Remember when Duke Nukem 4 was a synonym for "stuck in development hell" and the joke was that "forever" was how long it would take them to complete the writing of the game ? Seems another era now.
@@tomcruiiseship9461 I remember playing Duke Nukem forever, it definitely felt short and just not great, not saying it was totally bad, I finished and beat the game & played worse games "cough" "sonic 06" "cough"... but I kinda hope one day The Duke will be resurrected like Doom was by id
I've noticed 3 things ALL Duke Nukem games have in common. 1. None of them are particurarily technically impressive for their time. Duke Nukem 3D was kind of a more advanced Doom but overall Quake came out shortly after it and blew it out of the water in terms of technology. And Duke Nukem Forever looks and feels like a game from the early 2000's. 2. None of them are particurarily original, but put their own twist on something. 3. None of them take themselves seriously and neither should you.
Actually, "I was there", and both DN1 and DN3D were 'technically impressive' for their time (DN2 not so much). Quake was also impressive but in different ways. DN1 ran on old slow early PCs (e.g. 1MHz 286) in 640KB RAM on EGA 16-color systems ... EGA is quite complex to program in and of itself, and DN1 required extensive optimizations in assembler (which John Carmack himself helped with). DN1 has a complex rich environment with a lot going on ... I started handcoding a sort of a basic 'clone' at that stage, in assembler, and even my relatively well optimized assembler at the time couldn't match the performance of DN1. (I had some ideas for fixing/improving it, but by the time I got round to working on it again, computers had started getting fast enough that it didn't make sense to go that route anymore.)
I think the next Duke Nukem game should be less like DNF and more like Doom 2016. Duke 3D didn't feel the need to fluff itself with all this crap, it got straight into the action, a sentiment that Doom 2016 more or less shared and that's why it's great. Don't relegate most of the interactive stuff to boring fetch quests. I feel like Duke Nukem Forever was too much tell, not enough show. Duke is more of a showoff in Forever, whereas I feel like previous games, he was more of a beginning to end action hero just getting crap done, DNF starts out strong with the Cyclops but then the mansion is just so slow. I don't want a Duke that has to remind us that he's great, because we should get that feeling as we're mowing down aliens.
I am still amazed at home many innovation Duke Nukem 3D made at once. Many games make 1-2 "innovations" out of the whole same typical FPS, to say "look, the game is innovative, we have physics puzzle or hacking consoles, haha we are the best" but it's small steps. But Duke 3D if you think about it, it was like they wanted to make all cool ideas never tried after Doom. Realife environment, character talking and saying jokes, breakable environments, jump/couch freelook, underwater mechanics, crazy interactive (even the friggin wall socket electrifies you, such detail!), unique weapons (most fps before or after are like "generic pistol, generic shotgun, etc", but duke 3d in general were shrink, freeze gun, pipe bomb, laser, all in one game, then in Blood and Shadow Warrirors unique weapons and second fire mode). They could have said "Let's do all generic weapons, and at slot 7 let's do a gimmicky weapon to be original and stop there. No! They did more than 4 truly unique weapons, and each of them need unique code (shrink sprites, freeze, lasers needed laser line rendering, shit!). They have inventory, friggin jetpacks, easter eggs. Just think. If a modern FPS trying to differentiate itself from the genre does 1-2 innovations (like bulletstrorm adding just attractor and kill styles, and some crazy dialogues) and thinks it's cool, Duke 3D did 6-8 MegaInnovations from Doom. No really, I think it all the time. You know why? Because I played Duke Nukem Forever which everybody considers awful but I think it's average, and I discover the interactivity things that it just copied and kind expanded from original, and at first I am like "Wow, this game has really cool ideas" and then I am "But Duke Nukem 3D (original) did it first?". And then I am to the whole FPS genre "What are you guys doing? Why modern ID games still don't have enough interactivity? Why weapons and enemies are so generic in most FPS?" Duke Nukem 3D was light years ahead.
Duke Nukem 3D was pretty outstanding, but it was technically not all that impressive. The game that changed FPS games forever was, oddly enough, built on a heavily modified id software engine. That being Valve's Half-Life. A game which introduced actual scripted story events, ignored cutscenes entirely for scripted events in game, it was one of the first FPSes to actually tell a story with those sort of tools. Half-Life also introduced the GoldSRC engine, which was a heavily retooled and reworked id tech 1/Quake engine. In fact it was rebuilt so well that it was far more capable than even the later id tech 3 engine, which allowed it to easily put the id tech 2 engine to shame. It allowed for things like breakable glass, and complicated model interactions. Plus Half-Life was the game that introduced skeletal animation into video games. This allowed for characters to perform very realistic movement animations and have mouths that moved to match their speech. Half-Life had also a much more truly interactive environment than Duke Nukem 3D could've ever hoped for. Complicated environmental puzzles, interactive buttons and sequences that allowed other actions. Half-Life even had working vending machines, to the limited extend they were possible. So while Duke had gimmicky toys, Gordon had a realistic and believable world that seemed alive. Then there's also the very neat weapons system Half-Life had. They broke the 4-12 weapon limit in a very creative manner. That is by putting various weapons into categories assigned to each number key, for a total of 13. Also Half-Life had some of the most unique weapons in a video game to that point. The RPG was laser guided and used for taking out hard targets, so it got little ammo, forcing the player to rely on other weapons. The Tau Cannon could shoot lasers through walls, while the Gluon Gun is the first continuous beam weapon I can recall in a game. The Grunt's weapon shoots freaking homing hornets and has regenerating ammo. Then there are Snarks which can easily turn on their own user. Also, unlike so many other FPS games, all of the non-exotic weapons are based on existing real world weapons. The only FPS games that did this prior were games like Wolfenstein 3D which was a WWII game. Rise of the Triad had real world weapons in the PPK, MP40, and Bazooka as well, but those were there because ROTT was supposed to be a Wolfenstein 3D sequel. The rest of the weapons were pretty much just modern fantasy fare though, as were all of the power ups. Also Half-Life had a requirement for reloading weapons, which was unheard of in an FPS up until that point. Yeah Duke Nukem 3D was great, but it wasn't all that ahead of it's time. A lot of what it did were gimmicks that really haven't stuck around. It did amazing things with it's limited engine, but nothing that hadn't been done similarly. Duke Nukem 3D shook up the genre, but didn't really change much. Half-Life on the other hand completely changed the genre of first person shooters and set the bar really high. Duke Nukem might have redefined the FPS Genre, but Gordon Freeman changed it forever and evolved it beyond what any other game did at the time.
