The best location for platline - although I could be and probably have been saying the same thing about all of these setups - is close by the power source since it's going to be drawing a lot of power, and wherever you've got room for future expansion. As said previously platline is something that's going to get upgraded multiple times across the future tiers, and yes, that does mean you're (ideally) going to be running it flat out more often than not. Now without having played the pack before it's hard if not impossible to tell what areas will actually need upgrading, but one process that definitely requires extra attention is the production of Ammonia. If you're going to leave space for a quad LCR and/or MLCR (which is a 5x5x9 monster of a multiblock) anywhere in platline, reserve it for Ammonia. I've been reliably - and repeatedly - informed that Ammonia production will be a major bottleneck later on. Building with grass is always difficult, since it takes on the color of the biome it's placed in regardless of how your base is build or where Thaumcraft decided that it needed to place an Eldritch Obelisk or Totem and create a nearby Eerie biome. Fortunately magic mods are here to solve that problem for you, in a number of ways - Vivid Grasses from Botania will create "grass" blocks that have a static color, Shifting Seasons potions (or the rite of the same name, if you're willing to dive down a rabbithole to majorly increase the effective range) from Witchery will allow you to change the biome in specific areas, Thaumcraft of course has ways of cleaning up Eerie biome if that's all you're after (though no guarantees it'll change it back into the biome you want), and if all else fails just cover it in blood and hang around some caged demons for decor. Blood Magic unfortunately doesn't have a lot of the pretty blocks it does in 1.12, but that doesn't mean you can't use it for base building anyway 🙃. There's ways to...evict bats in this pack, if you really want to. Pest Killers from GT++ are probably the best option, especially now that they don't require a chem plant in order to work. Alternatively remember that Open Modular Turrets is in this pack? I know, easy to forget considering how useless it is, but if you want to evict bats in style they're an option 🙃. Platline produces Platinum, Palladium, Rhodium, Ruthenium, Iridium, and Osmium. In turn these are used to produce a bunch of different alloys - not all of them are listed in the IV tab of the questbook (since some of them, say ZPM superconductor, aren't going to be relevant in IV or for breaking into LuV), but the major ones are. Ruridit and Rhodium-plated Palladium are used to break into LuV (for components and machine casings respectively), whereas Osmiridium and HSS-S are used in mid/late IV to fully open up the magic mods, higher tier EBF coils/rotors, and other stuff. Of course Platinum and Iridium have plenty of their own specific uses on top of that, and you've already seen what a bit of Palladium does to make TiC weapons cut through mobs like a hot chainsaw through freshly made butter. Keep in mind that most if not all of these various metals have ore forms that you will be mining sooner or later, if only through summoning BM meteors. The catch is that the ores won't produce their metals directly, rather they're super dense sources of the relevant dust that's used in the chemical line (for example Iridium Ore, which you can find on T5 planets or summon through meteors, is a super dense source of Iridium Metal Residue Dust, as well as Rarest Metal Residue Dust and Platinum Metallic Powder Dust as a possible - and worthwhile - byproduct). Design and build your platline accordingly, since you will get tons of different platline dusts from your ore processing system and those will have to be processed in platline itself. Stocking Input Buses are, of course, a highly recommended solution for this particular problem. Mercury ore processing is something you really should set up earlier, since it will yield some easy(-ish) Iridium early through meteoric iron processing. That, in turn, allows you to break into quantum circuits, craft your own ender chests/tanks, grab some IV energy hatches, among other things, relatively early. Not that platline isn't critical to set up in it's own right, or that it won't yield all of the iridium you'll need (for now) and more, but having just a few more toys to throw at it could prove useful in designing/building the setup. Fun fact about the animation, it's actually redstone *off*, machine on in that case. Levers flipped down are on, and levers flipped up are off. Apparently animated Three lives in an alternate universe where backflips are prioritized over redstone on machine on 🙃. You might think "1.5 seconds at LV? Super fast! This doesn't need to be upgraded", and you might even be right, but platline is going have to run *crazy* fast before you're able to obsolete the entire setup and replace it with a QFT much later down the line. Leave space just in case, at least to upgrade to the multiblock, if only because multiblocks have other benefits than just processing stuff faster - ME output buses/stocking input buses, not having to deal with fluid cells, etc. It's true that there is a limit to the amount of future proofing you can realistically do, especially if you try to wallshare machines at the same time. The easiest/simplest way to future proof a build, at least somewhat, is to leave space for dual/quad multis for every recipe (or at least every one that'll eventually need it), since that allows you to eventually quadruple throughput with minimal effort. But doing so leaves very little space for wallsharing, in fact it makes wallsharing exceptionally awkward. It's up to you whether adding more machines down the line (and leaving space to expand into for those machines, as Three did) and wallsharing now is preferable over leaving space for dual/quad setups and not being able to wallshare until (and unless) you have to upgrade individual parts of the setup later. You might be wondering how Three could possibly be short on power considering he's producing somewhere north of 1A LuV, and has a benzene setup that (fully build) is able to support a lot more than that. The issue in this case is power output - Three's 16A IV battery buffer is limited in how much it can output based on the number of batteries inside, which hasn't been filled up fully because each battery requires