After Effects needs to be Rewritten or We're NOT Using this F*ing Program | CorridorCast EP
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- Опубликовано: 17 авг 2024
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Premiere? After Effects? Are they on their way out? Let's talk about it.
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CHAPTERS;
0:00 Intro Song
1:10 Adobe vs. Black Magic
6:23 A Message to the CEO of Adobe & Qualms
20:12 Listen Up Future Creators!
26:53 What Can They Do From Here?
30:50 The Nuke Pipeline
33:53 Adobe Feedback
38:37 Intentional Growth
44:04 Corridor Culture
54:28 Dunkathon Outro
Adobe reminds me of autodesk too. They both became the industry standard for years, and now they have actual competition (some of it is even free) they just assume their industry standard status will do all the work for them
On the editing side of things that's how I feel about Avid Media Encoder. The only reason people swear by it is because it's the industry standard
Adobe has never been industry-standard.
At least not for post production.
@@Jwesstrom in the field of ads and commercials its must have tool. Well its said that way
@@warmination7891 Not really though. Maybe my definition of industrial standard is wrong. My definition is, it's almost impossible to get a job if you don't know the industry tools. I would argue that there are no jobs in post-production that rely on any Adobe products.
I'm not saying that no one uses premier or after effects, I'm just saying they are not industry standards.
Compare that with Nuke/Houdini/Maya. If you want to work in high end vfx, you need to know one of those.
Or compare it to Avid. If you wanted to be an editor for anything with a decent budget (at least 10-15 years ago) you needed to know Avid.
And pro tools
Niko lying down and talking about the things he does so passionately is such a bro vibe
man had enough of adobe crap
Like he's in a therapy session, airing out his frustrations with Adobe.
He probably just smoked a big J and is too lazy to move.
They are in LA after all. :D
Jokes on all of you. Niko never appeared in this video! That was a sock puppet with Niko's face digitally overlayed whilst using an AI voiceover. The Mariana Trench of deep fakes.
As a graphic designer that has been confined to Adobe products for far too long, I found this conversation extremely satisfying.
"It goes a lot faster the second time around." That is what my coworkers and I say when Illustrator crashes and recovery inevitably fails. While true, it's just salt in the wound. It's so great that alternatives are emerging.
24:54
You guys should have a race: Adobe Suite Team vs Da Vinci Resolve only Team to see how fast they can edit the same raw videos into a short movie. :)
THIS!
The Bob Ross challenges have kinda been that but a specific video based version would be great.
Hearing him describe the way Da Vinci resolve works, not even as a fulltime video editor; heals my soul. Pain caused by technical jank, served by an indifferent corporation, is a universal kind of pain among artists.
@@locallylocal god, even with traditional art. there's been a few marker brands that have changed hands in the last few years, and colours no longer match. it's just infuriating
@@j377yb33n RIP 💀
I haven’t resonated with an issue so DAMN hard in a while. Especially with premiere, thousands of crashes. Wren, i feel your pain.
Same. I was editing a simple 4K video in Premiere and I could barely scrub through the entire project plus the render said it would take 3 HOURS. I decided "Fuck this" and downloaded davinci resolve. When editing, I could scrub through all the footage like it was butter and the render took only 30 minutes. I bought davinci resolve IMMEDIATELY after that whole thing. The client I was editing the video for was on my ass and I couldn't afford to have hang ups like I was having on Premiere.
ADOBE, FIX YOUR SHIT. Jesus christ. I'm literally done with Premiere Pro. The constant crashes, horrible performance, and laggy experience is all just too much for me.
Not only its crashing, its missing simple features such as ease in-out for transitions.
Trying to edit while editing rn. The Program Window is a corruption-filled field of black blocks and static, for absolutely no reason.
Yeah, I understand that the PR person replying is trying to be nice, but really? “How can we help” she asks? Well, how about using your own da*n program!
I decided to learn FCP over my free time and I’m using it now when it’s warranted (i.e. something internal, not too professional and no heavy motion graphics) my go to program, such a faster way of editing at least.
Should definitely give DR a spin, starting to be left behind on this front skills-wise.
This podcast is the most accurate depiction of how I've been feeling for a while now.
It's not just you. I've been griping for about 10 years at Adobe's direction and lack of care in fixing actual issues that they just hide behind flashy new features.
After 30 years of Adobe, and 20 years of seeing them care more about the share holders than making a decent product, this was pure stress relief - Thanks!
BTW, I use Blender and Resolve daily!
Davinci and Blender are the best thing to happen to me
I'm doing it for VFX now. trying to move over to resolve but... hff... it's pain, knowing that if I ever want to revive old shots I need to redo them or get AE for a month. not that after effects can display them at full resolution since 2014
One of the best things about DaVinci Resolve is that the free version can do nearly everything a small studio or individual might need. Barring the limitations of the free version, it's only $295 for the full studio version, and you get free upgrades to newer versions afterwards for life. That's less than HALF of what they're paying for one license of AE for a year.
Unfortunately, for 2D Motion Design there is still no tool that is able to replace After Effects yet.
@@andrearieta8291 Try Apple Motion, it's not 100% as powerful, but it's pretty close. And it's 50 bucks.
It's that damn license price that's the real problem. If Adobe just humbled themselves about what their products are really worth in this day and age, there'd be less to complain about. But who wants to pay THAT much for a program that crashes as much as AE??
@@andrearieta8291 Blender is very capable of 2D motion. More major studios are beginning to use it for their main CGI platform, as well.
@@z-beeblebrox if you're clever enough you don't have to pay for any Adobe program ever.
Full time AE generalist here: Most of the functionality I like in AE comes from 3rd party plugins and scripts which makes every update a total crap shoot potentially breaking multiple plugins or causing hard to diagnose problems. Add that to daily crashes, slow playback, and general jank i've been feeling all the same pain.
We got told a similar thing at my uni - our general advice was just to avoid updating software! I cant understand why this is such a common issue!
One of the biggest use cases in my experience for AE is Motion Graphics, I use it quite a bit for projects I work on. The fact they don't have a quick built in Easy Ease (Bounce Back) Effect Is nuts. I don't want to have to add 2 keyframes, then go into a graph editor, click a drop down menu and adjust the speed ramps individually. Instead I have to buy a 45 dollar plugin.
