Fey Wanderer Ranger Warlock build guide

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  • Опубликовано: 4 окт 2024

Комментарии • 266

  • @PaulSpurgeon
    @PaulSpurgeon 3 года назад +261

    I'm going to start high-fiving everyone with a build that doesn't have either Polearm Master or Crossbow Expert.

    • @Yarradras
      @Yarradras 3 года назад +38

      Builds with sharpshooter, elven accuracy and lucky should be added to that list 😅

    • @ianmottert9947
      @ianmottert9947 2 года назад +1

      I've never used either of those feats so far.

    • @LaureTheGamer
      @LaureTheGamer 2 года назад +8

      Not really sure what you mean. Trade the words Polearm Master for GWM and Crossbow Expert for Shartshooter.
      Also, @Yarradras is so right. I see those feats all the time.

    • @swindler1570
      @swindler1570 2 года назад +12

      Shartshooter: the feat you use after eating too many bean burritos.

    • @Zack-wu6ql
      @Zack-wu6ql 2 года назад +4

      Resurrecting this comment thread. I was inspired by this build and ended up making a party face that was Wis based. I grabbed Shillelagh and Magic Stone. I used the Two-Bird sling to increase my chances of hitting someone at range each turn and stack Dreadful Strike. I picked up the Crusher feat to allow me to move enemies away from my friends while freezing them in place with the fear effect.

  • @predwin1998
    @predwin1998 3 года назад +231

    Another thing to note about Plant Growth, especially for Rangers, is that the duration is instantaneous. This means that the effect that causes them to grow is magical, but after that they're nonmagical plants hindering movement. You know, the kind of movement hindering nonmagical plants you can move through without being slowed as part of Land's Stride.
    It also means Plant Growth is immune to dispel magic as there's no magic remaining to be dispelled. I just love that spell.

    • @jambamenome8481
      @jambamenome8481 3 года назад +9

      Best for combining with any sort of 'Difficult Terrain' effect, as they stack.
      1/2 movement speed, whilst every foot costs 4 feet of movement? Anyone walking in that space is moving at 1/8th their normal speed.

    • @predwin1998
      @predwin1998 3 года назад +16

      @@jambamenome8481 Difficult Terrain and Plant Growth do stack, but not exactly in that way I'm afraid. Difficult Terrain doesn't cut your speed in half, but rather makes it so that for each foot you want to move, you need to spend 1 additional foot of your movement. So when you combine the two they move at 1/5th their normal speed, which is still quite a hinder.
      I think it's strongest when combined with displacement effects, as they continue to work at full capacity. Even if we just look at the Shove action or Tasha's Telekinetic feat, that mere 5 feet push suddenly costs the target 20-25 feet of movement to return to where they stood instead of the usual 5-10 feet. If you move them even just 10 feet, many creatures might have to take the Dash action just to get back to wherever they stood. If the movement effects are harmless you can also use them to move your allies trough and save them 20-25 feet per 5 feet you move them. Essentially any forced movement becomes roughly 4-5 times as powerful as it would normally be, since the distance moved relative to the distance a creature could move normally is greatly increased.
      I also consider Plant Growth a saving grace on the Fey Patron for Warlocks for this reason, as they can Repelling Blast foes through it and wish them luck getting anywhere near your team at 1/4 or 1/5 speed while getting pushed back up to 40 feet (but expect 10-20 on the levels you'd use this) per round. Especially without requiring concentration this makes Plant Growth one of those spells where I'm perfectly fine with spending a 5th level Pact Magic slot on casting if the right situation comes up, despite not gaining any further benefits.

    • @jambamenome8481
      @jambamenome8481 3 года назад +6

      @@predwin1998 Thanks for the clarification - that seems more fair anyway :D But I'll keep your tips in mind, especially for fey warlocks.

    • @Lovelandmonkey
      @Lovelandmonkey 3 года назад +5

      @@jambamenome8481 I used this tactic in a oneshot once, a cyclops was a few hundred feet away from us and start to sprint towards us, so my druid used plant growth in the already difficult terrain wheat field, and he could hardly move. The rogue didn’t like it but all the spell casters we had were haha

  • @kaemonbonet4931
    @kaemonbonet4931 3 года назад +115

    I'm happy to see ranger getting some love.

    • @Year2047
      @Year2047 3 года назад +2

      Agree. It still has flaws but its just fun.

  • @AVJHalonen
    @AVJHalonen 3 года назад +30

    With Beguiling Twist it's almost as if the designers binged a bunch of your videos and got tired of you going "if they make their save, nothing happens"

  • @kbeazy_3050
    @kbeazy_3050 3 года назад +151

    Check the wording on that Dreadful strike.
    It's not once per turn. It's once per target per turn.

    • @benjoffe948
      @benjoffe948 3 года назад +26

      AKA, it just becomes even better since you can target multiple foes and get more damage. Minor error, probably won't change the course of the combat tho.

