Orisa is Fr*cking Dead: BIG Overwatch 2 Patch

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  • Опубликовано: 2 июн 2024
  • Do you guys smell burnt horse? The Overwatch 2 battle team just freaking destroyed Orisa, plus a massive nerf to Venture, PLUS a buff to the Damage Passive! Is this good? Is this bad? What does this mean for the ranked meta?
    OW2 Coaching: coachspilo.com/coaching
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    --
    Thanks for watching!
    0:00 Intro
    0:35 DPS Passive
    4:35 Orisa Nerf
    11:44 Venture Nerf
    16:25 Overall Thoughts
  • ИгрыИгры

Комментарии • 378

  • @StormcrowProductions
    @StormcrowProductions  Месяц назад +80

    guys surely folks will see the thumbnail and assume mauga/roadhog are dead. right, chat? right?

    • @Chickermelon
      @Chickermelon Месяц назад

      3 some

    • @bryankopkin6869
      @bryankopkin6869 Месяц назад +1

      Yeah, Genji is so dead

    • @jaymar4438
      @jaymar4438 Месяц назад +16

      we gotta just start gaslighting the community that toxic heroes are throw picks

    • @avadanocum6495
      @avadanocum6495 Месяц назад +1

      I hate to play orisa and into orisa but wtf i do when enemy team goes ana kiriko bastion reaper hog?
      Now i will not be able to live on hog and orisa

    • @chriscammock3289
      @chriscammock3289 Месяц назад

      What is your thoughts on heroes abilities having a global Cool down or a shared cool down.
      Example a hero with a total of 4 to 5 key stroke abilities/actions, two of the 4/5 could share a cool down. Which locks an ability out. So you have to make a choice do I use ability A or B. Which is similar to Moira's heal / dmg orb. The abilities don't have to be similar in use but have a reason to use one over other in a moment.
      Orisa fortify or a dps boost. So you can be aggressively offensive, defensively offensive, aggressively defensive or even defensively defensive. Last part .y sense in my head haha

  • @mr.parker8014
    @mr.parker8014 Месяц назад +49

    There's a simple rule for low skill players -
    If an enemy moves behind your front line, they do not exist.
    As such, venture is entirely overpowered in low ranks where they can terrorize supports without any peeling

    • @kobejo439
      @kobejo439 Месяц назад +12

      ^ exactly. It’s crazy we balance around skill issues at lower levels. Venture is no different than sombra at lower elos nobody peels and acts like it’s a balance issue when their supports can’t 1v1 a dps.

    • @josephdavis3472
      @josephdavis3472 Месяц назад +5

      @@kobejo439 To be honest venture is like a cross between reaper AND sombra. They've got range like sombra, but _two_ escapes like reaper, and _unlike_ reaper, BOTH escapes are good.
      I do get tired of them releasing heroes that are essentially just better versions of existing heroes. Now this is _arguable_ but I'd say soldier is just plain weaker than sojourn, and most people probably agree. Mauga is _or at least was_ basically just hog, but better.
      That's not to say I don't like venture, but I think with them in the game now, reaper could use a tweak or two.

    • @Cemow777
      @Cemow777 Месяц назад +1

      @@kobejo439 Game should be balanced around the highest level while providing fixes for QOL improvements. This is why starcraft 1 and 2 have lasted so long.

    • @Crescendo961
      @Crescendo961 Месяц назад

      I can dig that

    • @overratedfool6900
      @overratedfool6900 Месяц назад +2

      @@kobejo439 How can you start by saying "exactly", and then come away with a totally different (and appalling) take?
      "You can't balance around skill issues at lower levels."
      Yes, you absolutely can and must lol. You can't have any hero be OP at any skill level, or the game is ruined for that skill level. If that means nerfing said hero so that they're unplayable at other skill levels, then that is ALWAYS the lesser evil. If a hero sucks, you can just not pick them and it's just not that big of a deal. If a hero is OP, the game is ruined.
      What a terrible terrible take.

  • @Storgud
    @Storgud Месяц назад +167

    Wonder how long DPS queues will get before Blizzard starts paying attention to the tanking experience.

    • @blackpope8834
      @blackpope8834 Месяц назад +24

      Well based on OW1 it's going to have to get a lot worse before they do anything

    • @smpltxt.
      @smpltxt. Месяц назад +4

      It's what they want

    • @azura8675
      @azura8675 Месяц назад +2

      In my games before this patch support queues are actually slower than dps most of the time

    • @Georgian502
      @Georgian502 Месяц назад +12

      They'll just remove tank all together

    • @Everetses
      @Everetses Месяц назад +4

      The tank problem has been ignored for way too long but Alec Dawson recently said that something is planned for tanks in the mid season patch

  • @AluRooftop
    @AluRooftop Месяц назад +120

    True words. Orisa is NOT as badly designed as mauga/roadhog. The reason she's cancer is she has basically no downtime on her stuff. The three abilities she has are mechanically interesting (uhhhh assuming they do some offensive buff for fortify like you said) and i think she can DEFINETLY be tuned to a healthy more dynamic state without completely reworking an ability.

    • @ducasse8473
      @ducasse8473 Месяц назад +7

      Idk. If a roadhog fucks up alot. He will get blown up. If an orisa fucks up alot. They just keep walking away.

    • @nifdoowo
      @nifdoowo Месяц назад +8

      Maybe, but I still feel like the ult is just not fun and I'd prefer something more interesting, ideally something with a little mobility like queen's ult.

    • @musicxxa6678
      @musicxxa6678 Месяц назад

      She has too much ability. I'd rework her in to ground brawl version of Dva. Make the spin similar to dm but remove fortify altogether.

    • @yeetadog
      @yeetadog Месяц назад +9

      ''The three abilities she has are mechanically interesting'' fortify is mechanically interesting?? half or more of mauga or hog's kit is more interesting than that lololol

    • @bobothebob4716
      @bobothebob4716 Месяц назад

      Honestly she has the baseline survivability that all tanks should have. The bigger problem is that all the other tanks can be blown up in less than 1 server tick, and it happens very often. The design debt of the OW2 team has come home to roost. Half assing it for 2 years just isn't cutting it.

