I wish he'd talk more about how historically good cards have been- Sure, mirror force is bad now, but that sucker spent time on the forbidden and limited list for years.
I mean: it makes sense. If this was the opposite way around, and he guessed about Dr. Boom: would you say the card *is* broken? Not really. You might mention it, but the strength of a card in the more recent metas is a better way to judge this type of game.
@@hitthere7722 Except that isn't an exaggeration: 25 years ago was 1997, which's is when Mirror Force came out and was strong. If it was relevant in the past 10 years that would be one thing, but that long ago is literally such an entirely different game at this point it's almost not even worth delving into for a video like this.
To be fair Rarran was absolutely on the money with trishula, for a very long time, it used to be a banned card cause you could summon 3 of them turn 1 and you opponent had to start with only 2 cards in hand, to the point that a few years later a weaker version of trishula dominated the game and had to be limited also. it just got powercreeped hard. Also, a good point towards borrelsword is that most boss monsters have effect and targeting protection, but not battle protection so it was also used as pseudo removal.
Speaking of Borrelsword. When Link Summoned normally you can deal with it....even if it is a bit of a headache. If it's summoned via I:P Masquerena on the other fucking hand......
I quit playing right around the time Trishula was banned; it's wild to me that trishula, brionac, lonefire blossom, spore, and dandylion are now all completely off the banlist.
Re: Crossout Designator, it came out in the OCG (Japan) much earlier than in TCG (everywhere else). The OCG has a different meta because of having a different banlist, and in the OCG it's much more likely that you are running the same staples/handtraps so it was pretty powerful there. TCG players expected it to be the same in TCG so it was super hyped up when it was revealed to be releasing here, but it flopped because the meta was different. That's what Stevie was referring to when he said it was really expensive for like 2 weeks.
We see the same effect in Master Duel, which is modeled more after the OCG (e.g. Maxx C at 3). So every deck plays the Master Duel tax of 3 Maxx C, 3 Ash, and 2 called by. So by near default, you are almost guaranteed to share 8 cards in common with your opponent, which is already a 1/5th of your deck. Never mind that you can use Crossout Designator on an opposing crossout designator, so that's even more cards in common. And now forgeddaboutit now that the adventurer engine is in play in MD, so there's another whole slew of cards that everyone has in common.
I'm slightly disappointed Stevie didn't tell you about Trish Loop when he talked about how Trishula used to be pretty good. There's an archetype in the game called Infernity, who all have very powerful effects but cannot use them unless there are no cards in your hand. None of the relevant effects were hard once per turns either, and there was at one point a (very, VERY long) loop through which Infernity could summon the same copy of Trishula an infinite number of times in one turn by constantly sending it back to the extra deck and resummoning it over and over again to banish your opponent's entire hand before they take a turn. Yeah, there were more practical ways to play Infernity, but Trish Loop was definitely something.
Imo it’s more like its been kick outa it’s niche instead, like if you aren’t trying to hand loop it then the only reason you summoned it outside of no other options is because you need either non-targeting removal, non-destruction or both in 1 because after that trish is just a 2.7k beatstick and that ain’t high even back during its heyday when it existed alongside more accessible lvl 8 synchros with higher atk and nowadays shenshen took its place with a similar but far more deadlier effect just not immediately so
@@YukiFubuki. to add to this: you also have the issue that in the moder ngame, if going into level 9's is an option then you have a very powerful option you can go into that woudl overshadow what trishula does in "True king of all calamities"(aka VFD)
Also let's not ignore the fact that he never mentioned why level 9 are an awkward level for Synchros or even gave a basic rundown that you usually need to use at least 3 monsters to get it out, so I don't blame him for thinking it's great. It's just one of those cards with a good effect, Held back by the fact that most Synchro decks have no way of bringing it out easily enough for it to be worth it.
@@dylandang7365 That almost applied to Drident, ‘cause what he didn’t know is that every zoodiac xyz monster had the effect to summon themselves with a single zoodiac monster (even xyz monsters), and he already knew that Drident’s destruction effect was pretty good, but I think he’d be more secure in his answer for it. All you gotta do is place down a main deck zood, and boom: 3+ material Drident.
Dogmatika punishment is also playable because there is an engine that can search it!!!. Might actually be a bigger reason for the playability of the card.
Punishment was also played in deck that do not always play ecclesia (like trap based strategy or deck without extra deck). It was a really good card in general.
@@juliandacosta6841 Not really, decks like Eldlich dont go in the extra, and Dogmatika/Shaddoll summons extra deck cards on the opponents turn anyway. Like Eldlich loves this card, send N'tss, pop2, set 5, monkeflip. And Shaddoll variants just send Apkallone to search Schism, sets some cards and just Winda (or whatever) them on their turn.
Borrelsword dragon is arguably one of the most impactful card ever released in yugioh. Since it gives so many decks the ability to one turn kill, killing your opponent in one turn. Before this card's release, only selected decks centered around summon big monsters can OTK, but with this card, if you can put at least 5 monster on board, you can just summon this card and end the game by turn 2 or 3. However, this card is largely outshined by another card released a couple years later called accesscode talker, which is better at clearing boards than borrelsword while still making it relatively easy to OTK.
Stevie should of properly explained how Synchro Summons work for Trishula. It might of been done off screen but the fact that you need 3 monster and for the levels to add up matters. Card type is the reason why Links are usually broken despite simple effects while there are some fusion, equip, and rituals with broken effects that see no play. So just glossing over things feels kinda of unfair.
I think one thing that Stevie should mention more is if the card was good in the past (like Mirror Force at its core being absolutely insane but just being powercrept out of the game)
26:20 The fact that he's saying a card in hearthstone that could set a hero to a specific health would be super strong because you could lethal out of nowhere, but he's completely forgetting Alexstrasza existed and did just that for years.
Hearthstone has a different resource system though, and Alexstrasza costing 9 mana makes it much harder to otk with - you are essentially either passing your turn or you need huge mana cost reductions to get the combo off same turn you alex them. On the other hand, life equalizer is used to literally ftk the opponent, before they have a chance to play a single card. I would compare it more to a start of game effect that reduces both player's health to 15, which would obviously be completely unfair.
There's a fundamental flaw in Stevie's perspective that probably need to be addressed. A card being powercrept does not make a card "bad." It's just no longer "the best." Many of these cards spent years limited or banned and at points were metagame defining. No one talks about any competitive endeavor like this. Imagine calling Paul Morphy or Bobby Fischer bad chess players because they played in a time before chess engines existed, or Michael Jordan a bad basketball player because he played in a time where talent acquisition and development was nowhere near what it is today. History matters, just saying.
Stevie really overvalues his own opinions, and has tricked many people into overvaluing his opinions too. Even though he's completely off the mark at least half the time.
He has mentioned when cards used to be good. The cards here that were "bad" are pretty well accepted as pretty bad cards by today's standards. Like mirror force isn't a terrible card, but no one is making space in their decks to try to fit one in.
That's awkward to say, honestly. Here's an example: Mechanicalchaser. Historically important? Definitely. The best card in the game in its prime? Totally. Meta-defining? Absolutely. Good? IT'S A 1850 ATTACK VANILLA.
I wish Stevie would give Rarran more context on a card's history, 'cause he makes some cards seems worst than they are because they suck in Yugioh's current NEGATE OR DIE metagame
as said in previous comments, this is definitely "is the card strong in the current metagame", a historic discussion might be good but way to time consuming. the best example in hearthstone is asking if Dr Boom would be good in the current meta, and the answer is no and thats whats stevie is doing now. its not a historical "how good the card is".
@Smilinturd "Cardmarket Yugioh" goes more in depth with the cards with his guests but yeah because of that he only has time to show his guests 5 cards per video.
I might be misunderstanding but when Rarran was guessing Flying Elephant he kept being like "If your opponent can't answer this". Am I crazy to think that you just don't answer this card at all?
The comment Stevie said is pretty spot on: "Elephant is like a Nuclear Bomb with a" Don't dare touch me" sign slapped on it" You Just.. Don't. XD Elephant tries REALLY Hard to be menacing, but like, why would you even care
Also fun fact if you actually can't answer it and the guy would kill you with it you can simply scoop and go to next game and the effect of the elephant will never take place
@@Killarious-fs7xq That more applies to the "you win the match" cards. If you scoop over an impending Flying Elephant attack... I mean, that's exactly Flying Elephant's effect lol
This guy saying Trish is bad though. There's a reason this monster was limited till the most recent banlist. It's a demon in decks that can run it effectively. (as few as they are) Unlike The ritual or Fusion variant it doesn't have to target all three and hand ripping is banned for a reason. This card can basically be a confiscation in the right deck. If you get three of these guys running around you've got a real headache to deal with.
In modern? Yeah, Trish is probably great back in Edison when it released, but like Stevie said, why would I synchro 3 to get Trish and rip 1 card from opponents hand and nothing else when I could just set up an insane floodgate and negate board while going first instead, and if I’m going second then MAAYYBE it’ll do some work since it’s a non targeting banish but you have to get three cards out to synchro a level 9 while your opponents board is set up which if you can do that, again you might as well just set up your own nuts board instead Trish is a not amazing card in current meta but again back in Edison it’s pretty neat as long as you can consistently get your materials
It's non targeting optional banishing removal from three locations all at once. If you can run a trish, it can ruin so many days. The only reason it doesn't see play is it doesn't fit into meta decks right now. @@gloomygloomstalker3878
I'm still relatively new to Yu-Gi-Oh, but one of the things Stevie neglected to mention is that Zoodiac Drident (at [5:04]) led to one of the few "Tier Zero" formats in the history of the TCG (which I believe is defined as a format where _one specific deck_ wins over 65% of the events it's used in). Because of the whole gimmick of the Zoodiac archetype it was (and still is) _hilariously_ easy to summon a Drident with multiple materials attached to her (which means she can destroy multiple cards over time as long as she survives) and maybe even a few extra effects. Granted, Drident _alone_ wasn't what led to Zoodiac's dominance - there were a number of troublesome cards which enabled the deck - but Drident was always one of their win conditions.
