Fallout 4 Was... Kinda Bad

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  • Опубликовано: 11 янв 2025

Комментарии • 591

  • @ged9925
    @ged9925 Год назад +44

    A companion outline :
    Introduction
    Notable Improvements 0:0 - 3:04
    Damaged Franchise Lore/World 3:05 - 3:58
    Part 1 : The Buildup
    The Mystique of the Commonwealth and the Institute in Fallout 3 3:58 - 7:50
    Praise for Fallout 4's First Half: Main Story Motivation and all Faction Introductions 7:51 - 10:24
    Part 2 : Squandered Potential of the Main Story
    Mysteries Unfold: The Institute, Railroad, and Brotherhood of Steel
    The Institute
    The Institute Compound/HQ 10:25 - 11:40
    Equipment and Weapons 11:41 - 12:22
    Idealogy 12:23 - 16:19
    Father and Leadership Heirarchy 16:20 - 20:20
    The Railroad
    The Railroad 20:21 - 21:26
    The Brotherhood of Steel
    The Lyon Family in Fallout 3 21:27 - 22:12
    Arthur Maxson 22:13 - 23:47
    Poor Dialogue, and Dev Past Intentions 22:13 - 26:45
    Part 3 : The Wasted Potential of the DLC
    The Automatron 26:46 - 31:17
    Wasteland Workshop 31:18 - 31:23
    Far Harbor 31:24 - 39:31
    Contraptions Workshop 39:32 - 39:36
    Vault Tec Workshop 39:37 - 39:47
    Nuka-World 39:48 - 41:36
    Textures Pack 41:37 - 41:42
    Closure 41:43 - 44:32

    • @SoGoodContent
      @SoGoodContent  Год назад +4

      Thanks Ged!

    • @georgeoldsterd8994
      @georgeoldsterd8994 Год назад +1

      Cool! Where's the girl from the thumbnail?

    • @cmcfly6722
      @cmcfly6722 Год назад

      ​​@@SoGoodContenthey I also got a ideal for a video for you Fallout New Vegas is definitely overrated.

    • @mose8519
      @mose8519 11 месяцев назад

      @@georgeoldsterd8994 ayo

    • @georgeoldsterd8994
      @georgeoldsterd8994 11 месяцев назад

      @@mose8519 huh?

  • @thomaspaine7098
    @thomaspaine7098 Год назад +282

    For a science based faction there sure isn’t a lot of science going on in the institute

    • @B-zk9bt
      @B-zk9bt Год назад +38

      You’re completely right, there no science going on in the Institute, it’s just a bunch of shallow people doing nothing but calling their actions science.
      To be honest, while style of the Institute doesn’t really fit. I thought the Boston area, and the Commonwealth would’ve been in a state similar to City-17 from Half Life. I thought it would’ve been a sort of revolution story, the people rising up through whatever means the player chooses, and revolting against the Institute’s hold on the city.
      It’s just disappointing, y’know? 4 had so much potential.

    • @grantmctaggart9942
      @grantmctaggart9942 8 месяцев назад

      Not true they made synths and gorilla synths for….reasons.oh and released super mutants to the surface to kill the people they were trying to protect that’s they also didn’t care about and wanted dead and to save

    • @kalvynhavenhill3366
      @kalvynhavenhill3366 7 месяцев назад +3

      They created a sentient living being and can mass produce them, basically like that star wars stuff. Not a huge fan but watched them. If they we're evil they'd annihilate everyone with infinite troops. But yeah they didn't focused on a lot of important science stuff like curing ghouls, but they found the cure to super mutants at least

    • @hugehappygrin
      @hugehappygrin 7 месяцев назад

      @@kalvynhavenhill3366 but not the cure for cancer. the other "scientists" wanted Shaun to die.

    • @Helperbot-2000
      @Helperbot-2000 6 месяцев назад +1

      @@kalvynhavenhill3366 well no theyre still evil, theres no point in anything they do, they act completely against making boston a better place, just because they didnt murder everyone doesnt mean theyre not evil

  • @Oppetsismiimsitsitc
    @Oppetsismiimsitsitc 11 месяцев назад +59

    33:03 Sierra Madre.
    Sierra Leone is a West African country.

    • @SoGoodContent
      @SoGoodContent  11 месяцев назад +13

      BAhahahaha! Good looks lol, thanks for that correction

    • @vandagylon2885
      @vandagylon2885 8 месяцев назад

      Puta Madre

  • @liamhart4371
    @liamhart4371 Год назад +295

    The jump of from new Vegas to 4 is astounding to me 4 had more money thrown at it had years more time to be prepped and new Vegas beats it in story dialogue rpg guns dlc and choices truly makes me sad

    • @cwpv2477
      @cwpv2477 Год назад

      lmao

    • @jamesmeldrum4563
      @jamesmeldrum4563 Год назад +33

      @@cwpv2477 Hi Oxhorn.

    • @Blurr-vf4cb
      @Blurr-vf4cb Год назад +13

      hopefully the fallout 4 new vegas mod turns fallout 4 to a better game with decent writing and creative freedom

    • @jaytee12621
      @jaytee12621 9 месяцев назад +12

      Can you imagine the FNV we would have got if they had the time, money, and support FO4 had? It would have been magical lol

    • @docmcquack7252
      @docmcquack7252 8 месяцев назад

      everything that doesn't involve budget. sorry man, that sucks.

  • @mmmButter13
    @mmmButter13 Год назад +383

    Do any of you know how depressing it is to look back on a game that was most likely a leading cause of your divorce and realize it actually sucked?????

    • @lzrd00d5
      @lzrd00d5 Год назад +32

      …you’re not alone

    • @YouTubeobserver184
      @YouTubeobserver184 Год назад +16

      🤣🤣

    • @5226-p1e
      @5226-p1e Год назад +1

      let me just say, your stupid lol, how the hell did this game make you divorce?
      oh wait, you were sucked into the game and your wife didn't like that aspect and she caused the divorce because you weren't paying enough attention to her.
      am i right?

    • @5226-p1e
      @5226-p1e Год назад +91

      you can blame your own incompetence on this one lol.

    • @TheVoidofNothing11
      @TheVoidofNothing11 Год назад +15

      ​@@5226-p1eI know a few marriages that were lost due to WOW. It happens a lot.. I wouldn't call that incompetence, more like an existing problem most likely

  • @rottdawg5838
    @rottdawg5838 Год назад +78

    I didn't understand the point of Longfellow available to guide you around the island and bond with him when they clearly intended for you to bring Valentine with you to this DLC

    • @SoGoodContent
      @SoGoodContent  Год назад +6

      good point lol

    • @vandagylon2885
      @vandagylon2885 8 месяцев назад

      And why wasn't he called "The Old Longshoreman"?

    • @sjfs231
      @sjfs231 8 месяцев назад

      it's called options, you can bring Nick OR Longfellow

    • @maboilaurence8227
      @maboilaurence8227 8 месяцев назад +4

      @@sjfs231 Sure, let's give players an option that's objectively so much better than the other. No one would complain if bringing Nick with you wasn't mandatory in making this DLC actually shine.

    • @sjfs231
      @sjfs231 8 месяцев назад +3

      @@maboilaurence8227 nick is not objectively better, I liked Longfellow better because I found his commentary on what was happening less generic. (Also the backstory Dima gives for him and nick contradicts the fact the the institute has absolutely nothing to say about two of the first advanced synths escaping rather than being discarded)

  • @HighWireDiver
    @HighWireDiver Год назад +92

    Destroy The Railroad for The BOS then destroy The Institute with The BOS. Betray The BOS with The Minutemen and then betray The Minutemen with the Nuka World raiders. This is the ONLY way.

    • @basiliskwardroid
      @basiliskwardroid 8 месяцев назад +1

      Same

    • @funnydavid2007
      @funnydavid2007 8 месяцев назад +1

      Yooo wtf was that thumbnail?

    • @docmcquack7252
      @docmcquack7252 8 месяцев назад +4

      Yes, let the wasteland be. This is the way.

    • @TheFlyOnYourWall
      @TheFlyOnYourWall 3 месяца назад

      You messed up
      Use BOS to destroy the Railroad and Institute. Then go to Far Harbor and kill both the Children of Atom and the Harbor people. Once they are taken care of call in the BOS to wipe out Arcadia. This is then where you have the minutemen take out the BOS. All that remains now is to join the Raiders of Nuka-World and betray the Minute men.

  • @GMoneyChuck89
    @GMoneyChuck89 8 месяцев назад +77

    Imagine looking at the previous game with its beautiful implementation of choice, weapons, writing, role-playing and dialogue and going . . . "Well, you get to build houses and decorate them in our game."

    • @boblionia
      @boblionia 8 месяцев назад +13

      The more I pay attention to Todd and Bethesda in general, the more I realise that no one with any power in Bethesda actually played more than maybe 30 mins of NV.
      Fallout 4 makes way more sense when you realise the only other fallout game the devs played was Fallout 3

    • @TheRealClaylex
      @TheRealClaylex 8 месяцев назад +7

      In my head its like they took borderlands, slapped it with Minecraft, and called it Fallout 4
      At least that's how I feel the game plays. xD

    • @BoJangles42
      @BoJangles42 4 месяца назад

      I love NV as an RPG but I hate that game whenever I have to actually engage in combat, which is almost all of the the gameplay aside from talking and managing inventory, the map is bland, and it looks like a PS2 game
      FO4 has a dumb main story but Survival mode makes it a fun as fuck game with actually fun combat, exploration is WAYY better, settlement building is fun as fuck, Far Harbor has good writing, it looks like a game made in this century, and it has much better mods

    • @falaflani4831
      @falaflani4831 2 месяца назад +1

      @@BoJangles42 i think u prefer the combat aspects rather than the rpg elements in fallout. if that's the case there are other games which do this better like the metro series

    • @DJWeapon8
      @DJWeapon8 Месяц назад +1

      ​@@falaflani4831agreed.
      Combat is (supposed to be) one of 3 basic options in an RPG, with the other being Stealth and Diplomacy.
      Fallout 4 made Combat practically the sole focus. Which made Stealth an afterthought, and Diplomacy limited to the rare Charisma check which usually increased your rewards, gave you more but useless information, or bypasses a combat encounter (after fighting through at least 10 beforehand).

  • @bigpep7987
    @bigpep7987 Год назад +126

    I'm glad people are waking up to how shallow games like FO4 and Skyrim were and this is the exact reason we have StarField. They know they can get away with a turd as long as it's polished enough. New Vegas and FO3 were RPGs that actually let me play someone just trying to survive and make his own story in these lore rich worlds. I'm glad we still have a strong modding community for the better games.

    • @EatFuckingTimothy
      @EatFuckingTimothy 10 месяцев назад

      Skyrim was a janky nightmare. I liked Starfield, mostly because I love the field of Astronomy

    • @supermaster1325
      @supermaster1325 8 месяцев назад +9

      ​@@EatFuckingTimothyi liked some things, but bro, why the planets exploration are sooo boring, ive seen the same stations at least 8 times 😭

    • @sjfs231
      @sjfs231 8 месяцев назад +5

      @@EatFuckingTimothy starfield has almost no astronomy?

