Planetary annihilation pretty much has it as well as the abilities of blowing up planets, but the graphics were significantly simpler. Win some lose some I guess.
@@MajesticOak graphics aside i felt that game was a huge let down. just didnt capture the scale of supcom at all imo. honestly just needed a space mode akin to sins of a solar empire built into supcom. or an orbital battle layer that could happen at the same time as the battle on the ground.
FOURTEEN YEARS FOURTEEN YEARS AND IT TOOK ME UNTIL TODAY TO NOTICE THAT SETON'S CLUTCH HAS THE WRECKAGE FROM THIS! FOURTEEN YEARS! I feel like a blind man.
When the trailer said "Prepare yourself.... For the ultimate RTS experience" it was not lying for hype, this thing is incredible to play. And the sound in this game is awesome too, you feel really like there is heavy machinery working all around you.
That line isn’t an exaggeration, it’s an understatement. I must’ve played every popular RTS there is and nothing comes close to the scale of Supcom and FA.
I'm a Stacraft player. I always love Starcraft with a RTS game. But this game can be so good too. I like these 2 games with the best RTS game ever made.
SupCom will be regarded as one of the finest examples of what RTS can be for decades to come. The vision and technical proficiency of the development team on display is legendary. If this is the Magnum Opus of GPG and Chris Taylors career, i would say he can die happy knowing he and his team contributed SupCom. I can't believe this game came out in 2007, it looks good even by today's standards imho. The multiplayer community is also small but thriving. Casters like Gyle and Brink keep me watching. Its multiplayer scene is going nowhere soon.
I'm so glad they added the wreckage of this great battle permanently into the game. If you play on this map, you can see all the dead units right there, in the middle of the map. So epic.
This game, has by far the best nuke explosions seen in any RTS game ever! Not only are the explosions massive, but each of the 4 factions have their own explosion look. Not to mention the experimental nuke, the god of all nukes! When you drop a nuke in this game, it feels like a real fucking nuke is going down. Unlike many other RTS's, where it's just a small explosion.
Jack Ralph well it might look a tad more realistic but i don't matter much when comparing the technological advancement in the units and game mechanics.
Why did they stop making Supreme Commander? I loved the SC2, and would buy the others if I had my own computer, but they stopped making them, so now I play SC2 with a few friends.
This game had such amazing fundamental controls that even modern RTSs never picked up on. The way you can zoom way out and way in, repeat build order, modify patrols and movements on the fly with shift, synchronized attacks. It was awesome. Once you got your base set up you essentially could automate it and focus on the fighting, something i feel no other RTS has ever been able to accomplish or even try at. If any game deserves a true remaster it is this. The only complaint I have is the performance. If they could remake this in a modern game engine I would pay near anything for it
It's a damn shame that the sequel stripped out most of the cool stuff, and even more of a shame that we never got a supcom 3 or even a rip off of supcom from another dev Closest I've come is planetary annihilation and it's really cool but it's just not as good as Supcom
@@Groza_Dallocort That is to be expected as SupCom was specifically designed as a successor to TA. The basics are incredibly similar (e.g. the commander, the resources, the "streaming" resources system, the construction, even many of the simpler units), but it's expanded with more (even if only 3/4) and more differentiated factions, more experimental level building and units, and massive gameplay improvements, especially expanded into strategic level management.
same, i still like the graphic stye despite SC is 10 years old (back then i tried to play it with single core, lol). not to forget the martial soundtrack.
This trailer still give me chills even to this day. The soundtrack by Jeremy Soule is kickass. The gameplay and depth of strategy is unmatched. Supreme Commander to this day is still the peak of Real-Time Strategy and sadly, I don't believe will ever be surpassed, because there is no incentive to do so. Games have been made more approachable and mass-marketable as possible. Strategy games that rely overwhelmingly on macro strategy and not bullshit, APM, pseudo-strategy are rare. "OMG THESE STARCRAFT 2 PLAYERS HAVE 500 APM! SO MLG!!1" Yeah, but what are they actually doing? Going through highly-standardized build orders and microing single units or small groups of units around in circles. It's a damn shame that Supreme Commander isn't popular on that level, where strategy and grand designs are valued over clicky, Korean ideas of "strategy". It makes me lose faith in humanity a little. At least Chess is still hugely-popular today...