So on the most part Stevie is really good, however there is a couple of ones that probably need a bit more context tbh. So I would argue you're actually more on the mark with Borrelsword, the card was good on release and has been a pivotal part of giving decks that struggled to win games or have good win conditions and tried to grind card advantage for the win had a better way to finish games. However since then we have been given better cards like accesscode which effectively is a better way to win as it has big stats and an effect that destroys multiple cards and cant be responded to and fixes out on the issue of just having an effect which double attacks for the very reason you evaluated that yeah just battle effects aren't amazing usually in yugioh. Tyrants Neptune was out for years and didn't see any play but because of an FTK it enabled and the fact that copy effects can do stuff that RND didn't account for it was banned. The card itself never saw proper competitive play because you wouldn't consistently be able to do the FTKs before it was banned, but it was banned to prevent future issues and also to prevent unfun experience's for players. Drident is not even close to one of the best XYZ monsters printed, no idea why Stevie even said a comment like that, this card is more interesting because popping one card a turn compared to other cards people use to make crazy turn one boards is very unimpressive however the easy access to summon and what is perceived as the fact that zoodiac is played a lot more when it was unbanned quite quickly after having dominated the game when it was last legal is why it was banned. The power level itself isn't particularly outlandish however Yugioh also likes to use banlists and sets to rotate what people play for events and zoodiac can stymie this. Trishula can have more of a thought into it also. Because there have been times where decks have created loops where you can summon Trishula 5 times turn one and even some cases summon it in your opponent's turn after and have them lose because they have no cards. The reason why even with these sort of combos and decks its not good is because you can rely on needing too many combo cards to enable this to happen and for much less resources you can create fields that effectively do the same thing far more often. Would be cool for you to do Master Duel and after watching your MTG arena runs should be a lot of fun! If you do anything besides the Solo modes though I would recommend getting Stevie to help you start off the PVP modes as unlike MTG giving you battles against people using pre constructed decks also, thats not the case in Master Duel and you could easily be overwhelmed from the first games you play unfortunately.
I would argue Drident is one of the most influential XYZ of all time. It might not be the strongest one in that deck. but its the one you think of when you hear Zoodiac (well now you think Zeus but you get me)
@@pokefreakplays I would say that if you talk about either time zoodiac have been prominent. It’s been the fact that you have the 1 card xyz or zeus or broadbull tbh. Broadbull is what made zoodiac to begin with hence why when ocg banned drident and broadbull still allowed for zoodiac to dominate is because of how broadbull enabled such a cardpool of options or to get another starter for the following turn and you’ve already mentioned zeus of dridents return definitely overshadowed the ability of drident in more recent times. As for influential of all time, I would think more of cards like chain, shock master, ptolomy or calamities and then for zoodiac as I said before I’d think of broadbull more than drident
@@bikivlogz8336 Broadbull definitely has historically and still is the best Xyz in that deck. I just think more people look at drident as the problem or the memorable card.
@@astogram4321 This being already a 26 minute video, it's likely that he offered longer explanations for these cards that were edited out for the sake of time.
Yu gi oh Master Duel has absolutely SICK music. Whether you play it alone or with a coach, I wholeheartedly hope you enjoy the experience. And remember, "missing the timing" is a concept designed by Satan himself.
@@MysticCouchPotato "When->you can", to be precise. If it just says "when", then that shit will always go off no matter what. Even if the card that triggered yet hasn't finished resolving. Which is how chain blocking happens, and allows effects to be unnegatable since the opponent has missed window to negate.
@@JumbaJumby Yeah, that's the trick. If it's a "When + Optional activation" then it can miss timing. Oh, also another fuckey rule: discarding as cost is not the same as discarding by effect.
El Shaddoll is a bit of a weird name at first, but if you keep in mind that the name is a combination of Shadow, Doll, and El Shaddai, then it's a pretty damn cool name.
3:30 it seems like Raarran at this point did not realise that you can activate Crossout Designator AS your opponent is activating the effect card to negate it.
I think the main thing for flying elephant is that ur opponent has to proc it. Why would you ever use an effect on like a 4/4 minion when you can just trade into it. Plus all "minions" in yugioh essentially have charge, so they just just make an answer.
I don't know if he realized this or not but Flying Elephant only has the "Win the Duel" ability, if your opponent tried destroying it last turn. If your opponent 'doesn't have an answer for it' it's literally a vanilla. Also it can still get run over by anything with 1900+ ATK
Stevie's takes are *arguably* some of the most misleading out there. Most of the cards he showed were very good for many formats, but he keeps calling them bad based solely on current meta. If that's the case then Winda should also be called bad, since Shadolls themselves aren't competitive RN. Pot of Greed is also really bad, since no current top decks are using it. Also, guessing how good archetype specific cards are is almost impossible without context, even for YGO players. Drydent, for example, doesn't have such a broken effect until you take into consideration Zoodiacs as a whole. It's even harder to guess when it comes to archetype spells/traps, because often Konami gives the most broken ones as support to archetypes that are completely unplayable.
Keep up the great content man, I found your youtube channel about a week ago and I've just been watching through like half the videos over the past week and it got me into playing HS again, since I hadn't played it in years
To put context into some cards like Trishula I think your reasoning is correct for calling it good. When it was printed it was amazing to the point it was limited to 1 and even banned at one point. There was a loop where it was extremely broken where you could summon multiple Trishula, however that was a fairly long time ago. The power creep and speed of Yu-Gi-Oh has become so absurd over the years.
Some of these require giving him a bit more context imo, otherwise it seems a bit unfair when he potentially came to the wrong conclusion due to lack of information. When he asked what a Synchro summon was for example, the process itself was not explained.
punishment can be blind guess that there is extra deck monster with good GY effect, Drident on the other hand you would need to know that there are other Zoo xyz with the same stack on top Zoo monster summoning condition and there are Zoo main deck monster.
I always wonder if Stevie is just trolling…. Calling Borrelsword broken after Accesscode is in the game for ages and Borrelsword hasnt seen a single use of play since then, but saying that Dragoon is bad a few episodes ago when everyone wanted Dragoon getting banned for a few months…. both got power crept the very same way… Also calling Neptune busted seems very weird… of course he is banned, but thats because of that weird ftk it enables. No one ever played Neptune in a competitive surrounding before it got banned
Borrelsword can out even things Accesscode can't. Same with Avramax. Avramax and Masquerena are a match made in heaven. Also, Dragoon was a flop. People thought it to be as strong as it was in the OCG, but the card was a fail
@@kichiroumitsurugi4363 I think accesscode is more popular because it’s summon requirements are easier than the borrels. 2+ effect monsters is way easier to get than 3+ effect monsters.
Thoughts on each card Mirror Force: Synchro era basically killed this since everyone was running Stardust Dragon, even worse when you set off their Starlight Road and effectively went -a million in gamestate Crossout Designator: Right on the money, this card is insanely good as a tech option since you can even negate Designator with itself, this card sped up the game on its own a decent amount when it's applicable and lets more decks deal with handtraps Zoodiac Drident/Drancia: Part of what made Zoodiac tier one, if the deck was slightly more oppressive it would've been tier zero like TeleDAD, interruption that fast is always insane and valuable Dogmatika Punishment: Wildcard pick since this card is mostly used to make janky decks stronger, using the right cards it's pretty good but you have to remember the ruling around dumping extra deck monsters, it is good in decks that don't need extra deck summons and stall decks El Shaddoll Winda: Very annoying control piece, this thing combined with Grysta and Construct is an absolute nightmare, Shaddolls are past their prime now and can still basically remove an opponent's deck from existence in the right contexts Flying Elephant: I have like 5 copies of this, it's bad, janky, and basically a meme of a wincon, destruction isn't even the most desired removal anymore with spinning and facedown banishes being preffered, good luck running over anything with it even if the wincon becomes live Chaos Space: Discard costs are kinda bad on paper so this one needs the context of Chaos to really be notable, searching BLS Envoy of the Beginning is really good, Chaos is so excessively good with available support that a bunch of their cards are downgrades to other archetypes' and still see a ton of play, but this one's a bit too slow to be a massive staple The Tyrant Neptune: This guy got banned for a few reasons, the main one being futureproofing, the others being that slapping an effect balanced around a body that can be easily ran over with strong stats is insane, Lyrical Luscinia - Independant Nightingale got this one banned along with Supreme King Servant Starving Venom Trishula: This thing brought us true Synchro Supremacy, single handedly made synchros very much worth spamming, can win the game outright if you hit all 3, insane card that, along with Brionac, made Ice Barrier Synchros very strong, until they powercrept it into the abyss and eratta'd it, loses HARD to Crystal Wing Synchro Dragon which is much more preferable and ran more often as a 3 material Synchro Borrelsword: Oh boy this thing doesn't look as good as it is until you see it punch someone in the face for game, great generic game ender and one of the best Borrels along with Savage, shame none of them are locked to Rokkets since that would make them much better balanced Wall of Revealing Light: The wall of sneaky jank is something many would consider strange and bizarre as a card, Reversal Quiz and Life Equalizer are big funny with this thing Pretty good in episode 3, great job!
I haven't played Yu-Gi-Oh I 15 years! And I love seeing how insane new cards are, plus that mirror force start is such a nostalgia hit. I still remember competing in a tournament at 12 with my elemental hero/different dimension deck, ah to be young.
@@moritzbesserwisser20 I loved the deck I played, card burn/banish as much as possible, I remember a card that made both players banish their whole graveyards, then D.D. dynamite for 300 direct damage for each card the opponent has banished. Ele Heroes were for board presence. Thinking about it I am so proud of my deck building as a kid.
Don't get me started on the "hand knowledge + discard" cards in Yugioh: Confiscation, The Forceful Sentry, Trap Dustshoot, all of them are banned for a reason. And even the powercrept cards like Appointer and Aqua Dolphin, while being more difficult to use, see competitive play nontheless because the effect is so good
The Tyrant Neptune was around for almost 7 years before it was banned as a precaution before Maximum Crisis was released giving the tcg Lyrilusc - Independent Nightingale in 2017
I mean mirror force does still see some play, i think rarran calling it average is actually a pretty good guess Also Trishula isnt to bad either, it was even banned for some time and limited to 1 until may this year...
26:20 I think the counter lethal Rarran might be talking about could be when Paladin had the Un-Nerfed version of Blackguard and having given it Lifesteal to heal you to full and burn down the opponent’s hero.
The wall also worked on Last turn FTK, summon jowgen, set the wall and Last turn, pass, activate the wall and get on 1000 LP, use Last turn, select Jowgen, your opponent cannot special summon, so you win automatically.
So as a hearthstone player, let me see if I can translate Borrelsword Dragon (ignoring the link summon stuff cos that has no easy translation): Immune to minions. Charge {cos no summoning sickness}, Windfury. If this attacks an enemy minion, steal half of it’s attack (once per turn). Battlecry: give a minion that can attack “Can’t attack” and Taunt. {idk the exact specifics of Defense position} Is that... roughly correct? Someone who plays both games, please let me know.
As soon as I saw Drident I remembered the silly combo that you could do to make a Tyrant Neptune OTK and wished the card got chosen someday in the future... A few minutes later I got my wish. The universe was never that fast to deliver before
ppl critiquing how he’s explaining the cards, and i agree. even on drident, he didn’t explain that any 2 level 4s gets you chakanine, which gets you 3 material drident. he didn’t explain that any deck that plays level 4s gets a drident…pretty important
24:21 Also don’t forget that when played in the archetype it’s part of, Rokkets, the main deck monsters also have effects that trigger when targeted for an effect from one of your Link monsters, so there’s extra synergy there.
When every deck in OCG is running 3x Maxx C and 3x Ash Blossom, a couple Nibiru and sometimes a couple droll and locks, Crossout Designator is pretty broken. Surprised it isnt even considered good anymore unless Maxx C and Ash are banned in western TCG
Crossout doesn't consistently trade 1 for 1 with your opponent, and good decks don't auto lose to one card. Sometimes you do yeah, but normally you win more by just learning how to deal with those cards then it is to change your deck to lower your odds of losing to them.
