13:42 while seafloor levels have been cut, the concept of the Combine draining the oceans was not, and it is still canon in Half-Life. If you look at the seaside levels in hl2, you can see that the water is several meters below what it should be, leaving huge stretches of beach that didn't exist previously and shipwrecks everywhere. When you look at the docks you can see the marks of where the water used to be before. This is also noticeable in a few areas in Water Hazard. There are also gmod maps on steam workshop that restore these locations to how they were before the 7 hour war, making it very obvious just how much water was drained. Seach for "gm coast pre war"
I feel the more severe seafloor drainage was probably cut because such highly open areas would have presented challenges in keeping the player on track. The sea works as a more natural obstacle than having endless lines of sunken ships next to rocks next to fallen piers, or having the particle storm kill you if you go too far or something
I've always loved those maps, cause it always begs. That question what was life like before the combine took over It's like playing those predisaster maps in black mesa See how the Facility is Before the resonance cascade
Pretty sure the “On a Rail” screams can be heard in Xen too, during the alien factory scene in “Interloper” Edit: thanks to Dario Casali’s playthrough of HL1 on his channel this month, we know the headcrab zombie sounds _were_ Laidlaw.
TBF, I'm pretty sure it was Laidlaw who said that, especially in smaller teams and especially in roles like his, you end up potentially doing a bit of everything just to help where it's needed at a given time. I mean, he did make some test maps. I'm not sure how the G-Man getting flown through the air by crows could've aided development, but I trust the guy. He's a good writer and apparently not bad at screaming either.
Kleiner was actually not at MIT when he wrote From Here to There in Under a Second. He was an emeritus professor, emeritus meaning "having retired but allowed to retain their title as an honor." It's likely he was already at Black Mesa but, due to its secretive nature, wasn't able to put that on the book.
20:15 The Nihilanth was designed to look like a baby because the concept artist asked Gabe what was the scariest thing he could think of. At the time Gabe‘s son had just been born, so he answered that it was probably a baby. They went along with this design as a joke. (From an interview with Gray Newell.) 21:00 The zombie sounds are indeed voiced by Marc Laidlaw himself. Laidlaw said that he'd been trying to get into professional dubbing, but unfortunately can't reach that level. He also voiced Doug Rattmann as well as a lot of placeholder lines in various beta maps. You can hear the resemblance. It is clearly his voice.
18:00 I'm 100% confident the panther eye was an early version of or developed alongside the houndeye. I'm honestly surprised you didn't mention such a possibility considering "sound dog" is basically the houndeye, which is a hound that attacks with sonic waves.
To me it looks more similar to a Vortagaunt, a grunt or even a controller given that it has 3 arms and two legs. It seems like most of the creatures from the Vortagaunt homeworld are that shape.
The younger casting for Alyx was actually really good. Sounds very much like you would expect a younger alyx to sound, same sort of timbre to her voice but with much for youthful hope and energy before being beaten down by the combine for years.
The gaben face texture IS actually a dev texture named AAATRIGGER, usually used to texture, well, triggers, and other stuff you shouldn't be able to see. There's two versions of these textures, the newer one is the purple half-life logo. The monster rooms in far off places were the old Quake way of achieving the Xen teleporting effect, by teleporting these monsters in. This is before they coded the monster spawner.
Not even 30 seconds into the video and it's superb. I was *so* obsessed with the Portal 2 Moby Dick quote as a kid, and that reference to it here put a smile on my face.
20:21 I imagine the reason why Headcrabs don't drown in the first Half-Life is purely due to the devs never bothering to add any code to make them drown. All the other entities in HL1 can't drown and the Icthyosaurs and Leeches can't die from being out of water. Hell, I'm pretty sure the entities in Half-Life 2 that aren't zombie-less Headcrabs or Antlion Soldiers/Workers can't drown either. I think it's also worth noting that Headcrabs are never encountered near radiation in HL1, only appearing near it in Op4. Basically, what I'm getting at is that there's a lot of parts of HL1 that were just never fully finished.
Actually there is one spot in half life 1 where headcrabs can fall in radioactive liquid: at the beginning of residue processing, when the guard is shooting headcrabs before he runs into a corridor and gets caught by a barnacle. The headcrabs can jump and fall in the green liquid in the corners of the room. And they take no damage. So op4 is the game that got it wrong
@@rudolph2937 Opposing Force didn't modify properties of any of the existing entities to my knowledge (besides accidentally making Snarks not attack Barneys), so I doubt it was a change made specifically in Op4, but rather some weird buggyness with Headcrabs and water that hurts you, like the electrified water in the one room in Office Complex only deals its damage to Headcrabs once per switch on of the lights in that room. The radioactive waste pooling on the floor in some areas of Op4 isn't even water in the technical sense anyway, instead I'm pretty sure they're brush objects with hurt triggers above them.
@@rudolph2937 oh yeah, I forgot to mention it at the time, but that Barney in Residue Processing likes to lock up a bit if a Headcrab falls into the radioactive waste, again leading me to believe that the Headcrab's relationship with radiation wasn't thought out until the Source engine games.