@@quentins8165 There's plenty of free scripts for that bro.
Also the autosave in after effects, My GOD, so unreliable, blender saves my work and when it crashes I can go back and get an autosave up to the last minute it crashed. It spoilt me 😂, but tbh. I wish most software was like that
@@davidlordson I'm pretty sure davcini can like automatically do versioned backups to an external drive too (which is nuts)
I’m a professional motion designer and After Effects is the worst god damn application on the planet. I’m so glad you guys are talking about this. A company I was working at a couple years ago was acquired by Adobe and I immediately went and found another job and turned down their job offer because I’m so beyond frustrated with their software. I felt their lack of innovation and lack of care would likely show through in my employee experience. The shitty part about all of this is I’m completely locked to AE as a motion designer. There’s really no replacement at this point. You compositors at least have Nuke as an option. This most recent Adobe update has been the straw that broke the camels back. They took the time to redo and revamp the UI for premieres exporter, but can’t fix the fucking eye dropper tool crashing the system. It’s beyond ridiculous.
Same here and I totally agree.
I am actively hunt for a replacement for AE at least once a year, and unfortunately it doesn't exist yet.
Cavalry and Nuke seem great at first until you realize you really need BOTH of them merged together, PLUS a character rigging/animator that can rival some really powerful AE plugins, plus a way to import and break AI/PS layers into shapes, AAAAAND all in a program that everyone in my field INCLUDING the agencies can share and work in together.
Gonna be a while.....
Next year i'm on my 30th year with Adobe in Graphic Design and 21 with Motion Graphics. 105 % agree with you.
Amen Brother.
So you say after effects is the worst tool for motion design but at the same time you don't know any that is better ?
@@haleykrokodilfreesheetmusi5298 I imagine that the Q. is for the OP. But i'll answer anyway. 1) Do you know/use AE for your work? 2) If YES, do you think that (After reading the OP comment again and/or the video) after all this years Adobe After Effects is ok?
The whole studio?!?! 😱 We need to lie down as well
can i get a license as well?
4:50 Rendering MOV
12:43 Filter on multiple layer + specified adjustment layers
13:28 Shifting to DaVinci Resolve, Nuke, Fusion
19:19 Crashes
21:55 GPU usage
24:19 No drama with saving in DaVinci Resolve
48:55 Offer to Foundry
55:00 Davinci Resolve ist free, like Blender, like Unreal Engine
56:18 AI Object Masking in Davinci Resolve
ENERGY. 🙇🙇♂🙇♀
You are a legend
Man Fenner and Jordan have been such fantastics addition to the crew in general.
😃
Three years ago I switched religions from Mac to PC because of two things: a) wanted something optimized for Blender, and b) wanted a machine that would finally have a GPU that AE would recognize.
Good news... Blender runs GREAT!
Same.
Blender works great,
But now my entire OS is janky and AE still sucks hahahahaha
I think Blender now has Apple optimised versions
@@Winnderstry Linux instead. It's so much less janky.
We need those songs on spotify
You wrote the right comment on the wrong video.
Professional Motion Designer here: completely agree about after effects crashes... it's really brutal.
More brutal than that is the gpu usage
Remember to set your autosave to every 2 minutes kids
@@RowdyTheHitman but what do i do when the autosave is causing the crashes?
@@Sebbir that's that we like to call an Adobe moment
Command-S OCD
The fact that most other animators and video editors I interact with are using older versions of the adobe software should speak something about the quality of the product vs the desire for stability of artists & designers. I can't afford to lose a week/month worth of work because of random unexplainable tech issues, opening a file that was working 15 minutes ago to find it corrupted after my lunch break, or DYNAMIC LINKING being an absolute DUMPSTER FIRE and virtually unusable... So I use older patches of after effects because they are at least 80% stable. Sucks that we settle for such low standards because they are a main stream tool. #PleaseFixAfterEffects
I've been using Blender for 5 years now and I feel this same enthusiasm from the development team for their product. That not only creates a fantastic product but a great community of artists that are genuinely excited for update's the software. They're not constantly in fear that an update will kill the program or project file. I feel like I'm working with the program instead of against it. Really interesting conversation guys!
In all fairness we do fear and update kills a project file, it happens often. Then again you should never update Blender while working on a project, whatever version you started it with, that's the version you should finish it.
@@MASJYT That's basically what I do. The only time I actually broke that rule is when my GPU broke and I had to render a really taxing sequence. Jumped from 2.93 to 3.1 for the rendering performance improvements and made it just before the deadline.
yea, I can definitely see Blender becoming the industry standard. I haven't switched yet because I know Cinema 4D like the back of my hand... but I'd LOVE to just not deal with licensing at all.
@@Frontigenics I think it could totally become an industry standard which makes me so happy to be learning it. Because of its open source nature, all that really needs to happen is for us to wait for each different work flow to be enhanced. It can already do almost everything, it's just not that best at really anything.
I only ever hear good things about Blender.... I really need to take the time to make the switch.
and all of Blackmagic Design has 1,500 employees. I would loooove to hear a conversation between the Crew and Grant Petty
Grant Petty is my fav CEO of all time!
Well 80% of Adobe's workforce is diversity/quota hires and they spend 50% of the day talking about "inclusion". This what I've ACTUALLY heard from people who've worked there.
Hell yeah! That would be great. I’m almost positive he’d jump on the opportunity. He’s an actual working programmer / engineer himself within the company on top of his CEO duties so you’d actually get some real info out of him.
I switched to Resolve last year, never looked back. And my god, Resolve looks so much nicer and more modern as well. Premiere looks incredibly outdated compared to it. There are also hundreds of quality of life improvements, like live effects preview on current footage, creating zooms and pans just based on visual square previews, STABILITY, etc. Way too much to list here.
Oh yeah! Please have the ceo of adobe on! Everything is so buggy.
I would have switched already I I had the time to learn a new program.
junge in letzter Zeit sehe ich dich täglich unter random Videos. Wie viele Kommentare schreibst du am Tag?
To deal with the cost of change I adopted a model years ago where I’ll spend 2 hours a week, usually in my free time, to absorb something new. It’s a nasty catch-22 not to do that, the time to learn will be paid back, often exponentially, if you compare to lost productivity and efficiency.