rts are hard to get into, thats simply nature of the genre, here new players will lose a lot before you start playing good enough to not get wrecked by easy ai, and in multiplayer the skill floor is more difficult as well, making it hard for new players to get into it, the economy itself seems simple but is in fact one of hardest parts of game the amount of stuff that goes on in one match of supreme commander is ridiculous compared to even other rtss, there is a reason chris taylor said they are more like "real time tactics", let alone other genres like extremely popular mobas where you only control 1 unit in this game you have up to thousands of units that you have to be aware of and think about in real time, and that means its hard for new players to start playing effectively or to get it to be something like an esport, which is where a lot of popularity comes from for things like starcraft
@@delluminatis Supreme commander is much easier to get into, exactly because it is more macro strategy oriented. If you bother to learn the build order for your basic economy, and then dont neglect expanding it, you cant really do much wrong. Indeed beating ai is very easy because of this, since lower difficulty ai constanly mass locks itself, and higher difficulty ai still cannot commit its forces sensibly. This is the only RTS where I can relyably beat multiple hard AIs, and I have an APM of at the absolute most 50.
@@TheHmongWarrior Sanctuary: Shattered Sun, a fan project to kinda redo SupCom. It looks really nice so far, but will prob still take forever to launch
Because this game is the closest to a TRUE RTS game. Any other games that claim to be RTS is actually RTT (Real-time Tactic). They focus on micromanagement and fast-time reaction while a Strategy game will be more on the macro scale and important decision-making. Which is why Supcom 1 stands out because no amount of micro can overcome your bad decision. In RTT game, if you upgrade/build/train but some enemies come to your base, you can cancel it and get the resource back to deal with this sudden change of unexpected event. In SUPCOM, if you don't have a clear strategy ahead of time, you are doomed. If you don't build enough defense against Experimental units or Anti-nuke before time, you are finished. A wide variety of thing like advantaged position also appear in SUPCOM. Hill and uneven landscape make Laser and attack that come in straight line obsolete, they are more prone to be blocked by a dune of sand in such environment. Some very high mountain can also block Tactical Missile. Vision and Radar are very important. Not to mention the real-life effect of gravity and how projectile react to its environment. Artillery shot can even hit Aircraft if there are dense enough swarm. Almost everything come to play. The game is also have decent graphic and an undying fanbase that outlive even the studios that made the game.
Well Total Annihilation surpas this game as it was made by the same devs . Also back then games were made by heart and emotions not as since 2005 all is more "money money" and the quality decrease every year . Also today people are way too demanding and games has a short life span usualy 3-6 months and kiddos are boring of them . Back then games lasted for years to play because "quality" and "fun" . Also games today gets cloned over and over because devs are out of ideas and offer us shit games with boring cinematics you can't even skip , shiny graphics but zero gameplay and so on .
If you have i boutght (if not theres steam sale rn) look up the Forged Alliance Forever Client, its a community client with mod&mapvaults, ladders, serverbrowser etc
I remember seeing a preview of Supreme Commander in a printed gaming magazine in 2006 or 2007 and thinking this looks like the most epic RTS ever. Turns out for once young me was right. Still playing it to this day
The music, the scale, the design everything about that game was so perfect. Still a masterpiece in 2022 and made me search for that trailer more than 10 year later cause it had such an impact.
Instead we got small squads to use as in Starcraft which is even in Starcraft 2 only 200 units. 200 units you have within 30min if not less in Sub Com granted buildings also count but defences in Sub Com and TA can get veterancy
I'm here more than 12 years after this game launched and this is still one of my favorite game trailers of all time. Epic huge scale, brutal, the pacing and progression are on point and you feel the escalation of the conflict, from small skirmishes to all out war that demand the ultimate solutions, nuclear fire.
The Salems sprouting legs to walk ashore, the Fat-Boy coming out of the water for fire support, the MonkeyLord sweeping away endless Pillars & Titans, and then the Nuke hitting is literally the Vince McMahon Excited Meme.
Appreciate how this seems to have a "sequel" in the form of the multiplayer map Seton's Clutch. However, to quote TV Tropes, there are some inconsistencies in this trailer, like UEF bots firing homing missiles from launchers, an Atlantis with retracting SAM launchers when surfaced, and a Monkeylord dealing crush damage to friendly units.
