GoldenEye X - All Weapons & Reload Animations

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  • Опубликовано: 27 янв 2025

Комментарии • 316

  • @mortified0
    @mortified0 15 дней назад +286

    Crazy how much personality reload animations add to Goldeneye. It felt like such a leap for Perfect Dark playing them as a teen.

    • @MysticExile111
      @MysticExile111 15 дней назад +11

      The RC-P90 and Magnum reload animations were especially impressive

    • @russellbaldwin2949
      @russellbaldwin2949 13 дней назад +1

      @@MysticExile111 yes honestly I never would of guessed the white part was the clip because of this

    • @WH250398
      @WH250398 13 дней назад +3

      The World is Not Enough on N64 came out a bit later. That has the best gun models and animations I have seen on N64.

  • @axsprime
    @axsprime 15 дней назад +177

    When Bond took the mag out of the RCP-90 it brain broke for a second, it was like looking at forbidden knowledge.

    • @tabhaqiyoriansyah8442
      @tabhaqiyoriansyah8442 14 дней назад +11

      @@axsprime also look at the mag
      That mag look longer than the actual p90 mag

    • @shamusbob7969
      @shamusbob7969 12 дней назад +5

      I remember discovering the p90 because of Goldneye and it's horizontal magazine with a large capacity. So it always made me curious "If they could include the reload animation" ironically I think it was The World is Not Enough, a completely different Bond movie that had the bad guys using the p90 when they stole the nuke.

    • @p.snowman7492
      @p.snowman7492 10 дней назад

      same!! its like the entire gun was the mag lol

    • @morriganaensland-hill975
      @morriganaensland-hill975 9 дней назад

      @@shamusbob7969 or as Eurocom dubbed it the "MB PDW-90".

  • @lagomorphine
    @lagomorphine 15 дней назад +79

    Beautiful.
    It's incredible how much life Perfect Dark had to it, and how much it's mechanicss revitalize Goldeneye.

  • @Slonitram
    @Slonitram 14 дней назад +97

    I love how the animations are full of inaccuracies to how the guns actually work irl, just like how old video game animations used to be. Makes them fit more naturally into the game.

    • @AlphaZeroX96
      @AlphaZeroX96 11 дней назад +10

      Well the animations were based off Perfect Dark's.

    • @benkeith4073
      @benkeith4073 День назад

      @@Slonitram nice very true the shotgun is ejecting a shell before he racks it. Regardless looks way better than the guns just being lowered and magically having new rounds or magazine teleport in. I’m gonna be honest the same thing looks odd in time splitters

  • @RedMenace0
    @RedMenace0 10 дней назад +16

    the perfect dark animations actually fit really well in goldeneye damn

    • @RedMenace0
      @RedMenace0 10 дней назад +2

      I saw the half life animations too
      nice rpg and python

    • @Graslu00
      @Graslu00  10 дней назад +2

      Hm there's no Half-Life animations here

  • @bradleykoperski7198
    @bradleykoperski7198 15 дней назад +40

    I like how you added the reload animations but still kept them breif to be true to the og game play and reload sounds blend well with the old effects

  • @dreamerjazz352
    @dreamerjazz352 14 дней назад +30

    I've always loved the attention to detail for the guns in this game for the era it was made in. The muzzle flash, the casings, and the gun sound effects are great for a game that was made in the 90s. Even the Hollywood ricochet sound effects add a special cinematic touch that many modern games are lacking. Those ricochet sounds actually happen in real-life depending on the environment. My favorite part of all is how the slide locks back after the last round. I've played some games from the early 2000s that gets it wrong where the slide locks back when the mag release is pressed. I also have a Walther PPK that I love taking to the range and I put some tracer rounds through it and it looked just like the game with that red streak from the bullets. So this game back in the day did a really amazing job with the guns. Just think about that, it was the 90s!

