Street Fighter 2 is a Broken, Cheap, and absolutely Savage Fighting Game

Поделиться
HTML-код
  • Опубликовано: 18 ноя 2024

Комментарии • 353

  • @rooflemonger
    @rooflemonger  2 года назад +101

    So sort of a continuation of the T.Hawk video, but now lets go wide. When I talk about broken and cheap, talking about proper "bugs" like the Guile handcuff glitch from back in the day just isn't enough. The stuff here is what is considered normal gameplay for Super Street Fighter 2 Turbo. Dead off a single hit, weird input storage becoming regular character tactics, etc etc. SF2 isn't a quaint old man game, its much more vicious and savage than anything in modern fighting games!

    • @condescending28
      @condescending28 2 года назад

      Ultra Street Fighter II: The Final Challengers on the Nintendon’t Switch is the best version of SFII in my opinion.

    • @RICKEYDD
      @RICKEYDD 2 года назад +1

      you may not know me but I think that video thumbnail is funny hell

    • @dbycrash
      @dbycrash 2 года назад +3

      SSF2T is a lot like MvC2 in the meta. A game where there is so much broken that it somehow all comes together and works in a beautifully ludicrous way.

    • @GRIMLOCK07
      @GRIMLOCK07 2 года назад

      Of course, many games were more lethal to getting hit back then. Where Punches, Kicks, and ESPECIALLY Fireballs did more damage. Plus games weren't trying to be balanced back then. Some characters were just a higher tier, flat out plain & simple, none of this BS today where characters are more balanced to make every character more competitive.
      The Challenge was using the strengths of those lower tier to find a way to consistently beat those higher tier characters if possible. But that's just my opinion. So to end, here's one of my favorite *"Dead off a Single Hit"* moments from another game.
      ruclips.net/video/HDeAAX-oiPE/видео.html

    • @halierlockehart
      @halierlockehart 2 года назад +1

      Really awsome video! But still... When they talk about SF2 being overrated they usually are referring to The Wolrd Warrior and Championship Edition, don't you think you should address those versions of SF2 as well? They may not have supers and many moves that were added later like E. Honda's command grab, but if SSF2T is like 2 hobos fighting with broken bottles outside the ring, then the original SF2 is 2 drunken hobos with infinite rocket launchers fighting in the alleyway next to the stadium.

  • @Luger714
    @Luger714 2 года назад +230

    So what you’re saying was that this gane wasn’t two gentleman in the ring fighting but indeed... a Street Fight

    • @EdelicaDigital
      @EdelicaDigital 2 года назад +15

      Also Ryu kind of seems like a hobo!

    • @MerlautJones
      @MerlautJones 2 года назад +13

      Ngl I feel like Street Fighter and KOF's names would fit the other more.

    • @ryanm.8720
      @ryanm.8720 2 года назад +4

      You could also say that the winner of the fight was an... alpha male.

    • @EdelicaDigital
      @EdelicaDigital 2 года назад +5

      @@ryanm.8720 or maybe a Zero, did you see what they did to the man’s pots in Thailand!

  • @RyuShinkuuHadoken
    @RyuShinkuuHadoken 2 года назад +218

    "It was 2 hobos fighting outside the arena with broken bottles" that made my day lol.

    • @ShadowSkyHawk
      @ShadowSkyHawk 2 года назад +10

      I can't stop laughing at that 🤣🤣🤣

    • @Nitosa
      @Nitosa 2 года назад +9

      You can say they ware... Street fighting

    • @ryanm.8720
      @ryanm.8720 2 года назад +6

      @@Nitosa You could also say that the winner of the fight was an... alpha male.

    • @bennett420316
      @bennett420316 2 года назад +5

      @@ryanm.8720 The one on meth; was Turbo

    • @TheGeniusRap
      @TheGeniusRap 2 года назад +1

      god tier comment and replies 🤣

  • @rooflemonger
    @rooflemonger  2 года назад +84

    Lots of street fighter lately on the channel I guess? I guess its just I feel Street Fighter 6 in the air. Before Capcom Cup got canceled I would have put money on the fact SF6 would have made its debut/announcement there. I know its still coming, maybe February isn't the date now but I still feel it. Looking forward to SF6 in a very big way. SFV has had such a massive turnaround under Nakayama and crew and its given me nothing but full and absolute confidence in whatever direction they wanna go in with SF6.

  • @scottnotpilgrim
    @scottnotpilgrim 2 года назад +33

    Street Fighter 2 and it's many sequels were almost a savage wasteland

  • @predictabowl
    @predictabowl 2 года назад +90

    "If you wanna get pedantic technically the samsho rage meter is first"
    I didn't plan to be pedantic but since you pointed out then I feel the need to be: technically even before Samsho (1993), there was "Art of Fighting" (1992) which invented super moves, super meter and desperation moves, among other things like taunts (and in some measure ex moves).

    • @dragons_hook
      @dragons_hook 2 года назад +25

      I was about to say, that's one thing they'll never be able to take away from SNK!

