What were The Wind Waker’s Missing Dungeons?

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  • Опубликовано: 24 ноя 2024

Комментарии • 1,2 тыс.

  • @Arrusoh
    @Arrusoh 4 года назад +791

    This is why I don't get annoyed when a game is delayed. Wind Waker is one of my favourite games of all time. Imagine how much better it could have been if given the time

    • @Muscle.Husltle
      @Muscle.Husltle 2 года назад +13

      I agree

    • @Charcoaledmarmalade
      @Charcoaledmarmalade 2 года назад +4

      Ikr

    • @marcbob1111
      @marcbob1111 2 года назад +35

      Good thing they're taking their time for BoTW2, I could even wait two years just to play a giant master piece and not a fucked up rushed game like Sword and Shield

    • @dhans9662
      @dhans9662 Год назад +3

      @@marcbob1111 Sword and Shield was rushed?

    • @Tazerboy_10
      @Tazerboy_10 Год назад +4

      Yup; I'd rather have a delay game and to have it be better, then a rushed sloppily put together game...

  • @Eric4bz
    @Eric4bz 4 года назад +471

    4:15 Thank you Link, but your Dodongo is in another Cavern.

    • @unclescotty2399
      @unclescotty2399 3 года назад +15

      I thought only I notice that lol

    • @evansed1439
      @evansed1439 4 месяца назад +4

      Technically it is dodongo’s cavern lol

  • @Joshyboy225
    @Joshyboy225 4 года назад +842

    I would’ve loved to see Jabun swimming around the great sea after you encounter him at Outset Island.

    • @narutosbelievin
      @narutosbelievin 4 года назад +32

      KRool2020 I would’ve loved to see the Pirate ship!!

    • @Terezar
      @Terezar 4 года назад +51

      Imagine if Jabun had been corrupted, that he was the one that wrecked the island, and you had to chase him down on the open ocean to stop him before cleansing him of said corruption

    • @tenelum9865
      @tenelum9865 4 года назад +2

      Yeahh!!!!

    • @Spud36
      @Spud36 4 года назад +7

      For some reason... I read this as jalhalla and I started to actually laugh

    • @deemac3470
      @deemac3470 4 года назад +5

      He's screams were eerie af 😅

  • @wintersong2266
    @wintersong2266 4 года назад +784

    I think that at least parts of the Ancient Cistern from Skyward Sword, would have been one of the dungeon. What make me think that is the fact that the whip act eerily similar to the grappling hook of Wind Waker.

    • @pepotras
      @pepotras 4 года назад +146

      And you can take the boss' weapon like the mechanic in wind waker

    • @ninjathis3009
      @ninjathis3009 4 года назад +95

      Lots of pipes/Valves too, and rather extensive water theme. Some sort of conglomerate mish-mash... Interesting theory!

    • @FinalFerak12
      @FinalFerak12 4 года назад +60

      And the singular rope you climb in the cistern reminds me of the ropes from Wind Waker

    • @TeruteruBozusama
      @TeruteruBozusama 4 года назад +31

      @@FinalFerak12 it's based on a Buddhist legend though, nstmyosenji.org/a-Buddhist-metaphor but the mechanic resembles wind waker a lot yes

    • @siloner5942
      @siloner5942 4 года назад +17

      I thought about this dungeon too for the one in the Greatfish Isle. It matches almost perfectly!

  • @DQBlizzard_
    @DQBlizzard_ 4 года назад +429

    7:04 the pain asset was used for the Ghost Ship in game, its pitched up after you get the chart

    • @SchrollShepard
      @SchrollShepard 4 года назад +33

      Oh, nice catch, my dude!
      I had no idea.

    • @erievanillacoffee6048
      @erievanillacoffee6048 4 года назад +10

      Ooooh you're right!

    • @GameMasterKyro
      @GameMasterKyro 4 года назад +8

      The roar and laugh may be the King of Red Lions's own, as well, from the beginning of the game when you first meet him.

    • @malpheus4299
      @malpheus4299 4 года назад +2

      Yeah, can't believe he didn't catch this c:

    • @Lizardon9762
      @Lizardon9762 3 года назад

      Scrolled just to find this comment, heh.

  • @CZsWorld
    @CZsWorld 4 года назад +410

    This is fun to look at, but I like The Wind Waker how it is. I'm glad that it has its own unique elements and isn't just a copy of Ocarina of Time.

    • @sydneyp7867
      @sydneyp7867 4 года назад +11

      Kings supporting kings

    • @sl0thilicious
      @sl0thilicious 3 года назад +9

      Wind waker has got to be one of my favourite Zelda games n___n

    • @michaelaftonfanaccount7851
      @michaelaftonfanaccount7851 3 года назад +2

      Hey is that a hice pale ale oh...

    • @CZsWorld
      @CZsWorld 3 года назад

      @@michaelaftonfanaccount7851 Nice reference 😏

    • @Buster5ive
      @Buster5ive 2 года назад

      Agree.

  • @elleenoel512
    @elleenoel512 4 года назад +72

    That bit about unknowingly walking through old dungeons is awesome. Very fitting for a series where the hero often traverses ancient environments and temples their ancestors explored, without even realizing they are following in their footsteps.

  • @sonadowfangirl30869
    @sonadowfangirl30869 4 года назад +941

    Cut Zelda content makes me sad, honestly.

    • @gummostump4217
      @gummostump4217 4 года назад +57

      At least it was recycled. Still, I would've loved more to explore in the particularly vibrant and lively style of the wind waker, even at the expense of later games.
      *coughcoughskywardsword*

    • @penguinkirb3759
      @penguinkirb3759 4 года назад +22

      Gummo Stump skyward sword wasn’t bad but it was kinda held back by motion controls

    • @Rustyhound-Cartoons
      @Rustyhound-Cartoons 4 года назад +14

      I know, I really hope they incorporate more from Wind Waker for Breath of the Wild 2. I feel like they know how much everyone loved eventide island, so maybe they will take even more influence from Wind waker

    • @saricubra2867
      @saricubra2867 4 года назад +2

      Thanks for the cut content of WW, we have the Triforce Shards.

    • @ericthericeman1990
      @ericthericeman1990 4 года назад +2

      It is a part of life. I still like the game!

  • @Lanosrep
    @Lanosrep 4 года назад +373

    12:00 That island does also present some similarities to Kakariko village in Twilight princess. A long line of houses at the foot of death mountain, with springs and caves at branching paths

    • @wesleymyers9103
      @wesleymyers9103 4 года назад +43

      Mitchell Abercrombie That makes a ton of sense actually, save for it not being an island, the designs are a near perfect match.

    • @andrewthomas1168
      @andrewthomas1168 4 года назад +6

      i was going to comment this but then i checked the comment section to see if someone beat me to it haha

    • @kdm1234gmail
      @kdm1234gmail 4 года назад +3

      @@wesleymyers9103 well if the world is drained or in a time line where the world was never flooded. (sorry can't remember the timeline off the top of my head) Then it wouldn't be an island.

    • @wesleymyers9103
      @wesleymyers9103 4 года назад +2

      Kyle Messer I know, that is what I thought was interesting.

    • @kdm1234gmail
      @kdm1234gmail 4 года назад +1

      @@wesleymyers9103 who knows maybe it was done intentionally

  • @joshuaking3731
    @joshuaking3731 4 года назад +344

    It was nearly a tradition for Zelda to cut 2 dungeons due to time constraints, and then repurpose them in later games.
    OoT had the ice and wind dungeons cut because of time. Wind made it into Wind Waker, but ice didn't. There is snow head from MM, so maybe it already was used. Which makes it even funnier that they tried to add ice again, only to have it cut, again, and then make it into the next game. The Ice mansion from TP.
    That might be a stretch, but you do seem to be on to something with the Goron mine.

    • @dibdap2373
      @dibdap2373 4 года назад +37

      The ice cavern in zora's domain was perhaps meant to be a fully fledged dungeon.

    • @ShadowSora8491
      @ShadowSora8491 4 года назад +24

      I think it's widely accepted (maybe even been confirmed, too) that the Ice Cavern in the final game was originally gonna be a full-fledged Ice Temple, but the dungeon was cut and reduced to the Ice Cavern, due to time constraints (and maybe even cartridge limitations), in the final game.
      Edit: Also, when I first played through Ocarina of Time as a kid, I did enjoy the atmosphere of the Ice Cavern (and still do, to this day), but the dungeon did feel incomplete to me.

