Assassin's Creed Syndicate Advanced Parkour Guide

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  • Опубликовано: 17 дек 2024

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  • @jcers
    @jcers 2 года назад +79

    The thing with side hops is something I’ve noticed, too, but it has me wondering if Ubi just nerfed height gain from ejects across the board. I know for a fact that it’s borderline impossible to gain height with a back eject post-Unity, but now I’m fairly convinced that they did the same thing to side hops, though certainly not as harshly.
    Great vid, Dallin! Lots of good observations & some little-known techs in this one.

    • @Dallin_S
      @Dallin_S  2 года назад +22

      Yeah it's a little sad cuz "back ejects" in real life actually are a pretty valid way to gain height, but then again side ejects aren't really possible irl. Also thanks!

    • @brbonesporco2050
      @brbonesporco2050 2 года назад +3

      Back jump in unity is super fast in close walls

  • @chizel6719
    @chizel6719 2 года назад +34

    I like this. I also liked the one you did for AC Origins a while back. You make me experiment more with the games after watching these videos. Keep em coming.

    • @Dallin_S
      @Dallin_S  2 года назад +4

      Awesome I'm so happy to hear it, I like making this sort of video so I will definitely keep it up.

  • @handel1111
    @handel1111 2 года назад +34

    I want more of this Syndicate advanced parkour skits

  • @shiryu105
    @shiryu105 2 года назад +19

    Thank you so much for these videos! After AC unity, parkour just hasn't felt the same, but seeing how much depth there still is in the subsequent games, made me go back and give them another go. I'm currently playing Syndicate and hope to complete it this time.

    • @Dallin_S
      @Dallin_S  2 года назад +3

      I'm so happy to read this! You are very welcome and I'm glad you have been able to enjoy the games more because of this!

  • @1fawen797
    @1fawen797 25 дней назад

    Somewhere around the beginning of the year I started replaying the entire series of games and became seriously interested in parkour systems in all periods of the series, during all the time of studying I have never seen players from Russia appear anywhere, when I saw a Russian name at the beginning of the video I was genuinely surprised. Thanks for the guide, it helped me a lot.

    • @Dallin_S
      @Dallin_S  25 дней назад

      @@1fawen797 Haha you're welcome!

  • @danilosiviero4848
    @danilosiviero4848 2 года назад +12

    thank you by including my tip on the video Dallin! your guide was mostly useful especially regarding Side-Hops on Syndicate since I've always found them to be extremely annoying on this game especially the different heights or object types in order to make it work something that doens't happen very often on Unity.
    unfortunely there is no workaround to the bare-bones Back Eject nor better Wall-Side Dismount(the left or right Dismount from the Wall using Movement Sideways, HP and Parkour Down) being actually very useful since you can't do them in greater heights as it worked perfectly in Unity.

    • @Dallin_S
      @Dallin_S  2 года назад +1

      Thank you for your input earlier, I was glad to include it! Yeah the back eject situation is kinda depressing.

  • @yods03
    @yods03 Год назад +1

    Just started Syndicate after Odyssey, and man how I miss the old gameplay and parkour so much. Thanks for the movement tips! Aside from breaking off the smooth parkour, I dig the rope launcher mechanic.

    • @Dallin_S
      @Dallin_S  Год назад

      Yeah they could have fleshed out the rope launcher is all. I'm glad you're enjoying the game! Have fun!

  • @icarusgaming6269
    @icarusgaming6269 2 года назад +12

    You can also force a dismount on geometry with no handholds to auto-drop to by holding parkour down until the interaction icon fills. This will usually kill you

    • @Dallin_S
      @Dallin_S  2 года назад +2

      Yeah, forgot to mention that. Definitely risky for one's health though lol😅

  • @ianllyodlimtago3131
    @ianllyodlimtago3131 2 года назад +5

    actually i found a way to freely jump on edges without using the rope launcher ,
    you just have to press "Parkour Down" (E)+ "Jump" (SPACE) at the same but the timing can be a little tricky, just practice a couple of times and you'll get it right

  • @nbh1k
    @nbh1k 2 года назад +6

    A tutorial well developed and well explained. Still I would be curious to see a tutorial like this for Assassin's Creed Valhalla.

