@@Thiccness_Is_Delicious atrocious aiming mechanics? Try switching to Gunslinger settings - I suspect you’ve only used the Hunter mode or whatever it’s called. If you don’t like the slow reload speed try weapons like the mosin-nagant and bornheim
@@Thiccness_Is_Delicious atrocious aiming mechanics? Try switching to Gunslinger settings - I suspect you’ve only used the Hunter mode or whatever it’s called. If you don’t like the slow reload speed try weapons like the mosin-nagant and bornheim
@@Thiccness_Is_Delicious what the other person said: Switch to gunslinger for a more common aiming mechanic. As for slow reload speeds... that's kind of the whole point. Late 19th, early 20th century weapons didn't exactly have quick reload times. In-game, there are weapons with faster reloads, like the Mosin-Nagant and the winfield swift, or alternatively traits that make some reloads faster (specifically, matched pistol pairs).
Me and a friend had a really good game when I was level 10 and she was level 9. I immediately went to level 34 after that game and she got to 23. It utterly ruined our match making experience and we got obliterated 4 matches in a row and haven't play since 🙃. It was really fun until then lol
@@lilbrother21 Level literally has 0 impact in match making its all about MMR if you do really well in one match game pushes you up and if you lose a few games after it knocks you back down, unless you have "skill based" matchmaking ticked off then you are matching with mostly high skill players
Most interesting part to me was that the models are sectioned up and only the main part animated. Its makes so much sense now but something id never thought about before
It's something you can sometimes see when you go into a round of Hunt and the textures don't load in properly. The model appears in parts and, if you shoot/reload, you can see the moving bits inside the weapon.
Well, they could now go and speak to Jonathan Ferguson, the Keeper of Firearms and Artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history! That way they get to spend some time up close and personal with weapons they're researching.
@@BmacSoundsLab I thought the original comment was pretty funny, but I think this reply takes the cake. Something about the "(edited)" really added to it and made me audiblly chuckle.
@@b00tybu77chks Just read the list of known issues in the 1.10 patch notes - it's long. Don't get me wrong, the game's still great but some of those bugs are ancient and can absolutely ruin your game.
I already kind of assumed their reasons for the revolver animations. I didn't know the exact technical reason was because the barrel was one solid piece. But I figured it was a standardized thing and the "rubbing" the cylinder was to simulate the ejector rod being used. It's really insightful to hear the full reason behind it. I love hearing about issues and the work arounds developers use to deal with those issues that crop up in game design.
It's really interesting to hear the methods that they use to create a game that is clearly a work of passion. I'm always impressed by people who truly strive for the best when they have every excuse not to. All respect to the devs, and thanks to Dave for giving us the opportunity to hear from them
Great to hear from the Devs on this. Especially the note about why certain critiques weren't changed. I'm in software engineering and it makes complete sense from that perspective. You analyze the issue, estimate how much work it will take to fix it and present it to someone like a product owner. They then look at the level of effort in comparison to improvement and make a decision as to whether it should be implemented.
This was long awaited I love Hunt Showdown I wanted to see the jonathan ferguson break down on the guns in the game it didn't disappoint, the devs definitely deserve their roses and appreciation for their work. 🌹
It's worth to note that, Crytek also changed slightly the reload animation of their double barrel shotgun (Caldwell Rival). Originally the shotgun had a shell eject animation after you initiated the reload sequence. This had been changed - since around that time shotguns didn't have these sort of mechanism-, into a manual animation. So after the break open shells no longer fly out by them selves, but your character pulls them out from the barrel one by one. If I'am not mistaken, since we can't see it, Jonathan guessed how the bolt action mechanism would work under the top cover of the Avtomat. Later the devs brought this up in a video and showed us Jonathan's guess were right, and they actually animated the bolt action but we can't see it ingame because of the top cover of the gun. Please if any of you find this video put in a comment below. :)
I'm guessing all the revolvers moving forward will still be made on the old framework, but they could also switch it up and add the ejector rod mechanism model to the receiver in order to make it animatable.
Huge props to these devs for really caring about the quality of their craft. It's actually so rare that people invest this much into the things they make.
