In the Streets of SimCity manual, there's *one* quip I had quoted under your previous video for the game. *"Pedestrians:* It is not possible to harm Sims in any way. Ignore them and go on about finishing the episode. In any event, they will ignore you. *Unlike those who play computer games, Sims have fulfilling lives."* - Page 23, Paragraph 1.
Somewhat related, there's a small community of people modding SOSC. There's now a tool around where you can replace cars in-game with other ones, and then "itchyboy" made car models for the game that were seen in cutscenes, but weren't available to play in the game. Video link: ruclips.net/video/RCUnzGsCrlA/видео.html Read the description of itchyboy's video to find more info.
"More time has past between now and that review in 2010 than between that review and the game's release." Thank you for making me feel like an old geezer. Time flies in the tech world.
I wish we had modern city builders 😂 Last sim city was…yeah and that other franchise just seems like half baked dlc fest ala paradox. Like having sim streets again would be great, but I’d rather we just get a proper sim city 4000 or something first.
@@PutYourQuarterUpGamingDLC aside Cities Skylines was the closest we ever got to a modern city builder that felt like what simcity 2013 should've been. It has a decent city sim, bigger maps, decent traffic systems, and really lets you get creative with the inner designs of the cities, sucks that the squeal which easily could of been the best city builder since simcity 4 dropped the ball hard.
I never realised Streets feels so much like SimCopter on drugs. The smoke/fire particle effects, the janky angled hills, even the damage effect sound are the same. It almost looks like it runs on an alpha version of SimCopter's engine rather than an enhanced version...
@@VinceVicari actually less than you'd think, other than the slight absurdity of you being the only emergency service in the entire city. There's people about and they behave sensibly, traffic is somewhat simplistic but reasonable, and the flight model is arcadey - of course - but consistent. The jankiest thing in the game is when you have to walk around outside of the helicopter and get stuck on all the things, but you can avoid doing that almost completely if you want to.
@@graey2 that's part of it - indeed when you're walking about in SimCopter getting stuck on everything gets irritating real fast - but it's not all of it. There's actual content in that game that isn't just haphazardly thrown at the wall in the hope something sticks. Streets was clearly an unfinished game, while SimCopter was 98% of the way there.
@@fallingwater It still feels ridiculous that in SimCopter, *I'm* somehow the only guy in the whole city who can call an Ambulance / Fire Truck / Police Car. I loved the game when I was 9, and there's still some good in it, but that one detail has *got* to go if someone remakes it. It at least needs to be so that someone calls if you don't arrive quickly enough, but they're slower.
Still love the idea of loading someplace I've built into another game. Also the fact that the game pops a windows dialog box to open the city is *chefs kiss*.
I got that same feeling when I realized I could import my save from Dragon Age: Origins into its DLC, and my decisions from the base game would affect the world...and again from the DLC into Dragon Age II.
Yep, great concept. Like imagine today, a city builder like Skylines then another game where you load your city and its like GTA, then another where its like a noir detective game like LA Noire, or like a one focused on street racing, or even one where you create your own superhero or villain. Then you go back to building your city and you feel super connected to certain streets and locations.
It's kind of amazing how rare this is in gaming. Not that I have the best knowledge of games as a whole, but for such an enjoyable concept, you'd expect that companies would have done this a bit more often. Not that I can expect a person to make a Tony Hawk skate park automatically in Left 4 Dead or something just by having a city builder, but still, what a game (or interlocking series of them) it could be to have interlocking parts.
It's a buggy, half-baked game, but it's my buggy, half-baked game. Lost hours playing the single episode campaigns as a kid. For the longest time I really wished I could play it again on modern OS's, and now I can. Bless the modders who make this possible.
What a dream come true it would be to combine a fully-featured city sim and a fully-featured GTA-style driving and shooting game. A city that you build and then inhabit, and you can explore to your heart’s content as you build more city. The tech is there now, but it would essentially require the development of two complete games in one. Basically I just want this game, except good.
@@common_c3nts to me, it would pretty much be the best thing imaginable! A world that I build and manage from one perspective, and inhabit and explore from another perspective. It could be made to be extremely immersive, if virtually all of the buildings/structures had things you could interact with! It could be a game of unparalleled depth. It would be almost like real life, except fun. 😂
oh man, really? I grew up in Wisconsin USA so first worlder, and we had internet very early in our household (56k modem to cable modem in the 90's and 2000's), and SimCity and Street, and SimCopter were all favorites of mine growing up as a kid. I am very sorry you didn't get to experience these growing up :(
@@casedistorted my pc library was sparse and random to say the least I was lucky enough to get the sims 1 and like half the expansions and simcity which stole hours from my life
@@Greendawn-di3dl oh nice, yeah my main limitation growing up as a kid was only having the PC and games my dad or stepdad would buy, so when I had my own PC I could only play games like SimCity 1, since SimCity 2000 wouldn't even run on it. Now I am definitely overcompensating by buying over 2,300+ games on Steam the last decade lol. Never did own The Sims 1, which I always regretted.
"Four flat tires short of greatness." Mad props to whatever reviewer was so angry with Test Drive 4 that they managed to come up with that perfect summation 😂
@@truesus1718 *Accurate* for 1997. Retro Gaming was near non existent then, there was no RUclips, and anyone into it would be buying all of it *extremely* cheaply compared to today even on eBay, and I'm *sure* that more than a few old systems were just tossed in the garbage can.
"Im just a splatter splatter splatter on the windshield of life..." Man, that song has been living rent free in my head since this game first came out.
Jeez, that gameplay, those graphics... And less than 2 years later Midtown Madness landed and showed ya how racing through a virtual city should be done
Monster Truck Madness 2, released just a few months later, also looks much better. Heck, even 1996's original Monster Truck Madness gives this a run for its money.