    • @PeteyPirahna77
      @PeteyPirahna77 8 месяцев назад +2

      Starfield is bad because it went away from what made Skyrim a masterpiece. That being an immaculately designed open world with tons of content and dungeons that were actually fun to explore, which was something Bethesda and Obsidian struggled immensely with, from Morrowind to New Vegas.
      In that regard, Starfield is actually more like New Vegas. An empty, shallow game lacking any real sense of adventure or reward for exploring. The only difference is New Vegas has a bunch of dialogue and end slide combinations to jangle in front of midwitts to make them feel like they're playing some deep, diverging masterpiece even though the story ends practically the same every playthrough.

    • @CodexQuinn
      @CodexQuinn 8 месяцев назад

      Did this man just imply new Vegas is shallow? ​@@PeteyPirahna77

  • @LasseKroner
    @LasseKroner Год назад +44

    I disliked Fallout 4 the moment I met raiders in it. It like they had thrown out the roleplay in roleplaying game.
    What is this faction, why are they attacking me? Cant I talk to them? Can I join them?
    Nope they are "enemy" and thats it no depth just made to be shot.
    I feel like most roleplay in this game was cut in orrder to make room for base building.
    Sure it was a fun quirky mechanic, for an hour or so, but then Id rather just roleplay in my roleplaying game.

    • @SoGoodContent
      @SoGoodContent  Год назад +9

      Remember in Fallout 3 when you could become a slaver for raiders? what happened to that nuance? In FO4, Raiders are basically mindless zombies save for Nukaworld, in which they are just overwhelmingly sadistic in ways that arent new or interesting

    • @ryszakowy
      @ryszakowy Год назад +8

      @@SoGoodContent and ghouls were downgraded to mindless zombies with both their looks and animations

    • @SimonRobeyns
      @SimonRobeyns 7 месяцев назад +5

      they cut all the RPG elements for roblox, which I couldn't care less about in a FALLOUT game

    • @lapine.mp4lapine.mp350
      @lapine.mp4lapine.mp350 7 месяцев назад

      @@SoGoodContent fallout 3 might be one of the okayest games of all time out there, but it at least gave you plenty of different choices and options for roleplay as opposed to 4's lack thereof

    • @orpheusofthrace
      @orpheusofthrace 2 месяца назад

      Going to make another NV comparison here, but I like how the Powder Gangers can be left as a neutral faction that doesn't attack you if you didn't take sides against them in the Ringo quest at the very start of the game. And while there are raider gangs like the Jackals who are hostile no matter what, the Khans and Fiends can be negotiated with. It's a shame that the commonwealth raiders besides the Forged only get fleshed out via terminals. I would have liked the Libertalia and Federal Stockpile raiders to be their own named gangs.

  • @thisstatementisfalsenothin5312
    @thisstatementisfalsenothin5312 Месяц назад +1

    9:55
    When I was younger I finished fighting Kellogg, and when I ran outside I didn’t see or hear the brotherhood.
    I just ran off and fast travelled to finish the story

  • @Gundamguy-py3ir
    @Gundamguy-py3ir Год назад +77

    Evil corporations will suck the SOUL out of everything you care about.

  • @anobstinatecephalopod4605
    @anobstinatecephalopod4605 Год назад +25

    Ok, I didn't expect my comment to be that long, sorry.
    I am currently playing Fallout 4 with idea to kill as little amount of NPCs and creatures as possible, while avoiding exploits. Basically a pacifist character, who utilizes stealth and speech to avoid fights, and in case if it is unavoidable, uses extremely specific, usually non-lethal weaponry. I found this playstyle in Fallout 3 and Fallout New Vegas interesting, since it encourages to learn the map, structure of quests and some unique mechanics. In Fallout 3 it felt good to grab mesmetron, ghoul mask and gain robot technician perk to avoid 80% of enemies, after which I rob the game of stealth boys, so that I could avoid the remaining 20. In FNV nothing felt better than passing all the skill checks, using animal friend and robot technician perks, and even wearing hostile factions disguise to avoid like all encounters - I managed to play through 90% of the base game without a single kill or using companions. And then there is Fallout 4... See, it has non-lethal weapons, primarily syringer, it has stealth mechanics, it has perks to pacify every type of creature and shut down robots... But there are some nuances to that. Syringer uses very expensive ammo, that is created from rare components, which, considering how rare traders are in this game, and how inconsistent their goods are, would waste a lot of time in preparation for just yet another use of this gun... Unless you dupe syringes, which I don't feel comfortable to do. Technician perk needs you to confront target in melee range and isn't instant, which makes it's use risky in survival difficulty (because of course I play survival, if you didn't figure out I am a masochist), although it's the best tool in pacifist's package. Pacification perks work on almost all creatures who are lower in level, than PC, but only with flat 40% chanse to succeed, which means that you can rely on them only in case if you use save scumming (i.e. not in my case, thanks again survival). Finally, you have stealth options, but stealth boys are rare and have short duration, stealth perks are blocked behind the level wall, and most of the dungeons are designed to be corridors, making avoiding enemies extremely difficult. Gaining xp on itself is a huge pain in the ass, since you have to either complete quests, or grind it. Since 90% of the quests were designed to have combat encounters, this is out of the question. Since gaining xp for killing we also don't consider an option, the only one left is grinding xp through settlements. There is nothing more boring in the game, and possibly in all games, than managing settlements, believe me when I say it. But its the only option left. It's funny how in previous games my character had to use all possible tricky schemes and commit war crimes to call himself a pacifist, but now he is stuck in Sanctuary Hills growing tatoes and boiling water.
    So, why did I bore you, I hear you ask? Well, it's a perfect illustration of what a wasted potential the entirety of F4 is. This game, pretty much like F1, F2, F3, and FNV has a fair share of tools to avoid combat and complete a lot of quests in a non-violent way (although, if I understand it correctly, the end game has a lot of unskipable assassination/mass detonation quests, no matter the faction you choose to side with), but they were executed so poorly, that the only way you are going to play pacifist-ish is either by using exploits or sucking all the fun out of the game. Just imagine, if the game had a single syringer-dedicated trader, like with mesmetron power cells if F4. Just imagine, if there was a way to make pacification mechanic reliable, rather than save-scum depended, like if chance to pacify depended on something. Just imagine, if dungeons were complex, with patrol routes and ways to avoid them (I am not asking for too much, Corvega has 4 total entries and a lot of routes to avoid patrols, but no other dungeons are like that for some reason). Just imagine, if you still could develop your character in whatever direction you want, rather than just being forced to take whatever perks until level 21, when stealth 4 gets unlocked. Just imagine, if the game had actually intriguing settlement management, at little least.

    • @SoGoodContent
      @SoGoodContent  Год назад +6

      wow, what an insightful and detailed addition to this discussion. Gotta admit, your experience is a picture PERFECT example of why FO4 offers less overall to the player in terms of RPG mechanics and player freedom. The bit about the save scum problem with pacification is so on point, Imagine if you could convince raiders to join you, either with pay or charisma.
      alot of FO4 feels surface level, like they applied a LITTLE bit of thought to a playstyle and figured they had done enough.

  • @Sigismund-von-Luxembourg
    @Sigismund-von-Luxembourg Год назад +7

    Lets not be generous, Fallout 4 was a truly bad game that deserves criticism. There was potential for something but Bethesda is a shadow of its former self that has been in a consistent decline since Morrowind. Oblivion was where things started going downhill, Skyrim was not a good RPG either. Fallout 4 was the final straw for me which is good because it allowed me to avoid wasting my money on the dumpster fire that was fallout 76.

  • @nerd9777
    @nerd9777 6 месяцев назад +11

    Everyone’s Nate: Base Nate with no changes
    Everyone’s Nora: The most breedable thing in existence

    • @slayride136
      @slayride136 5 месяцев назад +1

      lol

    • @mushyroom9569
      @mushyroom9569 Месяц назад

      All the synths in the game are genetically her children.