Crosssout is a good card in decks that cant play through a hand trap but decks that cant through a hand trap are too bad in modern yugioh. Its a staple in shit like d/d/d
Still baffles me that Konami continues to print super generic extra deck monsters with strong effects. It just makes every deck feel the exact same when they all run the same staple cards, diluting the game as a whole. I mean modern Yugioh is a complete mess as a whole given how quick the games are, but it just feels like Konami is just digging deeper down this hole to see how fucked up they can really make this game
i feel like this is a huge problem with synchros and links in general, fusions and a xyz decks still relatively uses their own unique monsters but synchro and links almost always go for the very same boss monsters or auxiliary extra deck monsters
@@blahmaster6k so zeus . . . and what else? meanwhile over in synchro/link fun-land theres; accesscode, selene, apollousa, almiraj, nightmare unicorn/phoenix, halq, auroradon, i:p, avaramax, borrelsword, union carrier, baronne, chengying, chaosruler, drangnite, crystalwing, yazi, wind pegasus, shooting riser, librarian, hot red, shenshen, dragon mech, final sigma, arclight etc im pretty sure i just named 90% of the extra deck of most of the relevant synchro and/or link centric decks
I dunno Zoodiac Drident was an unfair one because you don't summon it normally. There's a lot of context to cards like that that Rarran doesn't have access to
I feel like the older cards should have their power level set to the time period they were released in. Cuz comparing cards from 20 years ago to how well they do in the current format is kinda dumb. I was certain trishula was good. But I might be mixing her up with her Nekroz counterpart. Its also kind of a bait when 99% of cards are only relevant to the archetype they were designed to be in. Analysing them in a vacuum is misleading. But I cant exactly suggest what could be done better.
@@TheMuhahaa What I mean is if he says mirror force is good then he should be correct, because its been good for the majority of time its been available. Its only in the last decade that its stopped being used.
13:50 The thing with Flying Elephant is... sure you can answer it by trying to destroy it twice... or you can just ignore it. The win duel effect only applies if they tried to destroy the card/interacted with the card.. If they ignore, max you just do 1850 to them. A decent set monster can defend, or after one special summon, they probably have a decent card to just attack you.
His take on cross out designator is strange seeing as it’s used to cancel out the major hand traps like ash, belle, ogre. Essentially all decks run ash, and most will run belle or ogre depending on which is better in the format.
16:07 I miss my old light/dark table-grown gravity bind flip-effect stifle deck. Marshmallon and Yubel ended up taking over the stifle duties when I played online. Such fun “no fun allowed” cards.
To be honest, Crossout Designater was very strong in OCG as it came out when Nibiru was everywhere and it was a powerful card against it Fun fact: at our local, this card was most of the time used to negate harpie's feather duster, monster reborn and called by the grave more times than it stopped hand traps
Rarran, you need to do one of these on Pvz Heroes. It is incredibly fun and unique. The game is no longer getting updated, but it has so much variety in cards that its irrelevant. It is one of my personal favorites, and I would love to see you evaluate the strength of the cards.
I like this video, but the analysis on some cards frusterates me. Trish being labeled as bad despite spending most of its life limited and seeing constant competitive high tier play, even if it doesn't nowadays, aggravates me.
Basically for every card here is a small explanation for people who do not play Yu-Gi-Oh. Mirror Force: Card is powercrept to oblivion there are like 1000 better cards Crossout Designator: If your deck loses to a specific card then it is a good inclusion. That is why everyone plays it in Master Duel because almost every deck loses to a card called Maxx C. In the TCG Maxx C is banned so almost no top tier decks play it+ there isn't a tier 0 meta for the mirror match argument Zoodiac Drident: It belongs to an archetype called "Zoodiac", arguably the best archetype released in Yu-Gi-Oh's history. The card on its own is really good because you lose 0 cards to summon it + it gets you a +1 every turn (also can combo with ramram but let's ignore that) Dogmatika Punishment: It is a searchable card that is played in what is called "Dogmatika engine". Its effect is really good also the monster you send has an additional effect. However the special summon lock is a bit harsh so that is why they cut it to 1 when people figured the engine better. Nowadays, it is powercrept. Shaddoll Winda: It has a good effect but it is win more + in today's Yu-Gi-Oh there are A LOT OF WAYS you deal with it. Tons of modern techs out it+ deck engines can get a monster that outs winda with one special summon. Flying Elephant: Dogshit Chaos Space: Card is like one of the most insane enablers in modern Yu-Gi-Oh. However the best deck you can use it (Dragon Link) has a lot of cards banned and while it still is a competent deck thanks to its ability to play modern stuff (adventure engine) it definitely isn't the best deck atm. Tyrant Neptune: Card is banned for independent nightingale's sins. It was a pre-emptive ban in the TCG cause it is a ticking bomb cause more monsters= better effects to copy. Trishula: It is still a good card but there aren't decks that can summon it atm and there are level 9 synchros that people can summon with better effects. Borrelsword Dragon: It is a really good card. It just got powercrept by Accesscode Talker. If accesscode wasn't a card, many decks would run this. Wall of Revealing Light: Dogshit.
they literally printed a cycle of elemental mirror forces that are just mirror force, But Better admittedly, they're better in ways that aren't the most intuitive ( except blazing, i suppose ... but that's also the worst of the bunch and also just plain the most sidegrade-y ) but, yeah, why run mirror force when you can just run mirror force that gets around destruction immunity instead?
Stevie: "Trishula is a bad Synchro". As a Synchron Player that kinda hurts. I mean it's not the best Synchro monster but it's definitely not a bad card by any means unless your going first.
12:33 Rarran: "You need two card effects in a single turn [...] to stop this card from just winning you the game." This quote makes me think Rarran misread Flying Elephant and missed the part of the card where it only OTKs your opponent *if your opponent tried to kill it last turn.* Otherwise I don't think the way he talked about Flying Elephant makes any sense.
I am getting increasingly frustrated with Stevies inability to explain cards through the lens of someone who doesnt play Yu-Gi-Oh. Rarran kept saying how "if your opponent cant answer Flying Elephant, you just win the duel". I dont think Stewie made enough of an effort in explaining how you dont actually need to target it with an effect, because you can just attack over it. Also how even if the effect does go off, you still need to connect with a direct attack (which is a bit harder in Yu-Gi-Oh than hearthstone). This is just one example, but i feel in general he explains their meta relevance too briefly, and as if he is talking to someone who actually has played a little Yu-Gi-Oh, not someone who has never touched the game. It is almost as if he doesnt try to explain Rarran why his thought processes are wrong, but just has some prewritten explanations he throws out. I will give the benefit of the doubt that they cut some of his explanations in editing, but i doubt it.
"drident is one of the best xyz cards ever printed" shock master/wind-up zenmaity, mx saber invoker, calamaties, lavalval chain. all copy card effects suck until an ftk enabling deck came out for them, tyrant neptune and the fusion copier guy the shaddolls need a lot more context for why their broken, ie super poly making the cards +alot, shaddoll fusion being basically +2, its not like winda is a polymerization target going -1 to summon for value later like other fusions who gain value after they are summoned, winda has a broken effect AND what your summoning her with is giving you card advantage and i dont get why youd say "tyrant neptune is broken, but trish isnt" they are both the exact same type of card, super deck dependent, if the deck can abuse their effect they are busted, trish has been historically banned and looped for first turn hand loops. yes at the moment shes probably weaker but tyrant neptune was garbage for 99% of its existence also no mention of the infamous combo, turn 1 set 2, pass turn, opponent draw phase, activate wall of revealing light pay 7000 lp, chain self destruct button LOL
if i have to explain zoodiacs dirdent, imagine a 4 mana pirate that have effect each turn you can kill 1 opponent minion with the cost of sacrificing 1 pirate, and the whole zoodiac archetype is basically all monsters/minions in your deck and hand all have patches (pirate) effect that makes them jump out of the deck when one single pirate got summoned, so a 1 mana pirate summon on turn one gets you 6 patches at the same time, plus those patches are not 1/1 minion, but at minimum 3 mana minion with decent stats and decent effects or deathrattle
Stevie is not a very good co-host. He can be entertaining but he seems to know fuck all about the historic relevance and impact some of these cards actually had as well as doing a piss poor job explaining the different kinds of card types in a clear and concise manner. I don’t think Rarran even understands Synchro or Fusion. He somewhat gets Link and Xyz. Overall even though Rarran is suppose to be guessing power levels not knowing how these cards work clearly is kind of unfair to him in an already complicated game.
Saying flying elephant is one of the worst Cards in the Game is an EXTREMELY false Statement. Its Effect May provide Close to no benefit whatsoever, but it is still a Level 4 1850 Attack Beatstick, which is better than SO Many Cards in the Game.
Something that nobody mentioned about flying elephant, the best way to answer it is simply not answer it. It only gains the effect that would win you the game if your opponent actively tries to kill it and it is able to survive. All you have to do is not try to kill it and when it hits you you don't die.
okay now that rarran is starting to understand what makes a yugioh card good or not, he and stevie need to do a progression series so he can truly understand the depths of the game's power creep
Wait a minute. I have never played yugioh but I have been following yugitubers for at least 4 years now, weird I know. I always heard Trishula dragon of the ice barrier was an insane broken card. It was even on the banlist until recently if I am not mistaken. Apparently Ice barriers is an archetype famous for having terrible main deck cards but insanely powerful extra deck cards, and Trishula was the most powerful one. It was so powerful, it got banned and then had a spiritual successor in Necroz of Trishula which had a slightly weaker effect but it was still one of the most powerful meta decks for a while. And Necroz is a ritual archetype which is usually pretty bad. So why did he say Trishula is bad in this vudeo. I don't get it :/
Simple: Link monsters are MUCH EASIER to summon as boss monsters, and there's much less tokens in game for trishula due to those bastards. Also, if you want a level 9 syncro, which almost no decks wants btw except dedicated syncro decks, there's Virtual world who don't require 3 monsters. In general Trishula is way too slow for the modern meta, like 95% of the cards, showcasing how insane powercreep is in that game.
@@N12015 I can understand that it has benn powercrept now. But hasn't Links been around for only 2-3 years now? Wasn't Trishula good before? The way he put it it made it sound like this card was never good.
@@naqib_2365 Yeah. This kind of revisionism piss me off as well. You can't say that an ex-banned card isn't at least "It used to be busted needed to get banned, but powercreep and links pushed it out of the meta.". PS: BAN HALQIFIBRAX. It's the reason Trishula and almost every syncro deck is unviable nowadays.
@@N12015 I was honestly really surprised he even goes so far as to say it's bad. Powercreep is really something huh? Completely broke my image of the card. I would have thought it was at least a viable option in a low tier deck if you can get it out.
