Even though the presentation for the game looked awesome.
Have you tried any of Sonic’s levels in 06? Some of them are long and they contain tedious speed running areas.
If anyone's curious, Dimps as a company isn't dead. They just don't work with Sega anymore. They mostly work with Bandai Namco and Capcom, developing anime-tie in games alongside mobile and arcade games. Their latest acolade is in 2022, on the abysmal Dragon Ball: The Breakers, otherwise known as "We have Dead by Daylight at home".
I can’t really explain it, I just thought Lost Would 3DS was more fun than Wii U. Also, Super Sonic is a blast on the 3DS
I always preferred the 3DS version to be honest. Just prefer the level design, and it applies the parkour more. The Gyroscope is only bad if you don't feel like standing up.
I was hyped for the 3DS version and got it for Christmas back in 2013 along with a Sonic action figure. Upon opening up the box the leg of the figure fell off and I ended up really not liking Sonic Lost World on 3DS. Thanks Sonic.
yea, thanks sonic
What I'm curious about is what happened to Dimps to start off so strong and then gradually decline so in quality. Was it previously talented personnel leaving and taking their skills with them? Was it management getting worse, and the dev-skill not being an issue? Were they told to work faster and sacrifice quality for speedier releases? So many terrible possibilities, so few answers...
I mentioned it in my video on Sonic 4 Episode 2. I think it’s because they had to make 5 games in 3 years. When they made their first five sonic games in the span of six years.
@@JsReviews Christ, that'll do it. Especially since development of these games would get incrementally more complex- sure, portable games are probably not the height of tech or anything, but the console game of Lost Worlds, the upgraded mobile game of Sonic 4 and moving on to the 3DS... it's still levels above GBA and DS and that probably didn't help...
I actually had a really good time with lost world 3ds. I played on the 3ds and had a room that I could stand around and play the special stages in. Some of the levels were really long and some of it was janky but I didn’t struggle nearly as much as this video would make it seem.
Pretty much agree with everything said here. Never have I hated such a large proportion of the levels in a sonic game until I came to this one, especially that frozen factory snowball level and the sky road asteroid wisp level. I still remember Cobanermani456 crying on stream because of that level 🤣. I’d probably give it an E rank. The only reason it doesn’t get the F rank is because the game is pretty stable and doesn’t really have many glitches. But that’s basically the only thing that saves it for me.
Agreed. I think it's a terrible game but not one of my least favourite videos games.
Lost World 3DS was my first proper Sonic experience (aside from Sega All-Stars Racing), and I personally enjoyed it more than the Wii U version.
Tbh ive never played wii u but from what ive seen in my experience ive seen people say 3ds is better. And imo it's pretty good I enjoyed it alot I even started playing through it on hard mode (never finished got stuck on the owl levels). Lost world was just alota fun imo. However I do not recall it being so pixel like tbh. I don't think it was bad personally screw the special stages though the late ones are a headache.
9:02 Heh, a SomecallmeJohnny reference.
I bought this version digitally and now it sits in my library eternally rotting. The first two acts of Windy Hill and Special Stages were actually pretty great but the experience just plummets from there.
I always compare it to 3D Land since the general gist is more or less the same.
3D Land doesn't try to give you any more or less than what you need while Lost World draws out things much more than it needs to. I'll give Dimps props for trying to make a beefy game but it was way too much.
Smooth ad transition there
I felt like the 3ds version parkour controls was better than the wiiu version
Because they were better
J I wanted to mention it in the appropriately titled video but, in some Sonic casting videos I seen, Troy Baker and Ashley Johnson we're amoung picks for knuckles and tails respectively!
I personally really enjoyed the console version (I'm a big Mario fan after all), but the 3DS version is just a pain to play. I've tried getting into it multiple times because it actually does look pretty interesting to some degree. When I do play, I can't stand to play more than 1 or 2 levels during a playthrough. This game poisoned my water supply, burned my crops, and delivered a plague unto my house. I will never forgive Sonic Lost World 3DS for what it did to my penguin family.