Side note: productivity loss, in work hours, is 2-3x over the work time itself. It comes with a lot of hidden cost. So, if you lost 1 “hard” hour of time it’s closer to 2-3 hours. Add that up over months, the result will likely scare you and spending 10 hours over 4-6 weeks is justified.
The CEO of Adobe is an elitist nationalist FASCIST, basically interested in exploitation and abuse, be it for labor costs, and/or class based abuse (the Indians are EXPERTS in this, in their home country they even have a socially acknowledged and simply taken as "the way it is" class of UNTOUCHABLES, look it up!), and, in the case of Adobe, for their mistaken belief that they own intellectual property that they don't, and for using their (temporary) monopoly position to screw consumers.
As a former IT tech, I can confirm that the consumer level Adobe products are also full of jank and needless complication. The Creative Cloud programs are so buried in ads and always online nonsense that it takes a professional just to get it working.
This was so cathartic. Thank you! This video inspired me to drop Premiere... actually, Niko also pushed me to stop using FCP 7.0 back during the X days, so he's always been a guiding light in the changing landscape of production software.
Thanks brother!!
Resolve > Final Cut > Premiere. I fully admit that Resolve is better, but I'm way faster in Final Cut than in anything else.
I have a Motion Design Studio (Supernova Duo), and a Motion Design School (Layer Lemonade) here in Brazil, and I've been saying this for almost 10 years: After Effects needs to be rewritten from scratch. The way it is today it's total garbage, but unfortunately the entire Motion industry forces us to use it. There are projects where customers already ask for Collect File from AE, without even knowing if we will use AE.
We were hoping that Cavalry would somehow be an option to AE, but the guys ended up going for something more procedural.
Industry Standard, pro bem e pro mal.
Don't worry. Apple will change that eventually with alternatives just like they did with Windows and ProRes for professionals. Also, just because a third party list that use Adobe, doesn't mean they actually do. My brother works for a gaming development company where Adobe apps and Maya are required even though most of then use Blender and features already in Unreal Engine because the free applications are simply more efficient and stable.
The Houdini getting acquired by Adobe example got me because it reminded of Softimage getting acquired by Autodesk. That broke my heart as XSI was a brilliant piece of software that didn't deserve to get swept under the rug.
Another ex-XSI user here chimming in - when I check what's new in each 3ds max / Maya version, yup, that's another set of XSI features. But implemented so poorly.
It's so interesting hearing the talk about Resolve vs Premiere vs Final Cut. I work in tv and we don't use any of those. We mostly all still use Avid Media Composer which has been the Hollywood standard editing program basically since before editing was done on computers. They did the full from the ground up code re-write a few years ago and it's been soooooo much better than how it used to be (was similar to After Effects/Premiere in that it was layers and layers of ancient code). It's not a great program for RUclipsrs or content creators though, it's very geared toward Hollywood video editing use cases, but it shocks me that even a big old traditional company that is generally very slow to change like Avid did a full rebuild of Media Composer before Adobe did a full rebuild of Premiere and After Effects. That's how much Adobe is lagging behind the industry.
I see a future where Corridor has its own software dept. Just making the best editing and effects programs for the little guys.
So, when we went to the After Effects conference in 2014, we were told that everything that adobe offers is basically ancillary to Acrobat and PDF. Those get all the love because those make all the money. Photoshop is the next best thing, and the others just have to fight for resources.
And just opening a PDF in Acrobat takes literally 30 seconds while freezing your PC.
Damn, this is the first episode that got me to go on RUclips just to comment, because how much it resonates with me. I started in Adobe for video and slowly moved away from it, because I didn't want to pirate it. However, last year I got my first part-time job doing post-production work for a YT channel which used Adobe only workflow. For me, AE which I use heavily, works quite well, but Premiere, where I need to edit it all together, is hell.
Every time I get close to finishing an episode I find myself reloading project, relinking media, rebooting PC and overall fighting against Premiere at 2 AM. I don't swear very much, but Premiere got me shouting at my monitor, which didn't happen even during Dark Souls. Actually few days before this podcast I've decided to change my workflow to Resolve for editing, AE for VFX, Premiere for subtitles (because I need one Adobe font...) and back to Resolve for color, sound and export. All that trasferring just to avoid using Premiere as much as possible.
From the beginning my passion has been 3D and I've been using Blender for that. It has its flaws, but is is stable, it autosaves all the time, has versatile UI and overall I can rely on it. If free software can do that, what are you doing here Adobe?
Adobe's 26k employees is about as funny as Twitters R&D budget of like 370 MILLION DOLLARS per quarter :D On what?!
RIGHT!? When you look under the hood for several tech companies it's nothing but building of redundant people and projects hoping someone doesn't notice them while the stock value goes up and the board is happy.
ads, probably
Tax avoidance
I'm glad you guys are talking about this, just last night I was sitting in my bed thinking: "I'm done with premiere, I can't handle the jank anymore, it will take me a long time to learn resolve so i have to jump ship now"
Hahahaha!! I've at that exact place multiple times. Dont know why I'm laughing so hard.
We've been thinking that too 😄
Only issue I’ve had with davinci, is the audio engine. It’s been the hardest for me to learn.
Resolve doesnt take that long... tho nodes will take a little time
To transfer to Resolve for the editing takes literally a weekend (week at most) to learn even if you have never used it.
This is the most relatable video I have watched in years. I thought I was going crazy. Thank you Corridor.
I’ve been using photoshop since version 5.0, started using it when I was like 12 years old. Now I’m a professional photographer and occasionally direct stuff. I completely agree with everything said, the second I find a good replacement for photoshop I’ll leave adobe.
For most of my photography workflow I use Capture One and the video editor I work with now uses Davinci Resolve.
I’m done with Adobe, fed up. I can’t even name one issue because it will start a rant that might never stop.
I’ve been using Blender for two years now and it’s amazing and free! It feels like what software should feel like.
Have you tried Corel Graphics Suite & Corel PaintShop Pro?
Corel have the old school pay once, own it forever license model.
Subscriptions are "Optional".
Oh I haven’t, I will give it a look, thanks!