Maybe in 30 years there will be a game that can come close to matching this masterpiece of an RTS. It is so good it set the bar up tooooo high!!! We miss you Gas Powered Games!!!!!!!!!!!!!!!!!!!!!!!!!!
Chris developed what was his vision of war in the future as a child and gave us a genre breaking RTS game, Chris loved the gamers first, his bottom line second.
Supreme commander is one of the best RTS out there. It's soooo much in this game that I want a PC just to play it(console gamer and SC1 is unplayable on it)
magicgamer 57 yeah I know I own it. I was one of the lucky few to get it when it first released. I was like 7 years old and I didn't know anything about the game but it looked Kool so I picked it up. I tried to play it and put it down for about two years then picked it up again and fell in love with it
I'm not sure which is more unrealistic: the trees in the middle of the UEF base that weren't reclaimed for resources in the first five minutes, or the Mech Marines being airlifted into battle against T2, T3 and T4 units.
T1 spam is still very effective even in late game where you can throw out T4 units regularly. I watched one of the recent game and i must say they do the job of suppressing the enemy. I will put the link here. Time stamp would be 1:14:46 ruclips.net/video/XMTlOI8Itto/видео.html
@@Weigazod Late game is artillery and nuke duels. Experimental spam is late midgame. And while t1 spam is effective, it will be t1 tanks and artillery. Labs have lower dps per mass cost. And the ferry command whilst useful on archipelagoe maps, is not really used on Setons Clutch.
@@ineednochannelyoutube5384 Arti and Nuke are a component of late game. They are not the main dish. Arti and Nuke can easily be demolished with Experimental spam. T1 spam is situationally effective. Usually i would argue mech to be more effective than T1 mobile arti and tanks. If you are fighting T3 or T4, it doesn't matter the damage or health your T1 have they will get wreck in 1 or 2 volleys. The best thing you would want is to have them close the distance and deal whatever meager amount of damage to enemies. T1 mech is much faster than arti and tank, they suit this role much better. Although Arti can also be somewhat ok against certain T4 units. Just take a look at the link.
@@Weigazod Ravager walls, and t3 air spam shit down experimentals eventually. If one side starts the transition into superheavy artilley, the other either needs to crack their base before it completes, or start transitioning themselves, or they will be prevsnted from doing so by counterbattery fire. I have seen experimemtal spam crack an artillery base exactly once in 200 odd games I have played, and it involved complete naval superiority, and cruiser and battleship support to deal with the ravagers andd gunships. As for spam, exactly. It will at best get a single shot off, which is why you dont use labs, that deal no damage.
Anyone still wondering go play Forged Alliance Forever, because the game is still being played and has things like random map generation for different biomes.
While I have quite a few games that I played beyond 1000 hours, Supreme Commander gave me something undescribable, no other game ever could. Playing this game with no speed limit and several thousand units on large scale maps is something i am still dreaming about.
Who is in 2020 and still looking for a game that could deliver the same ultimate experience as this game?
Planetary annihilation pretty much has it as well as the abilities of blowing up planets, but the graphics were significantly simpler. Win some lose some I guess.
@@MajesticOak graphics aside i felt that game was a huge let down. just didnt capture the scale of supcom at all imo. honestly just needed a space mode akin to sins of a solar empire built into supcom. or an orbital battle layer that could happen at the same time as the battle on the ground.
No im looking for a game like cnc
One-Soul-a-Time I’m near for nostalgia use to play with ma bros
Warzone 2100
FOURTEEN YEARS
FOURTEEN YEARS AND IT TOOK ME UNTIL TODAY TO NOTICE THAT SETON'S CLUTCH HAS THE WRECKAGE FROM THIS! FOURTEEN YEARS!
I feel like a blind man.
It's like its own little eater egg.
And fighting on a historic field yet again
Woooow 16 years later to me now
17 years later
When the trailer said "Prepare yourself.... For the ultimate RTS experience" it was not lying for hype, this thing is incredible to play. And the sound in this game is awesome too, you feel really like there is heavy machinery working all around you.
That line isn’t an exaggeration, it’s an understatement.