I enjoy how this game depicts firearms. Recoil, reloads, ammo count. Every shot feels like it matters and a miss hurts for various reasons. You've given up your position and it takes you time to reload. Even in bolt action or semi-auto guns, the recoil makes follow-up shot challenging. There is always a motivation, greater than other games I've played, to hit with your first round (something I rarely do, because I'm not good at the game).
Such a cool interaction Absolutely love to see it and would love to see more interactions with designers/mid level staff regarding public interaction and implementation of new ideas
It's really neat to see Jonathan get the attention he deserves. He's an enjoyable guy, funny and really informative, and if developers can take advantage of his knowledge to make games with more accuracy and representation in their equipment, then everyone wins
Dave, thank you for keeping the collaboration with Jonathan going through "Reacts" and "Loadout", I enjoy both equally. And devs reacting to Jonathan reacting is a really fun format. 🙏🏻
I really liked this interview! I wish there was a way to have a Videgame gun Artist/Modeler be on the same screen as the Gun Historian, just so we can get tidbits of how the developer designed the gun and maybe even answer questions that the Gun Historian has live while they look at a videogame gun the dev made.
I really hope this results in Hunt getting more attention in this channel, it's one of the coolest games for old 19th century weapons and they really do care about attention to detail.
Y'all should just sit down and talk about all this on a stream since that's clearly the direction the videos are taking. We'd totally be down to watch that.
More game devs should follow this. Jonathan gives really important points to wether how accurate certain firearms can be. Most devs themselves want to help to make their games somewhat more accurate and this could definitely help them.
It might just be me, but I kind of want to learn animation just to do extra animations in games where Small details are missed in favor of timing. Obviously that would be a LOT of learning for such a small thing, but I'd enjoy it.
I've always questioned why they never used the ejection rods. That is definitely an answer I can understand. Lol. Juice not worth the squeeze. However, I do still have another question about the Conversion pistol and its variants: Why design a new rear sight for it? On the original 1851's, the hammer had a cut in the top to act as a rear sight when cocked. The cut is there in-game and even utilized properly on the LeMat. I ask because I am an owner of an 1851 reproduction and have a thorough love of the gun.
It always looks good when devs actually listen, might I also add that I'm a bit less surprized when it comes to indies as they are more or less about passion for the game over what makes a quick buck.
This is why I like it when people react to the realism of guns in video games. It's not because I want game devs to see it. So that we can say they're wrong all the time. Or be captain hindsight. It's to make the guns sound more fun and move more uniquely. Because a big issue with shooters today is that they use the same sounds, animations, and even design to a fault. I understand when tiny Studios needs to copy and paste generic gun sounds. But, companies as big as Activision, Ubisoft, and EA shouldn't be so quick to do the same. Also, you end up with games like Bethesda's "Brink" which may have not been a great shooter. But it's easily one of the best-sounding shooters ever. Since all the sounds are authentic and captured by the team (And, Ironically the game it was going toe-to-toe with Team Fortress 2. Has some of the most generic gun sounds in gun sounds history.).
My headcanon is that hunters use a weak form of telekinesis to remove spent cartridges. They got dark sight, they light the fuse with their bare fingers, a bit more magic wouldn't be too weird.
One thing I hope is touched on in the future, apparently the IRL Schofield revolvers can't fan the hammer due to the internal mechanism in the grip, whereas Hunt's Scottfields can fan fairly easily. There's been some debate as to the relevance of the Pax revolver, as the Scotties are have more variants and can do anything the Pax can do. Perhaps a distinction could be that Scottfields with the fanning perk can still be allowed, but in a slower more awkward manner?
I like the idea of devs reacting and responding to Johnathon’s reactions. Was good to watch. Would be happy to watch other devs too, even if they’ve not made changes to their games. Understanding why certain decisions are made and the challenges of modelling firearms in their respective IP’s would be interesting. Well I’d definitely watch it at least!
