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Coding with Rudy
Чехия
Добавлен 8 дек 2019
Coding with Rudy is a RUclips channel focused on Games, Software development and AI in general using modern technologies such modern frameworks, Web technologies, Game Engines and IA
#gamedev #javascript #deeplearning #coding #ai
#gamedev #javascript #deeplearning #coding #ai
Musiconet day 1 - Project's Description, Technologies and current state
Hello dear followers after some time!
I just wanted to inform you that I am currently focused in my free time to work on my project Musiconet, so I don't really have time to dedicate to Unreal Engine.. but if you request some videos I might find some time for them :))
So this project is basically a social network for Musicians and I am using web technologies to build it. Based on t3 tool with some extra libreries.
In this video I basically show you:
- Initial Use case diagram
- Technologies used
- Current state
My plane is to somehow document my progress to show how I tackle problems and how I find solutions.
Hope you learn with me and give me also some feedback to maybe, one day build this app t...
I just wanted to inform you that I am currently focused in my free time to work on my project Musiconet, so I don't really have time to dedicate to Unreal Engine.. but if you request some videos I might find some time for them :))
So this project is basically a social network for Musicians and I am using web technologies to build it. Based on t3 tool with some extra libreries.
In this video I basically show you:
- Initial Use case diagram
- Technologies used
- Current state
My plane is to somehow document my progress to show how I tackle problems and how I find solutions.
Hope you learn with me and give me also some feedback to maybe, one day build this app t...
Просмотров: 19
Видео
Unreal Engine 5.1 | Construction Script - Add Physics!
Просмотров 282Год назад
Hello there! If you have seen the first video of the Construction Scripts series, I made a simple script that creates a huge amount of cubes before even starting the game. In this one I show you how you can add physics. 🌟🌟 Places you can find me 🌟🌟 🤓 LinkedIn: www.linkedin.com/in/🎹-rudolf-cicko-34b4119b/ 🎥 RUclips: ruclips.net/channel/UCSuuW5p8111GE3IWC4ShoQg 🧠 GitHub: github.com/Cicko ✍️ Mediu...
GTA 5 RageMP - Deploy your own server to make it public
Просмотров 2,5 тыс.Год назад
Hello guys, after some time I am trying to start again posting more videos and as you requested, I just made a video about deploying a RageMP server to some server, so it can be accessible from the outside world. In my case, I am using www.vultr.com/ to create a server. We just create a Ubuntu server and then we follow the documentation of RageMP wiki.rage.mp/index.php?title=Getting_Started_wit...
Unreal Engine 5.2 | Mesh modeling - PolyCut tool to make a Window
Просмотров 9 тыс.Год назад
In this short ultra simple video I show you in very simple steps how to make a window or any substraction from a mesh using Mesh Modeling tool PolyCut. One important thing to be aware of, is to not perform the operation over a built-in engine shape. Therefore it's necessary to make a copy of the shape and use that one. If you want to discover all the potential of Unreal Engine Mesh modeling too...
Unreal Engine 5.1 | Static Mesh Sockets - Attach a weapon to the hand dynamically
Просмотров 19 тыс.Год назад
In this video I want to show you how you can put a weapon in your hand using sockets with static meshes during game. Sockets are basically attach points you can place on your Static Mesh. Once set up, you can connect objects to the socket. In this example I use a simple lamp as weapon, which is included in the Starter Content of Unreal Engine. 🌟🌟 Places you can find me 🌟🌟 🤓 LinkedIn: www.linked...
Unreal Engine 5.1 | Construction Script - Spawning a HUGE Cube of Cubes!!
Просмотров 7 тыс.Год назад
This tutorial is quite similar to my other one "Spawn objects procedurally", but in this one we use the Construction Script, which is attached to a Blueprint, to spawn objects in Edit mode, which allow us to see the result before starting the game.
Unreal Engine 5.0 | Key shortcuts
Просмотров 175Год назад
In this video I want to show you few shortcuts that I consider quite useful since they can make your development experience much nicer. - CTRL L: Rotate the sun (hold CTRL and move the mouse)) - END: Snap Asset to the ground - F: Jump to the selected Asset - ALT move LMB: Rotate around the selected object - ALT P: Start Game Mode - CTRL E: Open selected Asset editor - CTRL B: Open Content drawe...