@@naqib_2365 trish being good back was due to how his effect was non targeting banish which got around common defensive options ~ coughstardustdragoncough~, banishing soemthing in the grave (especially if it was soemthing that can be activated from the grave) meant it robs the opponent of a key resource and sniping a random card from the hand deprived the opponent of slightly less resources however non targeting removal isnt too uncommon these days though most of them is still of the "destruction" sort, trish's effect is only what was just mentioned so once thats done hes just a 2.7k beatstick which that aint too high even during his heyday, requiring 2 non-tuners to bring him out means he needs minimum 3 card in resources which would probably fair better being used for a more offensive link3 monster these days or link climb into much stronger link4 to close the game and as the other person said if you're gonna go for an awkward lvl as 9 for a synchro play then virtual world shenshen exist which is an easier to summon monster that only requires 1 or more non-tuners instead of 2, 100 more atk and its effect is that its very presence on the field would banish every card that would go to the grave making it a more indiscriminate and persisting ver of trish's effect at the cost of not immediately banishing something and not being able to touch the opponent's hand or grave to add icing on the cake; shenshen can return any 1 card from the banish back to the graveyard the first time a monster of yours were to atk allowing the player to recycled any used resources and it can even revive itself from the grave by banishing 2 of your monster of the same type and attribute in the grave which altogether makes it a less offensive but still more deadlier and safer option to summon over trish trish was more or less a card used to push for game if you werent trying to summon him multiple times to destroy the opponent's hand before they get a chance to play through some convoluted combo and such combos tend to be fragile and unreliable while there has always been better cards to push for game with, powercreep is 1 thing but trish basically got kicked outa his niche
I feel like Stevie is making me understand why somebody would play Yugioh because it just feels like peak... I dunno, like. Calvinball. All the cards you could never print in a real card game. I love 17:30 when Rarran sees the combo, and 20:30 is so funny when Stevie's like oh yeah, it's bad because it's priced too high and i'm like oh, you mean the summon prices actually MEAN anything this time??? wonderful video
Unfortunately the more of these videos I watch the more it becomes clear to me that: 1. it's not the card, it's the deck it's in that makes the real difference. A good card can still see no play because the deck it can fit in is not good enough and a mediocre card can prove good if a deck that plays it is very strong (an example would be skill drain, a card that saw some play throughout yugioh's history but was never considered public enemy number one until qliphorts broke it 10 years after its release). 2. a card's strength should be evaluated when it first comes out. Mirror force was insane on release and remained insane for at least 8 years, calling it a bad card because it's been power crept now makes no sense. Cold wave was bad on release but ended up becoming one of the most powerful blowout cards in history. 3. it's impossible to evaluate most cards if you don't know the interactions they have with the deck they are in. Did you know that on your way to make drident you get to summon 2 rats, reborn a monster and search a beast warrior thanks to the other zoodiacs? Did you know that tyrant neptune, a trash card for all intents and purposes, became broken due to a design oversight with a card that was released years later and promptly banned as a quick fix? Honestly I like the content but it's hard to find cards that are just hard enough to guess while also not requiring an essay of explanation and/or prior knowledge to have any idea what they do or if they are good or not.
Thats kinda how all card games work busted effects need a payoff and sometimes designers missed the mark on that payoff or straight up havent printed it yet. I feel the real reason rarran dont get yugioh is he still doesnt actually understand the game. Im an mtg player jus tried yugioh for the first time a few weeks ago and immediatly i understood all the extra summoning rules they arent that hard. Syncro is jus tribute but with specific cards xyz is jus a tribute were you use the tributes for effects even pendulum is jus get 2 numbers and summon everything between em ect. I feel like rarran doesnt undertand these cocepts which makes evaluating a card hard. Its fun too see a busted effect but a hard summoning requirement that a player with no experience could examine. I know some people give stevie crap for not evaluating cards on their history which is so much more interesting to hear but rarran did not know what a graveyatd even is so hes gotta start from square 1.
Yea, I can see where you’re coming from. However, for point 1, Rarran has on multiple occasions said that the strength of a card would depend on the strength of its archetype/deck, and that’d be a completely valid answer. 2, evaluating all cards on release instead of at one specific point in time would probably make it more confusing, because then Rarran would ALSO have to know when the card was printed to effectively guess its power level; trying to keep track of multiple levels of powercreep throughout the years would be much harder than just remembering the current power level IMO. As for your point 3, I agree completely, but that’s just the nature of all card games.
- Shows a card that reshaped the entire game's meta, gives next to no details "This card is good" _"YOU IDIOT THIS CARD IS AWFUL SINCE LAST MONTH EVEN THOUGH IT'S AMAZING IN THE OCG WHAT A MORON"_ He's gotta stop doing this, man.
One deck where banishing cards is useful is a virtual world deck, that is, where the most powerful card causes any card that would normally go to the graveyard to be banished, and there are cards that have effects for returning your own cards to the graveyard/deck.
I literally just finished watching the other 2 videos you did with Stevie only to see you uploaded this 9 minutes ago. These are actually so entertaining.
Stevie is really downplaying the historical power of some of these cards. which is pretty eh. At one point trishula was the yugioh equivilent to a WMD, mirror force was banned for years, of course, it was powercept after 25 years! Its pretty unfair to strip so much historical context and just say that their bad.
Get a new yugioh host. This guy sucks. Mirror force is 20 years old and saw play until 2015. It was limited for most of its life span and had 5 or 6 retrains of this card to update the effects because it's a beloved fan favorite. Fire this guest and ask someone else. I suggest The Duel Logs. But almost anyone else would have to be better at this point.
Thing is, it saw play but by the Xyz era (or even the Synchro era with Stardust being so popular), it was starting to show its age. I recall Dimensional Prison and Compulsory Evac Device being better because they didn't destroy. It was still nice to have but definitely not the amazing card it was during the DM era.
@@GaussianEntity but you should judge a card by the standard of its time. And for 10-13 years it's saw consistent play. Yes other traps did pop up and perform "better". But this card could trade for more than a 1 for 1 and it changed how people attacked in the battle phase. People used to legit either not summon more monsters into backrow or change some monsters to defense mode to avoid mirror force. It's like saying Gorz is a bad card because it doesn't see play and evenly matched I a card. But Gorz redefined how people played Yugioh for 5+ years. Mirror force redefined how people played yugioh.
@@matd2892 Yeah I don't disagree. But I do think you should also be honest about the card in its current state, especially since Rarran isn't familiar with neither the card game nor the anime.
It’d be interesting to see him guessing cards like “Gift Card” or “muscle nurse” which seem like a terrible idea just based on the text but are actually broken when paired with another cards effect.
I am gonna try Yugioh soon! So make sure to subscribe!
I would reccomend master duel if u want to try it
Master duel indeed
@@zippybagi1105 nah duel links obviously
i recommend to play solo duel or against friends/viewers in Master Duel, new players wouldn't have fun playing against randos
I love this series! Keep up the good content my dude
I wish he'd talk more about how historically good cards have been- Sure, mirror force is bad now, but that sucker spent time on the forbidden and limited list for years.
He literally did talk about mirror force in that exact way...
@@SDREHXC no, all he really did was say “it was good 25 years ago, but we have better effects now”
Beacause he doesn’t know anything about old yugioh
I mean: it makes sense. If this was the opposite way around, and he guessed about Dr. Boom: would you say the card *is* broken? Not really. You might mention it, but the strength of a card in the more recent metas is a better way to judge this type of game.
@@hitthere7722 Except that isn't an exaggeration: 25 years ago was 1997, which's is when Mirror Force came out and was strong.
If it was relevant in the past 10 years that would be one thing, but that long ago is literally such an entirely different game at this point it's almost not even worth delving into for a video like this.
You can tell rarran is a hearthstone player because he desperately wanted flying elephant to be good.
The perfect clickbait RUclips video card.
Dumbo ftk
@@Reign274 not really
To be fair Rarran was absolutely on the money with trishula, for a very long time, it used to be a banned card cause you could summon 3 of them turn 1 and you opponent had to start with only 2 cards in hand, to the point that a few years later a weaker version of trishula dominated the game and had to be limited also. it just got powercreeped hard.
Also, a good point towards borrelsword is that most boss monsters have effect and targeting protection, but not battle protection so it was also used as pseudo removal.
Speaking of Borrelsword. When Link Summoned normally you can deal with it....even if it is a bit of a headache.
If it's summoned via I:P Masquerena on the other fucking hand......
I see most player's summon Accesscode more often than Borrelsword
I quit playing right around the time Trishula was banned; it's wild to me that trishula, brionac, lonefire blossom, spore, and dandylion are now all completely off the banlist.
Re: Crossout Designator, it came out in the OCG (Japan) much earlier than in TCG (everywhere else). The OCG has a different meta because of having a different banlist, and in the OCG it's much more likely that you are running the same staples/handtraps so it was pretty powerful there. TCG players expected it to be the same in TCG so it was super hyped up when it was revealed to be releasing here, but it flopped because the meta was different. That's what Stevie was referring to when he said it was really expensive for like 2 weeks.
The meta in the ocg that enabled this was earth insect.
Certified Maxx C moment
We see the same effect in Master Duel, which is modeled more after the OCG (e.g. Maxx C at 3). So every deck plays the Master Duel tax of 3 Maxx C, 3 Ash, and 2 called by. So by near default, you are almost guaranteed to share 8 cards in common with your opponent, which is already a 1/5th of your deck. Never mind that you can use Crossout Designator on an opposing crossout designator, so that's even more cards in common. And now forgeddaboutit now that the adventurer engine is in play in MD, so there's another whole slew of cards that everyone has in common.
You have to remember, Stevie likes to pretend that the OCG doesn't exist. He hates the OCG.
@@SparkShadow212 dark dragoon moment
I'm slightly disappointed Stevie didn't tell you about Trish Loop when he talked about how Trishula used to be pretty good. There's an archetype in the game called Infernity, who all have very powerful effects but cannot use them unless there are no cards in your hand. None of the relevant effects were hard once per turns either, and there was at one point a (very, VERY long) loop through which Infernity could summon the same copy of Trishula an infinite number of times in one turn by constantly sending it back to the extra deck and resummoning it over and over again to banish your opponent's entire hand before they take a turn.
Yeah, there were more practical ways to play Infernity, but Trish Loop was definitely something.
Correct
Yes
Yeah but omega just lets you do that way better
Even funnier, Kalin/Kiryu has a line with Trish in Duel Links because of this
@@GodzillaFreak Right, because a card that was released in 2015 is extremely relevant as a better alternative for a deck people played in 2011/2012
I'm questioning some of the judgements, Trishula doesn't "suck". It has been partly power crept, but the effect is still strong.
Imo it’s more like its been kick outa it’s niche instead, like if you aren’t trying to hand loop it then the only reason you summoned it outside of no other options is because you need either non-targeting removal, non-destruction or both in 1 because after that trish is just a 2.7k beatstick and that ain’t high even back during its heyday when it existed alongside more accessible lvl 8 synchros with higher atk and nowadays shenshen took its place with a similar but far more deadlier effect just not immediately so
It sucks now, compared to what it was.