  • @ValoriYT
    @ValoriYT Месяц назад +12

    I love that Spilo stuck up his ring fingers instead of middle fingers lol

    • @EmoScreamoForever
      @EmoScreamoForever Месяц назад +4

      It’s like the physical version of “frick you” lol

  • @user-gm6ot9sn2k
    @user-gm6ot9sn2k Месяц назад +34

    Venture has what I like to call the 'reaper" problem. If Venture comes in and your team doesn't focus them down they start getting pick offs. The individual skills of supports at the mid to low level is not enough to 'out play' the character. Same thing happens with reaper. They are not equivalent to like a tracer or sombra because the aim on Reaper/venture is more forgiving and Reapture has just more sustain with sheild generation than a ground suzu or nade can provide.

    • @Chr0n0s38
      @Chr0n0s38 Месяц назад +8

      Honestly Sombra has a similar problem. Low ranks have an awareness problem. With Venture/Reaper it's the lack of focus fire. With Sombra it's that players forget she exists. She can get really close pretty safely, negating the aim requirement.

    • @secretlyaslug2325
      @secretlyaslug2325 Месяц назад +14

      Reaper is way easier to deny space to though. Characters like Lucio or Brig can actually contest space pushed or held by reaper. Venture is essentially an instant death if you even let them near you. Lucio boop doesn't contest drill dash and brig cannot keep venture from getting on top of them. They exist and can keep you out of important space. Very similar to mauga, mercy res, widow, and hog hook. Heros who have damage or abiltiy that makes you play dramatically different around them when they're not being used. But at least with hook you can track the cooldown and have big windows to contest him.

    • @pibble9207
      @pibble9207 Месяц назад

      ⁠@@secretlyaslug2325 perfectly nailed it. Venture is like the Widow of close range characters

    • @prismaticpaul
      @prismaticpaul Месяц назад +2

      at least with reaper your health gain is proportional to damage dealt. venture gains shields just by pressing buttons, so even if you do no damage you can escape because of shields you gain from using abilities. Reaper's effective range is also smaller than venture, which can make it so difficult to do anything on some maps.
      Venture is literally a pseudo tank character in a way, cause they demand so much space. I couldn't play echo at all into venture because either they were protecting their supports at all times or trying to flank, both scenarios would end up with me being face to face with them (auto lose for echo). So i started playing more of a poke style echo because of this, and while this worked against venture, there are 2 dps heroes in every team, and the second dps is usually a hitscan who, after the s9 changes, have a very easy time killing me if i'm trying to poke from range. Thankfully echo isn't the only hero i play so i can find a way around all this, but it frustrates me sometimes.
      I understand that venture isn't as good in high ranks, but that's the thing: low and high elo are completely different games. Like in tekken where your gameplan has to constantly change depending on your rank, some ranks have people spamming throws more so you have to practice throw breaks to get out of there, while higher up you don't see them used that often... lower ranks will use strings more typically, that have a punish window you need to recognize while the top ranks are mostly cancelling strings early and playing it safe etc. In ow2, you could say that there are some of these "filters" to go through before you get to high elo, like venture, pharmercy (not as prevalent now imo), all the illios hogs, junkrats (rip junk s1-s9), tracer/sombra duos, your team not being able to agree on what to do with zarya bubbles so now you collectively get melted... yeah

  • @NoBotOW
    @NoBotOW Месяц назад +8

    So interesting to hear you say how these nerfs seem weird in a vacuum, when as a Silver player I thought it was actually spot-on with helping my daily experience playing against Orisa and Venture. They definitely looked out for the lower elos on this one. A bit of a blind spot for Spilo, it seems.

    • @fuwameanssoft
      @fuwameanssoft Месяц назад +4

      I think honestly one of the big issues with Overwatch is that there is such a massive divide between low and high rank players, and that’s honestly not something that can be fixed.
      The barrier to entry for Overwatch is made incredibly low by certain characters, and so for low ranks, they see success without having to learn any fundamentals, and because that’s just the ecosystem there, it sort of traps them in a cycle of not being able to learn the fundamentals because nobody there uses them anyway.

  • @juanperret7044
    @juanperret7044 Месяц назад +44

    i saw those changes and was like well she'll be nigh unplayable but fuck it, her time to suffer

    • @ChimpRevolution
      @ChimpRevolution Месяц назад +6

      Facts she has been relevant for too long

    • @kadedickerson4558
      @kadedickerson4558 Месяц назад

      still playing her past the patch instead of cancer and getting to live forever now you still do great damage and have to manager your cooldowns better and positioning is more important, it was coming and we all knew it. but nerfing her into the ground i dont think is accurate

  • @jamesgomez3455
    @jamesgomez3455 Месяц назад +7

    One thing I think about venture is that they haven’t been out enough. Everyone says “they aren’t oppressive at the higher ranks” well they’ve been out for what, a month. The player base hasn’t really reached the skill ceiling with this character. Kinda like doom it takes so much knowledge to be good with them and as time goes on I’m sure people are gonna see how absolutely busted venture is

    • @lightningmtaylor
      @lightningmtaylor Месяц назад +2

      She

    • @sirgarde2293
      @sirgarde2293 Месяц назад +4

      @@lightningmtaylor Canonically they. Character isn't even confirmed afab so you're literally making shit up.

    • @x_x_6__
      @x_x_6__ Месяц назад +1

      @@lightningmtaylor they literally aren't she. someone got a political icicle deep in their bumbumb i see.

  • @AntonyGreenman
    @AntonyGreenman Месяц назад +12

    Venture DEFINITELY terrorizing lower ELO. Gold games have venture in every single game

    • @dondavi5798
      @dondavi5798 Месяц назад +2

      Yup! Don't know why they felt the need to give dig dug immunity under ground, a boop with underground dash, shields when coming out and an explosive projectile or the dive charge melee combo that does the same that everyone complained about with the Roadhog 2 tap combo.

    • @doktordaxter
      @doktordaxter Месяц назад +4

      ​@@dondavi5798Skill issue

    • @dondavi5798
      @dondavi5798 Месяц назад +3

      @@doktordaxter I hear ya twitch kid

    • @Aw3someOpZ
      @Aw3someOpZ Месяц назад +1

      @@doktordaxtervery true, self proclaimed venture mains are now gonna have to work for it.

  • @TgPepper
    @TgPepper Месяц назад +10

    *sigh* Here comes the Hogau met- DPS passive buffed? Oh shit.

