It’s not necessarily their fault that happened. If you give someone the ability to do that, and then they do that, where’s the surprise? Of course they’re gonna do that. There needs to be guardrails.
Don't worry. Most of us are barely playing either. 🤣 90% of my guild only logs in to check if there's an opponent for boon and rift. If none, *logout*. Will probably see them all back for siege to defend the castle but will log back out again right after if nothing interesting or significant comes out after the maint.
No, you can always blame them for actions they did, regardless, who forced them? They choose to do so hence they must take responsibility, I dont get how people shift or take away accountability like that. Its still the companies fault as well yes but both can be true.@@GladimirGladimirovich
To be fair the big alliance I’m in was designed to demolish the big alliance that was dominating a lot of events. The culmination of our guild alliance is people who are playing daily. You cannot expect people to want to play the game in redundancy
Blue said my problem exactly. I’ll spend money and I love to PVP. I play every night! But, I don’t want to have to grind my life away ON TOP of being at every PVP event.. It’s too much. There I absolutely no middle ground and it burns you out. My consistency means nothing, my money put into the game means nothing. You have to be in a top guild or the game is shit
This was my problem playing healer while also being the guild manager for a top pvp guild. Everyone needs me so I need to be present at scheduled PvP events, but I'm also the one managing the DKP stuff and scheduling and announcements. I love the pvp, but everything else that I need to do to keep my spot on top of the pvp scene is boring af.
@@hyldrklein451if you like PvP then change your class to dps. I’m a healer and I’m just following the tank in the middle of chaos. You must stay outside and try fighting some reason? Idk as a healer I’m not having fun in PvP. I’m just healing. It’s weird to hear a healer say they are having fun in PvP when healers know they are not killing anything. It’s also likely we are not the ones who will get the arch boss drops. Which is why I left my PvP guild. Being active at events means nothing when they see that other players who are dps needs the weapons. This is why I just recently made a spear and dagger build. Now PvP will be fun when I decide to do the PvP stuff
@ I pocket heal one of the strongest bombers in our server. I don't feel the need to be the one to take the kill in order to feel satisfied. Instead, I find it more satisfying to see my party win vs multiple stacks. If you are salty that healers aren't prioritized to get archboss weapons, well duh. We have no use for them. With how scarce archboss weapons are, in a guild management standpoint, they are treated like guild treasures. You'd want to give them to the person where the guild will benefit the most. The archboss weapon for healers aren't coming out until T2.
@ ya I was just telling you that use are useless. I have no reason to be salty cause I got tevent from my guild lol cause I was 100 percent attendance. I wanted staff and they gave another player so I left my guild lol. I go another guild who give me. If no give me what I want I leave 😂. See your party win? What you mean by this? If your guild is winning means your party is winning and is based on your guilds active members who shows up and alliances. If your enemies have more numbers then it’s bye bye. Your party means nothing when an enemy can outnumber you. Also idk what you mean by multiple stacks. I get my role was stay on my tanks butt and heal. Your role sounds different. Again idk what your guilds wants you to do. My guild is big and we are a 4 guild alliance. We have like teachers who tell us where to position ourselves if certain situations.
The problem we have on Magna is the top guilds have 2-3 side guilds so getting rid of alliances wouldn't fix this cause they have 200ish members to block the boss. With the alliance they must have 400 plus people.
Another part of alliances is that you put a lot of power into the hands of 1 person and they lean on other guilds to boot players they do not like. I have been blacklisted from 4 major guilds because I have a beef with 1 person in the main guild of one of the big alliances.
after 3 months of TL i try to return to BDO new content... I leave the game after 30 seconds of play. I discover BDO new content is always the same with skins. New Grind spot = same grind spot, new mobs are only skins for mobs without mechs. New Jewelry? That is only the same thing. at the end is class base game. I only lose my time until discover 8 months or 2 years to reach new cap is shit cuz the game is class base.