To be fair, breakable environments had been done in an FPS in Ghen War a year prior (to a larger extent too), jumping and freelook (not sure about crouching) had been in Ultima Underworld (a first person RPG from 1992 which was notable for using true 3D instead of 2.5D like Doom etc.) and System Shock from 1994 included those plus going prone, as well as highly interactive environments, included various novel weapons like contact sensitive and timed explosives and landmines, various types of grenades (emp, gas, concussion), a stun-gun, etc. Duke 3D was an awesome package, a really well implemented and fun game, but most of the things you bring up had been done before. Duke did them better, more fluently though.
@@natsume-hime2473 you might be right but I think duke nuken has aged better. Half life to me at least, is just irritating to play now thanks to it's awful platforming.
Hey, I noticed you used my Sega Saturn gameplay footage in the video, that's cool, cheers for the credit in the description also. Love your videos, keep it up, man!
There are even more Duke Nukem games, most of them being spin-offs. Kinda sad Pitchford locked down Duke IP so hard... I only wish someone would do something about this :(
Land of the babes was the first duke game i played. since i was born in 93 i didnt have a pc until much later. but When i got a ps1 my dad bought land of the babes, my mom was pissed, but my dad said that i had to discover duke at some point. And i'm glad he did buy it. Me and my friends had alot of fun in the split screen mode. And it made my wanna play the other duke games. And 2-3 years later i played duke 3D for the first time. And my god, i've been a hardcore fan ever since! Good video btw! You've got a new sub!
I was young in the 90s and early 2000s. My older brother was the curator of computer games at the time; and we some how missed out on the Duke Nukem franchise. We were into the dooms, quakes, unreals etc but we sure missed out on some good ones (Duke nukem 3D, Blood, Heretic, Triad). I'm currently playing Nukem 3D world tour on my switch and am happy that I get to experience it for the first time. It's like a new but nostalgic experience for me, coming from other shooters of the Era.
IMO zero hour was absolutely amazing with so much hidden stuff in it. I know it got flak for its multiplayer. But it u use cheats for debug mode you can play all single player levels with 2 people.
Even though i've never played Duke Nukem games in my life, i'm watching your review just for the fun of it. That shows how hilarious and entertaining your reviews are haha! Btw, love the dancing part, it's epic lol!
What's funny is that many of Duke 3D's innovations were actually done first by Bungie's Marathon trilogy in 1994 and 1995, with the third game Marathon Infinity coming out the same year as Duke 3D. As early as Marathon 1: you could look up and down using the mouse as a requirement in that game you could grenade jump with the assault rifle grenade launcher use the flamethrower as a jetpack in low gravity levels supported rooms over rooms by merely overlapping polygons in the engine and restricting access to them from certain angles, which could also produce interesting 5D architecture Record films of your games to share online More interactivity than Doom, albeit not as much as Duke Nukem 3D, chief among them being the text terminals, used to tell the trilogy's rich, deep and complicated story. Marathon 2 onward nerfed the grenade jumping, especially the grenade climb feature in favour of allowing you to swim in 4 different types of liquid; water, sewage/swamp water, lava and Pfhor ship coolant, pre dating Duke 3D by 1 year. Back in the day, they were for Macintosh only, which is why hardly anyone has ever heard of them but now you can get all three games and their mods as freeware on all modern operating systems via the Marathon equivalent to GZ Doom, Aleph One. There are several map making tools for them too. I am currently learning how to use Weland, which emulates the official Forge editor for the original Power Mac versions.
Lion O Cyborg yeah, but they don't get credit for one simple reason: Bungie knew the developers of duke 3d were working on all those features, and copied them before they were released. You can see this exact same pattern with DNF and Halo: why do you think Bungie put regenerating health and a two weapon limit in their "revolutionary" shooter? Duh, because Duke Nukem Forever was being developed, and it had those features. (Disclaimer that this is a joke so you don't lose total faith in humanity.)
Yep. I got Duke Nukem Manhattan Project when I was 14 or so. I can remember how cool it was and it didn't bother me at all that it was a side scroller. It can be deceptively difficult however, so don't take it lightly...
Can't wait to get my hands on DNF. Very cool vid, I hadn't even seen half of these games before. Just saw the old Clint Nukem sound board, that was so awesome, laughed my ass off. Can't wait to hear your thoughts on DNF!
This was 12 types of awesome! I was surprised how comprehensive you were with this retrospective. I'll have to give some of the ancillary third-person games a try. I just remember being turned off by A Time To Kill when it was originally released, so I passed on them all.
You are wrong about Duke Nukem 64's gore: the gore remain intact, the game featured the expander and its huge gibs explosions, and you could even shoot into the dead bodies! About the levels, none were cut either. Some got revamped, with extra or improved parts, sometimes inspired by The Birth (since The Birth is not featured, except for the Duke Burger secret level) Like having a secret grocery area in the first map, or the small Duke Burger in the second. Duke 64 is not only a great port but also had unique features like those "altered" maps and different weapons. Having the grenade launcher instead of the missile launcher was an interesting difference. (edit: just realized the video's date... but i keep it here if maybe someone reads it lol)
Manhattan Project is the best Duke game after DN3D, in my opinion. The fact that it was a full 3D side-scroller with an adjusting camera with all the Duke quips, action and actually decent level design made it a real treat. I found the graphics pretty great, even up to a few years after it came out.
manhattan project always been my favourite together with dn3d, when i was about 8y/o i actually was looking in the files and found the prism3d map editor and actually spent alot of time making custom maps for it other than just playing the game
I just wanted to point out that, the Glock in the DOS version is replaced by a M1911 in the Duke Nukem 64 version. Also, the Duke uses a Desert Eagle in "Land of the Babes", Manhattan Project and Duke Nukem Advance.
I played the hell out of Duke when I was a kid. DN1 is one of the best PC sidescrollers, period. Countless hours playing D3D over the modem with my friend (with a floppy disk of incredible user deathmatch maps). Duke Nukem Forever is one of the saddest stories in video game history.
It should be noted that Duke 64 actually doesn't censor gore. It censored nudity, sex, drugs, and swearing but gore was not only intact but you could giblet enemies with any of your weapon like Quake 2. All in all, I'd say it's the most solid port at the time, despite the censoring.
Was gonna say I remember kicking dead enemies until they gibbed haha. Duke 64 was my first Duke game so I was kinda disappointed you couldnt do that in the original game.
Doom, i haven't played the second doom for the gba, but i'm pretty sure it uses the engine used in Duke Nukem Advance instead of the engine used in the first gba doom.
I really need to get Doom II for GBA, i haven't played Doom II at all and i feel like a bit of a hypocrite saying i'm a doom fan without playing Doom II or Doom 3.
Oh man, the port for GBA is great, but if you have never played it at all, I definitely recommend grabbing up Doom 3: BFG Edition for PC/PS3/360.. it comes with pc perfect ports of Doom & Doom II, plus Doom 3 and an extra mission pack. You can get it pretty cheaply too. .. or if you can manage to get your hands on the PS1 Doom, has both games with all new ambient music and sounds.
