Since I'm a networking enthusiast, I have to dig into the semantics. This is likely using Wi-Fi Direct, a protocol that essentially makes the server/host device itself the router and wireless access point. You're still using the wifi protocol, but you have an ad-hoc network to attach to. We saw this in home printers for awhile. EDIT: As commented below in this thread, it's actually turning the host device into a wireless hot spot. The effect is still the same when it comes to the end user though. However, the difference here is that JelOS has tacked on a layer so that the client devices (the other devices connecting to the original host) don't have to manually connect and identify the wifi direct host. It will also disconnect automatically when the need is over. This is the actual really awesome part of this. This also means, if it's open sourced or otherwise available, that other OSs could implement this local play and be intercompatible with each other and all you would need to worry about is emulator settings themselves. EDIT: It was confirmed that JelOS is open source, but given the implementation of the wifi hotspot, it may not be intercompatible, but other OSs could still implement the same kind of process to the same effect.
@fewtarius aaahh, I was wondering how you did that with the SSID, though I figured you just had the clients look for a common name . Didn't know you implemented WPA2 but it's good that you did. I guess that makes sense why he kept saying you needed the same JelOS version. I figured he was incorrect and you just needed compatible versions of the program that was automating the connection, but since you're creating a common connection by using the OS/firmware versions as authentication keys then it would be important. I hadn't looked into JelOS but I figured it was open source since generally these projects are lately. Thank you for the comment and the clarification!
It's nice that these multiplayer options are slowly coming in various ways, but it's very niche. With all these different software/firmware solutions, I think there is an increasing need for some kind of a unified option tying it all together for multiplayer with other people with different handhelds. Some people have anbernics, some have retroids, or powkiddys, and so on...and each of these may have it's own various different emulators, firmwares, or custom frontends. Some Android based, some Linux, some higher end Windows. I think it would be nice for a third party application solution to step up for LAN, custom online servers, Bluetooth local couch multiplayer etc and tie it all together somehow. Download the software on different devices like a emulator, and it will draw and pull that all together.
Definitely feel this. I have a Miyoo Mini Plus and my friend has a RG353v. Weve been playing through Pokemon Unbound together and have mentioned several times that it would be cool to be able to battle. We would be able to if we both had the same device but I didn't want to spend the extra for the Anbernic device since I only wanted to emulate up to PS1, while my friend really wanted N64, and at the time there was 0 netplay options, so why spend 50 bucks if you don't have to? Hopefully this happens eventually.
@@kevman9111 I'm having the same issue with a friend too, which tempted me to write this. I also have two completely different devices myself that don't really have any way to link up to each other for online gaming or cloud saving (I have a cheap Chinese handheld and Steam Deck). I've put ROMs and emulators on both, but there's isn't any seamless way of playing multiplayer across them, or also carrying saved data across quickly via cloud.
@skycloud4802 Good point about the saved data issue also. At the rate some of this stuff is advancing, it will probably only be a matter of time at least. I've only gotten into emulation and handhelds earlier this year, and it's crazy how many new devices and other upgrades have come out in such a short time.
@@kevman9111 I don't even think that cloud storage save data should be too hard either, but nobody seems to be attempting it. Like say, maybe store the device roms and saved data in a linked Google Drive, One Drive, or Dropbox folder of which which can be accessed from the device emulators. That way all devices and emulators can share that data, and you could theoretically play and complete games across any devices without hassle.
Definitely a great point, there are several solutions out there but none that unifies the experience across multiple operating systems. This JELOS solution is at least closer in that multiple devices from various manufacturers are supported, and their code is all open source and available on GitHub if others want to integrate it into their OS. There are also limitations within RetroArch, considering that it needs to be the same RA version, core, and game to work, which gets complicated with multiple OS and device options. Cloud saving is another beast, there are many options but it gets exceptionally complex when trying to tie them all together between Android, Windows, Linux, etc.
bomberman was always a great 4 player game on megadrive - More compatible multiplayer is the thing that really holds me back from buying a device. I want to be able to play with friends more and the ease and compatibility across various emulators and devices I dont believe is quite there yet
Thank you, Russ! This news is a dream come true! I am actually introducing these handheld retro devices to my gaming friends and this is just an added bonus! I think one of the key games we would probably play would be the Bomberman games. Honestly, it would have been amazing to have this technology as a kid. It definitely would have made long car or plane trips much more bearable. 😅
As a network engineer, I always wanted to have a button for flipping on something like this but never got around to actually setting up and trying it. So cool.