  • @TeaHauss
    @TeaHauss Месяц назад +5

    The fact that Orisa is such a bully character *in addition* to being easy to pick up is not inherently bad, but should be a niche pick to take down the carry of the lobby and not be meta. She should be like Moira in that sense - pick it up to learn the role, learn what works better in what cases, be the "do your job and stay alive" character.
    I do love what you said about making Fortify an offensive or defensive choice, the idea to attach no falloff dmg to Fortify is something I'd love, cause I hate that she gets it inherently. I'd keep the slow, since Javelin Spin gives her a speed buff and activating both would cancel out (not saying you should use both at the same time, but it'd be a super niche thing to do)

    • @gabrielnieves4103
      @gabrielnieves4103 Месяц назад +1

      Making fortify turn her bullets hitscan would be interesting

    • @artimist0315
      @artimist0315 Месяц назад

      I think fortify is already a visually confusing ability and making her bullet have no fall off while it not being showcase would make it even more confusing. Plus you generally want to fortify when you are closer and therefore more vulnerable to the enemy team, and buffing her range during that would very rarely matter.
      I just think that they should get rid of this ability altogether, it no longer makes sens on such a range oriented kit and it's just a conceptually boring, visually boring ans confusing ability that is the last thing they should have kept from her old kit. She already has a good defensive cool-down in spin and enough range and health to be safe from dying, fortify just promote bad plays on her making low elo think she can run in and 1v5 being unkillable, while it uses an ability spot that high elo would want as a way to apply more pressure and no be as worthless as she is when the opponent plays around her.

    • @artimist0315
      @artimist0315 Месяц назад

      As for her being stuck as a noob "do your job and don't die" just like for Moira we could do much better than that while still keeping her accessible. If she was less overtuned and actually had a cooldown like her old pull that would allow her to make plays, she could still be easy to keep up while having aspects of her kit that would need nuance and understanding to play her at her best.
      I digress but I personally think Moira doesn't have the lowest skill ceiling of the cast, sure she doesn't need much if any mechanical skill but she at least has the mobility to have a lot of possibilities in the position she could take and has somewhat nuanced decision making it the way to use her orbs and generally work out how to manage her healing and damage as mutually exclusive ressources. Don't get me wrong it's not rocket science and she's still the lower ceiling support, but compared to Orisa, Roadhog or Torbjorn that are just point and click heroes with zero important decisions to take in the game or mobility to quickly take important positioning, there is just nothing to expand on them beside learning the basic of their kit, aka spam and not die.
      I think that Moira could become a more interesting hero without making her aim intensive, by making her ressource management matter more and be more nuanced. For example I think making her healing grasp single target and giving it a damage boost effect (limited by the healing ressource she needs to recharge), you'd instantly have more decision making to make and give her more or a reason to stick with her team rather than living her own adventure in the enemy backline. Plus it's just a much more interesting take on the damage boost concept as mercy is as it would be limited in range, tied to a limited ressource and the choice between doing more damage by yourself or give a significant boost to your ally at the expense of a meter is more nuanced than "do I heal my weakened teammate or buff their damage". I'd imagine it would only work if her healing gauge is fully charge, which would give her a difficult choice to make between charging the ressource to full to get the damage boost or heal her teammates and not risk them dying, as well as giving the oponent more counterplays. Bonus point for not synergising well at all with pharah and echo

  • @mayuwu4408
    @mayuwu4408 Месяц назад +2

    When I think of Fortify just as a word, I think of a defensive stronghold like a fort or castle, I think of big tall stone walls but also heavy artillery like cannons and stuff. Perhaps a fun way to give her Fortify another more offensive use is to make it so during it's duration, all 3 sections of her gun fire at once like a cannon- briefly charging up before firing a bigger, faster, more damaging projectile and maybe even dealing a bit of knockback with satisfying blast vfx and sfx, also comboing very nicely with a well-placed javelin wall pin. It needs to feel really good and satisfying to use offensively (hence it being this pseudo-rework over just a passive fire rate/damage increase or heat buildup reduction that can be a bit harder to notice) to encourage people to use it to make plays instead of just as a panic button.
    I think finding a way to make Fortify work with the movement speed reduction would be thematically cool too, making it more about fortifying a position, forcing you to get into position first or saving Javelin Spin to do so and using the tankiness of Fortify to withstand pressure while blasting people, or using it just to survive as is right now. I also agree that headshots/crits should be enabled during Fortify, with whatever changes would be necessary to balance that out.

    • @AluRooftop
      @AluRooftop Месяц назад +1

      On that note, make them spend fortify duration to shoot, and make those shots strong enough to be worth it. Not only would it exaggerate the decisionmaking of using it for defense/damage but it'd give some tension and excitement to the player, who doesn't want to waste empowered shots.

  • @ginpachi1
    @ginpachi1 Месяц назад +5

    That chatter came in perfectly as soon as Spilo said the last patch note; “clown patch honk honk” 😂😂😂

  • @pandurlolgg5780
    @pandurlolgg5780 Месяц назад +37

    Venture nerf was needed for metal ranks. She was going absolutely rampant on my elo.
    Edit: For context, I usually am somewhere between Gold 1 and Plat 3.
    Her entry skill level is incredibly low, so you frequently had Ventures destroying the entire backline all by themselves and nobody was capable of stopping her because she just jumps around like crazy, oneshots people within a second or two and then gets tf out with 5 secs invulnerability. Since we are not good enough to properly counter her, the best solution was to have a Venture in your team too and pray that she performs better than enemy Venture.

    • @pyrrhos8175
      @pyrrhos8175 Месяц назад +3

      Can confirm they always run rampant when playing QP pubs with friends.

    • @JaenkDurd
      @JaenkDurd Месяц назад +3

      Also can confirm, high plat/low diamond here. Venture players have been dominating nearly every match.

    • @sr_aron
      @sr_aron Месяц назад +5

      I’m just glad I’m not going to get drill dashed every game, that ability is broken

    • @Chr0n0s38
      @Chr0n0s38 Месяц назад +6

      I think a lot of high rank players aren't seeing how much basically free value she gets in lower ranks. She's like Orisa, Moira, Sombra, and Reaper. Even when they are borderline unplayable in top 500, they can dominate lower ranks simply because of how easy their kits are to use. Venture's skill floor is insanely low.

    • @JaenkDurd
      @JaenkDurd Месяц назад +5

      @@Chr0n0s38 Exactly. It's insane to me that no one talks about their drill dash. The distance that it takes them is WAY too far. Not to mention that it locks the enemy out of movement for the entire duration of the dash. Super infuriating to play against. I started just running away from them as soon as I see the rocks, seems to have helped a bit.