    • @franciscor390
      @franciscor390 2 года назад +10

      Yep that's true Street Fighter 1 was among the very first were characters had several special moves like Ryu's iconic hadoken, Shoryuken and the Tatsu.
      Then like you said Art of Fighting expanded on that with very impressive looking "super desperation moves", Ryo and Robert Haoh-sho-kouken (the giant fireball) and their absolute destructive desperation move where they kicked and punched the living crap out of any poor soul on the other side of the screen, depleting the opponents health bar almost entirely.

    • @petr79
      @petr79 2 года назад +6

      @@franciscor390 Palace Software's Death Sword (Barbarian) was the first fighting game to implement parry.

    • @khhnator
      @khhnator 2 года назад

      have you the time to talk about our lord and savior heavy nova?

  • @almightyscrimblo
    @almightyscrimblo 2 года назад +119

    I've gotten bitch slapped by most of these things (either in-person or on Fightcade), and this is still one of my favorite fighting games of all time. It's broken as heck, but the volatility of each and every scenario is what provides the fun for me.

    • @taylorbee4010
      @taylorbee4010 2 года назад +5

      Going to say it again super turbo is extremely anime and will build your execution enough to pull off just frames in Tekken

    • @rickgrimes3479
      @rickgrimes3479 2 года назад

      Fightcade is nothing but a cheaters Paradise, because the idiots that made it let people do stuff that wouldn't be possible on the real thing.

  • @DoublemanFM
    @DoublemanFM 2 года назад +42

    This game is really interesting to me for several reasons, the way command throws and stuns work seems to make the game unplayable but people still love the game to this day.

    • @megaham1552
      @megaham1552 2 года назад +1

      Its pretty hard to pull off a lot of the combos in the game

    • @naejimba
      @naejimba 2 года назад +1

      @@megaham1552 ^this. It is the difficulty of doing much of these things, especially consistently, (even for pros) that keeps things in check. Most of the things people REALLY complain about are not as much about it being broken (since everything is lol) but just what can be done consistently.

  • @blackwind677
    @blackwind677 2 года назад +52

    Gotta love a game where everyone is almost broken, some are just more broken than others

    • @kevinsemidey2516
      @kevinsemidey2516 2 года назад +1

      Reminds me of MW2. That game was so fun because everything was broken. Infinite care packages, AC-130s, Akimbo Shotguns, One Man Army Pro, Tac Knives, Commando Pro, Sitrep Pro, Riot Shields, Blast Shields, UMP45, quick scoping, I can go on and on

    • @moonkinx
      @moonkinx 2 года назад +1

      @@kevinsemidey2516 Nothing is total bs when you have an arsenal of bs to return the favor. That's why imbalanced game is fun, unless it became an esport.

    • @ThaProd1gy
      @ThaProd1gy 2 года назад

      Then you got jojo HFTF and the hol horse touch of deaths

    • @docs.a.t.7161
      @docs.a.t.7161 2 года назад

      Literally every character has TODs if you're crafty, Hol Horse just does it easier than most. I'm both sad and happy he's just a mid tier

  • @cylondorado4582
    @cylondorado4582 2 года назад +21

    It's interesting how games from back then got by on how it was rare to see someone who knew all the matchups and broken stuff, since nobody could lab out and optimize characters without a ton of quarters. And if they did, only so many people would know about it since they couldn't put what they figured out on RUclips or Twitter.

    • @stolensentience
      @stolensentience 2 года назад +1

      No they got by on tight controls and smooth gameplay.
      What you said applies to every game in its first few months.

    • @yankees29
      @yankees29 2 года назад +1

      You would be surprised how fast things traveled from arcade to arcade by word of mouth. I remember seeing people figure out combos while I was standing there watching. We had 2 local candy stores that were the epicenter of SF2 universe in my neighborhood. We had local tournaments that were surprisingly competitive considering the time.

  • @GTnYo
    @GTnYo 2 года назад +12

    I love that the 2 guys with tod combos aren't top tier even with them. Landing a clean jump in is pretty hard to do.

    • @naejimba
      @naejimba 2 года назад +1

      Very true... and even doing certain combos can be difficult to do consistently. The execution is what keeps a lot of things in check.

  • @jmarx3943
    @jmarx3943 2 года назад +8

    My favorite fighting game ever. Everyone has something broken. Love it. Shout out to hyper fighting.

  • @Riz_
    @Riz_ 2 года назад +9

    Back in the day it was all about the exploits and weather you knew them or not. In my house we had a rule where you weren't aloud to repeat the same special move more than three times. Silly rule, nobody ever learned to counter said move that way.
    There was a TV. show on a children's channel here in the UK in the early nineties. This one Kid used M. Bison's Down + HK over and over again. He got lots and lots of wins with it. The presenter got so frustrated with him she tried to punish him. She didn't even suggest to the other players to hold Down/Back for a low block. Probably didn't know about it.

  • @KyokujiFGC
    @KyokujiFGC 2 года назад +12

    The part about Boxer's throw being "inescapable" is straight up wrong.
    Every character can just reversal out of it except Dictator who needs meter.
    In fact, you can do this against any non-techable grab in ST.

  • @absoul112
    @absoul112 2 года назад +17

    That’s the thing about fighting games, you have to find you’re favorite flavor of BS.

