Half-Life's 25th Anniversary Update is super cool, but what exactly has changed? Watch this video to find out! Discord: / discord Twitter: / purplecolonelyt
@@MitchJohnson0110 I think that we are getting Half-Life 3. The fact that they did this update speaks loudly that they are planning this. Why else do an update 25 years later if you aren't planning for a new generation of players that are going to go back and play the older games after Half-Life 3 is announced?
To me, it was incredible that the documentary got produced. Even if all the other work had not been done, that alone would have been more than worth it to me. Valve for many years was frustratingly silent and refusing to give anyone a peak behind the curtain. To see nearly the entire original development team speak so passionately and candidly about their experiences creating something that would impact me for the rest of my life made it so intensely emotional to watch. I seriously hope they do this again next year for Half Life 2's twentieth. There's so much to talk about there, it might be enough for a much longer doc or even a mini series.
@@GeneralJaydonius the quote;s attributed to Shigeru Miyamoto, but he never actually said it. There's no source that confirms it, it's just kind of a thing people started saying.
@@PurpleColonel He really does look a lot like Lactose Intolerant Man... a super hero the internet forgot because there was like... ONE comic and yes... yes I do have a copy I picked up at a trade show back then. Reject The Tick character....
@@kimgkomgThat's right. Little known fact, the documentary is actually a demo for Source 3 and all the "developers" featured in it are just CGI models 😎
One thing I have noticed that isn't in any of the patch notes, headcrabs actually take one hit with the crowbar to take down when leaping at you just like in half life 2
I think Dario Casali talked about it at some point in his Half-Life play-through. It being how it worked either on release or in a pre-release build, I don't remember exactly. That or I read someone's comment about it being how it worked in 98
I like to edit the skill.cfg file to give my favorite weapons (the crowbar and the glock) a little more oompf either way. That and the updated crowbar animation mod are a must for me. 😏
To me it's a great update. They included more than they had to and are still fixing things while prepping a new SDK for us modders (I can finish my mod with new improvements) I would still like to see zfighting, audio and subtitles added plus Decay in the future and then call it perfect. I discovered a nice secret too so I'm gonna make a video on it
The funniest part about software water in hardware renderer is that it's super easy to add there. Because I did. The textures are pretty small, the performance hit to upload them into GPU memory 20 times a second is negligible. And the original algorithm in sw.dll works in a way that it modifies the original texture
@@RaposaCadela I reverse-engineered the algorithm two years ago and ported the effect to Quake 2's software renderer. After I got reminded about this (I suppose it was Admer's video on water effects that looked wrong to me) I ported it to GL renderer by reuploading the texture. But this algorithm isn't sophisticated at all and didn't need to be reverse-engineered. The algorithm itself has published by Hugo Elias back in 1997. Valve basically copypasted the code he provided on his webpage and changed the resolution.
The fact the devs of this update are basically making this version of the game the DEFINITIVE VERSION, while also phasing out HL Source makes me feel more hopeful for this series
forgive me, wdym makes me feel more hopeful for this series its already doing good and most people knew source sucked anyway and base HL is better so i dont understand what youre saying
I think Valve might be underselling this update a little bit. Because the lighting and AI seems improved but I can't find any confirmation. I don't remember the scenes being as dark and moody and the friendly guards and enemy marines being so responsive and fast. In the previous Steam release, 9 times out of 10 the guards would agree to follow you, walk backwards and then get lost when they hit a wall. But in my most recent playthrough, they're shockingly competent at staying alive and fighting. I know you touched on the lighting and gamma, but what I mean is that it feels like some scenes and sets were individually fixed rather than finding some kind of global adjustment. But again, on both these points I could be completely wrong.
One change I would love more than anything is if the clipping for NPCs was switched off once they're killed rather than when their death animation finishes. It seems they did this for multiplayer, and it would really do a lot to make the campaign's gameplay feel smoother in my opinion. That being said, most of the other bugs that were bothering me to the same extent have been fixed with the update, which is a miracle in-and-of itself. Many of these bugs were what prevented Half-Life from being an all-time favorite of mine, and I think that's changed. It would also really improve levels like On A Rail if they improved the clipping so players can't get caught on obtusely angled corners, but that might be asking a bit much, as it could require fucking around a little too much with the game's source code.