    • @ikagura
      @ikagura 14 дней назад +2

      Modern games wanted to make sounds more realistic.
      Ended up sounding duller.

    • @dreamerjazz352
      @dreamerjazz352 14 дней назад

      @@ikagura Yeah I agree

  • @TheManaPrism
    @TheManaPrism 15 дней назад +35

    I am speechless. GoldenEye X is not dead !!

  • @kayleekaylee83
    @kayleekaylee83 15 дней назад +20

    THIS IS AWESOME. I LOVE that some animations are reused from Perfect Dark. I've always found Perfect Dark's reloads the most satisfying, and seeing them in Goldeneye is amazing.

  • @DMMDestroyer
    @DMMDestroyer 14 дней назад +33

    4:02 The Magnum looks so much better overall and with the animation.

  • @MysticMage255
    @MysticMage255 14 дней назад +9

    This is unreal. What a time to be a goldeneye fan!!

  • @fiveyeetone9792
    @fiveyeetone9792 15 дней назад +19

    6a is set to releasing this week?! YAAAAY

  • @KlemensFireseed
    @KlemensFireseed 13 дней назад +6

    Watching this is therapeutic.

  • @Aussieroth7
    @Aussieroth7 11 дней назад +4

    Feels weird seeing reload animations in this game. In the original, it was just down off screen, then up on screen within a second.

  • @SlySuavity
    @SlySuavity 15 дней назад +7

    The gun nut in me kinda wishes the bolts would be pulled on two-handed weapons, but hey can't complain too much lol. Looking forward to 6A!

  • @PotbellyPunch
    @PotbellyPunch 15 дней назад +53

    It's a shame the d5k doesn't have the "slap" lever for chambering a round like the mp5 but I realize these are a lot of work so I won't complain

    • @MalleusSemperVictor
      @MalleusSemperVictor 15 дней назад +1

      Yeah, a lot of them aren't true to life but it's better than what we had

    • @Gameprojordan
      @Gameprojordan 14 дней назад +4

      Because it reuses the Dragon's reload from Perfect Dark, which has no animation for the charging handle

    • @PotbellyPunch
      @PotbellyPunch 14 дней назад

      @@Gameprojordan are they all reused? i thought there were some new animations in there

    • @ZAWFUL
      @ZAWFUL 14 дней назад

      ​​@@PotbellyPunch I know the p90 and golden gun are for sure new

    • @blackflagqwerty
      @blackflagqwerty 14 дней назад

      @@Gameprojordan What reload animation is the klobb using here?

  • @eriksmith5349
    @eriksmith5349 6 дней назад +1

    This is so surreal to see reload animations of these guns in this game, but they are fantastic

  • @retroworld8090
    @retroworld8090 6 дней назад +1

    These sounds are like symphony to my ears

  • @AlfonsoHdez0823
    @AlfonsoHdez0823 11 дней назад +2

    Golden gun reload animation looks sick! Loved it.

  • @Karyonic
    @Karyonic 13 дней назад +2

    Nice to see this project back from the dead

  • @marcanthonybattenberg7636
    @marcanthonybattenberg7636 11 дней назад +2

    There was something satisfying about seeing Bond actually throw the grenades and mines.

  • @XCrack11
    @XCrack11 12 дней назад +2

    Moonraker Laser reload animiation is insane!

  • @raffym29
    @raffym29 13 дней назад +2

    Ive noticed the perfect dark reloading in this video e.g. falcon 2, CMP-150 and dragon reloading. However I particularly liked the custom RC-P90 and golden gun animation. Well played.

  • @Le_Floffy_A92
    @Le_Floffy_A92 15 дней назад +4

    Cool to see the Platinum Gun and that Red PP7. Would love to see a full playthrough with those two, just for fun 😍

  • @RookMeAmadeus
    @RookMeAmadeus 15 дней назад +3

    I'm not sure where Rudolph came from...But a Ruby PP7 with a 3-shot burst? I'm sold!