  • @justsignmeup911
    @justsignmeup911 2 года назад +7

    Moves that hit on frame 1 are unblockable 50% of the time. Old Ryu and Old Ken have air tatsus with this property. You can do ambiguous crossups with it, and even if they guess right they still get knocked down 50% of the time. Plus it's a vortex as you can do it again when they're waking up.

  • @COUNTOFMONTICHRYSTAL
    @COUNTOFMONTICHRYSTAL 2 года назад +7

    The reason the game is a masterpiece is because it was savage and brutal. The six buttons were ahead of its time. It made kids approach the game in a serious manner. If you don't learn and train how to play, then you will get destroyed in the arcade. Embarrassed. Walk away in shame after being hit with a move you don't know how to do. Legendary game.

    • @marioreyes7971
      @marioreyes7971 2 года назад +3

      I still remember the shit talking from the arcades those players were ruthless; I watched a friend get wrecked in Super Turbo the guy straight up told him. "Go home and play your Super Nintendo, you fuckin suck!"

  • @ИльяКривошей-й5п
    @ИльяКривошей-й5п 2 года назад +12

    Roofle: Dying of a basic jump in is not allowed in modern fighting games.
    I: *sweating and remembering all those kofxv clips*
    P.S.: Yes, all those were with five bars and blue max mode but nontheless it is still possible to die of a basic jump in.

    • @setxjrichie9745
      @setxjrichie9745 2 года назад +2

      DBFZ and Marvel also = die from one jump in too. SamSho as well in the right situation.

  • @genetheimpressionist
    @genetheimpressionist 2 года назад +4

    Round 1
    FIGHT!
    Chun-Li: Spinning Knife Kick!
    Ryu: Uggghh~~!!!
    YOU WIN!
    PERFECT!
    Chun-Li: Hahahahaha! YATTA!

  • @dudunikolaishvili8096
    @dudunikolaishvili8096 2 года назад +7

    Street Fighter 2 is the equivalent of Irish pub fights

  • @daegan_ftw
    @daegan_ftw 2 года назад +13

    I think new fighting games could be improved with the calculated inclusion of SF2 style dirt. Input storage and negative edge for specific specials or supers could make fighting games a lot more intense without having to add a lot of complicated mechanics or ages long combos only Desk can perform.

    • @HELLRAISER02
      @HELLRAISER02 2 года назад +5

      It would definitely need to be calculated cuz negative edge and the weird charge seem hella volatile as mechanics

  • @raw-b6658
    @raw-b6658 2 года назад +6

    I love old street fighter game content it’s amazing

  • @phdbot4483
    @phdbot4483 2 года назад +8

    Another crazy example here is that some characters can do "stagger loops" to keep you pressured pretty much forever if you don't have a DP! M.Bison, with his stand/forward LK is the biggest example on that! A friend of mine has used that one me whenever we played SF2, lol! (Although I learned Zangeif could do it too with with stand LP.) As such I'm always reminded that if I ever had problems with Sol's 5S pressure loops in GGST, thank goodness it wasn't nearly as bad as what M.Bison and others could do here, especially since the FD buff, lol!

  • @naquan59
    @naquan59 2 года назад +3

    Damn my uncle told me the cheapest way he would win in street fighter 2 a long time ago was guile turtling he didn't tell me anything about this stuff.

  • @MrCactuar13
    @MrCactuar13 2 года назад +7

    and we wouldn't have it any other way

  • @7woundsfist
    @7woundsfist 2 года назад +1

    I remember the Guile handcuffs and we would be at the 7-11 trying to do it. AH, the early 90's...

  • @TheJackOfFools
    @TheJackOfFools 2 года назад +7

    Also, a lot of this information was not easy to come by. There was no wiki or dustloops, or even forums really. If you didn't live near a place with an active FGC you were basically an island. So you would figure out a trick and just *abuse* your friends with it. Did your friend rent SF2 from Blockbuster, have no manual but figured out Sagat's Tiger projectile? Guess who is losing for 20 minutes to the sound of "TIGER!" over and over? The first guy to guess the DP input (or discover a command list) is a GOD. It wasn't just that the game was brutal and savage, it took a LOT of dedication and time to figure stuff out if you had a community, but if it was you and your two buddies it was like cavemen playing.

    • @alexojideagu
      @alexojideagu 2 года назад +1

      There were game magazines and guides that showed you back in the day within months of SF2 and MK being released.

    • @TheJackOfFools
      @TheJackOfFools 2 года назад +2

      @@alexojideagu But you had to be able to get those magazines. If you were a kid who's parents didnt buy you the magazine, or lived in some little small town that didn't get it then you were out of luck. Also, just as most people who play a video game don't look up guides on the internet, a lot of people didn't buy game magazines. When I was a kid my parents didn't get the magazines in general, I had to work to get them to buy me one. But even after my mom married my stepfather, the only reason we had game periodicals was because he subscribed to them. It just wasn't something I would have done.

    • @marioreyes7971
      @marioreyes7971 2 года назад +2

      That's how a lot of players back in then lot of trial and error (with many quarters spent) if you were lucky some players would show you how to do some of the special moves. But yes it totally did suck if you rented SF2 or MK and the manual was gone which happened way more times than I'd like to remember.