If you want more behind the screens stuff for HL1 check out Dario Casali's FULL HL1 25th anniversary dev commentary playthrough. its really funny he recorded before the patch and he kept saying "we've got to fix that..." and "I can't believe we launched like this."
Love your videos. Watching this got me even happier for you. You were one of the people I thought of when Valve dropped the surprise update. Onto many more years of half-life!
Okay but Rocket Frenzy looks like the fully realized version of a concept map I was trying to make in El Dewrito/Halo 3 MP on PC a few years back and now I have to go down this huge map design rabbithole and check out all these maps for HL multiplayer I have never even thought of playing before.
I got the game from day one back in 1998 for the PC on my Win98 when I was 26 years old (one year younger than Freeman) and even got the PS2 console port.
Give Sven Coop a try. Crazy stuff, love it since its release 1999 And all those years I thought I was the only one thinking the "HD Models" that replaced the old ones were bad
It was absolutely insane seeing Chuck Jones, not only in the flesh, but SPEAKING. For years I only knew him as some nebulous signature on the early half-life development art, that guy with the cartoony style that got changed over time. To also learn HE is the real life Gordon Freeman. Awesome doc.
What's missing on this 25th anniversary update is the Sierra splash screen I honestly loved half life but the thing is that I have bought and played it during 2015, I know I missed so much but hey better late than never i guess
The Sierra intro would be cool, but I assume Gabe and friends aren't sure of the legality of doing it and also aren't inclined to so prominently honor a now-defunct company they had a falling out with.
Yeah I played uplink at max sensitivity and found the grenade's to be the best part, they no longer flutter through the air and actually follow a parabolic arc rather than the messy path they used to take, was using grenade jumps on the container section, I'm also completely addicted to crouch jumping and do it instinctively the whole time, who knew if you Strafe while crouch jumping you can pick up some speed
I was 13 when Half Life came out, even back then I knew it was something special. It's been a long time since I've played video games but occasionally I come back to check out what is going on and it's nice to see future generations still interested in and enjoying the game I was enamored with as a teenager. Back then the "community" was your friends who would bring their computer over and have a LAN party, we even had one for New Year's eve on Y2K and stopped playing at midnight and counted down to see if all the computers crashed. Such a different time back then.
@@TheGreatHsilgne yep, I'll be 39 in a few months, but I'm happy to have been a teenager when Half Life was released and got to experience it new firsthand.
For me it's something I appreciate, but I've never enjoyed. FPS campaigns just aren't my bread and butter. The only ones I've ever enjoyed were Doom Eternal as an adult and GoldenEye as a kid, but I've still had no draw to ever go back and play GoldenEye.
Great vid! the same literal bugs back when i got the game on release week with that sweet Half Life 1 shirt are somehow still in game like that sign texture. Was thinking of doing a LP of the original half life games as they were my first ever shooter back in the day. good memories! Was never able to play the MP though, my dial up at the time was simply too slow even for that back then haha, maybe ill come join a session when you host the next one.
I really loved the video and the update itself, but I feel like the grenade's new physics were glossed over too quickly, so I'm giving my own opinion on them: They fly way too far and feel a bit too slippery since the 25th anniversary update, and feel sort of like Half-Life 2's grenades, but if you couldn't right click to toss them or pick them back up off the ground and throw them from there. To be honest, Half-Life's grenade physics have always been kinda weird, but I think they've actually got worse since the update as it's a lot harder to actually get them to land a medium distance from you, which was the range I found grenades to be the most helpful in. Also, throwing grenades up onto a higher ledge/platform now is much harder due to the fact that the grenades will now more often that not either bounce back the direction you threw them or just keep bouncing past the end of the surface. Anyways, that's my critique of the new grenade physics and why I think they're worse than the old physics.
I watched the documentary and I was blown away I loved it. You see a lot of video game documentaries and they rarely include the original team of developers. This was cool and would have been cool to see back then as well. I really liked your breakdown of the new version, great video thanks.
I just played through this after 20 plus years. Still holds up after all these years. Best part since it was on my steam account never lost it after all this time.
The satchels have messed with my muscle memory because of the god damn expansions. I can’t get a grip on the satchels I swear. Maybe I’ll just pat my emotional support snark.