@@believeitornotnotabot3056 thank you! I played half life and black mesa many times and watched lots of lore videos but I’ve never heard about him before. It’s amazing to learn something new about a universe I really like! I’m very happy that you took the time out of your day to answer my question :)
@@rolux4853Blue shift and opposing force are both really fun, they're expansions made by gearbox to the original with new levels and stuff added in. Definitely worth playing if you enjoy the first one :)
glad to provide you with info you haven't heard before, I'd personally recommend both the expansions. I think both of them, but opposing force especially is in many ways more fun than some people give it credit for. plus you get to experience some parts of the overall story that may never get explored again (race X, some of the unique scientists in blue shift, opp for barnacle fun, ECT) @@rolux4853
Don't see any comments about it, so just to be sure I'll mention it here. "The cat" refers to a line of dialogue spoken by Barney prior to the teleportation Gordon does that accidentally teleport him all over the place. The line he says implies they experimented and tested the teleporter by using a cat, and it went horrifically wrong, presumably giving a very violent end to the cat.
Addendum: 19:30 - first of all, those screams can also be heard in Xen, in particularly in optional section of Xen factory (last big map before the void portal leading to Nihilant chamber) and near the Nihilant leading portal; second, one of screams is speed up sound of Tentacles' death scream; 20:22 - zombies' screams are also become a meme back at the release of HL2 throughout the RU HL fan community, because HL2 had a great official RU dub, but zombies' scream were the same as the in EN release and they sounds like RU "Ебать, больно!", which can be translated as "Oh f*ck, I'm in pain!".
@@WK-47 In fact we got two official RU dubs - original ordered by Valve, which become a broken mess after some of updates (voice lines were misplaced and some characters could say lines of different characters with different voices), and also one made by Buka publisher, which is modified dub of Valve's version with some recasted voice actors, it's currently present on Steam release. And yes, we love Half-Life 2 because of its ruined soviet infrastructure atmosphere, which is literally what we've got on streets in early 00s all over the Russian and ex-Soviet states and in some small towns nowaday.
Out of all the video games I have played (S.T.A.L.K.E.R. series, among others) Half Life is the most dauntingly, horrifically-feeling I have played. You play as Dr. Freeman, after all. Imagine waking up to City 17 after 20 years of stasis.
14:50 I imagine IMO '36 after 7" is supposed to reference the clocks found after floods and on the Titanic and such that stop at the time the tragic event happens, meaning this could be interpreted as the 7 our war stopped 36 minutes after 7pm/am because and this was the moment "all clocks stopped" because of the sudden collosal tragedy.
@@deusexmachina2938it could still be interpreted this way because it's a reference to a time of day, not a duration. 36 after 7* isn't how you'd say 7* hours and 36 minutes. It is how you might refer to a time of day if you're being poetic. I still think it's unlikely because the war obviously happened in multiple timezones and surrender was probably declared at more or less the same time everywhere. *Or 6, 8 whatever
@@SineN0mine3 i made the iceberg image. its a mistake on my part, but that's an interesting theory. though saying it as thirty-seven after six makes sense, as in 'thirty-seven minutes after six o'clock'
Three minutes in and Im already hit with stuff I didn't know! I thought I already knew a lot about half-life and valve, but boy did I quickly crumble before the glorious might of the Big Pink Cookie! Now I'll have to learn how to make the darn thing!
19:41 The OAR screams also show up in the Nilhanth portal (the one right before his fight) and in a hidden area in the final ascending room of interloper
Excited to see part 2 boss! Picked up the orange box after watching this, I’ve gotta say people dont lie when they say half life 2 is one of the greatest games ever made.
I think the devs meant to change Eli's sweater to differentiate which of the endings were canon but they later changed it back so that they could keep the ending up to interpretation
this video is so good dude! i know u were worried about the performance but i bet when you put out more parts of this badboy youll see the algorithm scoup it up
i really disliked calling the cut wasteland sections of the game the "worst maps of the leaks", imo they're a pretty scary setting with an even scarier implication behind
Lovely! I'm looking forward to watch the rest. I appreaciate the Freeman's Mind reference in the video so I don't have to just play them in my mind. I hope the afterthoughts of Laidlaw about Epistle 3 are also in the iceberg. He analyzed what was wrong with his story or why it wouldn't work as a video game, but I think he later deleted it. It's an interesting read. I hadn't heard Merle's voice for HL:A before. I have to agree now she sounds too old for the role. The "Universal Union" mentioned I think it's intersting too. IIRC Laidlaw just used it without much thought and later regretted it when fans gave it too much importance. I was sure Thirty Seven After Six was the time in a clock found in that map, but now I'm not sure where I got that from and I can't check. I hope someone with a VR headset can confirm it. 19:04 oooooohhhhh so that's what that is
What's interesting about that creepy music is that at some point I discovered where it was being sampled from (which was a while ago, forgot where I found it) and I also discovered that a playstation 1 racing game called "Vanishing Point" sampled from the same track, except from a different part of it.