    • @alexojideagu
      @alexojideagu 2 года назад

      @@TheJackOfFools John well yeh I was in London and got magazines every week so saw of a lot on moves etc. I also had the SNES at home to learn. Most of the players shared the same charge or hadouken motions. So once you knew one character you could learn them all.

  • @IKARIking67
    @IKARIking67 2 года назад +2

    @10:34 When @rooflemonger said "SFII was two hobos outside the area with the boxing gym, fighting with broken bottles", that was the sharpest and most accurate hot take i've ever heard. I 100% agree. 🤣🤣🤣

  • @Viviantoga
    @Viviantoga 2 года назад +1

    I like how they put all four members of Shadaloo in the corners of the window border.

  • @prawnk1ng
    @prawnk1ng 2 года назад +6

    9:54 can we get a part 2
    This is my fav game of all time.

  • @EllingtonReborn
    @EllingtonReborn 2 года назад +1

    another note about hondas oicho throw, the entire time you're storing the input by holding down back, thats down back, you're also storing charge for headbutt and flash kick

  • @ThatWolfArrow
    @ThatWolfArrow 2 года назад +11

    The more I think about it, there really hasn't been an 'honest fighting game'. Or at least not one where the gameplay doesn't feel dry.

    • @BknMoonStudios
      @BknMoonStudios 2 года назад +4

      Only way to have an "honest" fighting game experience is through mirror matches.
      Everything else has imbalance built into it.

    • @philip1718
      @philip1718 2 года назад +1

      KOF 98 is the most balanced. People play that in random characters sometimes because all characters can win against each other

    • @rooflemonger
      @rooflemonger  2 года назад +6

      @@philip1718 kof 98 is super broken too. Like, crazily so.

    • @saado99
      @saado99 2 года назад +2

      It's tough to balance the old school dirty stuff with modern balancing for competition. Early SF5 was so insanely dry, still is to an extent but they finally started to add fun things in the game. ST I think is just on another level of broken. Yes, 3S, CVS2 are not balanced and have things that are not "fair" but nothing on the level of ST.

    • @MarginalSC
      @MarginalSC 2 года назад +1

      Karate Champ

  • @CALF_573
    @CALF_573 2 года назад +6

    When Honda has the ochio throw "stored" he is also charging for headbutt and smash. If you don't have a fireball, Honda holding down-back is one of the scariest things in the game.
    Honda's super works the same way as Chun's, but is extremely bad and doesn't pose a threat the same way.

  • @miketate3445
    @miketate3445 2 года назад +2

    Super has the strangest look. Whenever any of the original characters perform a move added just for Super, they briefly turn into a totally different art style before returning to their old World Warrior selves.

  • @b1xte150
    @b1xte150 2 года назад +2

    balrog repeatedly bashing his face on cammy's bust is too funny for me🤣🤣

  • @duo317
    @duo317 2 года назад +3

    I remember hearing the phrase 7-11 Balrog cause it was some cheap shit that would cause you to get your ass beat if you used his throw loops at the local convenience store arcade.

  • @terrellgeter
    @terrellgeter 2 года назад +3

    I love these videos where you teach us about old fighting games

  • @LunaticReason
    @LunaticReason 2 года назад +10

    Sf2 was like how the ufc was back in the day of no holds bard anything goes.

  • @SuperDivine9
    @SuperDivine9 2 года назад +14

    The good old days, No nerfs, No buffs, just SAVAGELY trying to beat your opponent! 🥋

    • @doclouis4236
      @doclouis4236 2 года назад +2

      Nah, look at all the versions of Street Fighter 2 released. All those various arcade re-releases would be considered "patched" versions of the same game with minor tweaks to gameplay balance.

  • @christopherschlegel6412
    @christopherschlegel6412 2 года назад +4

    This makes me want to play again so much more. Love seeing the ancient tech

  • @laughingfurry
    @laughingfurry 2 года назад +1

    Yup. Back when Psycho Crusher was truly broken. Hold input, attack, hold input while the previous Psycho Crusher is going, then repeat.

  • @jenn5628
    @jenn5628 2 года назад +3

    Oh well still love SF2, broken or not.. Nobody can't change my opinion on that

  • @MJRLHobbyStuff
    @MJRLHobbyStuff 2 года назад +8

    Here’s the thing though….if that’s what you grew up with, then it’s fine. But if you grew up in a world with weekly balance patches and nerfs, then your instinct is to complain. In my day Honda sat on you and you liked it!

  • @justsignmeup911
    @justsignmeup911 2 года назад +2

    Every fireball move in the game has recovery time based on the last normal to come out. So Ryu can cancel LP into HP fireball and have it recover faster.

  • @ShadowBaofu
    @ShadowBaofu 2 года назад +1

    ToD combos in modern fighting games are just ToD combos in older games with extra steps.

  • @saado99
    @saado99 2 года назад +1

    I'll list some other problems - Jumpins having INSANE ranges, Sagat j.roundhouse comes to mind where he can literally make antiairs whiff if he doesn't press anything. Many supers and some DPs (at certain ranges) being completely safe . Imagine being able to wake up with something and do 60% damage, or even just randomly, have it hit and be safe afterwards. Sagat's light uppercut pushes back like crazy, often making it hard to punish. Unblockable moves like O.Ryu's air tatsu 50% of the time. Insanely ambiguous crossups that will stun if it hits. Oh and completely random damage and stun.

