Hi, long time tricker here (played 2004-2011). To answer your question at 10:15: "Are the shield bumps actually teleports up into the sky" - yes. "Or what about belly skip on T&R where you're inside of the wraith and get launched into the ceiling" - yes. Pretty much every mechanic that pushes you outside of geometry, with a few notable exceptions with unclosed geometry (eg the nade jump into the ceiling on 343GS), you are utilizing the same underlying phenomena, which is generally referred to as "bumping". Bumping occurs when a player is taking up the same space as another object - a vehicle, another actor, or some other piece of geometry. From this point, the game either proactively moves the player to a different location OR the player moves to trigger the displacement. There is some evidence that the angle or shape of the geometry is the key factor that determines the distance of the displacement. This is easiest to observe when setting up a "warp machine" (a collection of vehicles that produces a bump) with a Tank and a Warthog. Minor adjustments to angle (eg by hitting the tank with melee) can result in wildly different warps. Finding a really precise sweet spot can result in very large warps. Warps do not move the player through space - they teleport the player to a totally different location. It does not matter what geometry is between the player and the destination of the warp. You can use this to clip inside of rocks, vehicles, out of bounds, etc. You can also even set up multiple bumps in sequence.
Banshee Out of Level (BOOL) was discovered by Ms. Man I believe. The oldest video documenting it is from 2003 I believe, as that was around when Ms. Man was most active. ruclips.net/video/0x7CaruMVZE/видео.html It was originally done in co-op.
The banshee teleport was the first challenge run-related glitch I ever was exposed to in video games and still to this day it boggles my mind, not only on how it works, but also how on earth someone figured it out. Definitely opened my eyes to a whole other level of gaming.
Not sure exactly how it was discovered as it was discovered very late, but often this stuff is discovered entirely accidentally, and then someone tries to retrace their steps to figure out how it works. Occasionally you will have players who understand the underlying game engine enough to try things with the idea that they could work. The underlying bumping/warping phenomena has been known about for a very, very long time. The original discovery was probably the telebump on Damnation in multiplayer, but I'm not sure because this would have been back in like 2002 and stuff from back then isn't very well documented.
I'll never understand why they called it banshee out of level and not banshee out of bounds. I mean maybe they wanted a child friendly name with bool so the strat isn't critisized but like... come on having a perfect opportunity for a boob strat is too funny. That being said I beat halo ce under 3 hours before learning you can save and quit to reset your clock, and I tried for hours to get bool to work. I managed to find my consistent method for the flick and in like 40 attempts where I got into the banshee, I got the first bsp load 3 times and failed the second one... I got so sick of it that I gave up and tried to save time elsewhere (same as trying to get the out of bounds jumps on the maw like idk why I couldn't make them.) I just played them normally cause I got other skips like getting the door clip on silent cart and later the shafted jump in under 10 attempts each on one run, and of course a banshee steal on AotC. And of course I beat maw... no achievement. I check my times... oh wait AotC didn't register my attempt? Load it up, get the banshee manip faster, and boom achievement... thank god while doing laso I noticed save and quit also resets the clock. When I did monopolized (I did it on the playlist to help speed up the game specific playlist achievement) Halo 2 lege as far as the game is concerned was completed in 2:18:56. Wow I must be really good! Now I'm on the Laso run. Finally got my microsoft account back so I finished the regret fight so far XD
Hi, long time tricker here (played 2004-2011). To answer your question at 10:15:
"Are the shield bumps actually teleports up into the sky" - yes.
"Or what about belly skip on T&R where you're inside of the wraith and get launched into the ceiling" - yes.
Pretty much every mechanic that pushes you outside of geometry, with a few notable exceptions with unclosed geometry (eg the nade jump into the ceiling on 343GS), you are utilizing the same underlying phenomena, which is generally referred to as "bumping". Bumping occurs when a player is taking up the same space as another object - a vehicle, another actor, or some other piece of geometry. From this point, the game either proactively moves the player to a different location OR the player moves to trigger the displacement. There is some evidence that the angle or shape of the geometry is the key factor that determines the distance of the displacement. This is easiest to observe when setting up a "warp machine" (a collection of vehicles that produces a bump) with a Tank and a Warthog. Minor adjustments to angle (eg by hitting the tank with melee) can result in wildly different warps. Finding a really precise sweet spot can result in very large warps. Warps do not move the player through space - they teleport the player to a totally different location. It does not matter what geometry is between the player and the destination of the warp. You can use this to clip inside of rocks, vehicles, out of bounds, etc. You can also even set up multiple bumps in sequence.
Banshee Out of Level (BOOL) was discovered by Ms. Man I believe. The oldest video documenting it is from 2003 I believe, as that was around when Ms. Man was most active. ruclips.net/video/0x7CaruMVZE/видео.html
It was originally done in co-op.
Infinite reloading is the reason my buddy and I got through library LASO
BP reloads also take into account the correct reload time, so dont switch back too early or else it will cancel it.
7:14 the way you said my run is over got me laughing
3rd lvl before last, "im a dipshit"...that shit Always kills me lol
The banshee teleport was the first challenge run-related glitch I ever was exposed to in video games and still to this day it boggles my mind, not only on how it works, but also how on earth someone figured it out. Definitely opened my eyes to a whole other level of gaming.
Not sure exactly how it was discovered as it was discovered very late, but often this stuff is discovered entirely accidentally, and then someone tries to retrace their steps to figure out how it works. Occasionally you will have players who understand the underlying game engine enough to try things with the idea that they could work. The underlying bumping/warping phenomena has been known about for a very, very long time. The original discovery was probably the telebump on Damnation in multiplayer, but I'm not sure because this would have been back in like 2002 and stuff from back then isn't very well documented.
very cool vid, did not know about the reflect dmg/instant death glitch in CE
You should totally do one of these for 2 and 3!
You know he might just do it 👀
19:03 😂😂😂
I'll never understand why they called it banshee out of level and not banshee out of bounds. I mean maybe they wanted a child friendly name with bool so the strat isn't critisized but like... come on having a perfect opportunity for a boob strat is too funny.
That being said I beat halo ce under 3 hours before learning you can save and quit to reset your clock, and I tried for hours to get bool to work. I managed to find my consistent method for the flick and in like 40 attempts where I got into the banshee, I got the first bsp load 3 times and failed the second one... I got so sick of it that I gave up and tried to save time elsewhere (same as trying to get the out of bounds jumps on the maw like idk why I couldn't make them.) I just played them normally cause I got other skips like getting the door clip on silent cart and later the shafted jump in under 10 attempts each on one run, and of course a banshee steal on AotC.
And of course I beat maw... no achievement. I check my times... oh wait AotC didn't register my attempt? Load it up, get the banshee manip faster, and boom achievement... thank god while doing laso I noticed save and quit also resets the clock. When I did monopolized (I did it on the playlist to help speed up the game specific playlist achievement) Halo 2 lege as far as the game is concerned was completed in 2:18:56. Wow I must be really good!
Now I'm on the Laso run. Finally got my microsoft account back so I finished the regret fight so far XD
Bald Hero
1000th view 🎉🎉🎉🎉
first jerv :3
first