  • @pastromer8552
    @pastromer8552 Месяц назад +10

    venture is deff gonna get the dps doom treatment where they are good at destroying bad players so blizzard just nerfs them into the ground and they become a troll pick that only like 3 people are cracked at

    • @alanthurston7904
      @alanthurston7904 Месяц назад

      Ball rn

    • @artimist0315
      @artimist0315 Месяц назад +1

      @@alanthurston7904 since when ball ever terrorised low elo in OW2

  • @P-39_Airacobra
    @P-39_Airacobra Месяц назад +2

    I would like to point out that it's also very important that abilities have downsides. If an ability does not have a downside, then you do not have to choose *when* you use it. It is always advantageous to use it, so you simply use it off cooldown. There is no decision-making involved in deciding to use it. This is why downsides to abilities increases the depth of the character.

    • @abudgie6909
      @abudgie6909 Месяц назад +1

      Not sure about this take. I feel like the more common factor is opportunity cost. Winston's bubble, for example. If I use it now, I won't have it later. Is it worth using now or later? Do I want to be proactive or reactive (making space vs protecting teammates or yourself)? Having different uses for the same ability helps create that opportunity cost.
      Can you more clearly define what you mean by downsides?

    • @P-39_Airacobra
      @P-39_Airacobra Месяц назад +2

      @@abudgie6909 By giving abilities downsides, I mean tuning them so that they don't automatically give value. Getting positive value from them requires some execution or setup or skill. I think this is healthy for games, because it leads to greater player reward, greater player decision-making, and overall a less spammy gameplay style.
      Note I'm not disagreeing with you or Spilo, I'm just saying that downsides are helpful in addition to what you're both saying.

    • @abudgie6909
      @abudgie6909 Месяц назад +1

      @@P-39_Airacobra yeah I feel like we're on the same page here

  • @gabrielnieves4103
    @gabrielnieves4103 Месяц назад +1

    That dono at 12:30 was hilarious lmao

  • @BagelBoi4000
    @BagelBoi4000 Месяц назад +14

    I like the idea that fortify would also make your bullets gold, but idk what gold bullets would do. Maybe they arc and are effected by gravity but do more damage, maybe they inflict a status effect, idk. Just please make fortify less cringe.

    • @parajon
      @parajon Месяц назад +14

      They should just bring back being able to headshot Orisa in fortify. Prevents needing to keep playing this numbers game when balancing the ability

    • @TheShapingSickness
      @TheShapingSickness Месяц назад

      That sounds great

    • @footur3179
      @footur3179 Месяц назад +1

      Orisa gun overheats faster while fortified. Trade dps for sustain

    • @nifdoowo
      @nifdoowo Месяц назад +1

      I mean immediately my thoughts on gold bullets would be that they would be "unstoppable" just like orisa, implying that they would do things like pierce and go through DM/deflect, etc. Main issue with this is just that it might not be very fun?

    • @BagelBoi4000
      @BagelBoi4000 Месяц назад

      @@nifdoowo maybe they could pierce people? Exploding or bouncing bullets might also be fun?

  • @guilhermedecarvalhofernand1629
    @guilhermedecarvalhofernand1629 Месяц назад +15

    venture had something close to a one shot, that is the main reason those damage nerfs were made, so essentially changing breakpoints for oneshot combos on tracer and 250hp heros. That was what made her opressive in lower ranks, similar to junkrat before. If needed buff other aspects of her kit not the damage.

    • @sr_aron
      @sr_aron Месяц назад +1

      They need to fix her drill dash as well

    • @awarepillow1180
      @awarepillow1180 Месяц назад

      Venture is non-binary

    • @abudgie6909
      @abudgie6909 Месяц назад +1

      Don't you mean them? Not her?

    • @sr_aron
      @sr_aron Месяц назад +1

      @@abudgie6909 😂

    • @abudgie6909
      @abudgie6909 Месяц назад

      @@sr_aron if you want venture to not be non-binary so badly, why call them "she"? Why isn't venture a "he"? Can you justify that?

  • @chase0373
    @chase0373 Месяц назад +1

    I feel like the orisa changes are similar to the roadhog nerfs from early last year. Alec said that orisa is due for a look at how she feels to play against, so this is probably just toning her down while they work on that.

    • @abudgie6909
      @abudgie6909 Месяц назад +1

      Unfortunately the hog rework did nothing except make him more annoying. Hope they don't do the same to the horse.

  • @chriscammock3289
    @chriscammock3289 Месяц назад

    What is your thoughts on heroes abilities having a global Cool down or a shared cool down.
    Example a hero with a total of 4 to 5 key stroke abilities/actions, two of the 4/5 could share a cool down. Which locks an ability out. So you have to make a choice do I use ability A or B. Which is similar to Moira's heal / dmg orb. The abilities don't have to be similar in use but have a reason to use one over other in a moment.
    Orisa fortify or a dps boost. So you can be aggressively offensive, defensively offensive, aggressively defensive or even defensively defensive. Last part .y sense in my head haha

  • @Bioboy590
    @Bioboy590 Месяц назад +4

    The Orisa nerfs were way too much IMO. Combined with the increased DPS passive, she's literally unplayable now. Now I cant get through a game without playing against a Hog since Hog's greatest counter is dead.

    • @gabrielnieves4103
      @gabrielnieves4103 Месяц назад +7

      Womp womp low skill hero low should be low value

    • @darny2314
      @darny2314 Месяц назад +3

      Mauga works as a hog counter for me

    • @fuwameanssoft
      @fuwameanssoft Месяц назад

      Tbh with Orisa Mauga and Hog being in the “unkillable frontline” category and Ball and Doomfist being in the “stupidly oppressive if you have no CC” category, less than half of the tanks are actually fun to play against lmao

    • @prismaticpaul
      @prismaticpaul Месяц назад +1

      i would still pick orisa on illios well, because if you block hooks (you have 2 abilities for this), the hog will lose the last 2 remaining brain cells because his win condition, to hook off the tank, is not working. Unfortunately with the cooldown/duration nerfs on fortify and spin, it's harder to do this so idk maybe your best bet would be sigma, just keep your shield alive at all times and if it's broken don't peek the hog. On maps without cheese potential in environmental kills, i would pick sigma still. Mauga probably works but i have a total of 3 minutes of mauga playtime so i don't trust myself with this, even though in theory all you have to do is hold both mouse buttons and unload all the bullets into hog.