My only issue with players not knowing the mech is that i specifically state KNOW MECH, they join and don't know mech but cry in messages why i didn't spend time to teach them on a tier 15 dungeon.
Next time, put tier 15 as required tier to be able to join. That way, they will know the mechanics. That's another thing that nobody will join this way because there is nothing to get if you have already cleared that run(unless you want to get those extra 10 points on each tier above tier 15) Also, if you want to go as a tryharder on those runs, find another 5 people who are also tryhard.
I feel like me and my guild have found the perfect balance, semi-casual . We’re all busy and we’re good not being number 1 or holding the throne. We just want good fights and Lucent lol
You will never be able to destroy alliances in video games. Even if there isn’t a system in play people will still make alliances. BDO is going thru this problem right now on console. Alliances are starting to make me feel like it’s unhealthy for mmos
Things that are doable and could REALLY turn the game around in the short-term. 1. Remove the current alliance system 2. Reduce world boss events to 2 a day but double (or even more) the amount of loot, and rotate the times around the current 4 times. 3. Make more of the conflict world boss loot less reliant on contribution (probably a hot take, but reducing the likelihood of "winner takes all" scenarios will make conflict bosses more enjoyable for smaller guilds. Maybe simply doing #1 would fix this) 4. Introduce 3-guild alliance system that allows members to freely move between the 3 guilds without incurring the long lockout period. This 3-guild alliance would NOT make the guilds friendly at field bosses nor at guild dynamic events nor at open world dungeons during night. The 3 guilds would only be marked as friendly during siege. The biggest problem with simply removing alliances altogether, is that it removes a MASSIVE amount of the politics and drama. That is NOT a good thing! Sandbox pvp MMOs like this live and die on the juicy guild politics and drama.
Personally, I just wish the co-op dungeons were more random, either with multiple static maps that the players can be dropped into (like in Rivals) or even a procedurally generated experience (like No Man's Sky) for a unique run each and every time. Every game that's worth playing for the long haul is gonna have a grind in it, in one form or another -- so I have no problem with that. What makes us all stay with that grind is either the tasty carrot dangling at the end of it, or how much we enjoy the time we spend chasing it and the environment we're chasing it in.
They could take a page out of RuneScape. Contracts have a chance to roll boss contracts, all monsters killed on contract can drop loot keys for resource chests or gear, double usage on contract so uses 2/3/4/5, and scales up in difficulty, etc for the people who don’t want to have to run 60 per week. Add more diverse resource contracts. add a new system, use contract “tokens” to exchange for dungeon or abyss tokens (trade off is losing out on the weekly contract rewards). Just spit balling off the top. Seems like a bare bones system that can be easily updated to be more enjoyable.
Last night there was a guild events and my guild and I went up against the guild that just had too much alliances and guess who won that battle…? Not my guild for sure because 8 vs 16 is just not a fair fight
Farming trials for runes sucks, most people joined thrones for pvp. but you have these wow andys who want to farm an extra hour a day outside of an hour of contracts to do one hour of pvp a day, most players aren't willing to do that much pve, it's awful, we hate trials for runes, and also most of the hardcore aholes already quit from trial burn out.
i wish the daily dungeons were more like lost ark daily activities, they are so quick easy and fun and are slightly randomised, i actually enjoy the dailies in that game
Now you're using your brain Blue! I told you this when you was a few weeks into the game that you're wasting your freaking time. The game is owned by Amazon. It's bound to be garbage. 😂
they just have to add system that can allow players to do 1/2 star dungeons and other things automatic, but if you do it automatic just you get a bit less rewards. Like worker system or companions that can do the dungeons for you, same for abyss dungeon tokens you get less mastery/drop but you can do it on auto
Sometimes I want to kill toxic people too, but open PvP all the time will allow big zergs and highy geared players grief the new players and the ones in smaller guilds. So it's terrible idea.