ten ingots worth of platinum. And meanwhile ore processing might be running, the crop output processing is definitely running, passive crafting might be running, active crafting might be turned on, etc. Platline on top of that would definitely flatline the grid (if it didn't already). Once the rest of the batteries are in place power output (and storage for that matter) won't be an issue for a little bit, and before it does I expect an LSC will be build to majorly increase both power output and storage potential. As with the situation with wallsharing multiblocks, the more you future proof a design for upgrading power to individual machines the more of a spaghetti mess of cables and transformers you're going to end up with in the wiring floor. Upgrading entire lines of machines at ones makes the cables significantly simpler, but also makes each "individual" upgrade much more expensive (or spaghetti if you end up with transformers in the middle of a line). My recommendation in this case is definitely to try to go for more of a line of machines approach. Will it be expensive to upgrade? Yes, but if you've got issues with crafting energy hatches you're going to have bigger issues trying to advance through the tiers anyway, so just take the upgrade as a test of your infrastructure and if it proves to be an issue make a note to address whatever problem came to light. With multis, good coils on EBF, and just the sheer quantity of LCRs that get involved in these processes you're not going to lose anything worth mentioning running a process that can get away with HV at EV or even IV anyway. 600K-odd alu dust is definitely a lot, but once you start producing Indium you're going to burn through that alu dust at an alarming rate. It's 36 alu dust per indium dust, and while you're not going to need *that* much Indium in IV you will be needing that much going forward. And so, so much more. One catch with covered cable is that it's a dead end in terms of crafting, all you can do is color it. If you want smart cable or dense cable you'll have to start with fluix cable, although if nothing else the questbook should keep you well stocked in that regard. The circuit 9 ammonium chloride recipe is identical to the circuit 1 recipe in terms of processing speed/cost, with the LCR's upgraded overclocks factored in. The reason the recipe exists is purely for game performance, much like how PAs now have batch mode to stop them from checking for a valid recipe as often. With that in mind definitely use the circuit 9 recipe, it doesn't cost you anything but some more expensive input/output hatches (and if that's a problem than what in the Nether are you going setting up platline in the first place 🙃), but it'll improve game performance and save you from having to swap over to that recipe down the line.
The biggest reason to use the circuit 9 recipe for ammonia chloride is because once you reach the 1/t limit you can’t go further and 64 /t is faster than 1 /t
I like seeing the building process. Even if there is no timelapse that takes a long time to edit. Just a check in here and there makes the sense or progression a lot better. Thanks for the great videos
the definition of the threefold is three times as great or as numerous meaning that threefold is 3 times better then all of us combined at everything there is
seriously what an episode. at this point i’m watching feature length gtnh films! loved to see you tackle the plat line, very excited to see the ripple effects that early passive of iridium and osmium will have on the pacing of progression in the coming episodes!
Three, the scale is amazing. Thanks for putting in the work and for not "losing it" like people often do. You're there for us - well, we're here for you
I remember that episode! I've been watching his old episodes from the original series I'm up to like 425 or so...still got like...7 years to catch up on...Etho's just...he's set. he's got his thing, it's good stuff, he's got the redstoner, he's got the builder, he's got the personality, the jokes, the tricks, he's set.
Absolutely love the content Three. I’m actually on vacation in Denver, Colorado and I love it. I’m spending time with family and it has been wonderful.
So to correct/clarify Three's (mis)interpretation of the Platinum Concentrate recipes: The recipes that use Platinum Metallic Powder Dust and the recipes that use the purified ores are best kept separate, as they don't yield anything when processed together than they yield individually, bar a complete deadlock of your platinum production because you've run out of one or the other. You will also want to check the various purified ores and see if you really want to turn them into platinum concentrate, or whether it would be better to process them another way. For that matter you might even want to check how you're producing the purified ore in the first place. In short: The purified ores that can be turned into platinum concentrate are Tetrahedrite, Chacopyrite and Pentlandite from the various pre-rocket dims, Sheldonite from regular T3 planets, and finally Roquesite, Bornite, Djurleite and Wittichenite from Ross128b, another T3 rocket planet. Of those the first four can be quadrupled using IC2 crop drops to turn one crushed into four purified, so if you've got a crop bot and a crops farm that's definitely worth looking into (in general, not just for these four specific ores). Tetrahedrite doesn't yield any byproducts worth mentioning once you've got access to a T2 rocket, so barring copper shortages you're free to turn the lot of it into plentiful platinum concentrate. Chalcopyrite and Pentlandite specifically can alternatively be processed into Platinum Group Sludge Dust instead of Platinum Concentrate, which you may find more valuable (or bothersome) than turning them into more concentrate. Sheldonite might be more valuable send through regular ore processing than turned into platinum concentrate, up to you to make a judgement call on that. Roquesite you are *never* mining to turn it into platinum concentrate, it's a super rare and scarce ore that can yield Indium if send through regular ore processing, and if you're mining it in the first place it's for that specific reason. And that is because the final three are (relatively) common and densely packed in their own vein, and don't yield anything worth mentioning other than Platinum Concentrate. Making mistakes with incorrect hatch sizes is how I discovered