The Most (not) Perfect Door Ever Created
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- Опубликовано: 17 авг 2023
- #minecraftredstone #redstone #minecraft
I'm going to be honest, this door sucks. ITS SO LOUD.
That's alright, it does its job and some sacrifices have to be made. Theoretically it could be done without the use of as many pistons (only 2 for the two water sources that need to be floating) but it'd likely be slower. Idk, this was hastily scrapped together when I had the idea.
Also let me know if someone else did it better.
Music: Floating Trees, Cat, by C418
Oh also theres another person who made a different design so go check them out if you're looking for an alternative setup: • Automatic second door ...
Schematic: drive.google.com/file/d/1oQmB...
I have just been informed by a friend of mine that all the mods I use have actually been updated and I'm just dumb. Woops. Ill soon update.
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is Similar and also is great.
Mod Details: [1.19.2] Carpet, Carpet TIS Addition, Tweakaroo, TweakerMore, World Edit, Litematica, MiniHUD, Zoomify, Sodium, Indium, Sodium Extra, Iris Shaders, Continuity, Isometric Renders, Pistorder, YetAnotherConfigLib, Fabric API, Fabric Language Kotlin, Mod Menu, owo-lib, MaLiLib.
This is great, but I feel like the redstone line above the doors really limits where you can use it, since you have to have some sort of blocks 3 blocks above to hide it. On the other hand, this is exactly how I expect double doors to already function in game, so this is something I would actually build.
You can actually get rid of the redstone line above the doors with a simple modification to the design, by using stairs instead of slabs below the doors: ruclips.net/video/3UgvFHHY2BQ/видео.html
My design does add the delay from the redstone torches though, which might not be what you want. I'm otherwise unaware of how to supply power upwards, but I'm sure someone else could probably come up with an improvement.
wait i thought this comment was a joke then i read the whole thing
@@Ausxh What about something like stonetech, leaftech, or scaffolding?
respect to you my guy, i pointed out the editing mistake and you immediately took the video down, fixed it and reuploaded it.
Edit: what the F i gotten a notification about my comment and It now has nearly 300 likes
Yup. an editing error has happened a couple times before, but the introduction is about the worst place to have it. Thanks for letting me know, I appreciate the help.
what was the orignal issue?
@@PROMAN8625 at around 30 seconds bit from 10 seconds ago would replay
thanks@@SlimeIsHere
@@SlimeIsHerethank you!
i love how random these videos are and yet they still somehow tie everything together
literally my favorite redstone youtuber on here atm
I've always wanted to figure out a way to do this without the observers on the floor, silent, and without it being ridiculously slow. I assumed it wouldn't be possible, haha. Floating water is such a clever way to do this. I'm amazed at how perfect this design is!
Never mind it's not silent, there's just no game sound. Haha
I am impressed about how you are able to do all these things without skulk sensors. It makes it so much more interesting.
Hey! How about using water-logged upside down stairs so you can have access to power the walls right next to the doors? That way you don’t need the redstone line going over the doors
100% respect, bro. Very few things cause me as much pain as having to open both doors.
Opening my inventory gives me so much pain
So is this overcast at night? I like it. The ground and sky do blend together a bit too much though, could you make it grey instead of white concrete?
good point actually. Always hung over the weather and time but never the ground or anything. Thanks for the pointer
You are a redstone wizard. For casual player every video that You make look like science project. Please make an atempt to create overcomplicated thing with new sculk stuff
you found a way to BUD water. thats amazing and hilarious
I dont play minecraft, I just watch for the overengineering problems that dont need solutions. its an amazing flavor of maximum effort over stupid things that I love. if you were to make a video on calibrated skulk thingies, I would totally watch it because you would find the jankiest way to use them
but im not absolutely in need of such a video. im happy to wait until your mods update and you can mess around with the conveniences they add
I wonder if a sculk sensor mechanism would be faster or slower than this water method for detecting door opening.
It's so unnecessary I love it :)
funny thing the day of uploading this video I was informed by a friend of mine that literally all of the mods I use have been updated. I am now on 1.20.1. Yes that means I have calibrated sculk sensors. Will I be using them? possibly
cant wait to see what you manage to pull off with skulk! love your vids
Idk your exact mod list, but carpet and masa's have been 1.20 compatible for over a month afaik
Im very very lazy
Thank you for fixing the issues with the first upload.
No problem. Woops
Man says he's comicly lazy after creating an absurdly overcomplicated machine to fix a problem that doesent exist. Its perfect! :D
Ever since I learned about water update suppression I've tried to make this, but it never fully worked. This is awesome!