Fundamental Problem That is Making Players Quit: 1. Dailies 2. Huge alliances 3. Shitty combat (ArcheAge did it better 12 years ago) 4. Optimization (build PC in 2022 i7 13700k with 4080, but still getting like 30-40 FPS on those huge zerg fights) 5. TAA/smudging 6. Huge P2W (Its tab target mmo, ofc you need some skills, but still stats are more important. Also and stats of 299 other P2Winners in your alliance) - side note: I saw ads of guilds with requirement of spending X amount of money in order to join. It's just a shame about the content creators that jumped into this sinking ship with full cope of thinking that it can be a good MMO, just becasue their main MMO wasn't doing great at the time. 3 Months after release day in EU/NA game is doing worse than 9 years old MMO, placed at 126# on twitch stats and losing 40-45% of its population month to month peaking at 36k CCU in 24h across 5 datacenters, which averages 7,2k players per datacenter at the time of a peak, and thats not the end... The game is easly bottable, so partial % of those "players" are just bots running and farming 24/h
The main problem is even if you break alliances, there will still be soft alliances (they exist even now) and it won't stop the zerging. The truth is most of these top guilds are already geared and don't really have anything to keep competing for other than for the sake of competition. So it accellerates this sense of burnout and you get warloggers because literally the only content left for them is the conflicts.
Problem is everyone is full now. They destroy the aspect of gear diff. İt all come down to have many player you alliance have. The only way ı can survive in a pvp boss is either ı need to be in an alliance or ı need tevent dagger. Which is unaccebale by lots of players. Because they destroy action house as well. All the items are 150 lucent max . İt was a fun game so far but you cant play this game without the number. Game over for me.
the problem is that runes dont stack unless they have the same number or something, and you have like 10 same runes of atack spped for melee weapons, same for ranged and magical attacks , its a fcking mess.
Tbh I disagree I think the biggest issue is accessibility. You can grind 5hours a day but if you can’t make it to siege, tax or conflict bosses on the specific times what reason are you grinding? The alliance isn’t even the biggest issue because people would bitch just because they aren’t winning regardless anyway. Also no skill gap in the game just rng so not being able to keep up hurts that much more. Top guilds are the people with the right schedule for the game so no matter what they have an advantage. Why would a casual player grind throne just to not be able to participate in the big events it makes no sense.
I don't understand how everyone is complaining about the runes. It took us longer to get max trait than getting max runes. I never farm runes and only doing 3/3 for the weekly (not doing the 7/7) and only did tier 15 twice. My lowest level runes are 57 and runes is just a month in. All you have to do is just get the runes from world boss and dynamic events, you can just go in the last 2 mins of dynamic event and get a few points and get 5 easy runes. Everyone is just parroting KR vets' info that Rune grind is hard, which is true on KR before. But what we have is 5x easier. Everything Blue has said here is correct except for the snowball event. They had to make only wins count as not everyone respects everyone's fun and will just afk or lose on purpose as fast as possible to finish the game required per week.
Every time I hear that "there is too much grind in TnL" I cringe. Daily pve chores take only 1-1,5h a day (contracts, dungeons, keys) + there is like 2h a week (a week!!!) of open dung grinding. That's it. Other than that it is just camping in town bored waiting for my dose of PvP on bosses every 2 or 3 hours. Nothing to do. I want to do something but there is literally nothing to do! Nothing to grind at all. Besides mega alliances that's the main problem of this game - there are literally no fun activities accessible at any time and giving the player a logtime goal. They tried to implement this with rune system but thats just grinding the same, old and boring instances everyone already knows and on global it's a short grind tbh to hit lvl 60.
I have almost all my runes level 60 BiS. They are not that long to grind on Global. Just get your 50k points for rank rewards and you're more than halfway done. You can farm the rest through weeklies and abyss dungeons. Chaos runes though? Yeah those suck.
@@nukenade4623 I do not have friends cause I am a loser but I could do it with randoms. The thing is even if you have friends, they need to be good at the game or it sucks more than being with randoms who are sometimes quite skilled.