I don't know if I'm just a bad judge of a voice's age, but I can't really notice that much of a difference between Alyx's old and new voice actresses. They sound so similar that they might as well just have used the original voice. I don't think "Ah, this is Alyx but younger.", I just think "Ah, this is Alyx." So the change felt kinda pointless. ¯\_(ツ)_/¯
I've had a pointless conspiracy theory for like 15 years and no one believes me, and it's that the zombies crying for help wasn't planned. It's definitely true that if you reverse one of the voice lines you will hear the zombie saying, "Oh, God, help! Help me!" but what no one else seems to acknowledge is that reversing all the other files will reveal that they are also all the other files. As in, fully half of the zombie audio is just the other half played in reverse. So my pointless theory is that they told the guy in the sound booth to "make some pained moans" and while just yelling and groaning into the mic he said the now iconic line. Then during editing they decided they didn't want the zombies to say words, but they also didn't want to cut out their limited audio or worse try and bring the guy back in, so they instead just reversed the clip and then realized they could get even more life out of their audio by reversing the rest too. I have absolutely no proof of this besides that yeah the other clips are also backwards, but I do know that art isn't always as deep as we want to think and that sometimes the coolest fine detail was just some tech who did a thing because it made his job easier, and knowing sound guys this sounds exactly like something that could happen. Thank you for coming to my TED Talk, if you read all this then no refunds.
I'm not completely sure what makes this video so "ULTIMATE", considering how you've cut a ton of interesting detail from the various points that you mention. And while I'm glad you're giving other creators credit, it really helps deliver the "ULTIMATE"-ness of the video when you don't explain anything and just say, "Go find it somewhere else".
timestamps. maybe unfinished, reply if you see incorrect info or missing info i added some extra things that arent really needed but are nice to have ig. heres what each symbol means (B) = Cut Content/Alpha/Beta stuff. Dark and griddy (1) = HL1 Content. Do you know who ate all the donuts? (E) = HL1 Expansions Content. Stupid machines! Why don't these ever seem to work? (2) = HL2/Ep1/Ep2 Content. I still have nightmares about that cat. (3) = HL3 Content. Gertie Fremont, we have not heard from you in ages! (S) = Other source games. Sector Clear. (A) = Alyx Content. I have a brain injury. (F) = Fan-made... anything. Wilson? Wilson! WILSOOOOON! (i had to physically resist making a reference to HDTF) (Lazlo) = THE FINEST MIND OF HIS GENERATION!! --THE SKY-- (A fellow scientist!) 1:21 Ravenholm - (2) 1:42 Ivan The Space Biker - (B) (1) 2:03 The Big Pink Cookie - 2:38 Epistle 3 - (3) 3:04 BreenGrub - (3) 3:18 Lazlo - (Lazlo) (2) 3:28 AR3's - (2) 3:49 The Consoling Couple - (2) 4:18 The All-Knowing Vortigaunt - (2) 4:37 Distorted Trumpets - (2) 5:42 The Wasteland - (2) 5:54 Nova Prospekt Prisoners - (2) (Nice typo) 6:15 Codename Gordon - (2) (B, not in the video but in the game) 6:42 Suppression Field - (2) 7:36 The Vault - (A) 7:53 The Black Mesa Incident - (1) 8:25 Race X - (E) 8:50 Black Ops Ninjas - (1) 9:09 The Seven Hour War - (2) (A) 9... What was I doing again? ... What cat? 9:46 Alyx Voice Recasting - (A) 11:00 Gordon's Ponytail ... Sellout. - (1) 11:20 Breen is Humanity's Savior - (2) 12:18 The Hydra - (B) (2) 12:54 G-Mans Briefcase - (1) 13:41 Drained Oceans - (B) (2) 14:09 B-Hopping - (1) (early versions of 2, patched in 2007) (S) 14:35 Thirty-Seven After Six - (A) 15:10 Apple Made The HEV Suit - --THE SURFACE-- (Well, so much for the government.) 15:42 G-Man is Gordon Freeman from the future! - (1) (2) (F) (What) 16:45 Cremator Head - (B) (2) 17:30 Gauss Jumping - (1) 17:42 Panther Eye - (B) (1) 18:04 Half-Life 2 Beta Leaks - (B) (2) 19:03 Polyrobo Dance - (B) (1) (Pre-Release Moment) 19:30 Screams in On A Rail - (1) 20:03 Nihilanth's Head - (1) 20:22 Headcrabs Changing Biology - (2) 20:45 HL2 Zombie Backwards Scream - (2) 21:11 The Buggy is On The Moon - (I don't know if this is made on Source) 21:27 Valve News Network - (F) 21:45 Mr. Friendly - (B) (1) 22:35 Child Labor - (B) (2) 22:56 Return To Ravenholm - (B?) (S) (PLEASE RELEASE IT IM BEGGING YOU VALVE) 23:24 E3 Psych - (B) (2) 23:49 Xen Factories - (B) (1) 24:22 Stolen Aperture Tech - (S) 24:39 The Borealis - (B) (2) (3) (S) 25:15 Manhack Arcades - (B) (2) 25:39 Gaben Dev Texture Room - (1) 25:55 Cremators Were Cut Twice - (B) (2) (A) 26:20 From Here to There in Under a Second - (2) (A) 26:38 Eli's Sweater - (B) (2) (A) 27:08 The Vortessence - (2) 27:43 Air Exchange - (B) (2) 28:18 Roach AI - (1) 28:28 Alyx Rat - (A)
9:45 In Red Letter Day, Barney mentions that he has nightmares about some cat that he saw during one of the teleportation experiments. And in HL2 files, there is an unused weird cat model and people speculate that its the same cat that Barney saw
Oh btw, the only reason the big pink cookie recipe came out was due to Electra trying to get me a valve themed Christmas present, and worked with Kelly Cline to make those cookies.