    • @birdybirdytiger
      @birdybirdytiger 3 года назад +20

      @@benjoffe948 I don't think that it's much better, because focused fire tends to be more effective than raw DPR output. But I'm sure there will be times when you kill something with your first attack, and that's super nice to have.

    • @benjoffe948
      @benjoffe948 3 года назад +6

      @@birdybirdytiger Exactly, and sometimes you aren't trying to kill, you're just trying to hurt them enough to run away (Fun fact, running away is a legit tactic if you gotta, in D&D and IRL)

    • @binolombardi
      @binolombardi 3 года назад +10

      It’s a way to keep the slight bonus damage up when your first shot actually takes out a foe on your turn.
      You can spend your bonus action to transfer hunters mark/hex, then potentially benefit from dreadful strike against that second creature too.

    • @benjoffe948
      @benjoffe948 3 года назад +4

      @@binolombardi Yep, that too! Overall a nice little bonus bit. "Oh it's once per enemy, hey I can use it a bit more often sometimes!"

  • @larstollefsen1236
    @larstollefsen1236 3 года назад +74

    The moment you brought up Form of Dread from warlock, I instantly knew where it was going and it's beautiful

  • @jefftheless
    @jefftheless 3 года назад +39

    haha they announced a Fey Wild adventure TODAY and Treantmonk is right there with the Related Content.

  • @GramGramAnimations
    @GramGramAnimations 3 года назад +91

    I’ve been searching EVERYWHERE for a Fey wanderer Ranger build and there is so little content diving into it; your initial review on it has been one of the more in depth ones so far. I’m so happy this is coming out today

  • @brennennestvogel3983
    @brennennestvogel3983 3 года назад +146

    It is worth remembering that if you use the ranger feature to become invisible, the frightened condition doesn't work on creatures you frightened as long as they can't see you.

    • @bobbugoff7216
      @bobbugoff7216 3 года назад +6

      Generally I believe the ruling falls to line of effect for fear rather than line of sight, otherwise ppl could just close their eyes and voila! Not scared any more!

    • @itaykerensm1629
      @itaykerensm1629 3 года назад +14

      @@bobbugoff7216 line of sight doesn't rely on vision, the only things that break line of sight are full cover and (maybe) heavy obscurement.

    • @Elkay_J
      @Elkay_J 3 года назад +21

      And if Bobs reasoning of not needing to see them to be scared doesnt make sense, imagine this ghost ninja guy is hunting you, you are scared, and then all the sudden...... He's invisible.
      Im even more scared now

    • @brennennestvogel3983
      @brennennestvogel3983 3 года назад +8

      I understand that it doesn't end the fear, but I would imagine it would at least temporary suspend the effects. An invisible creature is effectively heavily obscured. Heavy obscurement breaks line of sight which fear specifically requires for the disadvantage component. One component of the frightened condition is that you cannot willingly approach the source of the fear; if the creature doesn't know where you are, that cannot be enforced, unless you have some weird ruling where invisible creatures can be located by a creature frightened by them.

    • @Elkay_J
      @Elkay_J 3 года назад +2

      @@brennennestvogel3983 i do agree about the weird interaction of knowing where the invisible creature is. Id just rule that they cant go near where they last saw them.
      But heavy obscurement does not break line of sight. It only treats you as blinded. Which also does not break line of sight, only makes you fail ability checks for seeing.
      The fear condition makes sure to state line of sight not "if you can see the creature" which many other effects do

  • @Ciberbuster
    @Ciberbuster 3 года назад +41

    Cool build, I would make her an hexblood instead, almost the same benefits as Half-Elf but more interesting abilities. That way, I would reflavor my undead patron as an Unseelie archfey, like some powerful hag, maybe her "granny".

  • @McCrappy
    @McCrappy 3 года назад +34

    Ahh I had made a Fey Wanderer Ranger with a dip in Undead Warlock a couple weeks back after being inspired by your VRGR video. Looking forward to see how our builds contrast

  • @Paul-nn9oj
    @Paul-nn9oj Год назад +5

    Eladrin Race for 8str 13dex 12con 8int 15+2wis & 15+1cha
    Autumn: Immediately after your Fey Step, two creatures you see within 10 feet of you must Wisdom save or be charmed
    Strixhaven Silverquill Background for Persuasion & intimidation, 2 languages, 2 cantrips & a 1st level spell 'SANCTUARY' (or silvery barbs or maybe animal friendship)
    Deft Explorer Expertise in Persuasion +2 more languages
    Druidic Warrior= Guidance & shilelagh to reliably add dreadful strikes + favored foe
    Otherworldly Glamour adds your wisdom mod to charisma checks
    lvl 4 SHADOW TOUCHED +1 wis=18now invisibility+cause fear(coz not all can be charmed) or Telepathic +1wis detect thoughts (& telepathy helps to persuade charmed targets without alerting its allies)
    lvl 7 Beguiling Twist so if anyone saves, use your reaction to fear/charm another (affects non-humanoids, unlike charm person) lvl 8 ASI +2 WIS=20now
    lvl 11 Cast Summon Fey spell concentration free 'maybe cast it twice' (u been using it since 9th lvl for Myrthful fey) Your both flitting about charming 3 people per round with just your bonus fey-steps (under sanctuary or invisible effect) & persuading the (now friendly) charmed to fight for you.
    In DMG chapter 8: Social Checks: it says 20 is the DC to convince a friendly creature to risk itself on your behalf. You are rolling expert persuasion & adding +5 Wisdom from 'otherworldly glamour' minimum roll is a 17, even a roll of 4 would persuade them to fight for you (Add +1d4 'Guidance' to that check, if u got the free time)
    Add 3 levels of Fighter Battlemaster for superior technique for 5 superiority dice for menacing attack
    Round 1 Extra Attack to hit & fear 2 targets, Action Surge to hit & fear 2 more and bonus fey step charm 2 more
    + your reaction to Beguiling Twist & turn a save (on a one turn fear effect) in to a one minute fear or charm