    • @matthewmuir8884
      @matthewmuir8884 3 года назад +12

      The difference is that, for Ocarina of Time, the Wind Temple became the Forest Temple and the Ice Temple was replaced with the Water Temple. It was less due to time constraints and more due to them changing their minds on the element in question.

    • @RondoOfBloodX
      @RondoOfBloodX 3 года назад +14

      @@dibdap2373 Actually the Ice Cavern was still most likely meant to be a mini dungeon you’d go through before entering the Ice Temple. (simmilar to Bottom Of The Well) Also the Ice and Wind Temples eventually became the Water and Forest Temples which is why those medallions look like a snowflake and fan and Ganons Castle trials for them are ice and wind based.

    • @Musikur
      @Musikur 3 года назад +4

      True, although to be fair, when we finally did get the ice dungeon in TP, it's my favourite dungeon in the game, and one of my favourite in the series!

  • @selay333
    @selay333 4 года назад +280

    I would love if games added cut content into remasters so the devs could have the full game they wanted to make have but couldn't give.

    • @motorwayt-s628
      @motorwayt-s628 4 года назад +17

      Imagine the original Luigi’s mansion with the time limit and the original game over

    • @linksapprentice726
      @linksapprentice726 4 года назад +4

      How would they add it to the story

    • @gmaster2647
      @gmaster2647 4 года назад +19

      Similar to what Xenoblade 1 and Battle for Bikini Bottom are doing? I agree.

    • @Wiimeiser
      @Wiimeiser 4 года назад +20

      They said it would change the game too much... But maybe implement it as a Master Quest? I mean, IIRC Master Quest _is_ Ura Zelda, at least the edited dungeons thereof.

    • @Terranigma23
      @Terranigma23 4 года назад +1

      @@gmaster2647 Xenoblade 1 remake eshop europe page is active! I hope we will have the release date soon.

  • @HylianLuke
    @HylianLuke 4 года назад +34

    Fun fact: Jabun's cut voice clip of him screaming in pain was actually re-purposed and can be heard in the final game. The voice clip is heard after Link obtains the Triforce Chart/Triforce Shard from the chest inside the Ghost Ship, just before the ship voids Link out back to his boat, the King of Red Lions.
    This was an awesome video, BTW. Really enjoyed it! :)

  • @endermenon4836
    @endermenon4836 4 года назад +411

    "decidedly more adult themes"
    You mean like how you actually legitimately kill Ganondorf instead of just sealing him away?
    And you kill him by shoving the Master Sword into his brain?

    • @masmelo873
      @masmelo873 4 года назад +56

      Ganondorf also assassinated the two sages

    • @petery6432
      @petery6432 4 года назад +66

      Yeah, Twilight Princess and Wind Waker are the only games in the series where Ganondorf actually dies instead of being sealed away.

    • @petery6432
      @petery6432 3 года назад +24

      @co ck Yeah but there, if he is the villain, he would have to be brought back from the dead. Also, while Ganon in Ocarina of Time got stabbed in the head, the final cutscene is him falling into a white pit vowing for revenge, showing that he was only sealed away.

    • @Yararar
      @Yararar 3 года назад +4

      Tbh I never thought that was outrageous as a kid, I thought he deserved it

    • @Barkas247
      @Barkas247 3 года назад +13

      I mean, you did exactly that in OoT as well. Link slashes Ganons face and stabs him right in the skull. So there is no difference between OoT and WW in that respect. Also, being turned to stone doesn't necessarily mean that he's actually dead. It might jut be some kind of "cryostasis" but with stone. So he might just be "sealed" in WW as well. Really, I don't see how people overlook that. It's so obvious, isn't it?
      Have you never thought what would happen if someone just stumbled upon Ganondorfs statue and drew the sword? There is no evidence whatsoever, that Ganondorf really "died" in WW. For all we know he is simply petrified and on the bottom of the sea, which is not much different from being sealed away.
      (And please, don't argue about having your brain stabbed means death. That is a silly argument in a world with demons, gods and other magical beings that are literally impervious to mundane killing methods...)
      I mean, we know what happened when Link drew the Master Sword in WW for the first time. So who is to say it wouldn't happen again?

  • @thegreatmajora5089
    @thegreatmajora5089 4 года назад +161

    7:35 Damn, Zelda, that’s not the lullaby I remember ! I guess her ocarina skills got better after all those years.

    • @rolandverde8771
      @rolandverde8771 4 года назад +8

      I scrolled down to find this comment as i saw that lmao

  • @Joe-ik1ph
    @Joe-ik1ph 4 года назад +121

    Maybe one of the dungeons was going to be a Sea Temple, like the Earth and Wind Temples. I heard about some theory that Aryll was meant to be a third sage, the Sage of Sea. It would be a parallel to how Saria, a childhood friend of Link, became a Sage in Ocarina of Time.

    • @jadeblack21
      @jadeblack21 4 года назад +25

      Good shout, I like that idea. I thought it was odd that there were only two sages

    • @KairuHakubi
      @KairuHakubi 4 года назад +23

      not only that, but the master sword's folded-up cross-arms clearly had another tier of spreading they were meant to do, but someone goofed.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 3 года назад

      @@KairuHakubi I don't see how they were supposed to spread a second time. I would have thought the blade glowing would have been the third power-up.

    • @KairuHakubi
      @KairuHakubi 3 года назад +1

      @@OtakuUnitedStudio Look at them and then look at how the sword looks in other games.
      Like maybe I'm wrong and they were going for more of a retro zelda 3 look, where the wings were pretty close, but it just looks wrong to me.. like most things in Wind Baton.

    • @MarioGamer291
      @MarioGamer291 2 года назад +1

      They should add a update to it so you could take aryll to the sea temple it could be by dragon roost island

  • @AdmiralAwsm
    @AdmiralAwsm 4 года назад +246

    I always wondered if the three magical items Link must collect in the various games are all the same artifacts, just changed slightly over the millennia.

    • @thetwizard9290
      @thetwizard9290 4 года назад +50

      Cyynric The Zelda games differences are often explained by legends being exaggerated and misinterpreted over generations. Stuff like the changing in geography. It is even theorized that the alternate dimensions are all the same, just changed by word of mouth

    • @SairinEarthsea
      @SairinEarthsea 4 года назад +10

      @@thetwizard9290 breath of the wild has pieces and references of majora's mask so it's possible.

    • @kdm1234gmail
      @kdm1234gmail 4 года назад +27

      well even in real life ancient artifacts and items must be repaired and restoration done to keep them working. So it could be the guardian tribes reforging, repairing and recrafting the sacred items by the wish of the goddess to keep them in working order for the hero of legend.

    • @Rustyhound-Cartoons
      @Rustyhound-Cartoons 4 года назад +23

      @@thetwizard9290 This is one of the many things I love so much about this franchise. It's vague enough for everyone to kinda have their own theories and interpretation on things. But still specific enough to see threads weaving all the games together. Making it so that regardless of how you look at it, they all feel connected in some way

    • @saricubra2867
      @saricubra2867 4 года назад +2

      I see the Fused Shadows and the Mirror of Twilight very different to the rest of the gems that you collect in many Zelda games

  • @123Cellpong
    @123Cellpong 4 года назад +25

    i suddenly realize this is my favourite zelda, and the water dungeon for the water pearl has been cut
    it absolutely makes sense

  • @victordien9915
    @victordien9915 4 года назад +96

    I've always thought that there was supposed to be a dungeon after the Earth and Wind Temples. It's strange to me that it only took two sages and temples to restore the Master Sword to its full power, and the final boss battle for the Wind Temple is even stranger.
    So the Earth Temple contains a lot of puzzles and enemies relating to death, so it makes sense that the final boss was a big Poe made of many normal size Poes - enemies you've already encountered in the dungeon. The Wind Temple has puzzles and enemies relating to wind and air, like the main room and all the Peahats. But then you get to the boss room, and it fills up with sand, from which the final boss emerges: a giant serpent creature that dwells in the sand. Thematically, nothing about this boss connects to preceding dungeon at all. It sticks out like a sore thumb, which makes me wonder if that boss was originally part of a cut portion of the game.
    Who knows? On top of an appropriate boss for the Wind Temple, maybe we could have had a sand dungeon, where you travelled with the descendant of a Gerudo sage to help restore the Master Sword even more. Just some food for thought!