belatedly that Aqua Regia is, indeed, a closed loop. Be very careful to double-check the size of the hatches you use, because unlike GT++ machines these LCRs will happily void whatever it is they produce if they don't have space to output. When messing about with wallshared LCRs like this *always* share the output bus instead of the input bus whenever possible. The reason why has been displayed well enough - errant inputs can cause recipe conflicts and stuff getting voided, but output hatches can be filtered to only accept the specific fluid it needs to make the machine line work I've hammered on the benefits and virtues of using good coils often enough, but something worth mentioning in this particular case is that single step coil upgrades are far less significant than double step upgrades. Getting an extra 5% EU/t discount is by no means a bad thing, especially when the base recipe requires 120 EU/t or a beefy 93.75% of a full amp, but the upgraded overclock you get from a double step upgraded coil makes ten times the difference in terms of power efficiency if you've overclocking the recipe. Which you likely will, considering it's an MV recipe at base. If you can readily afford to make single step upgraded coils go for it, a 5% EU/t discount won't hurt, but double upgrades are worth going out of your way for if you're regularly overclocking the EBFs as-is. It is a different story compared to regular EBF coils, which you want as upgraded as you can manage it all the time in order to get the earliest access to valuable new recipes and upgraded overclocks for increased processing speed. Not to mention that the odd EU/t discount will make a far larger impact when recipes are close to your tier or even above, rather than running base MV recipes in EV/IV. There's a reason why I consider Assembly Line to be the final test of the early game, because this is the kind of build you need if you want to have any hope of affording the necessary platinum to craft an Assembly Line within a reasonable amount of time. Of course this is just to get *some* of the required materials in the quantity you need. There's more to come, still, not to mention processing and being able to support all of this production... Not going to lie, I didn't even notice the off-centre entrances. I thought Three was talking about the redundant railings blocking off said entrances, and Three having a revelation that perhaps he does rely too much on his flight flask not just for building, but also for navigating 🙃. If you're running out of processed resources at this stage something is very, extremely wrong with either your ore processing or ore income - or in Three's case, the power output required to run ore processing. Of course upgrading that required platinum, so chicken and egg situation there. There's a lot of those around this tier, if you haven't picked up on that yet 🙃. "Guys, I know we're only about halfway done at best but man, this stuff is so expensive you wouldn't believe. All of these machines, all of this AE2 stuff, look at this we're running out of everything. Oh, and I should have mentioned this before, but the EBFs? We don't wallshare because it looks cool, and because it's a flex." 🙃 Yes, "finished", as I stare at the still cupronickel EBFs with judging eyes. And I don't even know what to say about the chain of transformers to run a bunch of platline processes at LV. Power constraints, sure, but you should remember priorities in GTNH: Upgrade power first. You have the platinum to throw more batteries into the battery buffer by now, and benzene production for power output you already upgrade a while back 🙃. Remember it's the bottom number, not the top number that lists the total AE2 power consumption. The top number is just that particular network, the bottom number includes all the quartz connected subnets. Although this is where the lack of getting distracted by magic really shows itself. You could be autocrafting Master Magic Energy Absorbers and throwing Creeper Eggs at random power problems like it's nothing, or infused solar panels in the void dim (although admittedly those would require Sunnarium to be really noteworthy, if only compared to Creeper Egg shenaniganry). Hydrogen is going to solve itself in short order through the benzene setup, as electrolysing spare 1,2-Dimethylbenzen is going to yield more hydrogen than you'll know what to do with. Of course once you get into bees you're suddenly going to need that same stuff in large quantities for a specific acid, but if you fully build out the GT++ multiblock benzene setup I somehow doubt it's going to be an issue for at least a little bit.
@@TheShadowofX you obviously know an insane amount about these modpacks. It would be really neat if you made video or wiki tutorials on how stuff like this worked
Oh my god we are finally on the platline! I'm super curious to see your setup because I will probably copy it for my playthrough :DDD Your line designs are always so cool to see
60minutes platline episode! LETS GO!! ✌✌ Seriously though, mad respect for your approach to the pack. Really make everything look manageable. Platline is such a daunting process to automate for casual players like me and many others. Would probably come back to rewatch your entire playthrough in the future if I come back to the pack 😂😂
And the title for the Greggest Threefold Gregtech New Horizons S2 RUclips video to date goes to.... episode 47!!! Edit: really like the music you used around 46:00 It gave me vaporwave/home vibes, very nice!
Threefold, I must say I am so, so grateful for you. I've been watching GTNH since episode 1 of this season and it's the first Minecraft lets play I've watched and enjoyed in at least 5 years. You put a lot of effort into every single one of your videos and it really shows, and I'm glad you're finally starting to get a small portion of the attention your content deserves.
Fantastic episode! Truly one of the most demanding gregorick abilities, gregin all over the place for sure. You also did an amazing job explaining each intricate chemical process and machine interaction. Thanks for your effort making this series, whit all the edit, grind of course jajajaja, and of course your style.
I look forward to watching so much, each episode that comes out I personally don't watch it till I'm in the right place. Almost like a movie premier quite so i can concentrate with good drink and food!!! Great work really enjoying the series!!!
