i know a lot of people dont like long episodes but PLEASE dont stop making the long videos i love seeing the process of crafting the things more than the finished product
Bees need a ton of different biomes long term, so setting a void world to a normal/normal biome for bees really only make a difference this early on when basically every bee you breed wants normal/normal. Crops want jungle/swamp-y type biomes bar one, Saltyroot, so setting the void world to Jungle will make most of them happy. Though note that Jungle is not the absolute best biome for non-Saltyroot crops either, so if you want maximum efficiency for both you're going to be throwing down Shifting Seasons in basically all cases regardless. So, as far as my understanding goes: The b^0.52x(modifier) shown in WAILA lists the formula to calculate the chance that a bee will produce something each bee tick - b is simply the listed % chance for a bee to produce shown in NEI, taken as a value between 1 and 100. Meaning that Imperial queen has a 15^0.52x0.846=~3.45% chance to produce a Royal Jelly every bee tick. Sounds completely awful? Well, Three is actually making a major mistake with his production bees here: Frames. A trio of bog standard, most basic of basic frames would have increased the production multiplier to 5.043, and the Royal Jelly production chance up to ~20.6%. Yes, frames cannot be automated in apiaries so they'd break eventually and need manual replacement, but that's why better frames have higher durability. And some frames even have higher production bonuses - Blood Frames, again from Blood Magic like Maddening Frames of Frenzy, would have cranked that production multiplier/chance up to 7.17/29.3%, and consume LP from Three's LP network rather than consuming durability to boot, meaning functionally infinite durability with sufficient investment into Blood Magic. "That's not the numbers I'm seeing in my game", you say? Well, that's likely because Three managed to breed Normal production speed onto his Imperial bees, rather than keep their default Slower speed. It would have been better (and potentially easier, even) to breed on the Fast production speed from Cultivated bees, but an improvement is an improvement all the same. Also, for the record, as far as I know bee lifespan does not impact the chance that a bee produces an item on a given bee tick, it just changes the number of bee ticks a bee has within it's lifespan. That said after testing I have found that longer lifespan can make a significant impact on overall production rates when producing extremely low chance products in alvearies, so that's something to keep in mind. Tropical bees from hives always have the poison effect in both their active and inactive traits, since hive bees are always default stuck purebred bees. That said you can breed out their poison effect, though be warned that the same is true for the effect that boosts notes. Keep an eye on your bee traits so you don't get blindsighted by stuff. Generally speaking: Carpenter recipes are super fast, but harder to automate; GT recipes are slower than molasses going uphill both ways in January, but are trivially easy to automate. And of course once you overclock GT machines enough they'll exchange the speed problem for a power cost problem, for whatever that's worth. For the record: The Alveary Mutator/Frame Housing are (largely) made redundant by electrical stimulators, although if you're running ignoble bees you basically cannot use electrical stimulators at all without killing off said bees, so they do have a potential niche there. Two things to note about the Nether hives and getting honey from them: One, if you're not willing to bother with empty hives you can craft your own honey block, put that in an Ore Finding Wand, and use that to detect whether a hive has honey in it. Second, a Thirsty Tank is much better to collect that weird BoP honey that actually has flow mechanics and breaks source blocks into flowing blocks and all kinds of nonsense, to the tune of getting about twice the liquid BoP honey that Three collected there. Thirsty Tanks are also super early in TC progression, so ideally you should have crafted a few as early as mid-LV to early MV. "HV to MV, yes" 2: "EV to HV, yes-no wait! *BOOM*". Out in cinemas now 🙃. Metabolic is the third best mutation boost that frames can give you, and crafting one requires bee produce, meaning it's normally locked behind breeding bees. It's a bit late with Alvearies on the horizon, otherwise I'd call that a great reward...for someone not invested into Blood Magic, at least 🙃. Reminder that in order to deal with warp, be it through Soul Brazier or questbook Pure Tear (or *especially* non-questbook Pure Tear), you need warp. So delaying warp is how you delay dealing with warp, and delaying dealing with warp is how you hear explosions for hundreds of hours rather than summoning a few doppelgangers or spitting fire for a shorter amount of time before the circus comes to an end. The best use for excess drones is feeding them to a Beegonia to turn them into mana. Now if only Botania wasn't as...uniquely implemented into GTNH, that would be a useful thing... Indium bees are T4 rocket gated since they only mutate on Venus, so that one isn't going to happen for a hot minute unfortunately. Very good bee once you can use it, though. Platinum exists, but the rate at which it produces platline products other than platinum (and palladium, to a lesser extent) is...limit, to put it mildly. Iridium/Osmium bees can be put to work circa IV, though. In general if you have no idea what to work towards post-Alveary, Naquadah bees are a decent default choice. You'll end up getting a lot of different bees along the way, and Naquadah bees are what you need to eventually open up Gendustry, so it's not a bad breeding chain to clean up early on. Yeah, Alvearies have a much higher *base* production rate, but Apiaries with frames can be more productive. Although once you set up alvearies with electrical stimulators they're going to run circles around apiaries production-wise. Only to be given the runaround in turn once IApiaries start entering the field, but that'll be a story for another time I'm sure 🙃. Some Alveary upgrades do require power, but they require miniscule amounts of RF power. You can genuinely set up a couple of Ordo/Entropy infused solar panels and you should be good on power.
@@PedroSilva-uk8xx By and large, it doesn't. The recipes are just outright bad, gating in punishing to the point where most stuff is straight useless, some stuff is broken (I.E. throwing the Lexica Botania through the portal to get Elven Knowledge), Argandandelion isn't gated by anything Botania-related so lategame players can just skip mana generation completely, and that's just most of the big ticket items. I suspect Botania was shoehorned in solely for Ring of Loki, which is *invaluable* QoL for lategame players, and no one bothered to give the actual changed recipes a first let stand a second pass. It honestly fits surprisingly well with most GTNH players and their seething, uncontrollable hatred for all things magic, but outside of that Botania in GTNH is a meme.