Heres a hot take from a casual player... Keep PvP and PvE seperate. Sanctioned PvP in arenas or battleground make an incentive to do them. But Arch bosses and field bosses should be PvE ONLY. It would make thing more enjoyable for the casual player and let us build up to partake in those sanctioned PvP events.
We need pve content, 12 man raids with more bosses than dungeons, longer with more trash and puzzles alternate routes to gear and progress, not more solo bosses to grind a million times the pve loop to gear is aweful rn and it isn't trials and runes these are supposed to be grindy and challenging
The fundamental problem is, besides pvp, the game is not fun. Period. Always grinded for gear to fight. They just made it take too much time. Bosses, contracts, all that stuff makes me gag.
Problem of all MMOs is fact, that most of players are trying to get to end game with BIS gear ideally in less than 24 hours, then they complaint that there is no content .... after running end game instances repeatedly with less than 5 mins runs, rushing like nuts to kill end boss ideally instantly, and rage quiting, because there is one person who doesnt know zone yet and he screw up once.... I know I am frigging boomer, but I still thing, that mayor reason of playing game is to get fun while playing, not to be top G player on server showing to other how big noobs they are. Games are designed for those impatient, mentaly inmature kids, so, to keep ppl in game there must be added some grind aspect, which enlarge final progress, ideally till infinite.
Honestly blue you haven't missed much on chernabog, velocity basically took the place of epherium and fight with press W, hyperext blood wrath and cure left the server, chubby from witch city got humbled by sakura(us) countless times tho:D
Have you ever played on a multi-alliance server? Every boss PvP was just a sandwitch-fiesta with no clear winner at the end of each PvP. No alliances = more sides = more sandwitches because every single guild is a side now. Your guild destroys the guild fighting the boss, then another guild attacks your back and destroys you, then another guild attacks their back and destroys them and so on and so on - you just attack, destroy, wipe, respawn, regroup and wait for your turn to attack, destroy, wipe, respawn, regroup ...
@@NaibFedaykin yeah i been in server like that honestly but it’s better than making instanced open world bosses i mean even for casual guilds it will be a loss if they match with top guilds which is the ones that participate in these bosses
@@ahmedsa3425 Well, that depends on the matchmaking system. Sometimes a small guild will have to fight a strong guild with no chance to win at all and sometimes a small guild will have to fight another small guild and will have a chance to drop something. Atm small guilds don't even participate in the boss fights because they are getting farmed with 0 chance to get a drop. Imho - switching regular bosses to GvG mode will be a huge W. We will have more variety of content that way, especially that the Talandre is comming. Everyone will get something to their liking. GvG content will be: Riftstones, Boonstones, regular bosses (GvG instances). Full Open PvP/Zerg content (just as it is now) will be: Castle sieges, tax delivery, archbosses and all of the Nebula Island bosses (they are the exact same bosses that spawn in the regular, open world areas such as Adentus, but with the better drop rates and all of the Nebula is the PvP zone so there will not be any problems related to the arenas size - all island is the arena).
The alliance is definitely ruining the game in PvP department because as a casual individual players. They can’t just go up to someone and kill them with out other players killing you so the skill gap is totally gone
I already felt this was kinda going to be a problem in first few hours. The gameplay until the end of the main questline was cool and all that but then there was no reason to play the game unless you wanted to be competitive in a guild. I knew the game ended for me the moment i finished the main questline as someone who been playing bdo for 9 years it was apparent that tnl is even bigger offender than BDO is in terms of "not having stuff to do" unless you want to be in a super competitive guild
The problem is they take TOO LONG to release NEW CONTENT. And the only END GAME content left is RUNES. Pvp is NOT end game content , you can always do pvp . RUNES IS ALL WHATS LEFT AND HOW TO ACQUIRE THEM IS TRASHHHHH.TRIALS IS TRASHHHH. IT IS RUNES , RUNES ...BUTTTTTT IFFFF they release NEW CONTENT in a timely manner we would not notice the pain in the ass RUNE TRIALS.