  • @T1J
    @T1J Месяц назад +1

    I never thought Venture was broken but it is kind of crazy how fast/easy they can delete people sometimes tho. They have more burst AND more mobility than maybe every other hero in the game? Maybe bastion has more burst, not even sure if that's true. Maybe Doom has comparable mobility but he's a tank who not designed to one shot people. But like any other dive hero, with proper positioning and/or coordination it's not the biggest deal. They are still kinda pesky but so is every other diver/flanker.

    • @ironman1458
      @ironman1458 Месяц назад +1

      The one thing I didn't like about Venture is the one shot combo. I mean its not a problem in and of itself but the fact they just gutted all characters that had some kind of one shot or one shot combo and buffed all characters hp so people wouldn't get deleted 100-0 like that, and then just add a new power creep hero that does what they just finished removing from every single ow1 character... just rub me the wrong way. I wouldn't mind it so much if chars like Hanzo and Junkrat didn't just lose their one shots but its wild to spend the last two years removing one shots from the game then just give the new hero it anyway

  • @everynone1849
    @everynone1849 Месяц назад +1

    the real problem with Overwatch 2 is that the game has been defined by basically a singular meta tank every season. And for whatever reason, it's mostly been Orisa.

  • @zora508
    @zora508 Месяц назад +2

    Unfortunately i saw the venture nerfs coming and i doubt they would buff them again. Heroes like this are noob stompers, so they can't be good or lower ranks will suffer against them. I just wish they went with an adjustment instead of a straight up nerf. Like sure nerf drill dash to 85 even but reduce the CD to 6 and don't touch the primary. 80 is perfect imo

  • @43tread
    @43tread Месяц назад

    Ghost pepper take!
    They’ll broad stroke buff/help tanks soon.
    -thumb down the survivability ‘go to’ tank, and crank the dps passive again.
    - reassess the damage caused
    -hotfix tanks across the board

  • @groveht17
    @groveht17 Месяц назад

    Spilo, what do you think of crit damage multiplier on tanks? Like capping the multiplier for the crit damage to 1.2 maybe for tanks (not the multiplier for the damage they deal, but the damage they receive)

  • @Susanowo2402
    @Susanowo2402 Месяц назад

    fortify should reset the heat level of her gun and keep it at 0 until its over; so u can use it as a poking tool of continuous fire maybe

  • @brodyross4941
    @brodyross4941 Месяц назад +1

    I hover plat/diamond on support and around there I see venture not be super oppressive but on tank which im currently in gold in rn I see my entire team get solo wiped by venture almost every game that we play against one without having one ourself. Venture is very much a turn your brain off and roll hero when people don’t know how to check them

  • @THETVGCHANNEL
    @THETVGCHANNEL Месяц назад

    What i find really interesting between hog, mauga, and ana is that ana's balance is what dictates whether or not hog and mauga are strong. Like how her nano basically gatekeeps nanoblade balancing

  • @marshmallowmarshes
    @marshmallowmarshes Месяц назад

    One good thing about Orisa - she doesn't have self-healing abilities... For me tanks having self-healing is just counter intuitive for their whole design. It must be really subtle like through regenerating shields, even Junker Queen's self-healing I don't really like tbh. She totally would not have it in 2 tanks combo.

  • @penpoints5355
    @penpoints5355 Месяц назад

    My take on a fortify change/rework:
    Fortify becomes 4 secs, but every bullet fired decreases it by 0.1 sec
    These bullets are golden and do increased damage, are faster and headshots replenish fortify by 0.05 sec.

  • @EmoScreamoForever
    @EmoScreamoForever Месяц назад

    I think fortify is an insanely strong ability and I’m pretty happy with some sort of speed reduction. No crits, no status effects, dmg reduction, less gun heat, on a relatively short cd, especially considering you can cycle your other cd’s to basically still be invincible while waiting.
    I think if Blizzard would consider the balance triangle (tough, fast, strong) more, then balance would be a lot better. She’s “balanced” in terms of win rate I guess but it never felt good. She feels unkillable or useless. This way you can add in strength, while still giving enemies opportunities to capitalize.
    I’m mixed on the shorter duration. On one hand it’s means you’re slower for a shorter time and it forces you to use it more tactically in response to things instead hurr me gold all time.
    On the other hand longer duration sort of makes her a slow fortress where yes you may be slower but you better be able to kill me before I get in your face.
    But unfortunately many comp games have players obsessed with feeling individually good and the company caters to it over time. Leading to mobility creep, and now ANY slow, or character without movement, has to have huge advantages to compensate.

  • @mycelia_ow
    @mycelia_ow Месяц назад

    Can't believe we got a whole patch for a couple of changes. 3rd patch in the past 3 weeks. I wish they'd give notice or something, because all replays and highlights get wiped from the servers each patch.
    The last 4-5 weeks of last season they didn't release a single patch. That was nice. Surely they could figure out a way to make in-game changes without sending out an update for small stuff like this.

  • @matthewjungmann12
    @matthewjungmann12 Месяц назад

    2:50 I don't like any of them, but at least ults charge fast around Mauga and hog, so it's more chaotic and fun.

  • @livedcoffee1719
    @livedcoffee1719 Месяц назад

    I think you're wrong when you said you don't think you have to nerf an ability in order to buff it. I think in some situations that true, like when they recently buffed Queen's axe to be as proportionally threatening as it was pre season 9, that's fine. However, when the reward start outweighing the risk then you have to have stuff like cooldown nerfs, or power nerfs. I think giving abilities more freedom of expression is an avenue of approach when it comes to abilities that is certainly awesome, but when you have a character like Doomfist, who has tons of expression, you have to start giving him buffs with his nerfs so he's not broken.

  • @AkoSiRayzel
    @AkoSiRayzel Месяц назад

    What app do you use to draw on the screen? ive always been curious

    • @AkoSiRayzel
      @AkoSiRayzel Месяц назад +3

      nvm, i just found it. its called "Epic Pen" if anyone else is wondering

  • @tiziankempe4890
    @tiziankempe4890 Месяц назад +2

    Venture Doom Tracer is absolutely running rampart in all ranks up to plat. Even for me in Masters I see her A LOT.