Did someone say BEES?? I'm so happy that threefold started bees! You should read my bee guide on the gtnh wiki :) The maddening frame of frenzy would greatly cut down on breeding since 3 make mutation 100% You'll want brew of the shifting seasons to change biomes (actually you might just use alveary climate control) Remember that just raising/lowering any bee housing will affect its temperature (above y=64, temperature decreases by 1 "percentage point" every 6 blocks, and humidity increases but too little to ever be useful) In 2.4+, production is additive, and the apiary has a -0.9 base modifier, so you REALLY want to put in frames with as high production as you can. Aside from blood frames, any other frame will need to be manually replaced every so often. The production MODIFIER should be
@@Hillgrov No, I'm UV but on indefinite hiatus. Idk if the player threefold mentioned is streaming their new run, but Sampsa streamed all of their stargate run that ended recently, it's on youtube
Tips for bees 1. Bee hives give off light, if you’re looking for them just go at nighttime and turn off night vision 2. Most higher level bee combs need to be processed in the chemical reactor, so the storage bus on the centrifuge isn’t going to work, I’d suggest just using a stocking bus for the combs you want to process, there shouldn’t be that many. 3. When breeding bees you should use a world accelerator on tile entity mode, even an HV one will save you hours. 4. The brew of the shifting seasons will let you change one block to a different biome. Some bees need to be bred in a specific biome, irrespective of temperature or humidity, so this potion is vital if you don’t want to spend ages setting up alvearies in random places. It’s also just faster to have apiaries set up for specific biomes at all times. The brew only requires a distillery and an altar, so takes an hour or two of Witchery at most. It’s super cheap 5. I’d aim at this point for explosive bee as a priority, to give you rapid and cheap production of itnt, you won’t regret that one. the pyrotheum and cryotheum bee are also good picks, so you can automate the volcanus and cryogenic freezer, that will save you metric tonnes of power and time. The empowering bee will make your thaumcraft stuff 1000x easier. The salt bee will produce an obscene amount of salt very quickly. Really your goal should just be to unlock the mutatron, as that will make bee breeding unbelievably more easy, so you’ll need the uranium and plutonium bee.
Tip for when you want to convert a Pristine Queen to a specific species, and you have a lot of drones. Just put a stack of drones in the Apiary and a Randon Pristine Princess and it will have the exact same stats as the Drones would have.
Just in time for bed!! This series is a true comfort since I moved out and began living alone. Always excited to be reminded that its back!! Thank you so much, Three. I hope you're enjoying the pack just as much as we enjoy watching it ❤
YES! FINALLY! I love forestry SO much. It's easily my favorite mod. I always try to force using Forestry Ethanol in any modpack for as long as I can. Getting almost 2 buckets of biomass out of a single sapling is so satisfying.
Honey: Please bring me Bees, genuinely sounds like an awesome essay title. You are a very clever guy and I thoroughly enjoy your content; thank you for your time.
I don't understand half of what you're building and keeping track of, but you still make it seem so manageable and stress free 😊 Love it! Especially enjoying the new pacing with your doing whatever strikes your fancy instead of pushing for reaching new content every episode. This type of oak really is too complicated for that, and with you print so much effort into building as well it just is so much nicer to follow you on your journey of passion and hobbying more than rushing yourself. ❤
Oblivion frames are extremely far in bees to actually craft them You can generate princesses, just not right now The industrial apiary is well worth looking into and tbh is better than the alveary if you have the WA upgrade The hybrid drones are pretty useless The Firestone bee quest is completed because new quests were added in an update Altimizer is definitely worth getting to improve tolerances Dimensional transceiver can transfer rf
Longer videos are great! Especially if you just fill it with you working, figuring stuff out, making mistakes. Takes us along your journey, we just love following you along it! Also, you keep giving me good ideas I don't have time for. Last time, it was start my own GTNH series. Now, it's to try and make a mobile game for forestry bee breeding...
For Three and anyone diving into Bees for their GTNH playthroughs, I would also HIGHLY reccomend the guide "From A to Bee" on the GTNH wiki. It gives a by the numbers break down on how the mutations work that explains everything very clearly. Essentially, when you go for a new species you want to do everything you can to increase the odds of getting the mutation you're aiming for. The Escritore that Three looted from the village can be used to do a research minigame that gives you a bonus chance to get mutations from the species you research. You want to do that minigame for each species you make as it makes the next step easier. As well, the Soul Frames give you an increased mutation chance per frame you use, so you will get a higher mutation chance if you use 3 Soul Frames rather than the Oblivion Frame. No Oblivion Frame means longer lifespan for each generation of bee, making it take longer to get the next generation, but it is worth it when doing crossbreeding for the later bees which have very small base chances to mutate. You should also keep an eye open for the Rocky Hives when mining, that species starts with traits that let them work at night and underground, and if you put those princesses in to breed with a bunch of drones from another species will eventually transform the Rocky princess into a princess of the same species as the drones you used, which is an easy way to get more princesses of species you make later with useful traits.
Unrelated to the video but after over a year, 2 seperate worlds and 850 days I finally obtained the Creative Tank in Nomifactory! You helped me find this awesome modpack and your return to RUclips motivated me to finally complete it.
I've gone for a subnet for my bees and very happy I did. As for the centrifuges, I ended up using stocking import buses because the different combs have different processing requirements - usually through the chemical reactor with another chemical like Hydrochloric Acid. The different tiers of combs are ore dictionaried like "combLV" through to "combZPM", though even within the same tier I've noticed differences so I wouldn't want to rely on that really. I also thought I could get away with one industrious and imperial going, whoopes, how wrong I was haha. Once you have an alveary set up for each of them with the production boosting circuits they soon start rolling in faster. I've ended up just shoving my thousands of pointless drones into Filing Cabinets, I can't bring myself to trash the poor guys.
