Another fantastic rules teach from you Ryan. This is such a great game but hard to get to the table as people can be put off by the amount of rules, none of which are difficult, there’s just lots of them. But you’ve made it clear, with your script, and excellent animations (that must take forever). I urge anyone to give it a go if you’ve not tried it. Once you get it, its mechanics are just like many others, but there’s just a few more of them, making for a great game, that looks stunning on the table. I love the cyclical economy of the guilds, it’s genius. Many thanks for this video Ryan, it’s a brilliant piece of work. (I do love Odd Birds own rules video as the delivery gives great theme to the game, but it’s not nearly as detailed as Ryan’s, which is now my go to suggestion for anyone wanting to learn Feudum)
Ryan your videos are truly masterful. I've been interested in this game due to it's GORGEOUS art, and how it could incorporate all my needs of a 4x (or 3x) game. Your teach makes me confident that with enough attention, I should finally pull the trigger and give it a shot. Thanks again for all the hard work you put into your content!
This is excellent. Thank you so much. I would LOVE to see a FIND THE FUN video on this game. Some type of strategy guide so to speak. A turn one or two play through with strategic thoughts. I feel like you did such a good job with it!
Thank you! The game’s creator sent me a link to a strategy guide he wrote. Might be interesting to turn that into a video. Here it is: www.cardboardrepublic.com/spotlight-material/musings-from-exile-feudum-strategy-tips
Thank you! To be supremely honest, this particular video was commissioned by the publisher, who i met when they were exhibiting at Gen Con a few years ago. But to be supremely honester, the game has intrigued me since i saw a bizarrely complex How to Play video years before THAT, and it’s been a white whale of mine for quite a while!
33:00 Hi, I believe the part on inventing the krud barrels needs some correction. For each barrel invented it'll fill up the section of every color's influences. It doesn't need to be 1st barrel for 1st section and so on... See example on page 18 on the rulebook.
It was too much game! There was no way the vid could be 100% error-free... even with the game designer himself vetting it! :) Thanks for the spot - i've added a card at 33:00, and gave you a shout-out on the linked addenda section on the NAaT website.
Thanks so much! i owe the vibrancy to the excellent board game photographer @kevingrote, who (years ago) clued me into the fact that i should spend time colour-grading my videos as a final post-processing step before rendering them out. It proved to be absolutely crucial advice, and has made all the difference in the world!
I love this video!! I've put off buying the game for years after watching other vids as it felt too complicated, but this helped me grasp it better and feel confident I can learn the rules and teach it. That's it, I'm getting it in April .🎉 Thank you for making such an good, fun AND helpful video! 👍
Hi Ryan, great vids as usual. I think there's another rules error at the end of the Harvest Action. Around 17:10 you imply that if you have a farmer on the board, you harvest the whole thing by "peaking and choosing" every good but you actually draw everyhing "blind/randomly" and then, from those 10 you drew randomly, you choose what you want (the takeback). From the rules: "If you have a Farmer pawn in play, >>you may visibly choose your favors AFTER RANDOMLY drawing the total harvest
CURSE YOU, SWANSON! (Thanks so much for catching that, Sebastián! i've added a card at that spot that links out to the addenda section on the website.)
I want to love this game. And man, have we tried. The game is just visually stunning, and wildly complex and strategic, it's also unfathomably compicated. Our group has played this game, maybe three times over the last five years. Once with two people, and a couple more times with three. No time did the game take less than nine hours to play, and each time we still got some rules wrong. We've had faster games of Twilight Imperium or Arkham Horror with more people take half the time with far less issues in rule breaking or sequencing. I refuse to let this game go, we're going to keep trying it every other year, I love looking at it, but I hate setting it up and subequently having everyone take a certification course prior to playing.
Before Feudum, I felt that Arkham Horror can be a bit difficult. After getting Feudum, Arkham seems like a kids' game 🤣 I think the secret of success with Feudum is to try and play it more often. I did the same thing as you, literally played it maybe 3 times in 5 years. It gets easier with every game, but we still need to read the rules and watch a video again because we don't remember much. I'm sure it would be easy if we tried maybe 2 times in a month, but yeah, "having everyone take a certification course prior to playing" is pretty accurate.
Nine hours??? I don't even know how that's possible. Our first game was three players, and with teach, it couldn't have been much more than 3. It is definitely a super heavy game, but I wonder if you mixed up a rule somewhere that drives end game?