Devs you should add the Krag Jørgensen, it was the U.S military service rifle at the time, plus it has some interesting features that could add some fun gameplay
I love how he seems to have the impression that "whatever pawnshop" in the USA will have functional 100+ year old firearms but also love how there will be parts of the states where that might be true
Most of these guns are rare enough these days that you wouldn't be likely to see them without specifically looking for them. Even the more common ones sell for a few thousand US$ at auctions.
It's hard enough to find US made firearms by those time periods let alone those from other countries but they do show from time to time with a price tag to rival multiple car payments
Honestly, Hunt Showdown is one of my most favorite games to play. Two of my friends and I got on it and quickly found ourselves enjoying the game a lot. Im my opinion, this game has some of the most balanced gun play I have ever seen (I have been playing shooters like cod and halo since 2011) which makes us enjoy the game so much more. In other words, props to the devs for making such a terrific game that actually is fun to play.
Hunt Showdown is one of the BEST horror shooters and one of the best games ever made. I'm prestige 25 at this point. Yall are excellent Devs and I'm glad that you all keep churning out good updates and take criticism well
Ngl. As an American, I never really though about the fact that they can't just go get hands on the real weapons to build from. Not only because of the whole "America all have guns" stereotype, but also because I assumed game companies would hire ppl to come and talk to them about guns, or bring them ones, they want ro build if they want to make things authentic. I always feel like over here, there are "experts" for everything thst you can just go and fly out to talk to or have come to you in any field.
This was a really cool video, but honestly I'm really looking forward to "Firearms Expert Reacts to Hunt Showdown Devs Respond to Firearms Expert Reacts" 😜. Seriously, though, thanks for these, they are really interesting 🙂.
I love everthing about the game, but all of the gun handling animations are the cherry on the top. EVERYTHING you do with your gun feels difficult and slow, and that adds so much weight and satisfaction to the combat. The tedius attention to details with the guns is one of the things that keep me hooked.
In regards to the ejector rods, someone on reddit pointed out that the hunters in Hunt already have some rudimentary supernatural powers, like dark sight, snapping fingers to light firebombs/dynamite, necromancy (wow), and now the stalker beetle. So its not TOO much of a stretch to assume the hunters also have a slight magnetic pull on the spent cartridges. (I know Brass isn't magnetic but work with me here) As semi-professional hunters, why bother fiddling with the rod when you can just do that?
I know it is expensive but there are places in US and Canada (IDK about Europe sorry EU) that have massive collections of functional weapons. I would suggest as any game developer to go out there and fire these weapons and feel them. As a US citizen I am grateful of my right to bear arms and my first gun was actually a (Italian reproduction) Colt SAA (The Pax) because I loved the gun so much and hunt pushed it over the edge for me.
Well obviously not quite the same but I have taken note on few episodes and changed my games animations based on them even though they're obviously not reviewing my game's reloads.
@@jared.p240 Alt reality WW2 zombie shooter inspired by COD Zombies (especially the older ones waw to bo2) and L4D as it's gonna have two modes, story and survival.
Crytek guys if you are reading this please add Merwin & Hulbert and Remington revolvers. I would also like to see the Springfield Trapdoor Tube-Magazine and the Lemat carbine version.
I think they're more knowledgeable than 80% of computer game players in the US because they've actually sat down to watch videos to study how guns work.
I love how the devs not only improved the models, they also gave their reaction/interview thing
Least they can do with there atrocious aiming mechanics as well as reload speeds lol
@@Thiccness_Is_Delicious atrocious aiming mechanics? Try switching to Gunslinger settings - I suspect you’ve only used the Hunter mode or whatever it’s called. If you don’t like the slow reload speed try weapons like the mosin-nagant and bornheim
@@Thiccness_Is_Delicious atrocious aiming mechanics? Try switching to Gunslinger settings - I suspect you’ve only used the Hunter mode or whatever it’s called. If you don’t like the slow reload speed try weapons like the mosin-nagant and bornheim
@@Thiccness_Is_Delicious what the other person said: Switch to gunslinger for a more common aiming mechanic.
As for slow reload speeds... that's kind of the whole point. Late 19th, early 20th century weapons didn't exactly have quick reload times. In-game, there are weapons with faster reloads, like the Mosin-Nagant and the winfield swift, or alternatively traits that make some reloads faster (specifically, matched pistol pairs).