  • @TheTendermen
    @TheTendermen Год назад +35

    How I would fix Fallout 4 (WARNING: long read):
    Main Mechanics:
    1. Used a modified RPG System that Fallout 3 and NV had. Special and Skill that actually effect how you roleplay beyond which gun you use.
    2. Limit base building mechanics to a few plots and interior housing and flesh out actual locations and settlements.
    Main Story:
    Remove the entire pre-war story line and lost child story hook. Its not really engaging, and just a repeat of 3 but in reverse. I suggest do a Fallout 1/2 and have yourself be a part of an established settlement and was chosen to get a piece of technology from the Institute to save your people from some doom. (we could say a version new plague or mystery disease and you need to travel to the Commonwealth and get in contact with the Institute to help develop a cure to save your people). Or at least something with a meatier hook than some child you only known for a couple minutes.
    And completely rework the first quest, by allowing the player to actual do some early roleplaying, no powerarmour or minigun rewards, and move Mama Murphy to Goodneighbour.
    Worldbuilding:
    The world should be derived by the factions their interactions with each-other and the environment. There should be establish settlement, companies, governments, alliances and enemies, that the player can interact with, and helps immerse them in the world.
    The major change to the world I would have is the Commonwealth is split between two major factions, the UCG (United Commonwealth Government) a more "democratic" government lead by a coalition of Rural Towns and farms, lead the General and his Minutemen, and the Institute who control Boston and its surrounding area.
    Factions:
    UCG: A forming government of various towns around the commonwealth, technically ran by elected council but due to various threats forming and being in open conflict with the Institute, they have given dictator-like powers to the Minutemen General to lead them through this crisis. (They aren't entirely good guys as they split on the issue of slavery, some towns utilise slaves as labourers and prostitutes, while others are working in the council are trying to ban it completely but due to the war they haven't been able to make much progress on it).
    Minutemen: Once a loose collection of militiamen, they have been turned into the fighting force for the UCG. Fighting a war against the Institute has left them stretched thin, and paranoid, and with little ability to wipe out other threats, such as raiders and mutant pests. They are lead by the Minutemen General, who works to build them up and conquer the Institute. A part of that would be searching for weapons, armour and technology that they can use (which could possibly lead them into a conflict with the BoS).
    ________
    The Institute: They descendants of the members, professors and students of CIT who had survived the war. Coming out of their Fallout Shelter, they began to continue the scientific progress slowly building up across the centuries. In that time they have rebuilt CIT (above ground and below), established factories and research facilities around the commonwealth, created a small arsenal of high-tech weapons that only they can access, personal shield (similar to the Aliens from City), a small underground city, teleportation and their crowning achievement synthetic androids.
    These Androids were created for the direct purpose of tackling the issue with slavery in the commonwealth, and have been experimenting their use. While there is some discussion, a lot of the concession to the morality of making a "slave race" within the Institute is that it better than the current practice of stealing people away from their homes and they still have distinctive characteristics (such as the runaways potentially being caused a dangerous glitch with their personality systems which can cause them to also go insanely violent (think cyberpsychosis from Cyberpunk)) instead of saying "idk they just glitched i guess". They have gained power through their technology, providing synths workers (a mixture of gen 1/2 and 3s), developing and providing medicine, and even provide cybernetics to those who pay well.
    Despite their technological advantage, they don't have much military experience to launch an effective counter-offensive again the Minutemen. They are limited by costs and production, and simply don't have enough synths for any offensive. Instead they leave most of the fighting to hired mercenaries, and recently use of synthetic spies and replace certain people to sow chaos, and slow down their enemy, until they can start to produce Gen 4 synths (synths without the issue of personality glitches/true free will, at a rapid pace.
    _________
    The Railroad: An underground faction of synth liberators, fairly secretive faction and hard to find (no literal red line leading you straight to their headquarters and their name as a password). Their goal is to free androids from slavery and smuggle them out of the Commonwealth. But due to this they have made many enemies who think they are nothing more than delusional thieves and few supporters, due to their apparent hypocrisy with exclusively saving robots and ignore human slavery. They have few members, and minimal funding from a handful of caravaners who believe in their ideals. As such their main goal isn't to directly fight the institute but subvert it. So when the final quest, one of the major factions will attack the institute, and they use that opportunity to steal the synth technology and free every synth.
    _________
    BoS: for the most part kept mostly the same. Lead by Sentinel Arthur Maxson, but have him running an initial force to get established in the Commonwealth, before Elder Sarah Lyon arrives with the main force. He is still very much a radical, notably leading men from the Outcasts who had return back to the fold, but have his reasoning behind it being his undying allegiance to the Codex and viewing the Institute as foolish shortsighted men who are unable to see what they have created, living machines who could cause humanity to go extinct. The policy of "kill all synths" is due to him consider them a dangerous liability while the Institute exists. While he would want to wipe out the Railroad, that is because he views them as unwittingly releasing Institute agents into the commonwealth. They could get into direct conflict with the UCG over a dispute with certain technology they might fine, or you could help organise an alliance between the two organisations.
    A minor thing, but I would also make the T-60 a power armour developed by the BoS, basing the design off the T-45 and Enclave technology. Knights are given T-45 and T-50, Paladins T-60, and Sentinals and Elders are given refurbished Enclave Power Armour (Sarah Lyons has Telsa PA, and Maxson has Hellfire).
    Other:
    1. Not entirely a fan of the artstyle and most of the armour and weapon designs. It feels like it took inspiration solely from 1950's Americana and some baseline post-apocalyptic and forgot other things such as the neo-gothic architecture, monstrous and strange looking mutants and not just big bugs, ghouls that are close to falling apart, rusty cars, real world inspired weapons (actually appear functional), combat armour that doesn't look like generic over detailed mess of sci-fi military armour, and raider armour/clothing that isn't just rusty bits of metal that will give you tetanus by putting it on.
    2. No dead forests. Fallout 1 and 2 had little plant life because it was set in a desert. Being set in the east coast there should be more life not less, even an opportunity to have aggressive plant mutants.
    3. Boston should be destroyed more. Its been nuked, 98% of the buildings should be completely flattened, especially all skyscrapers (which by looking at their design, shouldn't be able to exist for long even without being hit by a megadeath bomb). This could also help the Institute, as they could gain support by using their technology to rebuild and restore different areas.
    4. far less enemies, and more spread out/logically placed. I don't want to fight a raider camp, then walk around a corner to find a supermutant camp.

    • @ryszakowy
      @ryszakowy Год назад +7

      erase it from existence and start over
      because every "how to fix" replaces and changes completely what bugthesda made

    • @Aiodeus
      @Aiodeus 10 месяцев назад +4

      Cool read! Love this

    • @soyhugo390
      @soyhugo390 8 месяцев назад +1

      very interesting and well put

    • @lfcmike12
      @lfcmike12 8 месяцев назад +2

      "2. No dead forests. Fallout 1 and 2 had little plant life because it was set in a desert. Being set in the east coast there should be more life not less, even an opportunity to have aggressive plant mutants." I especially agree with this point. It's almost ridiculous, like where is the oxygen coming from?! Lol

    • @docmcquack7252
      @docmcquack7252 8 месяцев назад +2

      Make the main story of finding your son the first few hours of the game, then find out you're a synth.

  • @Xegethra
    @Xegethra 9 месяцев назад +4

    The whole synth thing is weird, do they eat/sleep/drink/do the things we do to survive or not? If not then that should be easy to tell who is a synth or not. I know the robot synths won't do those things, but the clone ones should. I do remember a scientist although I forget his name, in the institute goes on about not needing to eat/sleep and all that.
    I have a feeling that the Brotherhood should never have been in any games after 1. I think they're kinda pointless. Hoarding tech and hiding away doing nothing with it. Other games completely change them and I can see why, they can't last being the same because it's boring. But the changes turn them into generic army guys. They should have died out after 1.

  • @captainyossarian388
    @captainyossarian388 11 месяцев назад +15

    Fully agree. I went back to FONV and am just amazed at the difference. The FONV factions are so nuanced that in many cases I'm not completely sure if this is a likeable faction or not. The only one I feel sure about is the Legion. Destroying a town, dirty bombing another, and boobytrapping the dead? Pure evil, but then you have the conflict between the Kings and the NCR. I'm like almost morally exhausted by the game, which is great.

    • @eliaspanayi3465
      @eliaspanayi3465 24 дня назад

      Even the legion is a case of 'do the ends justify the means?'
      Caesar is misguided but intends to use force to subjugate the wasteland under one banner. Legion occupied territory is supposedly much safer than elsewhere because they go so hard on crime.
      New vegas makes even the obviously evil faction nuanced where you can still play the bad guy but not feel like a moustache twirling comic book villain

  • @johnnyyuma5747
    @johnnyyuma5747 6 месяцев назад +2

    an often forgotten aspect of the core "mechanic" of FO4 aka its "settlement building" was a mod for FNV called "RTS (real time settler) that Bethesda stole from the FNV modder and didnt even pay them or give them credit but instead steam blocked the FNV modder when they made it clear on the FNV mod page for RTS this lead the RTS modder to eventually quit modding

  • @TheGreatestJediOfAllTime
    @TheGreatestJediOfAllTime 7 месяцев назад +4

    Emil is the main reason bethesda games have terribly written quests. He needs to go do something else.

  • @WolfJarl
    @WolfJarl 8 месяцев назад +17

    Fun fact: In the raider gauntlet in Nuka World you find what looks like a bear statue that is literally just a reused asset from fucking Skyrim.

    • @basiliskwardroid
      @basiliskwardroid 8 месяцев назад +4

      "Its a reference" totally not just a opportunity to reuse skyrim assets 😂

    • @chesterstevens8870
      @chesterstevens8870 8 месяцев назад +3

      And the glowleaf is just a reused nirnroot, and the scorchbeast queen is just a reskinned dragon. For only putting a game out every 5-10 years, BGS really does like drawing water from the same well.

    • @benhawk4214
      @benhawk4214 8 месяцев назад +1

      Games reuse assets often, really not that big of a deal when it's done sparingly

  • @isayers123
    @isayers123 Год назад +18

    Over the last few months i have been trying to unlock all Fallout 4 achievements. I am currently in Nuka World and after the 100,000 NukaCade ticket redemption achievement i no longer have any motivation to play the game. At least New Vegas and Fo3 did not put such mundane tasks into their achievement lists.

    • @SoGoodContent
      @SoGoodContent  Год назад +1

      GREAT perspective... for achievement hunters, FO4 doesn't deliver meaningful experiences compared to previous games

  • @ItsLouisnotLouis
    @ItsLouisnotLouis 10 месяцев назад +17

    I always fall back on one thing to highlight just how badly the Railroad faction is written: Curie. Curie, the little French robot later turned synth (unless you're heartless) who you stumble upon during a missable side quest, does a better job of making a pro-synth argument simply by existing and making side-comments than everyone who works for the Railroad does through moral brow-beating. Hell, The Railroad does more to make me anti-synth than pro...

  • @CrisjoseCruz
    @CrisjoseCruz 8 месяцев назад +2

    If I create an Android indistinguishable from a human bc it’s an incredibly complex “if, then” machine. It would make sense that I/ whoever made it wouldnt treat it as a human as a matter of fact despite everyone else doing so

  • @ZeedwareView
    @ZeedwareView Год назад +5

    Um no.
    The institute makes synths, they know how synths works.
    For the Instute, synth doing something other than what they ordered it, is like if your toaster suddenly freeze the bread instead of toast it. It just a bug.

  • @dodevoeten
    @dodevoeten Год назад +47

    When it comes to the institute's lack of philosophical self-awareness, I actually think Bethesda nailed it. Not sure what the general tendencies are within the scoentific community, but having seen interviews with Richard Dawkins, Lawrence Krauss, Neil Degrasse Tyson, Bill Nye and others in which they scoff at philosophy as if it were mere magical thinking. Also, the way synths are produced holds several arguments as to why they couldn't be/shouldn't be considered human.

    • @afanwithtoomuchtime4375
      @afanwithtoomuchtime4375 Год назад +18

      It'd be nice if they expounded upon that in the game...

    • @briggs4884
      @briggs4884 Год назад +8

      Hey Fan! Love your work!

    • @SoGoodContent
      @SoGoodContent  Год назад +11

      Thanks for adding your piece... Would've been really cool to really hammer home their opinions on philosophy... Like i said in the video, wouldve been cool to see them take a strong stance, rather than just largely ignore it entirely

    • @ryszakowy
      @ryszakowy Год назад +6

      bethesda nailed a faction that claims to bhe working for bettermnet of mankind yet has nothing to prove it and instead has made supermutants and replaces people with synths?
      this is why i don't talk with people who like failout 4

    • @dodevoeten
      @dodevoeten Год назад +1

      @@ryszakowyOf course, the faction was poorly made... it's not like we are surrounded by the exact same kinds of factions in our daily lives such as governments that promise to "keep us safe" whilst crime, terror and war are abound. Or the Facebooks of the world, that promise more peace due to interconnectedness and only uses it to sell us stuff.
      Yes, it's very unrealistic that there's a faction out there, lying about their real goals. It's not like the Brotherhood has kept up the pretence of serving the people, only to disapprove of Elders Lyons helping the people of the capital wasteland.

  • @SuperSledgePsycho
    @SuperSledgePsycho 4 месяца назад +2

    Amuses me that you found the intro set up to be compelling or interesting. I felt the complete opposite, I had no attachment to Nate's child at all and when his wife died I couldn't have cared less.
    Running around hearing Nate shout loudly and with voiced emotion about finding his son was cringe worthy to me. I just didn't care and couldn't RP in a way where I didn't either.
    That entire set up bugged me.

  • @zbigniewp1810
    @zbigniewp1810 10 месяцев назад +3

    Your argument of "institute stupid because no empathy" is completely false here. Agreed on the rest of it.