Scholastic was how I discovered it. I asked my Mom to order it and she did, likely assuming it was some educational game. Even as a kid I thought this was strange, and maybe even an accidental listing. Looking at it now, maybe they were just that desperate to sell game lol. Either way I enjoyed it a lot and listen to the soundtrack all the time. Anytime I play a GTA style game with a radio, I always find a way to add the music from this game and SimCopter.
“Without rhyme or reason to the timing of its appearance, Casper the Unfriendly Police Car occasionally appears out of thin air to nab you” is a sentence I’ve never read before.
@@brodriguez11000 Huh, they did have this feature in 1800? My 2215 doesn't have this. There's postcard mode but that's just you standing at a spot to take picture.
"Streets has never completely left my brain" Couldn't have put it better myself. My experience with Streets was largely the same, and it was a glorious fun time! I have fond memories of creating underground battle arenas by making a huge hill with a ton of adjacent tunnels going through it, or flying up in the air by ramping up a hill (or water tile's "waves") and hitting the airfoil just at the right time to glitch out the physics. As a kid, I liked the music and commercials so much that I mashed my mini boombox tape player against my computer speaker to record the ads so I could listen to them later on cassette tape... It was only later I discovered all the easier and higher fidelity way to listen to ALL the game's audio. To this day, I still regularly listen to this game's soundtrack, ads and all, as nothing else quite hits the combination nostalgia and adult appreciation sweet spot.
Oh man! 'Splatter on the Windshield of Life' I have such a strong memory of that song for some reason! I also remember that it was the radio in the first Sims game too, but with all the lyrics changed into Simlish of course!
One of my favourite childhood games! I played lots of SimCity 2000 (explains why I eventually became an urban planner), and once I found out I could drive around my cities I was hooked! Thanks for the happy memories :)
These games were a huge part of my childhood. I loved playing SimCity and then driving and flying around my cities. So janky in retrospect, but I couldn't get enough back then.
I have no idea what the ESRB was smoking when it gave the game with machinegun-equpped street racing machines blowing up cop cars and entire buildings to the tune of "my kick-ass car" and "splatter splatter" E for Everyone, but I'm sure the kids thanked them.
This was the game that got me beyond PC gaming and into learning how to USE the computer. Once I discovered opening Sim2K maps in Streets, creating my own "race" tracks in the Sim2K editor, it was the perfect rabbit hole for a pre-teen to discover back in the late 90's. Thanks for the nostalgia!
You bringing up TD4 review scores brought me back. That game was SO WONKY but I played so so SO MUCH of it. I mean the textures on almost every car weren't even aligned properly but it had so much charm!
19:47 Maybe it's just because I'm so used to Professional Clint™ keeping his dialogue neatly controlled for maximum viewer reach, but for whatever reason, the "500 kilos of SMACK, no beatin' around the bush!" line took me *all* the way out. You keep being you, LGR!
My favorite thing about this game was the Soundtrack especially the jazz/funk tracks. I really wish they would release the Sim Copter soundtrack in a high quality format some day as it has some of my favorite Jerry Martin / Marc Russo Jazz tracks.
Sim Copter was my favorite Sim City game out there. Flying through any cities was awesome back then. Yes, in Streets, you could fire and destroy buildings. But you were limited to the ground. In Copter, you could explore more 🥰.
My father was a giant Maxis fan and my first gaming experiences were mostly Maxis games I found this CD in his shelf and he said to me "I bought this game and it just never worked" I was like "challenge accepted" After an afternoon I got it running I didn't know what 'jank' was back then, I just knew this game had cool cars and I could blow shit up. Ah, to be a child.
Loved this game so much! I bought a MadCatz steering wheel for it. I still have my original "You're the Czar" wav converted to mp3 in my music collection. I ran it on a 400Mhz Celeron with 768MB RAM. It ran beautifully.
I've been waiting for LGR to revisit this game for years! As soon as I saw this video appear in my feed I knew I had to watch it. Good as always, Clint!
My god, 10 year old me had a demo of this game and I played it endlessly. Driving through an empty city, shooting missiles at nothing and listening to a sick soundtrack.
Been very pleased to see these game retrospectives as of late! I've been subbed to your channel for over a decade and I enjoy revisiting your back catalog from time to time.
Man this takes me back. Got the triple bundle of SC2K, SimCopter & Streets back in the day and vividly remember then fun. Getting to drive around in the maps I had created in SC2K blew my 12 year old mind.
I love(d) this game so much. As a kid it was mind blowing that I could create a city, basically play a knock off Twisted Metal within it, and destroy all the buildings. All while listening to a radio that felt "real".
I always remember the ads for businesses and their addresses being in the Cayman Islands. I would spend hours just driving around with my Sidewinder Force Feedback Wheel. Between this and monster truck madness.
I feel like a modern version of this game would be a hit w/ streamers. They could either have map building streams or loading up a map to do super chat readings while having some fun chaos on the screen.
Starting @7:32 i was in literal tears cackling all the way through the side by side comparison with the moonwalking pedestrian on the 3Dfx Glide view 🤣 Well done, sir!
Damn, that looks like GTA in 3D way before GTA was in 3D. Had no idea such a game even existed, lol. Guess my knowledge of games wasn't very full back then.
I never played this but almost immediately recognized the music because of my obsession with The Sims 1 back in the day. After installing the Complete Collection about a decade ago, I found the folders that contained the music (and TV station sound bites), and I still listen to them to this day ("Splatter" is one of my favorites too, even if it is in Simlish in this version).