  • @johnmichaelarnaud
    @johnmichaelarnaud 3 года назад +12

    Your mention of this interaction actually inspired me to make a different kind of build with Swarmkeeper. Thank you!

  • @bsuppe
    @bsuppe 2 года назад +11

    Love this build and it also pairs great with Eladrin if you want to get a charm effect from the Autumn fey step feature - for even more fey flavor and synergy with the beguiling twist. Also thank you for putting together such a cool build that isn’t the same old polearm / crossbow expert / darkness-devil’s sight mashup!

  • @NageIfar
    @NageIfar 3 года назад +18

    You truly are the best at finding, optimizing and presenting these synergies, great build!
    I think playing this build i would dip Undead at level 2. Sure, this will delay a lot of features by one level each and most likely come out a bit weaker but it will also let me benefit from Dread Form (and a recharcheable spell slot) for the entire leveling process. Sure, the main build synergy will still come at the same point (Level 8) but fear adn temp hp boost are quite strong at early levels and your second attack (which is great for more opportunities to apply hit) will only be delayed by one level.
    I've found that i want to get dips done as soon as reasonable and not wait for halfway or even 2/3rds of the campaign to finally add it, both for fun and for roleplay reasons. If the campaign starts at level 2 that way you don't have to beg the DM to facilitate an opportunity to sell your soul but instead can work it into your backstory.
    Thanks for another great build guide! I really enjoy your content, just found your unbelievably thematic Ancestral Guardian/Echo Knight build and it made me heavily reconsider changing my Shield Master version backup character (in case EGtW is allowed; Echo Knight adds so much flavor to the AG theme) :D

  • @robertmachin364
    @robertmachin364 2 года назад +5

    This build would also work very well with the Eladrin race from monsters of the multiverse. they get a number of bonus action teleports each day equal to their proficiency bonus, and from 3rd level the teleport has a rider effect that can charm or frighten. So, that's another way to frighten and charm, and another feature that make sure you're always making good use of your bonus action and reaction.

  • @benjoffe948
    @benjoffe948 3 года назад +9

    Love this build, as I do like 70% of your content (the rest is at least *good*), but I don't quite agree with how many feats are being taken or with Warlock being taken before the level 8 ASI. But hey, that's how you chose to build this particular concept, and I am by no means obliged to follow it to a T. Which is the great thing about builds, they're flexible! You build this character your way, if that's what you like more, and I'll build mine how I like them. No issues here.
    Anywho, D&D is for everyone, let's just keep having fun with some sweet builds. Here's hoping you get to a million subs and beyond, Chris!

  • @tomgymer7719
    @tomgymer7719 3 года назад +40

    If I was having as many combat encounters as you usually prepare for, I'd probably have the summon fey up for when I couldn't use the form of dread. That way I've always got some way of using beguiling twist available. If I'm doing less encounters, or it's an especially tough one, then I can still have both up. A really cool build.

    • @nathansalvetti8232
      @nathansalvetti8232 3 года назад +2

      Or if the GM uses variant short/long rest rules, with an 8 hour rest being the short rest and a full week of R&R being the long rest. I have seen GM really like that format for either one-shots or for campaigns with long travel times. In these situations, having a lot of redunduncy in your abilities is great.

  • @Tusitala1967
    @Tusitala1967 3 года назад +18

    This character would made a great lieutenant for a corrupted druid boss.

  • @Ph0tek77
    @Ph0tek77 3 года назад +2

    Note that if you dip 1 lvl more into warlock to get invocations, you could take eldritch mind for your concentration saves and maybe beguiling influence or eldritch sight.
    Great vid as always btw!

  • @danielalcorn9761
    @danielalcorn9761 3 года назад +5

    I am looking to play an Eladrin in my next campaign and double down on the fey aspect with fey wanderer ranger and archfey warlock. I have been trying to find some build recommendations I could just tweak a bit. This is perfect! Thank you so much for putting this one together

  • @PedroHISilva
    @PedroHISilva 3 года назад +20

    I played a one shot with an 11th level fey wanderer and it was very fun. Facilitating the frightened condition is a cool idea. However, for specifically a 11th level one shot, I'd go straight ranger to get the great 11th level feature. Nice build. This is a character to play from level 1 to 20, being useful in and outside of combat, full of flavor, and with tactical choices. My cup of tea.