@@YukiFubuki. to add to this: you also have the issue that in the moder ngame, if going into level 9's is an option then you have a very powerful option you can go into that woudl overshadow what trishula does in "True king of all calamities"(aka VFD)
As a vw player this card cost too much for what it does. So yeah it sucks compared to the options i have
Also let's not ignore the fact that he never mentioned why level 9 are an awkward level for Synchros or even gave a basic rundown that you usually need to use at least 3 monsters to get it out, so I don't blame him for thinking it's great. It's just one of those cards with a good effect, Held back by the fact that most Synchro decks have no way of bringing it out easily enough for it to be worth it.
You should make a episode were Stevie shows you certain archetypes and break their gimmick down and you try to guess if they're good or bad.
That would be fun and a lot easier to understand because some cards are hard to understand if you don’t know it’s archetype
I was thinking exactly this, if Rarran had more cards to analyze he would most likely be able to guess cards much easier
@@dylandang7365
That almost applied to Drident, ‘cause what he didn’t know is that every zoodiac xyz monster had the effect to summon themselves with a single zoodiac monster (even xyz monsters), and he already knew that Drident’s destruction effect was pretty good, but I think he’d be more secure in his answer for it. All you gotta do is place down a main deck zood, and boom: 3+ material Drident.
Ooh, that'd be really cool
Dogmatika punishment is also playable because there is an engine that can search it!!!. Might actually be a bigger reason for the playability of the card.
Punishment was also played in deck that do not always play ecclesia (like trap based strategy or deck without extra deck). It was a really good card in general.
Send ntss
Pop 2
Eldlich play it
If it wasnt a Dogmatika card it would still be playable. It being a Dogmatika card just makes it even better. Great trap card overall.
Isn't not being able to special summon for 1 turn a horrible downside?
@@juliandacosta6841 Not really, decks like Eldlich dont go in the extra, and Dogmatika/Shaddoll summons extra deck cards on the opponents turn anyway. Like Eldlich loves this card, send N'tss, pop2, set 5, monkeflip. And Shaddoll variants just send Apkallone to search Schism, sets some cards and just Winda (or whatever) them on their turn.
Borrelsword dragon is arguably one of the most impactful card ever released in yugioh. Since it gives so many decks the ability to one turn kill, killing your opponent in one turn. Before this card's release, only selected decks centered around summon big monsters can OTK, but with this card, if you can put at least 5 monster on board, you can just summon this card and end the game by turn 2 or 3. However, this card is largely outshined by another card released a couple years later called accesscode talker, which is better at clearing boards than borrelsword while still making it relatively easy to OTK.
When the code is accessed
@@Elrossss When the Mekk Knight Crusadia is Avramaxx
It funny that both came form anime...
@@sahilm483 when the Kuriboh is Rainbow
When the Dragon is Cyber
"[Crossout Designator] is not a card you would want to use as part of a combo"
*Swordsoul Supreme Sovereign - Chengying has entered the chat*
_Metaphys Horus is typing_
Supreme SS Chengying
"I am bing chilling.. I mean banishing chilling"
I had a guy banish a Floo robin with crossout as a combo extender
To bad I run trickstars and it delt more burn
*Confused Ghoti noises
Stevie should of properly explained how Synchro Summons work for Trishula. It might of been done off screen but the fact that you need 3 monster and for the levels to add up matters. Card type is the reason why Links are usually broken despite simple effects while there are some fusion, equip, and rituals with broken effects that see no play. So just glossing over things feels kinda of unfair.
Oh, and don't forget Halqalibrax banning almost every good tuner for Trishula.
For sure, lv9 is super easy for decks like Virtual World. The problem is having to use 2 non-tuners
@@N12015 none of the tuners banned were used for Trishula
No it doesn't matter 😂😂😂. If you're running Synchros, you're using a deck that makes getting Synchros out turn one.
I think he also forgot some of the historiecal aspect, cause it used to be insane
rarran was very close to describing the power level of these cards. seems like he understands yugioh better now
I think one thing that Stevie should mention more is if the card was good in the past (like Mirror Force at its core being absolutely insane but just being powercrept out of the game)
"I think, this is the only moment i need to actually start playing Yu-Gi-Oh."
- Raran's famous last words 💀
26:20 The fact that he's saying a card in hearthstone that could set a hero to a specific health would be super strong because you could lethal out of nowhere, but he's completely forgetting Alexstrasza existed and did just that for years.
Hearthstone has a different resource system though, and Alexstrasza costing 9 mana makes it much harder to otk with - you are essentially either passing your turn or you need huge mana cost reductions to get the combo off same turn you alex them.
On the other hand, life equalizer is used to literally ftk the opponent, before they have a chance to play a single card.
I would compare it more to a start of game effect that reduces both player's health to 15, which would obviously be completely unfair.
Yu-Gi-Oh cards are basically 0 mana but you can only normal summon once (magic cards and traps are fair game though)
There's a fundamental flaw in Stevie's perspective that probably need to be addressed. A card being powercrept does not make a card "bad." It's just no longer "the best." Many of these cards spent years limited or banned and at points were metagame defining. No one talks about any competitive endeavor like this. Imagine calling Paul Morphy or Bobby Fischer bad chess players because they played in a time before chess engines existed, or Michael Jordan a bad basketball player because he played in a time where talent acquisition and development was nowhere near what it is today. History matters, just saying.
100% agree with you. It really shows that he can't judge cards properly
Stevie really overvalues his own opinions, and has tricked many people into overvaluing his opinions too. Even though he's completely off the mark at least half the time.
He has mentioned when cards used to be good. The cards here that were "bad" are pretty well accepted as pretty bad cards by today's standards. Like mirror force isn't a terrible card, but no one is making space in their decks to try to fit one in.
That's awkward to say, honestly. Here's an example: Mechanicalchaser. Historically important? Definitely. The best card in the game in its prime? Totally. Meta-defining? Absolutely. Good? IT'S A 1850 ATTACK VANILLA.
Agreed. I remember when he said that Dragoon was bad in one of these videos. Dragoon isn’t a bad card, but it was powercept over the past year or so.
I wish Stevie would give Rarran more context on a card's history, 'cause he makes some cards seems worst than they are because they suck in Yugioh's current NEGATE OR DIE metagame
At this point I'm expecting Stevie to show MST and call it bad, ignoring how it was a competitive staple for over a decade.
as said in previous comments, this is definitely "is the card strong in the current metagame", a historic discussion might be good but way to time consuming. the best example in hearthstone is asking if Dr Boom would be good in the current meta, and the answer is no and thats whats stevie is doing now. its not a historical "how good the card is".
@Smilinturd "Cardmarket Yugioh" goes more in depth with the cards with his guests but yeah because of that he only has time to show his guests 5 cards per video.
@@MichaelZyon123 problem is not enough time to talk about why they were good and because this is a how are they currently vid
a 2 hour video would be neat
I think Stevie needs to cut Rarran some more slack, he was really close on some of those, I would've hyped my boy up more
I might be misunderstanding but when Rarran was guessing Flying Elephant he kept being like "If your opponent can't answer this". Am I crazy to think that you just don't answer this card at all?
You are correct
The comment Stevie said is pretty spot on: "Elephant is like a Nuclear Bomb with a" Don't dare touch me" sign slapped on it" You Just.. Don't. XD Elephant tries REALLY Hard to be menacing, but like, why would you even care
Also fun fact if you actually can't answer it and the guy would kill you with it you can simply scoop and go to next game and the effect of the elephant will never take place
@@Killarious-fs7xq That more applies to the "you win the match" cards. If you scoop over an impending Flying Elephant attack... I mean, that's exactly Flying Elephant's effect lol
@@Killarious-fs7xq not for "win the duel" you would be literally letting flying elepalhant do it's effect if you scooped to it
This guy saying Trish is bad though. There's a reason this monster was limited till the most recent banlist. It's a demon in decks that can run it effectively. (as few as they are) Unlike The ritual or Fusion variant it doesn't have to target all three and hand ripping is banned for a reason. This card can basically be a confiscation in the right deck. If you get three of these guys running around you've got a real headache to deal with.
Sort of. But there's a reason it was no longer limited and hasn't really made a big impact on the game since. There are just better options out there.
Plus, it's banishment effect doesn't target, so things like Dragoon get hit by it too
@@0__Vector That's fair, yeah. Hard to find generic lvl 9s as good though.
In modern? Yeah, Trish is probably great back in Edison when it released, but like Stevie said, why would I synchro 3 to get Trish and rip 1 card from opponents hand and nothing else when I could just set up an insane floodgate and negate board while going first instead, and if I’m going second then MAAYYBE it’ll do some work since it’s a non targeting banish but you have to get three cards out to synchro a level 9 while your opponents board is set up which if you can do that, again you might as well just set up your own nuts board instead Trish is a not amazing card in current meta but again back in Edison it’s pretty neat as long as you can consistently get your materials
It's non targeting optional banishing removal from three locations all at once. If you can run a trish, it can ruin so many days. The only reason it doesn't see play is it doesn't fit into meta decks right now. @@gloomygloomstalker3878
I'm still relatively new to Yu-Gi-Oh, but one of the things Stevie neglected to mention is that Zoodiac Drident (at [5:04]) led to one of the few "Tier Zero" formats in the history of the TCG (which I believe is defined as a format where _one specific deck_ wins over 65% of the events it's used in). Because of the whole gimmick of the Zoodiac archetype it was (and still is) _hilariously_ easy to summon a Drident with multiple materials attached to her (which means she can destroy multiple cards over time as long as she survives) and maybe even a few extra effects. Granted, Drident _alone_ wasn't what led to Zoodiac's dominance - there were a number of troublesome cards which enabled the deck - but Drident was always one of their win conditions.
So on the most part Stevie is really good, however there is a couple of ones that probably need a bit more context tbh.
So I would argue you're actually more on the mark with Borrelsword, the card was good on release and has been a pivotal part of giving decks that struggled to win games or have good win conditions and tried to grind card advantage for the win had a better way to finish games. However since then we have been given better cards like accesscode which effectively is a better way to win as it has big stats and an effect that destroys multiple cards and cant be responded to and fixes out on the issue of just having an effect which double attacks for the very reason you evaluated that yeah just battle effects aren't amazing usually in yugioh.
Tyrants Neptune was out for years and didn't see any play but because of an FTK it enabled and the fact that copy effects can do stuff that RND didn't account for it was banned. The card itself never saw proper competitive play because you wouldn't consistently be able to do the FTKs before it was banned, but it was banned to prevent future issues and also to prevent unfun experience's for players.
Drident is not even close to one of the best XYZ monsters printed, no idea why Stevie even said a comment like that, this card is more interesting because popping one card a turn compared to other cards people use to make crazy turn one boards is very unimpressive however the easy access to summon and what is perceived as the fact that zoodiac is played a lot more when it was unbanned quite quickly after having dominated the game when it was last legal is why it was banned. The power level itself isn't particularly outlandish however Yugioh also likes to use banlists and sets to rotate what people play for events and zoodiac can stymie this.