    • @garsrandom4358
      @garsrandom4358 Год назад +3

      meh i belive more in an ice temple for the rito, and a goron sage being the earth sage

  • @vornamenachname1069
    @vornamenachname1069 4 года назад +31

    The thing that comes to my mind when thinking about cut temples in the Wind Waker is Molgera and the Tower of Gods.
    It's pretty easy to see that Molgera was not supposed to be the boss of the wind temple for the following reasons:
    1. In every other temple you will encounter a smaller version of the boss before the boss fight. (Magtail --> Gohma, Boko Baba --> Kalle Demos, Armos/Armos Knight --> Gohdan, Kargatoc--> Helmaroc King, Poe--> Jalhalla. (even Octoroc and Big Octo could be seen as such a pair) But when it comes to Molgera, you only will encounter the smaller sandworms at the boss fight. They are not to be found previously at the Wind Temple nor anywhere else in the game.
    2. The Terra temple clearly is a mix out of an original earth temple and a ghost/spirit temple. And Molgera might have been the actual boss of the original earth temple.
    3. When I think of Molgera I also have to think of sandy Arbiter's Grounds from Twilight Princess. And in that temple, just like in the Wind Waker's Wind Temple, there are plenty traps like blade traps and lots of stuff from the Wind Waker's Terra Temple as well. Instead of making five temples they shortened them to just three:
    (Tower of Gods = water temple + Temple of Time from TP, Terra Temple = Arbiter's Grounds + shadow and spirit temple, Wind Temple = City in the Sky from TP + Temple of Time + Arbiter's Grounds)
    4. In the Wind Waker, by using boundary breaking mods, you can actually see a huge desert surrounding Gandondorf's Tower and an entrance to that desert too. This suggests that at one point, the player was supposed to walk through that desert, where you could have been supposed to encounter little sandworms. On top of that, there are actually two different Ganondorf's Towers. One is located just behind a small mountain/ hill range quite close to Hyrule Castle, but it is just "an empty shell of textures" for the player to see in the distance. And then there is the actual more detailed Tower within the desert.
    Now, one should note, that in Ocarina of Time, Hyrule Castle got completely destroyed and replaced by Ganondorf's Tower. Maybe they decided to put in the castle for astetic reasons and then they moved Ganondorf's Tower into the desert, where an earth or spirit temple could had been planned. Given the shape of that cliff Hyrule Castle is build on, as well as the direction it faces and the direction of the bridge, passing that bridge from the castle you should come to Hyrule Field and not Gerudo Valley. Perhaps, the desert is a deserted and desertified Hyrule Field. Maybe they, at one point, planned for the Tower of Gods to have a base. If so, then it should be located in the middle of Hyrule Field as the centre between Dragon Roost Island (Death Mountain), Forest Haven (somewhere close to former Kokiri Forest) and Great Fish Island (somewhere near former Lake Hyrule). So maybe they replaced that base with Ganondorf's Tower.
    Who knows...
    Anyway, Molgera might have been a boss found at a potential earth temple. But as they cut out a shadow and/or spirit temple, they needed a temple to put in all the spirits, skeletons and mummies and so they made Jahalla boss of the earth temple and replaced the not finished wind boss with Molgera as Molgera is cool as heck. And as the original wind boss, maybe they planed a more potent version of the Mothula or Peahat/Seahat. I mean, the Seahat itself is quite large for a normal enemy and is strangely easy to kill.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 3 года назад +4

      The Hyrule Castle in Wind Waker is just a new castle. There have been several over the course of the series with some canonically being damaged or destroyed at some point.

    • @Xeno-The-Wanderer
      @Xeno-The-Wanderer Год назад +2

      regarding walking under the great sea I recall once hearing that it was traversable at one point and would be how one made it to the sage temples... or maybe that was conflating what King of Red Lions said about needing to find the mountain tops instead of exploring below

    • @williamdrum9899
      @williamdrum9899 Год назад +2

      Yeah, now that you mention it, I wouldn't be surprised if Big Octo was originally the boss of Greatfish Isle. My theory is that you would get to where the boss should be, and then the room floods and you get washed back to the Great Sea. King rescues you again and then Big Octo appears from the depths

  • @HyruleGamer
    @HyruleGamer 4 года назад +48

    I really love the fact that we technically have played the ideas of past games like the dungeons of The Wind Waker. Adds an odd but yet charming sense of nostalgia and mystery, brilliant video as always mate! :)

  • @mt2r-music
    @mt2r-music 4 года назад +164

    Im actually really really sad about it. The deadline decreased the game from a 15/10 to a 9/10. To less enemy variety and the chance to have more dungeons, especially the steam one. This is just depressing. I mean, it's one of the best games in the series and it could be even more amazing.

    • @kdm1234gmail
      @kdm1234gmail 4 года назад +3

      @@Dairunt1 I think a more fleshed out timeline would be cool. One where life goes on with it flooded. Or a game that tries to drain the water from the world and games of rebuilding and the natives adjusting to the drastically warped landscape from the water and returning to hyrule castle.

    • @mt2r-music
      @mt2r-music 4 года назад +9

      It's the same with Majoras mask. Back then everyone disliked it so they made no sequel to it. At least it really didnt needed one but you get what I mean.

    • @kdm1234gmail
      @kdm1234gmail 4 года назад +1

      @@mt2r-music some sort of follow up game. Even a ds mini game or a gameboy cartridge, With a follow up of what happened after and perhaps a mini set of mission at the castle as young link reunited with young zelda after the whole ordeal.

    • @TheBreakingBenny
      @TheBreakingBenny 4 года назад +5

      The deadline can generally also said about various other games not made by Nintendo or their studios. But with Electronic Arts, I think that's because they favor the 'yearly release' ideal.

    • @clariecec9101
      @clariecec9101 4 года назад +3

      The triforce hunt stuck out as boring and tedious.

  • @thelastmysteriouszonai5499
    @thelastmysteriouszonai5499 4 года назад +889

    I would like to see the Greatfish Isle completely without destruction!
    WOW thanks for all the likes^^

    • @haruhisuzumiya6650
      @haruhisuzumiya6650 4 года назад +9

      It was likely hiding an ice dungeon?

    • @iadcabbage
      @iadcabbage 4 года назад +56

      Haruhi Suzumiya no a Water Dungeon of course :D. As stated in the video! Would have loved another city or village. :(

    • @haruhisuzumiya6650
      @haruhisuzumiya6650 4 года назад +8

      @@iadcabbage explain ice island and the beta water temple being before a Ice cavern.

    • @SidusAstrum
      @SidusAstrum 4 года назад +31

      I remember trying to find ways to get inside that little cave on the side. Hours for nothing.

    • @firionkaiser8291
      @firionkaiser8291 4 года назад +22

      @@haruhisuzumiya6650 It was gonna be a water dungeon. The files showed that there would've been water boots instead of iron boots allowing Link to walk in water like in Zelda 2.

  • @theherooftimegamingchannel5606
    @theherooftimegamingchannel5606 4 года назад +81

    I assumed it was the Goron mines since I saw the early version with the narrow room.

  • @superscatboy
    @superscatboy 4 года назад +48

    Greatfish Isle always stank of cut content one way or another.

    • @wesnohathas1993
      @wesnohathas1993 4 года назад +10

      I'd love to see what that place looked like before it was destroyed.

  • @HHGamingOfficial
    @HHGamingOfficial 4 года назад +68

    Random Theory: If I remember correctly, outside the wall of the area where Jabun is hiding on Outset Island, there is a hidden King of Red Lions boat. Any way this could be a sign there was originally meant to be more to that room? perhaps they forgot to cut out the boat after abandoning the previous dungeon that was in progress? This could of possibly been the entrance to this game's "water temple" or even could of been the original idea for the "Lakebed Temple". In the Lakebed temple of Twilight Princess, you have to swim down to gain entry to the temple. So I think it's a possibility that King of Red Lion's could of been the "entrance" to this temple. by that I mean he sinks down to it or something as shown in other cutscenes of the game. But as Zeltik in this video said, due to not enough time, they decided to quickly scrap the dungeon and give Nayru's Pearl to Link at the entrance of this dungeon.

    • @p529.
      @p529. 4 года назад +10

      Could have for God's sake

    • @williamdrum9899
      @williamdrum9899 Год назад

      I think the one out of bounds is supposed to be the real one and the one in the cutscene is just for cutscenes

  • @OliGaming-d1u
    @OliGaming-d1u 4 года назад +15

    Even before watching this I strongly believed that TP's Goron Mines are one of the 2 missing WW dungeons. The Iron Boots were in WW as well and walking on walls and ceiling using magnets fits WW way more than TP imo.

