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Industrial Annihilation
Добавлен 11 сен 2023
Industrial Annihilation - RTS Combat and Factory Clip
Check out an early glimpse of a factory base and combat in Industrial Annihilation, and be sure to head on over to Kickstarter for more info on how you can support the game and grab exclusive swag!
kickstarter.com/projects/indannihilation/industrial-annihilation
If you want more information on what you're seeing or have questions, the best place to go is our Discord: discord.gg/indann
kickstarter.com/projects/indannihilation/industrial-annihilation
If you want more information on what you're seeing or have questions, the best place to go is our Discord: discord.gg/indann
Просмотров: 5 553
Видео
Industrial Annihilation - Kickstarter Trailer
Просмотров 64 тыс.Месяц назад
Support Industrial Annihilation on Kickstarter and unlock incredible digital and physical rewards! www.kickstarter.com/projects/indannihilation/133016859 The next major game in the Planetary Annihilation universe, Industrial Annihilation combines the iconic real-time strategy of the beloved Annihilation games with deep factory-building to deliver a blend of genres unlike any you’ve experienced ...
Industrial Annihilation - A Blend of Hit Titles
Просмотров 9 тыс.10 месяцев назад
The factory building genre has had great hit games selling millions of units each, like Factorio and Satisfactory. The same can be said about the real-time strategy genre, with hit games that include the Command & Conquer series, Age of Empire series, and our very own Annihilation series. The blending of these genres into our next game, Industrial Annihilation, is something that we’re excited t...
Industrial Annihilation - Why We're Excited
Просмотров 8 тыс.10 месяцев назад
The development team has been passionately developing Industrial Annihilation as they gear up for a Q2 2024 launch into Steam Early Access. One of the most exciting aspects of creating this game is the truly unique blend of popular game genres factory building and real-time strategy. Check out Design Director John Comes describe this blending of genres in our new video.
Industrial Annihilation - Community
Просмотров 3,1 тыс.10 месяцев назад
We're incredibly proud of the community we've built with our previous game, Planetary Annihilation. Consider investing today: www.startengine.com/offering/industrialannihilation We have taken that game's success and learnings and have poured it into Industrial Annihilation - a real-time strategy and factory building hybrid genre game that’s unlike anything you’ve seen before.
Industrial Annihilation - Meet the Team
Просмотров 4,8 тыс.10 месяцев назад
It’s not often that a gaming studio comes together with industry veterans who have sold millions of units across well known hit games that include Total Annihilation, Supreme Commander, and Planetary Annihilation. We have a special message from members of the team on their history of working together, and their experience in the video game industry. Industrial Annihilation blends the iconic rea...
Industrial Annihilation - Invest with StartEngine!
Просмотров 32 тыс.10 месяцев назад
Typically you can only purchase or crowdfund a game or game company. But what if you could share in its success? Now you can, with the team behind Industrial Annihilation. Invest today. Industrial Annihilation is coming to Steam Early Access Q2 2024. www.startengine.com/offering/industrialannihilation
Industrial Annihilation - Announce Trailer
Просмотров 399 тыс.10 месяцев назад
Industrial Annihilation blends the iconic real-time strategy of the beloved Annihilation series with deep factory-building to deliver a blend of genres unlike any you’ve experienced before - Steam Early Access coming Q2 2024. Learn more here: industrialannihilation.com/ The team behind Planetary Annihilation, which has sold over 3 millions units and is still beloved and played by fans almost a ...
So the giant scorpion, does the other machina faction have titans like that too? Or is it just that one
Seems odd that the game is using the EXACT same UI as Planetary Annihilation and the same commander models. Seems like that they just copy and pasted and added a few bits to it
Maybe you guys should work on actually finishing Planetary Annihilation first.
please actually continue development on this game and dont abandon it like the last rts you have a big competetor beyond all reason, you guys just need to focus on balancing and a bunch of different units then this will 100 percent succeed
Whats the status of this?
So realisticly, do we still think its going to drop this year?