From what I understand in your explanation of where the boundries of JelOS and Retroarch are in allowing this connection, it seems like one could join a session even from a non-JelOS device like a Steam Deck or a Windows handheld, just running Retroarch. They would have to have the manual SSID/Password combo to log in to that ad-hoc network, but after that it should be good to go. Similarly a non JelOS device could be the host, everyone else would just have to manually add the SSID/Pass. I was thinking of writing a Decky plugin to do that for Steam Decks but have sold mine in the meanwhile, but it would definitely be nice to have a unified way to temporarely share a Wi-Fi Direct network without the need to type in credentials (maybe with some stricter limitations for security, like enabling passwordless joining for a limited time, such as only when the host is in a particular menu screen)
This is awesome! I’ve been trying to see how this could be done. I’m interested in getting a handheld, but didn’t know if it mattered what brand where there’s so many, I didn’t want to get a couple for myself and the kids and this can’t be done. It’s awesome we get both online and local play all across multiple handhelds.
Our kids now have no idea how lucky they are with these handhelds for emulation as well as setting them up for multiplayer and even streaming services...waking up early for Saturday morning cartoons are a thing of the pass😢
Can we please get a video for guidance on local multiplayer on a single android device? As in a multiple Bluetooth controller local patty type of scenario as a home console
now I have a reason to upgrade from my RG350. How about turning the background music down. ok for intro, not great for main section. Thanks for producing these great guides and reviews.
Unfortunately I tried it with an sa2 file (which indeed was a requirement with the TGB Dual standalone emulator) and it's still not working. On the Miyoo Mini Plus this same setup worked fine, so I'll keep working at it. There a lot of reports about this issue on the Internet but I haven't found any solution.
Can you make a new video or post a comment or reply when you do find out how to work the GBC link cable gameplay? I've been trying to trade my pokemons for so long. @@RetroGameCorps
online multiplayer emulators for lan do exist so if this can be combined with that underneath a simple to use UI that is as unified/cross platform as possible, I think that is the peak
the average user should not be concerned by what's under the hood, it should just work in as few steps as possible, but the option for technical settings should be there this is a step in the right direction but without a geek or technically proficient person, or a highly ambitious intermediate, this feature probably won't be too popular simple to us but would it be simple to someone who is used to DS download play or xbox splitscreen?
90s kids "man kids these days are lucky there is a device that can play all the old consoles". Kids these days "let's play microtransactions on the phone!"
IKR, its funny how kids couldn't care less about the stuff we were crazy about. Now I know how my grandparents feel when they see me playing games instead of doing what they used to do for fun.@@maxedout199
I'm not sure that would warrant a whole video, but I did test it for you this morning with my RG353V. Touchscreen doesn't appear to work in the menus, and for NDS the touchscreen simply moves around the virtual stylus cursor. So you can't tap on the screen like a stylus, instead you have to press and slide on the screen to move the stylus around like a trackpad, and where the stylus is pointed will click when you tap on it. So definitely a worse experience than using the Android interface.
This sounds like an AMAZING update. Don't have the proper people to play with around rn, childhood friends busy with marriage and kids and whatnot, but yeah... To just fire these devices up and play multiplayer on a screen each? Fire!🔥 Edit: ah is it more for the newer devices? I'm still on the 351P (love it).
Splendid guide, I admit that it's one thing that I was missing a lot in handhelds (multiplayer feature without external network). Although it saddens me, that in case of GBA multiplayer it's not supported. As it's probably ATM one of the systems where I have a couple of games that I would really like to try them in MP. And in better manner than Revo K101, which had cable-connection and MP support, but based on my experience, it's a bit "unstable".
14:07 I tried setting up Game Boy w/ link cable on the PC version of RetroArch a while ago. From what I remember, the way TGB Dual works is it actually emulates 2 Game Boys on the same system. It ends up using the host's save file, but the client's save file is never sent over and thus is never used. The Gambatte core will emulate the link cable more in the way you would expect in that it has working save files for both players and thus trading and battling actually works. I haven't tested it on JELOS but on Windows, Gambatte had some serious downsides. Link cable play was a lot harder to setup as you had to manually input IP addresses for both devices and even then performance was very poor with games like Tetris barely managing 40FPS due to network latency.