    • @Dallin_S
      @Dallin_S  2 года назад +3

      Happy you enjoyed it! I will definitely think about doing a Valhalla one sometime!

  • @angietinio2511
    @angietinio2511 2 года назад +7

    Hey I'm mentioned :D I found it easier to practice side hops from rooftops like in 4:55 cos the shape of the ledge is more triangular than normal ones ^^

    • @Dallin_S
      @Dallin_S  2 года назад +2

      Yes, you are! Also true, side hops do work well on those slanted roofs.

  • @damiano5695
    @damiano5695 2 года назад +8

    First let me thank you for adding me in the video even if I didn't contributed actively to it....i really appreciated that🤜.
    The video is, as always, done really well and you explain in a way that, even a non native speaker like me, can understand without problems.
    There's another trick that I've read a while ago on reddit (but I don't really remember who posted it) regarding the rope launcher : if you are traversing from a roof to another and if below the end of your zip line there's a window, by pressing parkour down when you are near it, you'll "launch" from the rope and you'll automatically enter the window....and that's a really cool move.
    Best of luck for your channel Dallin, I really hope that your subscribers will grow more and more, you deserve it....keep rocking 🤟.

    • @Dallin_S
      @Dallin_S  2 года назад +5

      Wow that trick about dropping into windows sounds dope! I'll have to try. Also you are welcome, thank you for your support and I'm glad you liked the video! Ppl like you keep me motivated so that means a lot to me🙂

  • @danoctales5430
    @danoctales5430 2 года назад +2

    Very interesting how the camera affects where you jump. Wish there were consistent methods to do advanced movement such as swan dives like in Unity. Great vid!

    • @Dallin_S
      @Dallin_S  2 года назад +2

      Not sure how I missed your comment, whoops! Thanks, I'm glad you liked the vid! As a side note, if I know what you are referring to by "swan dives", they work pretty much the same way in Syndicate as in Unity (diving down to swing off a rope or bar). That being said, the distance and angle computations are sort of weird in Syndicate, so it doesn't work the same way you might expect all the time.

    • @brbonesporco2050
      @brbonesporco2050 2 года назад

      @@Dallin_S unity has more deep, u can turn back with a cool animation, there are 2 rotation animation to grab ledges depending on ledges height, there are 3 possible jumps (press x furthest away, press o makes u go down or to closer jump and keeping R2 pressed does a standard ejection)

    • @Dallin_S
      @Dallin_S  2 года назад

      @@brbonesporco2050 Yes! Aside from some extra animations, the greater player choice available in Unity is largely thanks to still having a manual jump button (this was removed in Syndicate because rope launcher😢😢😢)

  • @Crimtero
    @Crimtero Год назад +3

    I always stare at his top hat because half the parkour moves in this game would throw it off your head... I wish i didnt have to sneak to put up the hood

    • @Dallin_S
      @Dallin_S  Год назад +3

      To be fair, a lot of the movement would throw hoods off as well...😂

    • @Crimtero
      @Crimtero Год назад +3

      @Dallin_S true

  • @seboy5483
    @seboy5483 6 месяцев назад +1

    6:14 How did you leap from the bar to the wall? If I move forward at a similar location Jacob/Evie will go for the bridge.

    • @Dallin_S
      @Dallin_S  6 месяцев назад +1

      Camera angle, I believe. If you look towards the wall in this case the character will target that instead

  • @XxDruidmancerxX
    @XxDruidmancerxX Год назад +2

    I like that they fixed some things from Unity, like Arno jumping 25 meters lol, but even if you decide to use the zipline as minimally as possible, the "level design" doesn't allow for fun parkour, I mean, I was getting tired of jumping over those small chimneys.... lol

    • @Dallin_S
      @Dallin_S  Год назад +2

      Yeah I know whatchu mean

  • @stephenscales353
    @stephenscales353 Год назад +1

    Thanks for the tips. I play keyboard and unless you have six fingers the combination of concurrent presses to just scale a wall thats directly in front of you is a nightmare. The mouse side buttons are now doing a lot of work!