Man, I LOVED this game when I was a kid. I made dozens of maps and skins for my own game and levels with their whole own lore than only existed in my head. I even made a (bad) reproduction of my hometown to drive around and cause havoc in. Thanks for the core memory unlock, LGR
We didn't have a lot of PC games when I was a kid, and most of them were usually bought as packages (Blizzard battlechests, Lucasarts volumes, etc.) and that was how I got to experience the glorious trifecta of SimCity 2000 SE, SimCopter, and Streets of SimCity, because in the late 90s my parents bought all three as a package. They still came with all the manuals and big boxes and everything, understandable for SimCity since even the Special Edition would've been pretty old by that point. Anyway, SimCity 2000 ran flawlessly, SimCopter...ran but we always seemed to have save file issues so we could never really advance a career past the third or fourth city, while Streets was in a category of its own. When it ran, it ran flawlessly, but if you went over an edge on an incline and caused your car to tumble like seen in the video, there was a good chance the game would crash if you weren't fast enough to exit back to the main menu. Some of the levels couldn't complete (this still happens NOW even with the Krimsky patches) and I have a feeling it's because the engine was held together with prayers to the powers of light AND darkness, so if you weren't expedient in wiping out enemy cars, the game would crash from loading too many cars. We played it on a Pentium II, that was probably mid-level 300mHz or something, no GPU and stock RAM. We also didn't really know anything about tech stuff for messing with graphics modes outside of what the in-game menus offered, so we just had to hope that this time, THIS TIME, the game wouldn't crash in the middle of a level. All that to say that, yes, I have nostalgia for this game because it was all we had, and we played it, we suffered with it, and we still found enjoyment from it. For me, the appeal of SimCopter and Streets was not the actual gameplay, it was the music and the radios. The hanger music from SimCopter and the garage music from Streets are etched forever into my memory because the Maxis music people always put in good work. Hell, the soundtrack from Streets was popular enough that EA actually released a game OST way back in the day (I believe that's the album you can listen to on Spotify). Were there better games to play instead of Streets? Abso-fucking-lutely, but did 8 year old me know about them? Not really, but the music was enough that I could overlook a lot of the terribleness of the game. That and I was REALLY bad at games as a kid, so a lot of the time I would just pause and listen to the music instead.
also, follow-up thing, it wasn't until I was an adult that I realised that the framing of the game was channels on a TV, and the campaigns were different programs that you were watching. I don't know what I thought the intro was when I was a kid, but you'd think I would've clued in since I was a huge Command & Conquer fan and the intro for Tiberian Dawn is ALSO just flipping through channels
Dude, amazing! Please redo all retrospectives as much as you want, this is great to get to re-visit fresh. Going to also watch the other one after too.
This was one of my favorite games back in the day. I loved the silly radio commercials and building cities in SimCity to drive around in. Just hearing all the sound effects and music is such a nostalgia trip.
My sister was the Sims player in the family, but I could turn my brain off and enjoy this one. Especially after learning that the van with 8 machine guns was about invincible.
Clint I've been subscribed to your channel since 2015. I made a new account since I first subscribed but I've still been watching 9 years. My favorite video you made is the red baron pizza coupon video. It is just such a unique and original thing to do. Your game reviews are my favorite and adding the whole trip to food lion and using the old coupon just made the review even better. I hope one day you'll get back to doing more reviews and maybe something similar to that red baron video. Thanks man for years of entertainment. Also last thing, your Christmas videos are becoming less and less every year. It just seems like you're toning it down until it disappears completely.Please keep doing the LGR Christmas.
This became my favorite "racing game" of the 90s, for sure. The BEST part was a mod I had to turn one of the cars into the Back to the Future DeLorean. You could do the hover thing with it too which was absolutely perfect! Everything I loved about a racing / adventure game where I could build my own tracks, as it were. Simply a perfect game, glitches and all! Dang, I gotta do this again. Loved this game so much...
Maxis: Now you can drive around the cities that you build! Us: Gonna create a city that cannot possibly exist with 20-lane hiways and buildings in the middle of the road!
It was actually that Streets of SimCity review that bought ,me to this channel in the first place. I LOVED this game as a kid and I missed playing it so I was looking up lets plays and found myself here. I feel like this game is like a B movie- its tacky and cheesy and badly made but there is just something so fun and charming about it. I loved the funny songs and the janky graphics and the freedom to roam around and do whatever when stuff like that was incredibly rare. We take stuff like that for granted now. This game was so ahead of its time and that was ultimately its downfall. It maybe needed to go back in the oven for a bit... just to crisp it up.
The instant the Splatter on the Windshield of Life line started I immediately and uncontrollably began singing and remembering the lyrics. Despite the fact that it's been twenty to twenty-five years since I last played it or heard that song. Memories Clint, good memories. Thank you so much.
“Farts” is a testament to learning computer programming at a time when it was much more difficult. Hex editors were still commonplace, and the one way you could show everybody you knew how to program was to inject “Farts” somewhere obvious. It was crude yet childish enough to prove that yes, it was indeed you that modified the game’s code, but not vulgar enough to get in trouble for it. So, “Farts” was the hacker’s Hello World.
Ah yes, Streets of SimCity. I got the Budget rerelease back in the day, still have the disk. It reminds me now of Car Wars, which I would not be surprised if it was an influence. For those of you that don't know, Car Wars is a tabletop vehicular combat game, whose current version uses Hot Wheels sized minis, from 1981. It did get adapted to PC in the 80s under the name Autoduel by fellow EA bought studio Origin Software.
This was one of those games I really wanted to play, but my old SC2K saves had been deleted, I didn't have copies on floppies, and so what I wanted to do most wasn't possible. Then I moved from my mom's house and didn't have a functioning computer! At least I can enjoy it watching this! Thanks for the memories Clint!
I wish there was a whole team on The SIMS who just work on TV and Radio content to bring it alive. Perhaps an AI these days could simulate LIVE broadcasters and present content and ideas based on the active game world and major reports from all the connected worlds. It did feel real back then.
A couple music tracks from Streets came back into The Sims. Some are on the interactable radios, while others, namely the jazz music is heard in the game's TVs, namely the action channel (which are the first, third, fourth and fifth jazz tracks).
THAT'S where I've heard those jazz tracks before! Also, I'm pretty sure Splatter marks the first case of a song translated into Simlish, so that's pretty cool!