Bro what? Nah you get zero opinion, can clearly tell you’ve only ever played cod like a freak
Up next:
Firearm expert react to Hunt Showdown devs respond to firearm expert react
Followed, of course, by Hunt Showdown devs respond to firearm expert react to Hunt Showdown devs respond to firearm expert react.
@@mooneyes2k478 Can't wait
Eventually those videos will became a direct conversation between Jonathan and the dev team
It's react vids all the way down!
We must milk Johnathan
One of the best and most underrated multiplayer games to date. The quality of audio is just brilliant
The game hasn't been able to bring in huge audience due to it's difficulty which IMO is it's one of the unique features like Escape from Tarkov.
Except for the fact that your teammates' noises are SIGNIFICANTLY louder than enemies which makes it tough for new players to get used to sounds.
Me and a friend had a really good game when I was level 10 and she was level 9. I immediately went to level 34 after that game and she got to 23. It utterly ruined our match making experience and we got obliterated 4 matches in a row and haven't play since 🙃. It was really fun until then lol
@@lilbrother21 in hunt? Bc hunt doesn't use your character's level for matched, it goes off your skill level.
@@lilbrother21 Level literally has 0 impact in match making its all about MMR if you do really well in one match game pushes you up and if you lose a few games after it knocks you back down, unless you have "skill based" matchmaking ticked off then you are matching with mostly high skill players
It's been said before, but Jonathan is carrying this channel.
Yes
Not just this channel, but this interview kind of suggests that he is also helping to improve the overall gaming weapon-design atmosphere.
Him and that SAS guy are the only reasons I watch this channel lol
@@crackajacka87 Sus guy
Yet he still has potato camera
Most interesting part to me was that the models are sectioned up and only the main part animated. Its makes so much sense now but something id never thought about before
It's something you can sometimes see when you go into a round of Hunt and the textures don't load in properly. The model appears in parts and, if you shoot/reload, you can see the moving bits inside the weapon.
Well, they could now go and speak to Jonathan Ferguson, the Keeper of Firearms and Artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history! That way they get to spend some time up close and personal with weapons they're researching.
Yes they definitely can welowrider32 • 1d ago (edited)
@@BmacSoundsLab I thought the original comment was pretty funny, but I think this reply takes the cake. Something about the "(edited)" really added to it and made me audiblly chuckle.
It is incredibly refreshing to see a company so invested in their community. Absolutely fantastic job Crytek!
Wait, Hunt Showdown is a crytek game?!
@@SophiaAstatine yes
I just wish more of said investment would go into fixing bugs
@@mikajacobsen860 like what kind? i play almost every day. I'm unsure aside from maybe pop in.
@@b00tybu77chks
Just read the list of known issues in the 1.10 patch notes - it's long.
Don't get me wrong, the game's still great but some of those bugs are ancient and can absolutely ruin your game.
This was really cool, to see why decisions were made and how they research. I love their "why" as to the ejector rod, it makes total sense
I already kind of assumed their reasons for the revolver animations. I didn't know the exact technical reason was because the barrel was one solid piece. But I figured it was a standardized thing and the "rubbing" the cylinder was to simulate the ejector rod being used. It's really insightful to hear the full reason behind it. I love hearing about issues and the work arounds developers use to deal with those issues that crop up in game design.
It's really interesting to hear the methods that they use to create a game that is clearly a work of passion. I'm always impressed by people who truly strive for the best when they have every excuse not to. All respect to the devs, and thanks to Dave for giving us the opportunity to hear from them
Great to hear from the Devs on this. Especially the note about why certain critiques weren't changed. I'm in software engineering and it makes complete sense from that perspective.
You analyze the issue, estimate how much work it will take to fix it and present it to someone like a product owner. They then look at the level of effort in comparison to improvement and make a decision as to whether it should be implemented.