My buddy and I played through Half Life through Sven for the umpteenth time shortly before all these updates. It'll be nice to do a comparison to that sometime soon when I feel that fps twinge.
i can remember as i was a apprentice i bought the 1.0 Version on fricking CDROM as an "Bigbox" Game - the "Lambda Pin" which was included back then is even today still on my backpack. That was before Steam ..... i really miss this times, from 1997 to 2010 we got the best Gaming Experiences and "Experients" in Gameplay. Nowadays Gaming feels like "Fast Food".
'F*ck Christmas'? Well aren't you a grumpy Grinch? 😆
10 месяцев назад+1
The guy with a valve in the eye is Kelly Bailey, composer of most half life music and lever designer of interloper. His face was used for makilg gordon freeman and he used to have a poneytail back then. I'm really surprised you don't know this
Nope, they walked around Seattle looking for interesting looking people and took photos of them, that's where both photos come from
10 месяцев назад
@@PurpleColonel this is true from the guy who has a valve in the back of his head and the face of Eli Vance, but the guy with a valve in his eye is Kelly Bailey, composer sound designer level designer and face model for gordon freeman.
The glitchy shadows is I believe a carryover from quake 1 that also had to disable it because of how buggy it is. Even in Quake 3 you can enable the shadows and it still does all the weird stuff you see here. Only finally able to fix it in Doom 3 buy overhauling the whole lighting engine.
Hey, Half-Life: Source is my favorite way to play the game, bugs and all :( I'd have liked it a lot better if they had just reverted the Steamworks changes (?) so it was less bug-riddled than on launch, but oh well.
The texture filtering option is for people who want their game to look like software rendering back in the day, but without the weird janky perspective it introduces.
9:30 I have mixed feelings about the models. The Glock and MP5 are superior, but the shotgun from Blue Shift/HD is *way* better, IMO. One of the coolest looking Spas12s in any game.
I didn’t realize that the exploit still worked in “We’ve Got Hostiles” I tried so many times to try and do that glitch in my game, but it just didn’t work for me and was convinced that they patched it out.
Hudsize should be easy since thats in Quake which most of us know is what the engine is based on, also nice to see the view roll coming to HL from Quake as well
Valve has always been something really special, and thanks to the fact they've never gone public, nearly incorruptible. They may get some deserved criticism for basically inventing the legal gambling and in-game economy of loot boxes, but it was a way to keep development alive on aging titles that they are still supporting and even adding features to today, 15 years later in some cases. And as we see here, sometimes even longer.
On the Linux update, a lot of us Linux players would rather that there isn't a port for many games. A bad Linux port is often worse than Windows only version that runs well on Proton, Proton is exceptional these days. Hopefully the native pork works for this though, will be trying it out! Valve have been our greatest champions in the industry.
I legit just started playing the franchise a few weeks ago and played Black Mesa. With all these updates I’ll be sure to play through the original when I’m done with 2 episode 2.
yes they did get dario casali to make the new deathmatch maps... how did you miss that? dario has been doing a run through HL leading up to the anniversary and talked about the new maps in it.
I have been playing deathmatch every day for the past 4 years almost and when I play on my non sweat servers it feels like i'm punching a bunch of babies
13:30 You must've played the System Shock Remake, or played one of their games before the system shock remake. They only really popped onto my radar because of that remake btw, and man, I spent about... On the remake alone, 60 hours? Nope nvm more like 80-something completing it.
wanted to make an obvious joke about Gabes "late is just for a little while, suck is forever" but then realised...yes...i rather get no half-life 3 than one that sucks.
This event is so cool, gives me some hope Valve may actually continue the Half Life story at some point in the future. Maybe when we're 60 and can't play games anymore
If there's a Valve employee reading the comments, I have something important I would like to also ask for, Half Life PS2 resources! Seriously, I want people to be able to mess with the assets brought in by the forgotten PS2 port, plus the Decay and Vort campaigns are really fun and deserve to be officially provided on PC!
the gl_overbright command still exists but doesn’t seem to do anything. hasn’t for awhile even before the update because the functionality it relied on has been deprecated for awhile now though
Awesome update! Few other things I can even think to ask for really, just lotsa very specific multiplayer fan service that only I would care for... Weapons from other Valve GoldSrc games specially Opposing Force, all official playermodels and maybe cameos from other games like TFC, importing sprays, idk!!