While connected to the same wifi I was able to Trade Pokémon with with Gambetta core. Quick settings, core options, game link, put in the IP of the server address and trade between red and blue. No net play required. (Local net play disabled)
For the uninitiated, this is still WiFi. In layman's terms, it's creating a WiFi connection directly between devices. Pretty much the same technology the PSP uses for ad-hoc multi-play.
Can you compare the performance on using Ad Hoc vs using an actual router with maybe WiFi 6E or something, I'm just curious because for example WiFi signal, could introduce problems and I don't know how strong the WiFi signal is between these devices, but regularly routers do have more coverage because of their external antennas and other features.
I had the same problem with dual gb emulation, but using batocera. There is a way to load different roms for each player and that makes the emulator save for both of them. Even the same game with different named copies of the game should work, maybe following the batocera wiki tutorial to make it load different roms could help.
oh wow! I'm really interested to see what Windows-based handhelds (like the Aya you used) also works with JEOLOS in dual-boot - that's awesome! I know batocera works with x86 devices, is this a similar compatibility? If you have a vid (or could DO ONE that goes over some Windows-based handhelds (x86) that could dual-boot JELOS that could be awesome
I only wish it was as easy it is in the video. Out of all the 3 devices i got that i tried this only the RGB30 connects to wifi and can host, the X55 refuses to connect to Wifi and turn on netplay as well as the RG351M does the exact same thing. The weird thing is they both can see the network, psw is correct but the absolutely refuse to connect. Sofware issue??? Man i just wanted to play with my cousins some old MAME games as we used to do on an old laptop back in the day
@@RetroGameCorps That's great to be a source of inspiration for retrogaming projects, we are proud of that and it's not finished because we still have great and innovative ideas. Thank you for the visibility that you give to all these retrogaming projects thanks to your great videos. Without your explanations, some features on which we spent a lot of development time would go completely unnoticed. Btw I have massively improved Easy Netplay recently : now we manage different cores version, different rom versions, auto select Netplay core, overclocking, TGB dual and Pico auto configuration (no more manual steps anymore)... It means for example that it will sync your core version with the one from the host if necessary, without altering your current Onion installation !
So they (JELOS) did what Onion did. I wish all CFW would do that and that it would be compatible across all of them so all those handhelds can ad-hoc connect to each other. Or... you know... just port Onion to every single handheld out there (although that's not easy since the underlying Miyoo OS is closed source).
Bro- playing Four Swords with this would be so cool- everyone on the game boy advance. Wait- I guess that would only be two player, which not quite the same as playing with dolphin but still super fun. (imagine being able to play in connection with dolphin!)
Which handheld would you recommend primarily for retro multiplayer? Im thinking about to buy 2 miyos, but maybe theres better options (rgb30 or something else) out there?
This is all "way too advanced" for this Gen X'r! I just recently found out that Ultima Runes of Virtue for the gameboy (91) had a 2 player mode via gamelink cable with 80 new levels! I have that game loaded to a Ambernic 35xx and would LOVE to play 2players! Would it work with the Ambernic 35xx and a Gameboy with that cartridge connected via gamelink?
Does anyone notice the buzzing noise from the speakers while in JELOS menus? I have 3x Anbernic devices that do this and no reviewer seems to mention this
Thought this is supported by retroarch/the emulators themelves?? Not possible for non jelos devices to do the same or join a game hosted by someone on Jelos?
You could set up internet netplay or local wifi netplay between other OS devices, provided they are running the same RetroArch version, same core, and same ROM. But for this particular function (local netplay) JELOS only connects with other devices using that same connection standard that they set up. Their source code is available on their GitHub, so it's possible that other OS options could integrate it in at some point.
would gba work as well I got all this up and running on 2 of my devices but I can’t get four swords to work they link up and everything but it doesn’t detect player 2
I ended up here looking for answers on this too. Apparently this function is on arkos now also and I wonder if it works now because in the video he couldn't get player 2's save file to load
@@LumbyMcGumby A good question indeed. I saw a redditor yesterday say the same thing about ArkOS. Looks like what's left now is for someone who has 2 devices to use it
Switch to rocknix. Its a continuation of jelos. Literally exact same thing just changed name and continued working on it. Believe it has a few of the original devs still but also some different people
Interesting and a good video, but you are using WiFi. The WiFi itself is not connected to internet. I was wondering if you were using a cable or bluetooth for devices without WiFi... Turns out to be an incorrect title, which is kinda bummer. (no worries, love your channel
What if you have 2 x55 and just use a usb cable for trading? Would that theoretically work? Or connecting the devices via Bluetooth pairing and trying to link that way? Alternatively have you tried running on sameboy?
