Rewriting Tears of The Kingdom

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  • Опубликовано: 16 окт 2024

Комментарии • 354

  • @Elmushterri
    @Elmushterri  Год назад +79

    Criticism’s always welcome, people! Just keep it civil, this is just a game we’re talking about, and my work is just for fun :D 🧡 Once again, thanks for all the support and discussion!

    • @supersayainasriel6745
      @supersayainasriel6745 Год назад +5

      Fun fact, THERE ARE THREE IMPRISIONING WARS.
      Demise from skyward sword, Ganon from A link to the past (Many believe Ocarina Of time was meant to be that Imprisioning war) and then the one from ToTK... We have three Imprisioning wars AND ONE many fans wouldn't know of unless they read the tttp instructions.... Zelda Lore

    • @spider_fan_boi
      @spider_fan_boi Год назад +1

      I wanted to add, it could be that Sophia was a reincarnation of Zelda, or maybe a descendant of that bloodline, so Zelda still has her connection to Hylia, but who knows really, BoTW and ToTK are very disconnected from the previous games

    • @SB-ker-my8ot
      @SB-ker-my8ot Год назад +2

      You think you could do a community suggestion follow up to this video? Because while it is different and intriguing, I’m of the camp that thinks Ganon/Ganondorf should stay a villain. Outside of the whole Demise still exists thing, Ganon is like Cruella DeVille, you could make him sympathetic, but ultimately he’s just as evil as he always is. Some aspects in past depictions do hint that Ganondorf, even at his most understandable and sympathetic, is still the greedy, power-hungry, warmonger he always is. He reminds me of Megatron from Transformers, how even in stories where he’s sympathetic or even flat out becomes a good guy, Megatron is still more memorable as this unlikeable bastard you still like in a “you love to hate him” way, if that makes sense…

    • @Elmushterri
      @Elmushterri  Год назад +2

      @@SB-ker-my8ot I totally understand your point of view on Ganon! Fair enough. But question- you started off with “You think you could do a community suggestion follow up to this video”- of what? Do you mean suggestions as to what video I should do next or? (Sorry, I may have misunderstood your question! 👍

    • @SB-ker-my8ot
      @SB-ker-my8ot Год назад +1

      @@Elmushterri You take the suggestions aka the “Well, what do you think? Leave them down in the comments below…” suggestions and either compile them and give an overall summary of any similar versions into one, or you pick the one that stands out the most, then explain and expand on that one while to get the creative juices flowing, adhering to certain restrictions or guidelines.
      One example of the latter using what you put in your video could be; using your idea as explained in your video, but the twist is that while Ganondorf is portrayed as a good guy, something happens that turns him evil as he always was or he was always as scummy and evil he was and his good guy persona was an act (adhering to the point I made regarding Ganondorf always being evil regardless of his sympathetic motivations, which to be fair in some cases might easily be the guy lying through his teeth…) This is an example, and not meant to be a serious suggestion I just listed, as I really don’t have any thoughts on how I would change TotK, outside of more obvious callbacks to prior games in the series within the story and not in optional armor you could grab. I think the story as presented is perfect, where my only gripe is that Ganondorf did not turn into Ganon, the Dark Dragon is awesome, but I think it would be better if the dragon, evidenced by the fact old Dorfie swallowed his stone as a last-ditch effort to destroy Link, his draconification ends up imperfect, thus the obvious weak points in the game itself, and maybe his dragon form taking on more “pig-like” characteristics as a further callback to Ganon…
      Honestly, my earlier comment made me want to see a Transformers/Legend of Zelda crossover. I could easily see Ganondorf hating Optimus Prime as much as he hates Link, or even Zelda and Optimus getting along swimmingly (like a lost child finding guidance and comfort in a father-figure in a complete yet kind stranger…)

  • @1983horizons1
    @1983horizons1 Год назад +251

    This sounds like more of a sequel to Skyward Sword than a rewrite of Tears of the Kingdom, but your opening scene with the Gate of Time would have been sooooo good.

    • @Limbogummy
      @Limbogummy Год назад +16

      Probably because most of their hype towards this game came from their own mini theories and similarities they had drawn from the trailors

    • @clonetrooper2003
      @clonetrooper2003 Год назад

      Yeah but it would have been ruined with the awful genisys bs with the timeline being fractured

  • @amazinglyoptimisticdestruc780
    @amazinglyoptimisticdestruc780 Год назад +202

    Falling into the gate of time would make way more sense and be such a cool call back than Zelda just... leaving

    • @Elmushterri
      @Elmushterri  Год назад +13

      Exactly! I’d love a callback to SS

  • @thermophile1695
    @thermophile1695 Год назад +220

    The term "Secret stone" both sounds cooler and has actual history in Japanese.
    And the localization team just.... Didn't change it. Imagine if Dragonball still used the literal translation of "Spirit Ball" instead of "Spirit Bomb"

    • @Elmushterri
      @Elmushterri  Год назад +55

      I see! Thanks for telling me! Perhaps they coulda named it “Sacred Stone” in English or something. Who knows!

    • @Vyloka
      @Vyloka Год назад +5

      Sprit ball is yamchas move in dragonball ironically

    • @TROBassGuitar
      @TROBassGuitar Год назад +2

      I figured they named it whatever those little seed shaped things in Japan are in Japanese, I forget the name, but yeah I know it sounds better

    • @TROBassGuitar
      @TROBassGuitar Год назад +1

      Which are the want thing as those amber things mentioned in the video

    • @Limbogummy
      @Limbogummy Год назад +1

      So much of this game is lost in translation it seems

  • @grantmyth9677
    @grantmyth9677 Год назад +89

    Just a side note: link smiles when he sees Zelda again! It’s just out of bound of the cameras. No god damn idea why they decided to not show that in the final scene

    • @sophitiaofhyrule
      @sophitiaofhyrule 3 месяца назад +10

      Because for some godforsaken reason Nintendo is obsessed with making Link as emotionless as possible because "he represents the player", which makes no sense because... the vast majority of players aren't emotionless husks? Lol. It's both sad and funny that Link shows more emotion when cooking than he does after realizing his gf sacrificed herself

  • @foundtexas5424
    @foundtexas5424 Год назад +55

    when Elmushterri said there will be two completely different routes my inner game developer just shivered in fear.

  • @Lady_de_Lis
    @Lady_de_Lis Год назад +104

    The emotionlessness made more sense in BotW than it did in TotK since he was kinda a blank slate for most of it after losing his memories. But you're right, it's such a big shame they didn't make Link seem more emotionally invested in what was going on in the sequel.
    Idk if it's some sort of cultural thing in Japan or something, but I think I've been noticing a trend of young Japanese male main characters (at least the ones which are supposed to be super cool and powerful and pure embodiments of wish fulfillment fantasy) tend to be very emotionally empty. Blank faced and unfazed by literally everything. So, maybe that cultural trend has just simply caught up with Link?

    • @PatientSqueaky
      @PatientSqueaky 3 месяца назад +2

      even in breath of the wild we had a few times where Link did showcase emotion. Like the iconic frog scene where it was just him and Zelda. It would’ve made sense for him to show emotion during times where it’s just him and Zelda because the canon reason for why he doesn’t talk in BotW and TotK is because he feels with all the eyes and responsibility put on him it’s best to remain silent but when his with just Zelda those reasons easily can disappear. It would be in his character to react in some way regrading anything that has to do with Zelda. The two cutscenes that 100% would’ve have been improved by Link showcasing emotions (there’s a lot but these two specifically come to my mind, there’s also the puppet Zelda reveal but that’s a whole other topic) is the cutscene you get if you find all the memories as that information (Zelda’s whole dragon thing) would probably hurt him. Finding out that’s there’s really no way to get her back would’ve absolutely crushed something inside him. Puppet Zelda could’ve also used this against him and to try to break his mind as that’s something Gannon would definitely try and do. The other cutscene is no doubt more important and it’s the end cutscene. After Link swims him and Zelda to safety I would imagine he would be unable to control his emotions because hey remember how you were told that she wouldn’t ever came back well guess what she’s back! Someone said how they wished that after Zelda woke up and realize it was Link, that Link should’ve given her a hug. If he was more emotional during the game then this hug would’ve meant more. And again, like holy crap this is basically his lover for Pete’s sake. There’s so many little hints throughout the game that they like each other and maybe even were together it’s like why in the heck would he not hug her?! Personally, it took a lot of those cutscenes to see Link barely change his emotion.

    • @sophitiaofhyrule
      @sophitiaofhyrule 3 месяца назад +1

      Agreed, Link not showing emotion makes sense in BotW and is even explained in Zelda's journal, but there is literally no reason for him to be this way in TotK.

  • @theoverlord3937
    @theoverlord3937 Год назад +90

    “The Imprisoning War” has actually always been about Ganondorf. It was the conflict that lead to him being sealed in the Sacred Realm in A Link to the Past’s backstory. The war with Demise was never named as far as I know.