@@CoryFleury Wasn't so much of mixing up rules, but more of having to research every rule as we played to make sure we processed something correctly (like the wild world of guild actions). Plus stopping to watch a youtube video frequently to see if what we interpreted is accurate or not padded that time significantly. Pair down the time to "how much time was spent actually playing the game" sure might have been a lot closer to less than half the time, but the overal session for the game with all of the other stuff thrown in, yeah it was a whole day affair. Our group is also very hypercritical of processing and playing as written, and when there is any ambiguity as a result of "room for interpretation" we nosedive into discussing and debating what those interpretations are so that there is no confusion in actual play. And while I can't remember if there was a lot of instances of that with Feudum, there was a lot of rules to make sure there was a consensus of understanding on.
I just went on an Epic Journey by watching this video, and now I'm one step closer to the Monastery (and also I finally understand why rosary beads go onto the chickens). Thanks!
Fantastic job Ryan! So glad a fully detailed How to Play video finally exists for this gem. Is the game overly complex? Probably, but my group sure loves it every time it hits the table, so I'm glad I'll have this video to refresh our memories when it does.
Exciting! What’s your preferred player count? i was underwhelmed at 2, but 3 felt better. i’ve been told optimal is 6p, but i can’t ever see myself pulling that off.
@@NightsAroundaTable I've only played at 2, 3, and 4. I've enjoyed every play, but the higher player counts insure that resources are moving around the guilds more frequently, so I'd go with 4. 6 does sound like a lot.
Great video, but one rule clarification: when playing the Harvest card, you don't get to draw more for every farm you own, but for every ADDITIONAL farm you own. The initial farm doesn't count here since it's "used" to do the basic Harvest.
How did this show up on your radar? I’m perplexed by the choice. It came out in 2018… and wasn’t that known when it came out. The designer, if I remember, right, was a college professor, and was very passionate about his game. Nice guy. (Never mind I see the disclosure).
You treat the three barrels as fixed - ie: the first barrel is always the left one, etc. So it looked like from your video that if all players already had one barrel full and you invented one barrel then no one would receive anything. However, per the rules that would mean everyone filled up their second barrel. @@NightsAroundaTable
UGH I want to like this game so badly for it's beauty alone. However as someone with early onset Alzheimer's, there is no way I could remember the rules for this game even if playing it more than once a month. If only it were more intuitive and you didn't have to constantly look things up just to play a turn, because "you can't do this until you do that or unless you've done this" is just not very fun. I'd be willing to try it if there were an advanced player to remind me of things on my turn but I can't see owning it. I made my husband watch this video and he said it felt like a more advanced "take that" version of Hansa Teutonica, except that actually is intuitive. What this game needs is a simpler, shorter, express version. Heavy games for the sake of heaviness just aren't as exciting to get to the table when you can fit in several other great games in its place.
@@NightsAroundaTable 😂 . . . I still very much appreciate your effort in this video. This is now my go-to when I need my friends to watch a tutorial for this 'behemoth' of a game.
And i could play a game of Win, Lose, Banana in the time it took you to write that comment! Time is precious. Spend yours however you deem most appropriate.
This was both incredibly concise and genuinely funny. A rare feat. Well done!
This is one of the best board game teach vids ever made. Well done and keep up the good work.
Thank you so much!
I raise my hat to you, this video is Epic! And now I will forever chant "Haversack!" everytime...
i've asked them to officially change to rules to reflect this. No response yet. They must be busy.
You broke the secret code! A Feudum teach in only 47 minutes! "All Hail Ryan! All Hail Ryan!"
Another fantastic rules teach from you Ryan. This is such a great game but hard to get to the table as people can be put off by the amount of rules, none of which are difficult, there’s just lots of them. But you’ve made it clear, with your script, and excellent animations (that must take forever). I urge anyone to give it a go if you’ve not tried it. Once you get it, its mechanics are just like many others, but there’s just a few more of them, making for a great game, that looks stunning on the table. I love the cyclical economy of the guilds, it’s genius. Many thanks for this video Ryan, it’s a brilliant piece of work.
(I do love Odd Birds own rules video as the delivery gives great theme to the game, but it’s not nearly as detailed as Ryan’s, which is now my go to suggestion for anyone wanting to learn Feudum)
Thanks so much, Joe! Feudum has been my white whale for many years, and i was glad for the opportunity to finally tackle it.
Ryan your videos are truly masterful. I've been interested in this game due to it's GORGEOUS art, and how it could incorporate all my needs of a 4x (or 3x) game. Your teach makes me confident that with enough attention, I should finally pull the trigger and give it a shot.
Thanks again for all the hard work you put into your content!
Thanks so much, Nicolas! It’s a bit hard to find at the moment (especially the expansions), but watch for the campaign coming (i think) late Q1!
This is excellent. Thank you so much. I would LOVE to see a FIND THE FUN video on this game. Some type of strategy guide so to speak. A turn one or two play through with strategic thoughts. I feel like you did such a good job with it!