  • @FryMinis
    @FryMinis 3 года назад +6

    I love this! Both really fun classes that seem to pair well together.

  • @Arceus1398
    @Arceus1398 3 года назад +2

    I had a concept just like this a couple months ago, but the campaign got canceled due to the DM at the time...ugh...I still miss playing him. Good job!

  • @antoniodominguezgarcia1956
    @antoniodominguezgarcia1956 3 года назад +5

    There is a disadvantage with nature's veil because the effects of the frightened condition require line of sight. It's still good in some situations but not all the time

  • @julius2790
    @julius2790 3 года назад +4

    I was just watching your earlier video on the Fey Wanderer this morning! Great timing :) and love your content.

  • @veikkovuokila8012
    @veikkovuokila8012 3 года назад +3

    Just started playing a Fey Wanderer ranger in Tomb of Annihilation. With it being an Undead-heavy campaign, this could be a really cool multiclass later down the line from an RP perspective, not to mention how powerful it is! Thanks for the guide :)

  • @Starcoffin
    @Starcoffin 3 года назад +4

    Started building a similar character to this after your other video that referenced this pair. I opted for a melee rapier build, Leonin race for the BA shout, and warlock at lvl 2.

  • @DrGhostlyghost
    @DrGhostlyghost 3 года назад

    Not only is this build fucking cool, but man does it have a lot of FLAVOR.
    Like I’m already thinking of a backstory of who this character would be. How form of dread can alter the character’s appearance, HOW IT ALTERS THE APPEARANCE OF GUARDIAN OF NATURE. HOLY SHIT.
    Ranger is already my favorite class in 5e and this takes it to a whole other level in terms of combat synergy and role play flavor. I love it. Cheers to the algorithm.

  • @theonlymatthew.l
    @theonlymatthew.l 2 года назад +3

    I love this build. It looks like a blast to play. One thing I would change is picking Leonin as the race. That way you have a reusable Fear effect to bounce around with your Fey Wanderer's Beguiling Twist. (Colby from D4 picked Leonin in a similar build I think)

  • @jeffdietz630
    @jeffdietz630 3 года назад +3

    Depending on your DM and table, use of silent image to create an illusory sphere of darkness or fog cloud illusion around you and might give advantage on demand. Makes the idea of taking a 2nd level of Warlock for misty visions a worthwhile consideration.

  • @chrisbammer4946
    @chrisbammer4946 2 года назад +7

    It's worth Noting that the psychic damage from Dread Strikes can be dealt more than once per turn so long as you spread your attacks across multiple targets you can trigger the damage once per target

  • @Elkay_J
    @Elkay_J 3 года назад +6

    Looking forward to a batman swarmkeeper build now!

  • @Miller09095
    @Miller09095 11 месяцев назад

    This build is honestly awesome. Makes Fey Wanderer seem much cooler.

  • @commodoreblood
    @commodoreblood 3 года назад +2

    Yessss! YESSSS! Been waiting on this one. I love this class.

  • @commandante6709
    @commandante6709 3 года назад

    "Undead Fey Wanderer" has a certain inspirational quality for me. I grew up watching a movie called FernGully and I think there may be a lot of roleplaying potential from something like you are proposing as an "Optimancer".

  • @Hylebos75
    @Hylebos75 3 года назад +1

    Holy shit man you have a RUclips channel??? So many builds I've seen and wanted to try or used or just amazed by were yours from like.. WOTC boards?? I can't even remember, I'm so glad to stumble across your channel. Talk about the fasted subscribe ever!! =)

  • @UnkaJosh
    @UnkaJosh 3 года назад +3

    Now your best friend is that Conquest Paladin who's tanking for you.

  • @magnusflodberg6162
    @magnusflodberg6162 2 года назад

    As I was typing my question of why we take warlock at 8th level, I realised the answer, to be able to procc Beguiling Twist as much as possible, and the dip is not worth it for us prior to having beguiling twist. Taken Elven Accurasy does "nothing" for us until we can get reliable advantage, but Form of Dread does.
    Sometimes I like that I realise the answer to my own question before asking it xD
    Cheers!

  • @Adamthegeek70
    @Adamthegeek70 7 месяцев назад

    Came here for the build and was not disappointed... did not expect the awesome dad joke. ... it made me quiver.

  • @ariashkenazi9211
    @ariashkenazi9211 3 года назад

    Big fan of this build, coolest use of the undead patron and any ranger I've seen yet.