This is so cool! The music in the beginning really sets the tone for how huge of an undertaking this is! I used bees for platinum, iridium (also meteoric iron ore), and osmium. Palladium also comes from iridium ore in end veins, although I've never found one, and ruthenium used to also come from certain recipes in the ABS but those were removed. Rhodium comes from the weird zpm ore milling multiblock chain. I think people usually make the platline incrementally, which softens the blow ... on the other hand, using bees for plat/iridium/osmium saves work initially but then forces you to build more of the platline at once later on, since the palladium, ruthenium, and rhodium recipes that skip the platline aren't feasible. Of course, threefold is mad and just built the entire platline in one go! You can lock the recipe that an LCR does, which would let you put the nitrogen dioxide hatch shared with the first LCR, though idk how you actually lock the recipe. OOOh you should make an algae farm + chemplant to make methane for hydrogen :)
38:52 Was confused about what you were trying to point out until you explicitly said what it was. Asymmetry isn't always a terrible design choice and honestly it doesn't stick out that much here so I figured it was done on purpose. Would probably give the base a little character to leave something insignificant like that as it is, but I doubt changing it to be perfectly centered would hurt the look much either.
That was an amazing episode. You should be very proud of this -- those production lines were crazy complicated, that was an enormous amount of work for one episode, and your wiring is absolutely glorious. :D
Amazing 👏 thank you for taking your time to only provide quality content. There is a lot of pressure involved in this kind of stuff, but I hope it doesn't get to you and you always remember: we just reaaally enjoy your content 😂❤
wth youtube not even putting this in my recommended. I found out about this through the discord. Every other one of your videos was top of my recommended but not this one??? however i’m excited to watch it love the content man!!
50 hours is mad. This proves the reason id rather watch you play this pack. Its super interesting but would never have the time to play it. Great video the base is looking amazing. Love the all the exta things they added to make the multi-blocks smoother.
Thank you Threefold for showing us the way of the Greg. Not many people play for 50h just for an episode of a playthrough.
Finally, my Threefold cravings are fulfilled!
The longer wait for this episode just made me look forward to it even more. We get a full hour of Threefold today!! 🎉
That animation from Ruba is so good!! I thought for a second it was official from... somewhere....
thanks a lot, I was so happy that it made it into the video :D
@@rubabladadudi5366 it looks so cool man!
Oh Yeah, 60mins of greggin! You're a beast Three!!!
OMG i was about to go to bed. Then I have been blessed by this a THREEFOLD CLASSIC !!!!!!!!!!!
Same here, but the issue is that if I don't get sleep bad things hapen
Damn, we got to 1000 hours finally, and many more to come !
The best location for platline - although I could be and probably have been saying the same thing about all of these setups - is close by the power source since it's going to be drawing a lot of power, and wherever you've got room for future expansion. As said previously platline is something that's going to get upgraded multiple times across the future tiers, and yes, that does mean you're (ideally) going to be running it flat out more often than not. Now without having played the pack before it's hard if not impossible to tell what areas will actually need upgrading, but one process that definitely requires extra attention is the production of Ammonia. If you're going to leave space for a quad LCR and/or MLCR (which is a 5x5x9 monster of a multiblock) anywhere in platline, reserve it for Ammonia. I've been reliably - and repeatedly - informed that Ammonia production will be a major bottleneck later on.
Building with grass is always difficult, since it takes on the color of the biome it's placed in regardless of how your base is build or where Thaumcraft decided that it needed to place an Eldritch Obelisk or Totem and create a nearby Eerie biome. Fortunately magic mods are here to solve that problem for you, in a number of ways - Vivid Grasses from Botania will create "grass" blocks that have a static color, Shifting Seasons potions (or the rite of the same name, if you're willing to dive down a rabbithole to majorly increase the effective range) from Witchery will allow you to change the biome in specific areas, Thaumcraft of course has ways of cleaning up Eerie biome if that's all you're after (though no guarantees it'll change it back into the biome you want), and if all else fails just cover it in blood and hang around some caged demons for decor. Blood Magic unfortunately doesn't have a lot of the pretty blocks it does in 1.12, but that doesn't mean you can't use it for base building anyway 🙃.
There's ways to...evict bats in this pack, if you really want to. Pest Killers from GT++ are probably the best option, especially now that they don't require a chem plant in order to work. Alternatively remember that Open Modular Turrets is in this pack? I know, easy to forget considering how useless it is, but if you want to evict bats in style they're an option 🙃.
Platline produces Platinum, Palladium, Rhodium, Ruthenium, Iridium, and Osmium. In turn these are used to produce a bunch of different alloys - not all of them are listed in the IV tab of the questbook (since some of them, say ZPM superconductor, aren't going to be relevant in IV or for breaking into LuV), but the major ones are. Ruridit and Rhodium-plated Palladium are used to break into LuV (for components and machine casings respectively), whereas Osmiridium and HSS-S are used in mid/late IV to fully open up the magic mods, higher tier EBF coils/rotors, and other stuff. Of course Platinum and Iridium have plenty of their own specific uses on top of that, and you've already seen what a bit of Palladium does to make TiC weapons cut through mobs like a hot chainsaw through freshly made butter.