I love this, thanks for taking the time to work this out to a working design even if you think no one will use it. I love this type of stuff :D
i love your content so much. it's so unique and specific to this channel and every video has such a nice and cozy feel, especially with the shaders
I found your channel somewhat recently, and you have by far the most beautiful redstone videos I've ever seen.
Also consist creative ideas.
So thanks for making cool stuff
That's what I like about your content, it's not just like pure monstrous machines, it's about creative and untapped concepts to do stupid stuff
This was very interesting, glad we finally found a simple solution to that age old problem!!!
Whatever weather was in this video I personal really enjoy, gives it a nice vibe, anyway I'm a new person here and just wanted to say hi and u inspired me thanks for that. Have a great week
One of your best little video! Thank you!
The thing is, if YOU should make a video un calibrated sculk-sensors, it's gonna blow my mind as always (same with this video here ;D).
But as it is now, i, as an idiot with redstone wouldn't miss it.
The reasoning with your mods is completely understanable and respectable.
In conclusion:
I don't think we absolutely NEED a video on the sensors, but man will i be ready should it drop sometime! :D
It's fun to look for cool and creative ways to make things to be honest, i just love how many different methods one could use to do all sorts of thngs in minecraft.
A lot of the time when I play with mods, they tend to solve this for me, but I can't overstate the fact that there are now ways to do this in the normal game. It's also a really cool demonstrator of mechanics.
1:59 Chances are it may be caused by the water block not updating, although i believe pistons extending and retracting should trigger a block update around it
Updates don’t happen when the slime block structure it was pulling on is unable to move.
Nice vid bro!
I dont even play on the same version of minecraft as you but i love the way you view and explain circuits
(dont mind my lack of knowledge for loyalty tridents I rarely use them in survival worlds) I think you should make a specific player detector using loyalty tridents. I thought of the idea a while ago and I tried to make but then I realized that they phase through blocks and I basically just gave up there (they also don't have a limit for coming back to you as long as they are loaded(I could be wrong on that)so that make it harder). so yeah.. its probably impossible. could be worth a shot.
I've always wanted to learn red stone, but there's not a great source that really walks you through the logic. A video series idea could be "Redstone School for Noobs"
*REDSTONE CHALLENGE*
3:33 What is the longest possible consecutive chain of unstable states that all can be triggered by one update?
(The unstable mechanisms should all be unique, eg. you can't just alternate 2 different states until infinity.)
(The mechanism may be of the same "type" eg. several water based mechanics, or different redstone re-direction mechanics, but not built identically to another piece)
If you look up an update supresser, its simply this exact idea, but a practical version. It causes SO many of these updates causing the game to be overloaded which allows (or allowed, things have changed) people to do some crazy stuff. Recommend you check it out
goes through multiple methods of making a 2nd door opening as fast as possible to save time... and its still slower than double clicking
the quantum door: breaking physics/reality to open double doors slower than you could open them with your hand since 2023
Hey dude I'd love to see what Incredibly useful stuff you can come up with the calibrated skulk sensor but also i think you could make a video on fast hoppers (by ilmango )
I actually understood something for once! Youre good at explaining
I think this was recommended to me because Moist critical said doors are the perfect thing at their job, nothing will be better at being a door than a door.
If only they made a simple recipe where connected doors would do this with a little Redstone in the recipe.
Furry owo
@@tjazpirc9409 ?
Credits to "Lemon Arsonist" for the detection method
imagine if doors actually sent block updates when opened... the water bud would be completley obsolete, and you could just bud the door directly
not sure if this really fits your channel but have you seen update skipping? the machine that lets you do it only takes up like a 2x3 area and its basically diet update suppression, it lets you suppress updates but only chained ones like a nether portal breaking, snow layers breaking, or frosted ice breaking, its cool though because you can make floating rails and ladders, you can make budded lava/sponges, and you can even make a pether nortal (although it requires some puzzle solving to figure out)
btw there arent that many youtube showcases of stuff you can do but there is a discord for it linked in one of the videos description that actually has information on stuff
Bro, this is awesome
"This makes so much noise"
_didn't record game audio_
that's clever. and i can't believe i seriously thought someone would bother using skulk sensors here
pressure plate has entered the chat
Honestly I'd just like to see what you can come up with if you had the calibrated skulk sensor considering all the shit you can do even without it.
Now make a machine that always has one door open
I love this idea
Great video, but maybe next time use a full bright texture pack or the tweakaro option
This new tech makes me happy.
As a door I approve of this video
At 1:19 I really thought he was going to say “the reason these doors are so fucking loud”
it would be cool if you could make a slef renewing tnt missile, although i dont think thats possible. anything to do with a tnt missile would be cool though
No need to do calibrated skulk sensor creations, I really enjoy your videos and originality in them
My first though is if you could detect a block breaking without Sculk Sensors.