  • @-TakingSomeLs
    @-TakingSomeLs 16 дней назад

    My favorite way of describing bethesda games as a whole
    Incompetence meets Brilliance. Every now and then you either discover something that makes you wanna tear your hair out or makes you go "damn why didn't we let these guys be in charge thats 654589 IQ"

  • @ryanhillbom792
    @ryanhillbom792 Год назад +10

    I have to admit I use to love fallout 4 so much and I really loved playing the DLCs but it was after a couple of playthrows in trying to see all of the different options I could do for quests, I would do this in the older fallout games and I'd find / good / evil / or neutral / ways to play any quest and I would be surprised by the depth, but I think you nailed it on the head with there not being very Manny options, and to answer your question yes I really like old longfellow as a character he's personally story on way he's a drunk is really sad, but despite the world treating him so terrible all he wants is a friend and someone that he can depend on that won't ameditly stab him in the back, he's a pretty solid character but I understand why most people wouldn't chose him as a companion

    • @chadnorris8257
      @chadnorris8257 Год назад

      One of the things hurting Longfellow is that there's a lot of interaction Nick can have with Dima. So you have to choose whether to experience that, or hang out with Longfellow. Unless maybe you switch back and forth every time you go to Acadia.

  • @educatedfool5121
    @educatedfool5121 7 месяцев назад +7

    Fallout 4 is a lot like Skyrim, enjoyable for a single playthrough, and after that it is only good for the corn mods....

    • @eziitis8
      @eziitis8 Месяц назад +2

      Skyrim I could enjoy for multiple playthroughs. Idk what about FO4 puts me off pretty much straight away.

    • @mcsmash4905
      @mcsmash4905 7 дней назад

      @@eziitis8 probably because the game is astronomicaly longer than skyrim , i took me some 350 hours to finish the main story and explore the whole map im only now getting to the dlcs lol

    • @eziitis8
      @eziitis8 7 дней назад

      @@mcsmash4905 not even close. I get disinterested just as soon as I reach the first settlement. There is nothing to keep me engaged into the story and I don't particularly care for the world itself

    • @dxey8545
      @dxey8545 5 дней назад

      @@eziitis8I love fallout 4 but I can’t play Skyrim for the life of me. I have 8 hours in Skyrim and I’ve only ever beat the first mission because I delete the game after because it’s so boring

  • @BlueTempestTV
    @BlueTempestTV Год назад +1

    1:43 considering the scope of Bethesda rpg's "well over 100 hours" barely even scratches the surface of a full playthrough. OP didn't want a new Fallout game, he wanted a sequel to FO3. He sings praises for DLC's like Honest Hearts and Old World Blues, but "it can't be overstated just how BAD Far Harbor is." May I remind you Honest Hearts is essentially 8 quests long and really only has one interesting character being Joshua Graham? Your favorite DLC is probably Old World Blues, which consists entirely of boring fetch quests and the occasional penis joke. Far Harbor on the other hand is generally regarded as the best DLC is FO4, and even the best DLC out of all Fallout. Fallout 4 might be bad, but this video and your takes are even worse.

    • @SoGoodContent
      @SoGoodContent  Год назад

      well over 100 hours covers the entire game and all dlc if you dont waste time building bases, a feature which isnt bad but doesnt appeal to me. Other dlc had more style and far better narratives, imo atleast. Nothing wrong with us disagreeing.
      My favorite DLC is mothership zeta, that shit SLAPS. Its not about raw quest amounts or things to do, its about wether those things are FUN to do, and they arent in FO4

    • @sadaway4301
      @sadaway4301 Год назад

      The video is full of good points but I agree with you on Far Harbor. Best part of an otherwise bland game.

  • @heatherharrison264
    @heatherharrison264 Год назад +15

    I didn't buy Fallout 4 until many years after release, when it was sold at a low price complete with all DLC. I find that this is the best way to handle Bethesda games. They are always a mess at launch. Fallout 4 has the bones of a great game, but I agree that it doesn't live up to its potential. Bethesda is great at making worlds that are fun to explore, and I find that the world and many of the interior places in Fallout 4 live up to my expectations there. The quest design and writing are where I run into problems. Even in the early game, the cracks start to show with the Minutemen faction, which is a mess practically from the beginning. Unfortunately, I love building, even in the janky system of Fallout 4, so this is the faction that I end up interacting with a lot. Without extensive modding, following this path is a neverending parade of pain. Mods make it tolerable, largely by making it easier to ignore pointless quests. I've tried to play Fallout 4 a few times, and what happens every time is that I ultimately find the story to be not all that compelling, so it ends up being a post-apocalyptic life sim in which I explore, collect junk, and build ugly things out of said junk. That is fun, but it eventually gets old. It also doesn't mesh all that well with other aspects of the game since a character who focuses on settlement building and its associated perks becomes underleveled and underequipped for the combat, and some places become such a pain that the cheat console becomes my go-to solution. I've never been much into combat anyway, so any way to make it easier or avoid it altogether is fine with me. It's funny that the game starts with such a compelling situation - my husband gets killed and my baby gets stolen - that one would think that I would feel the urgency to follow the trail and figure out what happened. But no. The Minutemen are the first faction that I meet, and they want me to build things, so something deep within my psyche is activated, and all I can think of is "build... build... build..." Admittedly, this is part my fault, but even after I get my Lego fix out of my system and decide to follow the quest, it isn't long before I get bored with it and go back to building a massive shanty town at the drive-in. I've never finished the main quest line or any of the DLCs, and I probably never will, so I don't mind seeing videos that show me how they turn out. From what I see, I don't feel the need to follow through on it any more than necessary to explore places.
    From playing many Elder Scrolls and Fallout games, I have observed a pattern with Bethesda. Since Morrowind, they have excelled at creating open worlds that are a joy to explore and are full of interesting places and hidden secrets. (Daggerfall is a good game overall, but the world design wasn't there yet.) This remained true through Fallout 4. (I haven't played Fallout 76 since I refuse to go anywhere near a multiplayer game.) In Morrowind, I hadn't experienced such a great open world since Ultima VII, and Oblivion and Skyrim improved upon it in some ways. However, the quality of writing and quest design, while never ideal, seems to get worse over time. I find Morrowind and Oblivion to be better written than Skyrim, and Fallout 3 is better written than Fallout 4. To me, Skyrim is a lot like Fallout 4, albeit not quite as bad. Much of the writing is lackluster, and most of the quests are mediocre to bad (with a few exceptions here and there), but it is a great setting for a fantasy life sim. In my opinion, the best written of both of these series is New Vegas, which Bethesda farmed out to a studio that had better writers. Unless the trend has reversed, I see trouble ahead for Starfield. As I always do with Bethesda games, I'll wait and see. This is Bethesda, so it will be a buggy mess at release. Maybe after it has been out for three or four years and the modders have fixed it up, it will be worthwhile, unless they load it up with Fallout 76-style microtransactions, in which case it will be unsalvageable. I just hope they have re-learned to write and design quests as well as they did during the time of Morrowind, Oblivion, and Fallout 3.

    • @SoGoodContent
      @SoGoodContent  Год назад +1

      Great comment, thanks for adding to the discussion

    • @shroomer3867
      @shroomer3867 8 месяцев назад

      I reveisited Fallout 4 after looking at Starfield and said: "Maybe I was a bit too harsh with you" and what would you know, re-enjoyed the experience since it's not good, but it still ain't awful like 76 or Starfield

  • @jimbeer7390
    @jimbeer7390 Месяц назад +1

    Far harbor is peak, and i will not tolerate hate, the best part of fallout 4

  • @dillanbruess9509
    @dillanbruess9509 Месяц назад

    I love how the west coast has 2 major factions with governments and their own currency and trade routes and one has close to pre war living 200+ years after the bombs meanwhile fo4 has raiders still scavenging a super mart 210 years after the bombs fell

  • @Yan-tz9pn
    @Yan-tz9pn 8 месяцев назад +2

    Wait wait hold up. Did you just say fo3 had playdoh faces?? You realise playdoh faces was the biggest criticism of fo4s graphics for years right??
    Look at super mutants, ghouls and clothing in fo4! It looks like cake icing, or literal plasticine playdoh. Fo4 was called ‘fallout made by Pixar’ before release. It’s been so heavily critiqued for having dated graphics and gameplay, even before it came out! The cheek to say it has good graphics is outrageous.
    Look at Arkham knight. A game that came out the same year. Now tell me fo4 has good graphics or gameplay.
    Just because fo3 had even worse graphics, doesn’t mean fo4 has good graphics.
    A kick in the teeth is better than a kick in the nuts, but neither are great.

  • @OneOnOne1162
    @OneOnOne1162 9 месяцев назад +4

    14:20 - I actually both agree and disagree with you here.
    Is it questionable that not more people in the Institute are wondering if maybe synths are full on people? Yes, absolutely. There should be at least a couple more.
    That being said, is it obvious that synths are people? No, it actually isn't.
    Nowadays you have ChatGPT, for example. It's totally possible that if you were talking to ChatGPT in a context where you didn't know that's what you were doing you might be fooled into thinking you were talking to a real person. Yet we are all fairly certain that ChatGPT is NOT a conscious entity.
    Now take ChatGPT make it twice as advance. Four times. Eight times. Is it sentient now? Or is it just a completely unsentient machine spitting out answers that really immitate the responses of a sentient being very well? We can't actually know.
    Synths could easily be, basically, a super-advanced version of ChatGPT. Where they just kind of are able to perfectly mimic human speech, interactions, movements, etc. But inside of their heads there is actually no experience whatsoever. No more than your toaster. It actually IS totally plausible because we don't understand consciousness.
    "Fallout 4" could and SHOULD have explored this topic more. But it keeps it pretty superficial. You have the institute who says they're not people, and you have the railroad who says they are, and the brotherhood of steel who says they're abominations. None of these beliefs have that much depth. And they should.

    • @SoGoodContent
      @SoGoodContent  9 месяцев назад

      Such a great comment, yea this is TOTALLY true and would’ve made for a great deep dive in the story

  • @artix548
    @artix548 11 месяцев назад +2

    I'm hoping to make the jump to PC soon just to play the fanmade content like Fallout London. If only the publishers themselves would put that kind of effort into their own games.

  • @5226-p1e
    @5226-p1e Год назад +11

    when i first played this, i thought there might have been an hidden agenda that was told in a very subtle way, through father he explains that the synths are the future of humanity, while at the same time he's talking about how synths are tools and aren't human, but he and his scientists created these synths and made it so they know they are synths or not synths.
    anyway i thought that father was planning to upload his own mind into the synth child so when he dies he will live the rest of his life through that synthetic boy replica body, anyway i thought he was planning this as a backup plan for the entire institute under ground population to have them upload their minds to live and remain on the surface, the people underground would still exist, but they would remain in their small colony keeping an eye on their synth population above ground, and after a few hundred years or possibly longer, idk how long the fallout radiation will last, but when it finally leaves and the earth repairs itself, they will be able to move back up to the surface after all that time and continue the human race without issues in their bodies and be able to rebuild mankind on earth.
    that is the subtle ending i took from father's subtle information ending.
    as a test, i think if you were to go back and play the game with this idea in mind, you might investigate the story a bit more and try to see the connection, i mean there were two scientists talking about synth's having the ability to dream and sleep for that matter, not even "Nick" needs to sleep as a synth, he's just online all the time, anyway the two scientists conversation was relevant to the story, but their conversation was kind of stupid because one of the scientists stated that a synth that could dream has a soul, which is a stupid course of conversation, but why make a synth that can dream at all?
    do synths remember their dreams, or was this an observation of the scientists while they further investigated a synth sleeping patterns? or did they upload someone's mind into one of the synths and test it to see how it would work?
    going back to Father or Shaun, why is he saying the synths are the future of humanity?
    all of these questions always take me back to this very vague subtle understanding of why he brings these questions up, they have also been known to replace people above ground, and in many cases these people don't know if they are synths or not, the institute say it's the railroad stealing their synths, but they send them up there like this as well so it's not always the railroad doing this to the synths.