Trishula can have more of a thought into it also. Because there have been times where decks have created loops where you can summon Trishula 5 times turn one and even some cases summon it in your opponent's turn after and have them lose because they have no cards. The reason why even with these sort of combos and decks its not good is because you can rely on needing too many combo cards to enable this to happen and for much less resources you can create fields that effectively do the same thing far more often.
Would be cool for you to do Master Duel and after watching your MTG arena runs should be a lot of fun! If you do anything besides the Solo modes though I would recommend getting Stevie to help you start off the PVP modes as unlike MTG giving you battles against people using pre constructed decks also, thats not the case in Master Duel and you could easily be overwhelmed from the first games you play unfortunately.
I would argue Drident is one of the most influential XYZ of all time. It might not be the strongest one in that deck. but its the one you think of when you hear Zoodiac (well now you think Zeus but you get me)
thank you, the explanations where really underwhelming
@@pokefreakplays I would say that if you talk about either time zoodiac have been prominent. It’s been the fact that you have the 1 card xyz or zeus or broadbull tbh. Broadbull is what made zoodiac to begin with hence why when ocg banned drident and broadbull still allowed for zoodiac to dominate is because of how broadbull enabled such a cardpool of options or to get another starter for the following turn and you’ve already mentioned zeus of dridents return definitely overshadowed the ability of drident in more recent times.
As for influential of all time, I would think more of cards like chain, shock master, ptolomy or calamities and then for zoodiac as I said before I’d think of broadbull more than drident
@@bikivlogz8336 Broadbull definitely has historically and still is the best Xyz in that deck. I just think more people look at drident as the problem or the memorable card.
@@astogram4321 This being already a 26 minute video, it's likely that he offered longer explanations for these cards that were edited out for the sake of time.
Yu gi oh Master Duel has absolutely SICK music. Whether you play it alone or with a coach, I wholeheartedly hope you enjoy the experience. And remember, "missing the timing" is a concept designed by Satan himself.
It’s really simple. If you see “when” in an effect, just never, ever expect it to actually resolve
@@MysticCouchPotato "When->you can", to be precise. If it just says "when", then that shit will always go off no matter what. Even if the card that triggered yet hasn't finished resolving. Which is how chain blocking happens, and allows effects to be unnegatable since the opponent has missed window to negate.
@@JumbaJumby Yeah, that's the trick. If it's a "When + Optional activation" then it can miss timing.
Oh, also another fuckey rule: discarding as cost is not the same as discarding by effect.
Sure Rarran is 6 years old but he can spot a broken card effect from a mile away. Loved the video
4:51 "There's not really like an overarching card within the metagame that every single deck has to play around"
*cries in Master Duel*
I mean, before Tears everyone always played Ash
El Shaddoll is a bit of a weird name at first, but if you keep in mind that the name is a combination of Shadow, Doll, and El Shaddai, then it's a pretty damn cool name.
Man, it seriously sounds weird to hear Trishula be considered "bad". Just shows how insane powercreep has gotten.
Look the reason why psy frame limited because it rip hands, unlimiting trishula is a recipe for disaster.
@@r3zaful Omega is infinitely easier to summon than Trishula though. And it recycles your own banished cards on top of that.
Stevie just has horrifically bad takes.
@@r3zaful and trishula is at 3
This cross-game series is so fun to watch for the insights that top players give on what should make a card good in theory
I haven't finished watching but if he says borrelsword is bad I will break
Uhhhh 😬
@@Rarran just finished great video 👍
RIP
Technically in these days you play accescode talker not borrelsword
Not even played that much anymore thanks to 5.3 k beater that destroys half your board. But technically not bad
3:30 it seems like Raarran at this point did not realise that you can activate Crossout Designator AS your opponent is activating the effect card to negate it.
Don't think he knows how chains work in YGO
@@pokefreakplays I feel like that is important to judge quick effect cards
I think the main thing for flying elephant is that ur opponent has to proc it. Why would you ever use an effect on like a 4/4 minion when you can just trade into it. Plus all "minions" in yugioh essentially have charge, so they just just make an answer.
I don't know if he realized this or not but Flying Elephant only has the "Win the Duel" ability, if your opponent tried destroying it last turn. If your opponent 'doesn't have an answer for it' it's literally a vanilla. Also it can still get run over by anything with 1900+ ATK
Stevie's takes are *arguably* some of the most misleading out there. Most of the cards he showed were very good for many formats, but he keeps calling them bad based solely on current meta. If that's the case then Winda should also be called bad, since Shadolls themselves aren't competitive RN. Pot of Greed is also really bad, since no current top decks are using it.
Also, guessing how good archetype specific cards are is almost impossible without context, even for YGO players. Drydent, for example, doesn't have such a broken effect until you take into consideration Zoodiacs as a whole. It's even harder to guess when it comes to archetype spells/traps, because often Konami gives the most broken ones as support to archetypes that are completely unplayable.
I say with generation of wonders had worse takes such as: Apoqliphort Towers is a good card in 2022.
Pot of greed isnt bad its banned and will always be cause its a free +1 and deck thinning card, which is why no decks are using it
Winda is played in tearlament it is not exclusive to shadolls
@@202adr That's the joke
Keep up the great content man, I found your youtube channel about a week ago and I've just been watching through like half the videos over the past week and it got me into playing HS again, since I hadn't played it in years
To put context into some cards like Trishula I think your reasoning is correct for calling it good. When it was printed it was amazing to the point it was limited to 1 and even banned at one point. There was a loop where it was extremely broken where you could summon multiple Trishula, however that was a fairly long time ago. The power creep and speed of Yu-Gi-Oh has become so absurd over the years.
Some of these require giving him a bit more context imo, otherwise it seems a bit unfair when he potentially came to the wrong conclusion due to lack of information. When he asked what a Synchro summon was for example, the process itself was not explained.
yeah it wasn't explained properly while Xyz was explained properly.
Yeah drident also needs context of there being 5 other zoodiac xyzs and punishment needs knowledge of ntss and albaz dragons.
punishment can be blind guess that there is extra deck monster with good GY effect, Drident on the other hand you would need to know that there are other Zoo xyz with the same stack on top Zoo monster summoning condition and there are Zoo main deck monster.
I always wonder if Stevie is just trolling…. Calling Borrelsword broken after Accesscode is in the game for ages and Borrelsword hasnt seen a single use of play since then, but saying that Dragoon is bad a few episodes ago when everyone wanted Dragoon getting banned for a few months…. both got power crept the very same way… Also calling Neptune busted seems very weird… of course he is banned, but thats because of that weird ftk it enables. No one ever played Neptune in a competitive surrounding before it got banned
Borrelsword can out even things Accesscode can't. Same with Avramax. Avramax and Masquerena are a match made in heaven. Also, Dragoon was a flop. People thought it to be as strong as it was in the OCG, but the card was a fail
@@kichiroumitsurugi4363 I think accesscode is more popular because it’s summon requirements are easier than the borrels. 2+ effect monsters is way easier to get than 3+ effect monsters.
Thoughts on each card
Mirror Force: Synchro era basically killed this since everyone was running Stardust Dragon, even worse when you set off their Starlight Road and effectively went -a million in gamestate
Crossout Designator: Right on the money, this card is insanely good as a tech option since you can even negate Designator with itself, this card sped up the game on its own a decent amount when it's applicable and lets more decks deal with handtraps
Zoodiac Drident/Drancia: Part of what made Zoodiac tier one, if the deck was slightly more oppressive it would've been tier zero like TeleDAD, interruption that fast is always insane and valuable
Dogmatika Punishment: Wildcard pick since this card is mostly used to make janky decks stronger, using the right cards it's pretty good but you have to remember the ruling around dumping extra deck monsters, it is good in decks that don't need extra deck summons and stall decks
El Shaddoll Winda: Very annoying control piece, this thing combined with Grysta and Construct is an absolute nightmare, Shaddolls are past their prime now and can still basically remove an opponent's deck from existence in the right contexts
Flying Elephant: I have like 5 copies of this, it's bad, janky, and basically a meme of a wincon, destruction isn't even the most desired removal anymore with spinning and facedown banishes being preffered, good luck running over anything with it even if the wincon becomes live
Chaos Space: Discard costs are kinda bad on paper so this one needs the context of Chaos to really be notable, searching BLS Envoy of the Beginning is really good, Chaos is so excessively good with available support that a bunch of their cards are downgrades to other archetypes' and still see a ton of play, but this one's a bit too slow to be a massive staple
The Tyrant Neptune: This guy got banned for a few reasons, the main one being futureproofing, the others being that slapping an effect balanced around a body that can be easily ran over with strong stats is insane, Lyrical Luscinia - Independant Nightingale got this one banned along with Supreme King Servant Starving Venom
Trishula: This thing brought us true Synchro Supremacy, single handedly made synchros very much worth spamming, can win the game outright if you hit all 3, insane card that, along with Brionac, made Ice Barrier Synchros very strong, until they powercrept it into the abyss and eratta'd it, loses HARD to Crystal Wing Synchro Dragon which is much more preferable and ran more often as a 3 material Synchro
Borrelsword: Oh boy this thing doesn't look as good as it is until you see it punch someone in the face for game, great generic game ender and one of the best Borrels along with Savage, shame none of them are locked to Rokkets since that would make them much better balanced
Wall of Revealing Light: The wall of sneaky jank is something many would consider strange and bizarre as a card, Reversal Quiz and Life Equalizer are big funny with this thing
Pretty good in episode 3, great job!
The best way to explain Traps is like Secrets in Hearthstone. They just kinda sit around most times until they get triggered.
I haven't played Yu-Gi-Oh I 15 years! And I love seeing how insane new cards are, plus that mirror force start is such a nostalgia hit.
I still remember competing in a tournament at 12 with my elemental hero/different dimension deck, ah to be young.
yugioh got so bad nowdays, its basically solitaire
@@moritzbesserwisser20 I loved the deck I played, card burn/banish as much as possible, I remember a card that made both players banish their whole graveyards, then D.D. dynamite for 300 direct damage for each card the opponent has banished. Ele Heroes were for board presence.
Thinking about it I am so proud of my deck building as a kid.
-Drident
-Hard to summon
PFFFFFFT
Rarran "Obviously it discards at random because seeing your opponents hand would be stupid"
Mtg player : *laugh in gitaxian probe and discard effects*
Don't get me started on the "hand knowledge + discard" cards in Yugioh: Confiscation, The Forceful Sentry, Trap Dustshoot, all of them are banned for a reason. And even the powercrept cards like Appointer and Aqua Dolphin, while being more difficult to use, see competitive play nontheless because the effect is so good
Is telepathy not a card in MTG anymore it was like 1 blue enchantment opponent would just play with their hand on the table
The Tyrant Neptune was around for almost 7 years before it was banned as a precaution before Maximum Crisis was released giving the tcg Lyrilusc - Independent Nightingale in 2017
I mean mirror force does still see some play, i think rarran calling it average is actually a pretty good guess
Also Trishula isnt to bad either, it was even banned for some time and limited to 1 until may this year...
26:20 I think the counter lethal Rarran might be talking about could be when Paladin had the Un-Nerfed version of Blackguard and having given it Lifesteal to heal you to full and burn down the opponent’s hero.