Keep in mind that most if not all of these various metals have ore forms that you will be mining sooner or later, if only through summoning BM meteors. The catch is that the ores won't produce their metals directly, rather they're super dense sources of the relevant dust that's used in the chemical line (for example Iridium Ore, which you can find on T5 planets or summon through meteors, is a super dense source of Iridium Metal Residue Dust, as well as Rarest Metal Residue Dust and Platinum Metallic Powder Dust as a possible - and worthwhile - byproduct). Design and build your platline accordingly, since you will get tons of different platline dusts from your ore processing system and those will have to be processed in platline itself. Stocking Input Buses are, of course, a highly recommended solution for this particular problem.
Mercury ore processing is something you really should set up earlier, since it will yield some easy(-ish) Iridium early through meteoric iron processing. That, in turn, allows you to break into quantum circuits, craft your own ender chests/tanks, grab some IV energy hatches, among other things, relatively early. Not that platline isn't critical to set up in it's own right, or that it won't yield all of the iridium you'll need (for now) and more, but having just a few more toys to throw at it could prove useful in designing/building the setup.
Fun fact about the animation, it's actually redstone *off*, machine on in that case. Levers flipped down are on, and levers flipped up are off. Apparently animated Three lives in an alternate universe where backflips are prioritized over redstone on machine on 🙃.
You might think "1.5 seconds at LV? Super fast! This doesn't need to be upgraded", and you might even be right, but platline is going have to run *crazy* fast before you're able to obsolete the entire setup and replace it with a QFT much later down the line. Leave space just in case, at least to upgrade to the multiblock, if only because multiblocks have other benefits than just processing stuff faster - ME output buses/stocking input buses, not having to deal with fluid cells, etc.
It's true that there is a limit to the amount of future proofing you can realistically do, especially if you try to wallshare machines at the same time. The easiest/simplest way to future proof a build, at least somewhat, is to leave space for dual/quad multis for every recipe (or at least every one that'll eventually need it), since that allows you to eventually quadruple throughput with minimal effort. But doing so leaves very little space for wallsharing, in fact it makes wallsharing exceptionally awkward. It's up to you whether adding more machines down the line (and leaving space to expand into for those machines, as Three did) and wallsharing now is preferable over leaving space for dual/quad setups and not being able to wallshare until (and unless) you have to upgrade individual parts of the setup later.
You might be wondering how Three could possibly be short on power considering he's producing somewhere north of 1A LuV, and has a benzene setup that (fully build) is able to support a lot more than that. The issue in this case is power output - Three's 16A IV battery buffer is limited in how much it can output based on the number of batteries inside, which hasn't been filled up fully because each battery requires ten ingots worth of platinum. And meanwhile ore processing might be running, the crop output processing is definitely running, passive crafting might be running, active crafting might be turned on, etc. Platline on top of that would definitely flatline the grid (if it didn't already). Once the rest of the batteries are in place power output (and storage for that matter) won't be an issue for a little bit, and before it does I expect an LSC will be build to majorly increase both power output and storage potential.
As with the situation with wallsharing multiblocks, the more you future proof a design for upgrading power to individual machines the more of a spaghetti mess of cables and transformers you're going to end up with in the wiring floor. Upgrading entire lines of machines at ones makes the cables significantly simpler, but also makes each "individual" upgrade much more expensive (or spaghetti if you end up with transformers in the middle of a line). My recommendation in this case is definitely to try to go for more of a line of machines approach. Will it be expensive to upgrade? Yes, but if you've got issues with crafting energy hatches you're going to have bigger issues trying to advance through the tiers anyway, so just take the upgrade as a test of your infrastructure and if it proves to be an issue make a note to address whatever problem came to light. With multis, good coils on EBF, and just the sheer quantity of LCRs that get involved in these processes you're not going to lose anything worth mentioning running a process that can get away with HV at EV or even IV anyway.
600K-odd alu dust is definitely a lot, but once you start producing Indium you're going to burn through that alu dust at an alarming rate. It's 36 alu dust per indium dust, and while you're not going to need *that* much Indium in IV you will be needing that much going forward. And so, so much more.
One catch with covered cable is that it's a dead end in terms of crafting, all you can do is color it. If you want smart cable or dense cable you'll have to start with fluix cable, although if nothing else the questbook should keep you well stocked in that regard.
The circuit 9 ammonium chloride recipe is identical to the circuit 1 recipe in terms of processing speed/cost, with the LCR's upgraded overclocks factored in. The reason the recipe exists is purely for game performance, much like how PAs now have batch mode to stop them from checking for a valid recipe as often. With that in mind definitely use the circuit 9 recipe, it doesn't cost you anything but some more expensive input/output hatches (and if that's a problem than what in the Nether are you going setting up platline in the first place 🙃), but it'll improve game performance and save you from having to swap over to that recipe down the line.
The biggest reason to use the circuit 9 recipe for ammonia chloride is because once you reach the 1/t limit you can’t go further and 64 /t is faster than 1 /t
I sure feel like watching all of your videos.
I seriously love them! All of them!