No korean mmo respect people time 0:00 what are these casual youtubers takes??? Have they played old mmos like lineage or heabreath. I played these back in late 90s
@ The point is korean mmos is a time waster. a old mmo like maplestory that came out in early 2000s same for ragnarok online were time wasters. dead or not quit avoiding the topic. An thron and liberty is dying cause casuals is just not cut out for it to grind. An that mmo is way casual friendly. Thats my point modern mmos are more easy than mmos 3decades ago. There was no guides all we had were forums.
Well if we could have a game that's for us PVP people without you pve people always involving yourself into every mmo crying that there's not enough pve content there would be less problems
@@terencebrock5206 lmaooo pve don't cry you pvp people literally cry everytime, and literally ya have games that's only PvP ya just can't compete in them so ya try to find other PvP games you guys think you can, you get beat by the main PvP guild there and you start complaining about builds and game mechs cause you suck☠️😂
kmmos need to be grindy and tedious, if they weren't then their hyperaggressive monetisation models would be nearly a profitable. ofc the game doesnt care about the players time, the entire goal is to make a game just about good enough that a few people stick around long enough to get fed up with the grind and pay to either skip it or speed it up.
Let's also put in the fact that major alliances and guilds are using scripts and macros who the hell wants to pvp against auto blockers and people who instant target you with 10+ people
This sounds a lot like everquest. The difference in player's and attainable loot made the game better. If you were a good player you could get in the good guilds, if you had the time you could also get into the good guilds. But if you were just a dumb casual you couldnt, you had to farm what you could and stick to group level content. I feel like there is no perfect solution, this kind of competition is fun to some and not to others. Cant please everyone!
The problem with TL is this new generations. TL has more map and more things to do than BDO when it was released. We wait 1 year 2 months to get altinova expansion. The difference with BDO is you have 2 ways to lose your time doing the same thing until the end of the days: Grind or become a farmer. And you know what. after 10 years of BDO. With the big content and the big mega map. You continue doing the same thing what you did when it was release: Grinding or Farmer activities
Well hearing is also an issue. It's so much work to get your gear honed in that you're either going to hi one it for pvp or pve and if I gear to get thru pve content then I'm stumped at pvp content because I'm not built to survive it.
People theese days dont understand what an MMO is.. they cry about things being too difficult, cry about taking too long for updates... 15 years ago, i would like to see them play games like Lineage 2 where you would spent hours and hours to get 5% and updates every 6 months! MMO's are dieing not because of the games but because of the comunity...
when you play an mmo and expect it to respect your time, thats the first fundamental mistake. especially after what we have seen from the korean game before. it was obviously going to be a pay to win grinder TL needs a diplo discord KEK
Having to be online from 6pm-midnight every day on weekdays for conflict bosses was just too much, every day. Desperately trying to get dungeons and tokens done in between the events too, was just not fun and took away all free time if you wanted to do pvp. (If I wasn't doing pvp I wouldn't have even bothered with the game). My server did not even have any alliances when I quit (the week of first siege). Just toomuch time commitment for too little fun.
conflict bosses are ridiculous. no one goes, and alliances leave just to fight eachother in conflict zone and re alliance after when they get bored. it's a filthy game yet I put in 1000 hours I can never get back. (this was my first MMO ever.) this game ruined the genre for me.
Been on both side of the coin best alliance server/2nd best. And for me its not fun on either side that have made me half-quit (dont care about anything, showing up for big fights). Either you get zerged, or your zerging other side. As a pvper and want mass fights, this is hopeless.
This game pissed me off so bad , there is no balance and big alliance are killing servers . They block everything, u cant even hope to get something from world boss. The only event i enjoy to play is dominion. I will stop playing this game and try new world aeternum, hope its better .