  • @holden6104
    @holden6104 2 года назад +2

    It's funny because most of the FG classics were horribly broken and extremely unbalanced, but anybody old enough to have played them still thinks they were hella more fun than the games out now.

  • @PrimevalDemon
    @PrimevalDemon 2 года назад +1

    I would loooove some vega/claw ninja/balrog themed vids or analysis / showcases from you!!
    Love that dude! First character I ever played back in the day in sf4!

  • @volkan2tr
    @volkan2tr 2 года назад +1

    SSFII can be broken af but still it is so fun to play that is the main reason why players still play it... Broken fun balance is so important.

  • @hjblacdes61
    @hjblacdes61 2 года назад +1

    "CAN WE JUST GO BACK TO 1999 WHEN I CAN LITERALLY JUST *doof doof doof* AND DO CRAAAAZY FUCKIN COMBOS WITH MY FOREHEAD?!"

  • @kathleendelcourt8136
    @kathleendelcourt8136 2 года назад +1

    Now that you know how busted SSF2T was just imagine how broken his closest clone, Breakers Revenge, can be.

  • @girdielbohmer2148
    @girdielbohmer2148 2 года назад +2

    2 hobos fighting outside the arena with broken bottles. Exactly! Back in the day our fun was discover those dirty tricks, and use them in real matches. Add this the fact that SF2 cabinets, the better ones were inside bars, or gas stations, at least in Brasil. Boy, landing 2 Guile ToD combos could grant you a beating. Trust me, I know.

  • @SeveredLegs
    @SeveredLegs 2 года назад +3

    I always preferred SSF2:TNC as the more complete, balanced game. Turbo is really chaotic and favors highly-skilled players to a point of hilarity. But any SF2 player can play The New Challengers.

  • @NiGHTSnoob
    @NiGHTSnoob 2 года назад +2

    Who the hell thinks SF2 is simple and quaint? Man SF2 is hard as balls. I freaking started fighting games with New Challengers and I still get stomped in Super Turbo. Pushback is crazy, fireballs are a nightmare to get around, throw loops are insane. You make one mistake and you're done in some crazy lock.
    Not having 8 billion options and mobility tools makes the game much less forgiving, not simple and easy. People are insane if they think otherwise.

  • @aidanquiett668
    @aidanquiett668 2 года назад +5

    Kinda sad that akuma is apparently banned. He's my favorite character in 3rd strike, and I can only imagine how he plays in something this brutal

    • @gargervon8697
      @gargervon8697 2 года назад +3

      Trash the CPU with him, most won't criticize you for that. 😁 His selection code is tough, though.
      For some PvP SF2 Akuma, if you are on Fightcade, you could also look into the New Legacy hack. He is selectable normally there, albeit rebalanced to not be so overpowering.

    • @meathir4921
      @meathir4921 2 года назад +1

      ST Akuma air fireballs come in at such an extreme angle with close to zero risk. They alone invalidate a large majority of the cast, not to mention unblockable demon setups and being a broken version of a shoto

    • @naejimba
      @naejimba 2 года назад +1

      He HAD to be banned; he is considered by many to be the most broken fighting game character of all time. I fully support the New Legacy rework though... Akuma is available and balanced well.

    • @theycallmejpj
      @theycallmejpj Год назад

      @@meathir4921there’s no raging demons in ST

    • @meathir4921
      @meathir4921 Год назад

      @@theycallmejpj I might be crossing wires with the HD Remix version then. Oops. The rest of what I said still applies.

  • @crissy4346
    @crissy4346 2 года назад

    I mean I was raised on the original Street Fighter II and Mortal Kombat games. Yeah people used to complain about "cheapness," usually to make excuses for why they lost a match. I mean you won sometimes, and you lost sometimes. That's just the way it was, but at the end of the day, you did whatever you had to do to try to win. Everybody has won matches with throws at least once. I used to be able to get creative with Chun Li's air throw, I even knew how to throw opponents out of Shoryukens and Vega's fence/wall dives. Ahhh but that's decades past lol. I do miss the arcade scene.

  • @stickjohnny
    @stickjohnny 2 года назад +5

    One more thing about tthe oicho cheese: if you are in a blockstring and you have a "stored oicho" you can mash the crap out of the punch buttons. If there is any gap in the blockstring at all and the opponent is in Honda's throw range, the oicho will come out and interrupt the blockstring. This will also happen if the blockstring, or any move at all really, ends with the opponent minus and in Hondas throw range.
    This is one of the main reasons that Honda is *extremely* difficult to attack without fireballs.

  • @HUNT3R737
    @HUNT3R737 2 года назад +1

    This is what happens when there's no patching and no kids trying to cancel or nerf everything good in a game

  • @marvinheigel6937
    @marvinheigel6937 2 года назад +3

    The fact that e.honda can store his super just like chun AND has that oicho throw bullshit BUT is not a top or high tier char always makes me laugh.
    And to top it off: there are people like me, that still prefer old honda for walking hands and better footsies XD
    ST is like a bob ross picture, those happy little accidents make it special.

  • @Sensational_Kong
    @Sensational_Kong 2 года назад +1

    I can’t wait for Capcom to announce SF6 and the eventual stream of videos showing the game off and announcing characters.