Unreal Engine 5.0 | Level Blueprint Tutorial - Spawn Assets Procedurally
Просмотров 1,4 тыс.Год назад
In this short video I want to show you how I managed to spawn objects (in this case a simple cube, which has to be a Blueprint class) during game play without using a single line of code. Just with Blueprints! The main nodes you have to use are: - The SpawnActor Cube Blueprint node - The For Loop node - The Make Vector node - Some basic math operations nodes. Let me know if you have any questio...
RageMP - GTA 5 Programming a Custom Server with JavaScript
Просмотров 12 тыс.2 года назад
First I show you a simple kind of Hello World example by invoking some characters that enter a vehicle and drive to a custom location. At the end of the video also I show how you can easily create custom commands to spawn weapons and vehicles.
Programando un juego para practicar los intervalos musicales con JavaScript - Parte 3
Просмотров 1212 года назад
Programando un juego para practicar los intervalos musicales con JavaScript - Parte 3
Programando un juego para practicar los intervalos musicales con JavaScript - Parte 2
Просмотров 512 года назад
Programando un juego para practicar los intervalos musicales con JavaScript - Parte 2
Programando un juego para practicar los intervalos musicales con JavaScript - Parte 1
Просмотров 1472 года назад
Programando un juego para practicar los intervalos musicales con JavaScript - Parte 1
React Native | Carousel (FlatList) | How to add Pagination Dots
Просмотров 6 тыс.3 года назад
React Native | Carousel (FlatList) | How to add Pagination Dots
Webpack - TypeScript - React boilerplate from Scratch!
Просмотров 2,2 тыс.4 года назад
Webpack - TypeScript - React boilerplate from Scratch!
why does poly cut only let you change 1 direction the other cuts out way too much wall and doesnt change no matter the setting
thank you so much
Thanks for this, i was looking for how to use arrays to spawn enemies in a grid like form (Like Space Invaders). I guess i can use this with "Spawn actor from class" for this rather than instance mesh?. Cheers
Yes that should be possible.
Question: How do I get nodes to affect the whole cube as one AFTER it's constructed? Nodes like "Center of Mass" only seem to be working on the first object and not on the blueprint as a whole. I was using the array to make a bed of spikes and the idea was to have the construction script or blueprint add just one collision box to the top of the whole bed instead of adding many small collision boxes. If I could get it to tell me the grid's center of mass and size of the grid post- construction, I think I could scale the collision box to be slightly smaller and have it sit in the right location every time. Any help appreciated.
I know I'm late, but some things I thought might be helpful for anybody else who followed along: - I turned the "GridSize" variable into 3 separate variables, one for each axis "GridSize(_-axis)". This allows construction outside of perfect cubes. - I turned each "ObjectSize" varaible into 3 separate variables, also one for each axis "ObjectSize(_-axis). This allows tilling of non-cubes and construction patterns outside of perfect cubes. - Each Variable needs to be above 0 or the grid will not appear. If you are only using only 2 of the axis, then set the unused axis to "1" (Multiplying by 0 = 0).
How would you control the space between the meshes? For instance if I wanted to make a singular giant cube by tightening the spawn locations with this method.
Basically the node Multiply I added in 5:47 is the one responsible of setting the distance between instances. As you can see I set the value 200, meaning that it will increase as 0, 200, 400, 600... for every index. For the default scale (1) set it to 100 and there will be no space between cubes. If you have smaller or bigger cubes you will have to modify this value accordingly, for example if scale is 5, then this value will be 500.
@@RudolfCickoMusic Thank you so much.
Sir I what I have to do Boolean not permanent. For animat something like gradually it's cutting somthing. Please 🙏🙏🙏 help me
Hello Rudy. Are you interested to work on Server gta 5 rage mp? Of course youll be well paid
send me more details: rudolfcicko2011@gmail.com
The ConstructionScript isn't optimized no ? 🤔 They maybe some lags with so much meshes..
I am not sure how optimised they are at low level but I think the lag it's ok if it's just when the game is initially loaded. Maybe adding some loading bar or spinner might help for better user experience.
thank you
I am currently using AMP from CubeCoders to run servers for me and the guys and I saw RageM Gtav is on there, this intrigues me as we hate the economy system on the official gtav servers. I was looking to see how to set it up for the client (amp is handling the server) Your video didnt really touch on that part but I notice when you logged in there was nothing there, no npcs, no icons, no traffic... does that take time to spawn or is it just pvp in rageM?