I must’ve played every popular RTS there is and nothing comes close to the scale of Supcom and FA.
It was, in fact, so ultimate, that for 15 years no one seems to have even tried to outmatch it.
@@Roobster088 holy crap man this game is awesome, I love it to this day, and I agree.
When your game is so epic so you use actual gameplay as a trailer.
@@muklisalisyahab9580 Exactly that mate, and this trailer is still very cool to this day. This game is great.
TFW your game is so epic your gameplay trailer is your cinematic trailer.
underrated comment
On point with that man. This trailer is awesome and epic, as the game is too.
AMEN!
Wow back when trailers had ACTUAL GAMEPLAY
you dont need cinematics when your gameplay is already it
You mean like GAMEPLAY trailers? Not the dev's fault if you plebs can't tell the difference between a cinematic trailer and a gameplay trailer.
@@sephyrartcore9523 What's a pleb
@@sethleoric2598 That would be you
@@marlo8850 ah..
More than half a decade later, this trailer is still head and shoulders above the rest.
Imbacore Probably just a few think so, people think epic battles would be 5,000 experimentals facing another 5,000.
Just a Dude
It's still awesome! :D The music, the way it's structured---everything screams epic.
+Just a Dude - Random dont forget nukes
+Just a “Random” Dude Epic is when 200 players throw themselves in a 2000km map with 2000 unit limit.
make that a full decade
watching this in 2022, and this trailer is still god damn awesome.
see this, no CINEMATIC FAKES, showing actual gameplay, massive battlefield.
Pretty sure that was a skirmish map.
It's still really impressive in 2024... I can't imagine how mind blowing it must've been when it was unveiled in 2006.
2021 and this game is still the ultimate RTS experience, best large scale battles without unnecessary micromanagement
I'm a Stacraft player. I always love Starcraft with a RTS game. But this game can be so good too. I like these 2 games with the best RTS game ever made.
*cries in Aeon main*
FAF is where RTS lives, the rest is humanist trash
@@lucasgoncalves1390starcraft mostly about micro, while supcom about macro, and this is the main reason why commander is supreme
@@Minedeployder both are good
SupCom will be regarded as one of the finest examples of what RTS can be for decades to come. The vision and technical proficiency of the development team on display is legendary. If this is the Magnum Opus of GPG and Chris Taylors career, i would say he can die happy knowing he and his team contributed SupCom.
I can't believe this game came out in 2007, it looks good even by today's standards imho. The multiplayer community is also small but thriving. Casters like Gyle and Brink keep me watching. Its multiplayer scene is going nowhere soon.
Yeah.
Even if we get better tech in the future. RTS game companies wouldn't spend as much effort to make a game with as much physic as vanilla FA.
I'm so glad they added the wreckage of this great battle permanently into the game. If you play on this map, you can see all the dead units right there, in the middle of the map. So epic.
Even better: the wreckage is very important part of the gameplay.
Best RTS ever made.
If not the only true RTS of the last decade.
Best RTS in all universe space !
True
Hah! Yes it is!
total annihilation will always lead the way in gameplay and music
To this day, it's still a great experience.
This game will simply never be surpassed.
This game, has by far the best nuke explosions seen in any RTS game ever!
Not only are the explosions massive, but each of the 4 factions have their own explosion look.
Not to mention the experimental nuke, the god of all nukes!
When you drop a nuke in this game, it feels like a real fucking nuke is going down.
Unlike many other RTS's, where it's just a small explosion.
Yep, can't agree with you more. That's why its king of RTS so far.
world in conflict nukes look a lot nicer
Jack Ralph well it might look a tad more realistic but i don't matter much when comparing the technological advancement in the units and game mechanics.
***** I know I play FA forever all the time
zIRaXor Don't forget how devastating it is as well it could destroy a entire base and if well place can literally ANNIHILATE the enemy commander
2018... And still one of the best RTS ever made.... so sad :( i want more RTS like this one....
Why did they stop making Supreme Commander? I loved the SC2, and would buy the others if I had my own computer, but they stopped making them, so now I play SC2 with a few friends.
@@vanguardvex2979 They stopped because SC2 is a huge let down compared with Forged Alliance. SC2 didn't have enough success for a sequel to be made.