I can confirm that running sameboy under retroarch with subsystem cable link works to trade Pokémon within the same console. You run one rom and simultaneously run the other with a separate controller. Note: All roms and saves intended for subsystem should be within the same directory folder so that you get the continue status rather than a start new game. Hope this helps.
Curious does any of these handhelds have Bluetooth connectivity and options to display to a tv? If so, would it be easier to connect a few Bluetooth controllers and use multiplayer features that way?
Sure, many of them have that option, and JELOS has BT controller support baked into their OS. I will generally demonstrate that in my review videos. But this is a different way of connecting, like on a road trip without access to a TV or internet!
Hey man! I've been watching your videos lately and I need your help or anyone who has lots of knowledge is the area. I have an RG350, which is pretty outdated as for today... Could you recommend me what to get? I just want to get the best experience for playing Retro games (most recent console being N64) i dont mind vita switch ps2 etc. What should I get?? pls help was about to buy the RG 405M but not sure... Help! The issue w/ my RG350, some PSX games look weird and/or lag.
Since I'm a networking enthusiast, I have to dig into the semantics. This is likely using Wi-Fi Direct, a protocol that essentially makes the server/host device itself the router and wireless access point. You're still using the wifi protocol, but you have an ad-hoc network to attach to. We saw this in home printers for awhile. EDIT: As commented below in this thread, it's actually turning the host device into a wireless hot spot. The effect is still the same when it comes to the end user though.
However, the difference here is that JelOS has tacked on a layer so that the client devices (the other devices connecting to the original host) don't have to manually connect and identify the wifi direct host. It will also disconnect automatically when the need is over. This is the actual really awesome part of this. This also means, if it's open sourced or otherwise available, that other OSs could implement this local play and be intercompatible with each other and all you would need to worry about is emulator settings themselves. EDIT: It was confirmed that JelOS is open source, but given the implementation of the wifi hotspot, it may not be intercompatible, but other OSs could still implement the same kind of process to the same effect.
@fewtarius aaahh, I was wondering how you did that with the SSID, though I figured you just had the clients look for a common name . Didn't know you implemented WPA2 but it's good that you did. I guess that makes sense why he kept saying you needed the same JelOS version. I figured he was incorrect and you just needed compatible versions of the program that was automating the connection, but since you're creating a common connection by using the OS/firmware versions as authentication keys then it would be important.
I hadn't looked into JelOS but I figured it was open source since generally these projects are lately. Thank you for the comment and the clarification!
It's nice that these multiplayer options are slowly coming in various ways, but it's very niche. With all these different software/firmware solutions, I think there is an increasing need for some kind of a unified option tying it all together for multiplayer with other people with different handhelds.
Some people have anbernics, some have retroids, or powkiddys, and so on...and each of these may have it's own various different emulators, firmwares, or custom frontends. Some Android based, some Linux, some higher end Windows.
I think it would be nice for a third party application solution to step up for LAN, custom online servers, Bluetooth local couch multiplayer etc and tie it all together somehow. Download the software on different devices like a emulator, and it will draw and pull that all together.
Definitely feel this. I have a Miyoo Mini Plus and my friend has a RG353v. Weve been playing through Pokemon Unbound together and have mentioned several times that it would be cool to be able to battle. We would be able to if we both had the same device but I didn't want to spend the extra for the Anbernic device since I only wanted to emulate up to PS1, while my friend really wanted N64, and at the time there was 0 netplay options, so why spend 50 bucks if you don't have to? Hopefully this happens eventually.
@@kevman9111 I'm having the same issue with a friend too, which tempted me to write this. I also have two completely different devices myself that don't really have any way to link up to each other for online gaming or cloud saving (I have a cheap Chinese handheld and Steam Deck).
I've put ROMs and emulators on both, but there's isn't any seamless way of playing multiplayer across them, or also carrying saved data across quickly via cloud.
@skycloud4802 Good point about the saved data issue also. At the rate some of this stuff is advancing, it will probably only be a matter of time at least. I've only gotten into emulation and handhelds earlier this year, and it's crazy how many new devices and other upgrades have come out in such a short time.