    • @Dallin_S
      @Dallin_S  Год назад +1

      Yes, on m n k mouse buttons are a life saver!

  • @sidewalker6003
    @sidewalker6003 2 года назад +1

    at least u taught about the parkour, instead of complaining about it or criticize. 👍

    • @Dallin_S
      @Dallin_S  2 года назад +1

      I think there isn't enough focus on the positive in things so I'm happy if I can contribute in any way!

  • @imamfn
    @imamfn 2 года назад +2

    Surprised when there's someone who still talk about ACS which I think some of underrated & underappreciated in the franchise, lol.
    Honestly it would be better if the manual jump button isn't remove and instead automatically put the character on top of carriage when there's one below. I think Ubisoft just wants the player to use grapple more frequently

    • @Dallin_S
      @Dallin_S  2 года назад +1

      Yes I would prefer having a manual jump button myself.

  • @kinography9085
    @kinography9085 2 года назад +3

    Wow, this was great. I didn’t even know about the side hope->swing, awesome work Dallin!

    • @Dallin_S
      @Dallin_S  2 года назад +2

      Thanks Kinography! Happy to hear it was useful info!🙂

  • @assassiiinuss9393
    @assassiiinuss9393 2 года назад

    Great video, I actually didn't know some of the specific mechancs mentioned here yet!

    • @Dallin_S
      @Dallin_S  2 года назад

      Glad to hear it was helpful info then!😃

  • @Kevin-rv8br
    @Kevin-rv8br 2 года назад +2

    I was wondering about sidehops in this game because they did seem very inconsistent
    But good to know that it's a height thing so thanks a bunch

    • @Dallin_S
      @Dallin_S  2 года назад +1

      You're welcome!

  • @riannon8925
    @riannon8925 2 года назад +1

    One thing that I hate is that after a patch (I don't know what patch exactly but you can see if you are on 1.00 version) they removed the possibility to climb directly in the roof after you climb it with the grappling hook. Now you just hang at the edge and make another move to reach the top but in 1.00 you can climb it entirely.

    • @Dallin_S
      @Dallin_S  2 года назад

      Huh, I had no idea, that does sound frustrating though (I never knew what it was like before the patch I suppose).

  • @meh8726
    @meh8726 Год назад +1

    Man i hope someone makes a manual jump mod like the manual swing button we see in ac unity fixes mod

    • @Dallin_S
      @Dallin_S  Год назад +2

      That would be cool

  • @snippet8888
    @snippet8888 2 года назад +1

    Free run in AC Syndicate is indeed satisfying.. just a lil' uncanny

  • @codmbyk6321
    @codmbyk6321 Год назад +1

    Thanks for this video can you make a video to how to do the leap to backward swing please

    • @Dallin_S
      @Dallin_S  Год назад +1

      Are you referring to jumping to grab a bar with hands, swinging forward and then turning 180 degrees while still on the bar? I think you just input backwards movement after grabbing the bar, and possibly press the "eject button" (a on xbox, spacebar on keyboard). Not positive on that though

  • @dachshund_gaming
    @dachshund_gaming Год назад

    Manual jump was removed in Syndicate but I’m thinking vertical camera angle could be the key to working around its absence. For example, maybe angling the camera up when sprinting at a wall will make Jacob or Evie jump onto the wall earlier than if the camera was level. I need to reinstall Syndicate to test this.

    • @Dallin_S
      @Dallin_S  Год назад +1

      The camera angle definitely affects where they jump TO on a wall across a gap... aiming it down directs them more downward, up more upward

    • @dachshund_gaming
      @dachshund_gaming Год назад

      @@Dallin_S I meant just running straight at a wall with no gaps in front of it and angling the camera up. Even if that did work, though, manual jump would’ve been useful for more things than jumping onto walls earlier. I’m confused how the implementation of a grappling hook meant they had to remove manual jumping anyway

    • @Dallin_S
      @Dallin_S  Год назад +1

      @@dachshund_gaming Right, I understand what you're saying, although I'm not sure camera angle makes a jump happen in that context. Also my suspicion regarding why they removed jump is that they ran out of controller buttons (they added the grappling hook and companion controls on the shoulder buttons, so crouch got moved to the default jump button, a face button). That being said, it seems like tapping crouch in high profile could still easily function as a jump input. Kind of the whole point of having high/low profile is to provide two separate actions per input.