I think I remember Streets from the Sim Mania compilation pack. Streets was what I thought it was although the quality was lousy. I really didn't play Streets much because I also had Sim Copter and Sim Safari and Sim Copter and Sim Tower. I can't comprehend how a game with rocket launchers and Gatling style guns got a KA (now known as E for Everyone) rating. I did enjoy creating and growing cities in SC 2000 and then importing them Into Streets for that 3D drive. That 3D drive was about the only thing worth it for me in Streets. I am glad we didn't spend extra specifically for Streets.
Great timing, for me, I just watched your Streets of Sim City review from 2010 (I'm working my way through your back catalogue of videos). Great stuff, and really appreciated! I love how you still use the menu options from Extreme Rock Climbing (Practise Mode!) in your videos, it's hilarious.
This was my favorite game of my childhood. I remember the game crashing every 30 mins on our family computer from all the bugs it has and I didn't care because it was so fun.
It's a shame this game came out poorly. It sounds like a really neat concept. Even just driving around your city without the combat mechanics sounds neat.
SimCopter is basically the same thing done right. Well, done almost right, anyway - it was janky in its own right, but it didn't feel like it was Ramsey-level FUCKING RAW the way Streets does.
@@fallingwater Streets is not even a game you can beat without modding it in its stock crash-happy form. The "Forever War" mission takes a pathetically long time to finish even if it WOULD work right, I got about 3 hours in on minimal graphics settings and on level 8 before the game was like "I must quit" and I lost my progress. There *isn't* a save feature for it during the mission. Someone told me he beat that mission by modding. He had to use the minimum graphic settings, use the in-car camera only, and replace the city file with one that had no buildings but gas stations, and one long train track with many railroad crossings just so the enemy cars would keep blowing up. Fair enough since the game is just *_so_* badly programmed that it keeps crashing under its own weight.
@@101Volts "Forever War" was the only mission I was never able to complete as a kid. Somehow managed to complete all the others despite the instability~
It's fun and heartbreaking Imagining where MAXIS/EA would be today if they had doggedly kept moving forward with the goal of all of their titles working together or as stand-alone.
Idk what it is about your voice but it is so soothing/relaxing. At this point I don't even care what the video is about I just like hearing you speak :D But man watching vids about these old games really makes me miss being a kid.
10:53is such a clusterfuck and i love how perfectly timed the jump that sent your car upwards was holy crap those movement controls are equal parts genius and insane😭 I too loved messing around with game files in other games and seeing what skins i could make
In the Streets of SimCity manual, there's *one* quip I had quoted under your previous video for the game. *"Pedestrians:* It is not possible to harm Sims in any way. Ignore them and go on about finishing the episode. In any event, they will ignore you. *Unlike those who play computer games, Sims have fulfilling lives."* - Page 23, Paragraph 1.
remember a quote from the manual that was something like "Pedestrians can NOT be injured in any way, this game is NOT CARMAGEDDON (t)"
Somewhat related, there's a small community of people modding SOSC. There's now a tool around where you can replace cars in-game with other ones, and then "itchyboy" made car models for the game that were seen in cutscenes, but weren't available to play in the game. Video link:
ruclips.net/video/RCUnzGsCrlA/видео.html
Read the description of itchyboy's video to find more info.
@multitimmytiger2 No, they don’t
"More time has past between now and that review in 2010 than between that review and the game's release."
Thank you for making me feel like an old geezer. Time flies in the tech world.
Oh man this makes me feel so old. And I'm 32.
*passed
Thanks now I know the next tech bust WILL due us in
I discovered recently that trance music is now quarter of a century old.
Every video on this channel has a comment like this now.
Man feels great to hear "Practice Mode" again. Legend.
7:10
I could not like this comment, because it was at 69
Nice!
What game is that from?
@@mrmajikjr Extreme Rock Climbing by Head Games. LGR reviewed it yeeeeeeeeaaaars ago. Very early LGR
Wish modern city builders would let you do this.
One day…
I wish we had modern city builders 😂
Last sim city was…yeah and that other franchise just seems like half baked dlc fest ala paradox.
Like having sim streets again would be great, but I’d rather we just get a proper sim city 4000 or something first.
Console version of Cities Skylines did let you drive around your own city.
It would be so easy to do this today, with a way better out of the box physics engine too.
@@PutYourQuarterUpGamingDLC aside Cities Skylines was the closest we ever got to a modern city builder that felt like what simcity 2013 should've been. It has a decent city sim, bigger maps, decent traffic systems, and really lets you get creative with the inner designs of the cities, sucks that the squeal which easily could of been the best city builder since simcity 4 dropped the ball hard.
I never realised Streets feels so much like SimCopter on drugs. The smoke/fire particle effects, the janky angled hills, even the damage effect sound are the same. It almost looks like it runs on an alpha version of SimCopter's engine rather than an enhanced version...
I can't imagine something more chaotic than Sim Copter!!! I gotta play this game.
Yeah it's probably way more janky because you're not flying so the collision problems are much much more noticable.
@@VinceVicari actually less than you'd think, other than the slight absurdity of you being the only emergency service in the entire city. There's people about and they behave sensibly, traffic is somewhat simplistic but reasonable, and the flight model is arcadey - of course - but consistent. The jankiest thing in the game is when you have to walk around outside of the helicopter and get stuck on all the things, but you can avoid doing that almost completely if you want to.
@@graey2 that's part of it - indeed when you're walking about in SimCopter getting stuck on everything gets irritating real fast - but it's not all of it. There's actual content in that game that isn't just haphazardly thrown at the wall in the hope something sticks. Streets was clearly an unfinished game, while SimCopter was 98% of the way there.
@@fallingwater It still feels ridiculous that in SimCopter, *I'm* somehow the only guy in the whole city who can call an Ambulance / Fire Truck / Police Car. I loved the game when I was 9, and there's still some good in it, but that one detail has *got* to go if someone remakes it. It at least needs to be so that someone calls if you don't arrive quickly enough, but they're slower.