You do need a fair bit of materials to properly break into bees, but said materials are seed oil, honey, pollen clusters and royal jelly. And logs, I guess. Basically miners are not going to save you this time...although that old ore finding wand from forever ago might just come in very useful later... In terms of passive resources bees are super good for some things, garbage for others, and not even an option for other things still. The same is true for IC2 crops, the same is true for things like Blood Magic meteors, the same is true for miners, and so on. Bees are great for things like Indium, Sunnarium, Americium, Xenon, Infinity (I think?), as well as some other stuff. "Sounds like a lot of lategame materials, mainly", you say? True, but bees are good for some pre-Assembly Line things as well, not to worry. Beekeeper houses in villages are usually very easy to spot, since the roof will be made out of some kind of Forestry tree wood not seen basically anywhere else. They'll contain two Apiaries, an Escritoire, a chest with some random beekeeper/lumberjack related loot (take special note of any Pollen, since that is what you need to get IApiaries pre-IV), as well as a beekeeper and lumberjack villager, in yellow and green respectively. As is often the case don't underestimate the potential value of their trades, beekeepers can sell you some high quality tools on the cheap and lumberjacks can outright sell purebred Forestry saplings. Note that the bees inside village apiaries *are not necessarily purebred*, unlike bees obtained from breaking hives. Beekeeper villagers will actually cross-breed bees, and will occasionally end up producing Common bees as a result, so keep that in mind if you're also yoinking their bees. For scientific purposes, of course 🙃. For the record, the most important hives to look out for early on is "all of them". Breaking hives is how you get princesses, and regardless of breed, you need a princess to sustain a bee colony. Later on you'll get alternative solutions RE: Princesses, but early on, break those hives. You'll likely have to break quite a few to get a Valiant princess and drone pair anyhow, since breaking hives is the only way to get Valiant bees, and they're required for multiple mutations. So, Oblivion Frames are not in and of themselves mandatory. What is mandatory is some method of reducing the lifespan of bees so that you can breed them faster, of which Oblivion Frame is one possible solution. It's not the best solution, but if you find one as loot and keep it repaired with that Thaumic Restorer you made anyway, the price is certainly right. The best option is Maddening Frame of Frenzy, which requires some investment into Blood Magic. The quote-end quote "worst" option is Mutagenic frames, which are fairly expensive on the tech progression side (basically T2 rocket gated for Plutonium), can't be repaired and have the durability of a wet noodle in a trash compactor, but if you've got resources to throw at rushing through bees ASAP they're a respectable option. Just make sure *not* to use more than one mutagenic frame at once, or you're going to risk bees turning ignoble and/or dying off due to being overworked, and don't bother using them in an alveary, because their threadbare durability means they'll break without ever accomplishing anything. For the record, *all* bees must be in their preferred (species dependant) environment to produce speciality produce. Tolerances do not count for this, but upgrades to modify to environment of an Alveary/IApiary do. Also, shifting the seasons only requires Witchery. And TC to craft some of the Witchery tools, I suppose, but it's not too involved a process all told. The questbook will only accept purebred bees, as in their species. What other traits they have are not relevant as far as the questbook is concerned. Mutation rate also only applies to bees mutating into a different species. What species they inherent from the prior generation is pure RNG...unless they also happen to mutate, of course. There is a frame that lowers mutation rate, as well as bee houses that prevent mutations entirely if you're desperate, for the record. Note that bees only show their active species, do unless you scan them they're not going to tell you whether or not they're actually a hybrid breed. Which is useful information to have when you're trying to stabilize a line this early on, and of course paying attention to traits is also a good idea...assuming you know what traits are, of course... Specifically, the lifespan trait of a bee determines the number of bee ticks that comprise the bee's full life cycle, ranging between 10 to 600. Each bee tick lasts 550 ticks, or 27.5 seconds. What an Oblivion/Maddening/Mutagenic Frame does is reduce the lifespan of *any* bee down to a single bee tick, allowing you to breed bees much faster than you'd normally be able to. In addition to this you can also use WAs to tick accelerate apiaries, but if you have trouble waiting half a minute on a process to finish you may not have a fun time later on going through tech progression 🙃. I explain it in the spreadsheet, but for the record: The Alveary doesn't make it easier to breed specific traits into bees, that's just pure RNG barring something like Gendustry, but it does make it *significantly* easier to breed the bees that have those specific traits you want in the first place. And breed them in such a way that you're not at risk of losing those traits before you even have a chance of getting them onto a template bee, which would otherwise necessitate restarting the breeding process from the last princess/drone pair you're able to start mutating again. If that happens to be a dozen single digit % mutations down the tree...well...that would be deeply unfortunate, needless to say. You don't want to be *too* too bothered with traits this early on, but one trait that is worth paying attention to is Fast production speed on Cultivated bees. You are going to need a fair bit of royal jelly, pollen and even regular honey to start crafting alvearies, and the faster those bees work, the better. Admittedly for honey there's an...*alternative* method involving short changing the devil, but royal jelly and pollen clusters are going to have to come from bees. Bees are technically optional, but getting through the entire progression without bees would be...well, it'd be a journey alright. There are some problems that are best solved with bees. So, per usual, I would recommend investing into them early. Bees aren't going to get particularly easier to do circa UHV than they do in HV, and the sooner you get them set up the sooner they'll start returning the investment. Seed oil is one of those things that is *going* to blindside you if you don't set it up ahead of time, and unlike honey there is no shenaniganry you can pull off to get a bunch of it quickly without having to produce it yourself. You don't need it often, so no need to go crazy, but when you do need it you tend to need it in bulk, so don't skimp on storage for it. Acclimatizer is great for getting temperature/humidity tolerance on bees, can definitely recommend it. But remember that for specialty products tolerances don't count, so while it's a fine solution for breeding you'll need a different solution for production down the line.
May Florastar, the one true Queen Bee, bless your endeavors. You will need those drones at some point, if you have some Gendustry-equivalent mod. You'll be melting them down for genetic material later. I'd suggest storing samples of pure strains just in case. A few drones of each pure strain in their own separate chest in the event of emergency can save dozens of hours if a valuable line is lost. One thing I personally did with bees was crossbred Oily bees for passive arbitrary quantities of oil so I didn't have to remember to run the pumps anymore. The magic bees can really help your thaumcraft productivity, so you may wish to look into that. For regeneration effects for dealing with the initial stages of Blood Magic, a Fallen Kanade from Botania can solve that problem, takes in mana to produce a substantial regeneration effect. Of course, once you hit Tier 4, you transition to a mob farm for producing blood resource.
Ah, bees… I remember playing with them in Feed The Beast Ultimate and loving it. Also where my love of fusion donuts came from, I think. All in all? Hell yeah.
Today by mistake I stumbled my old gregtech world which I lost 3 months I thought I lost due to the hardware rest set. I was almost complete it. I was in Umv age. I very happy that I found it.
if you subnet your bees you should be able to use the advanced stocking bus to automatically pull anything that can be centrifuged from the network. so if you only store combs on that net, they will automatically "bee" centrifuged
love seeing all the work being put towards automation and mass production! remember to take care of urself and drink some tea, maybe with some honey :)
Yay bees! Probably the most fun-to-watch video in the series since it’s novel and definitely less repetitive than metallurgy, chemistry, or assembly. Quality is peak as always.
Man, what a blast from the past. I remember riding that high of finally getting the imperial species. Opens up so many doors. Mods like productive bees are easier, but not nearly as fun as forestry's bees.
A dedicated Bee space would bee awesome. I really think it should bee beeneath the rest of the base - so south! And bee shaped like a honeycomb when viewed from above.
when you create a new bee species you should get at least 16 drones. This is enough to copy the stats on any princess. Consider going after the winter bee for the 4x fertility, this will make breeding and stablizing a bee much easier. Some of the color bees, i think is magenta and pink give +- tolerance to both humidity and temprature.