    • @SM4SHaZ
      @SM4SHaZ Месяц назад +1

      Even outside competitive, this team comp (often with sombra and Lucio) is running quickplay. So many rage quitters because you can't counter the entire team comp because there aren't that many counters in the first place

    • @tiziankempe4890
      @tiziankempe4890 Месяц назад +2

      @@SM4SHaZ yeah this comp is unbearable to play against, especially in an uncoordinated team. I duo q quickplay with my just casual gamer friend and it's literally impossible to win against if the enemy has some sort of coordination. And I'm an Ana, Bap, Zen main which makes it even more painful. Honestly the least amount of fun I've probably ever had in OW lol

    • @prismaticpaul
      @prismaticpaul Месяц назад +1

      @@tiziankempe4890 tracer is played by half the dps playerbase at this point and sadly even if the tracer isn't very good the annoyance factor and distraction alone is insane value already. Not to mention that you can just hit 1 bullet on a tank and get easy value for no risk with the dps passive. tracer/venture or tracer/sombra are the banes of my existence, unless i'm playing dps, then since i play a lot of echo, one of the dps will remember that hitscans are a thing. No fun allowed i guess.

    • @tiziankempe4890
      @tiziankempe4890 Месяц назад

      @@prismaticpaul yeah counterpicking is honestly just so toxic for the game. I get that in League entire matches get decided by counterpicking but at least it's a single time you can do so. In OW it's a constant swapping which is really annoying. It forces you to not play the heros you are best at/enjoy most if you want to have a higher chance of winning. Every time I win a single teamfight on Echo or Tracer you can bet there's going to be at least 2 if not 3 or 4 counterpicks

  • @Meese12
    @Meese12 Месяц назад +1

    I feel like im going insane. Im a gold support player and ive basically never been terrorized by a venture. It's almost impossible to play Zen into them, but ive had plenty of luck poking them out on Bap, Lucio, and Kiri, but if i can't handle them on any of those characters i just swap Moira and go full backline defense. Metal rank ventures basically get hard countered by you paying attention to them.

    • @kobejo439
      @kobejo439 Месяц назад

      ^ this. They’re basically a sombra or reaper the counter play is awareness and focusing their push.. this is a concept lower elo players will never understand if we just nerf every flanker and let shitscan dominate endlessly

    • @jacobbrady173
      @jacobbrady173 Месяц назад +2

      Venture is just an awareness check

    • @prismaticpaul
      @prismaticpaul Месяц назад

      moira works wonders, the problem is i don't wanna play moira 24/7, i wanna play ana and zen but alas i cannot, so i stopped queuing support

  • @Justin-vq9co
    @Justin-vq9co Месяц назад

    Okay crazy thought. If you were not allowed to swap and had to choose your character solely based on map at the beginning do you tho my his would solve the “tank issue?” I don’t see how you can fix counter swapping with a game that rewards heroes with different abilities.

  • @Aaaaasimar
    @Aaaaasimar Месяц назад

    I think the point about dual-use cooldowns is exactly what they tried to do with Orisa's overheat mechanic. Do you use fortify to survive, or do you use it to reset the overheat and chase down a kill? It's just a shame that the overheat rarely matters when playing Orisa.
    I would maybe look into reducing Orisa's fire-rate as she approaches high-overheat, so that players incentivized into managing their overheat and maybe using fortify for tempo instead of just sustain.

  • @senangorman7386
    @senangorman7386 Месяц назад

    orisa fortify rework idea, put it on a meter, but when active orisa takes like 70-80% less healing, so if its used its for a good reason (block incoming cc, or big burst of damage)

  • @vorbibben
    @vorbibben Месяц назад +1

    FIRE INTRO

  • @defysjandl7201
    @defysjandl7201 Месяц назад

    Nice.. So I won't have to keep swapping tank now right.... ?

  • @AloneInTheDork
    @AloneInTheDork Месяц назад

    I'm here for the thumbnail, Huckleberry.

  • @livedcoffee1719
    @livedcoffee1719 Месяц назад

    the venture nerfs were wholly unjustified imo, they were destroying metal ranks, but only because they're designed in a fashion that makes them intuitive to play so people are good with them already, think launch Sojourn is she wasn't broken, because Sojourn is an intuitive character to play, you pick em up, and you understand each ability and how they can flow into each other, just like Vantage. I think it's terrible of the devs to nerf em so soon personally, but at least the character isn't dead per say

  • @YesThisIsCrass
    @YesThisIsCrass Месяц назад

    How can anyone think dropping fortify time, and raising spin cooldown, wasn't enough??
    Why would anyone need to drop the fortify movespeed, too!

  • @BearierThanYou
    @BearierThanYou Месяц назад

    as a hog one trick, i like the healing nerf. i dont like overwatch turning in to "the game i play to shut my brain off" so just having to take a little more cover makes the game a little more intense

  • @vanishhero964
    @vanishhero964 Месяц назад +2

    The era of the gold bulldozer is no more thank god

  • @cheesesticks1234able
    @cheesesticks1234able Месяц назад +1

    hot take: get rid of fortify completely. give javelin spin two charges

    • @prismaticpaul
      @prismaticpaul Месяц назад

      great idea but then doom mains would have one less thing to complain about and we can't allow that of course

  • @Dezatron-
    @Dezatron- Месяц назад

    Queue times for tanks has increased in platinum after these changes.

  • @swifttitan8126
    @swifttitan8126 Месяц назад

    " apocalypse ain't over" heheheheheheh

  • @SwordOfBlueThunder
    @SwordOfBlueThunder Месяц назад

    Honestly, I dont think that giving fortify offensive capabilities is going to go well in metal ranks.
    Sure with dps passive, horse is managable, but if you give her the ability to be stronger while fortify is up it seems like it would just be more enabling for horse metas rather than anything else.

    • @abudgie6909
      @abudgie6909 Месяц назад

      Obviously you need to balance adding that with some nerfs. For example, letting orisa get headshot during fortify would help a ton. Adding a new mechanic to a hero requires some compensation: the point isn't to make orisa stronger, so we wouldn't do that.

  • @johnnymeansii
    @johnnymeansii Месяц назад

    Isn't fortify versus spin the choice? Isn't make the play or fortify a choice? I don't understand why cooldowns shouldn't have a downside.

  • @sawah765
    @sawah765 Месяц назад

    what if they just reduced all heals by 20% instead of attaching it to DPS. Like a support shooting at a mercy pocket will have a big disadvantage and for what?
    The way it is allows for that high sustain game to creep back in sometimes. Like in a 4v4 situation where one team's surviving DPS is something like hanzo while the other team's is tracer. Supports can circlejerk each other as long as they stay away from hanzo, but tracer's team can lower heals on anyone they want basically.