Breaking a block above the water should also update the water, no?
Make an automated Sheep-piston machine for... reasons.
As someone with a masters degree in redstone engineering, I'm currently in the process of creating this in -1 clicks.
brilliant !
;D always a great day when another video drops
i love this!!
When you're so good at Redstone you forget about pressure plates
6:53 i want you to do a video with calibrated sculk sensors, pls and thank you
"so let's talk about why it makes so much noise"
[near silence because the game audio is so low compared to the voiceover]
woopsie doozies
A LITERRAL GAME CHANGER! My life is complete
Carpet mod do be updated to 1.20, downloaded it yesterday
Nesting BUDs? Huh. I guess that works? Somehow? Cool.
Ok,
Hear me out,
Pressure plates
nah
i tried building this a couple weeks ago using the same mechanism but gave up on it
*Cries in bedrock edition*
Before Doors we used Trapdoors
Before Trapdoors We Used Rails
good video
respect
Schrodinger's Minecraft
this is great, but there's still one issue! I need to close the doors after I go through them! Wish there was a way to make the door automatically close afterwards :(
:O I got recommended this early
if u upgrade to 1.19.4 u can enable experimental features and use 1.20 stuff. its not perfect but its fun :3c
I too dislike new things, therefore I'd like to vote for not doing something with sculk sensors. Even the slimeblocks are a bit iffy for me. The mark of good Redstone is that it works at least as far back as 1.5.2
SAME!!! I am stuck in 1.19.2 cuz there just aren’t the mods I need in the new updates :(
stealing the unstable water trick for door traps hehe
mid door u should use bud powering and updating instead
Squibble upload :D
Thanks for a Redstone tutorial that won't work for me because I don't play Java
I literally build this exact creation myself 😂
i know that with quasi-powered pistons, if you have a whole bunch in one place they will all go at once. does water not do the same thing?
Supposedly, yes. However in this really weird one specific circumstance, the water that gets updated by the door doesnt change states. It only generates more flowing water underneath. Since this new water doesnt change the state of the source in anyway, it doesnt cause the other source to update.
i am probably not the 1st to say that but you should make an extremely deadly trap with that mechanic instead of a loud ass door
carpet mod is out for 1.20, you could just update it
And this is why I play modded java
If you worry about the cleaness of your world I can't imagine how clean is your room.
can we get schematic of this i want to do this in my survival world
sure, in a bit. Check in like 2 hours
done - sorry for the wait
The editing mistake is fake
i have a door like this on my yt :D
i was playing with observer versions before too
Ooh this is super cool I like the usage of powering it from the sides. I think mine is slightly faster but yours is definitely cleaner. I'll put a link to yours in the description in case some people are looking for a different kind of design.
@@squibble111 i appreciate! ill do the same for you when i get home.
can this be done easier with sculk sensors?
Of course it can i just don't like sculk sensors
@@squibble111dope just wondered if they werent fast enough or somethin
what do you use for the thumbnails?
I use photoshop, which i have definitely paid for and have attained in a completely normal way. For the minecraft font i just use an online font generator and kinda just screenshot. Its very scuffed but it works.
The thumbnails 🥵
🙏 inhumane animal sorter when
so why not just tune a calibrated sculk sensor to the sound of a door in order to detect door movement
this is a fantastically unwise example of easier said than done.
why don't you just...
1) play on 1.17+
2) get materials and equipped to survive in -Y
3) dig down to deepslate
4) locate a deep dark
5) raid it
6) navigate back home in one piece
or, just build a small redstone normal door?
as explained by uploader already, they were "too lazy" to check if the mods they were using had updated compatibility.. sometimes what's prima facie the simple solution is actually masking the complexity of the larger picture. other times, people put a lot of work into avoiding work. often people enjoy overthinking or overengineering and aren't looking for a simple solution but an optimal one, under certain constraints or others.
@@TheJacklikesvideos wasnt thinking about the difficulty of getting the materials
also was just trying to see if anyone had a counterpoint to the idea of calibrated sculk sensors
You’re saying it’s very loud but it doesn’t sound loud in the video to me at least
This is because I have my volume on like 2% for recording purposes. And also in general. I play with pretty low sound but I know it can be loud due to the 6 pistons that fire.
Could you send me your mods list?
uhhh the I just updated it but the important twch mods are in the description
command block users:
Very smart! This shold be vanilla lol
if doors automatically mimicked facing ones, that would have interesting implications and be nice.
do a backflip in real life
i can do it but only once and in the lobby of a hospital