Threefold, I love that you always put the music from the Minecraft Otheside music disk, it's my favorite one, thank you so much for it, I'm do happy that you'r back with GTNH, I LOVE your videos.❤❤
Oooh I love forestry bees. I remember making a giant honeycomb base around them in old FTB packs. They never were efficient no matter how hard I tried with BC pipes... Excited to see this one
For what type of Bee you could strive for, get the basic Resource bees like Iron, Copper, etc. And then get an easily expandable design for your resource bees. Also look into getting custom genetics to rip off genes from drones and apply them to the bees you want for a good stock bee with all wanted stats for Breeding and for Production. Ps getting the Edenic Bee for their Explorer perk is fun to see how much exp you'd be stacking whilst working on the bees :D
A long episode? Well I’ll bee damned :) This is the third time I have suggested this but Three you really should name the control room travel anchor to GLaDOS since you’re going with the orange and blue aesthetic, it just fits :)
"cloning" a bee is super easy. just take the setup you already have, put a full stack of drones of the bee you want to clone (aka industrious) and a random queen in. Within the 64 cycles you are absolutely guaranteed to breed your random queen into a perfect copy of the drone's stats.
yay bees! also if I remember correctly noble and majestic bees are some of the best honey producers because the dripping combs give honeydew drops and honey drops when centrifuged both of which can be squeezed for liquid honey. also check out the industrial apiary, even though it says its UV voltage it will work on any tier and has some really nice automation options that the default apiary doesn't have
I would DEFINITELY recommend investing in some witchery. Making a nice, lush grove is also a really fun building project. The Brew of Shifting Seasons is definitely the quickest biome changer from what I know. You can either bottle it into a splash potion to take it anywhere (the resulting range of the splash is pitiful though), or just waystone+tongue of dog to affect a large nearby* area (*can be infinitely far + interdimensional if you've summoned Leonard). The Book of Seasons also gives some stats related to temperature and humidity, so that's nice. The only problem with the ritual is that it seems to mess with blocks affected by MC Multipart in a weird way. There's a number of other neat witchery conveniences, some of which are obsolete by this point in the pack unfortunately. Infusions are neat and necessary for progression, but most have useless abilities except now except for Spirit of Otherwhere for teleportation... but this pack's otherwhere recipe requires brew of flowing spirit which is cheese-able with the Tool Belt but still a long process. You can also go vampire, werewolf, or both. There aren't any real benefits for doing this other than looking cool which is honestly enough for me
Oh man I haven't done bees in years. I had a massive setup in FTB Ultimate with dozens of maxed out shiny bees making platinum. In Infinity Expert Mode I had a bunch of super bees supercharging a TC node.
I noticed that you are using the Erie biome for the bees. I don't know how to jar nodes in GTNH, but if you can figure that out, you can move the eerie biome into your void base and farm your bees there.
I can't quite put my finger on why, but no other factory progression game I've played (I'm a big fan of them) hits just right in the recipe progression the way that GTNH does. I just made my first circuit components inside machines instead of the crafting table, so I'm super early on. But already the reduced quantity of raw materials needed compared to the original recipe is so satisfying lol. I really thought I'd be OK ish on steel tho lmao, big mistake. Thankful for the lathe and tinker smeltery to reuse the steel dust leftovers, and the fluid extractor is making my redstone and slime/resin/glue usage better, but all of those materials I already had in bulk! I had built up a decent stockpile of steel by running the 1 BBF while building and exploring, but omg I went through that quick and now it's a trickle of 10 at a time 😅
Itachi is a lovely member of our community and active on discord. As far as I know, he does not make content, but will regularly share his progress in Discord and occasionally stream in voice channels :))
Bees are definitely a grind to start off with, but once you have electrical stimulators + oblivion frames, making new species only takes a few minutes at most. The industrial apiary is also extremely useful for producing lots of combs but some of its upgrades require luv components which you aren't able to get yet unfortunately
I always thought, that bees in mc very super cool and mods like Forestry and Productive Bees are some of my favourites. I love all things progression and bee breeding is naturally very progressive. Might bee (haha), why I like these mods a lot 😄
I have never understood forestry, it always makes my head hurt, but it can make so many resources. Every time I saw it, I asked myself to bee or not to bee
I spent 12 straight hours grinding with oblivion frames and the Beealyzer teaching myself how to breed traits in and out. Its not as bad as you think, but it does take TIME.
Definitely keep all your drones, iirc you can melt them down for genedustry stuff later, if GTNH has the same kinda bee endgame as most other packs. I haven't played GTNH much personally lol
@@Royal_4096 I had heard it was slow, but I didn't realise it was 2 in game days slow. probably only useful for rare mutations where losing the princess would be lots of work lost.
Probably HV, although you can start as early as LV. I think if I was to ever restart, I'd start Bee progression much sooner than the point that we are at in progression now :D
Thank you for the shoutout Three! I hope you love bees now!!
Well, its a great guide!
Goat of bees❤
best streamer ❤
None of my strongholds have an obsidian frame what do I do
Really happy he shouted you out! Your vids have propert demystified bees for me in the last couple weeks. :D
4:38 Three finally admits to stealing the bricks over a year later in GTNH
He did in on stream though... and all those random houses around the world too! Absolutely demolished😂
@@4louisMC if only those houses had a bed :p
@@pimmie8195 sadly they don't spawn with one
i know a lot of people dont like long episodes but PLEASE dont stop making the long videos i love seeing the process of crafting the things more than the finished product
The thing is that even if it's a long eps it's not boring at all, its just more content
Exactly @@Ciborg085
Thank you for saying my name in the episode that made me smile and keep greging ur doing very good ❤❤
Hey, do you have any public content/videos/vods avaliable?
@@jirilaska9788 no i dont have videos but i can show u in discord if u want
@@jirilaska9788not really but i can show my base to anyone who want to see it in discord
Actually obtaining stargates is completely INSANE. Huge congrats!
Bees need a ton of different biomes long term, so setting a void world to a normal/normal biome for bees really only make a difference this early on when basically every bee you breed wants normal/normal. Crops want jungle/swamp-y type biomes bar one, Saltyroot, so setting the void world to Jungle will make most of them happy. Though note that Jungle is not the absolute best biome for non-Saltyroot crops either, so if you want maximum efficiency for both you're going to be throwing down Shifting Seasons in basically all cases regardless.
So, as far as my understanding goes: The b^0.52x(modifier) shown in WAILA lists the formula to calculate the chance that a bee will produce something each bee tick - b is simply the listed % chance for a bee to produce shown in NEI, taken as a value between 1 and 100. Meaning that Imperial queen has a 15^0.52x0.846=~3.45% chance to produce a Royal Jelly every bee tick. Sounds completely awful? Well, Three is actually making a major mistake with his production bees here: Frames. A trio of bog standard, most basic of basic frames would have increased the production multiplier to 5.043, and the Royal Jelly production chance up to ~20.6%. Yes, frames cannot be automated in apiaries so they'd break eventually and need manual replacement, but that's why better frames have higher durability. And some frames even have higher production bonuses - Blood Frames, again from Blood Magic like Maddening Frames of Frenzy, would have cranked that production multiplier/chance up to 7.17/29.3%, and consume LP from Three's LP network rather than consuming durability to boot, meaning functionally infinite durability with sufficient investment into Blood Magic.
"That's not the numbers I'm seeing in my game", you say? Well, that's likely because Three managed to breed Normal production speed onto his Imperial bees, rather than keep their default Slower speed. It would have been better (and potentially easier, even) to breed on the Fast production speed from Cultivated bees, but an improvement is an improvement all the same.
Also, for the record, as far as I know bee lifespan does not impact the chance that a bee produces an item on a given bee tick, it just changes the number of bee ticks a bee has within it's lifespan. That said after testing I have found that longer lifespan can make a significant impact on overall production rates when producing extremely low chance products in alvearies, so that's something to keep in mind.