  • @ericvandenberg4852
    @ericvandenberg4852 3 года назад +1

    Love this build, now it's going to compete with my other builds for my next character

  • @billburns345
    @billburns345 2 года назад

    @Chris,
    Most of the time I agree with you. However, I think there are three ways I would optimize this build.
    1: If you're going to dip Warlock, you should strongly consider going full elf instead of 1/2 elf. With the build you proposed you are getting a +1, +1, +2 (which is nice) and 2 proficiencies.
    However, with a full elf you get Trance. Trance is AMAZING for warlocks.
    2: Your build recommends hitting level 7 ranger before dipping. I would recommend dipping at level 3. This delays your second attack, your ASI and your Beguiling Twist, but you get those pact slots online at level 3!
    3: I think nearly everything in the Tasha's Ranger options are better than the PHB. But the one I would strongly consider is: Natural Explorer. By 10th level you get three terrains where you can't become lost, stay alert to danger even while tracking or foraging and know exactly how many, how large and (a good idea of how far away) ANY other thing in this environment is? I think it's situationally better than deft explorer. (Like in Chult or some other area where the environment
    is a threat to your survival)
    I would build him as a Wood Elf of Aerenal (fits thematically) (You get Perception and a +5 to your speed, and expertise in a skill) offsetting your loss in deft explorer and the 1/2 elf proficiencies. Wood Elf if your DM isn't onboard with the elves of Aerenal.
    At level 3 whenever your party rests, you can trance, gaining all the benefits of a long rest in 4 hours. This leaves you 4 un-accounted for hours. Cast Goodberry! You get two pact level slots that recharge on a short rest. That is 8 free castings per night. They last 24 hours and you get 10 each. From level 3 onward you have 80 points of portable healing on you at all times. You're healing better than a 14th level character at level 3. It's better than the 7th level spell "Heal" and it's better than a 14th level paladin's lay on hands.

  • @arsarma1808
    @arsarma1808 3 года назад +1

    OOH! Fey Wanderer Guide?! I've been looking forward to this.

  • @dylandugan76
    @dylandugan76 3 года назад +17

    I've been playing around with a Nature Cleric 1/ Fey Wanderer X and an Artificer 1/ Fey Wanderer X lately. A Warlock dip is an interesting take.

    • @rkk667
      @rkk667 3 года назад

      Whats the prime impetus, armor and spell progression?

    • @falsenames
      @falsenames 3 года назад +3

      Nature Cleric 1 gives heavy armour and you can use shillelagh to have a melee character using Wisdom to be a bit less MAD for close fighting. Not sure what the appeal of Artificer 1 / Fey Wanderer X would be... definitely would like to hear what I'm missing there, since it's definitely an interesting combo from a thematic standpoint.

    • @dylandugan76
      @dylandugan76 3 года назад +1

      @@falsenames It was mainly for Booming Blade, Guidance, and the spell slot progression. Fey Wanderer gives you plenty of extra spells and free spells, so I wanted to lean into effectively playing it like a full summoner, with melee combat being secondary. Artificer has a couple other interesting things, but I'm not convinced it's worth the dip. Going two more levels to choose a subclass didn't quite pay off as much as I would have liked either.

    • @jakestavinsky3480
      @jakestavinsky3480 3 года назад +2

      @@dylandugan76 i feel like just grabbing the Magic Initiate feat would be much better

  • @Razdasoldier
    @Razdasoldier Год назад

    Treant one of your best builds idk how i missed it a year ago

  • @DrAndrewJBlack
    @DrAndrewJBlack 3 года назад

    Looking forward to listening to this on my drive tomorrow 👍🏻

  • @Kingsandbox87
    @Kingsandbox87 3 года назад

    About to start a campaign at lvl 6. Previously had a gloomstalker ranger/rogue done up. Switched it over to this build with a quickness. Glad this came in right before we start this weekend!

  • @karatekoala4270
    @karatekoala4270 2 года назад

    I'm getting ready to play Witchlight and my character is going to be a Harengon fey wanderer.... This video has just gotten way more excited than I already was. Praise the Queen of Air and Darkness....

  • @lilbop4942
    @lilbop4942 9 месяцев назад

    this is the coolest character I have seen in a long time

  • @nikosagantz
    @nikosagantz 3 года назад +1

    I love this build!
    Normally I like to have a 18 modifier for damage, in this case DEX, or in my modifier for my DC, but this present good options with the feats.
    For my taste I would get a 18 in one of them.

  • @heir8095
    @heir8095 3 года назад +18

    Litterally just thinking of doing a Fey Wanderer build! Could you also do a Archfey Pact Warlock build?

    • @TreantmonksTemple
      @TreantmonksTemple  3 года назад +17

      I haven't really come up with an Archfey build I'm happy with to this point.

    • @fullmetalonly450
      @fullmetalonly450 3 года назад +2

      Would love to see the Archfey pact revisted. Either by Wizards or the Treantmonk variant.