    • @mikfhan
      @mikfhan Год назад

      And if memories can be fabricated, and newer generation synth do not have synth components at all, how would the player know if their pre-war memories actually happened? :P Maybe the fake memories don't work too well and you just drift off to doing other stuff. Anyway that's my head-canon when playing Fallout 4 otherwise the weird story pacing takes me completely out of the game :D "Where is my son?! Ah never mind, another settlement needs my help, it has been marked on my map."

    • @Crackpot_Astronaut
      @Crackpot_Astronaut 11 месяцев назад +2

      Yeah once I blew up the Institute and talked to Tinker Tom and SynthShaun, where the kid was calling me 'mom' and guilt tripping me into taking him with me, I was positive that Father had uploaded his consciousness into that kid so that he could live out his childhood with his parent and survive. I was pretty bummed that nothing much happened after that and I ended up being wrong.
      It was just weird to me that the kid was immediately attached to me and saying things like "of course you're my mother." Like wtf kid, you've never seen me, Shaun/Father never grew up enough to establish memories of me as his mother, how the hell would you even know who I am?
      Not buying it.

    • @5226-p1e
      @5226-p1e 11 месяцев назад

      @@mikfhan
      i'm starting to believe that Shaun's vision for the future involving his parent is indeed a synth, a synth that was uploaded with the memories of his mother when she was alive, these memories were extracted from her body and were implanted into the player's memories.
      i'm also starting to believe that bethesda originally made the settlers as all synths but changed that aspect, it would make sense in many ways, and not to mention the children of atom some of them have the gift of being immune to the radiation, only synths have that capability unless they are ghouls or super mutants, but the synths could end up in any group, either by Shaun or inadeptly by the railroad.
      in some ways i believe Shaun was right about the synths that get wiped by the railroad because some of these synths end up in raider gangs or they end up in the children of atom, likely not intended by the railroad, but because of their memory wipe and having no place to go, they end up being influenced by the world around them and end up becoming evil.
      Shaun's created the synths were for infiltration and replacing people to control the above ground and to keep tabs on the population so they can know what's going on all around the commonwealth even within the animal population these are often synths as well.

    • @5226-p1e
      @5226-p1e 11 месяцев назад

      @@Crackpot_Astronaut
      yeah it pretty much depends on how you play the game, i like the diffrent outcomes, none of them are perfect but it is what it is.

  • @XxXxXOzoneXxXxX
    @XxXxXOzoneXxXxX Год назад +3

    the only faction that i loved jon every time i play was the Minute Men, cause at the end of the day/game they only care about the Commonwealth and her people. and its sad how people hate the Minute Men, because Preston had a glitch in the game that he gave you too many quest

  • @X-EN7171
    @X-EN7171 8 месяцев назад +1

    NGL I can agree with a lot but, but some stuff is simply nonsensical to complain about. Nuka World being mainly for "Evil" Players isn't necessarily bad. The ability to miss out on content or have a lesser experience due to your choices is a good thing imo. You don't always need to find ways to twist and turn the plot to make it so you CAN'T miss anything. Also the fact that if something isn't supernatural it's lesser is extremely stupid. Raging over Aliens from the trailer that were obviously just attractions isn't that deep. Fallout doesn't need to focus on those elements, they don't make or break it.

  • @sandrawilliams8883
    @sandrawilliams8883 11 месяцев назад +1

    It makes sense that the institute considers Synths “machines”. Gen 1 is more like a real robot. Gen 2 has the synth component inside an artificial body (like Nick) Gen 3 has the Synth component in a “regular” body. The only difference between Gen 2 and Gen 3 are the bodies. They both have the same synth component that gives them their personalities.

  • @macaronibingbamboni5975
    @macaronibingbamboni5975 8 месяцев назад +9

    I found all your takes well reasoned and relateable until you got to Far Harbour... You are the first person I have seen who talks this badly about the DLC when it is widely recognized as one of the best pieces of content to come out not just from Fallout 4, but out of Bethesda Game Studios as a whole. Half of the stuff you were complaining about from the main games are things that get addressed or improved on within that DLC. Specifically by adding new well developed factions, a better written main story, and adding more RPG elements & impactful player decisions.
    You seem to just completely ignore everything that gives factions like the Harbourmen and the Children of Atom nuance and only focus on their surface level characteristics. The driving motivation of the Children of Atom's religion is that they clearly do have some special type of resistance to extreme levels of raditation. This is why they are able to survive in the Nucleus and other radiation hot spots and it is what drives their faith. They treat the entire island as a holy site due to it being uninhabitable to anyone but themselves, at least without the existence of the fog condensers.
    The Harbourmen in comparison are driven by the fact that they see the Island as their ancestral homeland, and want to keep hold of it no matter the cost. The fog that covers the island is said to be at its the most intense in recent memory when you arrive, with it being much more muted in previous seasons. They are clearly on their last legs, but those who are left still have hope that the fog will eventually subside. They are not just dumbasses, they are just stubborn people who want to fight for their home.
    TLDR; There is clearly some twisted form of nostalagia going on here that is allowing you to put DLCs like Honest Hearts and Mothership Zeta of all things on a pedestal while ripping apart Far Harbour, and it ruins your whole video.

    • @serratedbeanstalk6089
      @serratedbeanstalk6089 7 месяцев назад

      He clearly rushed through it and didnt pay attention to the story at all

  • @Sillygoose4297
    @Sillygoose4297 8 месяцев назад +2

    Man as a kid I was such a huge fan of fo3 and new Vegas. This game on release just didn't feel the same at all. It definitely was the beginning of the Bethesda downfall

  • @simple-commentator-not-rea7345
    @simple-commentator-not-rea7345 Год назад +12

    'Kinda bad'?
    My man, there's understatement, and then there's bottom-of-the-well statement

    • @SoGoodContent
      @SoGoodContent  Год назад +2

      Gotta leave the door open so that fanboys have a chance to be converted lol

    • @ryszakowy
      @ryszakowy Год назад

      @@SoGoodContent fanboys don't get converted
      they drool from anger when you use facts and logic to explain why failout 4 is a complete shit and use "but i like it" as a criticism deflecting shield
      they need to defend their worthless pile of unplayable crap to the death because if they admit to being stupid and wasting their entire existence on defending a piece of crap they did just that...
      made their entire existence hinged on defending less than mediocre game
      if they stop they don't have anything in their life
      meanwhile gaming goes more and more to hell with unfinished and shitty games being released and armies of complete morons defending them over nothing

  • @loc27gth44
    @loc27gth44 2 месяца назад +1

    Bethesda is obsessed with the past but there is no such thing as "past" in the OG trilogy fallout is a post apo game it's not about 2077 and vault with 21 century people frozen in
    Trust me If it were guys from Interplay who had put people from the past in the present, believe me they would have made idiots of them... Oh wait ! that's already what they did with Fallout 2 enclave

  • @CellVidsRBoring
    @CellVidsRBoring 7 месяцев назад +1

    I feel like the synth manufacturing sector in the institute was argument enough for me that they are not human - simply simulated human.

  • @5226-p1e
    @5226-p1e Год назад +15

    you really really need to play the subversion mod for FO4, it fixes almost everything you bring up in this video, but only if you do the institute option all the way through.

    • @TheVoidofNothing11
      @TheVoidofNothing11 Год назад +2

      I'll have to check that out.

    • @sjfs231
      @sjfs231 8 месяцев назад

      if you have to side with a faction as poorly written as the institute is sure as hell does not fix EVERYTHING

  • @InevitableD34th
    @InevitableD34th Год назад +14

    I loved Nuka World. I was able to shed the common "save the commonwealth" trope and embrace my sinister side by subjecting those that I had once helped to leave their homes so I could plunder their land. Plus, it got Preston to stop whining in my ear everytime I went back to Sanctuary.

    • @sadaway4301
      @sadaway4301 Год назад +1

      Yeah but if you DONT wanna do that then the writers said... Um, just kill everyone I guess. No cool quest, no good writing, no unique interactions besides the companion character. Wasted potential.

    • @Scornfull
      @Scornfull Год назад +1

      @@sadaway4301 The headwriter purposefully doesn't keep design documents because he doesn't wanna do them making everyone else working at Bethesda work harder and his writing is childish at best

    • @sadaway4301
      @sadaway4301 Год назад +1

      @@Scornfull yeah, childish is exactly the word for it. It's a triple A studio and this is a long running and beloved franchise that's about making choices with consequences at its core. Keeping design documents in mind is the least of the work they could do- they had plenty of years to do it too and this wasn't even base game- yet it still came out half baked.

    • @Scornfull
      @Scornfull Год назад +1

      @@sadaway4301 yeah the guy that decided not to use design docs is also the head writer and it's his job to keep design docs up to date and he wanted magic added to fallout, you can tell as soon as he started working at Bethesda the writing quality has gone down

  • @DylanZ1201
    @DylanZ1201 8 месяцев назад +6

    Fallout 4 wasn’t just ‘kinda bad’ it was a colossal failure and barely a Fallout game.
    Them introducing building/settlement mechanics was a terrible idea and wasted so much time that should have gone into the actual game. Nobody wanted Fallout to be a simulation game.
    Not only that, but the game in general is so damn boring with easily the worst voice acting in the series.

  • @souperman72
    @souperman72 8 месяцев назад +2

    Fallout 4 was one of the biggest disappointments for me. I can play the previous Fallout games over and over and still feel excited. Fallout 4 frequently makes me huff in annoyance at most quests and mechanics. Everything just feels wrong, it almost feels like a mobile bootleg ripping off Fallout. What is really funny is all the Gen Z kids now angrily defending Fallout 4 because it's the only Fallout they played other than 76.

    • @Beantastrophe
      @Beantastrophe 3 часа назад

      It's one of the glitchiest console games ever put out. Bethesda still programming like they're putting games out on Xbox 360 for demo

  • @claymore1602
    @claymore1602 Год назад +2

    Playing Far Harbor gave me one hell of whiplash after the disappointment of the main game. I had more fun with the story & choices in this dlc than the lackluster choices in the Commonwealth.

  • @Ajme-kb4os
    @Ajme-kb4os 4 месяца назад +2

    Sorry bro, Bethesda got the brotherhood wrong in both games. They aren’t some savior faction. This lame story of a sect being helpful is so shallow. It feels like they changed them to have an enemy of the enclave. Also just put them in for nostalgia, even if they break lore doing it.