Note that Duke II graphics are 256 color VGA, but if you look closely or analyze the image, it becomes apparent what is already known about the development of early Duke, it was all done on Amiga. The Duke II palette was clearly optimized for 32/64 colors out of 12-bit of OCS/ECS Amiga chipset (instead of 256 out of 18-bit for VGA). Yeah, that derivative soundtrack is classic Bobby Prince.
This was a very well done retrospect. You pretty much covered everything I can think off. I hope you'll make some of these videos. You are doing a great job.
Duke Nukem: Land of The Babes was the first Duke game I ever played and I abaolutely loved it! When I went back and played previous Duke games I realised how awesome this game series is. I wish they'd make a new one; Forever was forever ago!
Great video. I too really enjoyed Time to kill. I was quite young when it came out, and the feeling of a new Duke Nukem game that I was free to explore on my own console (not having to use my brothers computer, as with Duke 3D) was fantastic. I enjoy your videos!
You're such an awesome reviewer, man. It's so nice to hear someone acknowledge than games can be fun even though they have flaws. Usual internet fare is to bitch nonstop no matter what because it makes you "cool". A lot of my favorite games are flawed but fun (woohoo Obsidian!) and it's great to hear a reviewer acknowledge that such a thing is possible.
Thank you so much for these awesome reviews! there are not many reviewers who would put so much emphasis on old dos games. You sir are my favorite :) Subscribed! Also if i could give you a couple of requests - Normality, Spud!, System Shock 2. Sorry if you already did reviews on some of the games, I havent seen every one of your videos... yet :)
The first time I played Duke Nukem 3D was on my ipad. Very hard, I would not recommend it. It's rewarding when you beat it but it was a pain in the ass! Much more fun on the ps3!
Awesome retrospective. Shame that not many know about the first 2 Duke Nukems. Quick question: I have a DOS computer that's currently not working, and I think the power supply is to blame. It runs on 230 watts, and I have another power supply that is 250 watts. So if I put in the 250 watt power supply in the non working DOS computer, would it be compatible with it? Or would it fry it? Thanks.
In regard to Duke Nukem II's first level using a song that sounds similar to Megadeth's "Angry Again", it's nice to know that Megadeth returned the favor years later by recording their own version of Grabbag, aka the Duke Nukem theme song.
When I was young I had these shareware CDs that had dozens of games... Apogee omg ... So nostalgic. Dude seeing games develop from this point was so great, I feel blessed.
@@wallaceshawn-zk8iw i never had more fun with any console. Goldeneye, Mario Party/Kart, Bomberman, Starfox. Won't say "good times" as I had a pretty pathetic life back then but battling the few friends I had were highlights.
DNF had some flaws, but I actually enjoyed it quite a bit. Only real problem I had with it was the fact that you could only carry two weapons at a time... That kinda sucked... But the gameplay was pretty solid in my opinion. I had fun. :)
I played the shit outta duke nukem 2 as a kid, and it was only the first couple levels because it came on one of those trial bundle disks for win 95, good times
The first duke game i played was Manhattan Project and it wa slove in first sight! Since i was in third grade and loved the graphics that my pentium III pulled off on 30 fps, Tho it's great knowing that there were so many Dukes out there. I really miss your impersonisation of Duke in these, It would've been perfect but i know you were younger back then and had difference voice and different puberty i guess.
If I remember correctly, the PlayStation 1 Total Meltdown had support of the Link Cable, so anyone with 2 systems, 2 tv's and a friend could play it together. For anyone interested in playing Duke 3D on PC, GOG was actually giving it away free for a while, otherwise it's $4.99, but the best part is a program called eduke32 which will let you use modded graphics and even 3D models. There is a similar mod/program called "SWP" for Shadow Warrior.
I've been watching your videos back to back for like a week now. Really made me wanna play Duke. I forgot I had the Megaton Edition for PS3. Started playing it yesterday morning, and it's been amazing. Actually surprised it holds up so well. I hadn't really played the original 3D much. I remember the N64 games the most. I really wasnt into shooters back in the day...especially since these became most popular around the time I discovered RPGs. If they'd have had a Duke RPG, I'd have been all over it. That would've been pretty cool if done right, haha. Like a Deus Ex sorta thing. I'm kinda surprised nobody has made a homebrew along those lines. They've turned lots of things into RPGs that don't seem like it'd be a good fit, and end up being mostly awesome.
I'm watching this masterpiece for like 20th time, and I'm wondering... WHY THE HELL do you have only 400k+ subs while being my favourite gaming youtuber? oO
I really wish that someone could get their hands on the version of Duke Nukem Forever featured in the trailer on the Time To Kill disk. That game looked awesome.
Hi Clint, just caught this vid, sure you have moved on from here, but this is the most amazing Duke series i have ever seen. I need to watch it again... there is so much content. thx when i have won lotto ill pay you out on patrion
Just though I'd add a little nugget. Don't know if it qualifies to be included in the video, but since you included the grip game thingie, I just thought it should be mentioned at least, since it's awesome, or at least it was back then. And it is the Duke Nukem table on the Balls of Steel pinball game. I thought this table was incredibly fun back in the day. It has all the usual Duke Nukem references as cathcphrases both in text on the table and qoutes voiced as you perform various fuctions.
True that. It is quite sad, but looking at the bright side, most of the mappers who survive and still do mapping tournaments are quite awesome. To tell the truth, I'll probably will still play Duke, as all my childhood games, even without maps. middle 90s games are awesome. Btw. Thanks for the video. I totally enjoy your videos, specially at lunchtime with a nice beer, they are awesome, and kill all my stress.
Holy hell, Savage. Now that's a game I haven't heard of in a long time. I used to have a shareware copy of that. Great music. I can never find anything about it.
I do remember playing either Duke 1 or 2 as a kid when I was first being introduced to video games (like 3 or 4 years old) and I enjoyed the experience. Granted after that, I didn't really play any of them. I did play Duke 64 after borrowing it from my brother's friend and it was pretty fun. I loved the final part where you kick the Cycloid Emporer's (thanks google) head over a field goal. I'll definitely play either Duke 3D on the PC (since it is superior) or the 360 version since we all could use more Duke Nukem in our lives.
i just came from your Duke II play. this video has inspired me to make a fake trailer for a Duke movie. man, a movie would be a huge hit and restart the franchise which had better street cred when it was dead. would you be willing to lend some duke voiceover if i need? i'm just going to use footage from existing movies obviously
maaaan,the land of the babes one was my ps1 childhood XD i mean,i didn't know crap about english at the time,so all the humor and stuff just flew over my head at the time. it was pretty fun,and just seeing the intro gives me so much nostalgia XD i remember having so much trouble with the flying boss and i remember going to a giant fan and being stuck there XD
Duke Nukem Time To Kill was awesome and absolutely memorable! The level designs were great, the puzzles were interesting, the multiplayer was a lot of fun, it was basically flawless.
trust me. duke nukem forever is actually pretty damn fun thanks to all the humor, interactivity and some awesome levels. maybe not as great as the original but it is really fun.