    • @danic_c
      @danic_c Год назад +4

      I mean, we can just call it "The Original Imprisoning War" or "the Ancient Imprisoning War"

    • @theoverlord3937
      @theoverlord3937 Год назад +13

      @@danic_c I think just leaving it as “The war with Demise” is fine enough. There’s already enough confusion about people blending together “The Imprisoning War” and “The Imprisoned” (which I can’t fault) without renaming other conflicts.

    • @metaltom2003
      @metaltom2003 Год назад +2

      Exactly. I was gonna comment this too. It was the only time in Zelda lore (until TotK) that anything was referred to as the Imprisoning War.

    • @lovelymountain8583
      @lovelymountain8583 Год назад

      @@metaltom2003 true but he is called "the imprisoned" in skyward sword

    • @metaltom2003
      @metaltom2003 Год назад +3

      @@lovelymountain8583 Doesn't matter. There was no mention of an event called the Imprisoning War in Skyward Sword. You can't just make things up that clearly didn't happen.

  • @tedsowards
    @tedsowards Год назад +48

    I like your first synopsis. I'm very shocked and disappointed that they didn't make any effort to tie this game into the existing lore. I also love the idea that Ganon might have been a good guy if Demise was still loose. That the tri-force affiliates might have been best friends working together each incarnation and that they have to find each other to defeat Demise each time. There's a lot of cool-factor there.

    • @terebyte
      @terebyte Год назад +8

      I agree! The way they make an effort to make chime noise that Fi makes in SS known really made me think it was all going to tie into Skyward Sword and place the botw world at both the beginning and the end. I was also somewhat disappointed by Ganondorf til the dragon battle especially with the powerhouse that Matt Mercer is as a VA, I was hoping for something so elaborate and dramatic from Ganondorf but he was just his typical self he’s been since OoT.

  • @threadyprawn8944
    @threadyprawn8944 Год назад +60

    I also love Redundantz au of the three, it's too good and I love the design for au link. I really enjoyed this rewrite since the story could go in many ways, though I still also liked Totk. Overall, it's all fun to mess around with, though I hope one day we get a good Ganon because.. Come on, it would be so interesting and new!

    • @Elmushterri
      @Elmushterri  Год назад +13

      Yes! Redundantz’ stuff makes me wish for good Ganon so badly, they’re great! And yep, I’m happy you like both my rewrites and TOTK! I always enjoy playing around with concepts and seeing where they go! Thank you for your support, all around!

  • @aisope2587
    @aisope2587 Год назад +41

    ZELDA FOOD- literally yesterday was still grumpy about that Dragon thing with no reaction to the puppet etc lmao. Either way I absolutely adore your first idea- the switching between times also draws a nice parallel to Oot as well imo- since until Totk played bowling with the timeline it kind of did end those 3 spaghettis in a neat bow... ANYWAY HUGE agreement on the expressions as well- all in all just super hype to see a new vid hhh

    • @Elmushterri
      @Elmushterri  Год назад +7

      Exactly!! The puppet thing gets no reaction! Also, yes! I’ve always loved the idea of some kinda reference to OOT’s style of gameplay, but a little simpler with the timeline not splitting at the end. Thank you so much for this comment, I love seeing other people’s opinions on the storyyy! And thank you for the support!

  • @intotheindievods8821
    @intotheindievods8821 Год назад +22

    The Timeloop idea reminds me of a story someone came up with before ToTK got more than 1 trailer. He nicknamed it Curse of the Wild and had Link be sent to the past, only to realize the one that sealed Ganon was himself, so he ends the story by the sacrifice. I think it is a cooler idea than what ToTK did, but I also really enjoy your ideas

  • @cardinalhamneggs5253
    @cardinalhamneggs5253 3 месяца назад +8

    I really like all three rewrites, but I have one suggestion for an optional addition to the first one.
    Many _Zelda_ fans, myself included, headcanon that Link is a reincarnation of the Fierce Deity, who (in the headcanon) was Hylia’s lover and fought against Demise. There are a lot of fanfics with that premise, so you’re likely to find something that fits into the storyline you’ve already woven.

  • @redonslaught3019
    @redonslaught3019 Год назад +12

    I like the concept, might be a bit to ambitious to make it basically two full games though...
    Maybe if it was reduce to the "final story arc" you go back and forth, each working towards the same fight...
    Or maybe something more like Ocarina, but instead of child/adult you swap between Link and Zelda...
    Could be played as memories given be Fi... Link meditates to commune with sword and we play Zelda,
    who then switches back by uploading the memories into the Sword... It's a bit clunky...

    • @Elmushterri
      @Elmushterri  Год назад +3

      Yeah, you’re probably right! I’m no game designer, it was just fun to think of. Your approach is far more efficient/possible! Thanks!

    • @Aura_Lucario
      @Aura_Lucario 3 месяца назад +2

      I know this is from a year ago, but it has worked in games before. Such as some Sonic games (Shadow the hedgehog as a bad example), or more importantly, Detroit Become Human. Who- spoiler ig: Switches between the main characters, and there are three of them who sometimes interact, and you make decisions for each of them in the same scene sometimes (which rarely happens but still). Despite dbh being a Playstation game I think I would be fuckin awesome to have a dbh styled Zelda games in terms of story mechanics without the complicated flow charts. And there are MANY endings and routes to take in that game. (But it boils down to 3, good, neutral and terrible) Thats honestly all I could think during this video. Ganon is so ignored and unloved in the games. Sure he's the villain but sometimes there's no reason to it. Why does the triforce of power have to be an evil thing, I would love Ganon to have more merit. To be a young gerudo male who can become what all the prophecies say he is or redeem himself. I don't expect a gerudo male to actually be treated well at a certain point, y'know? "Because he's evil" I think in Ocarina of time he's an orphan (those two witch sisters adopt him i think). So basically, Ganon would be like Markus from dbh. Also, I think he should be a young man for once instead of being a middle aged man having beef with kids aged 11-18 lmfao. Sorry for this being long but honestly, this video inspired me a little bit. I don't really think any of this would work for a Zelda game or a Nintendo one, sadly. But it would be a bomb story, fanfiction or canon. I love the ideas and honestly have my own thoughts about it since OP didn't really mention much on Ganon's part. But I think Zelda and Link's part of the rewrite is perfect. I loved them all in TP and SS.
      And the same for Zelda, despite the franchise being called "Legend of Zelda." Like the op said lol. SHE'S IMPORTANT. And is not a main character that you could play as. There is an announcement for a Zelda centric game where she's the mpc... but I'm not really excited for it. It's in the style of link's awakening on the switch, and that's it by the looks of it. 😐
      (It's really hard to type on a tablet, BTW. Grammarly is trying to put a comma in every sentence and capitalize every internet abbreviation like a psycho.)

  • @bowlomacnchez8776
    @bowlomacnchez8776 Год назад +14

    I don’t usually comment, but I think your art is amazing! I love the style and I love your variation of body shapes(it’s something I struggle with). I always also struggle with making my eyes cartoony and simple but still proportional, and I think you do an amazing job! Alls I’m trying to say is that I love your art sm and look forward to every video!

    • @Elmushterri
      @Elmushterri  Год назад +3

      I’m not a huge commenter on other videos either, so I absolutely appreciate that you did it here! Thank you, by the way! I still do struggle with body type variation too, I’m practicing. And I very much appreciate the patience for my vids! 🧡🧡😭😭 People like you make it absolutely worth it!

    • @bowlomacnchez8776
      @bowlomacnchez8776 Год назад

      @@Elmushterri Do you have any tips for body type practicing?

    • @Elmushterri
      @Elmushterri  Год назад +1

      I personally try to simplify things down to shape language. So, if I want to design a character that’s more soft in personality, I put a circle at the centre of their design, for example, making them softer and rounder. The bigger the shape on their design/the more of their design it takes up, the less stick-thin their body becomes. Same with strong characters. I usually use a square. Sometimes, I make their whole chest area square just to emphasise that they’re strong/muscular (not a PERFECT square of course, a vague, stylised chest-shaped square). That’s cause I’m not much of a realist, so I use cartoony logic! I don’t know if you do the same, but I hope this helps anyhow! Best of luck!

  • @JangoMango5
    @JangoMango5 Год назад +10

    While I think Zelda turning back was really sweet and satisfying, the bittersweet reality of her serving her function of healing the master sword and just soaring eternally afterwards definitely would have hit hard. The transformation itself felt implied so heavily to be death coded, what with losing everything that makes the person unique. I guess what I’m saying is the impact of her sacrifice felt lessened with how less of a proactive part I believe the player plays in the de draconification
    Maybe this happier ending could be gated by the completion of the dragon’s tears quest and a regular ending would see the light dragon flying off following the battle, leaving a melancholic atmosphere wether we realize it’s Zelda or not

  • @tabbygale5430
    @tabbygale5430 Год назад +7

    To be fair to the writers, "the imprisoning war" is a concept that goes back to a Link to the Past- the manual states that a man named ganondorf tried to steal the triforce but was sealed away by the sages. So calling it the imprisoning war makes sense

  • @zachanikwano
    @zachanikwano 11 месяцев назад +5

    Yo I found this amazing botw fanfic and Link was amazing? Honestly everyone is characterized so well, but Link especially. He grows out of his silence traveling with Zelda, he’s hilarious, risk taking, adores his princess, has flaws.
    Let Link have a personality dammit.