Tropical bees from hives always have the poison effect in both their active and inactive traits, since hive bees are always default stuck purebred bees. That said you can breed out their poison effect, though be warned that the same is true for the effect that boosts notes. Keep an eye on your bee traits so you don't get blindsighted by stuff.
Generally speaking: Carpenter recipes are super fast, but harder to automate; GT recipes are slower than molasses going uphill both ways in January, but are trivially easy to automate. And of course once you overclock GT machines enough they'll exchange the speed problem for a power cost problem, for whatever that's worth.
For the record: The Alveary Mutator/Frame Housing are (largely) made redundant by electrical stimulators, although if you're running ignoble bees you basically cannot use electrical stimulators at all without killing off said bees, so they do have a potential niche there.
Two things to note about the Nether hives and getting honey from them: One, if you're not willing to bother with empty hives you can craft your own honey block, put that in an Ore Finding Wand, and use that to detect whether a hive has honey in it. Second, a Thirsty Tank is much better to collect that weird BoP honey that actually has flow mechanics and breaks source blocks into flowing blocks and all kinds of nonsense, to the tune of getting about twice the liquid BoP honey that Three collected there. Thirsty Tanks are also super early in TC progression, so ideally you should have crafted a few as early as mid-LV to early MV.
"HV to MV, yes" 2: "EV to HV, yes-no wait! *BOOM*". Out in cinemas now 🙃.
Metabolic is the third best mutation boost that frames can give you, and crafting one requires bee produce, meaning it's normally locked behind breeding bees. It's a bit late with Alvearies on the horizon, otherwise I'd call that a great reward...for someone not invested into Blood Magic, at least 🙃.
Reminder that in order to deal with warp, be it through Soul Brazier or questbook Pure Tear (or *especially* non-questbook Pure Tear), you need warp. So delaying warp is how you delay dealing with warp, and delaying dealing with warp is how you hear explosions for hundreds of hours rather than summoning a few doppelgangers or spitting fire for a shorter amount of time before the circus comes to an end.
The best use for excess drones is feeding them to a Beegonia to turn them into mana. Now if only Botania wasn't as...uniquely implemented into GTNH, that would be a useful thing...
Indium bees are T4 rocket gated since they only mutate on Venus, so that one isn't going to happen for a hot minute unfortunately. Very good bee once you can use it, though. Platinum exists, but the rate at which it produces platline products other than platinum (and palladium, to a lesser extent) is...limit, to put it mildly. Iridium/Osmium bees can be put to work circa IV, though. In general if you have no idea what to work towards post-Alveary, Naquadah bees are a decent default choice. You'll end up getting a lot of different bees along the way, and Naquadah bees are what you need to eventually open up Gendustry, so it's not a bad breeding chain to clean up early on.
Yeah, Alvearies have a much higher *base* production rate, but Apiaries with frames can be more productive. Although once you set up alvearies with electrical stimulators they're going to run circles around apiaries production-wise. Only to be given the runaround in turn once IApiaries start entering the field, but that'll be a story for another time I'm sure 🙃.
Some Alveary upgrades do require power, but they require miniscule amounts of RF power. You can genuinely set up a couple of Ordo/Entropy infused solar panels and you should be good on power.
You should write a book one day
Wait, I'm curious now - how does botania work in GTNH?
@@PedroSilva-uk8xx By and large, it doesn't. The recipes are just outright bad, gating in punishing to the point where most stuff is straight useless, some stuff is broken (I.E. throwing the Lexica Botania through the portal to get Elven Knowledge), Argandandelion isn't gated by anything Botania-related so lategame players can just skip mana generation completely, and that's just most of the big ticket items.
I suspect Botania was shoehorned in solely for Ring of Loki, which is *invaluable* QoL for lategame players, and no one bothered to give the actual changed recipes a first let stand a second pass. It honestly fits surprisingly well with most GTNH players and their seething, uncontrollable hatred for all things magic, but outside of that Botania in GTNH is a meme.
Did someone say BEES??
I'm so happy that threefold started bees!
You should read my bee guide on the gtnh wiki :)
The maddening frame of frenzy would greatly cut down on breeding since 3 make mutation 100%
You'll want brew of the shifting seasons to change biomes (actually you might just use alveary climate control)
Remember that just raising/lowering any bee housing will affect its temperature (above y=64, temperature decreases by 1 "percentage point" every 6 blocks, and humidity increases but too little to ever be useful)
In 2.4+, production is additive, and the apiary has a -0.9 base modifier, so you REALLY want to put in frames with as high production as you can. Aside from blood frames, any other frame will need to be manually replaced every so often. The production MODIFIER should be
we LOVE Hacatu
@@Hillgrov No, I'm UV but on indefinite hiatus. Idk if the player threefold mentioned is streaming their new run, but Sampsa streamed all of their stargate run that ended recently, it's on youtube
Thank you very much for the insight. This is incredibly helpful! 🧡
Tips for bees
1. Bee hives give off light, if you’re looking for them just go at nighttime and turn off night vision
2. Most higher level bee combs need to be processed in the chemical reactor, so the storage bus on the centrifuge isn’t going to work, I’d suggest just using a stocking bus for the combs you want to process, there shouldn’t be that many.
3. When breeding bees you should use a world accelerator on tile entity mode, even an HV one will save you hours.
4. The brew of the shifting seasons will let you change one block to a different biome. Some bees need to be bred in a specific biome, irrespective of temperature or humidity, so this potion is vital if you don’t want to spend ages setting up alvearies in random places. It’s also just faster to have apiaries set up for specific biomes at all times. The brew only requires a distillery and an altar, so takes an hour or two of Witchery at most. It’s super cheap
5. I’d aim at this point for explosive bee as a priority, to give you rapid and cheap production of itnt, you won’t regret that one. the pyrotheum and cryotheum bee are also good picks, so you can automate the volcanus and cryogenic freezer, that will save you metric tonnes of power and time. The empowering bee will make your thaumcraft stuff 1000x easier. The salt bee will produce an obscene amount of salt very quickly. Really your goal should just be to unlock the mutatron, as that will make bee breeding unbelievably more easy, so you’ll need the uranium and plutonium bee.
Tip for when you want to convert a Pristine Queen to a specific species, and you have a lot of drones.
Just put a stack of drones in the Apiary and a Randon Pristine Princess and it will have the exact same stats as the Drones would have.
Just in time for bed!! This series is a true comfort since I moved out and began living alone. Always excited to be reminded that its back!! Thank you so much, Three. I hope you're enjoying the pack just as much as we enjoy watching it ❤
Glad youre enjoying it! I definitely am having a great time here with the pack again. Thank you for watching, as always 🧡
YES! FINALLY! I love forestry SO much. It's easily my favorite mod. I always try to force using Forestry Ethanol in any modpack for as long as I can. Getting almost 2 buckets of biomass out of a single sapling is so satisfying.