  • @hugehappygrin
    @hugehappygrin 7 месяцев назад +1

    And now, you will absolutely hate the new "update" that, again, breaks more than it fixes.
    DLC? Forced CC crap.
    When Pigs Fly - you are an evil shit. you side with a trader to steal an inventors inventions and the plans for it, and kill the inventor.
    To make the trader rich.
    Yes, that's all.
    All of the other force DLCs except one are linked Enclave stuff. You can do them separately, but they are all linked to one of them.
    and you get Halloween décor. Seriously. I mean WTF Bethesda?!

  • @shmee123ful
    @shmee123ful Год назад +16

    I actually liked har harbour quite a bit, the thing that drove me up the wall about that dlc and 4 was that you could only have one companion at a time.
    For far harbour for example it heavy incorages you to play with long fellow while dealing with the settlers and exploring
    But if you want the really interesting unique interaction between Nick and his brother. You have to go with him to meet the syths and carnt get long fellow to his full position

    • @cwpv2477
      @cwpv2477 Год назад +2

      fallout 4 actually has a at least equal story and deepness to compared to nv, plus way better gameplay and graphics. people just don't listen to subtle messages and are parrots, reimbursed self contained network effect plus dk effect likely. So as soon as some big YTer on release decided to shit on it, mainstream gaming culture, which at this point is mostly just dopamine addicts, gladly follows and since social media rewards hate and negativity more then positive outlook it is a go

    • @SoGoodContent
      @SoGoodContent  Год назад +3

      yea 2 companions for that DLC felt so intuitive... wouldve added alot to the base game as well. What if FH let you have two companions in base game from then on? With new dialogue of the two companions speaking to eachother and interacting.

    • @SoGoodContent
      @SoGoodContent  Год назад +4

      Sniff* Sniff* you think IM a big RUclipsr? Thanks man :)

    • @cwpv2477
      @cwpv2477 Год назад

      @@SoGoodContent mh? idk man, I just know that what u said is a perfect mirror to the average opinion which is largely coming together for above reasons. No matter the audience size or if one is first point of network, the actions and thoughtfullness determine your position in my statement. Dunning Krueger effect also a reference

    • @benito1620
      @benito1620 Год назад +8

      @@cwpv2477 the lack of self awareness from you is funny.
      people hate Fallout 4 because it sucks, it's not a conspiracy man.

  • @redpaw5278
    @redpaw5278 7 месяцев назад +1

    Synthetic humans aren't humans, they don't get the same human rights as me and you do. Institute are bad guys but BOS is right on this one. Machines faking to be human...very dangerous actually.

  • @XxXDrakonkillerXxX
    @XxXDrakonkillerXxX 8 месяцев назад +1

    I don't know about your assessment of Far Harbor Factions. The Harbormen have lived there their entire lives, hell Cassie Dalton's questline nets you the land her family estate was at as a settlement. The fog is irradiated so of course The Children of Atom (the same people that wanted you to set off the bomb that they worshipped in Megaton to achieve "Division") want to live in a place covered in a radioactive fog, same people that live in The Glowing Sea. And Dima just wants to live in peace, and will murder to maintain said peace.

  • @calamityhex3729
    @calamityhex3729 8 месяцев назад +2

    I'm always torn on fallout 4. I want to love it. It some ways it improves gameplay.
    I actually like power Armor is this thing. It's not something you shove in an inventory the modding weapons and armor is cool. (Though I do have some gripes with it)
    Hot take I don't even hate having a voiced character idea. I think if we had more then 4 dialogue options it would have been better received by player's.
    In some cases fallout 4 isn't good ideas bad execution so much as good ideas but just not enough quality.
    On paper the plot was compelling but I just didn't care for it in execution.
    I could write a small booklet on things I'd want in a fallout game. I do want to give fallout credit to 4 praise it's merit's it's just harder here than any other entry I've played.
    Fundamentally I don't understand the faction leaders or Their goals. Maxson as a leader makes no sense to me just because him being raised by the Lyons family and also seeing Their compassion and humanity to the East Coast ultimately was a success so it's odd to me he's such a zealot he ironically acts more like an outcast brotherhood member which would make sense to me if he was apart of their faction in 3 but he wasn't I genuinely think Maxson would have been a more compelling faction leader if he was unsure of his actions it would have been way more interesting if Danse being a synth made him question himself could he really kill Danse? Syths are a problem but what does that say about Danse? IDK looking back I'd have rewrite a lot of things or at least justify faction viewpoints.

  • @SimonRobeyns
    @SimonRobeyns 7 месяцев назад +1

    it did suck
    i said it day 1 and i never got the 10/10 reviews, it all seemed fake and bought since everyone that played previous instalments freakin hated it

  • @lfcmike12
    @lfcmike12 8 месяцев назад +7

    The biggest let down of fallout 4 was having a voiced protagonist, as much as I think the voice actors did a good job in their roles, it also made it impossible to have a good dialogue system that reflects what people want out of an RPG. A lot about the game was fun, but to quote another video on this subject, it was a great game, but a terrible fallout game.

    • @cr1ticalRevenge
      @cr1ticalRevenge 8 месяцев назад

      Voiced protagonist in any game really takes away from immersion imo.

    • @alexaisonfire
      @alexaisonfire 7 месяцев назад

      it doesnt have to be that way tho. they could just write good dialogue, still give player agency, AND give a menu option to mute the player characters dialogue (in addition to removing the "cinematic" dialogue camera).
      bethesda simply isnt good at what they do anymore and especially arent good enough to innovate the rpg genre again like they did with morrowind. if you were paying attention around the time oblivion was released, they said that they wanted to make what basically felt like a movie for the main questline. this approach has constantly watered down player agency to the point where even the few available options are poorly done and leave enormous plotholes.

    • @dimazfantasy5252
      @dimazfantasy5252 3 месяца назад

      Plus they give the Main character an official appearence, names, and backstories, and the same dialogue;
      Nate (male Sole Survivor) a husband and a veteran soldier
      Nora (female Sole Survivor) a wife and a lawyer
      They both had a son name shaun
      Unlike in New Vegas wheres the main character was just Courier who was shot by Benny in the head but it didn't have any backstory so its like a blank canvas for players who plays New Vegas. Tries to make their/we are own Courier's backstory, personality, motives and has many optional dialogue (which is the true RPG game)
      Meanwhile in Fallout 4 everytime when play new game tries to make different characters, different personalities, different names. The character feels like overall the same thing instead of a new character.

  • @codycarabotta5621
    @codycarabotta5621 Год назад +3

    I think Father is so out of character handing you the reigns of it all because he was brought up as a sort of legend to The Institute. A pre-war genetically pure child. *Exactly* what they needed. They grooomed him and made him to be a great scientist and soon to be leader. And he was. Until he became curious and older. He wondered about true morals of right and wrong, the moral implications and boundaries being breached by the science they dig into. And the new process and level of complexity of the synths. He became consumed by guilt and consciousness. And from this guilt, as a sort of low-key "fuck it all", he gives you everything in an attempt to make himself feel real closure and ease his guilt before his incoming death, and let his truly proven good parent receive everything he gained while he let them sit frozen, and then release them just to see how they would fare in the wasteland, and see if they even bothered to try to find Shaun. Or if they would give up eventually or not even care from the start. Remember, Shaun never knew his parents *at all*. No memory of them, for he was too young. He didnt know if they were good people, or loving parents, or responsible parents. All he could have known was their basic background history. Mom was a lawyer, dad was in the military like his father, and other basic things that really dont tell you anything about them beyond surface layer stuff. It really is an incredibly powerful story. But the ways they executed everything, and the way you are walked through alot of it *is* very washed down feeling. Milky water. But I enjoy the game as a part of its series, but ya they went way too Bethesda and wiped off way too much Obsidian.
    I also agree, the DLCs were an immense letdown compared to past games DLCs. And although I mostly overall enjoy the DLCs for 4, I only actually use and engage in *maybe* 50% of it all. I dont use the whole Contraptions stuff like at all. Too complicated for me and takes alot of time to just do an alternate way of looting stuff. Pretty bland and stuffed of "meh" quality content. Far Harbor and Nuka are ight, I prefer Far Harbor just because Nuka World is so linear and obnoxiously "late game" content. Bullet sponge af too, and the items and weapons were so half assed and rushed it hurts me. To be honest, the only reason Fallout 4 is playable for me still is mods. If not for mods, I would have put this game down 5 years ago after I beat Nuka World and found out there was no more DLC. But even the mods only do so much...

    • @SoGoodContent
      @SoGoodContent  Год назад +1

      A very interesting perspective! I think that this wouldve been a great addition to Father's storyline, I just wish they gave you more chances to talk with him about this in game. Imagine if your charisma was high enough that you could serve as a psuedo therapist for your own son as he dies, and really get into this with more poignant dialogue

    • @codycarabotta5621
      @codycarabotta5621 Год назад

      @@SoGoodContent Ya tbh I feel like the main story was either rushed or they left it too ambiguous intentionally, but clearly they didnt do a stellar job with the factions in general in fallout 4. I mean they didnt fail, but they could have added so much more, atleast in the ways of better fleshing out important npcs, like Father, with more dialogue, or maybe some personal terminals with diary entries or something. There is just so much more potential to be had with what we got.

  • @alexanderapotheosis7696
    @alexanderapotheosis7696 8 дней назад +1

    Bethesda is some kind of game mob that is very good at making garbage that sells, and they don't ever have to apologize because their fans are idiots. Ironically, the Toddler has managed to ruin TES too, and its never been more popular.
    Fallout 1 is the only good Fallout. New Vegas and 2 are okay.

  • @BETMARKonTube
    @BETMARKonTube 2 месяца назад +2

    39:16
    ✋ I DO like *Longfellow.*
    Unlike other companions (that I don't like) he's a good person and his backstory and motivations to help me are more than enough, for me.
    *Cait* keeps bitching about everything and dislikes me when I do something that is not stealing or taking drugs.
    *Danse* keeps talking to me like I'm a soldier and never consider that I'm instead an individual with my own brain (and not a slave of people with more medals on their chest) and that I'm just there to help, not to OBEY and follow orders (he's also super racist).
    *Piper* is tolerable, but I really don't like her attitude.
    *X6-88* and *Gage* are pure evil and I'm often getting myself in trouble, if I enter some settlements or hideouts with them by my side.
    ... and the worst of them all... *STRONG !*
    First of all: generic. The same voice of all other super mutants and pretty much the same lines.
    The character is annoying and doesn't like ANYTHING (I had to eat corpses in front of him for hours, just to reach the max companion affinity. And I couldn't DARE to use a lockpick, otherwise he would had disliked it).
    He doesn't have a growth arc and there isn't even any kind of "ending" for his story.
    He will just stay there hating everything, not dressing anything but some limited very specific armors and accepting only 2 kind of weapons.
    *Longfellow* is half baked as many other characters, but at least he start as a bodyguard and ends considering you a real friend and a become some kind of grumpy "father figure".
    And that, if you think about it, is an even bigger character arc than what they gave to *Dogmeat:* he finds you. I immediately likes you... and that's it.