Beyond all reason takes the cake on this genre and it’s free. PA was good but these devs lost all credibility when they released PA: Titans - Gave us what should’ve been a cheap DLC or add on and released it as its own game. Scummy business tactics and loss of credibility. There’s better options for free such as BAR that are actively in development. I’d buy this game but only once it’s fully released
I'll keep the cash in my pocket, wait till it's released and then look at reviews to see it's worth it or not. It sucks that RTS games have mostly gone by the wayside. Everyone more focused on FPS and/or Battle Royale... as if there aren't enough games like those. The last time I enjoyed a good RTS... way back with the Supreme Commander series and where has that company vanished too? Other than that... I did enjoy Tiberium Wars. So one company that doesn't exist and another that basically gave up on RTS games.
Wait is this...dyson sphere?
Needs multiple factions for IA to even have a chance of me picking this up. Until I see this.. Sanctuary Shattered Sun be the only RTS I'm backing
That soundtrack mix and master is horrendous. Please let someone else with experience look over that.
Looking good but when can we play with it. I was worried that you guys had secretly canceled the project and was worried I threw away my preorder on your website. I'm less concerned about when if we get the game. I love annihilation games, total annilation for life. But I also love satisfactory. I'm hoping this will be a fun mix of both, and I'm hoping we can have a factory sim sandbox peaceful mode too.
After 10 months (plus unknown more from before the game was announced), 820 000 dollars raised from Start Engine, further 260 000 dollars (as of now) from Kickstarter, and over 3 million copies sold from Planetary Anihilation, is 30 seconds of vague gameplay really all you gotta show for it?
Planetary Annihilation + Factorio, nice
Smells like another Kickstarter scam 🙃
I just can't back this yet as PA was rubbish and this looks a little bit cartoony and weird. Supreme Commander: Forged Alliance is my favourite RTS of all time, so if this fixes all that was terrible about PA and makes it more SupCom-ish then I'll happily buy it full price. Chris Taylor is a legend, but PA burnt me a bit (as you can probably tell)!
what exactly is different to planetary annihilation?
I pledged to planetary annihilation back then and look how that turned out.
So, its Planetary Annihilation, but not on Planets right? the exact same thing?
how is adding factorio-style mechanics the exact same thing to you?
Why do the explosions look like Sideshow Bob's hairstyle (google this character on "The Simpsons")?
Answer this question and convince me, IA, and I'll invest in your kickstarter: Why should I buy your game when the game "Beyond All Reason" is FREE?
"The scale" -Chris Taylor. I swear man. don't put my face into a tiny box. i see its only pre-alpha.
IA could be a sleeper hit. My main worry is the complexity might require an IQ of 165 and the reflexes of a squirrel.
Its ok I'll forgive the failure of Human resources when this is released. Untill then, where are my ancient ones?
When it actually comes out, read the reviews and then decide.
Don't you have money? TITANS Season 2
I've been a loyal fan since TA/Cavedog 👍 I'll only back your game on KS, if you allow me to play your latest build 🤷 ...but I'm sorry, I will not give you my money for no ability to play. Even if the game is completely broken, unstable, buggy, and crashing.... I don't care. It cant be worse than Star Citizen
"pre-alpha-gameplay, subject to change" some people in the commentsection: "ThIs LoOkS uNfInIsHeD !!!11!!" ..... seriously some are just there but to complain regardless, not even giving constructive critique and feedback
What worries me is that it look this... embryonic, after the game's been in development for well over the duration of a pregnancy, and is supposed to be mature enough to walk in three months. Sure it look unfinished and that's to be expected... but this footage is egregiously disappointing.
@@cobusvanderlinde6871 see this is exactly the wrong thing to do .. this "so and so much time gone .. shoulda could woulda" people ask devs to showcase something, devs do the showcase ... people get disappointed ... damned if you do damned if you don't situation ... And then devs get more reluctant to show footage ...
@@MrTBSC The complaint is more that they continue to refuse to showcase anything. If this really is all they have to show then the game can't hit Early Access by the end of the year. And if they have more to show then they aren't respecting the community's request for a showcase of what they've been up to. This is then either horrendous community management or a surefire flop/scam trying to hide that fact untill they get the Kickstarter money 5 days from now.