  • @charlieseely3464
    @charlieseely3464 Год назад +4

    Let's gooooo!!! A new Elmushterri vid is an awesome surprise, I gotta say.
    Edit: just watched the rewrite... oh my gawwwwd this is amazing!!!!

  • @theoctolingwarmaster6562
    @theoctolingwarmaster6562 Месяц назад +1

    I'm not sure how I feel with this being a rewrite, but I adore it as it's own thing, I think we need more of this kinda stuff in the Zelda community, more people making their own stories set in the Zelda universe, so I really hope you keep going with stuff like this.

  • @noblesseoblige319
    @noblesseoblige319 Год назад +6

    I love how, out of all the things the game keeps secret from you for so long, what the secret stones are, how they work, and what they're called, is the sole exception.
    I'm told more about them than I am about dragons, and that's the main theme of the game.
    I think we know more about them than divine beasts at this point.

  • @idoesntlikepeople
    @idoesntlikepeople Год назад +114

    I just love your designs their always so pretty!! And your art style feels like something out of a show.

    • @Elmushterri
      @Elmushterri  Год назад +15

      That last bit of your sentence means SO much to me! I strive to make my proper art professional 😭 You’ve absolutely made my day, thank you!

  • @joanlee3838
    @joanlee3838 Год назад +7

    I LIVE LAUGH LOVE THIS!! As someone who thoroughly enjoyed the story of ToTK (but still had gripes with it), this video is everything that I think ToTK could have done to bridge the gap that some older Zelda fans and some newer Zelda fans. I thought ToTK was sort of a weird sequel to begin with; yes, there is continuity between it and botw, but we're still missing so much stuff from other Zelda games (AND from boTW, like-- where tf did the sheikah tech go LMAO).
    I was definitely behind the "good Ganondorf" theories everyone was writing before the game's release. I was rooting for the possibility OF a good Ganondorf from the beginning. BoTW a name for itself for being an entirely new Zelda game, and ToTK could have continued that by breaking the torturous cycle that Link, Zelda, and Ganondorf have to go through era after era.
    ALSO Also your idea for having two separate files for Link and Zelda to help each other??? Showing the emotional bonds the two have ACROSS TIMELINES??? MWAH MWAH MWAH IMMA GO CRY NOW!! /pos !!
    anyway sorry for the super long comment; this vid is so scrumptious and funny and I look forward to hearing more!!!

  • @danic_c
    @danic_c Год назад +14

    I'm NGL, I really liked the idea of the Zonai being Mesoamerican inspired and bought into the theory that the Lurelin are distant descendants of them, much like the Mayans nowadays live in smaller tropical/coastal regions.
    I was really disappointed to find out the mysterious and enigmatic Zonai were basically... Two goat furries who came down from the sky.
    Edit: I know there were more Zonai than just Rauru and Mineru, but we never see them, they don't matter, and I do not care for their design anyways.

  • @4doubloons196
    @4doubloons196 Год назад +8

    i would LOVE if we could FINALLY have a game with zelda as the main protagonist/and/ ganon as an ally. when i played zelda skysw as a kid (i also grew up with twilight :} ) i was soooo curious about what she was up to and her adventure. going to all tge shrines and solving puzzles as her, meeting the dragons, talking with impa... it wouldve been nice. so playing as her i think it would shake up the formula in a really interesting way.
    also side note i still disagree about the "not the right game for you" thing because some games just arent good for certain types of storytelling or mechanics. take for example disco elysium, if you are looking for an open world crafting sim type of game and get disappointed that the game cant fulfill that (also its a great game i would highly recc) i would try not to blame the game, as its more a case of misplaced expectations. HOWEVER , that is not to say the story doesnt need work! it truly could have been so much better! but it was always going to be held back by the limitations of the medium, being an open world fame that can be completed in any order.
    love the video as always and i hope you have as good a day as you can have

    • @Elmushterri
      @Elmushterri  Год назад +1

      Fun fact, the end credit cutscenes of Zelda were meant to be in her own segment at the end of the game but they scrapped it! I wish we saw what she was up to!
      And that’s totally cool if you disagree! 👍 I like games such as Ace Attorney where it’s all sort of ‘story’ but the gameplay still exists (as presenting evidence in court ofc), so it does HAVE good gameplay, but it’s not the same kind of good gameplay as TOTK for example (fighting, building). So, I totally get it!
      Thank you for your support, by the way! Always appreciated!!

  • @DuskyPredator
    @DuskyPredator Год назад +3

    I believed that it was the right time for Ganondorf to realise he had been influenced by Demise and to try and free himself from that fate. He could have become something of a Groose in future titles as a constant.

  • @sofichu_gamer655
    @sofichu_gamer655 2 месяца назад +1

    The fact that the first AU comercially this would work as one if the zelda games released for switch between botw and tears was the skyward sword remake, and it would help as a set up for this game for players who got into zelda with BtoW realease but didnt have a wii so buyed that game instead.
    A way to fill the whole of how to get the seed thing from the silent realm is to go to certain places where small dungeons apeared, as long as a shrine and as hard as a dungeon. At the end we would find a pedestal to place the decayed master sword, and it would help us travel ourselfs to another shrine in the past (because the master sword has time travel powers), where we could place one of the silent realm seeds we will find across the world and have to restore them in those small temples that we would find also scadered across the hyrule in the present, to then go to the past file and restore them. If we restore all of 15 seeds from 1 of the regions (Farone, Eldin and Lanayru) link’s the godess sword will upgrade, but still really broken, and few of Fis memorys will restore too. At the first restore she will remeber that she had a master, but she didnt know why or who he even was, only having a good time with him. At the second restore of the Master Sword Fi would rember who was that master and how he died in front of her, wich since she still didnt know her propuse, would create feelings in her system. At the third she should rember evrything, and knowing that somehow, the hero spirit was in us, and for the first time in the adventure, Fi calls us master. She tells us that we might be able to restore the timeline by the power of the triforce, but its location was unknown to her (because since they didnt have the mastersword they never got to the final dungeon and get the triforce), so, she tells us that maybe zelda in the past might have *more time* to find it, see where am going? So we send the almost finshed master sword to the past, and say goodbye for now to Fi.
    Meanwhile in the past, zelda would have to make the hypneas of each region, but before that build the temples so link can give us the seeds, but theres one thing left, the master sword is ready to be made, but zelda somehow still dosent exists, so here, since we are mortals, we go through a the final dungeon of skyward sword, but its uncompleted so theres no enemys but it will be harder as some parts might be unfinished and we would have to get our way arround, but Fi would help us (as a dungeon item- ;-;) to find the triforce. Once we find it, we wishes for link to help her in the past, what it does is that Ganodorf, who was doing his own thing he sees the portal of time re-construct itself, so him and link go through it, the three triforce holders reunite, so they go to wherever demise is or somthing. While fighting we find out that ganondorf is a descendant of demise, since he never died it happend the reverse than zelda, instead of zelda not existing due to hylia’s death, ganondorf exists due to demise’s survivence. Ganondorf would be the one to imprison him off as a sacrifice, knowing that he would die for it. After that Fi, who was with us, tells us that her construcction was complete, and her emotions would be eliminated with her memorys so she isnt a charge for the link in that would deal and finish off ganondorf, so with an emotional last goodbye she gets herself into long long sleep, but she might loose everything completlly again. Zelda in order to go back to her time she frees both the hero spirit and the godess, and finally they go back to their present day.
    When they come back most of the things look normal but… EVERTHING IS RISING TO THE SKYS!! Zelda falls through the portal and link jumps to get her, heres where the clasical scene would take place of link divng to catch her.
    Hoping someone sees this cuz it took like 40 minutes to write help-

  • @LordDoom10
    @LordDoom10 Год назад +2

    The story was the game's biggest weakness. "Everything happened in the past" was a disappointment in BotW and a detriment in TotK. And it was disappointing how little there was to Ganondorf. He was just evil for evil's sake. Even a simple "I want to rule everything so nothing can rule over me" would have added something to his character.