357 and Hivehand went from being two of the worst weapons in DM to up there with MP5 as good weapons. 357 is satisfying to use now because I don't have to dump an entire "magazine" just to kill a single person with a single battery worth of armor, especially when it fires so slow with limited bullets, it is now much more practical since it kills in 2 hits on the body and you don't have to rely on headshots which is not the easiest thing to do in DM when everything is moving so fast. And Hivehand is actually very usable now as a main weapon (or as a weapon at all) because of the new reload time, because of the faster reload time; you can even fire it in a speed where you basically have unlimited homing bullets and still be capable if killing 2 people from a good distance, it's better than firing it while it's reloading because it takes longer for it to recover from 0 to 1 hornets than from 1 to 2 hornets. Thank you for reading my ted talk about the weapon balance patches of this update lol
Glad you enjoyed the song. Great video!
Thank you so much man :)
this dude just got pinned randomly despite being 2 days late... alright
@@dabmasterars I uploaded the coffee man song he gave credit for at the end of the video, definitely not random 😂
Go outside@@dabmasterars
*i wish valve developers & valve software need make all own games documentries... they didn't make team fortress 25. year anniversary documentry.*
Imagine telling someone in 2005 that we get the Half life 25th anniversary update before Half Life 3
Imagine telling someone in 2005 that we get Half-Life 3.
@@Lugbzurg we aren't getting half life 3
Imagine telling someone in 2001 that we got opposing force 2.
Imaging telling someone in 2005 that you're from 2024
@@MitchJohnson0110 I think that we are getting Half-Life 3. The fact that they did this update speaks loudly that they are planning this. Why else do an update 25 years later if you aren't planning for a new generation of players that are going to go back and play the older games after Half-Life 3 is announced?
To me, it was incredible that the documentary got produced. Even if all the other work had not been done, that alone would have been more than worth it to me. Valve for many years was frustratingly silent and refusing to give anyone a peak behind the curtain. To see nearly the entire original development team speak so passionately and candidly about their experiences creating something that would impact me for the rest of my life made it so intensely emotional to watch. I seriously hope they do this again next year for Half Life 2's twentieth. There's so much to talk about there, it might be enough for a much longer doc or even a mini series.
A peak behind the curtain? That's gotta be a big curtain! 🏔️
*i wish valve developers & valve software need make all own games documentries... they didn't make team fortress 25. year anniversary documentry.*
I wish they added subtitles!
i wish they added skbidi toilet
@@ethanethanethawhipwhorp PURPLECOLONEL
TAU CANNON THIS MAN INTO A FINE RED MIST
@@teaoftraffic skibidistan forever!!!! glory to skibidistan!!!!
That's Not Possible That Would Be In Half-Life Source Update Instead
@@ceidricabitonghalf life mods have added subtitles before. it’s definitely possible.
"Wait is just a little while, Suck is forever, right?"
At least that's an actual quote.
"A rushed game is forever bad, a delayed game is eventually good."
@@GeneralJaydonius the quote;s attributed to Shigeru Miyamoto, but he never actually said it. There's no source that confirms it, it's just kind of a thing people started saying.
@@GeneralJaydoniuscs2 moment
I heard that a valve employee once said this to the guy who made no man's sky, but there seems to be no source.
@@vreikezen8268I believe the No Man's Sky guy mentioned it in his GDC talk
I love the 90's comic book energy Too Much Coffee man radiates
He's a product of a time that I will never know
@@PurpleColonel damn
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@@PurpleColonel He really does look a lot like Lactose Intolerant Man... a super hero the internet forgot because there was like... ONE comic and yes... yes I do have a copy I picked up at a trade show back then. Reject The Tick character....
Spongy, your review is weeks too late!!@@PurpleColonel
He _is_ a 90’s comic character.
I wish they had added developer commentary like they did in half life 2. I love hearing Valve’s creative process while experiencing it.
They have:
ruclips.net/video/naWgflzwwTc/видео.html
All the developers are dead....
@@kimgkomgbut their legendary work lives on
@@kimgkomg???
@@kimgkomgThat's right. Little known fact, the documentary is actually a demo for Source 3 and all the "developers" featured in it are just CGI models 😎
One thing I have noticed that isn't in any of the patch notes, headcrabs actually take one hit with the crowbar to take down when leaping at you just like in half life 2
Thats... interesting. On normal difficulty?
i keep second guessing if this is actually the case
I think Dario Casali talked about it at some point in his Half-Life play-through. It being how it worked either on release or in a pre-release build, I don't remember exactly.