Every time I see one of your videos in my feed, I can't 𝒃𝒆𝒆lieve you're back! always makes me so happy
Honey: Please bring me Bees, genuinely sounds like an awesome essay title. You are a very clever guy and I thoroughly enjoy your content; thank you for your time.
Now if it was a research paper…
@@TheOnlySirTony Say no more fam. Honey, Please Bring Me Bees: Exploring the Dynamics of Apiary Management and Pollination Enhancement Strategies.
I don't understand half of what you're building and keeping track of, but you still make it seem so manageable and stress free 😊 Love it! Especially enjoying the new pacing with your doing whatever strikes your fancy instead of pushing for reaching new content every episode. This type of oak really is too complicated for that, and with you print so much effort into building as well it just is so much nicer to follow you on your journey of passion and hobbying more than rushing yourself. ❤
41:06 you totally nailed alveary there the second time and the third was not bad!!! (genuine)
I'm 100% in on BeeFold
I'll take as many hours of this as is possible, as long as you are still enjoying it.
5:39 Lashmak will like this
Love this so much three. Such a genuine joy to watch these and see the automation created.
Oblivion frames are extremely far in bees to actually craft them
You can generate princesses, just not right now
The industrial apiary is well worth looking into and tbh is better than the alveary if you have the WA upgrade
The hybrid drones are pretty useless
The Firestone bee quest is completed because new quests were added in an update
Altimizer is definitely worth getting to improve tolerances
Dimensional transceiver can transfer rf
or he can just get an oblivion frame from stronghold loot
@@LietherOf course, and that’s where most people get them. All I am saying is that they are extremely gated if Three ever wanted to craft them.
Longer videos are great! Especially if you just fill it with you working, figuring stuff out, making mistakes. Takes us along your journey, we just love following you along it!
Also, you keep giving me good ideas I don't have time for. Last time, it was start my own GTNH series. Now, it's to try and make a mobile game for forestry bee breeding...
For Three and anyone diving into Bees for their GTNH playthroughs, I would also HIGHLY reccomend the guide "From A to Bee" on the GTNH wiki. It gives a by the numbers break down on how the mutations work that explains everything very clearly. Essentially, when you go for a new species you want to do everything you can to increase the odds of getting the mutation you're aiming for. The Escritore that Three looted from the village can be used to do a research minigame that gives you a bonus chance to get mutations from the species you research. You want to do that minigame for each species you make as it makes the next step easier. As well, the Soul Frames give you an increased mutation chance per frame you use, so you will get a higher mutation chance if you use 3 Soul Frames rather than the Oblivion Frame. No Oblivion Frame means longer lifespan for each generation of bee, making it take longer to get the next generation, but it is worth it when doing crossbreeding for the later bees which have very small base chances to mutate. You should also keep an eye open for the Rocky Hives when mining, that species starts with traits that let them work at night and underground, and if you put those princesses in to breed with a bunch of drones from another species will eventually transform the Rocky princess into a princess of the same species as the drones you used, which is an easy way to get more princesses of species you make later with useful traits.
Unrelated to the video but after over a year, 2 seperate worlds and 850 days I finally obtained the Creative Tank in Nomifactory! You helped me find this awesome modpack and your return to RUclips motivated me to finally complete it.
Nice work! Congratulations :D
Beetastic. Love seeing you finding you love for bees. Bees in real live are just as interesting as the forestry ones.
I've gone for a subnet for my bees and very happy I did. As for the centrifuges, I ended up using stocking import buses because the different combs have different processing requirements - usually through the chemical reactor with another chemical like Hydrochloric Acid.
The different tiers of combs are ore dictionaried like "combLV" through to "combZPM", though even within the same tier I've noticed differences so I wouldn't want to rely on that really.
I also thought I could get away with one industrious and imperial going, whoopes, how wrong I was haha. Once you have an alveary set up for each of them with the production boosting circuits they soon start rolling in faster.
I've ended up just shoving my thousands of pointless drones into Filing Cabinets, I can't bring myself to trash the poor guys.
It's a good day when Three uploads :-) Just seeing how Three goes about doing things helps me plan out modpack design and come up with new ideas
You do need a fair bit of materials to properly break into bees, but said materials are seed oil, honey, pollen clusters and royal jelly. And logs, I guess. Basically miners are not going to save you this time...although that old ore finding wand from forever ago might just come in very useful later...
In terms of passive resources bees are super good for some things, garbage for others, and not even an option for other things still. The same is true for IC2 crops, the same is true for things like Blood Magic meteors, the same is true for miners, and so on. Bees are great for things like Indium, Sunnarium, Americium, Xenon, Infinity (I think?), as well as some other stuff. "Sounds like a lot of lategame materials, mainly", you say? True, but bees are good for some pre-Assembly Line things as well, not to worry.
Beekeeper houses in villages are usually very easy to spot, since the roof will be made out of some kind of Forestry tree wood not seen basically anywhere else. They'll contain two Apiaries, an Escritoire, a chest with some random beekeeper/lumberjack related loot (take special note of any Pollen, since that is what you need to get IApiaries pre-IV), as well as a beekeeper and lumberjack villager, in yellow and green respectively. As is often the case don't underestimate the potential value of their trades, beekeepers can sell you some high quality tools on the cheap and lumberjacks can outright sell purebred Forestry saplings.
Note that the bees inside village apiaries *are not necessarily purebred*, unlike bees obtained from breaking hives. Beekeeper villagers will actually cross-breed bees, and will occasionally end up producing Common bees as a result, so keep that in mind if you're also yoinking their bees. For scientific purposes, of course 🙃.
For the record, the most important hives to look out for early on is "all of them". Breaking hives is how you get princesses, and regardless of breed, you need a princess to sustain a bee colony. Later on you'll get alternative solutions RE: Princesses, but early on, break those hives. You'll likely have to break quite a few to get a Valiant princess and drone pair anyhow, since breaking hives is the only way to get Valiant bees, and they're required for multiple mutations.
So, Oblivion Frames are not in and of themselves mandatory. What is mandatory is some method of reducing the lifespan of bees so that you can breed them faster, of which Oblivion Frame is one possible solution. It's not the best solution, but if you find one as loot and keep it repaired with that Thaumic Restorer you made anyway, the price is certainly right. The best option is Maddening Frame of Frenzy, which requires some investment into Blood Magic. The quote-end quote "worst" option is Mutagenic frames, which are fairly expensive on the tech progression side (basically T2 rocket gated for Plutonium), can't be repaired and have the durability of a wet noodle in a trash compactor, but if you've got resources to throw at rushing through bees ASAP they're a respectable option. Just make sure *not* to use more than one mutagenic frame at once, or you're going to risk bees turning ignoble and/or dying off due to being overworked, and don't bother using them in an alveary, because their threadbare durability means they'll break without ever accomplishing anything.