Etho is love, Etho is life
The level of dedication you have to GregTech is the amount of dedication I wish I had for my senior capstone project for my Bachelor's degree.
lol this platline project looks more complicated than the senior design project i had for my chemical engineering degree
I like seeing the building process. Even if there is no timelapse that takes a long time to edit. Just a check in here and there makes the sense or progression a lot better. Thanks for the great videos
I love your videos
I will watch all your videos
I am under your control
Threefold is love
Threefold is life
the definition of the threefold is three times as great or as numerous meaning that threefold is 3 times better then all of us combined at everything there is
I got _my_ snacks!
Absolutley love the little Three turning on the EBF, its just so cute!
So close to 50 this series is amazing!! Thanks Threefold 😊😊
seriously what an episode. at this point i’m watching feature length gtnh films! loved to see you tackle the plat line, very excited to see the ripple effects that early passive of iridium and osmium will have on the pacing of progression in the coming episodes!
Three, the scale is amazing. Thanks for putting in the work and for not "losing it" like people often do. You're there for us - well, we're here for you
I remember that episode! I've been watching his old episodes from the original series I'm up to like 425 or so...still got like...7 years to catch up on...Etho's just...he's set. he's got his thing, it's good stuff, he's got the redstoner, he's got the builder, he's got the personality, the jokes, the tricks, he's set.
50 hours! You are a madman and we love you!
Absolutely love the content Three. I’m actually on vacation in Denver, Colorado and I love it. I’m spending time with family and it has been wonderful.
Threefold! Thankyou for introducing me to my next fixation. I've started up a GT:NH save on the weekend, so far I've reached the LV age.
So to correct/clarify Three's (mis)interpretation of the Platinum Concentrate recipes: The recipes that use Platinum Metallic Powder Dust and the recipes that use the purified ores are best kept separate, as they don't yield anything when processed together than they yield individually, bar a complete deadlock of your platinum production because you've run out of one or the other. You will also want to check the various purified ores and see if you really want to turn them into platinum concentrate, or whether it would be better to process them another way. For that matter you might even want to check how you're producing the purified ore in the first place.
In short: The purified ores that can be turned into platinum concentrate are Tetrahedrite, Chacopyrite and Pentlandite from the various pre-rocket dims, Sheldonite from regular T3 planets, and finally Roquesite, Bornite, Djurleite and Wittichenite from Ross128b, another T3 rocket planet. Of those the first four can be quadrupled using IC2 crop drops to turn one crushed into four purified, so if you've got a crop bot and a crops farm that's definitely worth looking into (in general, not just for these four specific ores). Tetrahedrite doesn't yield any byproducts worth mentioning once you've got access to a T2 rocket, so barring copper shortages you're free to turn the lot of it into plentiful platinum concentrate. Chalcopyrite and Pentlandite specifically can alternatively be processed into Platinum Group Sludge Dust instead of Platinum Concentrate, which you may find more valuable (or bothersome) than turning them into more concentrate. Sheldonite might be more valuable send through regular ore processing than turned into platinum concentrate, up to you to make a judgement call on that. Roquesite you are *never* mining to turn it into platinum concentrate, it's a super rare and scarce ore that can yield Indium if send through regular ore processing, and if you're mining it in the first place it's for that specific reason. And that is because the final three are (relatively) common and densely packed in their own vein, and don't yield anything worth mentioning other than Platinum Concentrate.
Making mistakes with incorrect hatch sizes is how I discovered belatedly that Aqua Regia is, indeed, a closed loop. Be very careful to double-check the size of the hatches you use, because unlike GT++ machines these LCRs will happily void whatever it is they produce if they don't have space to output.
When messing about with wallshared LCRs like this *always* share the output bus instead of the input bus whenever possible. The reason why has been displayed well enough - errant inputs can cause recipe conflicts and stuff getting voided, but output hatches can be filtered to only accept the specific fluid it needs to make the machine line work
I've hammered on the benefits and virtues of using good coils often enough, but something worth mentioning in this particular case is that single step coil upgrades are far less significant than double step upgrades. Getting an extra 5% EU/t discount is by no means a bad thing, especially when the base recipe requires 120 EU/t or a beefy 93.75% of a full amp, but the upgraded overclock you get from a double step upgraded coil makes ten times the difference in terms of power efficiency if you've overclocking the recipe. Which you likely will, considering it's an MV recipe at base. If you can readily afford to make single step upgraded coils go for it, a 5% EU/t discount won't hurt, but double upgrades are worth going out of your way for if you're regularly overclocking the EBFs as-is. It is a different story compared to regular EBF coils, which you want as upgraded as you can manage it all the time in order to get the earliest access to valuable new recipes and upgraded overclocks for increased processing speed. Not to mention that the odd EU/t discount will make a far larger impact when recipes are close to your tier or even above, rather than running base MV recipes in EV/IV.
There's a reason why I consider Assembly Line to be the final test of the early game, because this is the kind of build you need if you want to have any hope of affording the necessary platinum to craft an Assembly Line within a reasonable amount of time. Of course this is just to get *some* of the required materials in the quantity you need. There's more to come, still, not to mention processing and being able to support all of this production...
Not going to lie, I didn't even notice the off-centre entrances. I thought Three was talking about the redundant railings blocking off said entrances, and Three having a revelation that perhaps he does rely too much on his flight flask not just for building, but also for navigating 🙃.