  • @random_gamer_guy82
    @random_gamer_guy82 2 года назад +2

    To think the combo system was a mistake by adding more speed ,and they decided to keep it 🤷🏻‍♂️

  • @TheMixedPlateFrequency
    @TheMixedPlateFrequency 2 года назад +1

    I would not mind seeing Hold Grabs, Guard Breaks, Chip damage, and Chip kills off Supers and Special moves, and the old sf2 input grab style all over again in SF6.

    • @raiden3079
      @raiden3079 2 года назад +1

      as long as the grabs are techable maybe. But yeah i agree with you on special move chip kill or honestly even from normals. I do not like that I need to super to chip kill in sfv

    • @TheMixedPlateFrequency
      @TheMixedPlateFrequency 2 года назад

      @@raiden3079 The grabs will be tech-able if they make it the same properties and range as Capcom v.s. SNK 2 normal grabs. Because in there, the range on normal grabs was extremely short.

  • @Solid-Matrix
    @Solid-Matrix 2 года назад +2

    The thumbnail is perfect

  • @christiangutierrez4569
    @christiangutierrez4569 2 года назад +1

    I've played a shit ton of SF2 as a casual home player, and I've never even known about these 😰

  • @meathir4921
    @meathir4921 2 года назад +1

    I feel like the actual “simple and quaint” fighting game is the SF Alpha series

    • @meathir4921
      @meathir4921 2 года назад

      @@HeirofDacia I mean, yeah Alpha 3, but Alpha 2 is extremely tame. Vaille CC doesn’t really break the game (you have to be ultra close to the opponent so you can bait it).

  • @taylorbee4010
    @taylorbee4010 2 года назад +2

    Super turbo is extremely anime for what it is and honestly you could write an article on that stupid DJ jump medium kick alone. That thing has some insane properties.

    • @taylorbee4010
      @taylorbee4010 2 года назад

      That thing can hit from the front
      Like almost a regular jump in
      Still crosses up

    • @Vectorman2X
      @Vectorman2X 2 года назад

      Sure if you are a noob you will have problems,sfv created for people like you with,comeback mechanics ,4.4 frames of input lag plus 4frame input buffer to give you the opportunity to get reversals on time.You can choose ryu and mash the button to replicate the evo momment 37 also

  • @jaybrown5623
    @jaybrown5623 2 года назад +2

    Super Turbo players:Great Warm-up!

  • @TheBlueArcher
    @TheBlueArcher 2 года назад +1

    SF2 player here. (my YT name is different from my FGC tag -- check my profile) But this dirty crap is what we love about the game. More of this stuff *should* be allowed in newer games... On a sidenote.... I also play that "unadulterated waifu cockfighting" game too... I mean, some of these things -- eg stored inputs, I think if tweaked, can be acceptable even in modern game standards of broken. That is actually a very specific example that i always say should be explored more in games. but yeah, the jump in TODs? they're fine.
    marvel 2 and 3 had 0 meter infinites, and ST is a game where anti airs are AMAZING. if you play that game, basically, if you don't know your anti air, you deserve to lose.... what about beginners learning the game? well, Those TODs while simple, are actually quite hard to execute, they actually don't come up too much at levels where people don't know their anti airs... heck i know some REALLY good deejay players that win tournaments or come close, and can't execute that TOD 100%, and definitely know some dictators who when rusty can't do that TOD. and you know what? they still win tournaments without it.
    The answer to a lot of SF2 questions when people ask "what do i do" about a certain situation... the short answer is... don't get into that situation... and how to do that? well, that's what keeps us playing because you can write a novel and still not fully answer the question.

  • @franciscor390
    @franciscor390 2 года назад +1

    The humor here is absolutely killing me laughing.

  • @marufranco5281
    @marufranco5281 2 года назад +23

    When people say SF2 is "all about footsies and honest fundamentals" obviously have never played it for real.
    If you hate "come back mechanics" in modern fighting games, playing SF2 will give you some perspective because in SF2 the come back mechanic IS SF2 itself.
    Also don't believe anything David Sirlin has to say about the matter.

    • @raiden3079
      @raiden3079 2 года назад +2

      dominating a t hawk and then at a pixel they land a command grab. Gg t hawk wins

    • @chronology556
      @chronology556 2 года назад +2

      SF II: CE is a bit more legit, although they are unavoidable tick throws, and stun combos off one jump in.
      It doesn’t have ST’s jank.

    • @saado99
      @saado99 2 года назад +4

      Old men just don't want to admit that their supreme gentlemen, chess only fundamentals and footsies is just a broken mess at high levels. Fun, nostalgic, but is just way too busted. I've played ST since the Kaillera, GGPO days, and the mentality then was that this game was like a chess game and MVC2 and 3S were completely random. It's good people have come to the realization with the advent of patching and modern balancing that ST should not be taken seriously at a high level.

    • @meathir4921
      @meathir4921 2 года назад +1

      @@saado99 Tbf, there are some extremely engaging and fun MUs in ST. Most fireball vs fireball MUs are quite fun IMO.