@@0Ropy0 SC1 outlives the studios. Its strength is the testimony for its quality and popularity.
The nostalgia hit me hard this weekend. part 1 + addon + part 2 together for 4 bucks..
And it feels like yesterday.
Good vibes.
This game had such amazing fundamental controls that even modern RTSs never picked up on. The way you can zoom way out and way in, repeat build order, modify patrols and movements on the fly with shift, synchronized attacks. It was awesome. Once you got your base set up you essentially could automate it and focus on the fighting, something i feel no other RTS has ever been able to accomplish or even try at. If any game deserves a true remaster it is this. The only complaint I have is the performance. If they could remake this in a modern game engine I would pay near anything for it
It's a damn shame that the sequel stripped out most of the cool stuff, and even more of a shame that we never got a supcom 3 or even a rip off of supcom from another dev
Closest I've come is planetary annihilation and it's really cool but it's just not as good as Supcom
@@TiddyTwyster Sanctuary is being developed as similar to supcom now
Total Annihilation do have some stuff that Supreme Commander have but that game is from 1997
Square Enix kept the copyright and they will never vomit it back out and since they are rpg maker and not rts dev. The chance is 0.
@@Groza_Dallocort That is to be expected as SupCom was specifically designed as a successor to TA. The basics are incredibly similar (e.g. the commander, the resources, the "streaming" resources system, the construction, even many of the simpler units), but it's expanded with more (even if only 3/4) and more differentiated factions, more experimental level building and units, and massive gameplay improvements, especially expanded into strategic level management.
I still play this game
me to:)
same, i still like the graphic stye despite SC is 10 years old (back then i tried to play it with single core, lol). not to forget the martial soundtrack.
You are not the only one. There is no game like it.
I remember being a young kid who loved C&C, and when I saw this trailer for the first time I was utterly awestruck. What nostalgia!
This trailer still give me chills even to this day. The soundtrack by Jeremy Soule is kickass. The gameplay and depth of strategy is unmatched. Supreme Commander to this day is still the peak of Real-Time Strategy and sadly, I don't believe will ever be surpassed, because there is no incentive to do so. Games have been made more approachable and mass-marketable as possible. Strategy games that rely overwhelmingly on macro strategy and not bullshit, APM, pseudo-strategy are rare.
"OMG THESE STARCRAFT 2 PLAYERS HAVE 500 APM! SO MLG!!1" Yeah, but what are they actually doing? Going through highly-standardized build orders and microing single units or small groups of units around in circles. It's a damn shame that Supreme Commander isn't popular on that level, where strategy and grand designs are valued over clicky, Korean ideas of "strategy". It makes me lose faith in humanity a little. At least Chess is still hugely-popular today...
rts are hard to get into, thats simply nature of the genre, here new players will lose a lot before you start playing good enough to not get wrecked by easy ai, and in multiplayer the skill floor is more difficult as well, making it hard for new players to get into it, the economy itself seems simple but is in fact one of hardest parts of game
the amount of stuff that goes on in one match of supreme commander is ridiculous compared to even other rtss, there is a reason chris taylor said they are more like "real time tactics", let alone other genres like extremely popular mobas where you only control 1 unit
in this game you have up to thousands of units that you have to be aware of and think about in real time, and that means its hard for new players to start playing effectively or to get it to be something like an esport, which is where a lot of popularity comes from for things like starcraft
Liquid TLO was a supcom player. So I guess apm also helps =)
Plenty of SC2 pros played supreme commander too, and you can trust they were quiet good at it.
@@delluminatis Supreme commander is much easier to get into, exactly because it is more macro strategy oriented.
If you bother to learn the build order for your basic economy, and then dont neglect expanding it, you cant really do much wrong.
Indeed beating ai is very easy because of this, since lower difficulty ai constanly mass locks itself, and higher difficulty ai still cannot commit its forces sensibly.
This is the only RTS where I can relyably beat multiple hard AIs, and I have an APM of at the absolute most 50.
You sound like you just lost a match to terran bio and are salty about it lmao
God I hope Sanctuary can deliver, we need it!
Sanctuary?
@@TheHmongWarrior Sanctuary: Shattered Sun, a fan project to kinda redo SupCom. It looks really nice so far, but will prob still take forever to launch
Has it launched?@@thendar823
Amazing how this 10 year old game dominates every single new rts game.