@@cobusvanderlinde6871 yepp your comment is exactly what I said it is, doomed if you do, doomed if you don't ... the point of early access is to participate KNOWING that the game won't be feature complete and assets missing or to be updated ... If you expect the game to be "ready" or "presentable" to the masses you are missing the point Early access does not mean beta neither anything close to 1.0 release candidate .. people that do not understand this have no reason to get into early access .. and it's absolutely the devs right to not immediately show stuff... this pressuring of people on the devs to showcase or be labeled scammers helps no one
@@MrTBSC This is not a showcase. It's a platitude. That's why there is a negative reaction.
why the red tanks smaller than the blue tanks? :\
the blue tanks have an outline around them that makes them look bigger
@PyroShark_ Nah even before the outline they're wayy bigger
That really looks like a lot of recycled assets. Idc about that much, but this rather be good and not a failure like PA was on the launch.
what do you mean by failure? despite its flaws Vanilla PA sold pretty well
very possible that this version is using PA assets before the IA ones are finished. not something you should expect to translate to final release.
I really hope that this game is more focused on singleplayer longer playthroughs rather than fast (well if ~1h counts as fast) multiplayer type matches where you have to constantly repeat your factory designs every match
at the very least it will have a story campaign, how expansive that campaign will be is a different question
@@MrTBSC if they raise $1,000,000 on their kickstarter they'll create "additional missions for the main campaign." whoopee. I do think that the main campaign will be more expansive without that preposterous goal being met.
@@fakenman KS will end up with 230K dollars, i doubt it`ll get 250K for the extra commanderskins over the 5 days remaining by the time of this post they did reach their initial goal today after 24 days
@@MrTBSC lol didn't realize they had 5 days remaining. I guess we won't be getting the chaos heavy metal biome or additional missions. I am however glad that they're not making a ton of money off of the KS.
@@fakenmanwhy? them not getting cash through the KS means stuff may take longer be implemented or be cut .. it's always easier to have negative assumptions about someone's intentions, isn't it?
Ok, i think i see how this is going to work. I think its worth the time to build. At the very least its trying something a bit different.
20 unités wow, un projet ambitieux... enfin j'imagine... passez à une terre plate pour ça c'est dommage
Great work guys! just a small note here as an RTS player: add more diversity to units and their roles, it may have made sense to keep the unit comps simple in planetary annihilation, since your attention is so devided across too many fronts, but for a flat map like this, i think you NEED to have more unit depth. Ie, counters and counters to counter. Look to the game "beyond all reason" for inspiration. having the new factory mechanic is great, but if the units coming out of it are intresting and diverse with strategic depth to the choices you make, I'm confident your game will se alot of success.
It's a life 😮
I see coal and iron to turn into power and metal, coal looks like it is also used for smelting but some of the smelters aren't connected to a coal line. Also looks like you are going to deposit into warehouses that can further distributes items.
Wow this looks really early in development. I thought they were quite along more.
imo this footage is nearly over a year old. I think they're keeping their cards very close to the chest.
@@DJSolistica On what do you base that judgement? If they had footage like this a year ago, why are there no stockpiles/warehouses in the announcement trailer from 10 months ago, and why are the conveyor belts in that trailer so obviously fake while these are visibly better? The first footage of the stockpiles and real conveyor belts are in the Kickstarter trailer from three weeks ago. If they've had this for a year already then why does the Kickstarter update with this video read: "This should give you an idea of where we are with the game..." If you are right and this footage is that old they are either lying or haven't made ANY progress for more than a year. Concerning seeing as they claim to be planning to put the game on Early Access within the next three months. This community management is farcical, and I can only take the total absence of information as a sign that they are hiding something really ugly.
@@DJSolistica that is so wrong lmao, no no it's rly what they are up to rn
@@cobusvanderlinde6871 that's like, ur opinion man
@@DJSolistica I have receipts. You are the one seemingly voicing an unsubstantiated opinion.
i played planetary annihilation, and I was always put off by the visuals, it just visually looked cheap to me. I know the artists worked hard and its their style, but supreme commander still looks better to this day imo. And this one again has the same style, it feels like, prototype /unfinished art.
this is prototype/unfinished. pretty sure they are using old models from PA because the models for IA are not finished.
