thanks. ik this videos old but how would u go about clicking E again to put it back on ur back?? Because with my understanding it might not know wether to go on ur back or ur hand if u have 2 set to the same key.
Cool video! Thanks for sharing. How would you connect an item between two sockets? Like say a two handed sword that would be held between the left and right hands? Thanks
Thank you Oscar! If you want to switch between two sockets, you would have to duplicate the node "Attach Component to Component" used in 5:21 with the same parameters except the Socket Name, where you have use the another socket. Then you have to define the conditions which will decide whether you have your sword in one hand or another. for example you use the letter Q for the left hand, and the letter E for the right hand, and connect those events to the corresponding nodes. Also you could maybe define a more complex conditions using the Branch node, so under specific conditions of different variable values you decide which hand should hold the sword. Let me know if it's not clear, I would be happy to make another video about that :) Cheers, Rudy
thanks this helped me out for mesh that was deformed in my animation. I didnt want to have to rig it so this was a nice work around
socket on the bones != Static Mesh Socket
the weapon on his back isnt following
so i need to make another socket for back? but not sure after this
Thank you! Helped me a lot!
thanks.
ik this videos old but how would u go about clicking E again to put it back on ur back??
Because with my understanding it might not know wether to go on ur back or ur hand if u have 2 set to the same key.
I figured it out.
u would just use a Flipflop blueprint
Cool video! Thanks for sharing. How would you connect an item between two sockets? Like say a two handed sword that would be held between the left and right hands? Thanks
Thank you Oscar!
If you want to switch between two sockets, you would have to duplicate the node "Attach Component to Component" used in 5:21 with the same parameters except the Socket Name, where you have use the another socket.
Then you have to define the conditions which will decide whether you have your sword in one hand or another. for example you use the letter Q for the left hand, and the letter E for the right hand, and connect those events to the corresponding nodes.
Also you could maybe define a more complex conditions using the Branch node, so under specific conditions of different variable values you decide which hand should hold the sword.
Let me know if it's not clear, I would be happy to make another video about that :)
Cheers,
Rudy
Nice vídeo like
ty
thank you
i will pay you to help me start my own rage server