For the record, *all* bees must be in their preferred (species dependant) environment to produce speciality produce. Tolerances do not count for this, but upgrades to modify to environment of an Alveary/IApiary do. Also, shifting the seasons only requires Witchery. And TC to craft some of the Witchery tools, I suppose, but it's not too involved a process all told.
The questbook will only accept purebred bees, as in their species. What other traits they have are not relevant as far as the questbook is concerned. Mutation rate also only applies to bees mutating into a different species. What species they inherent from the prior generation is pure RNG...unless they also happen to mutate, of course. There is a frame that lowers mutation rate, as well as bee houses that prevent mutations entirely if you're desperate, for the record.
Note that bees only show their active species, do unless you scan them they're not going to tell you whether or not they're actually a hybrid breed. Which is useful information to have when you're trying to stabilize a line this early on, and of course paying attention to traits is also a good idea...assuming you know what traits are, of course...
Specifically, the lifespan trait of a bee determines the number of bee ticks that comprise the bee's full life cycle, ranging between 10 to 600. Each bee tick lasts 550 ticks, or 27.5 seconds. What an Oblivion/Maddening/Mutagenic Frame does is reduce the lifespan of *any* bee down to a single bee tick, allowing you to breed bees much faster than you'd normally be able to. In addition to this you can also use WAs to tick accelerate apiaries, but if you have trouble waiting half a minute on a process to finish you may not have a fun time later on going through tech progression 🙃.
I explain it in the spreadsheet, but for the record: The Alveary doesn't make it easier to breed specific traits into bees, that's just pure RNG barring something like Gendustry, but it does make it *significantly* easier to breed the bees that have those specific traits you want in the first place. And breed them in such a way that you're not at risk of losing those traits before you even have a chance of getting them onto a template bee, which would otherwise necessitate restarting the breeding process from the last princess/drone pair you're able to start mutating again. If that happens to be a dozen single digit % mutations down the tree...well...that would be deeply unfortunate, needless to say.
You don't want to be *too* too bothered with traits this early on, but one trait that is worth paying attention to is Fast production speed on Cultivated bees. You are going to need a fair bit of royal jelly, pollen and even regular honey to start crafting alvearies, and the faster those bees work, the better. Admittedly for honey there's an...*alternative* method involving short changing the devil, but royal jelly and pollen clusters are going to have to come from bees.
Bees are technically optional, but getting through the entire progression without bees would be...well, it'd be a journey alright. There are some problems that are best solved with bees. So, per usual, I would recommend investing into them early. Bees aren't going to get particularly easier to do circa UHV than they do in HV, and the sooner you get them set up the sooner they'll start returning the investment.
Seed oil is one of those things that is *going* to blindside you if you don't set it up ahead of time, and unlike honey there is no shenaniganry you can pull off to get a bunch of it quickly without having to produce it yourself. You don't need it often, so no need to go crazy, but when you do need it you tend to need it in bulk, so don't skimp on storage for it.
Acclimatizer is great for getting temperature/humidity tolerance on bees, can definitely recommend it. But remember that for specialty products tolerances don't count, so while it's a fine solution for breeding you'll need a different solution for production down the line.
I didn't realise how excited I was for you to do bees until I started this episode
I have fond memories of forestry bees. I'm glad Threefold likes them so much too
May Florastar, the one true Queen Bee, bless your endeavors.
You will need those drones at some point, if you have some Gendustry-equivalent mod. You'll be melting them down for genetic material later. I'd suggest storing samples of pure strains just in case. A few drones of each pure strain in their own separate chest in the event of emergency can save dozens of hours if a valuable line is lost.
One thing I personally did with bees was crossbred Oily bees for passive arbitrary quantities of oil so I didn't have to remember to run the pumps anymore. The magic bees can really help your thaumcraft productivity, so you may wish to look into that.
For regeneration effects for dealing with the initial stages of Blood Magic, a Fallen Kanade from Botania can solve that problem, takes in mana to produce a substantial regeneration effect. Of course, once you hit Tier 4, you transition to a mob farm for producing blood resource.
"Welcome to GT:NH! Do you want the crops or the bees?"
Threefold:"bees?"
All of us: "HE HAS SELECTED THE BEES!"
*ominous buzzing sounds*
So glad you finally started bees. Be skyblock was my first mod pack I ever completed
Ah, bees… I remember playing with them in Feed The Beast Ultimate and loving it. Also where my love of fusion donuts came from, I think. All in all? Hell yeah.
Today by mistake I stumbled my old gregtech world which I lost 3 months I thought I lost due to the hardware rest set. I was almost complete it. I was in Umv age. I very happy that I found it.
That's amazing!
Forestry was one of the first mods I really loved, the integration with GregTech is really awesome!
Me : *im too stupid to learn new things*
Also me, when Threefold drops another 30 pages of GTNH sheets : "YOOOO, new things to learn. yummy >u
if you subnet your bees you should be able to use the advanced stocking bus to automatically pull anything that can be centrifuged from the network. so if you only store combs on that net, they will automatically "bee" centrifuged
love seeing all the work being put towards automation and mass production! remember to take care of urself and drink some tea, maybe with some honey :)
Yay bees! Probably the most fun-to-watch video in the series since it’s novel and definitely less repetitive than metallurgy, chemistry, or assembly. Quality is peak as always.
I am so excited for this arc of the journey!
Man, what a blast from the past. I remember riding that high of finally getting the imperial species. Opens up so many doors. Mods like productive bees are easier, but not nearly as fun as forestry's bees.
AY-PEE-AIR-EE! Great episode as always looking forward to the next!
Thank you for watching. Much appreciated 🧡
I love bees and magic! Looking forward to the upcoming episodes
Im eating these episodes as soon as they come out i cant get enough, i fudging love beeeees!!!!!
So I just got home and saw that three uploaded, I check the length of the video and I know im in for a treat
A dedicated Bee space would bee awesome. I really think it should bee beeneath the rest of the base - so south! And bee shaped like a honeycomb when viewed from above.
when you create a new bee species you should get at least 16 drones. This is enough to copy the stats on any princess.
Consider going after the winter bee for the 4x fertility, this will make breeding and stablizing a bee much easier.
Some of the color bees, i think is magenta and pink give +- tolerance to both humidity and temprature.
Good to see Three buzzing
Threefold, I love that you always put the music from the Minecraft Otheside music disk, it's my favorite one, thank you so much for it, I'm do happy that you'r back with GTNH, I LOVE your videos.❤❤
Oooh I love forestry bees. I remember making a giant honeycomb base around them in old FTB packs. They never were efficient no matter how hard I tried with BC pipes... Excited to see this one
For what type of Bee you could strive for, get the basic Resource bees like Iron, Copper, etc. And then get an easily expandable design for your resource bees.
Also look into getting custom genetics to rip off genes from drones and apply them to the bees you want for a good stock bee with all wanted stats for Breeding and for Production.