  • @anitasrivastava3330
    @anitasrivastava3330 3 месяца назад +2

    Let me make a little suggestion that in the start link arm will be like infused with gloom like original and maybe demise tries to take control over on him but when you wake up ganondorf moves forward but you will see a golden when you touch it you instantly get a hand of some female and get the recall ablity in the hand because i guess purah cannot create recall kind of thing but forward you have a cooldown but after that cool down ends you can call zelda but only after taking the godess sword if you want something you have to switch BTW both link and zelda cool down are not connected so if zelda puts something in the little glowing portal when links cooldown will go he can make the portal and the dilouge will be like " link i have something for you " your goal will be like gather the three tears and you will call three of the sages from another timeline in my case ( sidon , tulin, and riju ) and they will get the same powers like in the original but this the real version of them will run around with you after getting the 3 tears you cannot talk to zelda because your power weakening but with the power the three sages you get one last talk with her she tells you that she has the triforce and says that she can fix yourmastersword i mean awakening it giving it a blessing she gives mastersword a blessing then tells that the plan is to that after sealing demise pass her the tears so she can make a wish after that you all go to the are where link awoke and link use his gloom hand to track him demise and after sealing demise the 4 give her the tear and the mastersword for safety but link understand that the hand is not his so he has to give it back link cut his arm and throw it inside here your story of links end BTW and in between links all the three task that she said and you would get a cutscene after doing both stories well zelda story and the end will be in the comments if iget 10 likes

  • @angelofhell3701
    @angelofhell3701 Месяц назад

    This is a great video to pop into my feed when Echoes of Wisdom is on the horison.
    I like the perspective on this one! It's an interesting take along with a hefty amount of Link Trauma :,)

  • @irinacosnita4027
    @irinacosnita4027 Год назад +1

    Yaaaaay
    You finaly made it
    I love youre content soooooo much

    • @Elmushterri
      @Elmushterri  Год назад +1

      Aww, thank you for the support and patience! Much appreciated!

  • @HybridTree
    @HybridTree Год назад +12

    The two seperate saves reminds me a lot of Nier Automata and a feel like your rewrite incorporating how Nier did its Route/Ending system would be EPIC😳😳

  • @aisope2587
    @aisope2587 Год назад +1

    ZELDA FOOD- literally yesterday was still grumpy about that Dragon thing lmao. Either way I absolutely adore your first idea- the switching between times also draws a nice parallel to Oot as well imo- since until Totk played bowling with the timeline it kind of did end those 3 spaghettis in a neat bow... ANYWAY HUGE agreement on the expressions as well- all in all just super hype to see a new vid hhh

    • @Elmushterri
      @Elmushterri  Год назад

      I think RUclips deleted my earlier reply for some reason but))
      Exactly!! The puppet thing got 0 reaction! And yess, I loved the idea of referencing OOT’s gameplay style but without really splitting timelines at the end. Thank you so so much for this comment, by the way! Happy that others feel the same way!

    • @aisope2587
      @aisope2587 Год назад

      (actually i think my bad internet just duplicated the comment UHm- totally for the algorithm dw about it 💀)
      YEAH! especially cuz some NPCs I remember in BOTW reacting to your c l o t h i n g so why can't they reference the fact you have done one of the quests?? and maybe we can pray for some DLC to drop by with a loftwing if wolkf link isn't working anymore to get that SS reference lul

  • @UhmAnywayMeBored
    @UhmAnywayMeBored 8 месяцев назад

    I really miss you, hope everything is going well for you!!
    I would love to see more drawings/speed paints, I wish you had the time to post more~!
    Even if there low quality short or long drawings, I would just love to see your art more regular!

  • @just-nice-ice1416
    @just-nice-ice1416 Год назад +2

    Better name for secret stones, sacred tears

  • @BitesforNugget
    @BitesforNugget Год назад +2

    I know literally nothing about the Legend of Zelda as a whole, but I like this idea a lot.

  • @blddemn6645
    @blddemn6645 Год назад +2

    This should've been a story about the master sword and Ganondorf, a popular theory I like is from Monster Maze and Zeltik where the Zonai actually followed Ganondorf as well as turning him into the corpse that we see in the game. Then what if in the story of TotK, years later the Zonai help Link with their past mistakes as they felt regret for what they've caused, also Nintendo can't show us a half broken master sword and not have it be important, they should have made it where the tears are actually used to restore the master sword's power, and actually call it the Blade of Evils Bane again, sword that seals the darkness sounds like a 4 year old came up with it, have this Ganondorf be the one from Twilight Princess and Ocarina of time (they're the same Ganondorf), where once he sees Link and Zelda, he takes it personal to kill them both after the losses he's had in the past, as well as causing chaos for Hyrule and the races. Not to mention this would already make the game so dark because lots of people think this game would be dark like Majora, maybe Ganondorf truly uses his full power, summoning stronger enemies that make bokoblins look like jokes, such as Redeads, Darknuts, Skulltulas, maybe make some creepier looking enemies like the guardian concept arts, and have giant creepy mini bosses roaming around hyrule

  • @Goinoutthere_1872
    @Goinoutthere_1872 Месяц назад

    Exactly- link needed more emotion, even beyond the Zelink uproar which I can’t disagree with they are so cute together, a bond is of course made when you have a protector and a close friend which are always there for each other.

  • @pseudonemisis-bi6fv
    @pseudonemisis-bi6fv Год назад

    Those are some really cool ideas, now youve got me thinking of more ways i would rewrite it...

  • @BlueFireDrakka
    @BlueFireDrakka Год назад +5

    there is actually some sense at restoring Zelda at the end when you realize How its done, the power they show is gold, specifically Time Magic gold, like the kind Link uses with Recall or the shere of light the Master sword is put into at the start of the game
    Rauru and Sonia use their combined power in a juiced up recall channeled through Link to pull Zelda back through time to the moment before she ate her stone, which is why her stone is back around her neck and she's confused how she's back.
    once you add time travel to anything, there are a lot of moments where "because time travel" is a legitimate answer to various "why the fucks?", even if it sounds cheap or unsatisfying
    I mean Recall is legit an "undo" button for when you fuck up something
    also fun fact: Ascend was actually a Debug command the Devs used during development as a sort of "unstuck" button during testing, but they had so much fun playing around with it and using it to explore that they turned it into an actual gameplay mechanic
    Tbh I feel like the best story Rewrite for tears is legit Link grabbing Zelda in the beginning and both of them going through time together
    with the main issue at the start being Link being Infected by Gloom and pretty much on the brink of death or being posessed by Ganondorf, Rauru and Sonia find them and then after some kind of Purification Ritual purging as much of the gloom as they can they use their funki Zonai tech in the form of their jewelry to bind it into Links arm and keeping it stagnant so it doesn't corrupt him, so now theres 2 reasons why Link can't use The Master Sword, 1) she broken and 2) the Gloom infection prevents him from using it without hurting himself since she's the sword that seals the darkness/Blade of evil's Bane. her whole deal is killing that shit and Link is now partially filled with it
    so the journey of the game would be about restoring the master sword to her full evil banishing glory while also purifying Link of the evil inside him so he can go Kick Ganon in the teeth (tho you dont meet the bastard or learn the fuck happened till maybe the near end), hell you could have the five temples being five purification rituals where the boss's of the dungeons being formed by Purging the Gloom out and then having to beat the crap out of it with the final ritual being a Gloom based Dark Link fight like in Age of Calamity's malice dark champions. beat a dungeon, get the gloom partially blasted out and some kind of sacred magic or something to bring back to zelda and the Master sword to get her fixed up, so while Link is Farting around Ye Olde Hyrule as the worlds longest rehab session Zelda and the Royals of that Era are investigating what the fuck they found in the deep, why they got yeeted to the past and help Zelda learn to control her powers and it could later be revealed that Link was actually the one with time powers and getting his own secret stone it makes pulling off perfect dodges and guards a lot easier by doing something like slowmo-time like with bow air shots but with melee weapons so those of us that suck all the balls at doing perfect guards and dodges
    hek with the final boss you could have it that Phase one is Rauru's sacrifice, Zelda and Link going into Stasis for the 10000 years together and then finishing the fight where the game starts off with their little magic cacoon being in the same place that Ganon was sealed, How sick would it be to fight Demon Dragon Ganon while climbing up Hyrule Castle shadow of the colossus style, getting all the way up to the very tippy top of the castle and then jumping off to stab him in the head

  • @maxzapsgamingzepzeap2337
    @maxzapsgamingzepzeap2337 Год назад +1

    I believe some people have explained most of the timeline differences by explaining there may have been an apocalyptic event similar to Wind Walker’s flood, and the “founding of Hyrule” was the NEW Hyrule created after that apocalypse likely wiped out the previous one
    This doesn’t explain why various weapons exist that should canonically not like the Goddess Sword tho…
    Also, I really like how you stayed more in line with normal version of Zelda time travel since with the rules previous games established, alternate timelines are created by time travel instead of time loops

  • @jesterfairy3845
    @jesterfairy3845 Год назад +4

    Omg yasss a fellow 2005 Zelda girly

    • @Elmushterri
      @Elmushterri  Год назад +2

      YESS family fr!