  • @timkrzisnik7338
    @timkrzisnik7338 4 года назад +65

    Players: Can we see the cut dungeons?
    Eiji Aonuma: They're in a better place now...

  • @Kormeister
    @Kormeister 4 года назад +235

    They also cut the T R I U M P H F O R K S ! ! !

    • @Solibrae
      @Solibrae 4 года назад +46

      It's in still in the game, but you need the Master Torch to find the Triumph Forks.

    • @popthisway
      @popthisway 4 года назад +2

      @@Solibrae Master Torch?

    • @Solibrae
      @Solibrae 4 года назад +29

      ​@@popthisway The true Legendary weapon, superior to that knockoff "Master Sword", wielded by the chosen hero Yolero!

    • @jeremiah6945
      @jeremiah6945 4 года назад +1

      @@Solibrae XD

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 3 года назад +1

      My ex got mad at me for bringing up that joke as a "spoiler" when it gets mentioned by the Fishman numerous times long before it becomes plot relevant.

  • @nintendogamecube5278
    @nintendogamecube5278 3 года назад +7

    Loved the video!
    I also realized that the Goron Mines heavily utilize the Iron Boots. Oddly enough... you aquire the iron boots in TWW at the same exact time you reach the Fire and Ice Islands.
    Its always been kinda weird you get the iron boots so early in Twilight Princess too... so this would explain that a bit

  • @LinkofHyrule1996
    @LinkofHyrule1996 4 года назад +165

    4:16 Did you refer Dragon Roost Cavern as Dodongo's Cavern?

    • @dawnbreaker2912
      @dawnbreaker2912 4 года назад +6

      Yeah, what?

    • @goku3460
      @goku3460 4 года назад +6

      Lol I caught that too

    • @kdm1234gmail
      @kdm1234gmail 4 года назад +3

      who knows maybe they are one in the same set by changes in climate and land design causing them to loose and regain names over the ages.

    • @dksnito4626
      @dksnito4626 4 года назад +6

      Just an error I guess, people make mistakes lol

    • @KairuHakubi
      @KairuHakubi 4 года назад +3

      I mean, presumably they are the same place.

  • @gavinbalakrishnan8949
    @gavinbalakrishnan8949 4 года назад +95

    Wait hold on. I could've sworn that phantom hourglass had it's first dungeon on an island called stovepipe island and it bore a good resemblence to that concept art. Could someone please clarify for me?

    • @mcedeias7788
      @mcedeias7788 4 года назад +21

      I didnt play PH, but from what I found online the first Dungeon (apart from the Temple of the Ocean King) is the Temple of Fire on the Isle of Ember. How it looks, I dont know.

    • @thegreatmajora5089
      @thegreatmajora5089 4 года назад +35

      The Isle of Embers does look similar, but I think it’s likely to simply be because they’re both small islands with a volcano.

    • @limesoda9167
      @limesoda9167 4 года назад +34

      A lot of content clearly went to the sequel. Isle of Ember is an obviously similar to Stovepipe Island and the Ghost Ship is what the original Ghost Ship should have been like.

    • @animeflo1361
      @animeflo1361 4 года назад +3

      It could also have had something like the elements from minish cap with fire water wind and earth tempels

  • @naturemaster8810
    @naturemaster8810 4 года назад +229

    Are you going to make more OoT Dungeon analysis? I Thought they were fun.

    • @ScLuigi
      @ScLuigi 4 года назад +17

      He's said that the Water Temple video is in the works. Check the community tab.

  • @SouthShayde
    @SouthShayde 4 года назад +10

    I agree with the Jabun dungeon being one of the two. That clip of him screaming you mentioned, sounds identical to the scream on the Ghost ship when you get the treasure on board, only pitched differently. So perhaps the Ghost ship was originally intended for the Naryu's pearl arc of the game? Perhaps the denizens of Greatfish Isle were cursed, taken aboard the ghost ship or something of the sort, and Jabun agrees to give you the pearl in exchange for helping the people of his now destroyed island. This is also coincidentally the same part of the game where you get full access to sail wherever you please, instead of the King telling you you can't go here, you can't go there. So would begin your hunt for the ghost ship, and the third dungeon. Coincidentally, a future zelda game also has a ship as a full-fledged dungeon. Skyward sword's Ship in the dessert. Further, what Item do you get in that dungeon? The bow. Further yet, the boss of that dungeon, was a big as heck sea monster. Seems like it would fit pretty darn well in the great sea.
    Now in Windwaker, you get the bow in the Tower of the Gods, but I don't think that was originally the intention. I think it was put there due to time constraints. The tower of the gods is eerily similar to another future Zelda dungeon. Extremely vertical. A darknut as a midboss. And a central function involving controlling statues to put them in a specific place. Sound familiar?
    I'm fairly certain that Twilight Princess' Temple of Time is the Tower of the Gods realized as the dungeon it should have been. Not a cut dungeon per se, but just a dungeon that didn't reach its full potential due to time constraints.

    • @beegyoshi8401
      @beegyoshi8401 3 года назад +3

      Man fighting a sea monster on the ghost ship as a dungeon fits wind waker like a glove. This game couldve been so much better.

    • @Xeno-The-Wanderer
      @Xeno-The-Wanderer Год назад +1

      if true, phantom hourglass reuses the context of a ghost ship as a dungeon. now in Wind Waker instead of a sea monster (not tied to spirits so a bit odd), what if it was Jahalla from the Earth Temple or the Earth temple was somehow inside the ghost ship. alternatively the ghost ship is a portal or vessel that leads to a mysterious land that housed the temple. Wind Waker has so much cut stuff it's hard to break down what temples were actually cut since it seems like up to 3 or 4 were cut and maybe an entire overworld since I swear I recall hyrule was an entire world to explore at one point

  • @mrcactus7060
    @mrcactus7060 4 года назад +57

    4:19 Dragon Roost cavern*? (in case you missed); great video btw

    • @Crits-Crafts
      @Crits-Crafts 4 года назад

      Had to listen to it 3 times

    • @milanbeerepoot4260
      @milanbeerepoot4260 4 года назад +2

      Why did you not put it at 4:20
      I am disappointed

    • @Nicho120
      @Nicho120 4 года назад

      Was gonna say I thought I was crazy but someone else heard too!!

    • @derisivepersona798
      @derisivepersona798 4 года назад +1

      Yup, it's obvious that Mr. Zeltik rushed the video.

  • @grackleking6413
    @grackleking6413 4 года назад +55

    Alright, what’s it gonna be this time? “It’s always tragic when good content gets cut from a game... but what’s even more tragic is that there are people who don’t know about Squarespace’s incredible website building tools!”

  • @jaredparks4713
    @jaredparks4713 4 года назад +11

    6:06 I had never noticed that map before, nor realized the shape myself, and now my mind is blown.

  • @TheChaosFactory1
    @TheChaosFactory1 4 года назад +72

    I Immediately thought during the TP Water temple clip that the switches link hangs on to open could of supposed to of been used with links grappling hook.
    The whole of the water temple could of fit in WW. The iron boots being in the game but no water temple makes me think even more that TP's water temple could of been in the WW.

    • @youhaveayds8975
      @youhaveayds8975 4 года назад +11

      Maybe they repurposed it because they realized you cant go underwater in wind waker so they put it in twilight princess

    • @TheChaosFactory1
      @TheChaosFactory1 4 года назад +8

      @@youhaveayds8975 I'm guessing being able to go under water would have been a feature in the windwaker had the temple been in the game

    • @Oddi0
      @Oddi0 4 года назад +3

      Have, not of.

    • @TheChaosFactory1
      @TheChaosFactory1 4 года назад +3

      @@Oddi0 Fixed.

    • @NeotricIron
      @NeotricIron 4 года назад +6

      _Toilet Paper Temple_

  • @milanbeerepoot4260
    @milanbeerepoot4260 4 года назад +11

    Stovepipe island reminds me of gorons
    I also feel like the gorons were kinda underrepresented and sort of rushed
    Perhaps they would have lived there??
    Also i feel the ghost ship would have been a dungeon, but that it was repurposed in Phantom Hourglass.
    The ghost ship always seemed way to easy to me in wind waker, especially since you just sorta sail into it, fight a few wizzrobes, claim your triforce peace and leave. I feel the “ghost ship” part would have been repurposed for phantom hourglass and that you had to shoot it down, similar to Skyward swords sandship
    I really feel like the ghost ship should have been a dungeon in wind waker, and that we would have fought a wizzrobe boss, similar to how jalhalla was a poe boss.