@@kevman9111 I don't even think that cloud storage save data should be too hard either, but nobody seems to be attempting it.
Like say, maybe store the device roms and saved data in a linked Google Drive, One Drive, or Dropbox folder of which which can be accessed from the device emulators.
That way all devices and emulators can share that data, and you could theoretically play and complete games across any devices without hassle.
Definitely a great point, there are several solutions out there but none that unifies the experience across multiple operating systems. This JELOS solution is at least closer in that multiple devices from various manufacturers are supported, and their code is all open source and available on GitHub if others want to integrate it into their OS. There are also limitations within RetroArch, considering that it needs to be the same RA version, core, and game to work, which gets complicated with multiple OS and device options. Cloud saving is another beast, there are many options but it gets exceptionally complex when trying to tie them all together between Android, Windows, Linux, etc.
Recently found your videos and I find them well paced, produced and so informative. Thank you!
Thanks for the support!
The only problem none of us have friends 😔
Facts
Some of us have kids though
bomberman was always a great 4 player game on megadrive - More compatible multiplayer is the thing that really holds me back from buying a device. I want to be able to play with friends more and the ease and compatibility across various emulators and devices I dont believe is quite there yet
Who saw THIS coming?! Great video, Russ! 🐔
Us ;) This is the equivalent of "Easy Netplay" feature from Onion 😉
Seriously, what a time to be alive
Thank you, Russ! This news is a dream come true! I am actually introducing these handheld retro devices to my gaming friends and this is just an added bonus! I think one of the key games we would probably play would be the Bomberman games.
Honestly, it would have been amazing to have this technology as a kid. It definitely would have made long car or plane trips much more bearable. 😅
No Gameboy link cable on those trips?
@@jlGuitarGuy7 I never had a GameBoy as a kid. 😅
As a network engineer, I always wanted to have a button for flipping on something like this but never got around to actually setting up and trying it. So cool.
Yup, they took wifi direct and made it automated, which is actually great. The lack of automation is what kind of killed wifi direct adoption.
I wish I had your style, man. I'm always jelos of your room at the beginning. :)
Russ. These are the exact type of video I like from you. Thank you and keep up the good work
i thought the formula was gonna sink in but videos like these keep me on my toes!! thanks very helpful!!
Great video. Very informative. Thanks.
Commenting 10 minutes after a 16 minute video is available 😂
Tell me you didn't watch the whole video without telling me
@@ungratefulmangohe could have skipped the intro and demonstration, you never know
@@MF.FINLAYor playback speed @ 2X.
@@v31003 I forgot people used that
From what I understand in your explanation of where the boundries of JelOS and Retroarch are in allowing this connection, it seems like one could join a session even from a non-JelOS device like a Steam Deck or a Windows handheld, just running Retroarch. They would have to have the manual SSID/Password combo to log in to that ad-hoc network, but after that it should be good to go. Similarly a non JelOS device could be the host, everyone else would just have to manually add the SSID/Pass.
I was thinking of writing a Decky plugin to do that for Steam Decks but have sold mine in the meanwhile, but it would definitely be nice to have a unified way to temporarely share a Wi-Fi Direct network without the need to type in credentials (maybe with some stricter limitations for security, like enabling passwordless joining for a limited time, such as only when the host is in a particular menu screen)
This is awesome! I’ve been trying to see how this could be done. I’m interested in getting a handheld, but didn’t know if it mattered what brand where there’s so many, I didn’t want to get a couple for myself and the kids and this can’t be done. It’s awesome we get both online and local play all across multiple handhelds.
Excellent video. One of the big drawbacks to retro gaming for me was not having a good multiplayer experience. This is incredible. Thanks.
Your commitment to guiding others makes me cry copious man-tears.
Our kids now have no idea how lucky they are with these handhelds for emulation as well as setting them up for multiplayer and even streaming services...waking up early for Saturday morning cartoons are a thing of the pass😢
Yes, we were happy with less back then.
When I was a kid there were only _two_ genders...
Now the options are legion!
Can we please get a video for guidance on local multiplayer on a single android device? As in a multiple Bluetooth controller local patty type of scenario as a home console
Second this, please! 🙏🏾
Also can we do something similar to this video in android by creating a WiFi hotspot?
This is really neat. I don't have any JELOS devices to try this with, but still, it is cool to know this exist.