I have to get the rubrix, crystals, dust, each of those items can take many steps in the game to acquire. Take the pink dust I need to make growth stones,I can get 10 pink dust per purple gear I dissolve. I need over 500 growth stones to level gear from 1-9 approx. X how ever many pieces of gear I have x10, then I have to make books to get my skills up to lvl 5 x how ever many skills I have! Then I need mastery on my weps running dungeons or doing contracts to get tear xp drps! I thought LOST ARK was hard to lvl gear up! But my gosh the fantastical complex, steps that I must go through to do every single thing! Then add the SOLANT COSTS! ADD THAT TO TRAITS that I need that NEVER DROP! JUST SERIOUSLY exhausting! I've spent 100usd per mon in TnL since I started in September and not even that is enough to help me gear up. Add all that together with NOW guilds are dead, or dying as a healer needing either more items to gear up dmg weps and gear, or wait for others to do open world dungeons when I actually have time to play for an hour or two. There are a lot of things that make things disheartening.
Yeah I quit affer 1month. I told my gui.d i would be away for the weekend, (family emergancy). Come back to being kicked for "inactivity". Even though i was one of the few wand mains. The lack of comraderie from this game feels shitty compared to BDO. Being a shitter in bdo didnt matter i felt the community, and being a competent in tnl i didnt. Playing a solo mmo for thr community im in yes✅️ Playing a commuity mmo solo no❌️
man if they added in BDO type resource conflict they would lose MASS players i know multiple guilds in my server that would quit immediately i cant even imagine game wide what a terrible system
I love the co op dungeons, just take them and put them in bdo they'll be more fun. Then allow console players to port over to increase the player base and we'll be in a good spot
Destroying alliances is such an L take. Instead of blaming the "big bad zergs" people will blame the guilds that will participate as 60+ in every event... and the cycle will continue as usual. Every guild has those people that don't log daily anymore, but only for archboss rift/boon and siege. Those people have to be kicked for really active players. The guilds with 20 actives will eat shit and die, same as the guilds with 30. All praise the Hardcore guilds. Then casuals will complain again and again and again, until every conflict boss is random queued dominion event with randomized people and teams. Koreans must really be F tier mmo players, they had the game so much longer and the problems with mega alliances and etc only appeared in the west...
6:12 yeah this is true used to be in a big 4 man to battle another and they all left then we kept going 100% nobody showed up after and then when they did we got pinged 20 times that and I quote “there might be a fight” the fight in question was our main ball of 4 against one guild of gearlets crying in chat and then spear launched and I called it quits game is boring and has no content t2 won’t save it
Try to play as a healer in this game, we cannot survive at all (I am called best healer in our server and having 21k HP too); because tons of CC and thy are stacking, tons of damage by one melee (dagger + greatsword, and now dagger + spear) and non-stop 5-6 sec healing reduction debuff on us (DPS skills have very less cooldowns), silence etc etc, the game gives all fun to DPS and tank users; but not healers... even 3vs3 arena we get -%30 healing. New Weapon Mastery system, DPS will do more damage, and tanks will become more tanky, and what about healers??? nothing - but wait thy turn the Wand weapon into DPS too, so who benefits most again? DPS... Healers have long cooldowns, very less healing skills to keep yourself and party's HP up in pvp or even at pve - mostly Trials. If you heal yourself then you cannot heal others, the aoe heal is just not enough, and healers got tons of nerfs on these before too...
