This is so cool! How were you able to get the eye blink limits at 0:30? I'm trying to make a similar tool for transferring DNA files to custom head meshes, but the eyes always mess me up. Also, do the free controls affect the metahuman rig, or is it simply an extra deformer on top of everything else? Finally, are both of these changes baked into the DNA file, and if so, are you editing the existing data adding new data that you somehow read when the rig is built?
thanks but my solutions are more simple , i never edit DNA , even lazy to install this new DNA viewer thing , eyes limits its just one basic thing about custom metahuman , blendshape corrections , and those extra controls its just normal curves catching the joints roots to can move them freely without DNA restrictions
This felt like a fever dream
This is so cool! How were you able to get the eye blink limits at 0:30? I'm trying to make a similar tool for transferring DNA files to custom head meshes, but the eyes always mess me up. Also, do the free controls affect the metahuman rig, or is it simply an extra deformer on top of everything else? Finally, are both of these changes baked into the DNA file, and if so, are you editing the existing data adding new data that you somehow read when the rig is built?
thanks but my solutions are more simple , i never edit DNA , even lazy to install this new DNA viewer thing , eyes limits its just one basic thing about custom metahuman , blendshape corrections , and those extra controls its just normal curves catching the joints roots to can move them freely without DNA restrictions
What did I just watch
a lot of fun work from a curious guy beside a window 😅
@@marc1137 I like that description LOL