"I can’t even name one issue because it will start a rant that might never stop." /God/ I feel that deep in my bones. I'm with you 100%
Affinity Photo too. Maybe Serif release 2.0 versions in summer their 3 apps..
Affinity Photo is one to look at. Haven't found a Lightroom replacent though.
i havent opened Premiere in YEARS. I work on set and try to tell people how much better Resolve is, but they will never listen. One day they will see, they will all see.
@@johnwebb2300 I have had resolve crash or bug on me maybe 5-10 times in the past few years I have been using it. Premiere you pretty much experience it anytime you open the software. Resolve also auto saves after every single click you do so even when you rarely do crash, you restart exactly where you left off immediately.
I pictured Niko's smile when it was said he told the new guy "It can be done tomorrow. Go home."
Sometimes I push myself too hard at my job too, and need to be told by a veteran to take it easy.
So the last time Adobe raised their prices I went fuck this and transitioned away from their software. I'm not a professional, I'm a hobbiest, I can't possibly justify the price they're asking for their license on a monthly basis. Now that I'm out of their ecosystem I've found the alternatives I've found to work better and not completely shit the bed.
I used to be a FCP/FCPX and Motion user in the past, about 10 years ago. Apple made several bad moves in term of OS and hardware so I decided to build a PC. I looked in at Adobe, hated AE.
I tried out Hitfilm, loved parts of it but I had major troubles with it and I spent a lot of time with their tech support but could never really get it to work correctly and then I tested Resolve and Fusion.
I have been using Resolve and Fusion for about 9 years now, unfortunately not as much as I would want because I do not get a lot of work in video production, but I never regretted buying my dongles. Except when they announced that the Fusion dongle would also activate Resolve, which is a good thing, but I was stuck with 2 dongles that gave me the same thing. So I sold the Resolve dongle.
I love to see Fusion struggling with 95% of 128gb of RAM allocated to it. I don’t hit it often but when I see it it gives me happy feelings
as someone who is always dealing with these problems and always having a bad time on edits with Adobe products, this is so great to see these guys just laughing and ranting. I'll be making the jump to resolve here in a few months.
The good thing about open source software is that they really care about the quality of the code, if it shitty someone else is going to write something else, maybe because it is on the open.
It does take time to build up a community capable of consistently improving the program though, and people tend to be more interested on adding smaller features rather than spending a lot of time fixing larger, long running issues.
Overall though I'd agree with you, but open source definitely has its own issues
While anybody CAN improve open source software (which is great!), it doesn't always happen. Case in point Natron, an open source VFX compositing software. It's pretty good, but it's way behind Nuke, Fusion and AE
the only open source program I've looked at the source code for was honestly written SO badly. Yes massive open source projects with loads of passionate contributors are probably good, but by no means are all open source programs well made
I've been using AE since 1997 and I have broken nearly every version released since. Before CC, Devs told me they couldn't fix bugs because the shareholders would think that those were feature updates and they didn't want them given away for free. Now they're piling on features without reworking the program to make it the speed professionals need, or testing basic things to see if they work. I have never seen the UI as sluggish as the last few versions. Adobe has diversified their product line so much that they suffer from a scatter-brain development cycle where one project in their product line is given a bunch of attention and everything else falls to the side forgotten. I don't know where the short sighted goals originate in the company, but it's the most frustrating aspect of Adobe.
I actually love this for you guys! I remember years ago I was able to chat with Wren live and asked him about Nuke, since I was starting to learn it and he was like yeah thats an awesome industry standard. So happy that you guys are starting to branch out and see the potential of other softwares. Also am a full blown fusion and resolve user now haha!
blender has becoming very powerful in the last few years and it seems to be picking up in speed still. It is great for one person to use but it still needs some work as a tool thats part of a pipeline. I hope that this changes soon when large companies with currently rigid maya pipelines get fed up enough to drop it
I am so glad Blender is getting backed by legit companies instead of bought out. Its really such an interesting and refreshing thing to see in the industry.
I still cry everyday I see the original Algorithmic launcher saying it will be disbanded in September also screw Adobe for not including it in the "All Apps" subscription. So another 20$ for just the original Algorithmic pack or ANOTHER 50$ for all of the 3D stepchildren they have acquired is such a slap in the face. Also still will wont forgive them for choosing that spinach/neon green for the 3D applications. They also manipulated updates for Substance Painter until they integrated into the CC....
This is my new favorite thing to listen too while I work. Get a good laugh but also some good conversations about the industry and the state of tools & software. Great stuff.
I transitioned to Davinci Resolve 3 years ago, and the difference in stability and workflow is incredible. In fact, we are finishing my new feature completely in Resolve, from editing to mixing (fairlight has become very good). There is no going back, having editing, color and mastering in a single program is irreplaceable.
Wow. I need to switch
It's become pretty much standard that after upgrading to a new version suddenly something that used to work just fine in earlier versions suddenly doesn't work anymore. Like the time when prores4444 files suddenly were missing all the skintones or the random crashes for whatever reason.
Thank you for raising awareness about this. But I think more people should talk about this, because Adobe doesn't care about normal users, they just treat them as beta testers... while they are paying for their software.
Their forums are filled with angry customers, a lot of people talk about how they should stop adding new features and rewrite whole software and Adobe just ignores it. And the most bizzare thing is how they are fixing bugs. You have to report them on their website and other users have to vote for it, otherwise they wont even consider fixing it.
Also its so badly optimized, so badly that it hurts. Were living in times when realtime photorealistic graphics is possible and in After Effects you just animate few shapes and its already lagging, its just ridiculous... Imagine what Unreal Engine team could do with it...
It makes me really sad and depressed, because I really liked the program a lot. And now, every time I use it, it's doing stupid things which is leading to many stressing situations.
Unfortunately I dont believe Adobe will wake up. This goes way beyond just After Effects, the whole Creative Cloud system just doesnt work.
I'm glad to see it's not just me struggling with simple playback. I pulled up my old Resolve key and I'm going to work on switching from PR. Thanks!
I've recently started to teach myself video editing. Premier constantly crashes. And the Media Encoder isn't too far behind. It's so comforting to know I'm not a complete moron with an innate talent to destroy electronics by merely being in their presence. I thought I might have been importing my files wrong. Maybe I was right-clicking too fast or a little too left. Turns out it's just a 2022 program still struggling with 2002 problems. Cool.