  • @Ninja_Koopa
    @Ninja_Koopa 15 дней назад +2

    This is so good. Can't wait for a playthrough!

  • @StupidMarioBros1Fan
    @StupidMarioBros1Fan 15 дней назад +4

    While not much is different from the last release, I love that there are a few new/tweaked animations like the one for the KF7. Was hoping for the Grenade Launcher to get a unique animation but I know that one will be complicated & require overhauling the model to make parts removable...assuming it actually gets a unique animation. There is a limit to how many unique reloading animations are in the game so maybe we've run out since we still have some Perfect Dark weapons included as bonus content (an inverse of the GoldenEye weapons in the original game) which do have unique animations. It's sadly not an "each gun has its own copy" scenario which is why various guns share the same animations.
    Regardless, the existing animations look great and I love that the detonator for the Remote Mines has been replaced with the Watch. It's a little odd for Bond to remove it but for gameplay purposes it fits better than the old PD model so it's a welcome change IMO.

  • @AzuraiAeon
    @AzuraiAeon 15 дней назад +7

    did think i wanted to watch 8 mins of a gun expo but i watched it all

  • @AmuroRay007
    @AmuroRay007 14 дней назад +3

    Platinum Gun? Hell of a reference to Everything or Nothing

  • @BloodWraith777
    @BloodWraith777 13 дней назад

    The reload animations feel like an in-between of Perfect Dark and World Is Not Enough.
    This is looking pretty rad.

  • @phazonlord0098
    @phazonlord0098 15 дней назад +4

    God, I wish the Expert Reacts series on GameSpot was still a thing. Would love to see Jonathan's reaction to the superb animations.

    • @MillVillage
      @MillVillage 15 дней назад +2

      There were great at the time but most modern FPS games have much more detailed and realistic weapon reloads.

  • @cpov1
    @cpov1 15 дней назад +7

    ooo boy, the Magnum's spinny bit's texture
    Also the sniper looks less like a squirt gun to me when a reload recontextualizes the gun

    • @gameroftheyear1000
      @gameroftheyear1000 15 дней назад +4

      The sniper is supposed to be based off of the Walther WA2000 Semi Automatic bullpup sniper rifle. A very rare firearm that came in a primarily wooden configuration. Bond used the sniper in the film “The living daylights” when he is on assignment at the beginning of the film. Very fitting considering Bond’s use of the Walther PPK and for a film the Walther P5. As for the Magnum, that’s essentially the Ruger Blackhawk with wooden grips, in a chrome finish. Hope this info helps!

    • @UltraSpicyBro
      @UltraSpicyBro 15 дней назад

      @@gameroftheyear1000 interesting

  • @VenusHeadTrap2
    @VenusHeadTrap2 11 дней назад +2

    M Briefing: It’s about time you had some training to tune your gunplay, Bond. While you were on holiday, I took the initiative and scheduled you for marksmanship training in Chicago.
    Q Branch: You’ll be working with Agent Dark on handling and reloading. I've imported some weapons, ones you should know very well by now, to the Carrington institute. Do practice with all of them, they weren't easy to track down! And listen to Jo's advice, there's a good chap.
    Moneypenny: May I remind you you’re on a training assignment, James. Don’t get any ideas around that Joanna woman.

  • @forkedentry3214
    @forkedentry3214 15 дней назад +3

    Ahh the RC-P90 reload!!

  • @ForgetfulPretzel
    @ForgetfulPretzel 15 дней назад +2

    Why is this so satisfying?

  • @christophernguyen1284
    @christophernguyen1284 15 дней назад +2

    I like the melee function added in for the empty weapons.

    • @tacticalteamkilling6539
      @tacticalteamkilling6539 14 дней назад +3

      That's just a standard Perfect Dark gameplay feature, nothing to do with the weapons being empty.

  • @quigz125
    @quigz125 14 дней назад

    Really looking forward to seeing this.