This was long awaited I love Hunt Showdown I wanted to see the jonathan ferguson break down on the guns in the game it didn't disappoint, the devs definitely deserve their roses and appreciation for their work. 🌹
It's worth to note that, Crytek also changed slightly the reload animation of their double barrel shotgun (Caldwell Rival). Originally the shotgun had a shell eject animation after you initiated the reload sequence. This had been changed - since around that time shotguns didn't have these sort of mechanism-, into a manual animation. So after the break open shells no longer fly out by them selves, but your character pulls them out from the barrel one by one.
If I'am not mistaken, since we can't see it, Jonathan guessed how the bolt action mechanism would work under the top cover of the Avtomat.
Later the devs brought this up in a video and showed us Jonathan's guess were right, and they actually animated the bolt action but we can't see it ingame because of the top cover of the gun.
Please if any of you find this video put in a comment below. :)
I love the incredibly specific breakdown of the ejector rod problem. I bet it's a sore point to them they they can't do that animation
I'm guessing all the revolvers moving forward will still be made on the old framework, but they could also switch it up and add the ejector rod mechanism model to the receiver in order to make it animatable.
This is so great. I love the attention to detail the Devs put in. Really shows the passion for their craft.
Huge props to these devs for really caring about the quality of their craft. It's actually so rare that people invest this much into the things they make.
the fact that they went and made a change based on new information is awesome
Yes! I’ve been waiting to react to see devs reaction’s to Jonathan Ferguson’s reaction videos.
I enjoy how this game depicts firearms. Recoil, reloads, ammo count. Every shot feels like it matters and a miss hurts for various reasons. You've given up your position and it takes you time to reload. Even in bolt action or semi-auto guns, the recoil makes follow-up shot challenging. There is always a motivation, greater than other games I've played, to hit with your first round (something I rarely do, because I'm not good at the game).
Such a cool interaction
Absolutely love to see it and would love to see more interactions with designers/mid level staff regarding public interaction and implementation of new ideas
It's really neat to see Jonathan get the attention he deserves. He's an enjoyable guy, funny and really informative, and if developers can take advantage of his knowledge to make games with more accuracy and representation in their equipment, then everyone wins
My headcanon for the ejector thing that the hunters use dark magic to reload easier.
Hello, Dave, one of the producers of our Firearms Expert React series!
The way this sort of accidental collaboration has played out is simply fantastic. I love Hunt, and this just elevates it.
As a historical firearms buff I really applaud crytek for all their hard work on the animations of this game. It really adds to the feel of the game.
The ejector rod thing is completely reasonable, that would be a monstrous task for even a large game studio to do, and ultimately it is just cosmetic
Dave, thank you for keeping the collaboration with Jonathan going through "Reacts" and "Loadout", I enjoy both equally. And devs reacting to Jonathan reacting is a really fun format. 🙏🏻
I really liked this interview!
I wish there was a way to have a Videgame gun Artist/Modeler be on the same screen as the Gun Historian, just so we can get tidbits of how the developer designed the gun and maybe even answer questions that the Gun Historian has live while they look at a videogame gun the dev made.
This series is awesome and so is Hunt: Showdown!
I really hope this results in Hunt getting more attention in this channel, it's one of the coolest games for old 19th century weapons and they really do care about attention to detail.
time for the studio to make a little trip to england and meet jonathan
Never expected a video like this but I'm happy it's here
This is a cool concept. It's awesome to see the experts in gaming and animation get to interact with experts in firearms.
very nice! I like this little back and forth makes you realise what the devs actually focus on most when designing weapons
MORE Firearms Expert Reacts Hunt Showdown content!
MORE!
Y'all should just sit down and talk about all this on a stream since that's clearly the direction the videos are taking. We'd totally be down to watch that.
More game devs should follow this. Jonathan gives really important points to wether how accurate certain firearms can be. Most devs themselves want to help to make their games somewhat more accurate and this could definitely help them.
Looking forward to Jonathan's video reacting to this
Cool addition to the previous video! Great devs.
So cool how this series has actually impacted on game development!
It might just be me, but I kind of want to learn animation just to do extra animations in games where Small details are missed in favor of timing. Obviously that would be a LOT of learning for such a small thing, but I'd enjoy it.
I've always questioned why they never used the ejection rods. That is definitely an answer I can understand. Lol. Juice not worth the squeeze.