That or I read someone's comment about it being how it worked in 98
I like to edit the skill.cfg file to give my favorite weapons (the crowbar and the glock) a little more oompf either way. That and the updated crowbar animation mod are a must for me. 😏
15:27 "Gordan, if you beat the Dev ghost you unlock the GOLDEN hev suit"
“…What?-“
To me it's a great update. They included more than they had to and are still fixing things while prepping a new SDK for us modders (I can finish my mod with new improvements) I would still like to see zfighting, audio and subtitles added plus Decay in the future and then call it perfect. I discovered a nice secret too so I'm gonna make a video on it
what's the secret?
The funniest part about software water in hardware renderer is that it's super easy to add there. Because I did.
The textures are pretty small, the performance hit to upload them into GPU memory 20 times a second is negligible. And the original algorithm in sw.dll works in a way that it modifies the original texture
I really prefer the original water. Thanks for sharing.
so you got it to work? how did you do it?
@@RaposaCadela I reverse-engineered the algorithm two years ago and ported the effect to Quake 2's software renderer. After I got reminded about this (I suppose it was Admer's video on water effects that looked wrong to me) I ported it to GL renderer by reuploading the texture.
But this algorithm isn't sophisticated at all and didn't need to be reverse-engineered. The algorithm itself has published by Hugo Elias back in 1997. Valve basically copypasted the code he provided on his webpage and changed the resolution.
so it can be activated on the final version?? How do I do it?@@a1batross_
half life, his soothing voice, a new video, new update. Today is a good day.
The fact the devs of this update are basically making this version of the game the DEFINITIVE VERSION, while also phasing out HL Source makes me feel more hopeful for this series
forgive me, wdym makes me feel more hopeful for this series
its already doing good and most people knew source sucked anyway and base HL is better so i dont understand what youre saying
@@thesecondeevee9754 Hopeful as in more support for the half-life title as a whole
@@user-tzzglsstle585e38 probably. next year is hl2 20th anniversary if im not mistaken
what a banger update, wish they updated the expansions and other valve goldsrc games aswell to add all the updates + their respective WON menus
I think Valve might be underselling this update a little bit. Because the lighting and AI seems improved but I can't find any confirmation. I don't remember the scenes being as dark and moody and the friendly guards and enemy marines being so responsive and fast. In the previous Steam release, 9 times out of 10 the guards would agree to follow you, walk backwards and then get lost when they hit a wall. But in my most recent playthrough, they're shockingly competent at staying alive and fighting.
I know you touched on the lighting and gamma, but what I mean is that it feels like some scenes and sets were individually fixed rather than finding some kind of global adjustment. But again, on both these points I could be completely wrong.
One change I would love more than anything is if the clipping for NPCs was switched off once they're killed rather than when their death animation finishes. It seems they did this for multiplayer, and it would really do a lot to make the campaign's gameplay feel smoother in my opinion.
That being said, most of the other bugs that were bothering me to the same extent have been fixed with the update, which is a miracle in-and-of itself. Many of these bugs were what prevented Half-Life from being an all-time favorite of mine, and I think that's changed.
It would also really improve levels like On A Rail if they improved the clipping so players can't get caught on obtusely angled corners, but that might be asking a bit much, as it could require fucking around a little too much with the game's source code.
would be cool if they added in a mod workshop so modded campaigns can be much easier to make and access, im surprised they haven't
That AVGN-Theme-Coffeeman-Mashup killed me xD
If you want more behind the screens stuff for HL1 check out Dario Casali's FULL HL1 25th anniversary dev commentary playthrough. its really funny he recorded before the patch and he kept saying "we've got to fix that..." and "I can't believe we launched like this."
Love your videos. Watching this got me even happier for you. You were one of the people I thought of when Valve dropped the surprise update. Onto many more years of half-life!
10:16 I KNEW I wasn't crazy when I thought the buttons changed for the satchels!
Okay but Rocket Frenzy looks like the fully realized version of a concept map I was trying to make in El Dewrito/Halo 3 MP on PC a few years back and now I have to go down this huge map design rabbithole and check out all these maps for HL multiplayer I have never even thought of playing before.
you know i’m using the skeleton playermodel on deathmatch
Same :)
SKELETON GANG
SKELETON GANG
I got the game from day one back in 1998 for the PC on my Win98 when I was 26 years old (one year younger than Freeman) and even got the PS2 console port.