You just need the same version of retroarch and same ROM honestly, no need jelos
@@jaaxc1036 Yeah I knew it was doable on retro arch I have just never messed with it.
now I have a reason to upgrade from my RG350. How about turning the background music down. ok for intro, not great for main section. Thanks for producing these great guides and reviews.
This is so tight. I could see me and my friends playing mega bomber man or micro machines on the megadrive using this setup.
JELOS the goat with constant updates 🔥
The video I've been waiting for! ❤
GB and GBC is excellent, hope that 4 player support will be added in the future.
DS would be sweet, tons of amazing multiplayer games on there. Thank you for the video!
I tried Zelda Four Swords in Pizza Boy GBA emulator with my son on local wifi, and it was awful and unplayable. This was on the Retroid 3.
Thanks, that stopped me from investing money into things that don't work
This is a great way to show screen differences
The second player of TGB Dual uses a different type of savegame file ('.sa2' if I'm not mistaken). So you can't load from a player 1 (.sav).
I'll try that out, thanks for the tip!
Unfortunately I tried it with an sa2 file (which indeed was a requirement with the TGB Dual standalone emulator) and it's still not working. On the Miyoo Mini Plus this same setup worked fine, so I'll keep working at it. There a lot of reports about this issue on the Internet but I haven't found any solution.
Can you make a new video or post a comment or reply when you do find out how to work the GBC link cable gameplay? I've been trying to trade my pokemons for so long.
@@RetroGameCorps
Is there any way to do this on Android handhelds? If none, this is the single biggest advantage of running Linux.
online multiplayer emulators for lan do exist so if this can be combined with that underneath a simple to use UI that is as unified/cross platform as possible, I think that is the peak
the average user should not be concerned by what's under the hood, it should just work in as few steps as possible, but the option for technical settings should be there
this is a step in the right direction but without a geek or technically proficient person, or a highly ambitious intermediate, this feature probably won't be too popular
simple to us but would it be simple to someone who is used to DS download play or xbox splitscreen?
this is amazing though and i'm not trying to bring the achievement down just looking ahead
This is cool, I was tring to do this off of one RP3 but Android didnt like multiple BT controllers connected.
i double clicked in your video at the JELOS setup section, because i thought my video was not in fullscreen
90s kids "man kids these days are lucky there is a device that can play all the old consoles". Kids these days "let's play microtransactions on the phone!"
Lmao us 90s kids are the ones buying these things
IKR, its funny how kids couldn't care less about the stuff we were crazy about. Now I know how my grandparents feel when they see me playing games instead of doing what they used to do for fun.@@maxedout199
Can you also make a Video about Touchscreen Functionality on JELOS?
I'm not sure that would warrant a whole video, but I did test it for you this morning with my RG353V. Touchscreen doesn't appear to work in the menus, and for NDS the touchscreen simply moves around the virtual stylus cursor. So you can't tap on the screen like a stylus, instead you have to press and slide on the screen to move the stylus around like a trackpad, and where the stylus is pointed will click when you tap on it. So definitely a worse experience than using the Android interface.
@@RetroGameCorpsThank You Russ. 😢
This sounds like an AMAZING update. Don't have the proper people to play with around rn, childhood friends busy with marriage and kids and whatnot, but yeah... To just fire these devices up and play multiplayer on a screen each? Fire!🔥
Edit: ah is it more for the newer devices? I'm still on the 351P (love it).
I love the 351p. It's a shame the power button broke on mine. GBA games look perfect on it.
Splendid guide, I admit that it's one thing that I was missing a lot in handhelds (multiplayer feature without external network).
Although it saddens me, that in case of GBA multiplayer it's not supported. As it's probably ATM one of the systems where I have a couple of games that I would really like to try them in MP. And in better manner than Revo K101, which had cable-connection and MP support, but based on my experience, it's a bit "unstable".
14:07 I tried setting up Game Boy w/ link cable on the PC version of RetroArch a while ago. From what I remember, the way TGB Dual works is it actually emulates 2 Game Boys on the same system. It ends up using the host's save file, but the client's save file is never sent over and thus is never used.
The Gambatte core will emulate the link cable more in the way you would expect in that it has working save files for both players and thus trading and battling actually works. I haven't tested it on JELOS but on Windows, Gambatte had some serious downsides. Link cable play was a lot harder to setup as you had to manually input IP addresses for both devices and even then performance was very poor with games like Tetris barely managing 40FPS due to network latency.