I find it remiss that you never showed the larger Cityscapes from the Half Life 2, which inspired a massive genre of fan mods which would have not existed had the Leak not happened. It’s story elements ironically make more sense if it takes place after the City 17 Uprising, with the Suppression Field down, it makes sense that the Combine would force children to build things. Also, with Black Mesa stealing Aperture Tech, it’s way more likely than you gave it credit for. Aperture probably made prototypes for the Health and Charging Stations, and Rat Manns voice in Portal 2 can be heard saying “It’s stolen! The Ship is Stolen!” Possibly implying Black Mesa tried to teleport the Borealis into their hands, but it obviously went wrong.
Surprised the drained sea wasn't related to the true life draining of the Aral Sea... For those who don't know, Stalin enacted measures to use the waters of the Aral Sea to irrigate the western lands of Kazakhstan. The Soviet's folly was that they drained it too quickly over a 30 year period, which couldn't allow the sea to be naturally replenished. One of the world's largest inland fishing economies suffered beyond belief. Empty and derelict ships can still be seen today sitting on its barren soil, much like the devs imagined for HL2.
Fun Fact, the combine don't force you to wear blue jumpsuits, it's just the fashion at the time.
As a half life 2 citizen, i can confirm.
How do you know that ?
Did they also tie an onion to their belt ?
Gordon Frohman started the trend all the way back in Black Mesa.
@@Cats-TMGordon Dripman
13:42 while seafloor levels have been cut, the concept of the Combine draining the oceans was not, and it is still canon in Half-Life. If you look at the seaside levels in hl2, you can see that the water is several meters below what it should be, leaving huge stretches of beach that didn't exist previously and shipwrecks everywhere. When you look at the docks you can see the marks of where the water used to be before. This is also noticeable in a few areas in Water Hazard.
There are also gmod maps on steam workshop that restore these locations to how they were before the 7 hour war, making it very obvious just how much water was drained. Seach for "gm coast pre war"
I feel the more severe seafloor drainage was probably cut because such highly open areas would have presented challenges in keeping the player on track. The sea works as a more natural obstacle than having endless lines of sunken ships next to rocks next to fallen piers, or having the particle storm kill you if you go too far or something
@joonaa2751 whys there a line of enemies
to guide the player
why not just have a closed off area
we wanted oceans
- if that was in game
I've always loved those maps, cause it always begs. That question what was life like before the combine took over It's like playing those predisaster maps in black mesa See how the Facility is Before the resonance cascade
Pretty sure the “On a Rail” screams can be heard in Xen too, during the alien factory scene in “Interloper”
Edit: thanks to Dario Casali’s playthrough of HL1 on his channel this month, we know the headcrab zombie sounds _were_ Laidlaw.
They can also be heard near the nihilanth portal, mixed with scientist voicelines
Yes, they can be heard in the spiral section in the xen factory for example (where you walk on a spiral pathway).
TBF, I'm pretty sure it was Laidlaw who said that, especially in smaller teams and especially in roles like his, you end up potentially doing a bit of everything just to help where it's needed at a given time. I mean, he did make some test maps. I'm not sure how the G-Man getting flown through the air by crows could've aided development, but I trust the guy. He's a good writer and apparently not bad at screaming either.
They can also be heard in left 4 dead 1
They're also used in Stalker
Kleiner was actually not at MIT when he wrote From Here to There in Under a Second. He was an emeritus professor, emeritus meaning "having retired but allowed to retain their title as an honor." It's likely he was already at Black Mesa but, due to its secretive nature, wasn't able to put that on the book.
The fact that the dissing of Gordon's ponytail has 1k updoots tells you all you need to know about how much of a cesspit Reddit is.
Sellouts
20:15 The Nihilanth was designed to look like a baby because the concept artist asked Gabe what was the scariest thing he could think of. At the time Gabe‘s son had just been born, so he answered that it was probably a baby. They went along with this design as a joke. (From an interview with Gray Newell.)
21:00 The zombie sounds are indeed voiced by Marc Laidlaw himself. Laidlaw said that he'd been trying to get into professional dubbing, but unfortunately can't reach that level. He also voiced Doug Rattmann as well as a lot of placeholder lines in various beta maps. You can hear the resemblance. It is clearly his voice.
Zombie scream un-reversed: "Help! God Help!"
Zombie scream according to Jolly: "yeah boi, i like it"
Yabba my icing!!
Yebba! My ice cream!
18:00 I'm 100% confident the panther eye was an early version of or developed alongside the houndeye. I'm honestly surprised you didn't mention such a possibility considering "sound dog" is basically the houndeye, which is a hound that attacks with sonic waves.
They're designed by 2 different people
To me it looks more similar to a Vortagaunt, a grunt or even a controller given that it has 3 arms and two legs.
It seems like most of the creatures from the Vortagaunt homeworld are that shape.
12:50 Jeff actually had hydras and tentacles growing on him in some HLA concept art, so maybe we might see them again
Oh hey it’s that thing I animated a billion years ago good to see you finally releasing your work on this mate
what? where)
@@ProbNotCross all the animated bits with the sky and the iceberg were done by me :)
@@Sepko woah, nice maine!