Kilyén Balázs bcz its all about strategy
Because this game is the closest to a TRUE RTS game. Any other games that claim to be RTS is actually RTT (Real-time Tactic). They focus on micromanagement and fast-time reaction while a Strategy game will be more on the macro scale and important decision-making. Which is why Supcom 1 stands out because no amount of micro can overcome your bad decision.
In RTT game, if you upgrade/build/train but some enemies come to your base, you can cancel it and get the resource back to deal with this sudden change of unexpected event. In SUPCOM, if you don't have a clear strategy ahead of time, you are doomed. If you don't build enough defense against Experimental units or Anti-nuke before time, you are finished. A wide variety of thing like advantaged position also appear in SUPCOM. Hill and uneven landscape make Laser and attack that come in straight line obsolete, they are more prone to be blocked by a dune of sand in such environment. Some very high mountain can also block Tactical Missile. Vision and Radar are very important. Not to mention the real-life effect of gravity and how projectile react to its environment. Artillery shot can even hit Aircraft if there are dense enough swarm. Almost everything come to play.
The game is also have decent graphic and an undying fanbase that outlive even the studios that made the game.
Well Total Annihilation surpas this game as it was made by the same devs .
Also back then games were made by heart and emotions not as since 2005 all is more "money money" and the quality decrease every year .
Also today people are way too demanding and games has a short life span usualy 3-6 months and kiddos are boring of them . Back then games lasted for years to play because "quality" and "fun" .
Also games today gets cloned over and over because devs are out of ideas and offer us shit games with boring cinematics you can't even skip , shiny graphics but zero gameplay and so on .
they didnt call it the ultimate RTS experience for nothing
@@defiraphi i would put that date to 2013 after that no great game that worth its price
Who's in 2021 n still play this great Rts game
3:20 "Strategic launch detected!"
"Some of you may die, but it's a sacrifice I am willing to make." - UEF ACU nuking his own army
@@Sans-Soucii It's alright, every single unit in SupCom is an unmanned robot except for the ACUs and Support ACUs.
This trailer was so perfect and this game is still such a masterpiece, I’m always coming back to play over and over
Its 2020 and this is still the greatest RTS & trailer ever made! Doubt anything will ever top it either....
As a C&C fan, how have I never heard of this?! It looks amazing! Gotta find this and install it right now. Let's hope my machine can run this.
It's on Steam and unless you have an ancient computer your computer should be able to handle this
If you have i boutght (if not theres steam sale rn) look up the Forged Alliance Forever Client, its a community client with mod&mapvaults, ladders, serverbrowser etc
10 years later, still the ultimate RTS game.
Correction: The closest one to a True RTS game.
I remember seeing a preview of Supreme Commander in a printed gaming magazine in 2006 or 2007 and thinking this looks like the most epic RTS ever. Turns out for once young me was right. Still playing it to this day
I'm so glad that I can come back to watch this after so long. The cinematography from this game was such a major part of my childhood
2022 and I still play this game regularly. Nothing has ever come close to beating it.
The music, the scale, the design everything about that game was so perfect. Still a masterpiece in 2022 and made me search for that trailer more than 10 year later cause it had such an impact.
I think it's safe to say that we need a remastered version 👌🏻👌🏻👌🏻👌🏻
InterstellarGaming Can we get new units and melee with that?
Juan Paolo Llavore yeah let's get some boxer bots or some awesome shit like that 😂
No that's not safe for my Intel 4000 graphics card.
InterstellarGaming imagine having it be 64 bit... No more lag!!!
It’s fine the way it is
Not just a king, but God itself.
Not God but OverGod.
2022: I've been playing RTS for 25 years and this is still the best gameplay trailer ever.
Dammit, this is why I see so much debris in Setons Clutch during the fog of war. Cheeky bastards.
yeah its really nice to see the debris in setons clutch, its like this battle actually happened there
2:27 the moment when I dropped my pants.
I swear dev teams back then used to have a crystal ball, the world may end up playing SC in real life.