I THOUGHT IT WAS JUST ME! I KEPT GETTING GASLIT BY PEERS TELLING ME IT WAS MY WORKFLOW OR SOMETHING!
I've since moved to Resolve for editing and am way less mad at editing. It just fucking works holy shit what a concept. I just need to learn fusion for compositing, I am so used to the layer-based way of doing things and have so many plugins for it. The color nodes in resolve are definitely prepping me though, the tracker and power windows in the color tab are enough for most simple things like corrective makeup, or blurring faces, or tracking text.
Thanks for this you guys!!
I’m a commercial illustrator and cartoonist and I’ve been working with Adobe products professionally for 20 years. And I must say that Photoshop is also not fine.
It’s what you guys said, you don’t know you’re missing something until you’re out.
I stopped using Adobe in mid 2021 and I’m super happy about it. My main programs on Adobe were Photoshop, Illustrator and InDesign. I’ve been using Procreate and the Serif products (Affinity Photo, Designer and Publisher) ever since. Not only they’re way more stable they all have a bunch of features that I didn’t know I was missing. The experience to draw on procreate is leaps ahead of what Photoshop offers.
I’ve been advocating against Adobe for more than a year now
It's been amazing to see a lot of the artists I follow use Procreate and enjoy it. Not a fan of Apple products, but this I can let go, using iPad Pro's for Procreate :D Ibis Paint X seems like an ok alternative on Android though.
thank you for a list of programs to check out 👀
what program do you use to animate once you've drawn? I still haven't found a better combo than photoshop/illustrator+AE for my animation workflow. Cheers!
Going into my third year exclusively editing on Davinci, it is so refreshing seeing some of my favorite content creators taking notice.
Saving files is the number one feature in any new software as the worst thing is working on something for hours for it not to save because of one crash
Hearing that Davinci Resolve saves every move in realtime in the background just made me download it. It's the kind of thing I assumed must be possible, but didn't seem possible... because WHY wouldn't every program just be doing that? Why isn't that just standard for every damn computer program in existence by 2022?
@@AWSVids EXACTLY what I was thinking when i learned about it in Resolve. How isn't every program doing this?
This podcast made me realize how much I want to switch to davinci/blender/ue5, thanks guys
Agreed! I did not know what Im missing out on!
I work at a VFX company and use AE every day. Every time a client delivers footage in ACES it’s the most grueling back in forth to figure out how to work with the footage. I bet we’ll all be transitioning to Nuke in 1-2 years.
OK, seriously, what is it with you people and ACES? Download the OCIO plugin - they are the standard, and just follow the manual - you literaly have to use a single adjustent layer in AE to get a proper ACES workflow - and I'm saying that after doing 15 maybe 20 ACES productions in the last 3 years. Do not watch tutorials on AE ACES on YT, they are all shit, do not turn Color Management in AE on, do not turn on linear gamma in AE, just use the OCIO plugin, that's it. In some ways it's even easier to set up than in Nuke, and at least you get properly named ACES color spaces not this weird misnaming that is in Davinci where all colorsts think they are exporting ACEScc but in reality its ACES 2065 - just a litlle joke on DaVincis part ;) I have much less trouble with ACES in AE than in Resolve, exactly because its entirety is relegated to the OCIO plugin and these guys invented it.
@@kaczorefx this is the issue! ACES is a STANDARD! why does adobe not natively support it in any decent way? for over $500 a year, not even to own the program, you're only paying for support and updates! Why does it seem so natural to you that if you pay hundreds of dollars for a professional program, you need to download extra parts made by other people to do standard things that everyone does.
@@nubnubbud I have yet to see a single software that supports ACES "decently" natively. Resolve stumbles, Nuke is a joke with the amount of hoops you have to go through to do a single shot fully in ACES without crushing the gamut and 3D soft is still well asleep on that front. I do projects on all three - for some reason we live in a time when it is the client that decides on the software I have to use - and in the last 3 years AE gave me the least problems with ACES - sure it's not built in - but it works and it's free so why would I complain. That said Adobe just gave up and fully incorporated OCIO color mangement in the latest Beta and I have to say it looks very promising - if they just don't ruin it before release :D
It's been over 2 year, we definitely need an updated podcast on this topic ASAP.
I switched to FCPX four years ago because I would rather take a hit in features than deal with the Premiere issues even then. Switched to Resolve 1.5 years ago and I was back home. Proper editing. It may be that BMD catches up to AVID in terms of industry standard tools.
Mixamo stopped updating and actually lost features (like a Maya autorig tool, which included importing and baking animation for game engines) once Adobe bought it. After a short time, Adobe removed all of the character files that users had uploaded to use with the mocap library.
Really? Damn it...
This is the most irate I've ever seen Niko... but he looks so relaxed!
43:34 I know this feeling all too well right now. I am a full-time college student, full-time employee, and full-time husband/parent and i am so thinned out right now. Not to get too personal, but it’s literally affected my sex drive and I’m only 23 years old. Stress and overcommitment are very real problems that many people our age have to face due to our previous generation’s lack of understanding and approval to teach us as well as the societal standards we are face with dispite having a collapsing economy. It’s degrading and a massive struggle that everyone understands but refuses to fix.
I'm a full-time social editor, mostly tik toks and instagram reels, and I deal with multiple premiere crashes DAILY. I've lost progress on so many projects in the past month from these issues. Getting so damn close to switching to resolve.
Your Adobe problems are exactly the situation with Maya and Autodesk right now. I can't count the times over the last 5 years where Maya has full-on bent us over a barrel and we had to grit our teeth. I imagine other studios are in a similar situation, but we can't just pivot to Blender because of the amount of pipeline we have invested in Maya and knowledge of it. It's sunk cost fallacy 101.
I’m using Maya 2019 and I’m too stubborn to learn blenders janky UI since I’ve been using Maya since 2007… but damnit your comment hits hard because sometimes when I duplicate an object using Control D, it crashes. I’ve had to result to holding Shift while translating to duplicate .