    • @SoGoodContent
      @SoGoodContent  2 месяца назад +1

      Bro… imagine a character salad for dog meat? Like what if he DIDNT instantly like you and there was a quest where you help him find his former owner or bury his owners final bone and from that moment forward THEN he likes you?!
      Idk that would be cool and without any dialogue because he’s a dog, it would be such a great little story and instantly make me like the companion a lot more 🥲

    • @SoGoodContent
      @SoGoodContent  2 месяца назад +1

      Character ARC not salad lmfao damn autocorrect

    • @BETMARKonTube
      @BETMARKonTube 2 месяца назад +1

      @@SoGoodContent
      EXACTLY !
      You got what I meant.

  • @nguyentrinh2926
    @nguyentrinh2926 Год назад +1

    I don't know man... but imo I believe Far Harbor ranks among the best Fallout DLCs I've ever played. The exploration is incredibly engaging, and I didn't have any negative (except the stupid mini game) thoughts throughout the entire walkthrough

  • @thetitanicotter3505
    @thetitanicotter3505 6 месяцев назад

    1:00 my current situation due to fallout 4’s automatic FPS

  • @MP-oi7dz
    @MP-oi7dz Год назад +17

    Fallout 4 is my favorite game of all time. Gunplay was vastly improved over previous entries and the exploration is still among the best around. The main story was meh, but the side content more than made up for it in my opinion. The more you paid attention in that game (reading terminals, fully taking in the environmental story telling elements, listening to holotapes, etc.), the more the game rewarded you with some serious immersion. I don't know anyone that ever sat down and played that game for less than 4 hours. It sucks you in like few other games can.

    • @SoGoodContent
      @SoGoodContent  Год назад +3

      Good points! Thanks for sharing your piece on this game!

    • @bigpep7987
      @bigpep7987 Год назад +13

      Gunplay in FO4 improved ? It's a bullet sponge loot & shoot with even worse AI than before.

    • @ryszakowy
      @ryszakowy Год назад +4

      @@bigpep7987 no, no "gunplay is better" 100% means more polygons on objects so no longer your bullets will hit an invisible wall when it clearly shouldn't

    • @jakecool9342
      @jakecool9342 Год назад +13

      If fallout 4 is ur fav game of all time the you clearly havent played enough games..

    • @sadaway4301
      @sadaway4301 Год назад +6

      It's a decent game but a bad fallout game.

  • @zacharymccants77
    @zacharymccants77 8 месяцев назад +7

    Fallout 4 was a huge disappointment in my opinion.

  • @LenoxArmstrong
    @LenoxArmstrong 4 дня назад

    Bethesda insulted every fallout 4 fan by adding every dlc’s armor and weapons to 76. Todd Howard lost his passion for making good games. he just creates a story for a game and if it’s good enough to sell, he sells it. It’s sad because fallout 4 had so much potential.

  • @OrpheusMC
    @OrpheusMC Год назад +5

    This was super interesting to watch as someone who enjoyed the first half of Fallout 4 but got bored and dropped it lol. I enjoyed my time with the game but don’t have strong opinions on it. Just going by your description, I can easily see why the Institute was a let down for you. An overwhelming scientific super power turning out to be what’s essentially a tiny synth-making cult that you’re immediately given the keys to drive them off a cliff when you find them. I could better understand the Institute being anti-synth if the synth themselves were just prototypes for a grander plan for human augmentation alla Cyberpunk and the Institute just wanted to maintain a death grip on the technology so no one could ever challenge them. Anyway, great vid and hope to see a Fallout 76 vid sometime in the future!

    • @SoGoodContent
      @SoGoodContent  Год назад +1

      Thanks! yea i know what you mean about dropping the game halfway through... when the factions open themselves up, alot of the fun disappears.

    • @SpadeDraco
      @SpadeDraco 11 месяцев назад +1

      One of my main criticisms for the factions in FO4 is that they ALL feel like cults.

  • @VioletSky115
    @VioletSky115 Год назад +5

    While were on the topic of far harbor if you go to the dlc past level 20 and espescially level 30 plus youre not going to have much fun what so ever because (at least in my opinion) the enemies in far harbor dont scale properly so if youre a decently high level with a decent character you will wreck every enemy in the dlc with ease. People swear up and down the enemies in far harbor are bullet spongey, challenging, etc. No theyre not. Not if youre level 30 plus and do the dlcs out of order.

    • @5226-p1e
      @5226-p1e Год назад

      hmn, this makes me wonder if there is a less spongy enemies mod like what was made for skyrim back in the day.
      i loved that mod, you could start your game in any location without issue.

    • @VioletSky115
      @VioletSky115 Год назад

      This is going to sound crazy but I actually like the sponge

    • @VioletSky115
      @VioletSky115 Год назад

      I like struggling to take down enemies and having to put a crap ton of bullets in them lol. I actually think they're not spongey enough.

    • @5226-p1e
      @5226-p1e Год назад

      @@VioletSky115
      ok, so then install mods that make them more spongy or turn up the difficulty lol.
      i like more realistic gameplay, where nobody is a sponge, which means the game is far harder as everyone isn't spongy.
      there were a few mods like this in skyrim that made the game super hard, because suddenly you had to pay attention to how you fought enemies.
      lol, you had to find mods that would reduce NPC's so you weren't easily taken out by a rogue enemy out of your eye sight, which was good on performance and good on fighting enemies.
      but with a game with guns, that's a bit more difficult, some modders have attempted to making something like this work, but it just doesn't scale well with FO4.
      i wish FO4 had better melee combat, in many ways i would prefer how it was done in skyrim lol, it was so much better and i found it so weird that it was soo poorly done in FO4.

    • @VioletSky115
      @VioletSky115 Год назад

      @@5226-p1e I'd need mods cause very hard and survival aren't hard enough 😂 (one of my favorite RUclipsrs is doing a deleveled world survival playthrough and that looks interesting)

  • @gabec2024
    @gabec2024 Год назад +4

    Honestly fallout 4, is a bit disappointing. Sure at first it was fun, but currently now? I only play the game to have fun with the mods. In vanilla mode? I’m like, ‘meh, might as well get some stuff’. Not to mention you were right with how some of the factions were disappointing. Especially the dlc for later. Then again, Bethesda didn’t had great imagination.

    • @SoGoodContent
      @SoGoodContent  Год назад

      It's sad because the game and mechanics are mostly good, just feel they missed out on story and characterization

  • @EmperorAmbrose
    @EmperorAmbrose Год назад +1

    I didn’t care about Longfellow outside of momentarily recruiting him just to get his coat and then dismissing him forever

    • @SoGoodContent
      @SoGoodContent  Год назад +2

      So what your saying is...
      The man is nothing more than a coat rack...
      I can agree with that lmaooo

    • @EmperorAmbrose
      @EmperorAmbrose 11 месяцев назад

      @@SoGoodContentI mean he pretty much had about as much as a personality as one.

  • @Fartsmellahashsella
    @Fartsmellahashsella 29 дней назад

    I don't know man, having one of your top guys be suceptible to *checks notes* someone saying a couple of words doesnt seem to me like a stupid thing to want to prevent

  • @harryshriver6223
    @harryshriver6223 Год назад +3

    I have to correct you on one thing, the Brotherhood of Steel I've been with a Fallout franchise since 1997, all of the other factions are Johnny come lately, enough said.

  • @MKO-zq1dx
    @MKO-zq1dx 8 месяцев назад +1

    Only issue I have with this is that you were wrong/uninformed about some parts of far harbour and nuka world. Other than that I agree with most of what you said tbh, even as a fo4 fan it looks like an ocean with the depth of a swimming pool.

  • @hugehappygrin
    @hugehappygrin 7 месяцев назад

    Nuka World.
    Oswald the (actual) Mage.
    During your interaction with him he chastises you for killing his companions, the feral ghouls.
    Just like the Institute, that mother f-ing ***hole sent them to kill you, not just "scare you away".
    Plot hole: Rachel didn't just leave Kiddie Kingdom, she's been gone for at least 2 years. When you find her, she's just an oddly well-preserved corpse.
    Hm.. where have we seen this before.. oh yeah! General McGann in the Castle. Difference is for McGann it's been 40 YEARS!
    Oswald never thought to go check on Rachel. Why didn't they send out a reprogrammed Mr. Handy or captured Gen-1 synth?
    Implied subtext - Rachel escaped from Oswald.

  • @fakeperson9788
    @fakeperson9788 Месяц назад

    I think my biggest issue with Fallout 4 is the lack of original weapons, and that lack of being good or evil. Hear me out, every faction has great goals and downsides. I didn’t actually like any of the factions, and wish I could get rid of them all. The armors kinda suck. And I wish I I could have the original dialogue menu knowing what I’m going to say. Last thing, the comedy and wild encounters were barely existing. Fallout 3 and New Vegas were filled with comedy, 4 just felt like comedy was forced by writers that weren’t funny.

  • @ydlbm
    @ydlbm 6 месяцев назад +1

    Problem is people compare fallout games and assuming people played fnv or 3

  • @hugehappygrin
    @hugehappygrin 7 месяцев назад

    the problem, ex-vault, is that if it were 20 years* after the war, then the setting works.
    we're actually talking about 210 years after the end of the war. IRL we recover. How is it that sans big baddies that never happens.
    FO3 and 4 are static in time.
    The super mutants couldn't really be a problem if a "lone wanderer" could end their entire existence, and single-handedly fix insurmountable problems.
    The Institute makes no sense at all, their ideals don't work, and are ill defined.
    As Creetosis said, why did they need humanoid robots to do mundane tasks when Mr. Handys exist?
    Me: How does it make sense for a high tech group to scavenge instead of making their own materiel?
    Nothing stopped the institute from - - - - - mining, manufacturing, chemistry, engineering, yet they decided that it was best to act like a glorified raider group doing the same not-well-thought-out activities. Blake Abernathy - "Why do all of the hard work when you can just take what you want at gun point?"(hm.. the government does that to us.)
    My point is that the Institute steals from starving farmers.. even though.. they grow their own.. oh F- sh*tty writing!
    Any major electricity generated on the surface is flat stolen by Shaun and Co.
    Despite what they say, the Institute can give a rat's butt for the people of the Commonwealth.
    It's not that the CPG couldn't agree with the Institute, it was because the CPG was pissed that the Institute was making unreasonable demands. And that's why the -pirate gang- Institute killed them.

  • @alecbuxton7634
    @alecbuxton7634 Год назад

    In my opinion the two biggest faults with fallout 4 was 1 you couldn't be the bad guy which is the role that gives you the most fun in any game the second was the settlement building which didn't quite work mainly because of the wreak of pre war buildings that you could not scrap and were impossible to rebuild for the average player on a console using the vanilla game what people overlook about the institute weapons is that although they are slightly less powerful than the standard ones they have a slightly faster fire rate for example with a standard single shot laser rifle with the standard one for every 3 shots you could do with it based against the same time with the institute rife you could do four shots

  • @AgusSkywalker
    @AgusSkywalker 8 месяцев назад

    Nuka World should have had a normal settlement that was there before the raiders came, took 3/4 of the park and started fighting each other. So you have the option of pushing the raiders so the settlement can reclaim the park, help one raider faction kill the others and then take the settlement, or just kill every raider leader and enslave the settlement for yourself, or any other combination of events.