The younger casting for Alyx was actually really good. Sounds very much like you would expect a younger alyx to sound, same sort of timbre to her voice but with much for youthful hope and energy before being beaten down by the combine for years.
Dario Casali has just confirmed that Laidlaw voiced the half life 2 zombie in one of his recent videos on the first game!
I’m so glad RUclips recommended this channel. Keep up the good work man! And keep avoiding “Valve Time.”
The gaben face texture IS actually a dev texture named AAATRIGGER, usually used to texture, well, triggers, and other stuff you shouldn't be able to see. There's two versions of these textures, the newer one is the purple half-life logo.
The monster rooms in far off places were the old Quake way of achieving the Xen teleporting effect, by teleporting these monsters in. This is before they coded the monster spawner.
Where is part 2??
same place as episode three
19:31 one thing you should've mentioned here is that one of the horror sounds was reused as the left 4 dead 1 horde alert sound.
Not even 30 seconds into the video and it's superb. I was *so* obsessed with the Portal 2 Moby Dick quote as a kid, and that reference to it here put a smile on my face.
20:21 I imagine the reason why Headcrabs don't drown in the first Half-Life is purely due to the devs never bothering to add any code to make them drown.
All the other entities in HL1 can't drown and the Icthyosaurs and Leeches can't die from being out of water.
Hell, I'm pretty sure the entities in Half-Life 2 that aren't zombie-less Headcrabs or Antlion Soldiers/Workers can't drown either.
I think it's also worth noting that Headcrabs are never encountered near radiation in HL1, only appearing near it in Op4.
Basically, what I'm getting at is that there's a lot of parts of HL1 that were just never fully finished.
> lot of parts of HL1 that were just never fully finished
They do scrapped an entire game to make another one with new stuff, so yeah, 100% true.
@@JuanxDlol that's blatantly false misinformation, I can't believe people still believe in dumb shit like this even in 2023
Actually there is one spot in half life 1 where headcrabs can fall in radioactive liquid: at the beginning of residue processing, when the guard is shooting headcrabs before he runs into a corridor and gets caught by a barnacle. The headcrabs can jump and fall in the green liquid in the corners of the room.
And they take no damage. So op4 is the game that got it wrong
@@rudolph2937 Opposing Force didn't modify properties of any of the existing entities to my knowledge (besides accidentally making Snarks not attack Barneys), so I doubt it was a change made specifically in Op4, but rather some weird buggyness with Headcrabs and water that hurts you, like the electrified water in the one room in Office Complex only deals its damage to Headcrabs once per switch on of the lights in that room.
The radioactive waste pooling on the floor in some areas of Op4 isn't even water in the technical sense anyway, instead I'm pretty sure they're brush objects with hurt triggers above them.
@@rudolph2937 oh yeah, I forgot to mention it at the time, but that Barney in Residue Processing likes to lock up a bit if a Headcrab falls into the radioactive waste, again leading me to believe that the Headcrab's relationship with radiation wasn't thought out until the Source engine games.
Cascade about Otis next 🥺
Who’s Otis?
I know a French bulldog named Otis but I doubt he partook in the resonance cascade.
@@rolux4853big, friendly black mesa guard from blue shift and opposing force
@@believeitornotnotabot3056 thank you!
I played half life and black mesa many times and watched lots of lore videos but I’ve never heard about him before.
It’s amazing to learn something new about a universe I really like!
I’m very happy that you took the time out of your day to answer my question :)
@@rolux4853Blue shift and opposing force are both really fun, they're expansions made by gearbox to the original with new levels and stuff added in. Definitely worth playing if you enjoy the first one :)
glad to provide you with info you haven't heard before, I'd personally recommend both the expansions. I think both of them, but opposing force especially is in many ways more fun than some people give it credit for. plus you get to experience some parts of the overall story that may never get explored again (race X, some of the unique scientists in blue shift, opp for barnacle fun, ECT) @@rolux4853
Like every iceberg video, some things from air belong to the deepest part of the iceberg and vice versa.
There has been a sudden boom in Half-Life content that ive been seeing. It's kinda amazing
Yeah
It's 25th anniversary was yesterday
@@tracesmith7771 literally watching the documentary Valve out right now haha
@@KnightEffect lol
*ITS BEEN A FULL YEAR WHEN IS PART 2 IT CAN'T POSSIBLY TAKE THIS LONG*
Damn I love your videos Purp. Keep up the fantastic work! You, Radiation Hazard, and Skyrionn are probably my favorite Half-Life RUclipsrs.
Don't see any comments about it, so just to be sure I'll mention it here. "The cat" refers to a line of dialogue spoken by Barney prior to the teleportation Gordon does that accidentally teleport him all over the place. The line he says implies they experimented and tested the teleporter by using a cat, and it went horrifically wrong, presumably giving a very violent end to the cat.
The joke
=====
You
God, I can’t wait for the next episode.