Good question. I don't have experience with AMP from CubeCoders.. and regarding npcs and traffic it all has to be programmed of course there is nothing if you just configure a empty server like I did in this video
the weapon on his back isnt following so i need to make another socket for back? but not sure after this
Hello there. I have a few questions for you, do you have a Discord I could send you a message on? Or another platform you prefer just let me know.
good day sir i wonder how to set those cubes material randomly sir
Thank you! You saved me.
epic ending hahahha
I don't know if it's because some Unreal bugs or my processor 😅 sometimes it's really annoying.
Nice vídeo like
Super quick fix! Thank you!!!
Thank you very much, very useful video!! You can record a video on how to use this in a sequencer. If it is not hard for you)
Thanks man. Best guide for spawning grid
Thanks!
Thank you soo much
How to do public server
is it possible spawn the cube as seperate actor ?
It doesn't allow to simulate physics on the meshes
thanks. ik this videos old but how would u go about clicking E again to put it back on ur back?? Because with my understanding it might not know wether to go on ur back or ur hand if u have 2 set to the same key.
I figured it out. u would just use a Flipflop blueprint
ty
socket on the bones != Static Mesh Socket
noooooooooooooooooooooooooooooooooooooooo
it didnt appear, because u typed sustract instead of subtract.... anyways.. thank you video was helpful...
Thank you!
is there a way to do this with multiple objects? like with cube and a sphere in same construction script? if so please let me know :))
Sure it is possible, you just need to add some more nodes for each thing. Actually everything would be pretty faster using programming so I will also try to touch that part soon.
@@codingwithrudy Could you please explain it a little bit further? should I use arrays for that? Thank you for your response!
@@erban.3d I will try to make video this week about that ok? You also will need more mesh instances for each mesh you want to instantiate.
@@codingwithrudy Thanks a alot! I managed to do it with array list actually.
continue pls
Is there any specific topic you are interested in?
@@codingwithrudy gta rage mp server development. If possible pls?
@@sharfinhossain I have another video about programming some stuff. Also I will add more content
I want to know which language is used to program these rp servers and also a little bit of tutorial to get started@@codingwithrudy
CHUOOO
hi can we spawn random objects from set of Array of objects ?
Sure, that should be a pretty straightforward thing. I will try to make video today about more examples.
The add Instance node doesn't exist anymore?
to cool nice job! Thanks for sharing.
Is it possible to do this, but with physics activated for the cubes? Set Simulation doesn't seem to actually work. I've tried doing it with a static mesh, but I can only seem to get a single one to spawn
Muy bueno bro! Vengo del SA:MP, de programar Pawn y ahora se me ocurrió quizar hacer un Roleplay en GTA V. Han pasado muchos años. Buen video, saludos!
Thanks! Greetings from Germany!
Do you know if I can access the server via IPv6?
or more specifically [::1]:22005 access to my server
I noticed when you polycut the collision is not updated. for example: when I cut a hole for a door I can't walk through the cut hole. is there any fix for that?
You have to edit the Collision mesh. Generally you have to remove the existing collision mesh and generate another either auto-generated or use per-poly.
what is the ide getting called?
Great tutorial simple and straight to the point. Are the built in unreal shapes good performance wise?
Thanks! Performance-wise I believe it has very good performance and uses efficiently the CPU and GPU.
thx for awesome tut
Hi, thanks for the video. I'm trying to do the same thing, but I don't have that option to Add Instance. It only shows Add Instanced Static Mesh Component, but when I try to connect the mesh to it. It says "static mesh component reference is not compatible with actor reference". I'm using UE5.0.
Reference must be the same type as the instance. Check the types. Hope it helps
Marceloc, it will not work for an "Actor" type, but the static mesh your desired actor is using should be easy enough to find from that actors details panel. I had the same issue until I got the static mesh and only the static mesh.
Great video! Thanks for this! Whish you all the best! Subscribed +1
Inspirational video :) best when creeating feels fun. Hey does anyone want teaming to create fun game to sell ? Hey are anyone Games Creators here like me? I have inspirational idea: Lets create games where you can SAVE your ingame creation, like in the free game Crossout. :) Lets create Games where you can SAVE what you create, and you Can Create :) Like at game Crossout you can save you Box shaped cars that you Created and CAN Continue from what you created yesterday and advance. Many gets support with showing their games creationing moments at Patreon and youtube. Lets go to next level and earn money being ~freelancer game creator also. I like free UnrealEngine:) Hey i like games creators are so positive and motivating! 💜
Can you make me a turnkey server for the money?
Can you make a video on how to make a UI and login page for rp server in ragemp
Noted 📝
how to get the project bro how to get the range multiplayer sever
Working on it :)