  • @pedrovieira4570
    @pedrovieira4570 4 года назад +68

    When you mentioned Stovepipe island it reminded me a lot of the fire island in Phantom Hourglass. I dont remember its name, but it's one of the first ones. It had nothing to do with Tobacco tho.

    • @westingtyler1
      @westingtyler1 4 года назад +7

      i never considered wind waker temple might have been re-used in handheld games, only console games. but of course it could be possible. Since they just remade link's awakening, they should remake /remaster phantom hourglass and spirit tracks for consoles. Or, they could be awesome and put all the Zelda games on steam on PC, which would make me happy.

    • @Megamean09
      @Megamean09 4 года назад

      @@westingtyler1 If Nintendo were to start putting their games on other platforms, then people would realize that there's no point in them making everything exclusive for their toaster-power proprietary systems. They want to stay first-party because that gives them total control, and if they see any evidence that you've tried modifying one of the games, their EULA gives them the right to brick the machine. Even though making and using only their own hardware hurts them as a developer, it benefits them as a publisher and console manufacturer, because a Switch alone runs the price of five entire games.

    • @teamboobooseth1
      @teamboobooseth1 4 года назад

      I was going to say that too. Couldn’t remember if it was Phantom Hourglass or Spirit Tracks (though leaning more towards PH).

    • @jeromeheramis2932
      @jeromeheramis2932 2 года назад

      Its called the "Isle of Ember"

  • @mistahkrazy805
    @mistahkrazy805 4 года назад +65

    That Stovepipe Island for sure was meant to be a dungeon!
    The Zora became the Rito at Dragonroost. The Kokiri became the Koroks at Forest Haven. The Gorons became the Steaming Piles of Crap at Stovepipe.
    It was for sure supposed to be a dungeon.

    • @abrahamlincoln1217
      @abrahamlincoln1217 4 года назад +4

      Mistah Krazy I was also thinking that it kinda seemed like a place Gorons would live

    • @Tetraotic
      @Tetraotic 4 года назад

      Steaming Piles of Crap, I cant-

    • @TheKabuto90
      @TheKabuto90 3 года назад

      Gorons still exist on the Great Sea though. Kokiri and Zoras don't. A better explanation would be that they were prototype Gorons considering the similarities to those in Twilight Princess.

    • @mosesGoldbergy
      @mosesGoldbergy 7 месяцев назад

      you can find 3 Gorons on the great sea to trade items with

    • @mistahkrazy805
      @mistahkrazy805 7 месяцев назад

      @@mosesGoldbergy maybe they're a decendant of the bad goron things from Majora's Mask. I forget what they're called, but they look like boulders, have big eyes, and they can self destruct.

  • @Oerbyss022
    @Oerbyss022 4 года назад +69

    This vid really made me think -
    If you're going to remake the entirety of a game, a Zelda game - WW & TP for wiiu, why would you not take that opportunity to add one or two dungeons to the games. It'd make for such an extra high appeal, and probs a ton more sales than they got~

    • @thecraigadile1494
      @thecraigadile1494 4 года назад +17

      Would give much more incentive to buy. Although to be fair this was the first time they were remade, so it’s fair enough that they stayed fairly faithful. However, if they ever remake OoT again and keep it the exact same I’ll go insane. Add a Light Dungeon or something. Something fresh

    • @papersonic9941
      @papersonic9941 4 года назад +21

      Aonuma said the scrapped dungeons were incorporated into later Zelda games... although realistically, they likely didn't want to have to rework a large amount of the game in what's intended to be a quick remake.

    • @thegreatmajora5089
      @thegreatmajora5089 4 года назад +22

      I feel like adding new dungeons would mean a deeper rework than what we got. You have to fit them in the world, the story, the gameplay mechanics..

    • @Icalasari
      @Icalasari 4 года назад +7

      @@thegreatmajora5089 Easier to fit them into the story for Wind Waker - Let's assume it's actually three - Greatfish Isle, Ice Ring Isle, and Fire Mountain
      Greatfish - Link arrives, and you see the Helmaroc King flying away and the town on the island is already evacuate. Something is going on, and Link feels the urgency to get through. He reaches the end and sees an evil monster made by a Ganondorf Curse is trying to rip the island apart to get at Jabun. Link defeats the boss, gets to the deepest chamber... and finds Jabun fled already, and the island starts to shake. As he looks around for a way out he finds an odd, yellow hunk of metal and grabs it, feeling a pull. He is then ejected out and wakes up on the King of Red Lions, who laments how dark energies cracked the island apart - Link was too late to save the island. The KoRL remarks how odd it was that he thought Jabun was still there, but that presence of energy is gone and he has a better idea of where the deity is now. This adds an extra sense of urgency when he figures out that Jabun is now at his home - He can't fail this race against Ganondorf again, else his home gets destroyed too
      Ice Ring Island - Now a full arctic place, you find that ice race from Phantom Hourglass there. The King of Red Lions felt an energy from Ice Ring Island and the now Stovepipe Island and mistook it for the two sages. Ice Ring Island is suffering a curse from Ganondorf and is gradually getting colder - You still need the Fire Arrows to get into the frozen over entrance. Link fights through and finds at the end not a sage, but a chest containing another of those yellow pieces. He leaves, confused, and gets grilled by his boat. The KoRL is then shown both yellow pieces and it clicks for him - He was feeling that piece! It was reacting to try to eject the curse from the island, but due to being in pieces it lacked the power to do so, and this is why he thought one piece was Jabun and the other was a Sage. And once Link cleared out the curses, it caused the Triforce pieces to go back into an inactive state. He explains that Link should "keep those safe for now" and "He'll explain what these are later" as for now, he knows where to head next
      Stovepipe Island - You can tackle this before Ice Ring Island, and in fact can go Ice Ring > Stovepipe > Earth > Wind, Ice > Stove > Wind > Earth, Stove > Ice > Earth > Wind, Stove > Ice > Wind > Earth, Ice > Wind > Stove > Earth, or Stove > Earth > Ice > Wind. Same deal for why The KoRL thought a sage was there. This time, the curse is threatening to erupt the volcano, and you need the ice arrows just to calm down the magma long enough to get in
      This also eliminates the three remaining Sea Chest Triforce Pieces

    • @finn5536
      @finn5536 4 года назад +16

      It would be like rewriting a book with a new character. It's the same title, but the story is different.
      Honestly, a much larger group of people would prefer for the games to stay the way they are instead of adding in new features. However, allowing for players to know what features were removed and how they would have affected the story would have satisfied both parties to a certain extent.
      Personally, I would have loved to see what the temples were, but I think adding them in a remake would cause it to not be The Wind Waker anymore. I have always felt that Great Fish Isle was missing something, but with the way it is in game adds more to the story. By destroying an entire island and civilization, Ganondorf showed just how strong he truely is. This would not have been shown in the same way if the added temple was indeed on Great Fish Isle.

  • @xxbabygirlstar
    @xxbabygirlstar 4 года назад +15

    I'm just saying, Jabu's laugh-roar is creepier than the painful scream... I'm not alone in thinking that right?

  • @L337M4573RK
    @L337M4573RK 4 года назад +40

    Great Fish Island was supposed to be one of the "nature-related" dungeons as its theme would have been water based. The problem is that Link in LoZ:WW cannot swim for very long, and is unable to dive under water unlike previous Links before him. The other scrapped dungeon could have been Stovepipe Island as seen in this video, however the theme could have centered around combining Fire/Lava & Ice (as seen in the 2 mini-dungeons) to create the necessary steam to power the island. The Power Bracelets could have been used to lift blocks of ice, wood, or heavy pipes in order to created the steam, while the Heavy Boots could have been used to either stomp them into place, or to stomp on plugs in order to pressurize the steam for other useful mechanics!

    • @TheOmegazerox
      @TheOmegazerox 3 года назад

      I get that. However we do see parts in the dungions wer Link must swim or falls into water. Something like using the hammer or bombs to lower bridges or something. It would not be like a complete water temple and Link would need plenty of stuff to stand on as yoe sead he cant swim to long. But I think a water based dungion would still have worked.