Part 2 is gonna be released the same day as Half-Life 3
19:30 The scream sounds also play on some parts of Interloper
It plays on a loop along with scientists quotes from throughout the game at the portal thingy before nihilant
I remember it as a horde alert mod for L4D2
Team Fortress Soldier Scream
Addendum:
19:30 - first of all, those screams can also be heard in Xen, in particularly in optional section of Xen factory (last big map before the void portal leading to Nihilant chamber) and near the Nihilant leading portal; second, one of screams is speed up sound of Tentacles' death scream;
20:22 - zombies' screams are also become a meme back at the release of HL2 throughout the RU HL fan community, because HL2 had a great official RU dub, but zombies' scream were the same as the in EN release and they sounds like RU "Ебать, больно!", which can be translated as "Oh f*ck, I'm in pain!".
I thought the Slavs had enough reasons to love HL2 as is, but learning all that about the Russian dub is just... wow. Spasibo.
@@WK-47 In fact we got two official RU dubs - original ordered by Valve, which become a broken mess after some of updates (voice lines were misplaced and some characters could say lines of different characters with different voices), and also one made by Buka publisher, which is modified dub of Valve's version with some recasted voice actors, it's currently present on Steam release.
And yes, we love Half-Life 2 because of its ruined soviet infrastructure atmosphere, which is literally what we've got on streets in early 00s all over the Russian and ex-Soviet states and in some small towns nowaday.
4:50 "The Earth is hungry, Its heart throbs and demands a cleansing. The Earth is also thirsty"
Postal dude
Out of all the video games I have played (S.T.A.L.K.E.R. series, among others) Half Life is the most dauntingly, horrifically-feeling I have played.
You play as Dr. Freeman, after all. Imagine waking up to City 17 after 20 years of stasis.
14:50 I imagine IMO '36 after 7" is supposed to reference the clocks found after floods and on the Titanic and such that stop at the time the tragic event happens, meaning this could be interpreted as the 7 our war stopped 36 minutes after 7pm/am because and this was the moment "all clocks stopped" because of the sudden collosal tragedy.
nah its clearly a mistake. it's supposed to be thirty-seven after six
@@deusexmachina2938it could still be interpreted this way because it's a reference to a time of day, not a duration.
36 after 7* isn't how you'd say 7* hours and 36 minutes. It is how you might refer to a time of day if you're being poetic. I still think it's unlikely because the war obviously happened in multiple timezones and surrender was probably declared at more or less the same time everywhere.
*Or 6, 8 whatever
@@SineN0mine3 i made the iceberg image. its a mistake on my part, but that's an interesting theory.
though saying it as thirty-seven after six makes sense, as in 'thirty-seven minutes after six o'clock'
Three minutes in and Im already hit with stuff I didn't know! I thought I already knew a lot about half-life and valve, but boy did I quickly crumble before the glorious might of the Big Pink Cookie!
Now I'll have to learn how to make the darn thing!
This game series never fails to evoke existential tension in all facets of its story and gameplay
Great job! Thanks for making the iceberg split into parts, I usually can't bring myself to watch the 1.5h+ long ones, but this is just purrrrfect
Half-Life Iceberg:
-Iceberg=Cold
-Cold=Arctic
-Half-Life 3 rumoured to happen in the Arctic
-Half-Life 3 Confirmed?
Borealis In iceberg?!?!?
half life 3 is coming out in only 39041296746012089246712 years
@@bruhgod123going to release after the extinction event
@@H.E.C.U_amugos Not that long.
Just saying but that pink cookie is about 3 days worth of food, *in a single cookie*
I don't think he was serious about the calorie count
@@PurpleColonel true but it’s funny to think about
@@PurpleColonelIt's about two or three whole cups of sugar, I should hope not.
Can't wait for part 3
Wait
i think you mean part 2:episode 1
21:06 In Dario Casali's recent HL1 Playthrough Im pretty sure he also said it was Marc and that he heard them being recorded
This iceberg is massive, excited for the other parts!!
I didn’t see this video when it came out but your new short led me to it. And I’m a subscriber! That really does work
Where is the Iceberg 2 episode 1 ?
Half life is one of my favorite games of ever, can’t wait to watch
19:41
The OAR screams also show up in the Nilhanth portal (the one right before his fight) and in a hidden area in the final ascending room of interloper
Damn, I can’t wait for the next one! I’m definitely subscribing 👍🏻
Really well produced video, congratulations. I can't wait for the next part
Cant watch rn, but I'll definitely await for tommorow, to watch this without any distractions.
Oh sweet something to look forward to after work
"We don't know much about the Vault", Well we know that the Vault is powered by Vortigaunt energy
deadass set the video to 0.5x speed to listen to the explanation at 0:12 even though I've been bingeing 'iceberg' videos for the past 3 hours
Excited to see part 2 boss! Picked up the orange box after watching this, I’ve gotta say people dont lie when they say half life 2 is one of the greatest games ever made.
2:59 i saw that image and was like "this has to be one of my wallpapers now" the art is legendary imo
I think the devs meant to change Eli's sweater to differentiate which of the endings were canon but they later changed it back so that they could keep the ending up to interpretation
this video is so good dude! i know u were worried about the performance but i bet when you put out more parts of this badboy youll see the algorithm scoup it up
When i heard "The Black Mesa Incident" the first thing i thought of a certain microwave casserole
I may be wrong, but there was an original recasting for Alyx in half life 2. You can hear the original voice actor who was recasted , in the beta.
5:36 some of these samples are also used in the first Postal game.