    • @KnicKnac
      @KnicKnac 3 года назад +1

      I was thinking the same thing about Archfey. Glad I wasn't the only one in that same boat

    • @MyRegularNameWasTaken
      @MyRegularNameWasTaken 3 года назад +3

      If you want to play an Archfey Warlock, just play Fey Wanderer

    • @hexagonal7499
      @hexagonal7499 3 года назад

      @@MyRegularNameWasTaken EXACTLY

  • @dilsoncamacho4100
    @dilsoncamacho4100 3 года назад +4

    Am I the only one that wanted to make a Talion for this build ? Human variant - the story is that you are a ranger that found a ring with a old elf ghost haunting it. Your form of dread is the ghost overlapping your appearance - you then speak with a double ghostly voice - just go with "SUFFER ME NOW".

  • @cyanide7270
    @cyanide7270 3 года назад

    I cant help but roll my eyes whenever the Lucky feat is brought up into a build. Its such a universally powerful feat that practically every single person wants to take it, and therefore just pisses DMs off, that i honestly think it should be tied to something in game that makes it an exclusive thing not so readily available.

  • @T3hIluvatar
    @T3hIluvatar 2 года назад

    One thing, Dreadful Strikes actually states it works once per turn per target. So we can apply it multiple times if we target different creatures with our attacks, which just makes it even better

  • @sage7172
    @sage7172 3 года назад +2

    Learned a lot, thanks mate.

  • @chad8767
    @chad8767 3 месяца назад

    I recently made an Aasimar Fey Wanderer/Bard to get Crown of Madness, but also this combo gives the 2nd best social skills in the game (and most GMs I know ban College of Elequence).

  • @ForkliftBadger
    @ForkliftBadger 3 года назад

    This is such a cool, thematic build. I love it. Great work!

  • @godofzombi
    @godofzombi 3 года назад

    I Combined feywanderer with that two weapon axe throwing build you did a while ago. Great basic damage output!

  • @micahswerens2472
    @micahswerens2472 2 года назад +1

    I'm thinking that warlock a couple more levels would do a lot. Warlock 2, twice the pact slots and two invocations--Eldritch Mind could really help to keep your hour of Hex or Hunter's Mark. Misty Visions up an area of smoke or fog that you can see through and enemies have to take an action to try to look through, if they even think to check that it's an illusion. Or, with a 3rd level, level 2 pact slots, take eldritch mind and Darkness and really abuse your Elven accuracy advantage. As a bonus, take Pact of the Chain and have an invisible imp giving a free advantage on an attack a turn even without spells, or carrying around a rock with your darkness spell on it. Darkness could interfere with frightening, but if they get out of the darkness to see you they have it again I'm pretty sure.

  • @oniminikui
    @oniminikui 3 года назад

    Character looks cool. I really like the dual-ality of the name too.

  • @ryanrhino2318
    @ryanrhino2318 3 года назад +1

    What a badass build. I think wisdom need to be higher earlier to get more fears out.

  • @BlameCarson
    @BlameCarson 2 года назад

    Another potential form of redundancy can seeing if a friend would be interested in playing a Oath of Conquest Paladin. Makes it even more likely that people are going to be shaking in their boots and makes the frightened condition even more impactful. This party would probably tend towards evil but you can always choose to roleplay differently until initiative is rolled ;) Would probably be an interesting evil party composition, throw in a necromancy wizard, a phantom rogue, whispers bard, war cleric etc. Just because you're evil doesn't mean you murder innocent people indiscriminately! I feel like running at least one evil one-shot gets the creative juices flowing, villains are often more interesting characters than heroes.

  • @chadbodine336
    @chadbodine336 3 года назад

    OMG I freaken love this build. Cause I only really play Dex based characters and this would be "AMAZING" to play!

  • @BunnyWitchcraft
    @BunnyWitchcraft 3 года назад +1

    Omg I was going to make this build soon actually

  • @beleva09
    @beleva09 3 года назад +1

    Gonna play this as an 8th level character in a oneshot tomorrow, can't wait

    • @Almighty_Mage
      @Almighty_Mage 2 года назад

      How did it go?

    • @beleva09
      @beleva09 2 года назад

      @@Almighty_Mage dm either didn't save so they got feared one turn or saved both so no fear :/
      But all in all, it was really fun to see people's reactions the first time I did it and I would absolutely play this again!

  • @jbirmingham2380
    @jbirmingham2380 3 года назад

    The Feywild just makes everything better

  • @angadsidhu3088
    @angadsidhu3088 3 года назад

    Wow, the algorithm... Lol, Treantmonk, i actually made a fey wanderer build last night. I needed to rework a back up character for a campaign.
    So I went with similar choices to yours in the ranger choices ... Except I planned for a monk dip. I focused around dex and wis, r5m3r17. Shadow monk, giving access to 3 Ki points for additional bonus actions, unarmoured ac and movement, and 3 sneaky spells @ 1/sr. So even if I get caught in melee, I have options.
    Edit : for campaign reasons, I went with Drow, and custom origin focus in wis. 8, 17, 12, 10, 16, 11

  • @samueldrunkard6129
    @samueldrunkard6129 3 года назад +5

    beguiling twist seems to be able to activate off itself

    • @texteel
      @texteel 3 года назад

      I asume you are implying getting more reactions somehow?