At the time we all thought this would be the natural evolution of RTS games and they would only get bigger and more impressive
Instead we got small squads to use as in Starcraft which is even in Starcraft 2 only 200 units. 200 units you have within 30min if not less in Sub Com granted buildings also count but defences in Sub Com and TA can get veterancy
Supreme will never get old
I'm here more than 12 years after this game launched and this is still one of my favorite game trailers of all time. Epic huge scale, brutal, the pacing and progression are on point and you feel the escalation of the conflict, from small skirmishes to all out war that demand the ultimate solutions, nuclear fire.
Remembering the first time I ever saw this trailer. Just thought that gaming was never going to be the same again.
2021 and still the best RTS ever made (plus Forged Alliance). Now on Steam for just 3 Euros BOTH !!!
A game that is so way ahead of its time. Nothing can match how epic it make you feel back then.
I miss playing this game against my old friend for hours on end. What great times we had!
This has never been topped.
It has. By Forged Alliance. ;)
The only RTS masterpiece beside CNC generals
2024 still playing this master piece!
Forget starcraft, supreme commander is where its at.
It even has Supreme in its name. :)
Now 2023 and this game is still the ultimate RTS experience
Thank you, Chris Taylor, you're a true genius of gaming universe!
About to do a marathon of the whole series. Watching the best trailer of the best game to get hyped.
when looking at it again... this is how a trailer should be
The Salems sprouting legs to walk ashore, the Fat-Boy coming out of the water for fire support, the MonkeyLord sweeping away endless Pillars & Titans, and then the Nuke hitting is literally the Vince McMahon Excited Meme.
Appreciate how this seems to have a "sequel" in the form of the multiplayer map Seton's Clutch. However, to quote TV Tropes, there are some inconsistencies in this trailer, like UEF bots firing homing missiles from launchers, an Atlantis with retracting SAM launchers when surfaced, and a Monkeylord dealing crush damage to friendly units.
This was the early design of the unit but many updates was done long after, that’s why the units are different now.
@@TheHmongWarriorsigues activo!!?
@@StalkerMexFsi senor
@@TheHmongWarrior es con Ñ , pero bueno 👍, cuidese bien
Best RTS Game ever, but i'm still looking for something even better!
Maybe in 30 years there will be a game that can come close to matching this masterpiece of an RTS. It is so good it set the bar up tooooo high!!! We miss you Gas Powered Games!!!!!!!!!!!!!!!!!!!!!!!!!!
Look up "Sanctuary: Shattered Sun".
Why this fantastic game not popular in that time?
It should be hot like age of empires today.
How can such good game be forgotten.
ANYONE who is still watching this prob spent hours on this game. Idk about you guys but every year I put the CD in, and play it
Una hermosa joya 💍
You don't need top tier graphics it just needs to look good enough to play.
This was the most amzing Strategy game ever!
IS!
Many thanks to the Forged Alliance Forever community!
This is the most amzing Strategy game ever!
* Fixed
:P Thank you :)
Nostalgia in 2018 I love this old game, long live supreme commander 😭😭😭
Chris developed what was his vision of war in the future as a child and gave us a genre breaking RTS game, Chris loved the gamers first, his bottom line second.
Gotta say, glad my father intruded me to this game. I gotta say, this game has aged well. No RTS matches up to the power of this ACU.
When I first saw this trailer back in 2006 it blew me away.
Watching it now is even more epic when you know the game and associate yourself with the Supreme Commander!
downloading right now. hell yes. TA was an amazing game. hope this follows.
I miss this game dude and I play this game when I was a kid like 8 year's old bro miss these!!!!🥰🥰🥰🥰
2021 Best RTS !!!
Still my favorite game in 2024. Supreme Commander forever.
I love seeing all the little different in this trailer and game
King of RTS forever!
0:11 hey thats the name of the song :D
Darude Sandstorm
"Ultimate RTS experience" - stil totally valid
This is the perfect trailer
Supreme commander is one of the best RTS out there. It's soooo much in this game that I want a PC just to play it(console gamer and SC1 is unplayable on it)
PlaSma K1ng it actually did make it to Xbox 360,but copies are very few and far in between.
magicgamer 57 yeah I know I own it. I was one of the lucky few to get it when it first released. I was like 7 years old and I didn't know anything about the game but it looked Kool so I picked it up. I tried to play it and put it down for about two years then picked it up again and fell in love with it
don't even try the console version. It's a taint in the game family line.