    • @meathir4921
      @meathir4921 2 года назад +4

      Idk, I didn’t think HD Remix was bad as an attempt to balance the game at all. It wasn’t perfect but it was certainly better. I know people dislike Sirlin as a person, but I think as a game designer/player he’s actually extremely competent.

  • @GlennFrog
    @GlennFrog 2 года назад

    Sometimes I can't believe we actually put up and learned fighters in the 90s,it was brutal. Back then there were less distractions which allowed you to focus more and crying about it was frowned upon. People have it easy now with balanced games.

  • @AvangionQ
    @AvangionQ 2 года назад

    Here I thought block stun into throw was the cheapest thing from SF2 days

  • @chucknola484
    @chucknola484 2 года назад

    If I got knocked down in a real fight my chances of winning that fight diminishes big time. The same with this video game.

  • @thomasnowatkowski9178
    @thomasnowatkowski9178 2 года назад +1

    Yeah, it seems like most fighting games in the 90s had alot of broken and cheap stuff, especially the boss characters.

  • @lsimorn
    @lsimorn 2 года назад +1

    You didn't even point two of the greatest strenght of Claw haha!
    Low profile "crouch jab" : if a cross up his to high in the air, you can make whiff and then throw on landing.
    Scarlet Terror bug charge : if you built the downback charge, then, until you always keep the back charge, you can still finish the Scarlet input latter. So basically, having Claw blocking your jumping attack, it doesn't mean he hasn't a Scarlet stored.
    People got to know that this video is just the top of the iceberg that ST is.
    Forbidden Reversal Super for some characters (Ken, Sagat, Dhalsim)
    huge throw range differences between character (Dhalsim is basically a grappler)
    Ken cross over funky kicks
    Ryu delayed Super animation
    Ryu Super vs Shoto doing hadouken not comboing because of hit character hitbox animation variations
    Fei Long air thow being activable only at the upper top of the jump while Guile can make it almost on the ground
    ChunLi upkicks kinda guard OS bug
    Honda charge Super just like ChunLi stored Super
    Old Fei overhead kick not being an overhead (fixed in New Fei)
    All these cross over hitbox that can hit althougt the character is on your back, like Fei Long LK and MK / Dictator sliding roundhouse / Dhaslim slidings / Cammy MK
    Super buffer being so long and janky that player Boxer or Claw, you can charge, do a jump and then release Super
    Zangief one hit dizzy (fixed in US version)
    SPDs can be performed just throwing the joystick and pressing punch
    Some moves are +11 on block, like Blanka close MP
    Blanka super auto correct its final aiming direction, although it has been launched in the opposite of the landing point of the opponent
    Blanka / Claw can build Super Meter just by pressing their back dash / back flips
    Old Ken DP is invicible all the fucking way up and has something like two frames recovery when landing
    Claw and Sim have so low stun bar that sometimes, just a simple two hit combo can dizzy them
    Claw is so thin that most of character have to adapt / shorten their combo or the combo ender won't hit
    DeeJay hit animation can make some combo not work on him because of hitbox variations
    Crouching Sagat hitbox is very long on the ground permitting combo only possible on him in this situation
    Combo damage reduce applies only happen if the combo starts on the very end of the bar. A simple 3 hit combo can do 50% of life bar if you start it high on the life bar but if you start it on the last 20% maybe it won't kill.
    Time runs Super quick
    Stage speed difference? Players have to adapt from a match to another because of speed change ! E Honda and Zangief stages are so differents!
    Some juggle combos can be done only if you make the guy in the air break a stage box
    Some juggle combos can be done only if the juggled opponent hit the corner mid air after the first hit
    ChunLi Neckbreaker can be played like the Barcelona Loop if you master that ground bounce animation, you can hit as a cross up
    I am not even sure I listed here 30% of what can be considered broken ? Janky ? Unbalanced ?
    All in all, ST is the "git gud" game. In many situations described in this video, there are ways to get out, but it requires a lot of training, cold blood and good read. The game is still played by thousands of players in the world. They will play until the very end and will still have fun forever.
    Competitively speaking I would say there is something like :
    300 players in NA
    300 players in EU
    200 players in SA ? I don't really know
    500 in Japanese gamecenters ? I don't really know
    You can notice plenty of players from Africa on Fightcade
    There used to be some tournaments in Australia too...
    Great video anyway, always fun to see people starring at ST bugs ^^ Thanks!

  • @IgnantRizzyOld
    @IgnantRizzyOld 2 года назад +2

    SF2 was beyond busted! I played the absolute hell out of it as a kid and didnt realize how much i dislike ST until i got older LMAO! Good times

  • @Mistouze
    @Mistouze 2 года назад +1

    Do a vid on SF3 next! :P Cool vid as usual, keep it up my dude!

    • @rooflemonger
      @rooflemonger  2 года назад

      SF3 has some sass but hardly busted on the SF2 levels haha. Although who knows

  • @tomasparant8901
    @tomasparant8901 2 года назад +2

    I knew about Chun's stored super, but never tried the E.Honda one. _Holy busted chips its so easy to do WTF_

  • @crimsonECH1DNA
    @crimsonECH1DNA 2 года назад

    As Jmcrofts said about Chun Li, she approaches you menacingly!