Completely forgot about Duke Mobile; I had that game. I remember thinking it was awesome at the time, but that was a different time. A time when flip phones ruled and T9 was a second language we all spoke. Thanks For The Memories :-)
have you covered the pinball game balls of steel? if you have i haven't found it yet. Sadly the duke table might be my least favorite, but the game is still awesome.
I had this on my PS1 and just got it again on Steam for less than the price of a chocolate bar at the grocery store checkout. I’ll get more fun replaying Duke Nukem 3D than from a candy bar. It’s going to be a fun weekend!
Duke nuke 3d/atomic edition is the pinnacle. Introduces new content weapons. The shrink ray being one of the best all around. The best thing is it retained the original build engine and did not require a friggin Cray computer on a chip for a video card to play it. We could get LAN matches going in the office on 486/pent 1 machine with barely capable graphics cards and sound blaster clones. Network play was direct and you didn’t need to have a account and log into some server and sell your soul. Alternatively, you could direct dial friends on a modem and game play stayed amazingly responsive and fast albeit only head to head 1 on 1 allowed with dial up. However, later with tools you could have friends dial into networks from the outside and use software based routing to join. In the end, the 3d was a misnomer because build was based on pseudo 3 level design with tricks to get floor over floor sets designed. The sprites were 3d in look only and were literally just voxel sprites. Oh, and let’s not forget when you are talking 3d....that means Z axis. The jet pack made for an incredible experience with several players flying around the maps and laying waste to each other by dropping grenades, or straifing with a machine gun or rpg. Everything after this version is pure money grab and does not service the end user. 3d realms was famous for the “when it’s done” line after they announced duke nuke 4ever. What that meant was infighting, money grabs on ports to other consoles and platforms, licensing disputes and in the end a really crappy, albeit truly, 3d game. All the ease of access had gone, and you had to enter the arms race to get the graphics up to snuff and playable. Gone were the days of direct and easy game play with fast response. Side note: although now seen as cancel worthy, if you like duke nuke 3d.....check out Shadow Warrior. Based on the same engine, and arguable one of the most racist games in existence, it is still a ton of fun to play. The sticky bombs (grenades with spike that stick to anything with a timer) or the much sought after rpg tactile nuke with a het seeker. Ohhh....so much fun. Once you hear the “warning...” it was time to find cover fast. The game also included all of the same type of game play, access and ease with sped of play that DN3D entailed.
really looking forward to your full review, I'm a little over halfway through DNF, I'm interested to see what you think. I'm also playing through alice madness returns, are you planning on giving that one a go? its surprisingly great so far, I wasn't too fond of the first one...
according to Masters of Doom John Carmack didn't like Duke Nukem 3D and called it's engine cobbled together. John Romero on the other hand loved it, and later on it was listed in his "top 5 favorite games" list
Duke Nukem Forever came out 8 years ago.
Man I feel old.
9 years and counting.
Are people getting nostalgic over forever?
Remember when Duke Nukem 4 was a synonym for "stuck in development hell" and the joke was that "forever" was how long it would take them to complete the writing of the game ? Seems another era now.
I don't think forever really came out. More like it was pulled out of the trash.....and they tried to sell it....
@@tomcruiiseship9461 I remember playing Duke Nukem forever, it definitely felt short and just not great, not saying it was totally bad, I finished and beat the game & played worse games "cough" "sonic 06" "cough"... but I kinda hope one day The Duke will be resurrected like Doom was by id
I didn't even notice this was 11 years old until you started talking about duke nukem forever coming out soon. Threw me way off lmao
LGR you sound so young in this video!
Different microphone, less experience :)
oh! just saw the date of the video ^_^ silly me
+oopus4 It was 2011, it was a different time. It was simpler back then ;-)
+daishi5571 Yes I remember the hardships of that time
sistaledaren Has anyone told you that you look like Morgan Freeman!
As the lead designer of Duke Nukem: Land of the Babes... Your words wound me good sir! Great Video! Keep up the great work!!!
I've noticed 3 things ALL Duke Nukem games have in common.
1. None of them are particurarily technically impressive for their time. Duke Nukem 3D was kind of a more advanced Doom but overall Quake came out shortly after it and blew it out of the water in terms of technology. And Duke Nukem Forever looks and feels like a game from the early 2000's.
2. None of them are particurarily original, but put their own twist on something.
3. None of them take themselves seriously and neither should you.
Alexandria Thorne 3: forever seems to take itself to seriously
Actually, "I was there", and both DN1 and DN3D were 'technically impressive' for their time (DN2 not so much). Quake was also impressive but in different ways. DN1 ran on old slow early PCs (e.g. 1MHz 286) in 640KB RAM on EGA 16-color systems ... EGA is quite complex to program in and of itself, and DN1 required extensive optimizations in assembler (which John Carmack himself helped with). DN1 has a complex rich environment with a lot going on ... I started handcoding a sort of a basic 'clone' at that stage, in assembler, and even my relatively well optimized assembler at the time couldn't match the performance of DN1. (I had some ideas for fixing/improving it, but by the time I got round to working on it again, computers had started getting fast enough that it didn't make sense to go that route anymore.)
I think the next Duke Nukem game should be less like DNF and more like Doom 2016. Duke 3D didn't feel the need to fluff itself with all this crap, it got straight into the action, a sentiment that Doom 2016 more or less shared and that's why it's great. Don't relegate most of the interactive stuff to boring fetch quests. I feel like Duke Nukem Forever was too much tell, not enough show. Duke is more of a showoff in Forever, whereas I feel like previous games, he was more of a beginning to end action hero just getting crap done, DNF starts out strong with the Cyclops but then the mansion is just so slow. I don't want a Duke that has to remind us that he's great, because we should get that feeling as we're mowing down aliens.
You were probably 5 when it was released and like all younger generation now they no shit about good games
It came out a good half year after Commander Keen which was the first scrolling platformer on pc.
