hey thanks for the review, ram is such a destroyer for me i gotta learn that 6 overhead setup you showcased so if you have a notation or something thatd be very helpful
@@GGSTFraudGameplay cant get it to work on chipp and giovanna i guess thats their small hurt box privilege, because with some chars i had to delay the jD gatling before the jumpcancel so it hits as low as possible and the second jS doesnt whiff
@@jefftempest4 Yeah this setup unfortunately whiffs on some really small chars but its fine for most of the cast. Theres a setup where you 5h dc brc > manually timed fuzzy which SHOULD work on Gio afaik but im not sure!
@@GGSTFraudGameplay yeah that sucks, working on most its good enough and other question now that i notice it, when you say forcing an interaction with meter what do you mean?
@@jefftempest4 Most characters can "force an interaction" by doing a really hard to contest but minus move into RC to just get in for free, basically skipping neutral
I’m a new player to strive who plays A.B.A at floor 7, I just want you to know how much I appreciate videos like this and how happy I was to see you did an A.B.A review. Learning combos can be helpful but I find it so much more interesting and effective for me to study the general theory behind the characters, and how each of their moves can be converted into effective tools for a situation. Looking forward to that neutral guide video.
I am also an A.B.A. player and was highly considering requesting by e-mail, but since I had made it to celestial last month I decided against it. Still, I'm sure this will be an informative video. Something I hadn't thought of doing was using parry to tank the sword explosion and gain meter. Usually I used 214k (the dash) to go through ram's middle sword throw and punish her.
Nice informative video! lots to unpack here, like that parry RC combo or JR meter management. Thank you for responding btw, looking forward to your next guides as well!
very good video as always! i think i struggle too as a new player to realize that i have lots of meter and often not using it and is something im working on to improve my gameplay w/ ram 🙌
All of the censored gameplay I show is mine, other than that I don't know if I'll get around to it. I have thought about reviewing some of my bigger tourney runs in the future or possibly just straight up streaming but there's no plans as of yet!
5:32 If you wall break with that super and it doesn't kill, always use 236K instead of 214K. It leaves you closer to your opponent and you're still plus (I think it's +2, but I'm not 100% sure here) and can do a 2K for example which beats most 2Ps in the game and you can continue the pressure. But for me, 9 times out of 10 the opponent presses something because they doesn't expect ABA to be plus and gets hit.
hey thanks for the review, ram is such a destroyer for me
i gotta learn that 6 overhead setup you showcased so if you have a notation or something thatd be very helpful
No problem!
The notation is: 236K > 66 frc j.h (whiff > land) > j.s j.h j.d > jc j.s j.h j.d
@@GGSTFraudGameplay cant get it to work on chipp and giovanna
i guess thats their small hurt box privilege, because with some chars i had to delay the jD gatling before the jumpcancel so it hits as low as possible and the second jS doesnt whiff
@@jefftempest4 Yeah this setup unfortunately whiffs on some really small chars but its fine for most of the cast.
Theres a setup where you 5h dc brc > manually timed fuzzy which SHOULD work on Gio afaik but im not sure!
@@GGSTFraudGameplay yeah that sucks, working on most its good enough
and other question now that i notice it, when you say forcing an interaction with meter what do you mean?
@@jefftempest4 Most characters can "force an interaction" by doing a really hard to contest but minus move into RC to just get in for free, basically skipping neutral
pizza ramlethal isn't real she can't hurt you
pizza ramlethal: 🍕
The GGST: Fraud Gameplay Come-Up Arc is Imminent...
Had an Aba do nothing but grab me as Chipp, never been more humiliated
Happens to the best of us
Ah yes, my favorite GGST grappler, A.B.A
finally a video to reverse engineer aba counterplay from, ty goat
🫡😉
this channel has seriously taken a turn for the interesting... straight up match analysis, you love to see it
I’m a new player to strive who plays A.B.A at floor 7, I just want you to know how much I appreciate videos like this and how happy I was to see you did an A.B.A review. Learning combos can be helpful but I find it so much more interesting and effective for me to study the general theory behind the characters, and how each of their moves can be converted into effective tools for a situation.
Looking forward to that neutral guide video.
these videos are so incredibly entertaining. Not only that the wild assault conversions off of counter hit 5H are really helpful.
The ram pizza returns. Keep up the banger content!
Cool video, thanks! Just started playing ABA yesterday so this was interesting to see. Looking forward to the other guide later in the week.
I am also an A.B.A. player and was highly considering requesting by e-mail, but since I had made it to celestial last month I decided against it. Still, I'm sure this will be an informative video. Something I hadn't thought of doing was using parry to tank the sword explosion and gain meter. Usually I used 214k (the dash) to go through ram's middle sword throw and punish her.
Nice informative video! lots to unpack here, like that parry RC combo or JR meter management. Thank you for responding btw, looking forward to your next guides as well!
Voiceover makes it 20x better
This video was really useful to me. I don't know why I never thought of Roman Canceling after a parry to make landing the combo more guaranteed.
dude i love your channel this shit is like the strive equivalent of ow unranked to gm educational videos
very good video as always! i think i struggle too as a new player to realize that i have lots of meter and often not using it and is something im working on to improve my gameplay w/ ram 🙌
Tysm for this bro, started learning her 2 days ago 😭🙏🏻
Fantastic and insightful video, definitely subbing and liking and can’t wait to see more content in the future and keep it up. :)
Thank you!
Nice to hear you voice!
You really know a lot about A.B.A. great content
Looking forward to the day i would see aome improvement tips for johnny
this video taught me a lot!! ty ;p
I'm glad I could help!
You've used some great music in the past but man, I wasn't expecting Digimon World 3 music. Childhood, man.
I recently replayed it and while it did not age too well (loads and loads of mindless backtracking) it was still a great experience due to nostalgia!
Alright now I'm tempted to send some of my replays to you because I'm painfully stuck in F10 right now
6:55 My Strive legacy is blocking 6 overheads against Mr. Fraud Gameplay
@@pattynextdoorfr You blocked all of them twice btw!
Remember me when your channel blows up biggest bro 🙏🏿
lesss gooo thank you so much
you’re so goated
Can you do one about Zato next I'm really struggling. 😅😅
Hoping for a neutral Johnny Guide
Nice voice 😮
Thank you!
Key girl!!!! ^^
please do zato next 🤞
YOOO VOICE TIME
Dear mr fraud, are you ever gonna upload some gameplay of your own? Im curious how you yourself play
All of the censored gameplay I show is mine, other than that I don't know if I'll get around to it.
I have thought about reviewing some of my bigger tourney runs in the future or possibly just straight up streaming but there's no plans as of yet!
PIZZA RAMLETHAL IS BACK
How i can improve my Baldhead Doctor?
sin badguy next?
can you do one on a ky so I can absorb the wisdom
Ky is on the newest poll!
splendid
NOO RAM
La ptmmmm esto es español paaaaaaaaa
5:32 If you wall break with that super and it doesn't kill, always use 236K instead of 214K. It leaves you closer to your opponent and you're still plus (I think it's +2, but I'm not 100% sure here) and can do a 2K for example which beats most 2Ps in the game and you can continue the pressure. But for me, 9 times out of 10 the opponent presses something because they doesn't expect ABA to be plus and gets hit.