@@Aegis_Mind i already teached someone blender that came from maya. After 2 weeks he only came back for some specific questions but overall he was using it like an experienced blender user. Trust me the transition isn't far as bad as you might think. Since 3.0 they made hughe progress in the ui. I have to admit there are enough things in blender that are still unecessary complicated. But when watching someone working with maya/3dsmax i can also find enough stuff that has better solutions in blender. And also nowadays it seems like blender crashes way less on large scenes than maya/3dsmax.
Always increment saves and save as maya ascii. The. You can always salvage your files.
@@Aegis_Mind checkout Blender bob's video on maya to blender survival guide.
Switched from Maya to Cinema 4D. Still getting used to it, and in general it has been less frustrating being a newbie cinema 4D user than a long time Maya user. It's crazy. Mind you, this works if you are a Solo 3D generalist.
I really like how Resolve has a very good free version, probably does a lot to get people into using it at the start and then pay for premium features later.
_"If you don't live life at all, you won't have anything to make art about"_
I like that, that's the way to make art that isn't referencing such specific & common things that it feels like a straight copy.
BTW, it would be great to list the team members/guests in the description or something, I even went to the corridor digital website via the link and it seems there's no about page with any info on the team or anything.
AE is a motion graphics software with lots of plugins to help and guide you to that workflow. Nuke/Fusion is a full fledged compositor.
You need both to have a full workflow.
Trying to do compositing in a high level workflow, with AE, is like doing editing with MovieMaker.
But the same goes when you try to do High End motion graphics and animations with either Nuke or Fusion.
There are stuff that need a good timeline and layers, and other stuff that are more sandboxed within a specific shot.
As a compositor and VFX supervisor I would have both of them, and use them to their strengths instead of try to do everything in one of them.
Earlier this year I had to switch back to Premiere Pro from the free version Davinci Resolve (I couldn't wait to buy the studio version) because of file compatibility. I discovered sooo quickly how much more stable DR is. Premiere crashed daily, sometimes a few times per day.
I'm a junior compositor at a vfx studio - I learned on AE and Fusion, but once I moved to Nuke and dedicated myself to learning it every day it changed everything for me. Fusion is still much much better than AE but I've gone back to it recently for smaller projects that I work on in Resolve (ditched Premiere after 8+ years as well - unbearably buggy) and Fusion has a few of its own annoying limitations or issues that make Nuke more attractive. Regardless, I've just found that comping in layer-based software is a nightmare and it didn't really help me understand HOW visual effects worked. It was a great intro, but beyond that first year or so it held me back.
See this is hilarious because for me it wasn’t until I started learning Nuke that I finally understood visual effects, AE was the thing holding me back.
It’s great that we all get options now, each artist will find their program to shine in
Agreed, when fusion exists and has a free version, Ae shouldn't even considered.
I'm a freelance animator and have by necessity had to teach myself how to composite my own projects, and this just lends so much credence to SO many of my beefs with After Effects and Adobe... I always thought it was maybe just me!
I'm a "VFX Elder" 😉 I started on Quantel Henry followed by Discreet Logic Flame and then Fusion, After Effects and Nuke. If I was setting up a "boutique studio" today it would be Resolve Studio, Fusion Studio (standalone), Blender and Affinity Photo/Designer. I would have at least one Adobe suite, nuke, houdini, maya, syntheyes, mocha etc. for the flexibility, compatibility and unique tools. It boggles my brain that free Resolve/Fusion and Blender and very modestly priced perpetual licences of Affinity could cover 90% of VFX work.
Hell yeah! Agree with you on everything! And wow, what a career!
I freelanced for a year using after effects and premiere and quickly hit a bottleneck once the work became too much for the program to handle. With AE at a certain point no amount of extra RAM, GPU, or CPU will help you. The program has an inherent bottleneck for some reason and I would literally have to run 8 to 16 hour renders on a workstation PC just to pump out 2 minutes of keying with some extra FX. Keying is not a complex operation to run and I know that because Nuke handles it 10-20x faster. AE is also not built for renders that take 8 hours or more so you will end up with green frames once in a while. This happened to me several times on tight deadlines for music video work. AE needs to be rewritten for a true linear workflow and GPU optimization for it to be competitive.
I switched to Nuke two years ago when I started working at a studio and now I even shelled out for a personal license (foundry has abysmal up front costs). I hate to say it, but even the insane cost saved me money/time in the end. AE is a great tool to get your feet wet and it was the tool that started my journey in VFX. However, I think if someone asked me what program they should start learning today I would suggest Nuke or Fusion. Once you use nodes you will never go back to layers.
Cavalry feels like how i wish AE was. I hope it continues to progress although it's more shape-based motion graphics app, it's like C4d Nodes and AE at once.
Niko positioning his mike directly above his head while chilling on the couch is so comfy
I spent the entire day trying to get After Effects to even work,... I uninstalled and reinstalled. Wiped out my preferences, stripped away my plugins and still the thing just hangs in between Wacom Clicks... its absolutely nuts! Between Premiere and the new UI for starting a Project and Exporting... I am so ready to move on after nearly 30 years of loyalty. This video couldn't have come at a better time, ... I really thought I might have been the only editor/motion graphics editor that was feeling this way. Thank you for posting!
Whenever I see that some software uses a subscription model instead of a single purchase I immediately back out and look somewhere else. I'm rocking Vegas Pro 15, Blender, and some others like that and I have no regrets. Granted I don't do this professionally, but still I regret nothing.
I pirated Adobe Premiere and I still want a refund.
As an ex Adobe employee who’s mantra in 2003 when they joined the company was “Adobe is broken” I here and feel your pain.
In 2004 at a corporate retreat Shantanu walked up to me and said “K don’t tell me how messed up our products are just enjoy the wine and the evening” and I proceeded to chat to his charming wife instead.
NAB 2005 Steve Warner came to me on the Panasonic booth, where I was illustrating P2 workflows, and said “So tell me why you think Premiere is so shit?”
Now as I said I was an employee at the time and I fought for reducing product bloat and feature creep even then and I can tell you when I was let go in 2009 I was saddened by where the product was across multiple tools.