It will quiet literally run on a 13 year old machine. Not a huge investment.
I think this one is much better than the second.
I'm not sure which is more unrealistic: the trees in the middle of the UEF base that weren't reclaimed for resources in the first five minutes, or the Mech Marines being airlifted into battle against T2, T3 and T4 units.
That airlift looks awesome enough to alow it to pass ;)
T1 spam is still very effective even in late game where you can throw out T4 units regularly. I watched one of the recent game and i must say they do the job of suppressing the enemy. I will put the link here.
Time stamp would be 1:14:46
ruclips.net/video/XMTlOI8Itto/видео.html
@@Weigazod Late game is artillery and nuke duels. Experimental spam is late midgame.
And while t1 spam is effective, it will be t1 tanks and artillery. Labs have lower dps per mass cost.
And the ferry command whilst useful on archipelagoe maps, is not really used on Setons Clutch.
@@ineednochannelyoutube5384
Arti and Nuke are a component of late game. They are not the main dish. Arti and Nuke can easily be demolished with Experimental spam.
T1 spam is situationally effective. Usually i would argue mech to be more effective than T1 mobile arti and tanks.
If you are fighting T3 or T4, it doesn't matter the damage or health your T1 have they will get wreck in 1 or 2 volleys. The best thing you would want is to have them close the distance and deal whatever meager amount of damage to enemies. T1 mech is much faster than arti and tank, they suit this role much better. Although Arti can also be somewhat ok against certain T4 units.
Just take a look at the link.
@@Weigazod Ravager walls, and t3 air spam shit down experimentals eventually.
If one side starts the transition into superheavy artilley, the other either needs to crack their base before it completes, or start transitioning themselves, or they will be prevsnted from doing so by counterbattery fire.
I have seen experimemtal spam crack an artillery base exactly once in 200 odd games I have played, and it involved complete naval superiority, and cruiser and battleship support to deal with the ravagers andd gunships.
As for spam, exactly. It will at best get a single shot off, which is why you dont use labs, that deal no damage.
When I first saw this trailer back in 2006, I was instantly sold.
The best game I've ever played in my life
Anyone still wondering go play Forged Alliance Forever, because the game is still being played and has things like random map generation for different biomes.
Still far ahead of its time and looks solid today.
Titans with missile launchers, old version of UEF tanks, good times.
Для меня это по-прежнему всё ещё лучшая RTS.
And no RTS came after to match this
Este video fue parte de mi infancia 🥹, que buen soundtrack carajo😎
x2
now is 2016....but i still like this game
Craft Rage it's 2018 still like it too
Almost 2019 and I love it.
ReFletched Arrow yup same
Now it's 2023 and I still love this game.
If they ever make supreme commander 3 i hope it gets a conquest mode
I remember when this trailer dropped.. I was SO HYPED
1:02 Подождите, а что это за карта!? Сетооооооон
The mechanics are perfect but I really wish they made a graphical remaster and added multicore support.
A shame it will never ever happen though. The devs shut down since 2018. I think the supreme commander series is owned by wargaming though.
@@Razgriz_01 Square Enix, actually
@@Golem-mo5wc And SE will just let it rot in the corner of their warehouse 'cause they aren't RTS developers.
While I have quite a few games that I played beyond 1000 hours, Supreme Commander gave me something undescribable, no other game ever could. Playing this game with no speed limit and several thousand units on large scale maps is something i am still dreaming about.
I begged my dad to buy this game for me as a kid. I think it was $40. He did buy for for me my computer would crash it was an emachine comp.
Hace cuánto fue eso?
2024 and still looking for game like this
Hay muy pocos que se le comparen a igual a igual
Who still watches this trailer in 2021?
Back is when trailer IS GAMEPLAY!
man I wish the Titans kept their Tac Missile/SAM Launchers, as seen in the trailer
Seeeetooooooon!!!!!
How often does a game trailer successfully capture the experience of playing the game?
0:13 Never noticed the guy running by the feet of the acu until now.
Awesome trailer, and still the best RTS.
Angultra ya but it sucks that it is not back compatible with the xbox one but the 2nd one is
indeed it was "ultimate RTS experience".