    • @jesterfairy3845
      @jesterfairy3845 Год назад

      @@Elmushterri and one who actually sees merit in Skyward Sword that's amazing. I honestly like it a lot and am glad you gave it this much attention in your vid

  • @HeroofHyrule2468
    @HeroofHyrule2468 Год назад +9

    One thing that doesn’t make sense for your rewrite is why is Ganondorf suddenly good if he’s been evil in every other game. And if Ganondorf is good then why is the incarnation of malice and hatred named Calamity GANON

    • @ineedzemedic5810
      @ineedzemedic5810 Год назад +1

      I saw a good video about why ganon isnt misunderstood it has the same title.
      Yeah after all that shit ganon did.
      Yeah it wouldn't make sense for him to go
      Guys im no longer a war criminal

  • @theaprilsonlyfool
    @theaprilsonlyfool Год назад +1

    listen, love the ideas, absolutley crazy about them, but i COMPLETLEY lost it when you uttered the words "Tri-force Bestie Blast". that, actually killed me a bit idk why

  • @MimicksRiot
    @MimicksRiot Год назад

    i didn't exactly grow up with loz as i played little big planet and a spongebob game on the wii, i was born a year after you were, so i never would have expected people to gate keep legend of zelda as much as they do, but i really like your rewritten story, i still love totk but the story is quite lackluster at best
    i really like your first one, a spooky but more emotional story with link seeing zeldas grave and probably feeling super sad or with a mortified face

  • @DoraKage
    @DoraKage Год назад

    This is an interesting pitch as a sequel to some of the old Zelda entries in the franchise.
    I understand where the love for the older games is coming from, but like in comics, and the Final Fantasy games - I've come to accept that instead of having a unifying (set of) timeline(s), these games are just in a multiverse, some things are the same/familiar but also different and the games are contained in their own continuities.

  • @derskalde4973
    @derskalde4973 Месяц назад

    The first one sounds so cool!
    I want this as a game now!!
    I also had a somewhat similar idea in the past, that it would be interesting to get a game, where Link and Ganondorf are best Friends at the start.
    Like, at the start of the Game, Ganondorf and Link are best friends, with Ganondorf acting as something of a Father figure or elder Brother to Link. I thought, they could maybe both be members of the Royal Guard, which would give a reason as to how they know each other, with Link being a Hylian and Ganondorf being a Gerudo. It could also be, that a younger Ganondorf, serving in the Hyrule Guard, could have found an orphaned child Link and decided to raise him, with Link deciding to join his adopted Father in the guard as soon as possible.
    So, the Tutorial could basically be Ganondorf teaching Link, and afterwards, in the early Game, you are solving some missions together, like driving back monsters, protecting villages and such, to build up the relationship between Link and Ganondorf (and optionally also their relationship to Zelda). And at some point, something happens, that awakens the curse of Demise in Ganondorf. Up to this point, there was no sign of the curse whatsoever. And now the focus shifts to holding the curse, that threatens to devour Ganondorf, slowly turning him into Ganon, at bay, so they can find a way to break it. Maybe about the first half of the Game, you could still have him by your side, seeing how he slowly changes, the demon showing through more and more, before the curse becomes too strong, and from then on you encounter Ganondorf mostly as an enemy, with parts of his old self showing through occasionally, showing you that the friend is still in there fighting, though rapidly loosing the strength to fight back.
    The final Boss Fight is obviously against Ganon(dorf)/Demise, with the question, if Ganondorf can still be saved left somewhat in the air, possibly even open ended. Maybe it depends, if you managed to solve some hidden objective(s) or made the right choices during the Story, wether you can save him or not. Similar to Prince of Persia: Warrior Within, where you need the water sword to get the true ending, or The Witcher 3: Wild Hunt, where it depends on your decisions, if Ciri survives.

  • @lilywhisperer
    @lilywhisperer Год назад

    You're back !! So glad, I missed u so much, I was rewatching your other redesigns/rewrites while waiting for your next video :(
    But I'm glad you posted ! Hope you're better

    • @Elmushterri
      @Elmushterri  Год назад +1

      Yo!! Thank you so much for sticking around 😭🧡🧡 I appreciate your patience so so much! And yep, I’m getting my schedule together

    • @lilywhisperer
      @lilywhisperer Год назад

      ​​@@Elmushterri Aaah, I'm glad ! That's great for you :] And of course I'd stick around ! You really inspire me, you know, and I love to draw my character's while listening to your videos ^^ 🤍

  • @homosapien7316
    @homosapien7316 6 месяцев назад

    Love this! The only thing that I don't vibe with is the timeloop thing but that's more personal preference

  • @thecount1510
    @thecount1510 Год назад +1

    There could also be something where Demise is trying to awaken within Ganondorf, but Ganondorf is working with Link to stop Demise out of spite. Maybe the body at the bottom of the castle, aster so much time exposed to the will and power of Demise was awakening his soul/memory/will. The Master Sword breaks as usual, but then the sealed essence of Demise within it leaves and goes into Ganondorf's body, taking control of it. This can do something to expel Ganondorf as well. Then Demise could release an aura of darkness that Zelda counteracts with light, and Link (and Ganondors) are caught in-between, and Zelda has to use her time powers to save Link, and Ganondorf gets caught up in that as well. So then you have Link and Ganondorf in a different time trying to get back to their own, and both want to stop Demise for their own reasons. Maybe Ganondorf only has his soul, and has to possess Zonite or Shiekah technology to have a body, and is doing this to get his body back, and you have to find or make better bodies for him.

  • @inspectorbunebi
    @inspectorbunebi Год назад

    You talking about Zelda being the main character reminded me of the both playable princess mod. I remember I had such a blast playing breath of the wild again, because Zelda having this "fine I'll do it myself" attitude made so much sense, if for example link did perish in the calamity. Also, wolf link being there made a bit more sense too, my personal head canon was that after link woke up in the shrine, shenanigans ensue and he tries to make his way into the twilight realm (because of the mirror looking thing you can find I think) and later on Zelda takes on and defeats Canon with link in wolf form by her side. It felt so refreshing and I don't know why Nintendo won't give up more of the same old formula.

  • @nz605
    @nz605 Год назад

    Bruh…. Littlebigplanet… such a rare gem of an era and even rarer to find those who share that experience.

    • @clonetrooper2003
      @clonetrooper2003 Год назад

      Kinda like Leo’s fortune in that regard i guess

  • @AeonSolari
    @AeonSolari 16 дней назад

    Out of these options, I like the first one the best. Also I would love to see a story where Ganondorf is a good guy or at least where he recognizes that there’s a bigger threat and begrudgingly works with Link and Zelda.
    And I absolutely NEED a Triforce Bestie Blast in my life now.

  • @Chris-gx1ei
    @Chris-gx1ei Год назад +2

    Everyone else:
    I thought it was the A Link to the Past Imprisoning War
    She:
    I thought it was the Skyward Sword Imprisoning War!

  • @skycreeper0173
    @skycreeper0173 Год назад

    Very interesting retelling. I like how it connects a lot with Skyward Sword. Awesome video. I liked the other ideas too.

  • @skytheidiott
    @skytheidiott Год назад +3

    I want to start by saying this is an incredible video and I thoroughly enjoyed it! However, I've never really understood why people have a problem with the lore of TOTK.
    In my head, I just made the connection that TOTK happens so far in the future that Hyrule fell and is being reestablished by the Zonai, hence the Temple of Time resembling the same temple from OOT and similar oddities. They weren't built by the Zonai or this Rauru's new Hyrule, they were built in a past so ancient that not even the Zonai know where it came from.
    Also, it wouldn't make sense for TOTK to retcon Skyward Sword since Fi seems to be the same character from her original game to now. She seems to know Zelda's power of light (or Hylia's power) and how to repair the master sword. Though, I'm realizing that I don't have much evidence to prove that this Fi is the same from SS 😅 (I mean, she doesn't even warn you about your controller's batteries, she can't be the same character)
    As for Sonia and Rauru being Zelda's ancestors, that's a little harder to rationalize in my head. Perhaps Sonia is another Zelda/reincarnated Hylia but just named differently. However, I don't recall Hylia having power over time but I would have to look that up lol
    Also, I have nothing to defend how Purah and her team seemingly lost all the Divine beasts. Maybe over the 6 years between BOTW and TOTK, her and her team dismantled them and used the parts for research and development of the skyview towers, among other things? It's the only thing that logically makes sense imo lol

  • @Nerd2Ninja
    @Nerd2Ninja Год назад +1

    Alternate title: "How I would have turned totk into a skyward sword reboot"