While connected to the same wifi I was able to Trade Pokémon with with Gambetta core. Quick settings, core options, game link, put in the IP of the server address and trade between red and blue.
No net play required. (Local net play disabled)
would be cool to see fightcade incorporated into retro handheld custom firmwares
I wonder if they will develop an Android app for it so I can use for my Retroid flip
Gammaos should add this feature. What a great add on!
I love this! Thank you!
RG ARC + Arcade Multiplayer = ❤
Definitely would be playing Kirby’s dream course if I had one of these!
I love watching your vids even though I don’t own the device keep up the great content:)
For the uninitiated, this is still WiFi. In layman's terms, it's creating a WiFi connection directly between devices. Pretty much the same technology the PSP uses for ad-hoc multi-play.
Hey Russ Could you do a Review/Setup guide for the Sinden Light Gun. Light Gun Games was a major retro game thing back in the CRT days
Run and gun2 for MAME is the best basketball game
Can you compare the performance on using Ad Hoc vs using an actual router with maybe WiFi 6E or something, I'm just curious because for example WiFi signal, could introduce problems and I don't know how strong the WiFi signal is between these devices, but regularly routers do have more coverage because of their external antennas and other features.
I had the same problem with dual gb emulation, but using batocera. There is a way to load different roms for each player and that makes the emulator save for both of them. Even the same game with different named copies of the game should work, maybe following the batocera wiki tutorial to make it load different roms could help.
The 90s were the shit
oh wow! I'm really interested to see what Windows-based handhelds (like the Aya you used) also works with JEOLOS in dual-boot - that's awesome! I know batocera works with x86 devices, is this a similar compatibility? If you have a vid (or could DO ONE that goes over some Windows-based handhelds (x86) that could dual-boot JELOS that could be awesome
I only wish it was as easy it is in the video. Out of all the 3 devices i got that i tried this only the RGB30 connects to wifi and can host, the X55 refuses to connect to Wifi and turn on netplay as well as the RG351M does the exact same thing. The weird thing is they both can see the network, psw is correct but the absolutely refuse to connect. Sofware issue??? Man i just wanted to play with my cousins some old MAME games as we used to do on an old laptop back in the day
Can you trade Pokémon in game boy advanced? There’s several series of software updates since then. I have two powkiddy x55’s so I’m curious.
This is amazing! Did you try this with fighting games?
This is pretty amazing
So Jelos now have "Easy Netplay", that's great 😉 So may be Onion Team will be mentioned in the credits of Jelos 😅 ?
I definitely think my OnionOS easy netplay video inspired them to figure it out on their OS. Thanks for putting it together!
@@RetroGameCorps That's great to be a source of inspiration for retrogaming projects, we are proud of that and it's not finished because we still have great and innovative ideas.
Thank you for the visibility that you give to all these retrogaming projects thanks to your great videos. Without your explanations, some features on which we spent a lot of development time would go completely unnoticed.
Btw I have massively improved Easy Netplay recently : now we manage different cores version, different rom versions, auto select Netplay core, overclocking, TGB dual and Pico auto configuration (no more manual steps anymore)...
It means for example that it will sync your core version with the one from the host if necessary, without altering your current Onion installation !
@@SchmurtzAlex that sounds awesome!
So they (JELOS) did what Onion did. I wish all CFW would do that and that it would be compatible across all of them so all those handhelds can ad-hoc connect to each other.
Or... you know... just port Onion to every single handheld out there (although that's not easy since the underlying Miyoo OS is closed source).
So long waiting for it
the day we can exchange pokemons, I'll be the happiest of men.
Happy gaming!
BEST JELOS-capable handheld? Want to buy 2; cost is not a concern... (I realize it tops out at PSX)😅
is there a jelos for 35xx?
Bro- playing Four Swords with this would be so cool- everyone on the game boy advance. Wait- I guess that would only be two player, which not quite the same as playing with dolphin but still super fun. (imagine being able to play in connection with dolphin!)
Which handheld would you recommend primarily for retro multiplayer? Im thinking about to buy 2 miyos, but maybe theres better options (rgb30 or something else) out there?
This is all "way too advanced" for this Gen X'r! I just recently found out that Ultima Runes of Virtue for the gameboy (91) had a 2 player mode via gamelink cable with 80 new levels! I have that game loaded to a Ambernic 35xx and would LOVE to play 2players! Would it work with the Ambernic 35xx and a Gameboy with that cartridge connected via gamelink?