Don’t get me wrong the tools had awesome features and I’d gladly extol the suites virtues at trade shows and within organizations. However even today I spend a ton of time fixing or finding ways to help clients get reliable turnovers for finishing to me. This is my daily battle out of CC as there are way too many ways to “skin that deliverables cat” in my book and many so so wrong.
Now Resolve isn’t exactly innocent either in it’s behavior but in color and delivery can’t be beaten.
Are we going to get shit fixed?
Chances are no.
But what I have learnt is to cherry pick the best parts from the products and stumble through to get a job delivered and be paid.
Do I want to be doing 911 work on shows the rest of my life no but it keeps a roof over my head.
I talk from the place of having shared a research office with two guys who went in to help right QuickTime, been employed at Adobe, NVIDIA, The Foundry, Editshare (Lightworks), AVID, BorisFX and so on.
As product people we are trying to get it right but the cruel world of profit and loss often hinders and ties our hands.
My advice to us all:
Save often and backup because there is NO reason why any of this SHOULD WORK.
i know its a long shot but i hope to see a full length feature film from all you guys ,a 2 hour masterpiece or something
the 26k employee thing blows my mind. Because everyone close to After Effects always defends the issues with "but they're such a small team"
WHY! GET A BIGGER TEAM, YOU'RE MAKING BILLIONS!
Could be a management issue. If your team doesn’t get funding because the middle managers don’t give funding, and the people above them don’t get funding…and on and on…it can be very difficult and frustrating to people on the team or who run the team to not have those “Billions” to play with
@@noel-forte just mind-blowing that one of their flagship products doesn't get the resources it needs
@@mikepindara8478 I wish I were wrong but sadly you’d be surprised. When you’re making billions of dollars you tend not to care about the quality of even your flagship products. I’ve worked adjacent to enterprise level companies for 4 years and my takeaway in that time is always having my mind be blown as to what these companies let slide. That’s no disrespect to the individual employees or teams, the after effects team is chock full of some very dedicated people whom I saw give a very casual Q/A at MAX last year and it literally comes down to them being handed a pig and being asked to put lipstick on it. They stick with it though because they hope that one day they’ll be able to promote actual change, but these systems are almost always deeper and more complex than people make them out to be.
Case in point, out of the 26,000 employees at Adobe it’d be interesting to know what discipline is the largest. I bet risk management is pretty far up there…
it's because 80% of their workforce is diversity/quota hires and they spend 50% of the day talking about "inclusion". This what I've ACTUALLY heard from non-insane employees.
@@Frontigenics so if I heard you correctly you’re saying diversity, inclusion and mental health is the cause of their problems? Correct me if I’m wrong but you seem to be implying that people promoting a culture of diversity and inclusion are “insane” which in itself seems like an attack on people’s mental health. If so, that seems a bit extreme and discriminatory, if you don’t mind me saying.
DAVINCI RESOLVE FOR THE WIN!!! It took me a week to learn and I was able to use it well enough to do editing effectively. I don’t even want to talk about adobe😩😭
I discovered visual effects back in high school around 2007 and started with After Effects, FCP7 and Photoshop. Life was great back then, maybe I wasn’t doing anything too complicated but the software never got in the way of my creativity. Over the years since, I feel like it’s been like an abusive relationship where things were great at first but they slowly began to deteriorate yet I stuck with it because of the sunk cost fallacy. I put so much work into learning the Adobe ecosystem that it felt painful not being able to just hop in and get to work when learning a new platform, kinda like when I tried skiing after snowboarding for a decade.
That said, over the pandemic, I’ve downloaded Resolve, Blender and Unreal and I’ve put in about 20 hours of learning on each one to at least reach a level of familiarity to use it on a project if need be. The problem with these new programs is none of my jobs request these programs. Most companies with in-house teams want to see that you are proficient in Adobe software since they’ve established themselves as an industry standard outside of Hollywood where there’s a ton more money and customers. At this point, Adobe can’t afford to mess with their frontline products. If they re-write them, they still need to work like they do now from a UI and workflow perspective. They’re the expensive bundle option at the moment, but if they keep this up, they just might lose some market share.
@34:35 right as you said, “Hard stop on the marketing speech”, the video was interrupted by an ad for Premiere. 😆
I've heard an argument saying something like
- I wouldn't even pirate Adobe, because it ensures their softwares stays relevant, preventing proper competitions.
Me sitting here editing in FCPX for 10 years with literally 0 crashes ☺️
I've had plenty of crashes, but never lost any work.
Of course, this is what Apple did. They rewrote their flagship program from the ground up. The redesign wasn't popular with everyone. But at least it's stable.
Yes because all you do is basic slideshows
Af least it doesn't crash when i do a slideshow.
This resonates so much. Earlier today I was listening to someone else talk about the development tools us programmers are forced to deal with and how crappy those are too - same problems as Adobe software: slow; sluggish; unresponsive; crashes regularly; updates corrupt projects and sometimes (in the case of MSFT Visual Studio, can irreparably corrupt your OS, as has happened to me on several occasions); takes entirely too long to load a project; uses too many system resources and still is unable to do its job.. etc etc. Unfortunately the developers who make these softwares only care (or perhaps are coerced into only caring) about raking in as many users as they can for maximum cash flow, and they DO NOT care in the SLIGHTEST about the quality of their products. And it's really fuckin' sad. I myself have been able to write programs that are far more stable and reliable than a lot of the professional suites out there and I'm not even a professional, because it really is just not that difficult to do. Like seriously, good code is not hard to write, and it astonishes me just how many failure points these programs manage to have.
The way they handle errors is just not up to any kind of standard. Instead of: "if the program fails to load this asset, we'll just fallback to a procedurally generated one and let the user know in the status bar, but we'll keep running as we were and try again periodically until we can find it", they'd rather do something along the lines of: "if the program fails to load this asset, we're going to display an error message to the user and then exit the program entirely". That, coupled with a lack of programmers checking values are valid before attempting to read from/write to them is why these programs are so unreliable. It's the reason the C# language is now incorporating explicit nullability, so that the dev environment warns you when you're using a value you haven't checked. This should not be necessary, programmers should already be paying attention to this, they should not need their tools to do it for them!