  • @andrewchandler9303
    @andrewchandler9303 Год назад

    They really polished the parkour up from unity, wish they continued this system. Although I'm a big fan of the new rpg type parkour from mirage actually, if they could combined that with a few more horizontal animations and more precise controls, it will be way better than unity for sure

    • @Dallin_S
      @Dallin_S  Год назад

      Need more opportunities for players to make meaningful choices between options during traversal as well as increased player control

    • @andrewchandler9303
      @andrewchandler9303 Год назад

      @@Dallin_S 100%

  • @dunkadmaklaud
    @dunkadmaklaud 2 года назад

    Definitely haven't expected a mention in a video for my infenitesimal contribution. 😂

    • @Dallin_S
      @Dallin_S  2 года назад

      Hey I appreciate even the fact that you commented on the post!😃

  • @Sctn187
    @Sctn187 Год назад +1

    I'm just about to start this I just got the plat in unity but it just seems a dumbed dowb less sticky unity

  • @rickyscano
    @rickyscano 2 года назад +2

    Oh god... 02:16 ... so i actually ruined my whole experience without knowing i indeed COULD climb in a believable way? huh... worth replaying the whole game rn.

    • @Dallin_S
      @Dallin_S  2 года назад +2

      Yeah it took me a hot minute to figure this out since it works differently in Unity😅

  • @ExecutionProducer
    @ExecutionProducer 2 года назад +1

    Very nice clips, they spurs me to play ACS.

    • @Dallin_S
      @Dallin_S  2 года назад +1

      Awesome! Glad to hear it!

  • @RentFreeInsideYourBrain
    @RentFreeInsideYourBrain 2 месяца назад

    People keep praising how smooth Unity's mechanics are, but this really shows how underrated Syndicate is... easily the most forgotten and neglected Assassin's Creed game. Ubisoft dropped the ball after the criticism and shifted towards RPGs. For me, *AC Syndicate* was the last true Assassin's Creed game. That said, *Origins* has a better story than both *Syndicate* and *Unity*, but I’m just not a fan of the turn towards gods and demigods. There should have been trilogies (like Altair and Ezio) for the Kenways, Shay Cormac, Arno, and the Frye twins.

  • @AltairStealth
    @AltairStealth 2 года назад +3

    Yeet needed this thanku

    • @Dallin_S
      @Dallin_S  2 года назад +1

      You are welcome you deserved it haha😃

  • @adreasmiarhs8174
    @adreasmiarhs8174 11 месяцев назад

    i know im late but what are the inputs to doing a sidehop i dont understand im doing highprofile and side jump but it doesn't even do a side hop

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      You need to be placed next to an obstacle on the wall, if there is nothing in range to sidehop to it will not work

  • @alexanders8341
    @alexanders8341 2 года назад +1

    Good job but missing the pc shortcuts. And I had thought I had finally found the right guide…

    • @Dallin_S
      @Dallin_S  2 года назад +1

      Hey! Yeah, sorry for not including the PC keybindings. I guess I figured most people (myself included) usually end up remapping the controls to other buttons than the default. High profile is left shift by default, parkour up spacebar, and parkour down is the 'e' key.

  • @mohamedabu7925
    @mohamedabu7925 2 года назад

    Your work is clear..... Soon you will getting many subscribers..... Do some gameplay videos with commentary..... It will be so good.... And reaction videos too

    • @Dallin_S
      @Dallin_S  2 года назад +1

      Thanks Mohammed! Commentaries are definitely something I'm interested in. Thank you for the encouragement!

    • @mohamedabu7925
      @mohamedabu7925 2 года назад

      @@Dallin_S I'm will always support you brother... I'd like to see you doing commentries

  • @SSJ_Lang
    @SSJ_Lang 2 года назад +1

    Wow, might actually give it a shot

    • @Dallin_S
      @Dallin_S  2 года назад

      Glad I could encourage you in that direction 😅😃

  • @arivivith4375
    @arivivith4375 2 года назад

    Might have to revisit syndicate it's been awhile since i played it.