@@fakenman if you look at PA, it looks exactly the same, its the style they use
@@SootytheMagicalBear I see, you mean the cartoony style looks incomplete. I agree although I don't find it too bothersome in PA. If IA releases looking like this, then I will be bothered. something tells me I'm going to be more bothered than not (expectations are not high) but we'll see what they come out with.
@@fakenman I think beyond all reason does a slightly better job, but still doesn't have the flair and interesting designs supreme commander had
Looks fake as hell and like shit, fucking he’ll
Looks fake as hell and like shit, fucking hell
If you guys make it a good factory game I'll play it just for that- if it has the attention to detail & ease of use of SupCom or PA/ or PA-T all the better. My biggest request is that you have proper UI / menu scaling- independent of screen resolution. Most of the ppl I know- including me, although a PC gamer @ heart; play consoles too- so it's on a large TV, rather than a monitor. As an example: Dyson Sphere Program is great, but is mostly unplayable if your not standing directly in front of the TV. Most non-mission / quest / or tutorial text, is fine because it pops up in the upper right & is scaled to fit that window, but nearly all upgrades, research, tool-tips etc, are just too small to read. Factorio on the other hand, solved this issue very quickly & it's UI scaling has worked flawlessly for years now.
Wait, did I see a homage to the original TA game in the form of a TA solar panel?
Honestly, that's a good sign. They know where they came from.
@@fakenmanYes, I completely agree. I still enjoy playing the original TA.
no you didnt those are all assets from pa
Please, for the love of god, put more than ONE faction in.
There is a second one named chaos and there is a 3rd one planned for the release of the game if EA succeed
there will be 2
this looks really dissapointing i cant lie, taking one of the funnest elements out of PA:T which is rapid expansion and outposts by forcing you to build logistics for them seems like its going to be really annoying to do mid game, PA:T was fun because of how macro heavy it is, and now I have to micro *all* of my construction??
Dev's said there are blueprint feature so rapid expansion would be still possibe with simple click
This is not PA2, you may like or not the new game genre, but If you like PA more, just play PA.
Explosion effects have improved since titans, cool
I have searched for this game and company on StartEngine and cannot find either. I would like to invest in this project, but would need a direct link to that page please.
Reminds me of Mindustry. One feature I wish more RTS games had is the ability to queue future actions. I want to be able to send a group of units to a specific location and then have them automatically perform a different action, like holding their position, once they arrive.
Better yet patrolling, or attacking enemies on sight (without the atk-move to get there).
you mean the shift command? like left shift + move here then patrol?
@@enmanuel1250 Same basic idea- but for quite a few games that won't work while a rally order is still in play. And although I would expect that they would keep a similar control scheme to their prior games, that's not a guarantee. I played a couple random RTS's last year that didn't follow barely any of the conventional control schemes. For instance the absolute worst was like this: Ctrl1-0 didn't assign ctrl groups. You had to use ALT instead & to recall them, instead of just hitting the #1-0 key once or twice you had to use ctrl-1-0 for that. Double clicking on an individual unit didn't auto-select other units of the same type either, It was basically ATK+move but for all units you had on screen. You had to drag a selection box with the right click or right-click & hold to make a selection circle- it was a mess. One of the decent ones was called Rusted Warfare, & it has a PC/Android ver & although it runs great on droid unless your using like the entire earth map it needs a on-screen "shift" button for things like that & for better building placement without getting builders stuck between structures you were making & being stuck forever unless you reclaim it for resources. Aside from mostly control issues it will probably live on that tablet until it's battery won't keep a charge & dies.
Demasiado Capos ya, super interesante la parte de fatorias Saludos
probably just a small nitpick which will get polished later, but the lovely building effects from Planetary Annihilation Titans better come back!
It’s fake
I would love to donate once you show that the factory stuff isnt going to be tedious and unbecoming of an RTS.
@@HyperionGamingTOPKEK once KS is over (4 days left by time of post) there likely won't be another fundraiser ... honestly just wait for the actual release then