Give Sven Coop a try. Crazy stuff, love it since its release 1999
And all those years I thought I was the only one thinking the "HD Models" that replaced the old ones were bad
It was absolutely insane seeing Chuck Jones, not only in the flesh, but SPEAKING. For years I only knew him as some nebulous signature on the early half-life development art, that guy with the cartoony style that got changed over time. To also learn HE is the real life Gordon Freeman. Awesome doc.
Whenever I'd hear the name Chuck Jones, I'd just picture the Looney Tunes Chuck Jones instead.
@DaRealBruner dude same and how funny he was the goofy ex-duke nukem designer/artist makes it a better comparison.
jones has been on other podcasts in the past
*i wish valve developers & valve software need make all own games documentries... they didn't make team fortress 25. year anniversary documentry.*
@@C.A._Old cuz the community is toxic and spoiled
What's missing on this 25th anniversary update is the Sierra splash screen
I honestly loved half life but the thing is that I have bought and played it during 2015, I know I missed so much but hey
better late than never i guess
The Sierra intro would be cool, but I assume Gabe and friends aren't sure of the legality of doing it and also aren't inclined to so prominently honor a now-defunct company they had a falling out with.
And gearbox into
Imagine if they also fixed half life source as well?
food was getting cold while i was looking for a video and this drops🙏
What're you eating?
@@PurpleColonel food.
@@PurpleColonel plain ol cheese pizza
Yeah I played uplink at max sensitivity and found the grenade's to be the best part, they no longer flutter through the air and actually follow a parabolic arc rather than the messy path they used to take, was using grenade jumps on the container section, I'm also completely addicted to crouch jumping and do it instinctively the whole time, who knew if you Strafe while crouch jumping you can pick up some speed
Local gamer discovers bhopping
@@dsdy1205 of course sure I'm currently trying out wall strafing ATM, got it to work on a few levels
🤣@@dsdy1205
I was 13 when Half Life came out, even back then I knew it was something special. It's been a long time since I've played video games but occasionally I come back to check out what is going on and it's nice to see future generations still interested in and enjoying the game I was enamored with as a teenager. Back then the "community" was your friends who would bring their computer over and have a LAN party, we even had one for New Year's eve on Y2K and stopped playing at midnight and counted down to see if all the computers crashed. Such a different time back then.
You were 13 when this game came out? You're old!
@@TheGreatHsilgne yep, I'll be 39 in a few months, but I'm happy to have been a teenager when Half Life was released and got to experience it new firsthand.
For me it's something I appreciate, but I've never enjoyed. FPS campaigns just aren't my bread and butter. The only ones I've ever enjoyed were Doom Eternal as an adult and GoldenEye as a kid, but I've still had no draw to ever go back and play GoldenEye.
so nice to see that texture filter option. love me dem pixels
Great vid!
the same literal bugs back when i got the game on release week with that sweet Half Life 1 shirt are somehow still in game like that sign texture. Was thinking of doing a LP of the original half life games as they were my first ever shooter back in the day. good memories!
Was never able to play the MP though, my dial up at the time was simply too slow even for that back then haha, maybe ill come join a session when you host the next one.
I really loved the video and the update itself, but I feel like the grenade's new physics were glossed over too quickly, so I'm giving my own opinion on them:
They fly way too far and feel a bit too slippery since the 25th anniversary update, and feel sort of like Half-Life 2's grenades, but if you couldn't right click to toss them or pick them back up off the ground and throw them from there.
To be honest, Half-Life's grenade physics have always been kinda weird, but I think they've actually got worse since the update as it's a lot harder to actually get them to land a medium distance from you, which was the range I found grenades to be the most helpful in.
Also, throwing grenades up onto a higher ledge/platform now is much harder due to the fact that the grenades will now more often that not either bounce back the direction you threw them or just keep bouncing past the end of the surface.
Anyways, that's my critique of the new grenade physics and why I think they're worse than the old physics.
I watched the documentary and I was blown away I loved it. You see a lot of video game documentaries and they rarely include the original team of developers. This was cool and would have been cool to see back then as well.
I really liked your breakdown of the new version, great video thanks.
Deathmatch source came with Half life source for a while now, my friend accidentally got it once
Valve should immediately roll out the patch that transfers $500,00 to your personal bank account. Ridiculous that Valve hasn't implemented this yet
Something is coming I can feel it.