  • @elliemorris6880
    @elliemorris6880 3 года назад +3

    “The wind waker is my absolute favourite game in the Zelda series”
    You are a man of taste I see

  • @isaac_aren
    @isaac_aren 4 года назад +3

    I think the Lakebed Temple from TP reused some of those cut puzzles that likely would have been a Greatfish Isle. The central stairway that we can rotate and fill with water fits very well imo. Activating levers with the grappling hook, moving water from outside to inside. Even the tall central part of the dungeon is very similar to the tall exterior of Dodogo's Cavern and Forbidden Woods

  • @kofu1267
    @kofu1267 4 года назад +3

    Knowing someone like you holds Wind Waker in such high esteem makes me so happy.

  • @aedanryan
    @aedanryan 4 года назад +11

    What about Twilight Princess' Temple of Time? It seems like that would fit much more in the underwater Hyrule than in Twilight Princess and it utilized the command feature, which was really out of place in TP. That seems super likely to me honestly.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 3 года назад +5

      My guess is that the Tower of the Gods was built out of the design for the Ocean Temple, and the Twilight Princess Temple of Time was the original Tower of the Gods for Wind Waker. For one, the Tower in WW was only two floors until you get teleported to the top, while in TP it's actually several floors. Both involve getting to a bell at the top, though the TP one uses the bell as a weird teleportation system.

  • @GamingReinvented
    @GamingReinvented 4 года назад +2

    Great video! Didn't know about the Stovepipe Isle stuff at all, and it makes a lot sense as a full town + dungeon replacement to Fire Isle in an earlier version of the game.
    Based on that, I'm gonna guess the two cut dungeons were probably one related to Greatfish Isle (probably inside Jabun or something) and some extra sage related temple that would have been in place of part of the Triforce quest. That would make a lot of sense given the structure of the series as a whole, and would provide a nice group of three dungeons both before the Tower of the Gods and before Ganon's Tower.
    So it'd go Dragon Roost Isle -> Forbidden Woods -> Third Dungeon -> Tower of the Gods -> Forsaken Fortress Revisit -> Earth Temple -> either Wind Temple or third temple -> either third temple or Wind Temple -> Ganon's Tower.

  • @lanreakerele4375
    @lanreakerele4375 4 года назад +27

    I find the explanation about the 5 missing dungeons in The Wind Waker to be absolutely intresting. Zeltik is a great storyteller for the Legend of Zelda franchise.

    • @ShapeshifteR-TheAnomalyGameCat
      @ShapeshifteR-TheAnomalyGameCat 4 года назад +3

      So much more interesting than all those vids of people exploiting glitches, using hacks and speedrun attempts. Zeltik's theories are well thought out, offer different views and are also thought-provoking for the viewer/fellow Zelda enthousiast. Well done, sir. Onward to the next Switch main Zelda adventure, i can't wait for some traditional style dungeons/temples!

    • @lanreakerele4375
      @lanreakerele4375 4 года назад +4

      @@ShapeshifteR-TheAnomalyGameCat , I agree as he's so talented.

    • @theanarchyrulezshow6169
      @theanarchyrulezshow6169 4 года назад +1

      Zeltik is the G.O.A.T! One of the best in the community

    • @lanreakerele4375
      @lanreakerele4375 4 года назад +1

      @@theanarchyrulezshow6169 , I'll be excited for him if he reaches 1M subscribers

  • @seanhansen3182
    @seanhansen3182 4 года назад +6

    I've always thought that aspects of Wind Waker's cut dungeons made it into the temple of time in Twilight Princess. In that dungeon you move around a big thing with the dominion rod and it kinda gives the same vibe as using the command melody, which later wind waker dungeons used a lot. So I always figured they had some sort of late game dungeon that also involved the command melody, and they worked some of those puzzle aspects into Twilight princess.

  • @dachking6657
    @dachking6657 4 года назад +15

    I think that it was probably going to be Greatfish and Stovepipe, with the fire/ice arrows being optional collectibles.

    • @Sigefreadthebulmunk
      @Sigefreadthebulmunk 4 года назад +1

      Idk the whip in ss feels weirdly similar to the grappling hook in the ancient cistern and is never used like that outside of that dungeon.
      Ill agree it was probably greatfish isle but i dont think it was supposed to be inside a fish again.

  • @RyanHaney55
    @RyanHaney55 4 года назад +11

    Great Fish Isle is an amazing place to explore and look at. Imagine what the dungeon inside would be like. All topsy-turvy and chaotic.

    • @limesoda9167
      @limesoda9167 4 года назад

      It was probably Jabun's belly. The sounds sound like they are coming from inside him. His name is also a reference to Jabu Jabu.

    • @RyanHaney55
      @RyanHaney55 4 года назад +1

      @@limesoda9167 I knew that about Jabun. I just think the broken island was interesting.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 3 года назад +1

      I find it interesting that there are some openings on the island that don't seem to go anywhere and aren't easy to get to, as if they were left unfinished.

  • @luckybandapat815
    @luckybandapat815 4 года назад +8

    Hey Zeltik, longtime fan, first time commenter! I just wanted to say that I always look forward to watching a new video by you! You ignited an adventurous flame in my heart again! So much that I started playing Breath of the Wild again! Love your work and keep it up!

  • @annamarielee3
    @annamarielee3 2 года назад +1

    I don't know if anyone else has mentioned this, but the unused sound clip of Jabun screaming (presumably in pain) isn't exactly unused. It is used only once in the game, although I don't remember if it was used in the HD version. When you open the treasure chest on the Ghost Ship and receive the Triforce Chart, a sped up version of that sound clip (approximately 200% sped up) plays shortly before spitting you back onto the overworld.

  • @shanemente
    @shanemente 4 года назад +9

    Always missed the water dungeon when I was a kid. It’s the first time I can remember feeling put off by a developer :( WW is still my favorite game though! Keep up the good work friend

    • @lonestarr1490
      @lonestarr1490 4 года назад +2

      Missing a water dungeon in a water world?! I mean, look no further than the overworld: there you have your water dungeon.
      Also the Tower of the Gods includes some water related riddles, if I remember correctly.

  • @tinyrogerts6449
    @tinyrogerts6449 3 года назад +4

    It always seemed pretty odd to me that there was no Water Temple in a Zelda game that takes place on an ocean and its islands.

  • @jacksonburnette2898
    @jacksonburnette2898 4 года назад +8

    If there was originally to have been a dungeon to get Nayru's pearl, my guess is that there would also have been a cut third sage and consequently a third sage follower dungeon in the second half of the game

    • @J.G.H.
      @J.G.H. 2 года назад

      Makes sense, also from the perspective of the three flames from SS, three flames to empower the sword, three sages to pray to the Golden Goddesses to keep the power in the Sword.

  • @berlynn3519
    @berlynn3519 3 года назад +2

    Id love to play a version of Wind Waker where the fire and ice caverns are combined to make a dual cavern temple. 2 mini bosses of opposing elements that merge to make the big boss, maybe a dragon similar to Volvagia but with Twinrova-like abilities. And an actual water temple on Greatfish Isle that descends into the island. Perhaps having to fight Jabun himself when he is taken over by one of Ganons parasites. A more elaborate triforce hunt with more mini dungeons would be cool too, but mostly I just want 2 more temples.

  • @marcoramirez-vega4737
    @marcoramirez-vega4737 4 года назад +10

    Yup, Jabun's screams are gonna give me nightmares now

  • @Uniquenameosaurus
    @Uniquenameosaurus 4 года назад +83

    AH-RIL?
    IS THAT CANON??
    HAVE I BEEN PRONOUNCING "AH-RI-EL" WRONG THIS WHOLE TIME?

    • @sydneyp7867
      @sydneyp7867 4 года назад +8

      No, it’s just his accent

    • @miraioranges8323
      @miraioranges8323 4 года назад +12

      I've said Air-rll my whole life lol. It's yet to be confirmed officially how it's supposed to be pronounced.

    • @altansipdrae2759
      @altansipdrae2759 4 года назад +5

      Or just get a language that doesn't need confirmation about how to pronounce words lmao

    • @shutupiehole12
      @shutupiehole12 4 года назад +2

      Swear i thought it was Ah-ril this entire time. is this gonna be another yanny/laurel and black and blue/white and gold dress situation bruh.

    • @complainer406
      @complainer406 4 года назад +1

      The other languages I can find are a lot less ambiguous and more in line with an "ah-ri-el" (Ariel) pronunciation.
      Japanese (the original) is Ariru which sounds much closer to Ariel, especially because of the long e vowel sound.
      French was localized as Arielle, which I can confirm (though I'm not sure I need to) is pronounced Ariel.