If Duke Nukem and doom guy had a nephew it be ivan the space biker
I imagine that Duke and Doom Guy's brother is the quiet one of the three. I guess their dad would be B. J. Blazkowicz from Wolfenstein
It's nice to see (what I think is) a nod to one of my shitposts at 13:16. And all around this video is great! Hope to see part 2 soon
Congratulations to 40k subs
i really disliked calling the cut wasteland sections of the game the "worst maps of the leaks", imo they're a pretty scary setting with an even scarier implication behind
I never heard “The Horror” ever in-game
Where is the next part
I think from the view count he thought it wasn't viable to continue the series due to the research and work put into it. Sad, I got really invested.
Been looking for this particular iceberg for ages, glad you're covering it
Lovely! I'm looking forward to watch the rest. I appreaciate the Freeman's Mind reference in the video so I don't have to just play them in my mind. I hope the afterthoughts of Laidlaw about Epistle 3 are also in the iceberg. He analyzed what was wrong with his story or why it wouldn't work as a video game, but I think he later deleted it. It's an interesting read.
I hadn't heard Merle's voice for HL:A before. I have to agree now she sounds too old for the role.
The "Universal Union" mentioned I think it's intersting too. IIRC Laidlaw just used it without much thought and later regretted it when fans gave it too much importance.
I was sure Thirty Seven After Six was the time in a clock found in that map, but now I'm not sure where I got that from and I can't check. I hope someone with a VR headset can confirm it.
19:04 oooooohhhhh so that's what that is
The trumpet music appears in Alyx, too. On the radio in the very opening, hinting at what's to come.
Fun fact the music in the playground plays even if you have music disabled.
What's interesting about that creepy music is that at some point I discovered where it was being sampled from (which was a while ago, forgot where I found it) and I also discovered that a playstation 1 racing game called "Vanishing Point" sampled from the same track, except from a different part of it.
part 2 when, funny purple officer?
I don't know if I'm just a bad judge of a voice's age, but I can't really notice that much of a difference between Alyx's old and new voice actresses.
They sound so similar that they might as well just have used the original voice.
I don't think "Ah, this is Alyx but younger.", I just think "Ah, this is Alyx."
So the change felt kinda pointless. ¯\_(ツ)_/¯
I've had a pointless conspiracy theory for like 15 years and no one believes me, and it's that the zombies crying for help wasn't planned. It's definitely true that if you reverse one of the voice lines you will hear the zombie saying, "Oh, God, help! Help me!" but what no one else seems to acknowledge is that reversing all the other files will reveal that they are also all the other files. As in, fully half of the zombie audio is just the other half played in reverse. So my pointless theory is that they told the guy in the sound booth to "make some pained moans" and while just yelling and groaning into the mic he said the now iconic line. Then during editing they decided they didn't want the zombies to say words, but they also didn't want to cut out their limited audio or worse try and bring the guy back in, so they instead just reversed the clip and then realized they could get even more life out of their audio by reversing the rest too. I have absolutely no proof of this besides that yeah the other clips are also backwards, but I do know that art isn't always as deep as we want to think and that sometimes the coolest fine detail was just some tech who did a thing because it made his job easier, and knowing sound guys this sounds exactly like something that could happen. Thank you for coming to my TED Talk, if you read all this then no refunds.
Imagine not mentioning the Horror1-4.wav files were later used in Left 4 Dead as the sound the horde makes.
I'm not completely sure what makes this video so "ULTIMATE", considering how you've cut a ton of interesting detail from the various points that you mention. And while I'm glad you're giving other creators credit, it really helps deliver the "ULTIMATE"-ness of the video when you don't explain anything and just say, "Go find it somewhere else".
timestamps. maybe unfinished, reply if you see incorrect info or missing info
i added some extra things that arent really needed but are nice to have ig. heres what each symbol means
(B) = Cut Content/Alpha/Beta stuff. Dark and griddy
(1) = HL1 Content. Do you know who ate all the donuts?
(E) = HL1 Expansions Content. Stupid machines! Why don't these ever seem to work?
(2) = HL2/Ep1/Ep2 Content. I still have nightmares about that cat.
(3) = HL3 Content. Gertie Fremont, we have not heard from you in ages!
(S) = Other source games. Sector Clear.
(A) = Alyx Content. I have a brain injury.
(F) = Fan-made... anything. Wilson? Wilson! WILSOOOOON! (i had to physically resist making a reference to HDTF)
(Lazlo) = THE FINEST MIND OF HIS GENERATION!!
--THE SKY-- (A fellow scientist!)
1:21 Ravenholm - (2)
1:42 Ivan The Space Biker - (B) (1)
2:03 The Big Pink Cookie -
2:38 Epistle 3 - (3)
3:04 BreenGrub - (3)
3:18 Lazlo - (Lazlo) (2)
3:28 AR3's - (2)
3:49 The Consoling Couple - (2)
4:18 The All-Knowing Vortigaunt - (2)
4:37 Distorted Trumpets - (2)
5:42 The Wasteland - (2)
5:54 Nova Prospekt Prisoners - (2) (Nice typo)
6:15 Codename Gordon - (2) (B, not in the video but in the game)
6:42 Suppression Field - (2)
7:36 The Vault - (A)
7:53 The Black Mesa Incident - (1)
8:25 Race X - (E)
8:50 Black Ops Ninjas - (1)
9:09 The Seven Hour War - (2) (A)
9... What was I doing again? ... What cat?