    • @rudyranger249
      @rudyranger249 Месяц назад

      reddit lucio has a lot more meaning now

  • @Kendervader
    @Kendervader Месяц назад

    Fortify should completely reset the overheat on her gun and she should be able to be headshot. Keep movement but reduce duration to 3 👍

  • @parxuh
    @parxuh Месяц назад

    Finally! my opinion for the patch is in

  • @sirgarde2293
    @sirgarde2293 Месяц назад

    Basically "imagine fortify was nemesis form"

  • @aSuperPi.
    @aSuperPi. Месяц назад +5

    I like that Orisa got nerfed but these nerf suck like gameplay wise. They feel like crap to play as and they removed mobility from her kit with both changes since spear spin was her only mobility and they increased that cooldown.

    • @sr_aron
      @sr_aron Месяц назад +5

      Not every hero should have mobility

    • @ChimpRevolution
      @ChimpRevolution Месяц назад

      She's a easy brawl tank that can poke she shouldn't have Mobilty. She has CC immunity and some of the highest sustain while being easy to play. If you want mobility pick a dive tank or a more skilled tank like queen with shout

    • @abudgie6909
      @abudgie6909 Месяц назад +1

      It would be good if orisa had more decision making. Increasing her mobility is a fine way to do that.

    • @aSuperPi.
      @aSuperPi. Месяц назад +2

      @@abudgie6909 Exactly. Everyone keeps saying “but she isn’t a mobility tank idiot” but that doesn’t mean it wouldn’t improve the hero if you give them some.

    • @ChimpRevolution
      @ChimpRevolution Месяц назад

      @aSuperPi. If you do this you need to cut down her sustain then. Lower dmg reduction on fortify or make it possible to headshot

  • @P-39_Airacobra
    @P-39_Airacobra Месяц назад

    LETSSSSS GOOOOOOOOOOOOOOO
    Actually relevant balance changes for once?

  • @pristineo
    @pristineo Месяц назад

    they could have reduced her jav spin to 8s and doom/winston/ram take over pro play

  • @sleptik
    @sleptik Месяц назад

    is that shaggy spilo i see

  • @lamarpalmer25
    @lamarpalmer25 Месяц назад +1

    Venture in low ranks were deleting characters with no counter play
    Why does the dash lock you into place? No idea why

    • @kobejo439
      @kobejo439 Месяц назад

      There’s counterplay it’s just like you said low ranks and at low ranks nobody counter plays anything except the tank if theres someone in your backline they don’t exist there’s 0 peel

    • @lamarpalmer25
      @lamarpalmer25 Месяц назад

      @@kobejo439 yeah. I legit watched a widow get spawned camped. I walked out to protect her and got deleted

    • @Kn1ghtttt
      @Kn1ghtttt Месяц назад

      @@kobejo439too true but nobody talks about how In high ranks there’s almost 0 counter play to widow yet venture is the character they need to nerf

  • @Matt-qm1th
    @Matt-qm1th Месяц назад +1

    I don’t think ur orisa being less cancer than mauga and hog take is that hot, the other 2 just have more bs that is even more annoying to deal with

  • @BrambleJam
    @BrambleJam Месяц назад +1

    Yall complaining about the "dps passive" when cauterize has been a thing for years in paladins.

    • @ironman1458
      @ironman1458 Месяц назад

      Why do you think nobody plays paladins?

    • @BrambleJam
      @BrambleJam Месяц назад

      @ironman1458 I play it daily, so does my wife and best friend. We enjoy it plenty 🤷‍♂️

    • @rav_productions2136
      @rav_productions2136 27 дней назад

      ​@@BrambleJamgross paladins play a real game like tf2

    • @BrambleJam
      @BrambleJam 26 дней назад

      @rav_productions2136 they dont have that on console my guy 🤷‍♂️

  • @OverwatchSuffering
    @OverwatchSuffering Месяц назад

    Honestly i would prefer to have 25% dmg reduction to self heal on hog with a third mlre self heal than what he has now

  • @DNYLNY
    @DNYLNY Месяц назад +1

    Venture has only been out for a couple weeks yet is all over the top leaderboards. 6 out of 10 in Asia and 4/10 in NA

    • @Kn1ghtttt
      @Kn1ghtttt Месяц назад

      There’s not a single console player on na in the top 200 playing venture 😭

  • @TgPepper
    @TgPepper Месяц назад

    SPILO IS COOKING! This is the best thing to of happened - A Ball Player

  • @brondes5605
    @brondes5605 Месяц назад

    Now’s the perfect time to give Orisa mobility with a hanzo leap 😁 or a doom slam

  • @musicxxa6678
    @musicxxa6678 Месяц назад

    Venture is really cheezy and easy but has obvious limitations. I don't play sup though. She is probably extremely annoying against sups as they can't kill her and Venture can just burrow near them for free and then decide rather burst kill or getaway with dash. It doesn't bother other roles much except maybe small maps.

    • @kobejo439
      @kobejo439 Месяц назад

      It’s all about peel. Why should a support win a 1v1 with a dps? They shouldn’t you’re supposed to peel venture is no different than a sombra or tracer decimating your backline if you leave them unchecked they will dominate. The counterplay is awareness, callouts, and peel. Like it is for any flanker.

    • @musicxxa6678
      @musicxxa6678 Месяц назад +1

      @@kobejo439 not like any other flanker. venture is ez and cheezy. similar to reworked sombra. low skill floor.

  • @Skyrdr
    @Skyrdr Месяц назад

    W tombstone thumbnail

  • @samuelblack4792
    @samuelblack4792 Месяц назад

    I don't like how the DPS buff just makes some tanks straight up unplayable.

  • @Summonick2
    @Summonick2 Месяц назад

    Nice intro 😂

  • @PaulStargasm
    @PaulStargasm Месяц назад

    Mauga got nerfed so quickly? They left him OP all over the Christmas period.

  • @breese50
    @breese50 Месяц назад

    Ironically Orisa was my (metal-rank) counter to Mauga so ironically the most horrible tanks are even more horrible now lol.