If you're running out of processed resources at this stage something is very, extremely wrong with either your ore processing or ore income - or in Three's case, the power output required to run ore processing. Of course upgrading that required platinum, so chicken and egg situation there. There's a lot of those around this tier, if you haven't picked up on that yet 🙃.
"Guys, I know we're only about halfway done at best but man, this stuff is so expensive you wouldn't believe. All of these machines, all of this AE2 stuff, look at this we're running out of everything. Oh, and I should have mentioned this before, but the EBFs? We don't wallshare because it looks cool, and because it's a flex." 🙃
Yes, "finished", as I stare at the still cupronickel EBFs with judging eyes. And I don't even know what to say about the chain of transformers to run a bunch of platline processes at LV. Power constraints, sure, but you should remember priorities in GTNH: Upgrade power first. You have the platinum to throw more batteries into the battery buffer by now, and benzene production for power output you already upgrade a while back 🙃.
Remember it's the bottom number, not the top number that lists the total AE2 power consumption. The top number is just that particular network, the bottom number includes all the quartz connected subnets. Although this is where the lack of getting distracted by magic really shows itself. You could be autocrafting Master Magic Energy Absorbers and throwing Creeper Eggs at random power problems like it's nothing, or infused solar panels in the void dim (although admittedly those would require Sunnarium to be really noteworthy, if only compared to Creeper Egg shenaniganry).
Hydrogen is going to solve itself in short order through the benzene setup, as electrolysing spare 1,2-Dimethylbenzen is going to yield more hydrogen than you'll know what to do with. Of course once you get into bees you're suddenly going to need that same stuff in large quantities for a specific acid, but if you fully build out the GT++ multiblock benzene setup I somehow doubt it's going to be an issue for at least a little bit.
You saying "In short:" and then following it up with a dense paragraph and a further 2000 characters is hilarious.
@@Malkasphia It's short by my standards 🙃
Bro wrote an absolutely gregoric essay. 🫡🫡 +1 gredgifcation level
@@TheShadowofX you obviously know an insane amount about these modpacks. It would be really neat if you made video or wiki tutorials on how stuff like this worked
This is insane!! 50 hours of grind! What an incredible episode of greging
The plat line looks absolutely fantastic, the cabling and the room are very well done. Keep the fantastic work Three :D
Outdone yourself with this episode! And bonus point for the etho Clip 😂
1h long episode, what a great thing to wake up to! you're amazing Three keep doing what you do
That is some of the cleanest wiring I've seen! Cool stuff! Keep up the great work.
Oh my god we are finally on the platline! I'm super curious to see your setup because I will probably copy it for my playthrough :DDD Your line designs are always so cool to see
60minutes platline episode! LETS GO!! ✌✌ Seriously though, mad respect for your approach to the pack. Really make everything look manageable. Platline is such a daunting process to automate for casual players like me and many others. Would probably come back to rewatch your entire playthrough in the future if I come back to the pack 😂😂
Aww the clip from Etho at the beginning is so great.
Best youtuber to ever grace this platform I do believe.
And the title for the Greggest Threefold Gregtech New Horizons S2 RUclips video to date goes to.... episode 47!!!
Edit: really like the music you used around 46:00 It gave me vaporwave/home vibes, very nice!
Threefold, I must say I am so, so grateful for you. I've been watching GTNH since episode 1 of this season and it's the first Minecraft lets play I've watched and enjoyed in at least 5 years. You put a lot of effort into every single one of your videos and it really shows, and I'm glad you're finally starting to get a small portion of the attention your content deserves.
seeing the cable management at the end was so satisfying. Thanks for all the time and effort you put into this series!
what an amazing episode! I can't wait for solving power problems in the next few
i finally got to see this!!! I was so excited for this episode, thank you three!! :D
This is the best minecraft series ever, there's absolutely no contest
an hour long gift from mr three tysm I'll wait till I'm done fasting so I can eat some nice snacks while watching
Thank you for pushing through! Love the episodes!!!
Well worth the wait. Couldn't imagine banging out 50 hours for a single video, yet here you are. Dedicated and just slightly insane, in a good way.
Amazing series Three! I hope it goes on for a long long time, i love watching the episodes.
Can’t tell you how much I love these videos. Quality stuff.
I was anxiously waiting for this!! What a way to start my day
I was scared that something happened to you... happy to still see you chugging along! i hope all is well.
Fantastic episode!
Truly one of the most demanding gregorick abilities, gregin all over the place for sure.
You also did an amazing job explaining each intricate chemical process and machine interaction.
Thanks for your effort making this series, whit all the edit, grind of course jajajaja, and of course your style.
Wow Three, that was pretty insane episode, well done on plat line! Sheesh!
Usually fall asleep to these, but this one is was too impressive had to watch the whole thing in one go.
Three: “Today we have one simple objective”, Also Three: spends 50 hours on the simple objective
(Hour long video \o/)
This was an amazing and fun episode! Thanks very much for all that you do to make it. Its awesome!
Excellent episode, made me less nervous about my upcoming attempt at platline :D
Just fantastic work and great episode! My favorite RUclipsr no question.