I just played through this after 20 plus years. Still holds up after all these years. Best part since it was on my steam account never lost it after all this time.
The CoffeeMan YTP audio caught me surprise, I'm glad to find someone else who grew up with the same sense of humor as me.
It's funny how how many bugs we grew to live with for 20 years.
The satchels have messed with my muscle memory because of the god damn expansions. I can’t get a grip on the satchels I swear. Maybe I’ll just pat my emotional support snark.
9:06 hey someone has the same issue with hud scaling as i do, and an same fix in mind, i sure hope they will add an hud scale slider
A bit late to the party, but still worth it.
6:30
Genuinely terrified me when I was a kid…absolutely lovely.
My buddy and I played through Half Life through Sven for the umpteenth time shortly before all these updates. It'll be nice to do a comparison to that sometime soon when I feel that fps twinge.
i can remember as i was a apprentice i bought the 1.0 Version on fricking CDROM as an "Bigbox" Game - the "Lambda Pin" which was included back then is even today still on my backpack.
That was before Steam ..... i really miss this times, from 1997 to 2010 we got the best Gaming Experiences and "Experients" in Gameplay.
Nowadays Gaming feels like "Fast Food".
'F*ck Christmas'?
Well aren't you a grumpy Grinch? 😆
The guy with a valve in the eye is Kelly Bailey, composer of most half life music and lever designer of interloper. His face was used for makilg gordon freeman and he used to have a poneytail back then.
I'm really surprised you don't know this
Nope, they walked around Seattle looking for interesting looking people and took photos of them, that's where both photos come from
@@PurpleColonel this is true from the guy who has a valve in the back of his head and the face of Eli Vance, but the guy with a valve in his eye is Kelly Bailey, composer sound designer level designer and face model for gordon freeman.
The glitchy shadows is I believe a carryover from quake 1 that also had to disable it because of how buggy it is. Even in Quake 3 you can enable the shadows and it still does all the weird stuff you see here. Only finally able to fix it in Doom 3 buy overhauling the whole lighting engine.
Hey, Half-Life: Source is my favorite way to play the game, bugs and all :(
I'd have liked it a lot better if they had just reverted the Steamworks changes (?) so it was less bug-riddled than on launch, but oh well.
I will love to see a Cascade episode on the Ichthyosaur. most underrated enemy in HL
stilll the best game ever made, fuck
25 years now i feel seriously old
The texture filtering option is for people who want their game to look like software rendering back in the day, but without the weird janky perspective it introduces.
9:30 I have mixed feelings about the models. The Glock and MP5 are superior, but the shotgun from Blue Shift/HD is *way* better, IMO. One of the coolest looking Spas12s in any game.
I didn’t realize that the exploit still worked in “We’ve Got Hostiles” I tried so many times to try and do that glitch in my game, but it just didn’t work for me and was convinced that they patched it out.
What a shame they didn't include the Ken Birdwell Deathmatch model
I wonder if they forgot or if they're uncomfortable with having a real person be an official multiplayer model.
"Late is for a little while, suck is for forever" PUBLISHERS START TAKING NOTES
enough big games make all their money back in preorders that they really don't have to care anymore. That's the whole problem imo
Late is for a little while.
“Coming soon” is forever.
RIP HL3.
Hudsize should be easy since thats in Quake which most of us know is what the engine is based on, also nice to see the view roll coming to HL from Quake as well
8:06 Linux version has existed for years without needing to use proton, I'm not sure where this came from
I wish they added Gordon’s gyatt oiled up
The documentary was excellent. Also gives me hope for future Half Life projects.
Is this update the reason I've seen a lot of HL activity lately? I'm seeing lots of younger people stream their playthroughs etc.
Probably, it's been great to see more people talking about it
yeah HL was free for a little bit after the update
Valve has always been something really special, and thanks to the fact they've never gone public, nearly incorruptible. They may get some deserved criticism for basically inventing the legal gambling and in-game economy of loot boxes, but it was a way to keep development alive on aging titles that they are still supporting and even adding features to today, 15 years later in some cases. And as we see here, sometimes even longer.
another thing about the website's crowbar is that it actually plays the "correct" sounds when clicking the monochrome NPC models
"Late is just for a little while, suck is forever."
You hear that boys? Sounds a lot like half-life 3 is CONFIRMED!