good game 10/10
lost world 3DS was actually one of my first sonic games and while i liked it near the beginning, i mostly remember it being really frustrating. 5-2 and the snowball level were levels i really remember hating, and anything with gyro controls was really tedious. when you mentioned how you're not sure how a kid would be able to play the special stages in the backseat of a car a bunch of horrible memories just came back to me
I really want Dimps to have creative freedom over a new rush style sonic game again and to not be restrained
I actually really like Lost world 3ds, probably more than most Sonic games (nostalgia I know), but what baffles me is the way the worlds are setup. There is always a regular 3d level (by far the best part of the game), a 2d one (tolerable for the most part) and a "puzzle" one (which tend to be the worst ones and those that were mentioned in the video). I seriously think the regular 3d ones are well designed but the puzzle ones are awful, with the snow one making quit playing every time I replay this game both on a fresh save file and on hard mode. However I think the special stages are overhated and that, despite the controls, are well made, even getting quite challenging and strict by the end, but something everyone who endured them can agree on is that super Sonic here fells amazing in how broken he is, making you feel more powerful than in the classics (by the way if you bounce with Quake you can do the shochwave attack again which is pretty helpful)
I liked the 3DS version more, though that was only for the 1st few levels. There were less gimmicks than the later levels and I liked finding shortcuts from using spindash jumps and parkour. I was actually pretty disappointed that parkour was dropped in later games as I feel it could evolve 3d Sonic in a unique way if it had more polish and care. I was pretty disappointed in how Frontiers handled the wall running
It closer to traditional Sonic games funnily enough.
J I already told you Ian James Corlett aka one of SLY COOPER's voices was in adventures of Sonic the hedgehog, but in a mother of all coincidences, he's daughter Claire worked for the animation studio responsible for the upcoming Sonic Prime!
I agree with the sentiment about no more Dimps games after them. All in all, I think they did a good job with the IP and I’d love to see their games get the Origins treatment (in the concept at least, the execution seems to be a mixed bag but I digress) but apparently the rights to those games are in a grey area so idk how realistic it would be.
I hope Unwiished eventually gets a rerelease.
I love collecting all 7 Chaos Emeralds. And getting Suoer Sonic. On this version
I still think the biggest sin this game commits in my experience is that Sea Bottom Segue, the best music track to come out of the package and one of the best Sonic music tracks ever, is only present in one level and 95% of the time in that level you'll be listening to the Yellow Drill theme. Absolute waste of a great level soundtrack.
And no, I still haven't revisited this game or my 3DS library in general because I don't remember where I put the charger and I'm too busy to hunt it down.
A small little useless fact. The compressed cutscenes in this game also have the 3D effect. It sounds pretty cool even if you don't use the 3D effect on 3DS, but the compressed look makes the cutscenes awkward to look at in 3D.
Ok, that sponsor segue is just amazing.
I like the 3ds version because of the leval skips you could do and also the leval design felt different from each leval compared to the wii u version and the special stages if they had joystick control or better gyro control s like splatoon maybe it could have been better also if more stages were like windy Hill act 1 frozen factory act 1 the second act of that jungle leval maybe it would have been great too also its the closest thing we are ever got to the adventure formula in the 2010s
I like the lost world 3ds quite a lot and it’s probably because I don’t mind long levels if they can keep my interest and when I finish and my time is 7-12 minutes I’m like “Jesus…. But I enjoyed that level so whatever”
That sponsorship was slick
my favorite 3ds sonic was boom fire and ice, it wasnt the best handheld sonic game overall but i liked the fire and ice gimmick along with having to use different character abilities to access different parts of the level, i felt most of the characters were well utilized and allowed for more replay ability of the levels.
That sponsor transition was SMOOTH
Great Segway into the sponsorship 😂
That sponsor transition was smooooth
I remember doing a special stage on a toilet as a kid and oh boy it was an uncomfortable experience. It was doable but I never wanted to preserver anymore. I did but I haven't touched it since.
11:00 I am never moving off the fact that even though I don’t like Lost World, the final boss theme is a BANGER. Every Sonic final boss theme is always guaranteed to be a banger (my least favorite is SA1 and I still think its a 8.1/10).
ahhh yes, Sly videos are coming back...
guess I'm taking a vacation from J's review again untill Rise of Lyric review
I got this game alongside my 3DSXL and Mario Kart 7 for Christmas of 2013. After playing Generations for the 360, I had high hopes for this version of the game. Needless to say...I spent _way_ more time on MK7
"Oh no" - Knuckles