Ps getting the Edenic Bee for their Explorer perk is fun to see how much exp you'd be stacking whilst working on the bees :D
A long episode? Well I’ll bee damned :)
This is the third time I have suggested this but Three you really should name the control room travel anchor to GLaDOS since you’re going with the orange and blue aesthetic, it just fits :)
I was just thinking I could use a three video. Very nice
"cloning" a bee is super easy. just take the setup you already have, put a full stack of drones of the bee you want to clone (aka industrious) and a random queen in. Within the 64 cycles you are absolutely guaranteed to breed your random queen into a perfect copy of the drone's stats.
yay bees! also if I remember correctly noble and majestic bees are some of the best honey producers because the dripping combs give honeydew drops and honey drops when centrifuged both of which can be squeezed for liquid honey. also check out the industrial apiary, even though it says its UV voltage it will work on any tier and has some really nice automation options that the default apiary doesn't have
I would DEFINITELY recommend investing in some witchery. Making a nice, lush grove is also a really fun building project.
The Brew of Shifting Seasons is definitely the quickest biome changer from what I know. You can either bottle it into a splash potion to take it anywhere (the resulting range of the splash is pitiful though), or just waystone+tongue of dog to affect a large nearby* area (*can be infinitely far + interdimensional if you've summoned Leonard). The Book of Seasons also gives some stats related to temperature and humidity, so that's nice. The only problem with the ritual is that it seems to mess with blocks affected by MC Multipart in a weird way.
There's a number of other neat witchery conveniences, some of which are obsolete by this point in the pack unfortunately. Infusions are neat and necessary for progression, but most have useless abilities except now except for Spirit of Otherwhere for teleportation... but this pack's otherwhere recipe requires brew of flowing spirit which is cheese-able with the Tool Belt but still a long process.
You can also go vampire, werewolf, or both. There aren't any real benefits for doing this other than looking cool which is honestly enough for me
Learned a lot from this for my bee adventures!
suggestion on taming warp, alastor's soap does remove perm warp, however, it has diminishing returns
Oh man I haven't done bees in years. I had a massive setup in FTB Ultimate with dozens of maxed out shiny bees making platinum. In Infinity Expert Mode I had a bunch of super bees supercharging a TC node.
I so expected that intro to be "This is Three and here's a bee."
I noticed that you are using the Erie biome for the bees. I don't know how to jar nodes in GTNH, but if you can figure that out, you can move the eerie biome into your void base and farm your bees there.
Don't forget to try and use the GT apiary. It is a compact version of the alveary with better upgrades, though it does chug through power.
You can create princesses using some botania shenanigans, one flower make ignoble ones and other one converts ignoble ones into pristine ones
I can't quite put my finger on why, but no other factory progression game I've played (I'm a big fan of them) hits just right in the recipe progression the way that GTNH does. I just made my first circuit components inside machines instead of the crafting table, so I'm super early on. But already the reduced quantity of raw materials needed compared to the original recipe is so satisfying lol.
I really thought I'd be OK ish on steel tho lmao, big mistake. Thankful for the lathe and tinker smeltery to reuse the steel dust leftovers, and the fluid extractor is making my redstone and slime/resin/glue usage better, but all of those materials I already had in bulk! I had built up a decent stockpile of steel by running the 1 BBF while building and exploring, but omg I went through that quick and now it's a trickle of 10 at a time 😅
I love watching bee-fold
the drones become source dna down the line. Keep them around until then.
cool eps and cool base thanks that you give a 2end try at gregtech "let greging" haha
ahhh bees, I remember this massive rabbithole from waay back when I played this modded version lol
The best things while being sick, work team says rest we got this don't come in, three postings, and bees
Anyone have a link to this Hitachi that three was talking about in the nether. More GTNH to watch the better lol
Uh
@@Cera_01 what?
I'm pretty sure that's not his name xD
@@luka188 lol well that's what I heard. You got the real name or a link to his RUclips or twitch?
Itachi is a lovely member of our community and active on discord. As far as I know, he does not make content, but will regularly share his progress in Discord and occasionally stream in voice channels :))
I rate this episode a solid bee.
I love bees. Im so very here for this.
Lord, keep Three out of the casino.
Unbeelievable progress. Bee Prepared for a deep dive :D
I would’ve loved to see Three edit in a green screen explosion next time he’s like “no explosions please”
Threefold! If you need apiary's try finding an apiarist villager, they trade an apiary for any logs!
That 404 not found joke you slipped in there made me laugh. Nice.
bee is an essential part of greg
Bees are definitely a grind to start off with, but once you have electrical stimulators + oblivion frames, making new species only takes a few minutes at most. The industrial apiary is also extremely useful for producing lots of combs but some of its upgrades require luv components which you aren't able to get yet unfortunately
Beefold🐝🔺️
I love the new bee mods but the original mod is very nostalgic
I always thought, that bees in mc very super cool and mods like Forestry and Productive Bees are some of my favourites. I love all things progression and bee breeding is naturally very progressive. Might bee (haha), why I like these mods a lot 😄
Same here! :D
I think a good spot for bees would be in a giant glass dome on top of your base
I have never understood forestry, it always makes my head hurt, but it can make so many resources. Every time I saw it, I asked myself to bee or not to bee
oh man all those good bee-sources
I spent 12 straight hours grinding with oblivion frames and the Beealyzer teaching myself how to breed traits in and out. Its not as bad as you think, but it does take TIME.
i remember the 1.5 days , oblivion frames come dartcraft's spoils bags easily farmed with soul shards wither spwanner
Definitely keep all your drones, iirc you can melt them down for genedustry stuff later, if GTNH has the same kinda bee endgame as most other packs. I haven't played GTNH much personally lol
50+ minute episode? we are eating well today
The Art of BeeFolding
Finally! forestry is my favourite mod, I love bees
The bee puns are killing me.
In this episodes of gtnh three will get addicted to bee gambling
Love to see it!
I had no clue about the honey in the nether!
Yeah, it helps save so much time in the beginning of the Bee process :D
THE THREES BEES KNEES 🔥🔥🔥💯🔥🔥💯💯💯
BARS🔥🔥🗣🔥💯💯
There is a Botania flower that converts a princess into a majestic princess I believe, it may be worth looking into that.
It’s an ignoble princess into a pristine princess, and it’s very slow
@@Royal_4096 I had heard it was slow, but I didn't realise it was 2 in game days slow. probably only useful for rare mutations where losing the princess would be lots of work lost.
Thank you for uploading! Great video as always! What do you think about optimal tier to start bees?
Probably HV, although you can start as early as LV. I think if I was to ever restart, I'd start Bee progression much sooner than the point that we are at in progression now :D
Ahh forestry bees, never did try to learn how you worked...
This video was un-bee-lievable!
I miss forestry bees, it was always a fun side project in a modpack
It would be very cool If you built a high tech bee hive for the bees floating somewhere