  • @salvatronprime9882
    @salvatronprime9882 2 года назад

    The original SF2 The World Warrior was the most busted of them all. Some match-ups were just about impossible. Zangief SPD loop is impossible to break out of. Ryu, Ken, and Guile had infinite stun loops just with short or jab. Guile had the "magic throw" bug. What a complete mess of a game, but still crazy fun. I grew up with SF2 in high school and I wouldn't trade those experiences for the world.

  • @PeterZeeke
    @PeterZeeke 2 года назад +1

    super street 2 turbo was literally broken. devs confirmed they released it on a way too high difficulty on accident

  • @petergoodspieces130
    @petergoodspieces130 2 года назад +1

    Whenever people talk about older fighting games and how unbalanced they were i always remember how king in tekken 2 i think or tekken 1 would put you at minus 90 after you BLOCKED his df 1 so the strategy was to just get hit by it until you got pushed back

  • @DyxoXinoro
    @DyxoXinoro 2 года назад +1

    "Street Fighter 2 was a broken, savage game."
    Sailor Moon players: How quaint!

  • @shman5000o
    @shman5000o 2 года назад +5

    Super Turbo is a broken piece of shit game with stupid busted moves and gimmicks.
    And fucking love it for that. This coming from a dude who plays Guile and would in the past play against an online buddy who uses O.Sagat lma000

  • @gesuyarou663
    @gesuyarou663 2 года назад +2

    Slow? Man, you can have a frickin' round in the time it takes a modern 'cinematic' super to finish, lol.

  • @popixel
    @popixel 2 года назад +1

    Never knew that about Chun Li... I love it!

  • @beam5655
    @beam5655 7 месяцев назад

    1 frame reversals killed this game for me. If reversals had a buffer, then basically 75% the cheap shit disappears instantly.

  • @BellowDGaming
    @BellowDGaming 2 года назад

    My friend actually said to me whenever I beat him with a throw, that's illegal in tournaments that's being cheap since I use to spam throws back in the day to beat him.

  • @lowlifelenny
    @lowlifelenny 2 года назад +2

    Would love to see a breakdown like this of World Heroes

    • @rooflemonger
      @rooflemonger  2 года назад +1

      haha outside of spamming with brocken and doing silly stuff with rasputin I don't know much world heroes. I just mashed and had fun with it I don't know the details on that one

  • @MrWesarts5
    @MrWesarts5 2 года назад +2

    I mean it is called Street Fighter. Street fights are dirty with no rules. Can't get Capcom for false advertisement. Lol

  • @xoukilong
    @xoukilong 2 года назад

    I like blanka and Vega meter build up with the back dash and flip

  • @Jose-xm3tq
    @Jose-xm3tq 2 года назад

    My personal Fav moment in this game...
    Was waaay back in the Day
    I was stomping out a Slim
    With a pixel of health left...
    Slim got the Yoga hold
    And I watched my Lifebar vanish
    Till F. Long Died. The hold did more then half life.
    Soooo Sheep

  • @j2323j
    @j2323j 2 года назад

    There was a magazine once and it showed you can hit someone in e Honda's pool

  • @c.conga11
    @c.conga11 2 года назад +1

    TIL that E Honda has a command throw in SF2

  • @SuperiorWare
    @SuperiorWare 2 года назад +11

    This is why SF Alpha and sf3 was made. They balanced them yearly from arcade data. But you correct, sf2 is unfair and broken.

    • @rooflemonger
      @rooflemonger  2 года назад +14

      Well alpha and sf3 were made to make more money. Not out of any balance concerns. Turns out on SF3 though instead of making more money they almost killed the franchise

    • @kathleendelcourt8136
      @kathleendelcourt8136 2 года назад +2

      And yet Alpha 3 is broken as fuck and loaded with infinites. 😂

  • @emmadns922
    @emmadns922 2 года назад

    Like throw braking refunding the health and the resulting inability to brake a throw that would kill you.

  • @lucastonoli3256
    @lucastonoli3256 2 года назад

    Chunli waddling forward: ゴ ゴ ゴ ゴ

  • @ridge_9580
    @ridge_9580 2 года назад +1

    Yo not to be that guy Rooflemonger but supers actually come from Art of Fighting before they were in super turbo. Just making sure SNK gets the cred it deserves

  • @orlanzo2621
    @orlanzo2621 2 года назад +7

    Oh yea, as someone who's been playing Super Turbo literally since 1994 i can say without a doubt it's broken and busted, lol. I still love it tho, it's one of my favorite fighting games of all time. It's just really fun man, it's "pure". No comeback mechanics, no super long crazy combos, it doesn't have 20 meters to manage and mechanics to remember, it's "basic" but still incredibly fun. ST is from a time far before "balance" was something seriously taken into consideration.

    • @ponytail336
      @ponytail336 2 года назад +1

      well, future variants of the game were essentially balance patches. Base street fighter 2 and then future versions did add more mechanics and character abilities to make things more balanced, but it was rather minimal changes overall

    • @saado99
      @saado99 2 года назад

      You can die in literally one hit, and supers are often safe and do a ton of damage. The game doesn't need a "mechanic" to comeback it's built into its engine.

  • @unname8880
    @unname8880 2 года назад

    You forgot to talk about the terrible jump in hotboxes. You can hardly anti air in the game without getting hit yourself.