  • @ShycoWar
    @ShycoWar 4 года назад +34

    Whoops, small mistake at 4:18. This isn't Dodongo's Cavern :P

  • @Ganondoodles
    @Ganondoodles 4 года назад +7

    the volcano island would have been such a cool place for gorons to live, since in the ww game itself there are only 3 (?) gorons scattered on tiny islands ! makes me kinda sad since gorons are one of my favorite races D:

  • @TheLaughingMax
    @TheLaughingMax 4 года назад +8

    It would also make sense to have 4 elemental temples for the 4 there are: earth, wind, water and fire.

  • @indigo9997
    @indigo9997 4 года назад +351

    “Everyone likes tobacco”

    • @johnnydjiurkopff
      @johnnydjiurkopff 4 года назад +16

      Oh yeah, take a backwoods and roll a blunt then take the tobacco from the wrap and rip that shit out the bong. It'll change your life

    • @GoldLight73
      @GoldLight73 4 года назад +44

      King of Red Lions: “Don’t do drugs, Link.”

    • @novastar3990
      @novastar3990 4 года назад +13

      Johnny Djiurkopff Yeah it’ll change your life by giving you lung cancer.

    • @GeorgiawithaG
      @GeorgiawithaG 4 года назад +6

      @@johnnydjiurkopff bonging baccy is nasty, don't do this.

    • @johnnydjiurkopff
      @johnnydjiurkopff 4 года назад

      @@GeorgiawithaG give you a headrush like nothing else though

  • @kevindenis9551
    @kevindenis9551 3 года назад +2

    The way I see it, Link did earn the water pearl since after finding great fish isle, you had to brave the ocean locked in a raging storm and had to deal with sea monsters. Then you had to evade the pirates to get the bombs, then use them to knock down a huge stone door while fighting the pull of a whirlpool. I always thought all of that was the test to prove you had the courage to brave the sea at its worst, thus earning the pearl. Far better than another enclosed dungeon if you ask me.

  • @SrTNick1
    @SrTNick1 4 года назад +4

    Man I was just looking through Wind Waker stuff on cutting room floor and an online model database recently lol. Was trying to find any evidence of the "boot" or other junk items you can salvage that people were talking about on your salvage jar video. Couldn't find any btw, though if it's implemented it wouldn't be on cutting room floor and it's possible the model databases I was looking at were incomplete.

  • @Razaak666
    @Razaak666 2 года назад +1

    Yep, there were definitely some missed opportunities in The Wind Waker. The three islands resembling star constellations, which can't be walked on, seem like they may've been intended for something. Then there's the six reefs, which are all identical in gameplay.
    The Ghost Ship was also pretty disappointing, of course they made that a dungeon in Phantom Hourglass.

  • @lucinamain6861
    @lucinamain6861 4 года назад +38

    I dont care that i was born the same day this game came out, i wouldve LOVED the extra dungeons! I would pay a trillion dollars to see the game with no cut content
    OMG PLEASE NINTENDO! PLEASE!

    • @dominicmoras4283
      @dominicmoras4283 4 года назад +3

      Wow! I feel OLD now... I remember playing the demo at EB games back in the day

    • @kdm1234gmail
      @kdm1234gmail 4 года назад

      I would love to see that. Even a digital title where they did an alternate version of the game with the missing content. Or give us all the details and let a fan code in the content in an emulate file for those of us who want to see what it would of been like.

    • @lucinamain6861
      @lucinamain6861 4 года назад

      @@kdm1234gmail i think it would be better if Nintendo made it. I feel if I or someone else outside of Nintendo made it, it wouldn't quite capture the magic that is Zelda. But either way, I'd love to see it happen form someone

    • @narutosbelievin
      @narutosbelievin 4 года назад

      Lucina Main Can we start a petition?

    • @lucinamain6861
      @lucinamain6861 4 года назад

      @@narutosbelievin of course :)

  • @timdrus
    @timdrus 4 года назад +1

    Jabun was probably a dark temple that you had to protect him while using him to light up his temple and the reason for the sounds was he would be attacked at the boss. We were also supposed to get an under-ocean hyrule which would be interesting if you had to go between the two to get the Iron Boots from this dungeon which would have introduced the feature for the rest of the game and all the "fishing" quests would have been mini-dungeons.

  • @thecraigadile1494
    @thecraigadile1494 4 года назад +17

    I’ve already had a completely unfounded idea that there was another sage, who’s species provided you with the other pearl.
    My own personal theory was that it was an Ice Temple and Sage. In the game, the two sages are descended from two of the three main races from OoT: Kokiri and Zora. However, this leaves the Gorons. I believe that they were not originally in the game, but instead were a different species. I believe we have seen this species since, and believe it to either be the Yetis from TP fleshed into a full species, or the Yooks from PH.
    It makes sense that there would be an accompanying sage and race along with the other Pearl. The first dungeon would be more water based, to give us a proper Forest-Fire-Water trio like is common in Zelda games. The second, I believe, was actually reused to some extent in Phantom Hourglass in the Temple of Ice, and Snowpeak Ruins in Twilight Princess.

    • @Icalasari
      @Icalasari 4 года назад +1

      Could be the fish people who fill in your map?

  • @TheLegendofphantom
    @TheLegendofphantom 4 года назад +2

    Great video Zeltic! I loved it, and the next time I replay Twilight Princess, I won't be able to *not* think about Goron Mines actually being a Wind Waker dungeon lol
    Thanks for the great work, please keep it up!!

  • @artsyomni
    @artsyomni 4 года назад +8

    Sometimes it’s seems like people assume that 2 whole dungeons were just removed from the game, but the more likely scenario is that neither dungeon was near completion, and were maybe even little more than a disorganized assortment of ideas that were partially built out but never fully assembled into a cohesive layout.

  • @elenalynn6127
    @elenalynn6127 2 года назад +1

    I've always felt that Wind Waker likely had a sand/desert themed dungeon at one point during development. My main point of evidence being how the wind temple was a forest/wind themed dungeon, but its boss, Molgera, is a giant sand worm. Something that would fit much better in a desert dungeon.

  • @SphericalCube7
    @SphericalCube7 4 года назад +5

    "you're rewarded Din's Pearl after the completion of Dodongo's Cavern" (4:16)
    Wait, that's illegal.

  • @trekkasavallie8603
    @trekkasavallie8603 4 года назад +2

    To think, although, "rushed" this is one of my favorite games ever, damn good work team!

  • @davidlittlewood2860
    @davidlittlewood2860 4 года назад +6

    I don't care if they've been reused I'd love for them to be included in a rerelease!

  • @NintendoTherapyPodcast
    @NintendoTherapyPodcast 4 года назад +1

    I think the 2 cut dungeons were fire mountain and ice ring isle towards the end of the game. It would make the most sense for the cut content to be something towards the end of the game since that’s where the Triforce Quest was rushed. The islands even reward you with items as though they were supposed to be a dungeon at one point (the iron boots and the power bracelets)

  • @TheToneBender
    @TheToneBender 4 года назад +10

    12:30 Looks an awful lot like a goron. Maybe they would have been descendants of gorons, like the rito are of zora.
    Edit: Didn't watch the rest yet.
    Edit 2: Apparently Gorons are already in the game. I just forgot. Would have been cool though.

    • @therealm1ck
      @therealm1ck 4 года назад

      The gorons are actually in wind waker, there's a goron salesmen in a sidequest

    • @DrowNemdas
      @DrowNemdas 4 года назад +2

      true, tho in beta woulda been interesting to see gorons evolve into a new race like the zora did. i think thats what ricky meant

    • @therealm1ck
      @therealm1ck 4 года назад

      @@DrowNemdas oh oof, but yeah it would be a cool idea. Maybe like a steampunk version of them

    • @SchrollShepard
      @SchrollShepard 4 года назад

      There's 3 Gorons in the game, actually.
      We also see them again in Spirit Tracks, which means the Goron race is still alive and well in Wind Waker's timeline.
      In conclusion, those creatures in the sketch were most definitely not descendants of the Gorons.
      At most, they could have been a "cousin" race, very similar to them, but distinct enough to be a separate people.

    • @1sdani
      @1sdani 4 года назад

      I'm not so sure that disproves the idea that Gorons evolved into those stove dudes. After all, we don't know how long before release they were cut. The devs may have not made their models yet and decided not to go through with the new species for fear it'd give players expectations of a related island and dungeon that would not be met.

