I absolutely love Ironsworn's underlying system. The norse-fantasy nature of the setting isn't entirely my bag, though not so much not my thing to put me off, and I think when I was running it I was a bit more of a hardass on myself than the system intends during combat leading to a lot of quickly dead characters, but the d6+stat vs two d10 rolls is a brilliant combination of PbtA's probability curve and Oracle-based solo systems such as Mythic's ability for unexpected things to happen - A solo first game that isn't a journalling game is one I wind up paying attention to. The other game using it I've played for more than a quickly faded PbP of Starforged is Iron Valley which is a deep hack of Ironsworn for cozy tabletop gaming inspired by video games such as Stardew Valley and Animal Crossing.
One of my favorites games. I've played it with my family as a collective group thing (without a GM) and solo. Delve as a fantastic add on and roll20 has a sheet that makes tracking things in play even easier. Starforged is also awesome and worth a look. I think it's important to understand that each campaign starts by asking the player to determine some baseline truths of their version of the setting. Less of it is baked in by the author. You get to decide what your version of the setting is fo each outing. as with the oracles, this is guidance, not a dictate. I HIGHLY recommend this game to any game master as a way to develop story telling muscles. Since you are the player and the presenter, you learn a lot about how to bring the rolls to life and embrace creative freedom and rule of cool.
It's brilliant. I finally got a regular group going for Ironsworn (with a bit of Delve addon mixed in potentially). Once you familiarize yourself with the moves and learn to not punish your character too much when you roll misses, it's the best story telling game i have come across that also features neat mechanics (so not purely focused on fiction).
I've seen this game talked about a lot on channels devoted to solo RPGing, for obvious reasons I guess. I haven't checked it out yet, but the Sci-Fi geek in my has thought about grabbing the Starforged version. I've only done a bit of solo RPGing (mostly Thousand Year Old Vampire), but I've thought about doing more. The Viking thing doesn't light my fire, but I'm sure I could add some twists to it to make it more my thing.
Starforged is very good! Ironsworn is free to download so you can check out the underlying rules. Starforged is paid, but worth it. Another option is Star Trek: Captains Log.
This is really fun for co-op gmless. Figuring out between us what would be in our delve was good practice for my budding gm skills. And the oracle tables being automated on roll20 by some hero made it all seamless!
I’ll always make a note of solo-able rpgs I think I had heard of it a couple of years ago on some top ten list of solo rpgs but couldn’t find it, I just assumed it was out of print, how fortunate this video comes out all these years later and now I can try it out
I have the pdf but have yet to play. I really want to schedule it in soon because I have been getting into solo to supplement my regular games. It’s good practice at improvisation which has improved my normal GMing skills
I had long heard of this game and only just read through it a couple of weeks ago as well. My first impression from the read, it's incredibly well designed. It reads to me like it mechanizes the epic action story type incredibly well. I thought the initiative system was incredibly innovative. Nice to see it show up on this channel!
Just started playing yesterday. I ordered a copy of Delve as well. I had a great time just getting my story going. My plan is to try different methods of logging my games and see what works best. I'm leaning towards just using bullet points for the most part.
I'm playing a campaign under the IS/D rules. My first game did use the setting but after that, I went off and made up my own world that's been emerging with each session. So far, it's been incredibly fun.
I absolutely love Ironsworn's underlying system. The norse-fantasy nature of the setting isn't entirely my bag, though not so much not my thing to put me off, and I think when I was running it I was a bit more of a hardass on myself than the system intends during combat leading to a lot of quickly dead characters, but the d6+stat vs two d10 rolls is a brilliant combination of PbtA's probability curve and Oracle-based solo systems such as Mythic's ability for unexpected things to happen - A solo first game that isn't a journalling game is one I wind up paying attention to.
The other game using it I've played for more than a quickly faded PbP of Starforged is Iron Valley which is a deep hack of Ironsworn for cozy tabletop gaming inspired by video games such as Stardew Valley and Animal Crossing.
One of my favorites games. I've played it with my family as a collective group thing (without a GM) and solo. Delve as a fantastic add on and roll20 has a sheet that makes tracking things in play even easier. Starforged is also awesome and worth a look.
I think it's important to understand that each campaign starts by asking the player to determine some baseline truths of their version of the setting. Less of it is baked in by the author. You get to decide what your version of the setting is fo each outing. as with the oracles, this is guidance, not a dictate.
I HIGHLY recommend this game to any game master as a way to develop story telling muscles. Since you are the player and the presenter, you learn a lot about how to bring the rolls to life and embrace creative freedom and rule of cool.
Its so interesting that its a solo co-op or with a group +GM! Ive never seen a game like that
It's brilliant. I finally got a regular group going for Ironsworn (with a bit of Delve addon mixed in potentially). Once you familiarize yourself with the moves and learn to not punish your character too much when you roll misses, it's the best story telling game i have come across that also features neat mechanics (so not purely focused on fiction).
I've seen this game talked about a lot on channels devoted to solo RPGing, for obvious reasons I guess. I haven't checked it out yet, but the Sci-Fi geek in my has thought about grabbing the Starforged version. I've only done a bit of solo RPGing (mostly Thousand Year Old Vampire), but I've thought about doing more. The Viking thing doesn't light my fire, but I'm sure I could add some twists to it to make it more my thing.
Starforged is very good! Ironsworn is free to download so you can check out the underlying rules. Starforged is paid, but worth it. Another option is Star Trek: Captains Log.
I would be interested to see you review Ragnarok fate of the Norns.
Ironsworn: Starforged is great too!
This is really fun for co-op gmless. Figuring out between us what would be in our delve was good practice for my budding gm skills. And the oracle tables being automated on roll20 by some hero made it all seamless!
I’ll always make a note of solo-able rpgs
I think I had heard of it a couple of years ago on some top ten list of solo rpgs but couldn’t find it, I just assumed it was out of print, how fortunate this video comes out all these years later and now I can try it out
Ironsworn is brilliant. I love the worldbuilding and tone of this game.
A great game that doesn't get nearly enough coverage!
I have the pdf but have yet to play. I really want to schedule it in soon because I have been getting into solo to supplement my regular games. It’s good practice at improvisation which has improved my normal GMing skills
I had long heard of this game and only just read through it a couple of weeks ago as well. My first impression from the read, it's incredibly well designed. It reads to me like it mechanizes the epic action story type incredibly well. I thought the initiative system was incredibly innovative. Nice to see it show up on this channel!
You should look at the Ironsworn expansion, Sundered Isles for a Swashbuckling Pirate adventure game.
Do you have any experience with other systems that use multiple types of dice? Great vid!
Great review!
Just started playing yesterday. I ordered a copy of Delve as well. I had a great time just getting my story going. My plan is to try different methods of logging my games and see what works best. I'm leaning towards just using bullet points for the most part.
I'm playing a campaign under the IS/D rules. My first game did use the setting but after that, I went off and made up my own world that's been emerging with each session. So far, it's been incredibly fun.