Still love the idea of loading someplace I've built into another game. Also the fact that the game pops a windows dialog box to open the city is *chefs kiss*.
I got that same feeling when I realized I could import my save from Dragon Age: Origins into its DLC, and my decisions from the base game would affect the world...and again from the DLC into Dragon Age II.
Yep, great concept. Like imagine today, a city builder like Skylines then another game where you load your city and its like GTA, then another where its like a noir detective game like LA Noire, or like a one focused on street racing, or even one where you create your own superhero or villain. Then you go back to building your city and you feel super connected to certain streets and locations.
Any game that interacts with another game’s assets is something I love. Very Sonic 3 + Sonic & Knuckles vibes
It's kind of amazing how rare this is in gaming. Not that I have the best knowledge of games as a whole, but for such an enjoyable concept, you'd expect that companies would have done this a bit more often. Not that I can expect a person to make a Tony Hawk skate park automatically in Left 4 Dead or something just by having a city builder, but still, what a game (or interlocking series of them) it could be to have interlocking parts.
@EA
EXACTLY!
Has it really been that long that it's time for an updated review... Damn we're old..
I didnt even know you could play your sim city maps until I saw his prior video.
We aren't old, we're aged, like a fine whiskey :D
Yes. I. Feel ya. I was a kid when Streets came out. Now I'm old.
Seasoned gentleman.
My copy of streets of sim city, that I got in one of those multipacks is old enough to drink . I guess I’m old
It's a buggy, half-baked game, but it's my buggy, half-baked game. Lost hours playing the single episode campaigns as a kid.
For the longest time I really wished I could play it again on modern OS's, and now I can. Bless the modders who make this possible.
How and when can I play it on modern games
What a dream come true it would be to combine a fully-featured city sim and a fully-featured GTA-style driving and shooting game.
A city that you build and then inhabit, and you can explore to your heart’s content as you build more city. The tech is there now, but it would essentially require the development of two complete games in one.
Basically I just want this game, except good.
And NOT made by either EA nor Rockstar. Both are greedier than ever.
I always dreamed of a GTA Sim city 2000 version.
@@common_c3nts to me, it would pretty much be the best thing imaginable! A world that I build and manage from one perspective, and inhabit and explore from another perspective. It could be made to be extremely immersive, if virtually all of the buildings/structures had things you could interact with!
It could be a game of unparalleled depth. It would be almost like real life, except fun. 😂
Tropico is also well suited for that "inhabit what you build" thing.
I wanted to literally load SimCity2000 data into GTA Liberty City.
As a thirdworlder without internet access I simply didn't know this existed. I used to dream of something like this while I played SC2k.
If you don't mind sharing, what country are you from?
oh man, really? I grew up in Wisconsin USA so first worlder, and we had internet very early in our household (56k modem to cable modem in the 90's and 2000's), and SimCity and Street, and SimCopter were all favorites of mine growing up as a kid.
I am very sorry you didn't get to experience these growing up :(
@@casedistorted my pc library was sparse and random to say the least I was lucky enough to get the sims 1 and like half the expansions and simcity which stole hours from my life
@@casedistorted trust an american to rub their privilege in someones face and not even really mean to...
@@Greendawn-di3dl oh nice, yeah my main limitation growing up as a kid was only having the PC and games my dad or stepdad would buy, so when I had my own PC I could only play games like SimCity 1, since SimCity 2000 wouldn't even run on it.
Now I am definitely overcompensating by buying over 2,300+ games on Steam the last decade lol.
Never did own The Sims 1, which I always regretted.
"Four flat tires short of greatness."
Mad props to whatever reviewer was so angry with Test Drive 4 that they managed to come up with that perfect summation 😂
Also, "It was clearly meant for an entirely different platform, but since the Intellivision market isn't thriving...". Yeesh indeed!
@@truesus1718 *Accurate* for 1997. Retro Gaming was near non existent then, there was no RUclips, and anyone into it would be buying all of it *extremely* cheaply compared to today even on eBay, and I'm *sure* that more than a few old systems were just tossed in the garbage can.
"Im just a splatter splatter splatter on the windshield of life..."
Man, that song has been living rent free in my head since this game first came out.
Jeez, that gameplay, those graphics... And less than 2 years later Midtown Madness landed and showed ya how racing through a virtual city should be done
Monster Truck Madness 2, released just a few months later, also looks much better. Heck, even 1996's original Monster Truck Madness gives this a run for its money.
That was only 2 years difference?!?
carmageddon has left the chat lol
@@ridass.7137 Carmageddon wasnt so much a racing game as it was DOOM with cars.
@@ridass.7137Carmageddon was the shxt
Scholastic was how I discovered it. I asked my Mom to order it and she did, likely assuming it was some educational game. Even as a kid I thought this was strange, and maybe even an accidental listing. Looking at it now, maybe they were just that desperate to sell game lol. Either way I enjoyed it a lot and listen to the soundtrack all the time. Anytime I play a GTA style game with a radio, I always find a way to add the music from this game and SimCopter.
“Without rhyme or reason to the timing of its appearance, Casper the Unfriendly Police Car occasionally appears out of thin air to nab you” is a sentence I’ve never read before.
That article at 1:28. "You need some serious horsepower to run this game-32 MB of RAM and a video card with ONE MEGABYTE." Those were the days.
I know these are probably the hardest types of videos to make but your reviews of old computer games are my favorite format
Looks fun. Wish modern games like City Skyline and Anno give you this feature where you cruise around the city of your own creation.
Anno 1800: CTRL+SHIFT+R
Pocket City 2 for iOS and Android.
@@brodriguez11000 Huh, they did have this feature in 1800? My 2215 doesn't have this. There's postcard mode but that's just you standing at a spot to take picture.
In some ways SimCopter still did it better than Streets, with the ability to get OUT of your helicopter and walk around on foot where needed / wanted.
