阿澤.Aze (Terry Best Rounds) KOF 2002 UM
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- Опубликовано: 9 сен 2024
- - Terry is a mid-to-close range pressure character, focusing on chunky block strings, guard breaking, and raw brute force rather than mixups. He is just under the top tier, and a good solid character for beginners to use in my opinion. He doesn't have many uses for meter, so he is best used as a battery/point character (ie the first character on your team). He doesn't require strong execution; the hardest common thing he has is df + C combos.
- Special Moves
Power Wave - (qcf + A)
Projectile which travels along the ground at a good speed and has plus frames
Great for zoning or to end in blockstrings
Round Wave - (qcf + C)
Energy explosion around Terry's fist. You can't combo into it, but if it hits, it's possible to special cancel it (except into qcf+A) as a follow up.
Has pretty slow start-up, and isn't safe on block, plus you can't combo into it which makes it's use it battle rather limited and unsafe
Soft knockdown
Super cancel-able
Special cancel-able
Burn Knuckle - (qcb + A/C)
Terry charges with a glowing fist
A version travel one third of the screen; C version travels full screen
Light punch version has a good amount of start-up which makes it easy to combo into, and hard to punish if spaced at its maximum distance. At point blank it is very unsafe on block
Heavy punch version has slower start-up (can't combo into it), and hard to punish if spaced full screen. Similar to the light punch version, at point blank it is very unsafe on block.
Quick Burning - (dp + A/C)
One close uppercut followed by a long range overhead blow
Even though the second hit is negative frames, Terry is pushed back a fair distance if blocked.
The second hit which is the overhead doesn't lose it's overhead property if if the whole special move is cancelled from a normal attack (example cr. D into dp+P)
Both punch strengths (light punch and heavy punch) of Quick Burning have similar qualities and properties
Power Dunk - (dp + B/D)
Rising knee followed by a punch to the ground. Best used at the end of a combo, not reliable as an anti-air or a reversal because it has no invincibility or very fast start up. It has horrible recovery on whiff, and is easy to punish if blocked up close. The opponent can roll in between the first and second hit if blocked. The second hit causes a hard knockdown and Terry lands very close to their fall body which can provide good wake-up option setups.
Light punch version has a shorter distance than the heavy punch version. Second doesn't hit if you combo it from any standing or crouching normals.
Heavy punch version has a much longer distance than the light punch version, and second hit connects are reliably from cancel-able light or heavy normals.
Hard knockdown
Hits mid
Power Charge - (hcf + B/D)
Lunging attack which pops opponent into the air. Best used in the middle of combos to end with Power Dunk. Very slow start-up, no invincibility, long recovery if whiffed and punish-able on block. It doesn't deal much damage except a good amount of the opponent guard meter.
Light kick version and heavy kick version deal the same amount of damage, but the heavy kick version travels a farther distance than the light kick version.
Can be cancelled on block and on hit into Power Dunk.
Easy to combo into from heavy close standing normals, df+C and f+A
Super Cancel-able
Rising Tackle - Charge (d~u + A/C)
Rising attack spinning punches, aimed at the feet first. Best used as a reversal & anti-air because of its quick start-up, more-so the heavy punch version. Both punch versions are highly unsafe if whiffed and on block.
Light punch version travels vertically at a shorter distance than the heavy punch version and doesn't have any invincibility. This version can be used to anti-air regular jumps and super jumping attacks but must be performed rather early or else it may get beaten out. Delivers 5 hits.
Heavy punch version travels farther vertically than the light punch version, and has a small amount of start-up invincibility which is best used as a reversal option and anti air. Delivers 7 hits.
Crack Shoot - (qcb + B/D)
This flip kick can be used as a preemptive anti-air against mid to long range jumps or full jumps.
Light kick version starts up faster, travels towards the opponent at a short distance and is hard to punish on block, while the heavy kick version travels farther, easier to punish on block and whiffs on crouching opponents.
B version hits twice; D version hits once
Doesn't knockdown opponent if hit
Hits mid
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KOF 2002UM - 台灣-阿澤.Aze (Terry Best Rounds)
KOF 2002 Unlimited Match
Combos Terry Kof 2002 UM
You actually did it! Thank you so much! This will help me improve my Terry gameplay. Thanks again
you re welcome Alexandre , i have made a great effort in preparing this video.thanks for your comment
@@palekofstine thanks again, man. ur the best
@@palekofstine você é o melhor
The problem with Terry is the catch in high level matches. Experienced players knows his weakness and that is landing a clean hit.