Just woke up to another threefold video this is already a great day
The interconnectedness of this base will never cease to impress me. I gotta learn how to build like this some time
I look forward to watching so much, each episode that comes out I personally don't watch it till I'm in the right place. Almost like a movie premier quite so i can concentrate with good drink and food!!! Great work really enjoying the series!!!
I love your videos sir, been watching them for a while now. Keep it up, you are a great content creator!
im so hyped up to watch this base evolve into something incredible congratz on 1000 hours and here's to 1000 more.
I just love this series pls keep making it
That's what we've been waiting for! That's what it's all about!
This is so cool! The music in the beginning really sets the tone for how huge of an undertaking this is!
I used bees for platinum, iridium (also meteoric iron ore), and osmium. Palladium also comes from iridium ore in end veins, although I've never found one, and ruthenium used to also come from certain recipes in the ABS but those were removed. Rhodium comes from the weird zpm ore milling multiblock chain.
I think people usually make the platline incrementally, which softens the blow ... on the other hand, using bees for plat/iridium/osmium saves work initially but then forces you to build more of the platline at once later on, since the palladium, ruthenium, and rhodium recipes that skip the platline aren't feasible.
Of course, threefold is mad and just built the entire platline in one go!
You can lock the recipe that an LCR does, which would let you put the nitrogen dioxide hatch shared with the first LCR, though idk how you actually lock the recipe.
OOOh you should make an algae farm + chemplant to make methane for hydrogen :)
Locking recipes is done by either using the GUI or with a screwdriver
38:52 Was confused about what you were trying to point out until you explicitly said what it was. Asymmetry isn't always a terrible design choice and honestly it doesn't stick out that much here so I figured it was done on purpose. Would probably give the base a little character to leave something insignificant like that as it is, but I doubt changing it to be perfectly centered would hurt the look much either.
That was an amazing episode. You should be very proud of this -- those production lines were crazy complicated, that was an enormous amount of work for one episode, and your wiring is absolutely glorious. :D
50 hours playtime for one video, absolute mad man
Once more, mad respect for your patience and dedication to this project. I hope it's not putting a toll on your mental health.
Waiting days for a new upload, "Why is Three taking so long?". Watches the episode, "How did Three do this so damn quick?"
Holy, a whole HOUR of Threefold, sign me up ! 100% worth the wait and then more !
38:42 oh this is hilarious : )) I'm glad that it's easy to correct!
So awesome to see these huge multi-step processes, amazing episode :)
Bravo, Three! This is amazing! I can't believe the work this took.
I absolutely loved the Etho clip! I'm glad you enjoy his content as much as I do.
A Threefold movie right there!
Ah, an hour long video for the plat line… how I’ve waited!
Excited to see how things progress with a steady supply of these necessary elements!
Oooh i was so excited for this episode, this changed my pretty shity day into a much better one! Thank you for your effort in this series three
Thank you threefold for making the platline in GT: New Horizons
Ultra Vegito loves plat line
An hour long episode! What a blessing!
Amazing 👏 thank you for taking your time to only provide quality content. There is a lot of pressure involved in this kind of stuff, but I hope it doesn't get to you and you always remember: we just reaaally enjoy your content 😂❤
uiii my Heart just growed 2-3 mm thank you so much for the hole work
wth youtube not even putting this in my recommended. I found out about this through the discord. Every other one of your videos was top of my recommended but not this one??? however i’m excited to watch it love the content man!!
Today is a good day, thank you Three!
The pixel animation was epic!!❤
Man even if your fps is dropping, or even went watching your videos in 360p, i still love your creativity and everything you put into your Masterpiece
I love you threefold, please don't burn yourself out
Glad to have you back Three! I was starting to get worried for a bit there 😅
Three, you are an absolute beast!
50 hours is mad. This proves the reason id rather watch you play this pack. Its super interesting but would never have the time to play it.
Great video the base is looking amazing. Love the all the exta things they added to make the multi-blocks smoother.
I watched that exact Etho episode today. Crazy coincidence.
Oh boy, 1 hour episode!
I love this serie so much. When an episode aires, whatever I was doing will have to wait 40 to 60 minutes! More minutes is more better btw!
How can I go to bed when a new GregTech episode just came out?
The og etho clip for the win! Great episode Three!
Threefold + ETHO Cameo = W
Hi three, would love to see more Livestreams from you. I love watching your videos but would also like to see preparations for projects like this.
The S2 platline definitely turned out better than the S1 version, but the S1 version had a more memorable moment.
He is our favorite slab. You two are definitely my 2 favorite minecraft creators.
Hope you're still having fun with the series Three! Don't burn yourself out.
you are a legend three the amount of willpower you must have for gtnh! keep going!
Awesome video three!
Like others, I love your long form content, and it really does make my day when you release a video. I hope you have a great day
1000 hours play time and a one hour video, Your spoiling us three 🤪
“Swimming in chlorine” made me wince XD just over an hours play per minute of video. GG my guy 🎉
Dude your base is insane
Absolutely insane, love it!!
thank you mr three
5:08 We would like to remind you all that you should not swim in chlorine.