"Streets has never completely left my brain" Couldn't have put it better myself. My experience with Streets was largely the same, and it was a glorious fun time! I have fond memories of creating underground battle arenas by making a huge hill with a ton of adjacent tunnels going through it, or flying up in the air by ramping up a hill (or water tile's "waves") and hitting the airfoil just at the right time to glitch out the physics.
As a kid, I liked the music and commercials so much that I mashed my mini boombox tape player against my computer speaker to record the ads so I could listen to them later on cassette tape... It was only later I discovered all the easier and higher fidelity way to listen to ALL the game's audio. To this day, I still regularly listen to this game's soundtrack, ads and all, as nothing else quite hits the combination nostalgia and adult appreciation sweet spot.
Oh man! 'Splatter on the Windshield of Life' I have such a strong memory of that song for some reason! I also remember that it was the radio in the first Sims game too, but with all the lyrics changed into Simlish of course!
Thus was literally my favorite game growing up, oh my god thank you for making this 💞
One of my favourite childhood games! I played lots of SimCity 2000 (explains why I eventually became an urban planner), and once I found out I could drive around my cities I was hooked! Thanks for the happy memories :)
That’s amazing
These games were a huge part of my childhood. I loved playing SimCity and then driving and flying around my cities. So janky in retrospect, but I couldn't get enough back then.
I have no idea what the ESRB was smoking when it gave the game with machinegun-equpped street racing machines blowing up cop cars and entire buildings to the tune of "my kick-ass car" and "splatter splatter" E for Everyone, but I'm sure the kids thanked them.
Back then people weren’t as weak and easily offendable as today.
@@Jadty , when they tried to ban Dungeons and Dragons for being devil worship
This was the game that got me beyond PC gaming and into learning how to USE the computer. Once I discovered opening Sim2K maps in Streets, creating my own "race" tracks in the Sim2K editor, it was the perfect rabbit hole for a pre-teen to discover back in the late 90's. Thanks for the nostalgia!
You bringing up TD4 review scores brought me back. That game was SO WONKY but I played so so SO MUCH of it. I mean the textures on almost every car weren't even aligned properly but it had so much charm!
didn't wake up wanting to think about TD4 today, but here we are lol.
19:47
Maybe it's just because I'm so used to Professional Clint™ keeping his dialogue neatly controlled for maximum viewer reach, but for whatever reason, the "500 kilos of SMACK, no beatin' around the bush!" line took me *all* the way out. You keep being you, LGR!
The fart truck at the end with the revs of farts had me incapacitated from laughter. Thank you!
penis fart truck goes hard fr.
My favorite thing about this game was the Soundtrack especially the jazz/funk tracks. I really wish they would release the Sim Copter soundtrack in a high quality format some day as it has some of my favorite Jerry Martin / Marc Russo Jazz tracks.
Agreed, it's painful how low quality the tracks are from the game itself
I can't believe this came out the same year as Quake 2. It looks like it was released like a month before Quake 1.
EA: "Juice🤭🧃🥂🤫"
Maxis: "Heroin."
Sim Copter was my favorite Sim City game out there. Flying through any cities was awesome back then. Yes, in Streets, you could fire and destroy buildings. But you were limited to the ground. In Copter, you could explore more 🥰.
Streets of Sim City were a bad version of Twisted Metal.
Nothing better than an LGR video after a hard work week.☕️☺️👍💯
My father was a giant Maxis fan and my first gaming experiences were mostly Maxis games
I found this CD in his shelf and he said to me "I bought this game and it just never worked"
I was like "challenge accepted"
After an afternoon I got it running
I didn't know what 'jank' was back then, I just knew this game had cool cars and I could blow shit up.
Ah, to be a child.
Christ have I really been watching LGR for fifteen years....
Loved this game so much! I bought a MadCatz steering wheel for it. I still have my original "You're the Czar" wav converted to mp3 in my music collection.
I ran it on a 400Mhz Celeron with 768MB RAM. It ran beautifully.
I've been waiting for LGR to revisit this game for years! As soon as I saw this video appear in my feed I knew I had to watch it. Good as always, Clint!
My god, 10 year old me had a demo of this game and I played it endlessly. Driving through an empty city, shooting missiles at nothing and listening to a sick soundtrack.
Clint, I’ve been watching since your first review of the c64, and you’ve always made great stuff.
Thank you.
All of a sudden I feel old. Great review!
Been very pleased to see these game retrospectives as of late! I've been subbed to your channel for over a decade and I enjoy revisiting your back catalog from time to time.
One second in, and all I can scream is:
THANK YOU!
One of my favorite games ever, and one I really need to revisit…
Man this takes me back. Got the triple bundle of SC2K, SimCopter & Streets back in the day and vividly remember then fun.
Getting to drive around in the maps I had created in SC2K blew my 12 year old mind.
I love(d) this game so much. As a kid it was mind blowing that I could create a city, basically play a knock off Twisted Metal within it, and destroy all the buildings. All while listening to a radio that felt "real".
I always remember the ads for businesses and their addresses being in the Cayman Islands. I would spend hours just driving around with my Sidewinder Force Feedback Wheel. Between this and monster truck madness.
Damn. I remember when your original Streets of SimCity review came out. I've been a fan of yours for AGES.
I loved this game, the soundtrack and the vibe overall was so great, also destructible environments
I feel like a modern version of this game would be a hit w/ streamers. They could either have map building streams or loading up a map to do super chat readings while having some fun chaos on the screen.
Starting @7:32 i was in literal tears cackling all the way through the side by side comparison with the moonwalking pedestrian on the 3Dfx Glide view 🤣
Well done, sir!
That original review is what dragged me into this channel to begin with. Hope you do more review retrospectives on your older stuff!
Damn, that looks like GTA in 3D way before GTA was in 3D. Had no idea such a game even existed, lol. Guess my knowledge of games wasn't very full back then.