  • @woobiehastelly
    @woobiehastelly 7 дней назад

    I had no idea that's how the golden gun reloaded. Amazing ideas.

  • @alexgeorge501
    @alexgeorge501 15 дней назад +1

    Impressive demonsration of weaponry Agent 00G, just remember to take caution when handling firepower of these magnitudes (and try to take it easy on your Q-Lab equipment, it's not cheap to replace/fix them these days and you know how Q gets...)

  • @vincepale
    @vincepale 14 дней назад +1

    The ability to model these in 3D while still maintaining the original "2d" appearance.
    Still looking the same when not being fired or reloaded.
    This is really just amazing

    • @vincepale
      @vincepale 14 дней назад

      I remember discussing the death animations in this game when I was in elementary school. This is just like taking the initial game and bringing it into the modern era in terms of animation and interaction

    • @Graslu00
      @Graslu00  14 дней назад +15

      GoldenEye always had 3D models

    • @tacticalteamkilling6539
      @tacticalteamkilling6539 14 дней назад

      You've never actually played GoldenEye 64, have you? 🤣

    • @BronzeAgePepper
      @BronzeAgePepper 10 дней назад +1

      you know, we can clown on the guy saying "2D" but the original weapons were about as animated as what you'd find in Doom, which had actual 2D guns.

    • @Graslu00
      @Graslu00  10 дней назад +1

      @ Not clowning him. Maybe at a first glance they could look "2D" just like Quake 2 used 2D models on N64 but many didn't even notice. However I think they were obviously 3D considering you could move them around while aiming, only the reloads were basic.

  • @UltimaKeyMaster
    @UltimaKeyMaster 14 дней назад +1

    It feels so cursed to see Bond physically carrying anything besides the pistols or knives.

  • @GillisDaKid
    @GillisDaKid 6 дней назад

    Great job!

  • @JacksBestGaming
    @JacksBestGaming 15 дней назад +4

    THAT SHOTGUN HAS SOME KICK TO IT

  • @carterconway7272
    @carterconway7272 15 дней назад +1

    This looks pretty cool

  • @alainbuschenrieder6024
    @alainbuschenrieder6024 14 дней назад +1

    They are so well done, it's very hard to come back to the original. Can't wait for X to have all the solo missions.

  • @GamerDavid.
    @GamerDavid. 15 дней назад

    I was impressed with the last 2 weapons, they never appeared in the original, and I liked how the Golden Gun loads the weapon, too bad it didn't have a loading function for the Grenade Launcher, But I liked them all and I'm also glad to see more of your videos.

  • @smithwesson1896
    @smithwesson1896 14 дней назад

    I love how the magnum actually sounds like a cannon going off

  • @rossdavis428
    @rossdavis428 15 дней назад +5

    Cool video~
    I wish Microsoft cared enough about GoldenEye 64 to make a HD version of this game worthy of it's original~

    • @Saver310
      @Saver310 10 дней назад +1

      They made one on the Xbox 360 but never officially released it

    • @rossdavis428
      @rossdavis428 10 дней назад

      @Saver310 Yes, you are right; I recall online discussions regarding that version.
      It is quite unfortunate that it never reached the stage of final release.

  • @YoshiCookie
    @YoshiCookie 13 дней назад

    Love this content. ❤

  • @Troylewe
    @Troylewe 15 дней назад +1

    Two handed - Detonator & Remote mines.... WTF.... I been waiting 8 yrs... 😍

  • @moodlampActual
    @moodlampActual 15 дней назад +2

    The mp5k reload slap is ubiquitous as much as gerand ping. Kinda weird they had an extra animation for the uzi but not the mp5k.

  • @constantinc.2875
    @constantinc.2875 14 дней назад

    the starting Music alone is so epic & nostalgic :D ..

  • @exoticpl4gue863
    @exoticpl4gue863 12 дней назад

    The Golden Gun reload is just fantastic

  • @ryanmckenzie5918
    @ryanmckenzie5918 15 дней назад +1

    Very cool!