  • @JonnyM2C
    @JonnyM2C Год назад +1

    Within TOTK, I feel there were really great moments that shows Link cared for Zelda. With the first fall, you see Link straining, trying to reach Zelda. His face becomes more intense when trying to get her. Using his hand that is so messed up that he holds it, and trying to save Zelda with it, gasping in devastation when he can't get her-shows he cares. The only reason he stopped looking that way was because the hand grabbed him because it wasn't expected. The next thing he knew he was in a dark place.
    With SS Link, that scene when he was with Zelda was a different situation. This happened in front of him, where she didn't disappear, and nothing else was happening at that time-(outside of her being sealed), which can give him time to reflect and think. Just going with the fall scene in Tears, it's not the same because one thing was happening after another.
    In the end, when she falls you see how Link panics trying to see where she was when she fell. His mind was on her right away when he gained consciousness-not even his own safety. Through his body language-by Link straining the length of his arm to get Zelda- truly is trying to save her, shows it's important to him.
    Because of this, I feel personally it was still good. I do think his arm was bent because he was trying to reach out completely, but couldn't because of the wind. The wind was really intense. I think if you press something wrong, it pushes you back - showing the wind is strong. It took a moment until he was able to fully stretch it out, that is why when A is pushed, he was able to fully reach out is arm.
    The thing that started his journey, was because Link wanted to find Zelda. You are right that you can do other things. However, because of the several elements that are still happening in the story, and canon-wise, due to them being the events that Link is supposed to do, it is why there is urgency-imo. I noticed even in Zelda games in the past, you are told how bad something is, but you can do what you would like.
    Though I feel his reasoning in BOTW for not always emoting was fine, I do wish he did emote more in some of the other parts in the game. Funnily he does emote more than he did in BOTW but having him do it even more would have grown his character from BOTW. However, there were still moments that conveyed how he cares about Zelda and even others. With this Link, he shows how he feels through his eyes and body language the most. Sometimes it's really subtle, but there are still many times he fully show how he's feeling.
    It's important for a character to show that they care, if they don't it takes away from that moment. By Link showing his feelings, even subtlety to me still makes the scenes work because it is still showing he cares.
    Please allow me to say how I truly liked how respectful and kind you were in the video. You never came off as your opinion was fact, etc, which made the video very enjoyable. Not only that but your video would make a person have to think as well! It is enjoyable.

  • @madelinerei9072
    @madelinerei9072 Год назад +1

    I don't mind totk's story save for the fact that it feels like a puzzle piece that doesn't fit in the puzzle. There are multiple callback to previous games, like Ganondorf and his story being a clear OOT parallel, the imprisoning war being the start of the downfall timeline and aLttP, and the founding of Hyrule after or possibly before Skyward Sword, but it is literally impossible for these all to be the same thing. Rauru cannot be the first King and Ganondorf be there because Ganondorf being sealed is why there are no more male gerudo in BotW, and Hyrule is founded directly after Skyward Sword. Even in the context of just BotW, the Zonai described in that game are warlike enemies of the kingdom, mystic figures with very rustic architecture that suddenly vanished, not the advanced scientific people who help found the kingdom itself before slowly dying out like they are shown to be in this game. It would be believable if everyone forgot the Zonai is they weren't connected to every region and literally half the the first royal family

  • @ichibanbento
    @ichibanbento Год назад +1

    what a great rewrite! I would have liked it if they kept the original name for the series Hylian Fantasy (nes zelda was at least originally called Hylian Fantasy: Legend of Zelda) and it would have been cool if this more zelda centric story's title called back to it. Very lovely designs and I really wish there WAS more depth than just "oh Zelda gone, lets crucify koroks"
    And how I would rewrite totk is make the story kinda more linear like still open but the more you do the more Gloom/Malice/Big bad gLOOP is gone and you're also collecting Ganondorf's memories probably from these super cool Phantom Ganon battles that would just straight up play nes style versions of the Phantom ganon theme from wind waker prolly hinting that these dopples are manifestations of this Ganon's frustraions (him being kinda sympathic or at least you understand the pain of being a dude who just wants to live but the curse of his ancestors says no) so it would end with a hyrule castle battle, link (or someone, maybe the Rauru arm) tries to reason with ganon the usurper but hes just "it is what it is sometimes, we will have a great battle and die like warriors like our ancestors" -kinda long and gibberesh but eh

  • @justsomeferalminor
    @justsomeferalminor Год назад

    BABE WAKE UP NEW ELMUSHTERRI VIDEO JUST DROPPED

  • @ultimatehope549
    @ultimatehope549 Год назад +3

    TOTK’s story was good but definitely could have been better. Still, certain plot elements and the ending were amazing, especially the final emotional payoff with “finding” Zelda

  • @Selkie0579
    @Selkie0579 2 месяца назад

    EYYY IM ALSO FROM THE 2005 ERA
    Also this rewrite was awesome thank you for making it

  • @loveyourself-Hannah
    @loveyourself-Hannah 20 дней назад +1

    I wanna see a zelda game called "the legend of Link" where Link is the one who went missing and we play as Zelda!
    I've only played tears of the kingdom a few times(mostly when my sister got bored of climbing in the game) but the overall story structure feels boring.

  • @mrheat8376
    @mrheat8376 Год назад

    Yooo. A video from one of my favorite creators!

  • @kendollguy97
    @kendollguy97 Год назад +2

    This was a great critique of TOTK and I love the idea of two save files. I was horribly disappointed by its story and while I played through for the first time I just had more questions on how this story could've failed so badly. Here 's some things that I thought about while playing the game:
    - I think the introduction sequence is perfect and it doesn't need to change much, but the intermitten story beats really have to.
    - The Zonai didn't need to be an entirely different race and I think they should've been another humanoid people. I don't know why Nintendo is so obsessed with sky people and making them vastly different to Hylians. The Zonai could've been another word for the forgotten Skyloftians, and that's what I'd thought they would be.
    - If they made Ganondorf morally ambigious like WW it would've been better. Also if they just kept Ganondorf a lich it would've made the passing of time more believable.
    - I agree that Link should be dynamic, I know that through dialogue and his diary (Japanese ver) he has personality and character, but I'd like to see more of how he matured from being a century-old teenager to being an adult in TOTK. They do some of that in TOTK, but I'd like to see some of it through cutscenes. I would like to have seen him struggle with having a new hand, or maybe even deal with being gravely injured again like BOTW.
    - I think TOTK destroyed the entire point of Zelda's arc from BOTW, because we spent the entire game knowing that she was fully capable to hold her own but now we just have to come find her again? Really?
    - I also think there's issues with the Sages, especially how Tulin is SOMEHOW an ancestor of the Rito sage. All of the Sage's ancestry except for Tulin make sense, his family was literally random archers. Maybe if they had chosen a different character it would've had more impact, or that Revali had a secret younger brother who had a child.
    - Lastly, Hero's Aspect is hideous and ugly, but I wish they put more focus on the Hero from 10k years ago.

    • @rynemcgriffin1752
      @rynemcgriffin1752 Год назад +1

      Don’t kinkshane Link, he’s still getting used to his fur suit

  • @vicenteisaaclopezvaldez2450
    @vicenteisaaclopezvaldez2450 Год назад +2

    A problem with the "Hylia didn't make the silent realm", she never made the silent realm, because it is Link's mind, the whole level is symbolic, and that's why fey can't enter, 'cause it's somewhere only Link himself can ever access: Himself.

    • @Elmushterri
      @Elmushterri  Год назад

      Oh, I completely missed that! Thank you for correcting me and being kind about it! Thankfully, my work is just for fun and all hypothetical. Thank you anyways! /genuine

  • @thegalaxylink
    @thegalaxylink Год назад

    very cool video and very cool ideas! although I think people have been saying that BOTW and TOTK are reboots of the entire zelda franchise grabbing elements from previous games but ultimately creating a new timeline from the top.

  • @howlroseXI
    @howlroseXI 3 месяца назад +1

    I would just like to say stop justifying yourself and roll with your ideas.💡 Love the simple animation style as you talk along!
    The sword possessing Link would have been a fabulous way to bring back my all time favorite villain Ghirahim. Like he is trying to repossess a body and Link is “oh so deliciously perfect”
    I also really wanted Sonia to be Hylia when all the trailers were happening but even though she isn’t I have an unhealthy obsession with her. I replay her cutscenes almost every time I open my TOTK file I wish we had more of her and the scene where were they call out puppet Ganon would have been amazing if she turned around and after saying “Oh? I’m surprised to hear you say that” she snatches the dagger from the air and cuts the monsters head off OR holds her hostage for questioning at which point the fake Zelda cackles and disappears into Gloom that poisons and kills Sonia riggghhhhhttttt before the final battle and imprisonment of Ganondorf. But that is my personal desire and part of my own mental re-write of part of TOTK. 😆

    • @Aura_Lucario
      @Aura_Lucario 3 месяца назад

      I always do that. And it's really a bad habit. You really don't have to justify yourself having a fun time with stories and ideas and stuff but it's hard because you feel like no one wants to hear it or will get mad at you. So I kinda get it. 😭

  • @simonsonian8977
    @simonsonian8977 Год назад +8

    I’m normally fine with the Zelda series constantly getting lore wrong, it’s part of its charm tbh, but the sages hurt me in this game. Why do we have the Spirit Sage without its Forest Sage opposite? Why do we have the Wind Sage without its Earth Sage opposite? Why is there a Lighting Sage at all, why couldn’t Riju just have been the Spirit Sage? WHY IS THERE SOMEONE NAMED RAURU???
    Also, wildly different subject but hoW DO YOU LOSE FOUR GIANT ROBOT ANIMALS???????