The coffe man song jumpscared me bruh I got taken back 10 years
On the Linux update, a lot of us Linux players would rather that there isn't a port for many games. A bad Linux port is often worse than Windows only version that runs well on Proton, Proton is exceptional these days.
Hopefully the native pork works for this though, will be trying it out! Valve have been our greatest champions in the industry.
WOW. Too Much Coffee Man?! That is crazy, I would never expect him to wind up in a game. I found a few old issues at a convention and love them.
If i ever see geoff keighley irl its on sight
I legit just started playing the franchise a few weeks ago and played Black Mesa. With all these updates I’ll be sure to play through the original when I’m done with 2 episode 2.
yes they did get dario casali to make the new deathmatch maps... how did you miss that? dario has been doing a run through HL leading up to the anniversary and talked about the new maps in it.
I’d love to see the scientist, security, marine, and G-Man models get repaired, a la what BrussTrigger did.
I have been playing deathmatch every day for the past 4 years almost and when I play on my non sweat servers it feels like i'm punching a bunch of babies
13:30 You must've played the System Shock Remake, or played one of their games before the system shock remake. They only really popped onto my radar because of that remake btw, and man, I spent about... On the remake alone, 60 hours? Nope nvm more like 80-something completing it.
yeah the turning head i believe left a permanent psychological damage
wanted to make an obvious joke about Gabes "late is just for a little while, suck is forever" but then realised...yes...i rather get no half-life 3 than one that sucks.
COLONEL. WHERE IS THE VIDEO I ASKED FOR!?1?
love you fire vid ❤
That’s a great update superstar,
And remember, you are my superstar
This event is so cool, gives me some hope Valve may actually continue the Half Life story at some point in the future. Maybe when we're 60 and can't play games anymore
If there's a Valve employee reading the comments, I have something important I would like to also ask for, Half Life PS2 resources! Seriously, I want people to be able to mess with the assets brought in by the forgotten PS2 port, plus the Decay and Vort campaigns are really fun and deserve to be officially provided on PC!
Sure I'll get right on it
Yeah, PS2 HD NPC models look great, they even got animated eyes
the gl_overbright command still exists but doesn’t seem to do anything. hasn’t for awhile even before the update because the functionality it relied on has been deprecated for awhile now though
Setting my clock for 2032 for the next TF2 update, dude,
Better late than suck is not a bad idea, unless you die and never even release the game trying to polish it perfectly.
So Tolkien did, so Zelazny did.
There’s no way they actually did it!
Imagine Valve updating Ricochet
Praying for a Team Fortress Classic update, since it's somewhat related to Half Life 🙏
Awesome update! Few other things I can even think to ask for really, just lotsa very specific multiplayer fan service that only I would care for... Weapons from other Valve GoldSrc games specially Opposing Force, all official playermodels and maybe cameos from other games like TFC, importing sprays, idk!!
BROOOOO
i had no idea about the texture filtering thing
it looks soooo much better!!
Eye valve guy used to be the HL2 intro until they updated it
My only complaint is that they didn't add the PS2 models. Their just the HD models, but actually good.
10:56
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! THAT WAS MY FAVOURITE BUG!
😭
I’m watching this at midnight and sick and I honestly don’t know if this is a fever dream or not
It is
Wake up wake up wake up 🙂🙂🙂
That thumbnail lol. Owen Cook got a Half-Life skin
I hope that Blue Shift & Opposing Force get updated to be compatible with this.
They already did. Pretty much all compability issues got fixed right after the update.
I definitely agree with the request for bank transfer update!
what is that random coffee song xD ?
357 and Hivehand went from being two of the worst weapons in DM to up there with MP5 as good weapons.
357 is satisfying to use now because I don't have to dump an entire "magazine" just to kill a single person with a single battery worth of armor, especially when it fires so slow with limited bullets, it is now much more practical since it kills in 2 hits on the body and you don't have to rely on headshots which is not the easiest thing to do in DM when everything is moving so fast.
And Hivehand is actually very usable now as a main weapon (or as a weapon at all) because of the new reload time, because of the faster reload time; you can even fire it in a speed where you basically have unlimited homing bullets and still be capable if killing 2 people from a good distance, it's better than firing it while it's reloading because it takes longer for it to recover from 0 to 1 hornets than from 1 to 2 hornets.
Thank you for reading my ted talk about the weapon balance patches of this update lol
Imagine a proper half life remaster made by nightdive, and I don't mean black mesa.