  • @iSuckAtGamesGG
    @iSuckAtGamesGG Месяц назад

    the dps passive makes playing ana feel miserable, she only heals 60 per shot. she doesn't heal enough to be useful or do damage enough to be useful. like at that point i'd might as well play bap. im not saying they shouldn't have made this change, its just that it realy screws over ana in a way i don't think they realize
    edit: i read the dev blog, yeah this game is doomed

    • @thatmemeguy2520
      @thatmemeguy2520 Месяц назад

      as a yugioh player your comment is normal for me and it sucks that its true

  • @worldwarAA
    @worldwarAA Месяц назад +1

    Also… for me, dva/winston/zarya/rein are the most healthy tanks there is. They clearly have their weaknesses, but, depending on the map or your teammates, you can make them work, even with their common “counterpicks”. Mauga/Hog/Orisa pre nerf and to an extent, Sigma (depending on the map) they just don’t fucking die and do too much.
    Fuck Wrecking Ball. No one wants a Wrecking Ball meta.
    Queen had her time, I think she’s just not good enough right now. She’s a worst zarya imo. Maybe if they increased her health a little bit more, like 50. Or gave her a tiny bit of armor taking out from her health she could potentially see more play.
    Forgot about doomfist. Doom WHO? Kidding. Doom is good right now.

    • @abudgie6909
      @abudgie6909 Месяц назад

      I don't think dva is that great at the moment. She's still fair and balanced, but her playstyle doesn't fit that well into 5v5. Matrix feels really bad to play against with its current duration.

    • @fuwameanssoft
      @fuwameanssoft Месяц назад

      Sig is ok imo, it’s quite a nice situational pick on maps like Havana and Circuit, and Queen is fun to play with and against, at least imo, especially as part of a coordinated rush comp
      It’s a shame that near enough half of the tanks are just awful to play into though

  • @FancyDakota
    @FancyDakota Месяц назад

    I will never understand the DPS role passive.

  • @psychobear10
    @psychobear10 Месяц назад +1

    It should be 20% just for mauga and hog. Lol

  • @ellislikespie2154
    @ellislikespie2154 Месяц назад

    nice intro

  • @bigcatbrawler
    @bigcatbrawler Месяц назад

    Orisa was meta since the start of double shield until this week, she deserves to be taken out of the game entirely for 4 months.

  • @GurgleGurgleBlahBlah
    @GurgleGurgleBlahBlah Месяц назад

    Nah, I think your Orisa take is flawed. Your fortify suggestion will not be a cooldown that makes you choose, it will be a 'do it all cooldown' which is a worse design than just a defensive cooldown. E.g., if you have a ticket that is give you speed, damage, headshot and cc immunity and damage reduction, then the cooldown should be long-ish but then it also means it will not be used just for speed because then it would be sub-optimal. The reason Ana nade involves choice is because most often you won't be landing on your team and the enemy but if both your team and the enemy are clumped up, then there is no choice, that's just the best way to use it.

  • @thatmemeguy2520
    @thatmemeguy2520 Месяц назад +1

    as a yugioh TCG/MD player not having every character viable is normal for me.And the balance is very normal also 😂
    EDIT:the more characters they add the more the game becomes unbalanced and lets be honest overwatch 2 will never be balanced becuase of certian abilities and number buffing

    • @202adr
      @202adr Месяц назад +1

      Dont forget yugioh dosnt lock you to only having one card type only 3 unless its on the banlists, imagine only being able 1 copy of each trap, or spell, or monsters. Every card of one of those types in the game is limited. This is what overwatch is like right now in 5v5.

    • @thatmemeguy2520
      @thatmemeguy2520 Месяц назад

      @@202adr yea pretty much who ever has got the big numbers or the most obnoxious/powerfull abilities becomes meta.And the more they add the more unbalanced it becomes and honestly overwatch 2 should bring a pick&choose ban system to give blizzard data on who has the highet pickrate and why

  • @workingclassreptiles
    @workingclassreptiles Месяц назад

    They were so aggressive on the nerfs that I guarantee they will revert 2 out of 3 by midseason patch.

  • @IsleOfHopelessMinds
    @IsleOfHopelessMinds Месяц назад

    There’s no sample size relevant here. Venture was just released for Christ sake. Any data at this point is diluted by the natural ignorance that comes with a new hero. The real issue that’s actually effecting other games like Dead by Daylight is a phenomenon that low skill players/casuals of a community (the majority) create a large entity on social media putting fulcrum choke levels of pressure on devs considering a big chunk of devs exposure these days is on these websites. Something to consider.

  • @Marshall-Bit
    @Marshall-Bit Месяц назад

    Just let Orisa mains figure it out, I swear OW players ask for something and then complain when they get it.

  • @DesertFoxAxis
    @DesertFoxAxis Месяц назад

    Venture is in probably 75-80 percent of silver gold games. And 9 games out of 10 my team doesn’t stand a chance unless A. I am on Cassidy or B. We have a better Venture.

  • @ketchupgalli6379
    @ketchupgalli6379 Месяц назад +1

    thumbnail looks like yeatle

  • @sqazazel1892
    @sqazazel1892 Месяц назад +1

    Ana need some love

  • @Switch_X_Back3884
    @Switch_X_Back3884 Месяц назад

    Orisa is very low skill. But her Javolin is like the ultimate cool down. Bc she can single handly make it almost for any 1 hero to play. She can cancel it seems anyone's ult just by hitting them with it.

  • @berzerkmk
    @berzerkmk Месяц назад

    So far Mauga/hog players have been destroying

  • @probablysteven1325
    @probablysteven1325 Месяц назад

    Now all they gotta do is put hog mauga in the blender and we good 👍
    P.s for the record I mean without the dps role passive because there ain’t no way that sticks

  • @hkeister1980
    @hkeister1980 Месяц назад

    100% hate playing with mauga or hog

  • @evansmith1997
    @evansmith1997 29 дней назад

    Almost nothing changed with her

  • @davidw789
    @davidw789 Месяц назад

    Venture was ANNIHILATING metal ranks backlines

    • @fuwameanssoft
      @fuwameanssoft Месяц назад

      Put headphones on, pick Kiri/Moira to escape and live her dive, make her attack the rest of your team, help them kill her, no longer a 1v1

  • @raffyarceus99
    @raffyarceus99 Месяц назад

    Tbh in my games still a lot of orisa 😂

  • @angel_aeon
    @angel_aeon Месяц назад

    truing so hard when you said orisa > mauga/hog

  • @PTSDwithME
    @PTSDwithME Месяц назад +2

    Orisa meta made me hard grind Zarya, and thanks to that I hit Top 500 for the first time yesterday at rank #109 so for her I shall always be a bit grateful

  • @worldwarAA
    @worldwarAA Месяц назад

    My last comment I promise: remove the fucking lifesteal aura from mauga, giving it only to him, reduce his ult uptime by one second and he will still be playable but not a jack of all trades. Make him weak to dive tanks at least. He is already the king of brawl.