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Found a higher damage route for corner and midscreen: j.hp > 5hk > 5mp >> 5hk > 5hp >> 5hk > 5hp > 6kk > (delay)6p > 214hp > lvl3. 6314 with pc and ca
you could extend the combo with a micro walk after the first 5hk when you do the first drive rush cancel. should look like this: j.hp > 5hk > 5mp >> 5hk > micro walk > 5mp >> 5hk > 5hp >> 5hk > 5hp > 6kk > (delay) 6p > 214hp > level 3
Thanks u guys 🥊
@@ROCKMANZOROFor online purposes I actually love this route
Should check out Desk's 39 hit Ed combo video for the >>(dr) 5hk > micro walk(1f) > 5hk > 2mp routeMax + lvl3:j.hp > 5hk > 5mp >> 5hk > micro walk (1f) > 5hk > 2mp >> 5hk > Micro walk (1f) > 5hk >> 5hk > 5hp > 6kk > (delay)6p > 214hp > level 3Assuming Corner Max + lvl2:j.hp > 5hk > 5mp > level 2 > j.hp > 5hk > 5mp >> 5hk > micro walk (1f) > 5hk > 2mp >> 5hk > Micro walk (1f) > 5hk > 2mp >> 5hk > Micro walk(1f) > 5hk > 2mp > level 2 > j.hp > 5hk > 2mp5hp > 236hk > 623mpj.hp has to hit on same frame as lvl 2 ends to force stand basically, 5 frame perfect links with lvl 2's + micro walks
For some reason, with j.HP it does the same damage for me than to just start without the jump
Thank you, i was looking for that
no problem
Found a higher damage route for corner and midscreen: j.hp > 5hk > 5mp >> 5hk > 5hp >> 5hk > 5hp > 6kk > (delay)6p > 214hp > lvl3. 6314 with pc and ca
you could extend the combo with a micro walk after the first 5hk when you do the first drive rush cancel.
should look like this: j.hp > 5hk > 5mp >> 5hk > micro walk > 5mp >> 5hk > 5hp >> 5hk > 5hp > 6kk > (delay) 6p > 214hp > level 3
Thanks u guys 🥊
@@ROCKMANZOROFor online purposes I actually love this route
Should check out Desk's 39 hit Ed combo video for the >>(dr) 5hk > micro walk(1f) > 5hk > 2mp route
Max + lvl3:
j.hp > 5hk > 5mp >> 5hk > micro walk (1f) > 5hk > 2mp >> 5hk > Micro walk (1f) > 5hk >> 5hk > 5hp > 6kk > (delay)6p > 214hp > level 3
Assuming Corner Max + lvl2:
j.hp > 5hk > 5mp > level 2 > j.hp > 5hk > 5mp >> 5hk > micro walk (1f) > 5hk > 2mp >> 5hk > Micro walk (1f) > 5hk > 2mp >> 5hk > Micro walk(1f) > 5hk > 2mp > level 2 > j.hp > 5hk > 2mp5hp > 236hk > 623mp
j.hp has to hit on same frame as lvl 2 ends to force stand basically, 5 frame perfect links with lvl 2's + micro walks
For some reason, with j.HP it does the same damage for me than to just start without the jump
Thank you, i was looking for that
no problem