9:46 Alyx Voice Recasting - (A)
11:00 Gordon's Ponytail ... Sellout. - (1)
11:20 Breen is Humanity's Savior - (2)
12:18 The Hydra - (B) (2)
12:54 G-Mans Briefcase - (1)
13:41 Drained Oceans - (B) (2)
14:09 B-Hopping - (1) (early versions of 2, patched in 2007) (S)
14:35 Thirty-Seven After Six - (A)
15:10 Apple Made The HEV Suit -
--THE SURFACE-- (Well, so much for the government.)
15:42 G-Man is Gordon Freeman from the future! - (1) (2) (F) (What)
16:45 Cremator Head - (B) (2)
17:30 Gauss Jumping - (1)
17:42 Panther Eye - (B) (1)
18:04 Half-Life 2 Beta Leaks - (B) (2)
19:03 Polyrobo Dance - (B) (1) (Pre-Release Moment)
19:30 Screams in On A Rail - (1)
20:03 Nihilanth's Head - (1)
20:22 Headcrabs Changing Biology - (2)
20:45 HL2 Zombie Backwards Scream - (2)
21:11 The Buggy is On The Moon - (I don't know if this is made on Source)
21:27 Valve News Network - (F)
21:45 Mr. Friendly - (B) (1)
22:35 Child Labor - (B) (2)
22:56 Return To Ravenholm - (B?) (S) (PLEASE RELEASE IT IM BEGGING YOU VALVE)
23:24 E3 Psych - (B) (2)
23:49 Xen Factories - (B) (1)
24:22 Stolen Aperture Tech - (S)
24:39 The Borealis - (B) (2) (3) (S)
25:15 Manhack Arcades - (B) (2)
25:39 Gaben Dev Texture Room - (1)
25:55 Cremators Were Cut Twice - (B) (2) (A)
26:20 From Here to There in Under a Second - (2) (A)
26:38 Eli's Sweater - (B) (2) (A)
27:08 The Vortessence - (2)
27:43 Air Exchange - (B) (2)
28:18 Roach AI - (1)
28:28 Alyx Rat - (A)
So glad this got recommended to me. Subbed so I don't miss out on any of it. Looking forward to the rest!
wow, such cool and gigantic work've been done. very enjoyed my time watching it. now waiting for the next part, keep going dude!
*NEED MORE!!*
icebergs my beloved!! happy anniversary to this franchise, v excited for the other layers too
9:45 In Red Letter Day, Barney mentions that he has nightmares about some cat that he saw during one of the teleportation experiments.
And in HL2 files, there is an unused weird cat model and people speculate that its the same cat that Barney saw
we need more please
This video stayed so long in the oven by now the iceberg has melted
He just needs to freeze it again
Hell yeah, be eating dinner to this every day of the week
This truly is a half life 2 pre release moment.
Oh btw, the only reason the big pink cookie recipe came out was due to Electra trying to get me a valve themed Christmas present, and worked with Kelly Cline to make those cookies.
Wait, aren't you that controversial guy?
@@WK-47 he is
@@WK-47what did he do
thank you great video enjoy to watch and listen
*SUPER EXCITED.*
I'm super excited for the rest of this series. Thank you!
FINALLY A LARGE HALF-LIFE ICEBERG
I find it remiss that you never showed the larger Cityscapes from the Half Life 2, which inspired a massive genre of fan mods which would have not existed had the Leak not happened. It’s story elements ironically make more sense if it takes place after the City 17 Uprising, with the Suppression Field down, it makes sense that the Combine would force children to build things.
Also, with Black Mesa stealing Aperture Tech, it’s way more likely than you gave it credit for. Aperture probably made prototypes for the Health and Charging Stations, and Rat Manns voice in Portal 2 can be heard saying “It’s stolen! The Ship is Stolen!” Possibly implying Black Mesa tried to teleport the Borealis into their hands, but it obviously went wrong.
Distorted trumpet freaked me out when i played the game
Its not even out yet and Im already staring into my screen.
the switch from mr friendly into child labor is wild
The first playground ambient sound doesnt feel creepy to me, but nostalgic. Gordon probably reminisces about his own past
loved this _!!_
can't wait for the next parts
I'm always sad Podcast 17 isn't on these icebergs (or atleast the 3 or 4 i looked at.) I loved that community.
Dude this video is booming so fast great job
Surprised the drained sea wasn't related to the true life draining of the Aral Sea...
For those who don't know, Stalin enacted measures to use the waters of the Aral Sea to irrigate the western lands of Kazakhstan. The Soviet's folly was that they drained it too quickly over a 30 year period, which couldn't allow the sea to be naturally replenished. One of the world's largest inland fishing economies suffered beyond belief. Empty and derelict ships can still be seen today sitting on its barren soil, much like the devs imagined for HL2.
19:30 These screams sounds like those from Left 4 Dead 1 and 2 but in better quality, when the hordes of zombies are about to attack the players.
holy shit 30 minute purplecolonel video
You forgot the time stamps in the description. You’re fired.
its great to see you again colonel