  • @Mitch_Iz_KoolGaming
    @Mitch_Iz_KoolGaming Месяц назад

    I'm surprised you didn't mention anything about the Minutemen

  • @carter5325
    @carter5325 8 месяцев назад +1

    Shallow describes fallout 4 so well. Also imo it’s visually the WORST. Not to say the graphics were the worst, but the world style just felt plain and non immersive.

  • @BoJangles42
    @BoJangles42 4 месяца назад +1

    Oh how original. Yet another New Vegas fanboy made a 45-min video to shit on Fallout 4.

  • @PeteyPirahna77
    @PeteyPirahna77 8 месяцев назад +1

    If you aren't an idiot and actually pay attention to the discourse between Fallout 4 and New Vegas, you will notice that it always invariably boils down to the story of both games. The internet hates Fallout 4 because "the story is...le bad". They'll ignore the brilliant open world filled to the brim with things, people, and places to discover. They'll ignore the superior dungeons that blow NV's out of the water. The reworked enemies that actually have different behaviors and don't just run in a straight line at you if they're melee. The improved gunplay and the fact that 4 improved upon New Vegas' mod system. The improved V.A.T.S. and S.P.E.C.I.A.L systems. All that get's ignored
    Then on the other hand, you have New Vegas. The internet praises the game to the moon for two reasons. One, because HBomberguy said this game was a masterpiece years ago. Two, because it has a "masterful" story. Even though it honestly doesn't, as the story completely loses any intrigue the second the Courier gets the Platinum Chip back from Benny and becomes a lapdog for one of the power-hungry factions. That said, New Vegas has a very detailed narrative system that allows the player to make many minor alterations to the story. Because of this, they ignore the jarringly empty open world. The incredibly dull and small dungeons. The mediocre combat that is only slightly better than Fallout 3's. And the overall lack of replay value due to all of the above.
    The problem is that the "New Vegas is the best game in the franchise and Fallout 4 is trash" narrative that you and many others have fallen for is fundamentally and objectively wrong. The truth is that Fallout 4 is not only a great game, but it's an objectively better game than New Vegas. This is because these are video games we are talking about and the aspects Fallout 4 does the best (open world, dungeon design, combat) are all aspects that make a great video game. More importantly, these are things that you the player has to experience on their own playthrough to really get the full experience. New Vegas is the opposite. You can just watch a RUclips video compilation of all the different endings, or ways you can talk down the final boss. You don't even need to play the game to experience it's strong points, and honestly, anyone who isn't fooling themselves will just watch compilations because it'll save them time from having to slog through the lackluster gameplay elements. New Vegas is the "movie game" of the Fallout franchise, an entry with a dynamic narrative but leaves you desiring more in terms of gameplay AKA the most important aspect, and no amount of memes about Joshua Graham bible quotes or Shaun being a prick son will change that.

    • @supergamergrill7734
      @supergamergrill7734 8 месяцев назад +4

      What! What you say is insane!
      Fallout 4 has better AI, better combat gameplay and the world is more “Full” but that’s is it.
      The story is ass and I can say this since fallout 4 was my first fallout, the characters are likable ish but don’t compare to fnv and there isn’t much to change the endings or the core of fallout 4
      Fallout 4 isn’t replayable since once you’ve tried every faction that’s it since there’s nothing you can change. The brotherhood, railroad and institute will always destroy each other no matter what. And the minutemen’s is the most versatile because atleast you have the option of sparing the brotherhood and railroad or destroy them.
      In fnv, you can form alliances with different factions or decide to go alone and destroy them. You can also change their leadership and how they conduct war and so much.
      Having a huge world with things to do don’t mean much if it is nothing. OH WOW, I learned Jacob hates Veronica and cheated on Stacy. Such a cool story I’m reading from a terminal instead of doing unique quests
      At the end of the day, a RPG has to be a RPG. No amount of “better gameplay” Will make me enjoy the rpg game if it’s missing a story I can role play in. If I wanted to play fallout but with just gameplay, you can download different games that fit the niche.

    • @masonmccarthy9057
      @masonmccarthy9057 7 месяцев назад

      I bet you think Skyrim is an amazing game as well. Normie gamers who can't comprehend depth ruin everything

  • @Acguarnica
    @Acguarnica 8 месяцев назад +1

    I played several hours of fallout 4 and to be honest, it didn't interest me in the slightest. I installed mods, hoping it'd make it better, but I had other games more interesting to play.

  • @Gasoline-Drinker528
    @Gasoline-Drinker528 8 месяцев назад +1

    FO4 is fun. I'll give it that. I enjoyed my time with it. Nuka World is one of my favorite dlcs, aswell. But it just had so much less substance than any other game in the series. Having a voiced protag with a backstory undermines so much of the "roleplaying", the gameplay loop is kinda stale, and the world feels like a checklist of locations to "complete" rather than an actual world. Also settlement building is lame and gets in the way of so much

  • @somesalmon5694
    @somesalmon5694 Год назад +2

    Emil is a trash writer, I like that at the beginning of the video you compliment him then throughout the video you spend the time saying the part he played in the game is awful - the writing.

    • @SoGoodContent
      @SoGoodContent  Год назад +2

      He's a nice guy from my interactions with him. I'm not a fan of his writing though

    • @somesalmon5694
      @somesalmon5694 Год назад +2

      @@SoGoodContent That's entirely fair, I completely respect that. Apologies that my comment came off overly aggressive, thanks for taking the time to reply respectfully despite that I didn't start off that way.

    • @SoGoodContent
      @SoGoodContent  Год назад +1

      @@somesalmon5694 You know how difficult it is to do what you just did? I dont know you but Im proud of your introspection and willingness to seek betterment even in something as miniscule as a youtube comment!
      Hope you have a great day!

  • @calelsun
    @calelsun 4 дня назад

    I think its gonna be a game I get into for 20 hours at a time or so in between deeper more linear games. I can only explore so many locations with raiders or supermutants in it and only pickup so many desk fans and cigarette cartons before I get a bit bored. I do enjoy it alot though for those 20 hours. I love stripping attachments off better weapons and reattaching them to my own to piece together a maximum upgraded gun without needing the perks to craft them myself. I really enjoy going lone wanderer and sneaking around with the silenced pistol exploding heads too. For now I think I'll get into Mass Effect a bit. Maybe play this in between them.

  • @thomaspaine7098
    @thomaspaine7098 Год назад +6

    The houses make no sense either, there’s a house in Jamaica planes that is just a dining room and kitchen

  • @marcozegikniet9301
    @marcozegikniet9301 2 месяца назад

    Run out of ammo very fast. Buying ammo is to expensive. This forces me to play with rifles and pistols to not run out of ammo fast. Then enemy's are bullet spunges. And when i have to deal with 5 enemy's with all these problems it becomes unplayable ! I stopped playing the game. To much frustration.

  • @OlaftheGreat
    @OlaftheGreat 8 месяцев назад

    You have less than 200 hours in Fallout 4? ROOKIE NUMBERS, I HAVE OVER 500

  • @RGB_tv
    @RGB_tv Год назад +2

    if todd only had a few more months... we could have had so much more...

    • @SoGoodContent
      @SoGoodContent  Год назад +2

      and maybe a few more imaginative people on the writing staff

    • @ryszakowy
      @ryszakowy Год назад +2

      you could give him a billion dollars and 100 years - they would still make this disappointing pile of unplayable trash
      and they will continue to make complete and utter shit like that because they have no competent people in the company outside of graphic designers

  • @tamswam
    @tamswam День назад

    This is my reasoning on why the DLC is good in fallout 4 (sorry if its long)
    I liked the building DLCs because they added things to add to your settlement and maybe because I like settlement building, DLCs are supposed to add optional content.
    Nuka World was "bad" because the entire point was that it was only raiders and no good people, like a way bigger college party but with just raiders
    Far Harbors factions were decent compared to the main fo4 factions because they had a little bit of depth, DIMAs faction is boring *because* its a peaceful faction that isn't just plain "good" but tries to avoid war the best they can, no matter if its them or anyone else. The Mariners or Harbourmen were like that because the island possibly held a connection to the island
    The Children of Atom wanted to have the fog cover the island because that's what they're about, they love the radiation and want it to spread, like how someone of religion today "spreads the gospel" and believe that they are fulfilling atoms mission by covering the island in radiation.
    Everything said about the main story I agree with, but I do want to say that I like the Maxons brotherhood now, he would've read a lot about the BOS and past BOS's were like the one now, hating anything but humans, no exceptions and because synths were not human, he hated them and hated danse.

  • @Piranha-Boy
    @Piranha-Boy 8 месяцев назад +2

    The only way to make FO4 worse is adding 100% online...

  • @manageablediscomfort7347
    @manageablediscomfort7347 Год назад +1

    Honestly At 20 hours in, I stopped playing and I spent so much time modding this game into something that I could really enjoy. Only to realize that nothing I did, would change the fact that this game was trash. Such a shame and a waste of my time.

    • @thomaspaine7098
      @thomaspaine7098 Год назад +2

      Mods can’t fix it because the story is flawed, honestly they should have made it so you can choose your pre war career and this would effect dialogue, give you certain traits and effect your relation with certain factions ( institute is more open about you being leader is you’re a pre war scientist) but of course Emil couldn’t let that happen

    • @ryszakowy
      @ryszakowy Год назад +1

      i shut it down and uninstalled less than 2 hours after i got power armor, minigun and a dog
      refunds on steam work perfectly
      i only forced myself to suffer through this shlock years later
      and literally everything sucks on ice in this game
      "better shooting" doesn't matter when at the end of the shootout you have to go to an annoying npc and have entire stupid conversation with them that makes not a bit of sense

  • @isthatyoursomnomnom
    @isthatyoursomnomnom Год назад +1

    New Vegas was my first Fallout game and I fell in love. You can imagine my extreme disappointment since.

  • @brodieorr5393
    @brodieorr5393 7 месяцев назад +1

    I always say: if fallout 4 was anything other than a fallout game, i wouldn't care about it at all

    • @SoGoodContent
      @SoGoodContent  7 месяцев назад

      This is such a great way to put it

  • @MeretrixTricks
    @MeretrixTricks Год назад +2

    You lost me when it came to Far Harbour critique. I really liked it, much more than Nuka Cola and certainly than the main quest. Overall, a great video about a mediocre game.

  • @derrickjohnson4952
    @derrickjohnson4952 8 месяцев назад

    Yeah I wish the institute argued on a philosophical or scientific level of why synths aren’t sentient. That would make the player question if their goals to save synths is really just pointless, like trying to catch Santa Claus. But no they aren’t sentient because I said so. Also it seems like cyborgs like Kellogg would benefit humanity faaaaaaaaaar more. But they reject that for…..reasons.