I am still amazed at home many innovation Duke Nukem 3D made at once. Many games make 1-2 "innovations" out of the whole same typical FPS, to say "look, the game is innovative, we have physics puzzle or hacking consoles, haha we are the best" but it's small steps. But Duke 3D if you think about it, it was like they wanted to make all cool ideas never tried after Doom. Realife environment, character talking and saying jokes, breakable environments, jump/couch freelook, underwater mechanics, crazy interactive (even the friggin wall socket electrifies you, such detail!), unique weapons (most fps before or after are like "generic pistol, generic shotgun, etc", but duke 3d in general were shrink, freeze gun, pipe bomb, laser, all in one game, then in Blood and Shadow Warrirors unique weapons and second fire mode). They could have said "Let's do all generic weapons, and at slot 7 let's do a gimmicky weapon to be original and stop there. No! They did more than 4 truly unique weapons, and each of them need unique code (shrink sprites, freeze, lasers needed laser line rendering, shit!). They have inventory, friggin jetpacks, easter eggs. Just think. If a modern FPS trying to differentiate itself from the genre does 1-2 innovations (like bulletstrorm adding just attractor and kill styles, and some crazy dialogues) and thinks it's cool, Duke 3D did 6-8 MegaInnovations from Doom. No really, I think it all the time. You know why? Because I played Duke Nukem Forever which everybody considers awful but I think it's average, and I discover the interactivity things that it just copied and kind expanded from original, and at first I am like "Wow, this game has really cool ideas" and then I am "But Duke Nukem 3D (original) did it first?". And then I am to the whole FPS genre "What are you guys doing? Why modern ID games still don't have enough interactivity? Why weapons and enemies are so generic in most FPS?"
Duke Nukem 3D was light years ahead.
Duke Nukem 3D was pretty outstanding, but it was technically not all that impressive. The game that changed FPS games forever was, oddly enough, built on a heavily modified id software engine. That being Valve's Half-Life. A game which introduced actual scripted story events, ignored cutscenes entirely for scripted events in game, it was one of the first FPSes to actually tell a story with those sort of tools.
Half-Life also introduced the GoldSRC engine, which was a heavily retooled and reworked id tech 1/Quake engine. In fact it was rebuilt so well that it was far more capable than even the later id tech 3 engine, which allowed it to easily put the id tech 2 engine to shame. It allowed for things like breakable glass, and complicated model interactions. Plus Half-Life was the game that introduced skeletal animation into video games. This allowed for characters to perform very realistic movement animations and have mouths that moved to match their speech.
Half-Life had also a much more truly interactive environment than Duke Nukem 3D could've ever hoped for. Complicated environmental puzzles, interactive buttons and sequences that allowed other actions. Half-Life even had working vending machines, to the limited extend they were possible. So while Duke had gimmicky toys, Gordon had a realistic and believable world that seemed alive.
Then there's also the very neat weapons system Half-Life had. They broke the 4-12 weapon limit in a very creative manner. That is by putting various weapons into categories assigned to each number key, for a total of 13. Also Half-Life had some of the most unique weapons in a video game to that point. The RPG was laser guided and used for taking out hard targets, so it got little ammo, forcing the player to rely on other weapons. The Tau Cannon could shoot lasers through walls, while the Gluon Gun is the first continuous beam weapon I can recall in a game. The Grunt's weapon shoots freaking homing hornets and has regenerating ammo. Then there are Snarks which can easily turn on their own user. Also, unlike so many other FPS games, all of the non-exotic weapons are based on existing real world weapons. The only FPS games that did this prior were games like Wolfenstein 3D which was a WWII game. Rise of the Triad had real world weapons in the PPK, MP40, and Bazooka as well, but those were there because ROTT was supposed to be a Wolfenstein 3D sequel. The rest of the weapons were pretty much just modern fantasy fare though, as were all of the power ups. Also Half-Life had a requirement for reloading weapons, which was unheard of in an FPS up until that point.
Yeah Duke Nukem 3D was great, but it wasn't all that ahead of it's time. A lot of what it did were gimmicks that really haven't stuck around. It did amazing things with it's limited engine, but nothing that hadn't been done similarly. Duke Nukem 3D shook up the genre, but didn't really change much. Half-Life on the other hand completely changed the genre of first person shooters and set the bar really high. Duke Nukem might have redefined the FPS Genre, but Gordon Freeman changed it forever and evolved it beyond what any other game did at the time.
To be fair, breakable environments had been done in an FPS in Ghen War a year prior (to a larger extent too), jumping and freelook (not sure about crouching) had been in Ultima Underworld (a first person RPG from 1992 which was notable for using true 3D instead of 2.5D like Doom etc.) and System Shock from 1994 included those plus going prone, as well as highly interactive environments, included various novel weapons like contact sensitive and timed explosives and landmines, various types of grenades (emp, gas, concussion), a stun-gun, etc.
Duke 3D was an awesome package, a really well implemented and fun game, but most of the things you bring up had been done before. Duke did them better, more fluently though.
@@natsume-hime2473 you might be right but I think duke nuken has aged better. Half life to me at least, is just irritating to play now thanks to it's awful platforming.
The first Duke game seriously resembles the Commander Keen series.
Similar software at the time , sidescrollers like keen , you would be amazed just how many were actually released around that era
One of the Duke Nukem games has Dr. Proton tell Duke that Commander Keen couldn't escape from the prison mine he put him in
@@infinityhand6569 That's right, Duke Nukem 1 and the mines level.
All those awesome apogee games, including id software...
Reminds me more of Crystal Caves than CK, especially the dropping signs and item pickup animations.
Very compact retrospective and fairly informative too. This is a pretty good format that I wish other reviewers could take note of.
i still to this day say "ahh much better" like duke.
Loren Scott Yes recommend
I actually really enjoyed Manhatten Project. Was a fun 2.5d Sidescroller.
Second only to duke 3D I agree
A successor to the Duke Nukem 1&2 sidescrollers
Yeah, same here. I really thought that was a good game and a great idea.
Love that game!
Wish I got to play the registered version back in the day, only had the shareware version. Demo version, anyway
These Duke Nukem reviews make me feel old. Just kidding, I love the shit out of Duke Nukem. TY, this was a blast to watch.
My room mate almost flunked out of school due to the first one - I ended up putting a password menu system on my PC to keep the peace.
Haha crazy
@@NinjaSushi2 Lol. Doom was doing that too!
now that was a good gem of a video right there loved learning about all the duke nukem games thanks!
Hey, I noticed you used my Sega Saturn gameplay footage in the video, that's cool, cheers for the credit in the description also.
Love your videos, keep it up, man!
Wow its like you think you own the copyright to the game itself.
@@HQA0 Megadeth didn't invent the electric guitar, maybe they shouldn't have the rights to their own music.
I had no idea there were this many Duke Nukem games.
He totally forgot about the gameboy color Duke Nukem game
@@MyFanMadeFilms
He mentioned it in the video.
@@thisismyname5657 not sure how I missed it, but it was so short tbh
There are even more Duke Nukem games, most of them being spin-offs. Kinda sad Pitchford locked down Duke IP so hard... I only wish someone would do something about this :(
Land of the babes was the first duke game i played. since i was born in 93 i didnt have a pc until much later. but When i got a ps1 my dad bought land of the babes, my mom was pissed, but my dad said that i had to discover duke at some point.