    • @Dallin_S
      @Dallin_S  2 года назад

      Yeah hopefully it'll be more fun after watching this video!

  • @아브람-v9o
    @아브람-v9o 2 года назад +1

    what is high profile button in keyboard...?

    • @Dallin_S
      @Dallin_S  2 года назад

      It should be left shift, unless you changed it from the default.

  • @Astristul
    @Astristul 2 года назад

    5:16 this was one of the few flaws of Unity's parkour system. It felt very clunky, in comparison to Syndicate.

    • @Dallin_S
      @Dallin_S  2 года назад

      Which thing are you referring to exactly? Swinging on bars or vaulting off of ledges with parkour down?

    • @Astristul
      @Astristul 2 года назад

      @@Dallin_S swinging from bars to a wall

    • @Dallin_S
      @Dallin_S  2 года назад

      @@Astristul Oh okay. I don't really see how it was any clunkier in Unity than in Syndicate

  • @ForeverGamer-_-
    @ForeverGamer-_- Год назад

    I dont like to press x button when parkour.... What should I do?(Playstation user)

    • @Dallin_S
      @Dallin_S  Год назад

      I mean... if your problem is having to take your thumb off of the right stick to press a face button, the only solution I'm aware of is getting a controller with back paddles.

  • @digvijayzala5959
    @digvijayzala5959 9 месяцев назад

    Hello
    I am facing problem with leap of faith in syndicate.
    I tried according to GAMEPLAY tutorial.
    But I can’t complete leap of faith,
    Now what to do,
    Pls guide me..

    • @Dallin_S
      @Dallin_S  9 месяцев назад

      What input device are you using? It should just be move forward + high profile and parkour down

    • @digvijayzala5959
      @digvijayzala5959 9 месяцев назад +1

      @@Dallin_S i will try again and let you know…
      By the way thanks for replying..

    • @Dallin_S
      @Dallin_S  9 месяцев назад

      @@digvijayzala5959 Sounds good

  • @gray3182
    @gray3182 Год назад +1

    Me2 Handel I just bought it last week

  • @TheButterAnvil
    @TheButterAnvil 2 года назад +2

    The video may be good, but even you can't make me play syndicate 😂

    • @Dallin_S
      @Dallin_S  2 года назад

      Haha nope, that's your personal decision 😂

  • @YacovIchao8903
    @YacovIchao8903 7 месяцев назад

    Hi, can you explain how to do all this on a pc

  • @GhostLesbianCod
    @GhostLesbianCod Год назад

    I'm having problem with the find out how to use the rope to get places

    • @Dallin_S
      @Dallin_S  Год назад

      What problem are you having exactly? There isn't much to it, just pressing the designated button when it prompts you to. For example if you stand at the base of a building, it should give a prompt to press LB on xbox controller I believe, and if you press the button it will zip you to the top of the building.

    • @GhostLesbianCod
      @GhostLesbianCod Год назад

      @@Dallin_S it's not showing that tool on the game on my end n I have a ps4

    • @Dallin_S
      @Dallin_S  Год назад

      @@GhostLesbianCod Maybe this sounds like a silly question but have you gotten the rope launcher yet? Evie and Jacob don't automatically have it at the start of the game

    • @GhostLesbianCod
      @GhostLesbianCod Год назад

      @@Dallin_S idk I just got the game from a friend yesterday so still all new tonme

    • @Dallin_S
      @Dallin_S  Год назад

      @@GhostLesbianCod Oh okay, yeah I think you just haven't unlocked the rope launcher yet. Wait until You're a few more missions in, it gives you the rope launcher relatively early on

  • @yasn_fdl
    @yasn_fdl Год назад

    sooo how do you dive grab again im a bit confused???

    • @Dallin_S
      @Dallin_S  Год назад

      Hold down high profile and parkour down while moving towards a ledge with a beam or rope below at the right distance and angle

    • @yasn_fdl
      @yasn_fdl Год назад

      @@Dallin_S thank you for the explanation i was tryin it, in Syndicate it was so hard to do it consistently but in unity it's so easy tho

    • @Dallin_S
      @Dallin_S  Год назад

      @@yasn_fdl it is certainly easier in unity

  • @feitopuns
    @feitopuns Год назад

    what's high profile? is it different from free-run?