    • @samueldrunkard6129
      @samueldrunkard6129 3 года назад +4

      @@texteel no they get a save at the end of each of there turns until they make it so if they succeed one of those while you still have your reaction you can jump it to another creature

    • @TreantmonksTemple
      @TreantmonksTemple  3 года назад +9

      I guess that's true after the initial application, I hadn't even thought of that.

    • @texteel
      @texteel 3 года назад +1

      @@samueldrunkard6129 ah you meant within 1 combat, to bounce it.
      I thought you meant within 1 round, somehow buying extra reactions (I think Mercer's cobalt soul monk can do that?)

  • @brunomattos
    @brunomattos 2 года назад

    Awesome build. Very unique!

  • @RenaissanceManchild856
    @RenaissanceManchild856 3 года назад +2

    Hi Chris! I really love the build and just how much content you've made lately. First of all, thanks a lot! I've noticed a few builds lately that push boosting their primary ability scores til much, much later. I had become accustomed to seeing character builds that max out their primary stat BEFORE investing in feats. This is maybe too open ended a question, but I'm curious what classes you think can get away with that early feat investment and what classes are hurt too much by remaining at +3 in their primary stat. Clearly an archer build isn't hurt too much with the enormous boost from Sharpshooter. What are some other examples?

  • @xantares13
    @xantares13 2 года назад

    First half of the video: seems like a normal rundown of a Ranger.
    Second half of the video: Form of Dread. Oh shit this is gonna be good.

  • @KnicKnac
    @KnicKnac 3 года назад

    Very interesting way to use range to spread Charm or Fear (player choice) Reminds me of rapid shot from 3.5. Spread out the fun

  • @elliotbryant3459
    @elliotbryant3459 3 года назад

    frightened + ensnaring strike could be interesting. If they fail their strength save they take damage each turn, become Restrained -and have disadvantage on their strength checks to break out of it [or regular roll if < than Medium sized] while frightened.

  • @fledgling9097
    @fledgling9097 2 года назад

    Eladrin Elf Winter could be awesome for this. Focus on wisdom and get druidic warrior, magic stones and Shillelagh. Main weapons: Quarterstaff, and Sling. you could get sharpshooter, but I like the idea of crusher with sentinel(you can move a creature 5 feet with your quarterstaff if you hit them with a reaction, then their speed is reduced to 0, you can also get polarm master but that would be at 12th level unless you're human Variant). Crusher also works with magic stones since it's bludgeoning damage, spike growth combo but not that great, it would be better with a swarmkeeper moving them 15 feet and another 5 feet with crusher, back to the center of the spike growth!!!
    Have a pouch of pebbles to use magic stones on, and if all else fails go melee.
    The original multiclass idea I had was eloquence Bard, minimum of 24 deception and persuasion at 9th level. I honestly think the Fey Wanderer Ranger can stand on its own using this. Magic stones and Shillelagh count as magical Bludgeoning damage so boom.
    Eladrin Elf might change when the new book comes out but idk.

  • @LawrenceDomkowski
    @LawrenceDomkowski 2 месяца назад

    What a fun build. 😎

  • @KevShaw808
    @KevShaw808 3 года назад

    Looks like a fun build to play. I thought this subclass looked like it had a bunch of cool features.

  • @jasonz7788
    @jasonz7788 2 года назад

    Awesome thanks for the great work Sir

  • @davidpritchett855
    @davidpritchett855 3 года назад +1

    Edit: so I wrote this before finishing the video and I realized leonin with this build and one maybe two level of barbarian for the rage damage resist might give a fairly solid melee ranger, possibly swapping sharpshooter with pole arm master so you can potentially have 4 hits to apply dread strike with. Flavor wise it's excellent to be this primal, terrifying lion humanoid that was somehow blessed in the woods that charges into battle and who instills an aoe fear while your blades barely seem to touch it. The constitution and strength aren't awesome damage stat wise but the aoe fear from the first level seems solid if you somehow get rushed by a wolf pack or something to pop and run if you get caught out by an enemy party while scouting. But the easily resistable aoe fear means you have a very high likelihood of some of them succeed that save to beguile twist it onto someone else.

  • @PsyrenXY
    @PsyrenXY 10 месяцев назад

    While its fewer ability scores and skills, i'd recommend trying Leonin or Winter Eladrin with this build as well, as they let you fear things right at level 1 and start fear-twisting immediately on hitting 7

  • @killfear
    @killfear 3 года назад +2

    0:41 - more like Rankle than peter!

  • @BossTripp1
    @BossTripp1 2 года назад

    You know what, I have never even thought of using aid to pick up allies.... Hmmh, that's a great strategy.