I never played this but almost immediately recognized the music because of my obsession with The Sims 1 back in the day. After installing the Complete Collection about a decade ago, I found the folders that contained the music (and TV station sound bites), and I still listen to them to this day ("Splatter" is one of my favorites too, even if it is in Simlish in this version).
I'll always have a soft spot for Maxis' charmingly crude attempt at a particle system. Flickering dithered squares is all you need!
Man, I LOVED this game when I was a kid. I made dozens of maps and skins for my own game and levels with their whole own lore than only existed in my head. I even made a (bad) reproduction of my hometown to drive around and cause havoc in. Thanks for the core memory unlock, LGR
The car customization music + art style unlocked some memories 16:51
I watched your original review not so long ago going through the official lgr playlist. Awesome!
I started watching and subscribe to this channel in 2012. I remember this was one of the first videos I watched among others.
for you
Odell Down under for me, its litterally a game i played in my childhood with the first family pc
The original Streets of Sim City review was one of the first videos of yours I ever watched, seeing a new take on it is awesome.
We didn't have a lot of PC games when I was a kid, and most of them were usually bought as packages (Blizzard battlechests, Lucasarts volumes, etc.) and that was how I got to experience the glorious trifecta of SimCity 2000 SE, SimCopter, and Streets of SimCity, because in the late 90s my parents bought all three as a package. They still came with all the manuals and big boxes and everything, understandable for SimCity since even the Special Edition would've been pretty old by that point.
Anyway, SimCity 2000 ran flawlessly, SimCopter...ran but we always seemed to have save file issues so we could never really advance a career past the third or fourth city, while Streets was in a category of its own. When it ran, it ran flawlessly, but if you went over an edge on an incline and caused your car to tumble like seen in the video, there was a good chance the game would crash if you weren't fast enough to exit back to the main menu. Some of the levels couldn't complete (this still happens NOW even with the Krimsky patches) and I have a feeling it's because the engine was held together with prayers to the powers of light AND darkness, so if you weren't expedient in wiping out enemy cars, the game would crash from loading too many cars.
We played it on a Pentium II, that was probably mid-level 300mHz or something, no GPU and stock RAM. We also didn't really know anything about tech stuff for messing with graphics modes outside of what the in-game menus offered, so we just had to hope that this time, THIS TIME, the game wouldn't crash in the middle of a level. All that to say that, yes, I have nostalgia for this game because it was all we had, and we played it, we suffered with it, and we still found enjoyment from it.
For me, the appeal of SimCopter and Streets was not the actual gameplay, it was the music and the radios. The hanger music from SimCopter and the garage music from Streets are etched forever into my memory because the Maxis music people always put in good work. Hell, the soundtrack from Streets was popular enough that EA actually released a game OST way back in the day (I believe that's the album you can listen to on Spotify).
Were there better games to play instead of Streets? Abso-fucking-lutely, but did 8 year old me know about them? Not really, but the music was enough that I could overlook a lot of the terribleness of the game. That and I was REALLY bad at games as a kid, so a lot of the time I would just pause and listen to the music instead.
also, follow-up thing, it wasn't until I was an adult that I realised that the framing of the game was channels on a TV, and the campaigns were different programs that you were watching. I don't know what I thought the intro was when I was a kid, but you'd think I would've clued in since I was a huge Command & Conquer fan and the intro for Tiberian Dawn is ALSO just flipping through channels
i used to play this as a kid! Loved driving around in my SimCity 2000 cities. Looking back, this game was so bad its good!
I was one of the ones who discovered it through Scholastic book order! 🙋♂️ As a rabid SC2K fan, waiting for it to arrive was... excruciating. 😅
Dude, amazing! Please redo all retrospectives as much as you want, this is great to get to re-visit fresh. Going to also watch the other one after too.
I always got a good laugh when hearing "but I'm walking sideways" when driving by a package courier that literally walks sideways.
This was one of my favorite games back in the day. I loved the silly radio commercials and building cities in SimCity to drive around in.
Just hearing all the sound effects and music is such a nostalgia trip.
My sister was the Sims player in the family, but I could turn my brain off and enjoy this one. Especially after learning that the van with 8 machine guns was about invincible.
I noticed even back then that the Splatter song was also in The Sims on the radio. Such a timeless classic. I need an LP of it on vinyl.
Streets really is one of those games. Still have my copy from when I was little. Spent hours making car skins. And “flying” around the city.
Clint I've been subscribed to your channel since 2015. I made a new account since I first subscribed but I've still been watching 9 years. My favorite video you made is the red baron pizza coupon video. It is just such a unique and original thing to do. Your game reviews are my favorite and adding the whole trip to food lion and using the old coupon just made the review even better. I hope one day you'll get back to doing more reviews and maybe something similar to that red baron video. Thanks man for years of entertainment.
Also last thing, your Christmas videos are becoming less and less every year. It just seems like you're toning it down until it disappears completely.Please keep doing the LGR Christmas.
13:58 it's Neil, moonwalking to The Cave with a new exhibit he just collected from the post office.
This became my favorite "racing game" of the 90s, for sure. The BEST part was a mod I had to turn one of the cars into the Back to the Future DeLorean. You could do the hover thing with it too which was absolutely perfect! Everything I loved about a racing / adventure game where I could build my own tracks, as it were. Simply a perfect game, glitches and all! Dang, I gotta do this again. Loved this game so much...
Maxis: Now you can drive around the cities that you build!
Us: Gonna create a city that cannot possibly exist with 20-lane hiways and buildings in the middle of the road!
I stumbled upon two copies - one sealed, one opened - at Goodwill just the other day! I was hella hyped!
NOSTALGIA OVERLOAD
YES
YEEEES
Nice one Clint!!
Nostalgia for old Maxis games or nostalgia for old LGR videos? :P
@@guguy00 Nostalgia for Nostalgia for Nostalgia for Nostalgia for Nostalgia for Nostalgia for Nostalgia for Nostalgia for Nostalgia.