Thank you! The game’s creator sent me a link to a strategy guide he wrote. Might be interesting to turn that into a video. Here it is:
www.cardboardrepublic.com/spotlight-material/musings-from-exile-feudum-strategy-tips
The fact that you made such a passionate tutorial video for such a niche game is brilliant. Keep it up!
Thank you! To be supremely honest, this particular video was commissioned by the publisher, who i met when they were exhibiting at Gen Con a few years ago. But to be supremely honester, the game has intrigued me since i saw a bizarrely complex How to Play video years before THAT, and it’s been a white whale of mine for quite a while!
33:00 Hi, I believe the part on inventing the krud barrels needs some correction. For each barrel invented it'll fill up the section of every color's influences.
It doesn't need to be 1st barrel for 1st section and so on... See example on page 18 on the rulebook.
It was too much game! There was no way the vid could be 100% error-free... even with the game designer himself vetting it! :) Thanks for the spot - i've added a card at 33:00, and gave you a shout-out on the linked addenda section on the NAaT website.
@@NightsAroundaTable Also thank you, Love your videos!
And such bright, vibrant lighting and production to highlight the beautiful artwork in this game.
Thanks so much! i owe the vibrancy to the excellent board game photographer @kevingrote, who (years ago) clued me into the fact that i should spend time colour-grading my videos as a final post-processing step before rendering them out. It proved to be absolutely crucial advice, and has made all the difference in the world!
@@NightsAroundaTable what do you use to do color grading?
I love this video!! I've put off buying the game for years after watching other vids as it felt too complicated, but this helped me grasp it better and feel confident I can learn the rules and teach it. That's it, I'm getting it in April .🎉 Thank you for making such an good, fun AND helpful video! 👍
Long awaited video. Thank you!
Hi Ryan, great vids as usual. I think there's another rules error at the end of the Harvest Action.
Around 17:10 you imply that if you have a farmer on the board, you harvest the whole thing by "peaking and choosing" every good but you actually draw everyhing "blind/randomly" and then, from those 10 you drew randomly, you choose what you want (the takeback).
From the rules: "If you have a Farmer pawn in play, >>you may visibly choose your favors AFTER RANDOMLY drawing the total harvest
CURSE YOU, SWANSON!
(Thanks so much for catching that, Sebastián! i've added a card at that spot that links out to the addenda section on the website.)
@@NightsAroundaTable I honestly don't know how i missed this. my bad.
I want to love this game. And man, have we tried. The game is just visually stunning, and wildly complex and strategic, it's also unfathomably compicated.
Our group has played this game, maybe three times over the last five years. Once with two people, and a couple more times with three. No time did the game take less than nine hours to play, and each time we still got some rules wrong. We've had faster games of Twilight Imperium or Arkham Horror with more people take half the time with far less issues in rule breaking or sequencing.
I refuse to let this game go, we're going to keep trying it every other year, I love looking at it, but I hate setting it up and subequently having everyone take a certification course prior to playing.
Before Feudum, I felt that Arkham Horror can be a bit difficult. After getting Feudum, Arkham seems like a kids' game 🤣 I think the secret of success with Feudum is to try and play it more often. I did the same thing as you, literally played it maybe 3 times in 5 years. It gets easier with every game, but we still need to read the rules and watch a video again because we don't remember much. I'm sure it would be easy if we tried maybe 2 times in a month, but yeah, "having everyone take a certification course prior to playing" is pretty accurate.
Nine hours??? I don't even know how that's possible. Our first game was three players, and with teach, it couldn't have been much more than 3. It is definitely a super heavy game, but I wonder if you mixed up a rule somewhere that drives end game?
@@CoryFleury Wasn't so much of mixing up rules, but more of having to research every rule as we played to make sure we processed something correctly (like the wild world of guild actions). Plus stopping to watch a youtube video frequently to see if what we interpreted is accurate or not padded that time significantly. Pair down the time to "how much time was spent actually playing the game" sure might have been a lot closer to less than half the time, but the overal session for the game with all of the other stuff thrown in, yeah it was a whole day affair.
Our group is also very hypercritical of processing and playing as written, and when there is any ambiguity as a result of "room for interpretation" we nosedive into discussing and debating what those interpretations are so that there is no confusion in actual play. And while I can't remember if there was a lot of instances of that with Feudum, there was a lot of rules to make sure there was a consensus of understanding on.
I just went on an Epic Journey by watching this video, and now I'm one step closer to the Monastery (and also I finally understand why rosary beads go onto the chickens). Thanks!
Run away! Those chickens are bearing alms!