The wall also worked on Last turn FTK, summon jowgen, set the wall and Last turn, pass, activate the wall and get on 1000 LP, use Last turn, select Jowgen, your opponent cannot special summon, so you win automatically.
So as a hearthstone player, let me see if I can translate Borrelsword Dragon (ignoring the link summon stuff cos that has no easy translation):
Immune to minions. Charge {cos no summoning sickness}, Windfury. If this attacks an enemy minion, steal half of it’s attack (once per turn). Battlecry: give a minion that can attack “Can’t attack” and Taunt. {idk the exact specifics of Defense position}
Is that... roughly correct? Someone who plays both games, please let me know.
Back in my days when we were playing at school i had "Wall of revealing Light" and legit no one could do shit against that :D Most broken for me
Trishula is not a bad card decent to good by todays standards but far from bad his effect is still really strong
"Banished pile, usually never gonna touch again"
Hi! We're Witchcrafters! Our whole gag involves using the void as a resource!
As soon as I saw Drident I remembered the silly combo that you could do to make a Tyrant Neptune OTK and wished the card got chosen someday in the future...
A few minutes later I got my wish. The universe was never that fast to deliver before
saying trishula is bad, based on what a terror it was for the longest time and still is sometimes played just hurts my soul
ppl critiquing how he’s explaining the cards, and i agree. even on drident, he didn’t explain that any 2 level 4s gets you chakanine, which gets you 3 material drident. he didn’t explain that any deck that plays level 4s gets a drident…pretty important
24:21 Also don’t forget that when played in the archetype it’s part of, Rokkets, the main deck monsters also have effects that trigger when targeted for an effect from one of your Link monsters, so there’s extra synergy there.
Even better. None of the targeting effects can be responded to by the opponent, ovciously cuz Rokkets can miss timing
I love this series! Your getting so good at deciphering Yu-Gi-Oh card text is fun to see the process
When every deck in OCG is running 3x Maxx C and 3x Ash Blossom, a couple Nibiru and sometimes a couple droll and locks, Crossout Designator is pretty broken. Surprised it isnt even considered good anymore unless Maxx C and Ash are banned in western TCG
Maxx C is banned. Ash isn't though
Crossout doesn't consistently trade 1 for 1 with your opponent, and good decks don't auto lose to one card. Sometimes you do yeah, but normally you win more by just learning how to deal with those cards then it is to change your deck to lower your odds of losing to them.
Crosssout is a good card in decks that cant play through a hand trap but decks that cant through a hand trap are too bad in modern yugioh. Its a staple in shit like d/d/d
Your avatar source please
@@shawnjavery in master duel with maxx c at 3 its pretty much a necassity. In fact its so common that was just limited to 1.
Still baffles me that Konami continues to print super generic extra deck monsters with strong effects. It just makes every deck feel the exact same when they all run the same staple cards, diluting the game as a whole. I mean modern Yugioh is a complete mess as a whole given how quick the games are, but it just feels like Konami is just digging deeper down this hole to see how fucked up they can really make this game
i feel like this is a huge problem with synchros and links in general, fusions and a xyz decks still relatively uses their own unique monsters but synchro and links almost always go for the very same boss monsters or auxiliary extra deck monsters
@@YukiFubuki. Zeus tho.
@@blahmaster6k so zeus . . . and what else?
meanwhile over in synchro/link fun-land theres; accesscode, selene, apollousa, almiraj, nightmare unicorn/phoenix, halq, auroradon, i:p, avaramax, borrelsword, union carrier, baronne,
chengying, chaosruler, drangnite, crystalwing, yazi, wind pegasus, shooting riser, librarian, hot red, shenshen, dragon mech, final sigma, arclight etc
im pretty sure i just named 90% of the extra deck of most of the relevant synchro and/or link centric decks
"monsters swinging at your face is not what you're really worried about", Look at our boy learning Yugioh in just a couple of episodes.
My man didn't hesitate with Winda. He knew.🤣
I dunno Zoodiac Drident was an unfair one because you don't summon it normally. There's a lot of context to cards like that that Rarran doesn't have access to
If the alternate means to summon the monster is printed on the card like the Zoo XYZ are then it should be fair game.
I feel like the older cards should have their power level set to the time period they were released in. Cuz comparing cards from 20 years ago to how well they do in the current format is kinda dumb. I was certain trishula was good. But I might be mixing her up with her Nekroz counterpart. Its also kind of a bait when 99% of cards are only relevant to the archetype they were designed to be in. Analysing them in a vacuum is misleading. But I cant exactly suggest what could be done better.
I kinda agree but it would be really confusing for Rarran to analyze different eras of Yugioh when he has never played the game
@@TheMuhahaa What I mean is if he says mirror force is good then he should be correct, because its been good for the majority of time its been available. Its only in the last decade that its stopped being used.
@@TheUltimateShade667 i think it's fine to gauge it in modern terms, but then explain if it was good in the past or not for context.
Trishula still is good, but bans and some powercreep stopped it from being what was before.
What would be cool is if he could show you how the card is played as an example so you have a better understanding
13:50
The thing with Flying Elephant is...
sure you can answer it by trying to destroy it twice...
or you can just ignore it. The win duel effect only applies if they tried to destroy the card/interacted with the card.. If they ignore, max you just do 1850 to them.
A decent set monster can defend, or after one special summon, they probably have a decent card to just attack you.
His take on cross out designator is strange seeing as it’s used to cancel out the major hand traps like ash, belle, ogre. Essentially all decks run ash, and most will run belle or ogre depending on which is better in the format.
You should look into the digimon card game or Cardfight vanguard. I would love to see your reaction to just how the games play lol 😂
“‘kick me’ tied to a nuclear bomb” im dead
16:07 I miss my old light/dark table-grown gravity bind flip-effect stifle deck. Marshmallon and Yubel ended up taking over the stifle duties when I played online. Such fun “no fun allowed” cards.
To be honest, Crossout Designater was very strong in OCG as it came out when Nibiru was everywhere and it was a powerful card against it
Fun fact: at our local, this card was most of the time used to negate harpie's feather duster, monster reborn and called by the grave more times than it stopped hand traps
Rarran, you need to do one of these on Pvz Heroes. It is incredibly fun and unique. The game is no longer getting updated, but it has so much variety in cards that its irrelevant. It is one of my personal favorites, and I would love to see you evaluate the strength of the cards.
Can't wait for next ep with Gumblar Dragon and Kaiser Colosseum/Macro Cosmos, and as bait: Phantom of Chaos and Naturia Exterio
"I don't think anyone's gonna run into that trap" *sad Bandit Keith noises*
I like this video, but the analysis on some cards frusterates me. Trish being labeled as bad despite spending most of its life limited and seeing constant competitive high tier play, even if it doesn't nowadays, aggravates me.
Yeah, he didn't even mention the Fishborg loop which was nasty lol
14:04 oh hey! Didn't expect to see non staple card I actually use in here. This shit works real well with thunder dragons.
Basically for every card here is a small explanation for people who do not play Yu-Gi-Oh.
Mirror Force: Card is powercrept to oblivion there are like 1000 better cards
Crossout Designator: If your deck loses to a specific card then it is a good inclusion. That is why everyone plays it in Master Duel because almost every deck loses to a card called Maxx C. In the TCG Maxx C is banned so almost no top tier decks play it+ there isn't a tier 0 meta for the mirror match argument
Zoodiac Drident: It belongs to an archetype called "Zoodiac", arguably the best archetype released in Yu-Gi-Oh's history. The card on its own is really good because you lose 0 cards to summon it + it gets you a +1 every turn (also can combo with ramram but let's ignore that)
Dogmatika Punishment: It is a searchable card that is played in what is called "Dogmatika engine". Its effect is really good also the monster you send has an additional effect. However the special summon lock is a bit harsh so that is why they cut it to 1 when people figured the engine better. Nowadays, it is powercrept.
Shaddoll Winda: It has a good effect but it is win more + in today's Yu-Gi-Oh there are A LOT OF WAYS you deal with it. Tons of modern techs out it+ deck engines can get a monster that outs winda with one special summon.
Flying Elephant: Dogshit
Chaos Space: Card is like one of the most insane enablers in modern Yu-Gi-Oh. However the best deck you can use it (Dragon Link) has a lot of cards banned and while it still is a competent deck thanks to its ability to play modern stuff (adventure engine) it definitely isn't the best deck atm.
Tyrant Neptune: Card is banned for independent nightingale's sins. It was a pre-emptive ban in the TCG cause it is a ticking bomb cause more monsters= better effects to copy.
Trishula: It is still a good card but there aren't decks that can summon it atm and there are level 9 synchros that people can summon with better effects.
Borrelsword Dragon: It is a really good card. It just got powercrept by Accesscode Talker. If accesscode wasn't a card, many decks would run this.
Wall of Revealing Light: Dogshit.
- Mirror Force is pretty bad by modern standards.
Damn. That made me feel old.
I mean dude literally any card that doesn't say you win the duel is garbage by modern standards
they literally printed a cycle of elemental mirror forces that are just mirror force, But Better
admittedly, they're better in ways that aren't the most intuitive ( except blazing, i suppose ... but that's also the worst of the bunch and also just plain the most sidegrade-y ) but, yeah, why run mirror force when you can just run mirror force that gets around destruction immunity instead?
Stevie: "Trishula is a bad Synchro".
As a Synchron Player that kinda hurts. I mean it's not the best Synchro monster but it's definitely not a bad card by any means unless your going first.
12:33 Rarran: "You need two card effects in a single turn [...] to stop this card from just winning you the game."
This quote makes me think Rarran misread Flying Elephant and missed the part of the card where it only OTKs your opponent *if your opponent tried to kill it last turn.* Otherwise I don't think the way he talked about Flying Elephant makes any sense.
Thank you for including The Tyrant King Neptune, wanted to see his reaction to more obscure but still great cards like it.
I am getting increasingly frustrated with Stevies inability to explain cards through the lens of someone who doesnt play Yu-Gi-Oh. Rarran kept saying how "if your opponent cant answer Flying Elephant, you just win the duel". I dont think Stewie made enough of an effort in explaining how you dont actually need to target it with an effect, because you can just attack over it. Also how even if the effect does go off, you still need to connect with a direct attack (which is a bit harder in Yu-Gi-Oh than hearthstone). This is just one example, but i feel in general he explains their meta relevance too briefly, and as if he is talking to someone who actually has played a little Yu-Gi-Oh, not someone who has never touched the game. It is almost as if he doesnt try to explain Rarran why his thought processes are wrong, but just has some prewritten explanations he throws out. I will give the benefit of the doubt that they cut some of his explanations in editing, but i doubt it.