And i'm glad he did buy it. Me and my friends had alot of fun in the split screen mode. And it made my wanna play the other duke games. And 2-3 years later i played duke 3D for the first time. And my god, i've been a hardcore fan ever since!
Good video btw! You've got a new sub!
I was young in the 90s and early 2000s. My older brother was the curator of computer games at the time; and we some how missed out on the Duke Nukem franchise. We were into the dooms, quakes, unreals etc but we sure missed out on some good ones (Duke nukem 3D, Blood, Heretic, Triad). I'm currently playing Nukem 3D world tour on my switch and am happy that I get to experience it for the first time. It's like a new but nostalgic experience for me, coming from other shooters of the Era.
I grew up with Duke more than the other FPSes.
Duke Nukem is just one of my favorite video game franchise of all time.
I'm you, genius. Only back in time.
It should be forward in time IMO. If it was him BACK in time, he should remember the encounter no? From the other dukes perspective of course.
IMO zero hour was absolutely amazing with so much hidden stuff in it. I know it got flak for its multiplayer. But it u use cheats for debug mode you can play all single player levels with 2 people.
Zero Hour is easily the best Duke
@@pitbullent naw fam. Duke Nukem megaton edition is where it's at.
Even though i've never played Duke Nukem games in my life, i'm watching your review just for the fun of it. That shows how hilarious and entertaining your reviews are haha!
Btw, love the dancing part, it's epic lol!
What's funny is that many of Duke 3D's innovations were actually done first by Bungie's Marathon trilogy in 1994 and 1995, with the third game Marathon Infinity coming out the same year as Duke 3D.
As early as Marathon 1:
you could look up and down using the mouse as a requirement in that game
you could grenade jump with the assault rifle grenade launcher
use the flamethrower as a jetpack in low gravity
levels supported rooms over rooms by merely overlapping polygons in the engine and restricting access to them from certain angles, which could also produce interesting 5D architecture
Record films of your games to share online
More interactivity than Doom, albeit not as much as Duke Nukem 3D, chief among them being the text terminals, used to tell the trilogy's rich, deep and complicated story.
Marathon 2 onward nerfed the grenade jumping, especially the grenade climb feature in favour of allowing you to swim in 4 different types of liquid; water, sewage/swamp water, lava and Pfhor ship coolant, pre dating Duke 3D by 1 year.
Back in the day, they were for Macintosh only, which is why hardly anyone has ever heard of them but now you can get all three games and their mods as freeware on all modern operating systems via the Marathon equivalent to GZ Doom, Aleph One. There are several map making tools for them too. I am currently learning how to use Weland, which emulates the official Forge editor for the original Power Mac versions.
Lion O Cyborg yeah, but they don't get credit for one simple reason:
Bungie knew the developers of duke 3d were working on all those features, and copied them before they were released.
You can see this exact same pattern with DNF and Halo: why do you think Bungie put regenerating health and a two weapon limit in their "revolutionary" shooter? Duh, because Duke Nukem Forever was being developed, and it had those features.
(Disclaimer that this is a joke so you don't lose total faith in humanity.)
Thank you for clarifying it was just a joke. I still didn't find it funny.
Lion O Cyborg I played the Marathon II demo back in tha day on pc. It blew my socks off!
I remember when I bought Manhattan Project, much fun :)
Yep. I got Duke Nukem Manhattan Project when I was 14 or so. I can remember how cool it was and it didn't bother me at all that it was a side scroller. It can be deceptively difficult however, so don't take it lightly...
Great review! Very thoroughly researched. You really do some excellent work Clint.
Can't wait to get my hands on DNF. Very cool vid, I hadn't even seen half of these games before. Just saw the old Clint Nukem sound board, that was so awesome, laughed my ass off. Can't wait to hear your thoughts on DNF!
This was 12 types of awesome! I was surprised how comprehensive you were with this retrospective.
I'll have to give some of the ancillary third-person games a try. I just remember being turned off by A Time To Kill when it was originally released, so I passed on them all.
You are wrong about Duke Nukem 64's gore: the gore remain intact, the game featured the expander and its huge gibs explosions, and you could even shoot into the dead bodies!
About the levels, none were cut either. Some got revamped, with extra or improved parts, sometimes inspired by The Birth (since The Birth is not featured, except for the Duke Burger secret level) Like having a secret grocery area in the first map, or the small Duke Burger in the second.
Duke 64 is not only a great port but also had unique features like those "altered" maps and different weapons. Having the grenade launcher instead of the missile launcher was an interesting difference.
(edit: just realized the video's date... but i keep it here if maybe someone reads it lol)
Two years later, someone read it lmao
@@juanjoseph T_T
Holy crap I thought I clicked the wrong video. Crazy to see how far you've come, LGR!
Manhattan Project is the best Duke game after DN3D, in my opinion. The fact that it was a full 3D side-scroller with an adjusting camera with all the Duke quips, action and actually decent level design made it a real treat. I found the graphics pretty great, even up to a few years after it came out.
manhattan project always been my favourite together with dn3d, when i was about 8y/o i actually was looking in the files and found the prism3d map editor and actually spent alot of time making custom maps for it other than just playing the game
I just wanted to point out that, the Glock in the DOS version is replaced by a M1911 in the Duke Nukem 64 version.
Also, the Duke uses a Desert Eagle in "Land of the Babes", Manhattan Project and Duke Nukem Advance.
Josue Alfaro Yeah?
So?
You gonna do something about it?
Josue Alfaro Sorry, but I have to inform you that I am not into that stuff.
+MadMetalheadMark The Desert Eagle's in TIme to Kill as well.
I played the hell out of Duke when I was a kid. DN1 is one of the best PC sidescrollers, period. Countless hours playing D3D over the modem with my friend (with a floppy disk of incredible user deathmatch maps). Duke Nukem Forever is one of the saddest stories in video game history.
Thanks for posting this man, thoroughly enjoyed it
It should be noted that Duke 64 actually doesn't censor gore. It censored nudity, sex, drugs, and swearing but gore was not only intact but you could giblet enemies with any of your weapon like Quake 2. All in all, I'd say it's the most solid port at the time, despite the censoring.
Was gonna say I remember kicking dead enemies until they gibbed haha. Duke 64 was my first Duke game so I was kinda disappointed you couldnt do that in the original game.
For the first 30 seconds I didn't even recognize Clint's voice o_0 I thought it was someone else.
His balls didn't drop yet
Same just happened to me, after the first few seconds I went back up just to make sure it was an LGR video 😂
Don't. Ever. Stop. reviewing games...You're the best one out there!
I have Duke Nukem Advance, and its pretty sweet in my opinion. Probably my Second favourite GBA fps.
What is your favorite then?
Doom, i haven't played the second doom for the gba, but i'm pretty sure it uses the engine used in Duke Nukem Advance instead of the engine used in the first gba doom.
