Industrial Annihilation - Announce Trailer
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- Опубликовано: 17 окт 2023
- Industrial Annihilation blends the iconic real-time strategy of the beloved Annihilation series with deep factory-building to deliver a blend of genres unlike any you’ve experienced before - Steam Early Access coming Q2 2024.
Learn more here: industrialannihilation.com/
The team behind Planetary Annihilation, which has sold over 3 millions units and is still beloved and played by fans almost a decade later, is back with a new twist on the popular franchise.
Industrial Annihilation is available for pre-order or for investment on the StartEngine investment platform! You can invest in the company behind the game today to become a shareholder and partake in Industrial Annihilation’s potential galactic success.
You better not try and sell us Industrial Annihilation: TITANS for the same price shortly after releasing this 💀
You gonna lie to your Kick-Starter backers again? Im sorry if im pessimistic, but some of us were there when the base PA launched with a large chunk of features promised that were missing. Delaying those features (like titans, planet killers, more orbital warfare, etc) for well over a year only to add the originally promised content on your kick starter as a whole new game with a whole new price tag. Scummy move to make your first backers, as well as everyone else pay twice for features promised in the base game.
This has me hyped like few other game announcements have. Integrating factory-building into the already existing RTS basis adds another level of planning, complexity, and thus excitement and reward; it's genius. Mildly unexpected but very welcome
Dont forget the unfulfilled promises we got, when planetary annihilation was on Kickstarter. The game released into a huge mess and only become good in years after. They have a history of creating huge hype and then not delivering.
Putting the "industrial" into "military industrial complex".
We just want Human Resources
I remember thinking you could combine a factory game with an RTS, and so it is amazing to see someone else had a similar idea. I can't think of anyone better suited for making this into a reality.
Grew up playing Total Annihilation and backed the Kickstarter and played the hell out of Planetary Annihilation. Can't wait to play this! Probably my favorite dev team out there.
The only game of this style that anyone was truly excited for was Human Resources
They can never get a good artstyle like original Total Annihilation
Planetary Annihilation and Titans were the shit, I'm ready for a new game.
I love Supreme Commander and Factorio - I always wanted to build factory which can support military effort. This is perfect, can't tell you guys how much Im looking forward to this!
Didn't expect to see a sequel but I'm definitly here for it!
I played PA with a friend of mine a lot back in the day. Since then it's been the sort of game I would come back to every now and then to play on my own, particularly since my friend hasn't had a gaming rig in years. I've also gotten into Factory building games like Satisfactory and Dyson Sphere Program, the latter of which I was silently thinking to myself "I hope there will be some RTS elements like Planetary Annihilation when the combat update comes out."
Ayoo, I'm up for 3D Mindustry.
I loved planetary annihilation! I wasn't expecting a sequel at all, but I'm glad there was an announcement!
At least since Factorio came out, people have been dreaming about an RTS with automation logistics. It's so cool that you guys are doing it!
I wonder if there is gonna be multiple co-op modes:
Biggest problem with PA Titans was always the performance and heavy netcode. In 4v4 the game would run at 0.1x speed by late-game while requiring massive upload/download speeds, which contributed to low player population. BAR doesn't have this problem and you can play 8v8 all day with an old PC and slow Internet connection, plus an order of magnitude more units on screen.
This looks really interesting, i always knew i need more supcom in my factorio and vise versa.