    • @Elmushterri
      @Elmushterri  Год назад +6

      Exactly! The sages are perhaps, both in gameplay (as many people agree that running after your sages to use their powers is silly) and in story, the most poorly executed part of the game. Also yeah! Not a single line of dialogue to explain the divine beasts’ disappearance!

    • @rynemcgriffin1752
      @rynemcgriffin1752 Год назад +1

      @@ElmushterriI’ve heard some people try to explain it as Zelda having the kingdom intentionally dismantling the beasts along with the guardians to avoid them being used by Ganon again but then I always bring up the argument of where the hell is the scrap if they were dismantled and it always ends in a annoying back and forth:

    • @justdandy9907
      @justdandy9907 Год назад

      I just figured they stored away all the Shiekah stuff, keeping it safe so it doesn’t get destroyed or hijacked in case another calamity happened

  • @terebyte
    @terebyte Год назад +1

    See I always just assumed Link never moved on from his actual love for Mipha and therefore guarded his heart even after the events of BoTW and was just fulfilling his duty as the chosen swordsman but never actually opening up his heart to Zelda. So I think he’s just so mentally snapped that he finds joy in simple things like cooking and is absolutely indifferent to Zelda or the world ending up in absolute turmoil cause that just sort of ended up being his life. That’s atleast how I justified Link’s lack of emotion, but I do miss the passionate Link from TP and SS

    • @ilykatara
      @ilykatara Год назад +1

      .. link is never stated to have feelings for mipha .. mipha liked link, yes, but NOTHING in game points to link ever liking mipha romantically. the artbook states the reason link is so quiet and emotionless is because of his duty as the hero, not because of mipha.

    • @terebyte
      @terebyte Год назад +1

      @@ilykatara sorry, the Japanese adventure log from botw is written from Link’s perspective and states that he refers to her as a loved one, so it became a fairly popular idea for a while that they both shared feelings from each other which is where I got that idea from. It’s also stated that Zelda has feelings for Link but he doesn’t share the same feelings for her. When he loses his memory, he returns to being pretty emotional and talkative and cracks jokes, so I was just assuming that even after all of that, he never opened up to Zelda about everything he felt, keeping a professional boundary and even though he protects her, it’s never stated that views her as loved one. I think ToTK Link is more talkative and less stoic as pre calamity Link but most of the Links are. Regardless, maybe they just didn’t want to present Link as emotional in this game and focus more on the rest of the world but I do wish that they had done something to show his thoughts more. Maybe it’s a translation thing like it is from BoTW, but I haven’t ventured into looking into that.

    • @ilykatara
      @ilykatara Год назад +1

      @@terebyte a loved one can mean anything tho, ur family and friends can be considered your loved ones. i get what you mean though, they gave totk link like no personality 😭

  • @Spygirl812
    @Spygirl812 11 месяцев назад

    As someone who has still barley done any story in TOTK despite being 200-300 hours in I approve of this rewrite.

  • @wooba849
    @wooba849 Год назад +3

    There's a big difference between a rewrite and an AU. These ideas are so disconnected from the themes, plot points, and overall narrative of this game that you've wound up with something else entirely. That's not to say that your ideas aren't cool, but I consider a rewrite to be a similar-but-modified version of a story that addresses a narrative weakness. Your ideas address lore and mythos more than they actually engage with the source material, and they miss the point of the narrative choices it made. It's not a rewrite to say, "well actually, I think it'd be better if Ganondorf was a good guy and Skyward Sword things and Zelda's dead." That's an AU, and honestly I feel like a lot of the better AU's will start writing their differences in places that reflect more of their original story. I think there are a lot of questionable ideas in Breath of the Wild that would be great to address in a rewrite. Ganondorf is literally just evil, the only thing Rauru really does wrong in what we see of his story is be smug, and the individual character questlines are all basically the same. There's a lot you could improve here and instead all of your focus went towards making a sequel to Skyward Sword.

    • @Elmushterri
      @Elmushterri  Год назад +1

      Fair, you’re right! This does feel more like an AU/fangame than a rewrite. Thank you for being civil, though, I appreciate it /genuine.

  • @maxzapsgamingzepzeap2337
    @maxzapsgamingzepzeap2337 Год назад +1

    My explanation for the Bloodline stuff is it’s just why all the Zelda’s have the tradition of being named Zelda. Presumably Zelda would’ve mentioned at some point how the first born girl in the royal family was always named Zelda, and since Sonia realized she and Zelda were related she adopted that tradition for herself thus explaining why Sonia (who I’m CERTAIN is reincarnated Hylia like Zelda is) creates this tradition despite the fact that, because she’s the first Royal Family member, she wouldn’t have the tradition originally
    Also I really wanna see you redesign some enemies. Mostly the Gibdos since Gibdos are the mummified versions and the ToTK versions should be called Redeads
    Also I’d personally want to keep most of the Zonai stuff, mostly because I find Rauru and Mineru to….look good so to speak and I love both of them

  • @DeviBuster
    @DeviBuster Год назад +1

    Honestly at this point i just believe the idea that botw and totk are a sort of a soft reset or a different timeline entirely, because i really dislike how it basically ignores skyward swords story. I loved skyward sword and what it set up for the lore of the series.
    However i really enjoyed your rewrite, its honestly more fitting for the setting and what i expected from the trailers. Ive loved the game so much, but the story sort of disappointed me so in really glad to hear a version closer to what i was expecting. (i was also lowkey hoping for a fi appearence and im so so glad you included her! I was so upset to only hear her be referenced to)

  • @Droobie03
    @Droobie03 Месяц назад

    The Imprisoning war was originally the war after Link fails in Ocarina of Time which leads to A Link to the Past.

  • @BoredSanDwitch
    @BoredSanDwitch 4 месяца назад

    I completely agree, I love playing TOTK I just feel like certain aspects like the narrative, how the plot was told to the player, the dungeons and the characters were lacking. I feel like TOTK could have been the perfect mix between BOTW and traditional Zelda games, but I do feel like the timeline issues are valid just because of it changed like Rauru and Ganondorf are completely different characters who are very similar to their past counterparts for no good reason.

  • @Linkanator-xn6og
    @Linkanator-xn6og Год назад +1

    Yoooooo when you said Zelda isn’t related to Hylia, because she can’t hear or speak to her🤯🤯🤯🤯🤯🤯 they changing the story for SURE!!

  • @Redfrootloop
    @Redfrootloop 4 месяца назад

    I think it's a case of Rauru being a descendant of Hylia (idk how), and that's how he got his light powers

  • @jiak-pho5932
    @jiak-pho5932 Год назад

    Omg I love the tri force bestie blast thing 😭

  • @thathorribleyoutuber
    @thathorribleyoutuber 10 месяцев назад

    omg. HOW LONG HAS IT BEEN?! and also, this is incredible!

  • @lannahuxel98
    @lannahuxel98 Год назад

    Same I grew up with the older Zelda. My first was a link to the past and I also enjoy games with story immersion. I don't understand why many people insist you can't have an open world game with good gameplay and story immersion. They did it with the xbox's Fable series *although I prefer zelda combat style and themes since I'm a E or T rated gamer* so I don't understand how it can't be done in the modern age.

  • @franciscoadasilvajr4514
    @franciscoadasilvajr4514 Год назад

    The visuals of this video are true perfection

  • @josiahslothower5502
    @josiahslothower5502 Год назад +1

    Very interesting! My personal changes would be a bit different. I would keep the same format of the base game except being a little bit more timeline conscious. Have Rauru and Sonia know who Link and Zelda are, have Ganondorf be a little more knowledgeable of past games (like references in his dialogue), then of course the sages should either be changed to more Twilight Princess looking ones or change the races to be more like OoT or Skyward Sword. Tri force would have been great too. Like what if the stones were just a first act if you will and Ganondorf after coming back would be looking for the Triforce as well but realizes towards the end that he couldn't find it because Zelda went back in time.

  • @jorgeblanco1929
    @jorgeblanco1929 Год назад

    Damn, having Fi unlock the memories with Zelda’s belongings instead of those drawings is such a cool idea 👌🏻

  • @brandonhelcher3691
    @brandonhelcher3691 Год назад +1

    Yeah the story bugged me too. Skyward sword explained the constant reincarnation with Demise's curse. BOTW seemed to be set so far into the future that the hyruleans have plenty of preparation in place for the next emergence of Ganon, and its happened so many times ganon has devolved into a mindless beast. I thought it was building towards the curse being broken, instead you can boil the story down to a rehash of Ocarina of Time.