Fantastic job Ryan! So glad a fully detailed How to Play video finally exists for this gem. Is the game overly complex? Probably, but my group sure loves it every time it hits the table, so I'm glad I'll have this video to refresh our memories when it does.
Exciting! What’s your preferred player count? i was underwhelmed at 2, but 3 felt better. i’ve been told optimal is 6p, but i can’t ever see myself pulling that off.
@@NightsAroundaTable I've only played at 2, 3, and 4. I've enjoyed every play, but the higher player counts insure that resources are moving around the guilds more frequently, so I'd go with 4. 6 does sound like a lot.
Great video, but one rule clarification: when playing the Harvest card, you don't get to draw more for every farm you own, but for every ADDITIONAL farm you own. The initial farm doesn't count here since it's "used" to do the basic Harvest.
Wow! Very excited you did this one!
Thanks for the great video. Every time this gets pulled out I need a refresher on the rules lol. This will do the trick!
Thanks! i’m gonna rely on it for the setup section at the very least.
Really helpful video! This game has been on my radar for a bit and now I am going to watch out for it.
Thanks Molly! Keep your eyes glued to Gamefound.
Two eyes, as often as I can spare them@@NightsAroundaTable
another excellent video, is now time to do a solo session :)
Do you have the coveted Queen’s Army expansion?
@@NightsAroundaTable I own the whole thing and play few times but sometime it's easy to fall into "what to do now"... :D
@@NightsAroundaTableIs that expansion very difficult to buy?
Hey, I just heard that you're from Oshawa. I'm from Peterborough. Yay for Ontario RUclipsrs!
i lived in Peterpatch til age 6! Well met!
Been missing your content! :)
This one took me all year!
I can imagine, this thing is a beast!@@NightsAroundaTable
How did this show up on your radar? I’m perplexed by the choice. It came out in 2018… and wasn’t that known when it came out. The designer, if I remember, right, was a college professor, and was very passionate about his game. Nice guy. (Never mind I see the disclosure).
Coming back to gamefound for its 7th anniversary
Aside from the upcoming campaign, it’s long been my white whale!
You forgot the cones. The architect himself said it was all about the cones.
Fun fact: Catan Studio designed Cones of Dunshire for that show! All the rules he rattles off are legit.
@@NightsAroundaTable I did hear something like that but didn’t know it was true. So cool. 😎
Fantastic video!
Thanks!
That was excellent, but I think your interpretation of the crud barrels in the knights guild is incorrect- see exampke in rules.
Where do you think i botched it? (FWIW, the game’s designer reviewed the video before i released it… )
You treat the three barrels as fixed - ie: the first barrel is always the left one, etc. So it looked like from your video that if all players already had one barrel full and you invented one barrel then no one would receive anything. However, per the rules that would mean everyone filled up their second barrel. @@NightsAroundaTable
UGH I want to like this game so badly for it's beauty alone. However as someone with early onset Alzheimer's, there is no way I could remember the rules for this game even if playing it more than once a month. If only it were more intuitive and you didn't have to constantly look things up just to play a turn, because "you can't do this until you do that or unless you've done this" is just not very fun. I'd be willing to try it if there were an advanced player to remind me of things on my turn but I can't see owning it. I made my husband watch this video and he said it felt like a more advanced "take that" version of Hansa Teutonica, except that actually is intuitive. What this game needs is a simpler, shorter, express version. Heavy games for the sake of heaviness just aren't as exciting to get to the table when you can fit in several other great games in its place.
From your lips to God’s ears! The creator is running a new campaign for it, so maybe you can run this idea by him?
Woah, am I finally going to play my copy??
Signs point to “yes”!
Doesn't look like you put the sea serpent next to a water route btw. Just an air route.
I’ll check it out! What’s the time code?
4:44 - I hate to be "that guy", but here is an instance where the herald didn't sing "hAversAaACk!!"
Yes. And consequently, the King’s dungeon has a new permanent resident.
@@NightsAroundaTable 😂 . . . I still very much appreciate your effort in this video. This is now my go-to when I need my friends to watch a tutorial for this 'behemoth' of a game.
@@tfpp1 Thanks! i plan to watch it myself, the next time i play :)
"... because...snacking.". 😂
i could play a game of WINGSPAN in the time it takes to teach this game...in fact i'd rather
And i could play a game of Win, Lose, Banana in the time it took you to write that comment! Time is precious. Spend yours however you deem most appropriate.
nice tutorial and...haircut
i got freshly shorn just to impress the designer!
How to play Feudum: don´t!
To quote Flight of the Conchords: “Be more constructive with your feedback!”
@@NightsAroundaTableApologies. A bad moment on my part. Another excellent video, as always. Many regards.
@@Jootie_de_Kop It's no problem! (But i'm still open to hearing your critique of the game!)