VETRIS84
The Doom II port for GBA is superb, and I too thoroughly enjoyed Duke Nukem Advance, minus the lack of music.
I really need to get Doom II for GBA, i haven't played Doom II at all and i feel like a bit of a hypocrite saying i'm a doom fan without playing Doom II or Doom 3.
Oh man, the port for GBA is great, but if you have never played it at all, I definitely recommend grabbing up Doom 3: BFG Edition for PC/PS3/360.. it comes with pc perfect ports of Doom & Doom II, plus Doom 3 and an extra mission pack. You can get it pretty cheaply too. .. or if you can manage to get your hands on the PS1 Doom, has both games with all new ambient music and sounds.
Note that Duke II graphics are 256 color VGA, but if you look closely or analyze the image, it becomes apparent what is already known about the development of early Duke, it was all done on Amiga. The Duke II palette was clearly optimized for 32/64 colors out of 12-bit of OCS/ECS Amiga chipset (instead of 256 out of 18-bit for VGA).
Yeah, that derivative soundtrack is classic Bobby Prince.
This was a real eye-opener for me. I had no idea there were so many games after Duke Nukem 3D
This was a very well done retrospect. You pretty much covered everything I can think off.
I hope you'll make some of these videos. You are doing a great job.
Very awesome man! I've been waiting for you to do a big Duke review like this, I enjoyed every second. :)
Duke Nukem: Land of The Babes was the first Duke game I ever played and I abaolutely loved it! When I went back and played previous Duke games I realised how awesome this game series is. I wish they'd make a new one; Forever was forever ago!
Great video. I too really enjoyed Time to kill. I was quite young when it came out, and the feeling of a new Duke Nukem game that I was free to explore on my own console (not having to use my brothers computer, as with Duke 3D) was fantastic. I enjoy your videos!
i cant believe you are near one million subscribers. good for you.
You're such an awesome reviewer, man. It's so nice to hear someone acknowledge than games can be fun even though they have flaws. Usual internet fare is to bitch nonstop no matter what because it makes you "cool". A lot of my favorite games are flawed but fun (woohoo Obsidian!) and it's great to hear a reviewer acknowledge that such a thing is possible.
You have to be really desperate to play the Tiger LCD version of Duke Nukem 3d.
You have to be really desperate to play the Tiger handheld version of just about any game...
@@RyuTora2808 They're not all bad. Some, dare I say, are actually good.
Duke Caribbean: Life's a Beach was another "Recommended" for me.3D and that were a blast.Thank You for the memories.
hmmm, I guess this predates the days of LGR doing his John Saint john voice
Thank you so much for these awesome reviews! there are not many reviewers who would put so much emphasis on old dos games. You sir are my favorite :) Subscribed!
Also if i could give you a couple of requests - Normality, Spud!, System Shock 2.
Sorry if you already did reviews on some of the games, I havent seen every one of your videos... yet :)
This is a very interesting video going through the history of the series, thank you!
I had a blast with Duke Forever. Played through the thing in one weekend. Couldnt stop.
Great video yet again. Nice overview. I knew there were quite a few differet Duke games but never knew there were this many LOL
The first time I played Duke Nukem 3D was on my ipad. Very hard, I would not recommend it. It's rewarding when you beat it but it was a pain in the ass! Much more fun on the ps3!
Awesome retrospective. Shame that not many know about the first 2 Duke Nukems. Quick question: I have a DOS computer that's currently not working, and I think the power supply is to blame. It runs on 230 watts, and I have another power supply that is 250 watts. So if I put in the 250 watt power supply in the non working DOS computer, would it be compatible with it? Or would it fry it? Thanks.
In regard to Duke Nukem II's first level using a song that sounds similar to Megadeth's "Angry Again", it's nice to know that Megadeth returned the favor years later by recording their own version of Grabbag, aka the Duke Nukem theme song.
When I was young I had these shareware CDs that had dozens of games... Apogee omg ... So nostalgic. Dude seeing games develop from this point was so great, I feel blessed.
Duke nukem zero hour was my childhood. I didn’t play 3D until later when it was ported to Xbox 360. Love both!
The world deserves another good duke nukem game
N64 with 4 players splitscreen was amazing
N64 was the bomb for MP back in the day!
@@wallaceshawn-zk8iw i never had more fun with any console. Goldeneye, Mario Party/Kart, Bomberman, Starfox. Won't say "good times" as I had a pretty pathetic life back then but battling the few friends I had were highlights.
DNF had some flaws, but I actually enjoyed it quite a bit. Only real problem I had with it was the fact that you could only carry two weapons at a time... That kinda sucked... But the gameplay was pretty solid in my opinion. I had fun. :)
In agreement there , that was the biggest downfall of that game
The Powerslave engine has Quake running on Saturn, I wonder if it limitations or half-baked porting.
You should do more retrospectives!
I am surprised the Music Mafia didn't come after you due to Duke Nukem II! :)
Douglas R. Reno Yes recommend absolutely yes!
I played the shit outta duke nukem 2 as a kid, and it was only the first couple levels because it came on one of those trial bundle disks for win 95, good times
Nothing better than having a good heavy metal soundtrack in your game. It somehow fits Duke perfectly.
The first duke game i played was Manhattan Project and it wa slove in first sight! Since i was in third grade and loved the graphics that my pentium III pulled off on 30 fps, Tho it's great knowing that there were so many Dukes out there. I really miss your impersonisation of Duke in these, It would've been perfect but i know you were younger back then and had difference voice and different puberty i guess.
If I remember correctly, the PlayStation 1 Total Meltdown had support of the Link Cable, so anyone with 2 systems, 2 tv's and a friend could play it together.
For anyone interested in playing Duke 3D on PC, GOG was actually giving it away free for a while, otherwise it's $4.99, but the best part is a program called eduke32 which will let you use modded graphics and even 3D models. There is a similar mod/program called "SWP" for Shadow Warrior.
Time to Kill is underrated, that was my favorite as a kid.
Time to Kill was a childhood favorite of mine...
the Time Traveling Theme keeps the gameplay quite fresh. : )
I've been watching your videos back to back for like a week now. Really made me wanna play Duke. I forgot I had the Megaton Edition for PS3. Started playing it yesterday morning, and it's been amazing. Actually surprised it holds up so well. I hadn't really played the original 3D much. I remember the N64 games the most. I really wasnt into shooters back in the day...especially since these became most popular around the time I discovered RPGs. If they'd have had a Duke RPG, I'd have been all over it. That would've been pretty cool if done right, haha. Like a Deus Ex sorta thing. I'm kinda surprised nobody has made a homebrew along those lines. They've turned lots of things into RPGs that don't seem like it'd be a good fit, and end up being mostly awesome.