However, I do still have another question about the Conversion pistol and its variants: Why design a new rear sight for it? On the original 1851's, the hammer had a cut in the top to act as a rear sight when cocked. The cut is there in-game and even utilized properly on the LeMat. I ask because I am an owner of an 1851 reproduction and have a thorough love of the gun.
I hope we get more of this content
It always looks good when devs actually listen, might I also add that I'm a bit less surprized when it comes to indies as they are more or less about passion for the game over what makes a quick buck.
I know it's an old game for the XBox and PS2 but I would love to see Jonathan's reaction to "Black".
This is why I like it when people react to the realism of guns in video games. It's not because I want game devs to see it. So that we can say they're wrong all the time. Or be captain hindsight.
It's to make the guns sound more fun and move more uniquely. Because a big issue with shooters today is that they use the same sounds, animations, and even design to a fault. I understand when tiny Studios needs to copy and paste generic gun sounds. But, companies as big as Activision, Ubisoft, and EA shouldn't be so quick to do the same.
Also, you end up with games like Bethesda's "Brink" which may have not been a great shooter. But it's easily one of the best-sounding shooters ever. Since all the sounds are authentic and captured by the team (And, Ironically the game it was going toe-to-toe with Team Fortress 2. Has some of the most generic gun sounds in gun sounds history.).
My headcanon is that hunters use a weak form of telekinesis to remove spent cartridges. They got dark sight, they light the fuse with their bare fingers, a bit more magic wouldn't be too weird.
I can almost smell game dev's booking a ticket to the UK arms museum
Man I love this videos, thanks everyone!
One thing I hope is touched on in the future, apparently the IRL Schofield revolvers can't fan the hammer due to the internal mechanism in the grip, whereas Hunt's Scottfields can fan fairly easily.
There's been some debate as to the relevance of the Pax revolver, as the Scotties are have more variants and can do anything the Pax can do. Perhaps a distinction could be that Scottfields with the fanning perk can still be allowed, but in a slower more awkward manner?
I like the idea of devs reacting and responding to Johnathon’s reactions. Was good to watch. Would be happy to watch other devs too, even if they’ve not made changes to their games. Understanding why certain decisions are made and the challenges of modelling firearms in their respective IP’s would be interesting. Well I’d definitely watch it at least!
It's been a longtime, guys.
It's nice to see game developers that actually give af these days
Now I want to see these two react to the insane ramblings of General Sam.
I'm actually a big fan of General Sam!
Great response from the devs, and wanting to improve with changes to make the game a bit more realistic. Everyone wins
Devs you should add the Krag Jørgensen, it was the U.S military service rifle at the time, plus it has some interesting features that could add some fun gameplay
they just did a year later (:
@@heliveruscalion9124 Yeah, my favorite weapon in game, a very nice addition to the game in my opinion
Crytek devs are so good, I wish more games had devs like them.
Hope they could add something like the Krag Jorgensen, Remington Lee or the Lee Navy rifle on a future :)
How Lovely Game developers Taking Notes from Gun Professionals.
I love how he seems to have the impression that "whatever pawnshop" in the USA will have functional 100+ year old firearms but also love how there will be parts of the states where that might be true
Most of these guns are rare enough these days that you wouldn't be likely to see them without specifically looking for them. Even the more common ones sell for a few thousand US$ at auctions.
It's hard enough to find US made firearms by those time periods let alone those from other countries but they do show from time to time with a price tag to rival multiple car payments
He also literally mentions that they would be rare within the same segment
Honestly, Hunt Showdown is one of my most favorite games to play. Two of my friends and I got on it and quickly found ourselves enjoying the game a lot. Im my opinion, this game has some of the most balanced gun play I have ever seen (I have been playing shooters like cod and halo since 2011) which makes us enjoy the game so much more. In other words, props to the devs for making such a terrific game that actually is fun to play.
We need Johnathan to give his thought on more Hunt's guns
Hunt Showdown is one of the BEST horror shooters and one of the best games ever made. I'm prestige 25 at this point. Yall are excellent Devs and I'm glad that you all keep churning out good updates and take criticism well
now we need the expert to react to the devs reacting to his reaction ..