  • @mutegamer98
    @mutegamer98 10 дней назад

    So glad I finally got this game true nostalgia with a twist

  • @xMasterAssassin93
    @xMasterAssassin93 15 дней назад

    This week!! Nice can't wait

  • @MindfulnessGamer
    @MindfulnessGamer 2 дня назад

    The moonraker laser is very impressive

  • @Wilson2005WAW
    @Wilson2005WAW 3 дня назад

    Somehow, this is perfect.

  • @239Tank
    @239Tank 15 дней назад +3

    Moonraker laser best reload

  • @HeyCambo
    @HeyCambo 4 дня назад

    Clearly most reloads were borrowed from Perfect Dark but the P90 unique reload that actually resembles the real life thing was great.

  • @JeffJitsu
    @JeffJitsu 5 дней назад

    This looks like GoldenEye rebuilt in the Perfect Dark engine!

    • @Graslu00
      @Graslu00  5 дней назад +1

      @@JeffJitsu That's pretty much exactly what this is

  • @jonthefuzz
    @jonthefuzz 10 дней назад

    i was so hoping the cougar had the perfect dark reload i am not disappointed

  • @jalcomics
    @jalcomics 10 дней назад

    weird that the ejection ports are on the left side for the left hand guns

  • @1BlastTyrant
    @1BlastTyrant 14 дней назад

    ..... Perfection
    Makes me cry 😢❤

  • @jesshellmanns7943
    @jesshellmanns7943 15 дней назад +2

    This is awesome where can i play this once it releases?

    • @Graslu00
      @Graslu00  15 дней назад +3

      1964 GEPD is recommended, but you can also play it on N64 with an EverDrive or similar.

    • @jesshellmanns7943
      @jesshellmanns7943 15 дней назад

      @Graslu00 thanks and I'm a big fan of your perfect dark videos

  • @Canofscratch2YT
    @Canofscratch2YT 15 дней назад

    I love this take on Goldeneye 64. It gives more animations

  • @slayer5240
    @slayer5240 5 дней назад

    0:05 the knife draw kinda synced up to the music xD

  • @Agent-Cooper
    @Agent-Cooper 15 дней назад

    Still waiting for this that I wrote a year ago (Jan 30) "Can you please do a compilation of all the death animations etc.? It doesn't exist anywhere. 24 years later and still ahead of its time... Sad but impressive. Edit: Would be cool to see all weapon animations too (there's a really old video on RUclips but a HQ/More varied one from you would be amazing) and perhaps all the enemy NPC lines for good measure." 🤩

    • @Graslu00
      @Graslu00  14 дней назад

      This is for Perfect Dark, right?

  • @TandyOne
    @TandyOne 15 дней назад +2

    No dual wielding for some of the double handed guns?

    • @Graslu00
      @Graslu00  15 дней назад +1

      No, dual wielding has been disabled since 2016 with the update that brought in the reload animations.

  • @X2011racer
    @X2011racer 15 дней назад

    Interesting that they kept the Rudolph even though it's meant to be for a Christmas Update only. I was expecting the Mag 60 in its place moving forward.
    Pity that the automatic weapons do not have Secondary Fire Functions, as they could've had a Select Fire or a Butt Strike function. The Grenade Launcher could've had Sticky Grenades, and the Rocket Launcher could've had Guided Rockets like the Slayer. And the Moonraker Laser could easily use the Scope Zoom from the AR34.

    • @Graslu00
      @Graslu00  14 дней назад +1

      In GoldenEye and Perfect Dark, you can kind of select the fire option already. Tap Z to fire a burst, aim and tap Z to fire semi auto, and hold Z for full auto.

  • @YoshiCookie
    @YoshiCookie 13 дней назад

    Who made these? They’re so impressive!!!