Essa é de longe a melhor versão de Terry na franquia. Boneco tá completasso, cheio de recurso.
Que rapidez!
Esse Terry tá lindo!
Gosto muito de jogar com ele nessa versão.
Mds esse terry ta lindo demais só combo brabo
Worth full of Rock Howard's clubhouse sandwich specials.
We trollin in the fishies with all this.
Esse cara consegue tirar leite de pedra com o Terry, é muito difícil vc ver alguém joga de com ele nesse jogo.
Provavelmente na UM ele deve ter algumas melhorias.
Terry na 2002um e um excelente personagem , bem diferente da 2002 classica
O nosso Lobo Solitario nesse Kof ta top demais bate muitoooooo
Não sabia que Aze jogava de Terry S2!! Meu personagem favorito xD!!
Ele joga com todos os personagem do jogo amigo '-'
Terry looking damn clean
A melhor versão do Terry
Do 97 é melhorzinha
@@Carrapato_RJcom aquele infinito riculo la, sei nao ein
@@AlexandreV1ctor EUQUISDIZER98KKKKKKKK
@@Carrapato_RJ abao
2002UM tá todo mundo padronizado com muitos golpes e especiais, então eu diria que eh a melhor versão de todo mundo kkk
terry sempre esta no meu time
2
3
4
Tava esperando o Terry show de bola amigo!!! (como ainda tem gente que negativa um vídeo desse?)
Seria interessante ver o Yashiro batendo, ninguém gosta do menino
Poderoso Terry
Oh, he's going to be so good in street fighter 5
Finally
Excelente Terry el de Aze
5:53 How? Como faz isso?
não é dificil. eu sei fazer, mas tem q pegar o tempo
@@LawDII ok, vou treinar.
@@danielgoncalves2928 Treina q vc consegue
Tentei fazer esse combo mas tbm não consigo, só sai com a barra estourada
@@vicmetal89 Dps que faz o power charge, vc meio que precisa ta antecipando o botao pra baixo e dps do power charge bater o comando de charge ja deve ta carregado. Ai é só apertar pra cima
Is that ps2 emu?
emu
Terry es sencillo y muy util
Melhor terry do mundo
Terry do Nikolai é mais completo.
É claro com aquele combo q só o Nikolai acerta.
Aze aze aze
0:48 Como Ele Conseguiu Fazer O Rising Tackle No Power Charge Sem Ter A Barra Estoura E Impossivel
tem que fazer o power charge com o chute forte e imediatamente colocar na direção 2 o manche
@@yurih9599 Valeu Mano
@@isaacrodrigues5547 Tmj!
Shit aze plays fast with Terry, I don't know why snk removed that shoulder tackle and forward LP from him in the normal kof2002
ask eolith not snk
@@peawea8469 are you drugged? How is eolith responsible for what terry lost back in kof2000 already
eolith told snk to do it
@@peawea8469 buahhaha bruh are you new to kof or what? Moves has been removed since kof94 already what does eolith have to do with it.
Terry originally from fatal fury doesn't even have all the moves on kof, still eolith fault? No, it's SNK themselves
Esse terry aí é bom mais nem se compara au da 97 o da 97 é muito mais apelador
Like :)
Thnks
Nesse kof é outro terry
想看Kyo-1的
那很快就会到来
Quero é ver alguém jogar bem de Chang, Chin, Ralf e Shermie normal nesse KOF nunca vi.
Pior que tem
Só acredito vendo.
@@RodrigoKC Se vc qr ver alguém dessa kof que joga mt bem de Chin,vai nesse link: ruclips.net/video/x6DN-eI9Et0/видео.html
Chang e Ralf(Nikolai e Aze): ruclips.net/video/-f7vRUh36hM/видео.html
Shermie(Nikolai e Aze): ruclips.net/video/cq_oyUBFKwY/видео.html
Mas só pra lembrar que eles não jogam direto com os personagens(a não ser que joguem no random).
Mas ainda sim, esses dois jogam mt bem com praticamente tdos os personagens. Dá uma conferida dps.
Make the best Kim! Pleaseeee!
Faltó combinar con el especial-oculto
Q trilha sonora de entrada a melhor
Pense no Terry batedor kkkkk
澤哥的terry 實力不可恭維
不是有BC 就是利害啦
對手的實力更是小菜一碟
希望有更高實力的對決吧