  • @2099Spartan
    @2099Spartan Год назад

    Did this build with a Reborn, spells back on a short rest! And makes his spookier

  • @morganpetros9635
    @morganpetros9635 3 года назад +1

    I think I'd have gone to second level warlock for the invocations ... Devil's Sight, Mask of Many Faces and Misty Visions all seem appropriate to this character concept, though you'd only get two ... and for the extra spell slot. But then, when I'm considering a small dip into warlock, that's what I *ALMOST ALWAYS* do, so it may just be habit. ;) Also, you may delay getting your 15th-level ability by another level, but I consider that a fair tradeoff for a couple more first-level spell slots, especially at lower levels.

    • @morganpetros9635
      @morganpetros9635 2 года назад

      Other thoughts: I know Chris dislikes Charm Person because it's a save-or-suck, single target spell with limited combat utility, but on this build it can be pretty good even in a fight, and that's not to mention its role playing and interrogation uses.
      Also, Hex is a trap, as is Hunter's Mark. They might be okay at the very lowest levels, but we're talking about taking Hex *at eighth level* here. It might not be as much of a trap as for a level 8 warlock, whose limited spell slots are now automatically upcast to 4th level spells, but the average damage bonus (roughly 2.4 DPR if using Sniper, 4.2 if you have a reliable source of Advantage) isn't worth your Concentration, much less a first-level spell slots. Cause Fear, on the other hand, MIGHT be worth it, specifically because its target gets a save every round. If it continually fails the save, great; it remains afraid of you. If it *MAKES* its save, however (and it most likely will), that's yet another chance to inflict the Frightened condition on another opponent. 😈

  • @paradise356
    @paradise356 3 года назад

    Ooh I played a similar character with sorcerer instead of warlock, fey wanderer is so much fun!

  • @JoeHero40k
    @JoeHero40k 3 года назад +4

    Can you do a swarmkeeper ranger and possibly see if a melee build might be as effective or better than a longbow ranger?

  • @40Found
    @40Found Год назад

    I dunno who left the comment that directed everyone back to this video, but we'll done dude.

  • @Kolonite_
    @Kolonite_ 2 года назад

    MoM adds an amazing racial choice for Fey Wanderer with Eladrin. 2 of their 4 seasons adds a rider onto their fey step, that they can use pb times per short rest, that force creatures to save against charmed or frightened.

  • @JohnW-yv6yp
    @JohnW-yv6yp 3 года назад +2

    Very cool stuff, I want to play this build, and I never considered playing a Ranger before. Would there be no benefit to the 2nd or 3rd levels of Warlock for invocations and/or a Pact Boon?

  • @davidc9005
    @davidc9005 Год назад +1

    Another great video ....

  • @tomgymer7719
    @tomgymer7719 3 года назад

    Noting how you saw that beguiling twist and form of dread work together so well, perhaps you could do a video talking about how to figure out what works well together? Or is that just too abstract? Your builds are really cool, but I would love to learn more about how to put together such effective builds for myself.

    • @TreantmonksTemple
      @TreantmonksTemple  3 года назад +2

      Usually the combinations just come to me, all I can say is if you memorize all the features, it's easier.

    • @2099Spartan
      @2099Spartan Год назад

      How do you think pact of the Archfey would work with this build instead of undead?

  • @LokangoFreewar15
    @LokangoFreewar15 Год назад

    Immune to frightened means you automaticly succeed, so if your ally has an AoE fear effect that could choose to friendly fire, then he can choose you so you use Beguiling twist

  • @on_certainty
    @on_certainty 2 года назад

    I would love to combo wit this in a party. A fey wanderer Ranger, an undead warlock, and a conquest paladin in a party would be scary.

  • @llewtree3013
    @llewtree3013 3 года назад +1

    Dang this could be amazing for like a scarecrow build from dc

  • @xelloskaczor5051
    @xelloskaczor5051 2 года назад +1

    man I much prefer this with warlock 3.
    having fey familiar just feels so much better :

  • @Lngbrdninjamasta
    @Lngbrdninjamasta 3 года назад +9

    One might say their enemies "quiver" 😂😂

  • @carlosnieve1225
    @carlosnieve1225 3 года назад

    Undead pact/ fey wanderer is much better than my idea.
    I was thinking battlemaster/ fey wanderer and using menacing maneuvers with my low str dc to help them fail. Love beguiling twist.

  • @NobodyDungeons
    @NobodyDungeons 3 года назад

    If you don't want disadvantage on stealth goblins do have leather armor, and leather armor only costs 10 gold anyway so it isn't that hard to get your hands on it for when you choose to stealth around.

  • @edwinvermeulen8187
    @edwinvermeulen8187 2 года назад +2

    The thing i missed is that, you can choose to make it frightened OR charmed. When i played my fey wanderer, i usually only used frightened on physical attack enemies (melee/ranged) cause the disadvantage / do not approach is incredible, however, against casting enemies, you have aoe spells. As soon as someone is charmed, it will generally try to avoid harmfull spells that include you. And ever so often, they might include you into a beneficial spell

  • @theshadowcult
    @theshadowcult 3 года назад

    Not something i want to use, but pretty interesting. Think you got another sub, im keen to look at your other dnd videos.