    • @Graslu00
      @Graslu00  13 дней назад +1

      @@YoshiCookie Carnivorous made them, same guy that made the 1964 GEPD emulator fork. :)

  • @fredericoandrade7686
    @fredericoandrade7686 10 дней назад

    Are you planing in doing another mod for Goldeneye?

    • @Graslu00
      @Graslu00  10 дней назад

      Yes I still have to finish the one I'm working on

  • @IanNewYashaTheFinalAct
    @IanNewYashaTheFinalAct 12 дней назад

    any possibility for a greenscreen version?

  • @drewjames2237
    @drewjames2237 11 дней назад

    0:03 only the real ones know this is the best weapon graslu PLEASE DO a slappers only run

  • @YossarianAssyrian
    @YossarianAssyrian 15 дней назад

    Glad that the project is still ongoing. Any idea whether Goldfinger 64 will have its Airport level finished?

    • @Graslu00
      @Graslu00  14 дней назад +1

      Goldfinger 64 I think has some small progress but I'm not sure.

    • @YossarianAssyrian
      @YossarianAssyrian 14 дней назад

      @@Graslu00 Oh, nice. I wasn't sure if it had been abandoned or not.

  • @SynthLizard8
    @SynthLizard8 15 дней назад

    I just realised that the CMP150 in Perfect Dark was probably redemption for the Klobb.

    • @Beau-qx9il
      @Beau-qx9il 13 дней назад

      @@SynthLizard8 the klobb is a vz scorpion, the cmp150 is a steyr tmp. Both actual weapons.

    • @SynthLizard8
      @SynthLizard8 13 дней назад

      @@Beau-qx9il Yes, I very much already know that, thank you.

  • @jaketreibel44
    @jaketreibel44 7 дней назад

    So awesome

  • @Ragergager
    @Ragergager 14 дней назад

    That KLOBB definitely setup bloom for future games. Lol

  • @theblobconsumes4859
    @theblobconsumes4859 14 дней назад

    IMO there's still work needed for these animations to be as good as they were in Perfect Dark, slight adjustments that would go a long way, but this is great

    • @Graslu00
      @Graslu00  13 дней назад

      Like what? They're mostly PD animations and edited ones.

    • @theblobconsumes4859
      @theblobconsumes4859 13 дней назад +1

      @@Graslu00 Some clipping and hand position issues in some of these, with those issues not being as prominent in their PD equivalents due to the model that the animations were attached to. I could go into greater detail but can't rn

  • @Slabs4
    @Slabs4 11 дней назад

    Random question Graslu, you ever play The House of the Dead? The arcade game?

    • @Graslu00
      @Graslu00  11 дней назад

      @@Slabs4 Yeah I've played the first 3

  • @Redsparx
    @Redsparx 15 дней назад

    Bro I had just recently searched for this with no luck.

  • @mhartim8749
    @mhartim8749 15 дней назад

    Yo, gras, In vanilla GoldenEye I remember pressing buttons like a mad man one day and ended up with a dual wield of different weapons. I remember I was able to get a D5K and Phantom (seems to only work with gun slots that are adjacent) and it blew my little mind hahaha I've never seen it recreated and wanted to see if you've ever done this.

    • @Graslu00
      @Graslu00  14 дней назад +1

      Yes that's possible, as you mentioned with guns that are together in the list. There are guides online on how to do this, I did it back then too but personally never practiced it. I think it has to do with the reload.

    • @mhartim8749
      @mhartim8749 14 дней назад

      @Graslu00 A mod doing that without the sorcery would change up the gunplay potential quite a bit, perfect dark too!

  • @HunterzKar98
    @HunterzKar98 12 дней назад

    I should try it :O
    BTW do you know that Aliexpress someone sell GoldenEye X Version 5e as Cartridge?

    • @Graslu00
      @Graslu00  12 дней назад +1

      @HunterzKar98 Yes we're aware of Chinese knock-offs. They're scams.