    • @Dallin_S
      @Dallin_S  Год назад

      In this game they are one and the same. On controller it is right trigger/R2 and on Mouse and Keyboard it is Left Shift by default

  • @YacovIchao8903
    @YacovIchao8903 7 месяцев назад

    What is called high profile and low profile
    on pc?

    • @Dallin_S
      @Dallin_S  7 месяцев назад +1

      Left shift is the default I believe

  • @handel1111
    @handel1111 2 года назад

    Unity is basically on auto-pilot while Syndicate is manual piloting

    • @Dallin_S
      @Dallin_S  2 года назад +1

      I disagree strongly with that, unless I'm severely misunderstanding what you are saying. Unity offers more player choice with the manual jump button for example, and is much more willing to let you drop from heights when you want to. In Syndicate you can't even cancel out of a rope launcher ascent, sadly.

    • @handel1111
      @handel1111 2 года назад

      @@Dallin_S I'm playing on PC, what I mean is in Unity, Arno has kind of like a mind of it's own, it flows so freeely. Whereas on Syndicate, I got to press more keys maneuvering it

    • @Dallin_S
      @Dallin_S  2 года назад +1

      @@handel1111 I'm not sure I see that difference, but I guess that's good if you feel more in control in syndicate!

  • @toddlumas1218
    @toddlumas1218 11 месяцев назад

    Dope bro, thank you

  • @vatsalaykhobragade
    @vatsalaykhobragade 2 года назад

    How to do vaults in AC 4 in pc ??

    • @Dallin_S
      @Dallin_S  2 года назад +1

      I'm assuming you have the default key bindings using mouse and keyboard, in which case you just hold down either "e" (interact/drop down) or spacebar (jump) while holding High Profile (the shift button). I personally prefer to use "e" instead of spacebar, since if you use spacebar you might accidentally just mount the obstacle and jump off of it, but either way you have to approach the obstacles pretty directly otherwise it won't work a lot of the time.

    • @vatsalaykhobragade
      @vatsalaykhobragade 2 года назад

      @@Dallin_S alright, thanks. I will give it a try

    • @Dallin_S
      @Dallin_S  2 года назад

      @@vatsalaykhobragade Sure thing! Have fun with it!

  • @killerdude2055
    @killerdude2055 Год назад

    what about for kkeyboard and mouse

    • @Dallin_S
      @Dallin_S  Год назад

      Same idea, just whatever you have mapped to the inputs. The reason I didn't include the specific k n m inputs is because I know a lot of people set their own custom keybinds

    • @killerdude2055
      @killerdude2055 Год назад +1

      thx @@Dallin_S

  • @stevtunes5677
    @stevtunes5677 2 года назад +1

    The parkour looks so heavy motion wise compared to unity

    • @Dallin_S
      @Dallin_S  2 года назад

      Huh, personally I've never seen it that way. Its animations appear less fluid to me though.

    • @stevtunes5677
      @stevtunes5677 2 года назад

      Maybe that’s it. Them removing the manual jump coming from playing unity really is a bummer. Yeah you can do ALMOST anything in syndicate you could in unity, but can you really? All those incredibly impossible jumps in unity which almost make you feel like you can fly! it’s a nice try from syndicate and the grappling hook definitely somewhat compensates, but man.. that risqué unity parkour has a special place in my heart

    • @dachshund_gaming
      @dachshund_gaming Год назад

      From what I remember, Syndicate felt snappier and lighter because holding high profile made your character do the “far jump” from Unity by default.

  • @ayandas482
    @ayandas482 Год назад +1

    Do it in pc please 🙏🙏

    • @Dallin_S
      @Dallin_S  Год назад +1

      I assume you're referring to displaying the corresponding default mouse and keyboard inputs... incidentally this video was recorded on PC. I left out the exact keybinds in the video but the controls work the same way as they do on a controller. Sorry I lef that out

  • @2solo._ja207
    @2solo._ja207 2 года назад

    Make me wanna get the game back I had it on Xbox 1 now I have a PlayStation 5

    • @Dallin_S
      @Dallin_S  2 года назад +1

      It is fun to mess around with the mechanics!