  • @ryanlewis2039
    @ryanlewis2039 4 года назад

    You have an amazing ability to tell stories and weave narratives that hold my attention from start to finish.

  • @SKyrim190
    @SKyrim190 4 года назад +3

    I was so displeased when I found there was no dungeon for the last pearl. Dungeons were always my favorite part of Zelda. Maybe that is why BotW, while being a fun game, didn't hit incredibly well with me like it did for other people

  • @777Rowen
    @777Rowen 4 года назад

    Thank you for talking about this! I’ve always wondered about the cut content in WW. Such a wonderful game and your video!

  • @GarryDumblowski
    @GarryDumblowski 4 года назад +3

    Honestly, not a lot of this surprises me! I've learned that scrapping elements from earlier unfinished dungeons is a common theme, which they had to do with Ocarina of Time as well. I think Ocarina of Time had an unfinished ice dungeon, and I imagine much of its elements were repurposed into Snowpeak Ruins, or maybe the Temple of Droplets... I'm not sure.

  • @cocostar319
    @cocostar319 3 года назад +2

    I always found it strange that wind waker had so few dungeons

  • @toschiworlds7212
    @toschiworlds7212 4 года назад +39

    And this, ladies and gentlemen, is why you don't rush games. Never give artists a deadline.

    • @cutesheep3311
      @cutesheep3311 4 года назад +16

      Never give artists an unreasonable deadline, without a deadline it doesn't get finished.

    • @cutesheep3311
      @cutesheep3311 4 года назад +3

      @MultiTarded Dunno, they're getting paid to work on the game they can't spend 15 years making a game that isn't gonna have huge numbers.

    • @matthewmuir8884
      @matthewmuir8884 4 года назад +3

      This game and Mario Sunshine are probably the two reasons Miyamoto said, "A delayed game is eventually good; a rushed game is forever bad."

    • @matthewmuir8884
      @matthewmuir8884 4 года назад

      @MultiTarded It saddens me that, while they did consider putting the cut content in Wind Waker HD, they ultimately chose not to do so, and that, rather than get a remake that fixes Sunshine's problems and adds in the cut content from that game, it seems Nintendo would rather pretend that Sunshine didn't happen.

    • @LunaTulpa
      @LunaTulpa 4 года назад +1

      lmao if you think games shouldn't have deadlines look at stuff like daikatana, duke nukem forever, APB, too human, mighty number 9, starcraft: ghost, games that had delay after delay ultimately releasing and being extremely mediocre
      Im all for delaying games if it means the developers aren't worked to death, and it makes the game ultimately better, but there is a point you either need to get it out, or cancel it all together

  • @javelinmaster2
    @javelinmaster2 3 года назад +2

    Here is a Theory of mine.
    In the game there us this ghost ship that sails the seas. Maybe that ship could have been a cut dungeon? I mean both Phantom hourglass and Skyward sword used a ghostship like dungeon.
    Heck maybe Tentalus from Skyward Sword would have been the boss I mean the design of that boss just looks off in comparison to all other skyward sword's bosses.

  • @JadeStone860
    @JadeStone860 4 года назад +4

    The cut dungeons would have made an amazing game absolutely stellar. It's too bad that WW suffered from a rushed production....

  • @crimson_red
    @crimson_red 4 года назад

    Thank you for yet another quality video, Zeltik! Always a joy to see your videos in my subscription feed!

  • @dedhart
    @dedhart 4 года назад +3

    I always wished they'd have re released windwaker in a "directors cut" with new dungeons, I'd so buy it again.

  • @Drengade
    @Drengade 4 года назад +1

    The dungeons are my biggest (well second biggest) complaint with BOTW. the fact that there are only five true dungeons, including the castle, and that four of them are so similar to be indistinguishable at times really annoys me. I know there are the shrines, but those are short, look incredibly similar and in general seem to be 'here's a single puzzle/fight'. My biggest complaint is that they traded in an iconic system of items and puzzles based off specific items and artifacts you worked to obtain, for a lackluster collection of mechanically similar weapons and outfits that strip away the traditional look of the series. And no, the physics tools added by your smartphone do not make up for it.

  • @mak7eye
    @mak7eye 4 года назад +14

    WW link will remain to be my favorite link his combos are crazy I like how you can change his direction of hits botw did not do that so WW link is king

  • @heroofwinds1251
    @heroofwinds1251 4 года назад +2

    Yay, wind waker, my favourite zelda game :) Great video as always!

  • @hiddendesire3076
    @hiddendesire3076 4 года назад +9

    There are two things i’d love to see before dying.
    - Wind Waker recreated in Sea of Thieves art style and engine
    - Wind Waker recreated in Breath of the Wild’s art style.

    • @adventureoflinkmk2
      @adventureoflinkmk2 4 года назад

      Great, let's get those two dungeons in a switch version called wind waker definitive edition

  • @Mayeur000Donz
    @Mayeur000Donz 3 года назад +1

    I honestly find Wind Waker too bittersweet to enjoy as much as I once did, now.
    I know it's the wrong way to go about it, but every time I look at the game again I'm too distracted by what could've been, and can't appreciate what is.

    • @jason20599
      @jason20599 2 года назад

      unfortunately i feel the same way as you. wind waker will always be my favorite but i can’t look at it the same after hearing so much content was cut out, imagining what the game could’ve been. replaying it and i could notice the game feels so short. they should’ve added the missing 2 dungeons to the HD version.

  • @IAmNotASandwich453
    @IAmNotASandwich453 4 года назад +15

    I mean, the first cut dungeon being "something" related to nayrus pearl is obvious. What if the 2nd one was related to a third sage being part of that third "tribe"? But since the first dungeon was cut and the tribe therefore never introduced, they just scrapped that third sage-dungeon too 🤔

    • @luke1889
      @luke1889 4 года назад

      I like this theory. It would certainly seem logical to me. 👍

    • @williambrown2135
      @williambrown2135 4 года назад +5

      Also fits with the theory of aryll being the third sage, since she and link both lived on outset island, which may have been the location of a cut dungeon.

    • @Cretaceous158
      @Cretaceous158 2 месяца назад

      Maybe a weather sage? Wind goes with the Bombos medallion, earth goes with the Quake medallion, so weather would go with the Ether medallion. I think the WW sages go with the LttP medallions.

  • @CaptainMangles
    @CaptainMangles 4 года назад

    Love your videos Zeltik, hope you never run out of Zelda content.

  • @matildalarsson6326
    @matildalarsson6326 4 года назад +15

    I feel like the windwaker should've had a water dungeon, but with Link not being able to swim for long.. I don't know how it would've worked 🤔

    • @NightClawprower
      @NightClawprower 4 года назад +3

      Thing is, the dungeon would probably have been built with that limitation in mind. I mean, that's how level designers work usually.

    • @justinmorrell3446
      @justinmorrell3446 4 года назад +8

      Isn’t that kinda the first part of the Tower of the Gods? Navigating the canals on cruise control with the King if Red Lions?

    • @nightrous3026
      @nightrous3026 4 года назад

      T o w e r o f t h e g o d s

    • @NightClawprower
      @NightClawprower 4 года назад +5

      @@justinmorrell3446 I mean yeah, but I think they meant an official water dungeon, guarded by a water guardian, fully built around water mechanics.

    • @firionkaiser8291
      @firionkaiser8291 4 года назад +3

      Funnfact before the iron boots were a thing, originally Link would've had water boots which means he probably would've been able to walk on water for a limited time. Similar to Zelda 2 except most likely just like the deku leaf, the water boots require magic so that Link cant just walk on water forever.

  • @republicshocked
    @republicshocked 4 года назад

    The jabun voice clips sound straight out of the splatoon story modes. I’m not gonna sleep well tonight. Absolute chills man

  • @Jotari
    @Jotari 4 года назад +4

    The Sky Keep from Skyward Sword seems like it could be reusing the idea of a Triforce dungeon.

  • @afibuffygirl
    @afibuffygirl 4 года назад +1

    Wohoo! Great video! Keep up all the hard work my friend! I always enjoy your videos, you always educate me on things zelda related that I had never thought about and always gets me excited. Thanks for all you do!

  • @Ace-hn5mq
    @Ace-hn5mq 4 года назад +4

    What I would give for them to add this content into a new version or port of windwaker (I know they repurposed the dungeons in other games but still I can dream lol)