  • @maxeliotttovar
    @maxeliotttovar 7 дней назад

    Looooooove the Golden Gun reload!

  • @EyeSooGuy
    @EyeSooGuy 15 дней назад

    Platinum one had a Phoenix explosive shell vibe to it.

  • @Metrawolf
    @Metrawolf 13 дней назад

    Gras, you and Wreck still play GE:S, yeah? It's been a while since I've played and I'm assuming Vic and Shemp just vanished.

    • @Graslu00
      @Graslu00  13 дней назад +1

      I don't think Wreck ever played GE:S. Shemp is still active on weekends as far as I know, I myself haven't played publicly in a long while but my server is still up.

  • @tehsuki11
    @tehsuki11 11 дней назад

    If the platinum gun was accurate, it would shoot mini rockets like in Everything Or Nothing... other than that a breathtaking modification!

  • @brandonbeck6069
    @brandonbeck6069 9 дней назад

    If facility multiplayer was as big as single player that would be a game changer

  • @Insain_rocker
    @Insain_rocker 7 дней назад

    My brain just now realizing that for handguns, the slides actually moved and stayed locked when out of ammo.

  • @LoXodoNATE
    @LoXodoNATE 15 дней назад

    Is there any discussion of porting this to the Perfect Dark PC port? That's where this will really shine.

    • @007spudman
      @007spudman 15 дней назад

      I mean the mod isn't actually finished there still needs to be more single player levels worked on I think only 9 are finished at this time and others are just empty levels with no objectives guards or anything to really do except walk around.

    • @Graslu00
      @Graslu00  14 дней назад

      Some people are working on porting it to the PC port. Once that's completed I'll share it

  • @WhiteJarrah
    @WhiteJarrah 15 дней назад

    3:10 This gun took forever to reload in _The World Is Not Enough._

  • @Carloentende
    @Carloentende День назад

    Impressive

  • @reddoggames3011
    @reddoggames3011 15 дней назад

    Has this been released yet id really like to Play it

    • @Graslu00
      @Graslu00  14 дней назад +1

      It releases later this week

  • @farenhitegr6493
    @farenhitegr6493 14 дней назад

    Are there any plans from the team that made GEX to implement more dual wield weapons from the original GE64?

    • @Graslu00
      @Graslu00  14 дней назад +1

      No, older versions supported dual wielding on all guns like GoldenEye but newer ones since the hands and reload animations were added opted to disable them. In the original game's multiplayer there was no dual wielding.

  • @moodlampActual
    @moodlampActual 15 дней назад +1

    I believe cartridge discard on p90 is downward to the floor

    • @Graslu00
      @Graslu00  14 дней назад

      Yeah it is. I mentioned it to the devs, but I think even GE64 did it this way.

    • @moodlampActual
      @moodlampActual 14 дней назад

      @Graslu00 it did too ya I'm just being a gun nerd

  • @moshlundgren
    @moshlundgren 9 дней назад

    I didn't even know this existed, guess what I'm downloading when I'm finished at work 😂

  • @legit.peasant
    @legit.peasant 15 дней назад

    This just in: I had NO idea the Sniper Rifle was a bullpup in this game. (Then again when you've never seen in reload like an actual gun before, how could I have known.)

    • @kaotiic_
      @kaotiic_ 15 дней назад

      Looks like they did what they could to model it after the WA 2000 rifle

  • @Newbobdole
    @Newbobdole 5 дней назад

    Any unique bullet characteristics to the Rudolf PP7?

    • @Graslu00
      @Graslu00  5 дней назад +1

      Other than it shooting in accurate bursts, I don't think it has penetration or anything.

  • @Thatguy55595
    @Thatguy55595 14 дней назад +1

    Game would be so much better with those animations. TWINE on N64 perfected it a few years later

  • @EvilXero359
    @EvilXero359 7 дней назад

    You had to have an very itchy trigger finger and or thumb to do weapon combinations