  • @JmasterXer
    @JmasterXer Год назад +2

    First love it so very much my gosh it's been so long

    • @JmasterXer
      @JmasterXer Год назад

      No hate all love just to clarify

    • @Elmushterri
      @Elmushterri  Год назад +1

      Yess! I appreciate it! So sorry for that, btw, glad to be back!

  • @JonnZth
    @JonnZth 5 месяцев назад

    Not gonna lie, that first idea sounds like it would be a VERY fun game.
    I'd really like if one of the game revisited the themes and characters from Skyward Sword

  • @Good_luck_.
    @Good_luck_. Год назад +2

    Yay new musheri vid!!!!!!

    • @Elmushterri
      @Elmushterri  Год назад +2

      Hellooo! Thank you for the supporttt!

    • @Good_luck_.
      @Good_luck_. Год назад +1

      @@Elmushterri of course!

  • @Theo.Grayson
    @Theo.Grayson Год назад +1

    Nintendo let TOTK Link show facial expressions challenge (Impossible)

  • @kakak.4852
    @kakak.4852 Год назад

    SHE'S BACK

  • @TrashSpace69
    @TrashSpace69 Год назад +1

    Also- Imagine istead of Zelda being in the past, it would have been Link. That would be crazy amazing. Cause we would see the past world with our own eyes instead of just Zelda's memorys. Also, maybe they could've implemented multiple endings to that idea.

  • @roast_beef
    @roast_beef Год назад +2

    Ah... LittleBigPlanet.... that's a game I haven't heard of in a long time.....

  • @derskalde4973
    @derskalde4973 Месяц назад

    I feel ya. When I learned, that in the newest Game, you would play as Zelda, I was so disappointed, that they didn't name it The Legend of Link.

  • @inevitablemeeting9197
    @inevitablemeeting9197 4 месяца назад

    "I don't mean any harm" but I'll be cheeky about threatening you

  • @fintanoblack2458
    @fintanoblack2458 Год назад

    I loved the game so much but the story definitely could’ve been better, and I love ur take!

  • @calvinbrinenestoris2357
    @calvinbrinenestoris2357 3 месяца назад

    The original Zelda "Imprisoning War" is actually from the events prior to A Link To The Past when Ganon tried to invade Hyrule from the Dark World and the sages had to seal away the entire Sacred Realm to stop this. I'm pretty sure Skyward Sword's war against Demise was called something else.

  • @cosmonaut2684
    @cosmonaut2684 Год назад +1

    I think the biggest reason there are people disspaointed with totk story is becouse the fandom is to obsessed with past games.
    Nintendo won't ever make such heavy conexions with other games like in this au.
    Most people in the modern fandom haven't even played skyward sword and don't care.

    • @Elmushterri
      @Elmushterri  Год назад +1

      That’s fine! This is just a fun rewrite for people who do care about Skyward Sword.

  • @slm20408
    @slm20408 20 дней назад

    It's more like a sequel to skyward, it's great tho.
    I also had an idea where the memories in totk are actually interactive, basically a whole side story that is linear, you get to experience the fight as zelda.

  • @Parrotcat
    @Parrotcat Год назад

    I love your suggestions! Much needed changes for sure.
    Yesterday I left a comment on a different video critising tok story structure and it feels very relevant here, but I don't have time nor energy to reword this rn but still really want to share my thoughts with other people critising the story, so here is a copy paste of that one :')
    finally someone who said it! I've had an issue with the structure of tok from the beginning, till the very end i was expecting more. Don't get me wrong, in itself the story is beautiful and the cutscenes were incredibly cinematic, but that is all they were >cinematic<
    HEAVY spoilers from here;
    My unmet expectations for the story were so bad that I even assumed that they would actually save after the final ganondorf battle and progress the story past that, because up until this damn moment we had gotten almost ZERO context on how tok and botw are linked and not a single character had uttered a single word about the fact that ''hey guys, we know where zelda is. in fact where she is, isnt our biggest issue at all anymore, we have to figure out how to undraconify her!'' instead the main quest remains ''find princess zelda'' and everyone is talking about how ''hey we spotted her in the castle'' etc when if you do the dragon tears as soon as you unlock them, you very early on find out that SHE LITERALLY CANNOT BE THERE. Still it doesn't matter at all, no npc nor link nor the damn game itself ever mentions the fact that the question ''where is zelda?'' incredibly early on changes to ''how do we return her to her human self?''. But no, instead they send me to every random stable and village, which is to be fair an open world symptom and i could excuse, and into the castle to then suddenly act like link doesnt have a single clue that this is a trap and not the real zelda??
    Till the last cutscene i expected that the final battle would end on another main quest to seek out the light dragon and find a way to break the curse, which technically happens but i expected it to be DONE BY THE PLAYER? and not two ghosts spawning out of nowhere that suddenly have incredible and IMPOSSIBLE powers. The entire point of the dragon tears was, that it's IMPOSSIBLE to return back to your former self after eating a secret stone, to not only with no previous build up or even canon acknowledgement but also out of nowhere and without player input have sonia and rauru just ~poof~ her back to normal, is just a very dissatisfying deus ex machina.
    This together with the huge lack of depth or development for all characters but especially link zelda and ganondorf just weakens the story sooo much. They showed us that we can see memories from other povs too, why only show so little of what happened to zelda? Show us more about ancient hyrule, rauru and sonia etc. SHOW US ANYTHING ABOUT GANONDORF FROM HIS PERSPECTIVE PLEASE HE GETS 0 MOTIVES IN THE ENGLISH TRANSLATION AND A POOR EXCUSE OF A MOTIVE IN THE OTHERS, show me ganondorf planning an assault on hyrule, show me the ancient gerudo sage having a conflict with him, they clearly had disagreements, show me actual scenes set in ancient hyrule. Hell why do we still have memories anyways? It worked in botw because botw was all about recovering from amnesia and a huge calamity, the point is that there simply isn't a lot of context left and link needs to somehow piece the lose threads of info into a coherent picture by himself. There is no reason for link to not know whats going on, in fact from the moment you find the first dragon tear he knows just about everything that's going on, and it has NO impact on the story what so ever, even getting blatantly ignored. If what the player knows matters so little, let us switch to playing as zelda in ancient hyrule instead of showing us far too short cut outs from back then, that would solve a lot of context and character depth/development issues.
    As beautifully as tok mirrored botw in both game and story structures while still making it feel new, in this aspect they absolutely trapped themselves in the botw mold. The world could've been a tiny bit less openworld and a tiny bit more story structured and I probably wouldn't have had most of these complaints, or at the very least would be more lenient with them. I'd have absolutely accepted, as much as it bugs me, for the final boss to once again have no impact beyond a star next to my safe file, if they just changed one thing:
    The entire story revolves around Sacrifise, just for the finale to nullify the biggest and most tragic sacrifice in that godforsaken deus ex machine type scene just takes any stakes out of the story. All of this dramatic build up etc just for her to get turned back with no consequences? Just for link to get the sacrifised arm back?
    It makes it feel like everything was for nothing, not only did it not matter and was easily reversible, but more importantly, it was entirely out of the players control.
    Why do I get to free and rebuild lurelin village as a perma change but a gigantic dragon exploding leaves nothing behind and I don't even get to do the one thing that has been the main quest since the very first second of the game myself: save zelda?
    I loved every second of the 80 playhours I got in before beating Ganondorf, I really did. But I always had this thought in the back of my mind ''Hey this can't be all, right? There has to be more to the story, right? We'll get more context to how we got from botw to tok, right? We'll get to save zelda ourself, right?'' and with that thought I went into the final fight (which was beautifully executed btw) and then out of that fight too. After 80 fantastic playhours, I couldn't help but feel INCREDIBLY dissatisfied after the final battle. After so much fun playing, I went out entirely disappointed.
    Don't even get me started on almost no npcs from botw recognising link in tok and one of the only consistancies between the games being master kohga being a sore loser. What happend to all the sheikha technology? Why are the four champions actually just not mentioned beyond the mipha fountian in zoras domain? WHY IS NOTHING EVER EXPLAINED?
    The entire game just lacks a detrimental amount of context. All the while the devs team is practially flexing their amazing indepth worldbuilding abilities with every single npc dialogue, building, armor piece, item, etc. contributing to making hyrule as a whole feel like a believably lived-in world. WHERE IS THIS DEEP ATTENTION TO DETAIL IN YOUR MAINSTORY NINTENDO?
    I'd like to note that the only reason I notice this stuff, is because I love botw & tok, so this in no way is just me hating on the game, in all the other aspects it was more than perfect, which just makes this all the more frustrating.