WOW!! It's been 13 years since the original review already?...thanks for so many years of content
It was actually that Streets of SimCity review that bought ,me to this channel in the first place. I LOVED this game as a kid and I missed playing it so I was looking up lets plays and found myself here. I feel like this game is like a B movie- its tacky and cheesy and badly made but there is just something so fun and charming about it. I loved the funny songs and the janky graphics and the freedom to roam around and do whatever when stuff like that was incredibly rare. We take stuff like that for granted now. This game was so ahead of its time and that was ultimately its downfall. It maybe needed to go back in the oven for a bit... just to crisp it up.
Thanks for shouting out Krimsky, the SimCopterX patch is a godsend 🙏
The instant the Splatter on the Windshield of Life line started I immediately and uncontrollably began singing and remembering the lyrics. Despite the fact that it's been twenty to twenty-five years since I last played it or heard that song. Memories Clint, good memories. Thank you so much.
“Farts” is a testament to learning computer programming at a time when it was much more difficult. Hex editors were still commonplace, and the one way you could show everybody you knew how to program was to inject “Farts” somewhere obvious. It was crude yet childish enough to prove that yes, it was indeed you that modified the game’s code, but not vulgar enough to get in trouble for it. So, “Farts” was the hacker’s Hello World.
Ah yes, Streets of SimCity. I got the Budget rerelease back in the day, still have the disk. It reminds me now of Car Wars, which I would not be surprised if it was an influence. For those of you that don't know, Car Wars is a tabletop vehicular combat game, whose current version uses Hot Wheels sized minis, from 1981. It did get adapted to PC in the 80s under the name Autoduel by fellow EA bought studio Origin Software.
Car Wars was great. I loved all the shopping books.
so glad to see more retrospectives the past few months these are always great
Test Drive 4 getting a lower score cracked me up
This was one of those games I really wanted to play, but my old SC2K saves had been deleted, I didn't have copies on floppies, and so what I wanted to do most wasn't possible. Then I moved from my mom's house and didn't have a functioning computer! At least I can enjoy it watching this! Thanks for the memories Clint!
The music was so awesome that some songs were reused in The Sims' radio stations.
I wish there was a whole team on The SIMS who just work on TV and Radio content to bring it alive. Perhaps an AI these days could simulate LIVE broadcasters and present content and ideas based on the active game world and major reports from all the connected worlds.
It did feel real back then.
A couple music tracks from Streets came back into The Sims. Some are on the interactable radios, while others, namely the jazz music is heard in the game's TVs, namely the action channel (which are the first, third, fourth and fifth jazz tracks).
THAT'S where I've heard those jazz tracks before! Also, I'm pretty sure Splatter marks the first case of a song translated into Simlish, so that's pretty cool!
We need the Streets of Cities: Skylines now. With Glide API renderer.
If they ever make that game, I want them to call it "Cities: Streets"
I think I remember Streets from the Sim Mania compilation pack. Streets was what I thought it was although the quality was lousy. I really didn't play Streets much because I also had Sim Copter and Sim Safari and Sim Copter and Sim Tower. I can't comprehend how a game with rocket launchers and Gatling style guns got a KA (now known as E for Everyone) rating. I did enjoy creating and growing cities in SC 2000 and then importing them Into Streets for that 3D drive. That 3D drive was about the only thing worth it for me in Streets. I am glad we didn't spend extra specifically for Streets.
Groovy, but not as groovy as Interstate '76. Now THAT was groovy.
Vigilante 8 as well!
Watching this 20000 times to get the algorithm to tell Clint we want more game reviews and retrospectives
7:12 Oh I love when that shows up.
Great timing, for me, I just watched your Streets of Sim City review from 2010 (I'm working my way through your back catalogue of videos). Great stuff, and really appreciated! I love how you still use the menu options from Extreme Rock Climbing (Practise Mode!) in your videos, it's hilarious.
I'm gonna tell my grandkids that this was gta 6.
GTA ver 0.1
I just love how the music was reused for radio stations in original The Sims, including "Action" TV Channel playing audio from Streets intro
I'm a child, but I figuratively died at the fart motor.
This was my favorite game of my childhood. I remember the game crashing every 30 mins on our family computer from all the bugs it has and I didn't care because it was so fun.
It's a shame this game came out poorly. It sounds like a really neat concept. Even just driving around your city without the combat mechanics sounds neat.
SimCopter is basically the same thing done right. Well, done almost right, anyway - it was janky in its own right, but it didn't feel like it was Ramsey-level FUCKING RAW the way Streets does.
@@fallingwater Streets is not even a game you can beat without modding it in its stock crash-happy form. The "Forever War" mission takes a pathetically long time to finish even if it WOULD work right, I got about 3 hours in on minimal graphics settings and on level 8 before the game was like "I must quit" and I lost my progress. There *isn't* a save feature for it during the mission.
Someone told me he beat that mission by modding. He had to use the minimum graphic settings, use the in-car camera only, and replace the city file with one that had no buildings but gas stations, and one long train track with many railroad crossings just so the enemy cars would keep blowing up. Fair enough since the game is just *_so_* badly programmed that it keeps crashing under its own weight.
@@101Volts "Forever War" was the only mission I was never able to complete as a kid. Somehow managed to complete all the others despite the instability~
It's fun and heartbreaking Imagining where MAXIS/EA would be today if they had doggedly kept moving forward with the goal of all of their titles working together or as stand-alone.
It makes me feel old that I remember this LGR review of Streets of Sim City as being yesterday... 13 YEARS??!?!
Wooo new LGR
Idk what it is about your voice but it is so soothing/relaxing. At this point I don't even care what the video is about I just like hearing you speak :D But man watching vids about these old games really makes me miss being a kid.
tgif everyone - hope you have a great weekend
10:53is such a clusterfuck and i love how perfectly timed the jump that sent your car upwards was
holy crap those movement controls are equal parts genius and insane😭
I too loved messing around with game files in other games and seeing what skins i could make