What Niko said about how they should do a from-the-ground-up rewrite is spot on. Patching legacy code is arguably just as expensive (in terms of time, money and man-hours) - IF NOT MORE - than just writing a modernized version from the ground up, and it's why these programs are as unstable as they are. Any bug that was in the code from an early point will be amplified by the number of times that code is used. The deeper-rooted the bug, the more it will surface. And by God do we know Adobe's programs are bug-ridden! They would do well to hire some better developers who actually know what they're doing, re-build their software (even if it makes it incompatible with existing project files, I'm sure most people would be able to get around that) and be sure to focus on stability over features, and they will pull in most of the people who've already left them, and new people who will now be hearing from their friends and/or colleagues that Adobe's software is now reliable, stable and just works - as opposed to what's currently common knowledge, which is that the exact opposite is true.
This whole sesh was the most cathartic and vicariously lived vibe yet
Davinci Resolve gives an editor their life back.
Let’s gooo Jake is back!!!
I'm currently in the process of suing my University as they lied to me before starting my degree, I made sure, triple checked with the University that I would be doing only 1 year in the Adobe suite as I'm self taught 10+ years, and the remaining 3 years of my degree would be done in DaVinci Resolve, even after starting my course the course leader told me we would be learning DaVinci from 2nd year through to masters, in short we only ever used the Cinema and Adobe Suite alongside NukeX for 4 fucking years. Ironically nuking my goals of becoming a DaVinci master and heading into game based VFX.
Can we take a moment to appreciate Jake's creative sponsorship segments?
Don't get me wrong, I hate ads, but he's doing a great job! I actually watch most of them, because of how creative they are
I really REALLY hope Adobe listens to this and then reads all the comments after.
I personally feel what you feel, and have had similar conversations with mates in the industry about Premier’s issues. I think I might have to download DaVinci Resolve tomorrow….
Me too.
My stomach is turning when I think about Premiere
the best part of all of that is the fact that the ad youtube chosen for a video roasting Adobe is a Adobe ad
As a film editor that's used Adobe products since the last century I will say this - I've never experienced a clip not playing. I'm also using the latest version of Premiere. That said, I have had LOTS and LOTS of hangs and crashes to the desktop - and beyond (catastrophic reboot) and some corrupted project files as well. I don't think there's a creative out there who's not learned the hard way to Save-Early-Save-Often. But I've also been surprised at how long I've gone without crashes and how well Premiere or After Effects has handled some really big, complex projects. There are so many variables. For one, my PCs are all home-grown with all the best parts (no parts ever tested together before purchase!) - OTOH Corridor has access to some of the very best content creation PCs around (configs all tested and burned in by people smarter than me!). YMMV.
But I've also been learning Resolve now for awhile, and it's been REALLY stable and REALLY fast and surprisingly EASY. Except when it catastrophically crashed yesterday, and except when I can't find a tool, and where are the FUCKING TOOLTIPS!. And sometimes when I leave it overnight it's gone in the morning. But what do I know? For editng, Resolve is VERY responsive. I love it. But I still like how Premiere works, though I suspect I will edit my next project in Resolve. I need to transition to a node-based compositor so I'll continue with Fusion, but I think After Effects will always be my go-to. Coloring with Resolving is no contest versus the tools in Premiere - there is just no comparison. No opinion yet on Fairlight, but I suspect it will also be no contest since Audition is not well suited to long-form work.
But with Resolve getting better at every turn, Adobe REALLY needs to do something dramatic, because I really, REALLY want to leave Adobe behind, and if Resolve plays to that for just a measly $300 (or free...) for a competent editor/compositor/color and mixer...I'd be gone in a heartbeat.
We really need an alternative that isn’t a subscription model and a real competitor.
I've been on the fence about switching to Davinci Resolve just because I'm so used to Premiere Pro but now I think I'm sold on trying it out Premiere gets worse and worse with each update.
I would give it a try, with a few extra editing modes it is incredibly similar in its Edit page.
Resolve is great. If you are using 2 monitors will probably want to go pro. You can actually get the full prp license free with a camera or some hardware
This was so satisfying to watch. I can relate in so many areas. Increasingly hating Adobe Premiere and AfterEffects, using Nuke NC more and more to test if my ideas work. Switched from 3dsmax to Blender, using Premiere at work but at home using DaVinci Resolve, and checking stockmarket from time to time :)
Right now my AfterFX hate is toward not being able to zoom into pixel level so that I can see those big squares while edge grading my keys. And another one is not being able to separate x and y scaling on graph editor.
14:00 This is the main good reason for opposing products as a service, because companies don't adapt quickly if they don't have to. It'll reach a point where the competition overwhelms them and by that point it'd take years of the work to catch up again.
If at any point in the future Adobe starts to cut back hard on new features while raising the monthly service cost, it would be likely they are trying to sell. So long as they keep adding more features or improving old ones, things are safe.
It's interesting how real time game engines can be faster in terms of performance than adding simple 2D modifications to flat footage.
this has pushed me to download the free version and give Resolve a chance. I'll probably buy the full version soon.
The saddest part about all of this is that you could talk to pros who were using After Effects or Illustrator back in the late 90s, and they'd tell you that this exact discussion was going on back then too...well, minus the subscription plan I guess. Anyway, it is beyond pathetic how long Adobe has avoided fixing the layers of spaghetti code in their legacy apps and constantly relied on third party vendors to fix all the workflow issues. I can't say much about Premiere, since every colleague I know uses either FCP or DaVinci.
I got into the habit a long time ago to save early and often. At the end of the project you can always delete the early versions of the project. The huge plug in pipeline of After Effects is what has kept it alive all of this time. I agree on Davinci Resolve, its wonderful. Blender is a mature product now too, I just saw a demo of the new hairplug in, its amazing. Autodesk should be nervous.
Recently tried Resolve's Smooth Cut feature and it worked instantly compared to Morph Cut on premiere which legit takes about a minute to analyze and then render for playback and the smallest of change will require a redo. For grading and cutting, Resolve has definitely replaced Adobe for me.
I'm still faster in AE than Fusion even with all the bugs. This year's MFR and Roto Brush 2 was a welcome upgrade.... just need more of these low level improvements and Adobe Sensei features to utilize those idling GPU tensor cores, and AE can regain prominence in video production pipeline.
agreed...AE is the only thing that keeps me locked in