Ngl. As an American, I never really though about the fact that they can't just go get hands on the real weapons to build from. Not only because of the whole "America all have guns" stereotype, but also because I assumed game companies would hire ppl to come and talk to them about guns, or bring them ones, they want ro build if they want to make things authentic. I always feel like over here, there are "experts" for everything thst you can just go and fly out to talk to or have come to you in any field.
Great work guys!
I love this game and they actually have the most accurate 19th century reloads of any game.
Awesome stuff! Way to go devs!
This was a really cool video, but honestly I'm really looking forward to "Firearms Expert Reacts to Hunt Showdown Devs Respond to Firearms Expert Reacts" 😜. Seriously, though, thanks for these, they are really interesting 🙂.
Their animators are top notch!
I love everthing about the game, but all of the gun handling animations are the cherry on the top. EVERYTHING you do with your gun feels difficult and slow, and that adds so much weight and satisfaction to the combat.
The tedius attention to details with the guns is one of the things that keep me hooked.
Every other gamedev team, this is how you do this. Great game, great devs, great community. Bravo to Crytek.
Obviously need to add the "break the buttstock off" mechanic so we can get sawn off Lebels.
Just a quick joke.
Ian McCollum: exists
Hunt devs: it's free real estate
Devs looking for interesting period weapons: praise be to Gun Jesus!
I'm going to have to re download Hunt simply for the fact that they put the Alof's repeating shotgun conversion in the game
I think they're the best developers because they're listening and going the extra mile for realism when they really don't have to.
yeah, I see the revell glue and stuff
Great series, great game, great devs.
Underrated Game, the game is really brillant!
In regards to the ejector rods, someone on reddit pointed out that the hunters in Hunt already have some rudimentary supernatural powers, like dark sight, snapping fingers to light firebombs/dynamite, necromancy (wow), and now the stalker beetle. So its not TOO much of a stretch to assume the hunters also have a slight magnetic pull on the spent cartridges.
(I know Brass isn't magnetic but work with me here)
As semi-professional hunters, why bother fiddling with the rod when you can just do that?
A+ thank you for this video!
I’m assuming one of those channels is Forgotten Weapons.
I know it is expensive but there are places in US and Canada (IDK about Europe sorry EU) that have massive collections of functional weapons. I would suggest as any game developer to go out there and fire these weapons and feel them. As a US citizen I am grateful of my right to bear arms and my first gun was actually a (Italian reproduction) Colt SAA (The Pax) because I loved the gun so much and hunt pushed it over the edge for me.
This is epic! Great video.
All devs need to take note. Hire that man to make sure your guys make sense!
I wonder if there are other devs who have taken Johnathan's feedback
I think there has been another announced this series so far but I can't remember which one.
Well obviously not quite the same but I have taken note on few episodes and changed my games animations based on them even though they're obviously not reviewing my game's reloads.
@@no00ob That's quite neat, what game are you working on?
@@jared.p240 Alt reality WW2 zombie shooter inspired by COD Zombies (especially the older ones waw to bo2) and L4D as it's gonna have two modes, story and survival.
@@no00ob That sounds like a lot of fun
homie said "we can't always get our hands on weapons. this isn't the US where they just have guns lying around" and he's right to say that 😂
You know what would be sick? If they got Jonathan to show them some new guns that might fit in the game too
Best devs
Crytek guys if you are reading this please add Merwin & Hulbert and Remington revolvers. I would also like to see the Springfield Trapdoor Tube-Magazine and the Lemat carbine version.
It would be so cool if the ejector rods would work tbh
Winnie sounds like she's from Singapore
Best FPS on the market
Now, this is rare.
Super neat!
i feel like the devs have watched allot of forgotten weapons
Love this!! And the Game
Singapore representing 🇸🇬
I think they're more knowledgeable than 80% of computer game players in the US because they've actually sat down to watch videos to study how guns work.
i bet forgotten weapons helps the devs out alot
Centennial scope do need to be moved a bit.
I am now absolutely certain that those guys are following Gun Jesus closely everytime he talks about a 19th century firearm.