Can't wait to get Pokémon working.
YES this is amazing!!!
Nice video! Any tips for getting mame roms to work on the powkiddy x55? A lot of games briefly show a black screen and return to the menu/game list...
WIFI hotspot is still WIFI. The implication of some other form of connection was implied.
Does anyone notice the buzzing noise from the speakers while in JELOS menus? I have 3x Anbernic devices that do this and no reviewer seems to mention this
Thought this is supported by retroarch/the emulators themelves??
Not possible for non jelos devices to do the same or join a game hosted by someone on Jelos?
You could set up internet netplay or local wifi netplay between other OS devices, provided they are running the same RetroArch version, same core, and same ROM. But for this particular function (local netplay) JELOS only connects with other devices using that same connection standard that they set up. Their source code is available on their GitHub, so it's possible that other OS options could integrate it in at some point.
Magic Sword would be excellent!
fantastic
would gba work as well I got all this up and running on 2 of my devices but I can’t get four swords to work they link up and everything but it doesn’t detect player 2
important video
Wait, so this can potentially let you trade pokemon on GBA versions as well like Fire Red and Leaf Green?
I ended up here looking for answers on this too. Apparently this function is on arkos now also and I wonder if it works now because in the video he couldn't get player 2's save file to load
@@LumbyMcGumby A good question indeed. I saw a redditor yesterday say the same thing about ArkOS. Looks like what's left now is for someone who has 2 devices to use it
Can you make an updated version of this video using the RG35XXH?
BOMBERMAN would be awesome on this
Great video. Can you do a multiplayer/local lan version for port master ports ?
I.e. tmnt shredders revenge, sorr
OT how can i play svumm games on x55? i added roms but it can’t see theem
"Project End of Life" - R.I.P. JELOS
Switch to rocknix. Its a continuation of jelos. Literally exact same thing just changed name and continued working on it. Believe it has a few of the original devs still but also some different people
*title kinda misleading.. netplay uses wifi to connect host/client*
I'm hoping to play quake 3 arena multi-player between retro pocket 3+ and the Odin 2
Interesting and a good video, but you are using WiFi. The WiFi itself is not connected to internet. I was wondering if you were using a cable or bluetooth for devices without WiFi... Turns out to be an incorrect title, which is kinda bummer. (no worries, love your channel
You should probably clarify that the devices DO need wifi but do not need a wifi access point or router.
This is Wi-fi direct, eh? Nice!
What if you have 2 x55 and just use a usb cable for trading? Would that theoretically work? Or connecting the devices via Bluetooth pairing and trying to link that way? Alternatively have you tried running on sameboy?
I can confirm that running sameboy under retroarch with subsystem cable link works to trade Pokémon within the same console. You run one rom and simultaneously run the other with a separate controller. Note: All roms and saves intended for subsystem should be within the same directory folder so that you get the continue status rather than a start new game. Hope this helps.
Do you think the RG405M could handle playstation netplay? I really want to get my twisted metal on with some friends.
Does this emulate a link cable so i can trade and battle pokemon?
Curious does any of these handhelds have Bluetooth connectivity and options to display to a tv? If so, would it be easier to connect a few Bluetooth controllers and use multiplayer features that way?
Sure, many of them have that option, and JELOS has BT controller support baked into their OS. I will generally demonstrate that in my review videos. But this is a different way of connecting, like on a road trip without access to a TV or internet!
I wish the was a way to do this with GBA. Oh well, still pretty cool
Powkiddy has just released a black version of the X55 apparently
if only if i had friendsd to do this 😅😅
Is it possible with ArkOS?
Does multiplayer exist for GBA
Why is it limited to 8, 16 bit and arcade again? Would love to play dreamcast like this. 🤔
Does Android retro handhelds have this like rp3+ or rg405m?
Was a solution ever found for pokemon trading and battling?
Hey man! I've been watching your videos lately and I need your help or anyone who has lots of knowledge is the area. I have an RG350, which is pretty outdated as for today... Could you recommend me what to get? I just want to get the best experience for playing Retro games (most recent console being N64) i dont mind vita switch ps2 etc. What should I get?? pls help was about to buy the RG 405M but not sure... Help! The issue w/ my RG350, some PSX games look weird and/or lag.