    • @Bent_Dent
      @Bent_Dent 2 года назад

      Sadly it doesn’t seem to work well on ps5 and Ubisoft is definitely not willing to fix it

    • @Dallin_S
      @Dallin_S  2 года назад

      @@Bent_Dent That's a real shame:(

    • @Bent_Dent
      @Bent_Dent 2 года назад

      @@Dallin_S it definitely is considering Ubisoft has the resources to fix it but won’t

  • @Phonk_destroyer12
    @Phonk_destroyer12 10 месяцев назад

    Is it like origins?

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      There are some similarities, but the controls and mechanics are more comparable to those of ac unity

    • @Phonk_destroyer12
      @Phonk_destroyer12 9 месяцев назад

      @@Dallin_S ok thanks.

  • @qahiko_
    @qahiko_ 2 года назад

    i wish this game wasn't broken on ps5 😭

    • @Dallin_S
      @Dallin_S  2 года назад +1

      Yeah I've heard it has issues😢

  • @amoz0n
    @amoz0n 6 месяцев назад

    It doesn't need one

  • @Choubok4
    @Choubok4 2 года назад +2

    Malgré cette video, je trouve vraiment les mouvements de ce jeu handicapant, c'est si dommage

    • @Dallin_S
      @Dallin_S  2 года назад +1

      Je sais ce que tu dis, certainement pas le meilleur système de mouvement de tous les jeux.

  • @jyaw16
    @jyaw16 2 года назад

    Not to be an asshole but I was kind of hoping it would be a 2-second long bait video where you went something along the lines of "lol there is no movement".

    • @Dallin_S
      @Dallin_S  2 года назад +1

      Haha well sorry to disappoint 😂

    • @jyaw16
      @jyaw16 2 года назад +1

      @@Dallin_S don't be, I'm glad I learned something new, specifically the camera angle when crossing buildings, that was really cool to find out about and I'm amazed that you were able to figure something like that out!

    • @Dallin_S
      @Dallin_S  2 года назад

      @@jyaw16 I am so glad to hear it!😃

  • @m4dmaxx363
    @m4dmaxx363 Год назад

    I dislike this. I loved the Old Controls. But this is confusing. And as Example now i have a Collectable Item that float between 2 Houses and i cant jump to it to collect it...

    • @Dallin_S
      @Dallin_S  Год назад +1

      Yeah I severely miss manual jumping... in the case you're describing they probably want you to use the rope launcher

    • @m4dmaxx363
      @m4dmaxx363 Год назад

      @@Dallin_S ah yes makes sense in that place. Do you know when I get the Launcher?

    • @Dallin_S
      @Dallin_S  Год назад +1

      @@m4dmaxx363 Very early on, within the first several missions in London

    • @m4dmaxx363
      @m4dmaxx363 Год назад

      @@Dallin_S ok nice. I just made the First 3 Missions and Meet Henry now I just have Explore Whitechapel and kill one Of the Gang Leaders. Now my bed calls. Good night and thx

    • @Dallin_S
      @Dallin_S  Год назад +1

      @@m4dmaxx363 Yeah np glad I could help!

  • @johnnydavis4449
    @johnnydavis4449 2 года назад +1

    I think it was easier in unity. More freedom. They simplified it in syndicate and its not very good

    • @Dallin_S
      @Dallin_S  2 года назад +1

      And messed up the height ranges on certain moves, too. Yeah I prefer Unity for a lot of reasons.

  • @grahamlimcolm9527
    @grahamlimcolm9527 2 года назад

    Syndicate parkour is a nerf parkour from unity

    • @Dallin_S
      @Dallin_S  2 года назад

      sad but pretty true lol

  • @FatalShotGG
    @FatalShotGG 5 месяцев назад

    Syndicate took Unity's parkour and "arcadified" it. It feels gimmicky, cookie cutter and way too simple.

    • @Dallin_S
      @Dallin_S  5 месяцев назад

      @@FatalShotGG Yep