On ESO we did PvE just to have a blast in PvP lol like after we got what we needed for our builds it was PvP time. I think throne needs to slash the forced PvE consistently, I’m not too shook on the runes my stuff in the 40s-50s but the reason I got burnt out on the game was constantly hitting the mega alliance wall and I didn’t want to join them because I don’t see the fun in just consistently zerging. I’d rather be the competition than be starving for competition/easy wins. That and the console version of the game is absolute DOGSHIT.. but I refuse to restart this game on pc fuck no too much shit to do over. Tbh I feel like the game would’ve benefited more from a faction system over alliances. Every server it’s the same story all the people with more time on their hands than your average adult that has less time to game is in power. The requirements for a lot of these guilds are legit a job, like you clock in at this time and clock out or you get rotated out of the guild or just kicked. Alliances in a PvP aspect just won’t work, the strongest guilds have more time and can attend every event and night PvP area 190-250+ at each event who is going to keep showing up to that? Causes burn out then all you’re left with what? Dailies and runes. I think that’s why people point the finger at runes too. Circling back to factions though it usually benefits the strong, mid tier and casual player. ESO everybody played a role and it worked for yeaaaaars. The activity rank system is draining too ngl, the activity #1 eventually crashes hard unless it’s more than one person keeping the account active ngl. Tbh I went from multiple guilds punching up at the mega alliance on my server and got burnt out. As the game progressed we just got flooded by their numbers. It was fun until we had to deal with guild/alliance politics. Trying to build/maintain an underdog alliance is tiring lol not everyone will stick it out.
dont worry tnl fans remastered classic version of blade and soul neo is about to come to the west . it is the best mmo i have every played i.e if ncsoft doesnt make it pay2win like the current version but looking at korean streamers playing it u can only buy outfits so far so thats a good start considering its ncsoft.
Because the new generation of MMO players believe everything should be handed to them under a month. Then complain because there isn't enough content. Go play an FPS. Blue, you talk about the Dande grind. How about the Infinite HP AND MP pot grind before the pity system! That took me just over a year and a half of grinding the same places over and over and over. Drop event; was I at the profitable spot? No, I was at a cess pool location for a pot piece. They need to stop crying and I agree.
From start till today with just 50 box weekly and buying runes boxes from event and battlepass + spending tokens you can reach lvl 40-50 runes.... How the fck people are there with lvl 5-10 runes. and it enough for pvp at every level.
Removing alliances in TnL would make the game even more boring. Imagine defending stonegard with only 70 players vs 400-500 players. These fellas complaining against alliances being unforgiving are spineless boring individuals. If you're committed or you know that you're a casual or created a casual guild then why the F*ck complain not gaining something during FB and AB conflict? Clearly it's a warzone that every individual, every guild, every alliances fight for to gain rare loots. If you can't beat them join them. If you're a casual player or guild then settle for it don't throw tantrums on guilds that has alliances. There's a lot of servers to sort for you to join and play. if you know you're a casual player/guild then join low population server there you can get what you want but joining servers that has a very high population then You're just digging your own grave. Grinding T5 runes is not that hard to do even if you have only 3 hrs to play the game. Clearly theses fellas that complains a lot only want an easy life and deeply don't know the essence of playing MMORPG. It's a dog eat dog game it's not a game fitted for half ass individuals.
Big alliances crying there server is dead and there’s no competition, completely oblivious they’re part of the problem
It’s not necessarily their fault that happened. If you give someone the ability to do that, and then they do that, where’s the surprise? Of course they’re gonna do that. There needs to be guardrails.
the whale will fight against them then,the server going empty in japan.its not even half a year and the server merge lmao haha.
Don't worry. Most of us are barely playing either. 🤣 90% of my guild only logs in to check if there's an opponent for boon and rift. If none, *logout*. Will probably see them all back for siege to defend the castle but will log back out again right after if nothing interesting or significant comes out after the maint.
No, you can always blame them for actions they did, regardless, who forced them? They choose to do so hence they must take responsibility, I dont get how people shift or take away accountability like that. Its still the companies fault as well yes but both can be true.@@GladimirGladimirovich
To be fair the big alliance I’m in was designed to demolish the big alliance that was dominating a lot of events. The culmination of our guild alliance is people who are playing daily. You cannot expect people to want to play the game in redundancy
I quit the game right before spear released as I was tired of the end game loop. The HC schedule of a top alliance also burned me tf out.
Same situation and same feelings
true and real bro
I did the same thing
Exactly the same experience for me bro! I quit a week before spear release.
Exact same time I stopped.