I'm watching this masterpiece for like 20th time, and I'm wondering... WHY THE HELL do you have only 400k+ subs while being my favourite gaming youtuber? oO
Excellent retrospective.
2019. Still lovin' it :) Thank you.
I really wish that someone could get their hands on the version of Duke Nukem Forever featured in the trailer on the Time To Kill disk. That game looked awesome.
Hello LGR! It's me, a subscriber from the future!
Very good presentation. Brings back happy memories.
wow, i never realised there were so much versions and other games of duke nukem. Interesting video
Hi Clint, just caught this vid, sure you have moved on from here, but this is the most amazing Duke series i have ever seen. I need to watch it again... there is so much content.
thx
when i have won lotto ill pay you out on patrion
Brilliant retrospective.
And i just finished Duke Nukem Forever. (Never thought i'd say that)
Believe me, "It's Good!".
Duke Nukem 3D rules! I proudly have more than 3000 user-made maps, and it truly never gets old.
Just though I'd add a little nugget. Don't know if it qualifies to be included in the video, but since you included the grip game thingie, I just thought it should be mentioned at least, since it's awesome, or at least it was back then.
And it is the Duke Nukem table on the Balls of Steel pinball game.
I thought this table was incredibly fun back in the day. It has all the usual Duke Nukem references as cathcphrases both in text on the table and qoutes voiced as you perform various fuctions.
Time to Kill was a significant game in my childhood!
Me too! Along with 3d
True that. It is quite sad, but looking at the bright side, most of the mappers who survive and still do mapping tournaments are quite awesome. To tell the truth, I'll probably will still play Duke, as all my childhood games, even without maps. middle 90s games are awesome. Btw. Thanks for the video. I totally enjoy your videos, specially at lunchtime with a nice beer, they are awesome, and kill all my stress.
Holy hell, Savage. Now that's a game I haven't heard of in a long time. I used to have a shareware copy of that. Great music. I can never find anything about it.
at 4:10 why the RPG weapon looks different to what i remember?
I remember it was shorter and did not look like a bazooka as how its depicted.
I do remember playing either Duke 1 or 2 as a kid when I was first being introduced to video games (like 3 or 4 years old) and I enjoyed the experience.
Granted after that, I didn't really play any of them. I did play Duke 64 after borrowing it from my brother's friend and it was pretty fun. I loved the final part where you kick the Cycloid Emporer's (thanks google) head over a field goal.
I'll definitely play either Duke 3D on the PC (since it is superior) or the 360 version since we all could use more Duke Nukem in our lives.
i remember playing this back in the days..
thanks for the video!!!
i just came from your Duke II play.
this video has inspired me to make a fake trailer for a Duke movie. man, a movie would be a huge hit and restart the franchise which had better street cred when it was dead. would you be willing to lend some duke voiceover if i need? i'm just going to use footage from existing movies obviously
oh god I loved these games! I actually remember sitting down and playing these games all the way through the first day I got them.
maaaan,the land of the babes one was my ps1 childhood XD
i mean,i didn't know crap about english at the time,so all the humor and stuff just flew over my head at the time. it was pretty fun,and just seeing the intro gives me so much nostalgia XD
i remember having so much trouble with the flying boss and i remember going to a giant fan and being stuck there XD
Duke Nukem Time To Kill was awesome and absolutely memorable! The level designs were great, the puzzles were interesting, the multiplayer was a lot of fun, it was basically flawless.
Time to Kill is honestly one of my fav games of all time. Probably nostalgia, but I love it and have been it numerous times!
Duke Nukem "Time to Kill" is where I discovered "The Rasmus" band.
Have you played "Lo Wang is Shadow Warrior" ???
trust me. duke nukem forever is actually pretty damn fun thanks to all the humor, interactivity and some awesome levels. maybe not as great as the original but it is really fun.
Completely forgot about Duke Mobile; I had that game. I remember thinking it was awesome at the time, but that was a different time. A time when flip phones ruled and T9 was a second language we all spoke.
Thanks For The Memories :-)
have you covered the pinball game balls of steel? if you have i haven't found it yet. Sadly the duke table might be my least favorite, but the game is still awesome.
Not yet! I only recently got a complete copy of it, so it's on the agenda now :)
Awesome News! LGR with the win!
+Lazy Game Reviews 8 days until the 20th anniversary of Duke Nukem 3D!
I had this on my PS1 and just got it again on Steam for less than the price of a chocolate bar at the grocery store checkout. I’ll get more fun replaying Duke Nukem 3D than from a candy bar. It’s going to be a fun weekend!
Duke nuke 3d/atomic edition is the pinnacle. Introduces new content weapons. The shrink ray being one of the best all around. The best thing is it retained the original build engine and did not require a friggin Cray computer on a chip for a video card to play it. We could get LAN matches going in the office on 486/pent 1 machine with barely capable graphics cards and sound blaster clones. Network play was direct and you didn’t need to have a account and log into some server and sell your soul. Alternatively, you could direct dial friends on a modem and game play stayed amazingly responsive and fast albeit only head to head 1 on 1 allowed with dial up. However, later with tools you could have friends dial into networks from the outside and use software based routing to join. In the end, the 3d was a misnomer because build was based on pseudo 3 level design with tricks to get floor over floor sets designed. The sprites were 3d in look only and were literally just voxel sprites. Oh, and let’s not forget when you are talking 3d....that means Z axis. The jet pack made for an incredible experience with several players flying around the maps and laying waste to each other by dropping grenades, or straifing with a machine gun or rpg. Everything after this version is pure money grab and does not service the end user. 3d realms was famous for the “when it’s done” line after they announced duke nuke 4ever. What that meant was infighting, money grabs on ports to other consoles and platforms, licensing disputes and in the end a really crappy, albeit truly, 3d game. All the ease of access had gone, and you had to enter the arms race to get the graphics up to snuff and playable. Gone were the days of direct and easy game play with fast response.
Side note: although now seen as cancel worthy, if you like duke nuke 3d.....check out Shadow Warrior. Based on the same engine, and arguable one of the most racist games in existence, it is still a ton of fun to play. The sticky bombs (grenades with spike that stick to anything with a timer) or the much sought after rpg tactile nuke with a het seeker. Ohhh....so much fun. Once you hear the “warning...” it was time to find cover fast. The game also included all of the same type of game play, access and ease with sped of play that DN3D entailed.
really looking forward to your full review, I'm a little over halfway through DNF, I'm interested to see what you think.
I'm also playing through alice madness returns, are you planning on giving that one a go? its surprisingly great so far, I wasn't too fond of the first one...
RUclips are recommending LGR to me atm. I have been subbed for some years now. First time seeing this tho. Awesome !
according to Masters of Doom John Carmack didn't like Duke Nukem 3D and called it's engine cobbled together.
John Romero on the other hand loved it, and later on it was listed in his "top 5 favorite games" list