"drident is one of the best xyz cards ever printed"
shock master/wind-up zenmaity, mx saber invoker, calamaties, lavalval chain.
all copy card effects suck until an ftk enabling deck came out for them, tyrant neptune and the fusion copier guy
the shaddolls need a lot more context for why their broken, ie super poly making the cards +alot, shaddoll fusion being basically +2, its not like winda is a polymerization target going -1 to summon for value later like other fusions who gain value after they are summoned, winda has a broken effect AND what your summoning her with is giving you card advantage
and i dont get why youd say "tyrant neptune is broken, but trish isnt" they are both the exact same type of card, super deck dependent, if the deck can abuse their effect they are busted, trish has been historically banned and looped for first turn hand loops. yes at the moment shes probably weaker but tyrant neptune was garbage for 99% of its existence
also no mention of the infamous combo, turn 1 set 2, pass turn, opponent draw phase, activate wall of revealing light pay 7000 lp, chain self destruct button LOL
if i have to explain zoodiacs dirdent, imagine a 4 mana pirate that have effect each turn you can kill 1 opponent minion with the cost of sacrificing 1 pirate, and the whole zoodiac archetype is basically all monsters/minions in your deck and hand all have patches (pirate) effect that makes them jump out of the deck when one single pirate got summoned, so a 1 mana pirate summon on turn one gets you 6 patches at the same time, plus those patches are not 1/1 minion, but at minimum 3 mana minion with decent stats and decent effects or deathrattle
Stevie and you have a nice chemistry, one of my favorite guests on your channel :)
Stevie is not a very good co-host. He can be entertaining but he seems to know fuck all about the historic relevance and impact some of these cards actually had as well as doing a piss poor job explaining the different kinds of card types in a clear and concise manner.
I don’t think Rarran even understands Synchro or Fusion. He somewhat gets Link and Xyz. Overall even though Rarran is suppose to be guessing power levels not knowing how these cards work clearly is kind of unfair to him in an already complicated game.
Saying flying elephant is one of the worst Cards in the Game is an EXTREMELY false Statement. Its Effect May provide Close to no benefit whatsoever, but it is still a Level 4 1850 Attack Beatstick, which is better than SO Many Cards in the Game.
Something that nobody mentioned about flying elephant, the best way to answer it is simply not answer it. It only gains the effect that would win you the game if your opponent actively tries to kill it and it is able to survive. All you have to do is not try to kill it and when it hits you you don't die.
okay now that rarran is starting to understand what makes a yugioh card good or not, he and stevie need to do a progression series so he can truly understand the depths of the game's power creep
Wait a minute. I have never played yugioh but I have been following yugitubers for at least 4 years now, weird I know. I always heard Trishula dragon of the ice barrier was an insane broken card. It was even on the banlist until recently if I am not mistaken. Apparently Ice barriers is an archetype famous for having terrible main deck cards but insanely powerful extra deck cards, and Trishula was the most powerful one. It was so powerful, it got banned and then had a spiritual successor in Necroz of Trishula which had a slightly weaker effect but it was still one of the most powerful meta decks for a while. And Necroz is a ritual archetype which is usually pretty bad. So why did he say Trishula is bad in this vudeo. I don't get it :/
Simple: Link monsters are MUCH EASIER to summon as boss monsters, and there's much less tokens in game for trishula due to those bastards. Also, if you want a level 9 syncro, which almost no decks wants btw except dedicated syncro decks, there's Virtual world who don't require 3 monsters. In general Trishula is way too slow for the modern meta, like 95% of the cards, showcasing how insane powercreep is in that game.
@@N12015 I can understand that it has benn powercrept now. But hasn't Links been around for only 2-3 years now? Wasn't Trishula good before? The way he put it it made it sound like this card was never good.
@@naqib_2365 Yeah. This kind of revisionism piss me off as well. You can't say that an ex-banned card isn't at least "It used to be busted needed to get banned, but powercreep and links pushed it out of the meta.".
PS: BAN HALQIFIBRAX. It's the reason Trishula and almost every syncro deck is unviable nowadays.
@@N12015 I was honestly really surprised he even goes so far as to say it's bad. Powercreep is really something huh? Completely broke my image of the card. I would have thought it was at least a viable option in a low tier deck if you can get it out.
@@naqib_2365 trish being good back was due to how his effect was non targeting banish which got around common defensive options ~ coughstardustdragoncough~, banishing soemthing in the grave (especially if it was soemthing that can be activated from the grave) meant it robs the opponent of a key resource and sniping a random card from the hand deprived the opponent of slightly less resources
however non targeting removal isnt too uncommon these days though most of them is still of the "destruction" sort, trish's effect is only what was just mentioned so once thats done hes just a 2.7k beatstick which that aint too high even during his heyday, requiring 2 non-tuners to bring him out means he needs minimum 3 card in resources which would probably fair better being used for a more offensive link3 monster these days or link climb into much stronger link4 to close the game and as the other person said if you're gonna go for an awkward lvl as 9 for a synchro play then virtual world shenshen exist which is an easier to summon monster that only requires 1 or more non-tuners instead of 2, 100 more atk and its effect is that its very presence on the field would banish every card that would go to the grave making it a more indiscriminate and persisting ver of trish's effect at the cost of not immediately banishing something and not being able to touch the opponent's hand or grave
to add icing on the cake; shenshen can return any 1 card from the banish back to the graveyard the first time a monster of yours were to atk allowing the player to recycled any used resources and it can even revive itself from the grave by banishing 2 of your monster of the same type and attribute in the grave which altogether makes it a less offensive but still more deadlier and safer option to summon over trish
trish was more or less a card used to push for game if you werent trying to summon him multiple times to destroy the opponent's hand before they get a chance to play through some convoluted combo and such combos tend to be fragile and unreliable while there has always been better cards to push for game with, powercreep is 1 thing but trish basically got kicked outa his niche
Me, a MtG and Hearthstone player:
I wish he did more of these videos with MtG instead.
Would love to do more, recommend me someone
@@Rarran Me!
Jk, if you're looking for someone with a following, Nizzahon has a really good knowledge on cards and their viability across the years.
@@Rarran I'd recommend reaching out to MTGGoldfish, but new set is about to come out, so they're probably busy for the near future.
I feel like Stevie is making me understand why somebody would play Yugioh because it just feels like peak... I dunno, like. Calvinball. All the cards you could never print in a real card game. I love 17:30 when Rarran sees the combo, and 20:30 is so funny when Stevie's like oh yeah, it's bad because it's priced too high and i'm like oh, you mean the summon prices actually MEAN anything this time??? wonderful video
Stevie should've put Elder Entiry N'tss next to Dogmatika Punishment. Love the video btw
Unfortunately the more of these videos I watch the more it becomes clear to me that:
1. it's not the card, it's the deck it's in that makes the real difference.
A good card can still see no play because the deck it can fit in is not good enough and a mediocre card can prove good if a deck that plays it is very strong (an example would be skill drain, a card that saw some play throughout yugioh's history but was never considered public enemy number one until qliphorts broke it 10 years after its release).
2. a card's strength should be evaluated when it first comes out.
Mirror force was insane on release and remained insane for at least 8 years, calling it a bad card because it's been power crept now makes no sense. Cold wave was bad on release but ended up becoming one of the most powerful blowout cards in history.
3. it's impossible to evaluate most cards if you don't know the interactions they have with the deck they are in.
Did you know that on your way to make drident you get to summon 2 rats, reborn a monster and search a beast warrior thanks to the other zoodiacs? Did you know that tyrant neptune, a trash card for all intents and purposes, became broken due to a design oversight with a card that was released years later and promptly banned as a quick fix?
Honestly I like the content but it's hard to find cards that are just hard enough to guess while also not requiring an essay of explanation and/or prior knowledge to have any idea what they do or if they are good or not.
Thats kinda how all card games work busted effects need a payoff and sometimes designers missed the mark on that payoff or straight up havent printed it yet.
I feel the real reason rarran dont get yugioh is he still doesnt actually understand the game. Im an mtg player jus tried yugioh for the first time a few weeks ago and immediatly i understood all the extra summoning rules they arent that hard. Syncro is jus tribute but with specific cards xyz is jus a tribute were you use the tributes for effects even pendulum is jus get 2 numbers and summon everything between em ect. I feel like rarran doesnt undertand these cocepts which makes evaluating a card hard. Its fun too see a busted effect but a hard summoning requirement that a player with no experience could examine. I know some people give stevie crap for not evaluating cards on their history which is so much more interesting to hear but rarran did not know what a graveyatd even is so hes gotta start from square 1.
Yea, I can see where you’re coming from. However, for point 1, Rarran has on multiple occasions said that the strength of a card would depend on the strength of its archetype/deck, and that’d be a completely valid answer. 2, evaluating all cards on release instead of at one specific point in time would probably make it more confusing, because then Rarran would ALSO have to know when the card was printed to effectively guess its power level; trying to keep track of multiple levels of powercreep throughout the years would be much harder than just remembering the current power level IMO. As for your point 3, I agree completely, but that’s just the nature of all card games.
- Shows a card that reshaped the entire game's meta, gives next to no details
"This card is good"
_"YOU IDIOT THIS CARD IS AWFUL SINCE LAST MONTH EVEN THOUGH IT'S AMAZING IN THE OCG WHAT A MORON"_
He's gotta stop doing this, man.
One deck where banishing cards is useful is a virtual world deck, that is, where the most powerful card causes any card that would normally go to the graveyard to be banished, and there are cards that have effects for returning your own cards to the graveyard/deck.
I literally just finished watching the other 2 videos you did with Stevie only to see you uploaded this 9 minutes ago. These are actually so entertaining.
Stevie is really downplaying the historical power of some of these cards. which is pretty eh. At one point trishula was the yugioh equivilent to a WMD, mirror force was banned for years, of course, it was powercept after 25 years! Its pretty unfair to strip so much historical context and just say that their bad.
Get a new yugioh host. This guy sucks. Mirror force is 20 years old and saw play until 2015. It was limited for most of its life span and had 5 or 6 retrains of this card to update the effects because it's a beloved fan favorite. Fire this guest and ask someone else. I suggest The Duel Logs. But almost anyone else would have to be better at this point.
Thing is, it saw play but by the Xyz era (or even the Synchro era with Stardust being so popular), it was starting to show its age. I recall Dimensional Prison and Compulsory Evac Device being better because they didn't destroy. It was still nice to have but definitely not the amazing card it was during the DM era.
@@GaussianEntity but you should judge a card by the standard of its time. And for 10-13 years it's saw consistent play. Yes other traps did pop up and perform "better". But this card could trade for more than a 1 for 1 and it changed how people attacked in the battle phase. People used to legit either not summon more monsters into backrow or change some monsters to defense mode to avoid mirror force.
It's like saying Gorz is a bad card because it doesn't see play and evenly matched I a card. But Gorz redefined how people played Yugioh for 5+ years. Mirror force redefined how people played yugioh.
@@matd2892 Yeah I don't disagree. But I do think you should also be honest about the card in its current state, especially since Rarran isn't familiar with neither the card game nor the anime.
I like the description of "like comparing a pear with a submachine gun"
18:06 that phrasing made me genuinly laugh out loud, so true
It’d be interesting to see him guessing cards like “Gift Card” or “muscle nurse” which seem like a terrible idea just based on the text but are actually broken when paired with another cards effect.