Blue said my problem exactly. I’ll spend money and I love to PVP. I play every night! But, I don’t want to have to grind my life away ON TOP of being at every PVP event.. It’s too much. There I absolutely no middle ground and it burns you out. My consistency means nothing, my money put into the game means nothing. You have to be in a top guild or the game is shit
Gw2 WvW mate, log in for zvz with 0 dailies and stupidly ez to get gear cap
This was my problem playing healer while also being the guild manager for a top pvp guild. Everyone needs me so I need to be present at scheduled PvP events, but I'm also the one managing the DKP stuff and scheduling and announcements. I love the pvp, but everything else that I need to do to keep my spot on top of the pvp scene is boring af.
@@hyldrklein451if you like PvP then change your class to dps. I’m a healer and I’m just following the tank in the middle of chaos. You must stay outside and try fighting some reason? Idk as a healer I’m not having fun in PvP. I’m just healing. It’s weird to hear a healer say they are having fun in PvP when healers know they are not killing anything. It’s also likely we are not the ones who will get the arch boss drops. Which is why I left my PvP guild. Being active at events means nothing when they see that other players who are dps needs the weapons. This is why I just recently made a spear and dagger build. Now PvP will be fun when I decide to do the PvP stuff
@ I pocket heal one of the strongest bombers in our server. I don't feel the need to be the one to take the kill in order to feel satisfied. Instead, I find it more satisfying to see my party win vs multiple stacks. If you are salty that healers aren't prioritized to get archboss weapons, well duh. We have no use for them. With how scarce archboss weapons are, in a guild management standpoint, they are treated like guild treasures. You'd want to give them to the person where the guild will benefit the most. The archboss weapon for healers aren't coming out until T2.
@ ya I was just telling you that use are useless. I have no reason to be salty cause I got tevent from my guild lol cause I was 100 percent attendance. I wanted staff and they gave another player so I left my guild lol. I go another guild who give me. If no give me what I want I leave 😂. See your party win? What you mean by this? If your guild is winning means your party is winning and is based on your guilds active members who shows up and alliances. If your enemies have more numbers then it’s bye bye. Your party means nothing when an enemy can outnumber you. Also idk what you mean by multiple stacks. I get my role was stay on my tanks butt and heal. Your role sounds different. Again idk what your guilds wants you to do. My guild is big and we are a 4 guild alliance. We have like teachers who tell us where to position ourselves if certain situations.
The problem we have on Magna is the top guilds have 2-3 side guilds so getting rid of alliances wouldn't fix this cause they have 200ish members to block the boss. With the alliance they must have 400 plus people.
Another part of alliances is that you put a lot of power into the hands of 1 person and they lean on other guilds to boot players they do not like.
I have been blacklisted from 4 major guilds because I have a beef with 1 person in the main guild of one of the big alliances.
BDO is korean grind MMO but I can AFK almost the whole game.
Lost Ark and TNL force you to do daily grind chores to succeed.
mainly why i left after they introduced runes, was fun before, but then became boring.
after 3 months of TL i try to return to BDO new content... I leave the game after 30 seconds of play. I discover BDO new content is always the same with skins. New Grind spot = same grind spot, new mobs are only skins for mobs without mechs.
New Jewelry? That is only the same thing. at the end is class base game. I only lose my time until discover 8 months or 2 years to reach new cap is shit cuz the game is class base.
@ I was in bdo just because I could do afk life skill, if there was no life skill - I would have quit it sooner
Noone wants to play a AFK mmo
@ if you like grind that had no variety, sure, I sleep if I try it
My only issue with players not knowing the mech is that i specifically state KNOW MECH, they join and don't know mech but cry in messages why i didn't spend time to teach them on a tier 15 dungeon.
Next time, put tier 15 as required tier to be able to join. That way, they will know the mechanics. That's another thing that nobody will join this way because there is nothing to get if you have already cleared that run(unless you want to get those extra 10 points on each tier above tier 15)
Also, if you want to go as a tryharder on those runs, find another 5 people who are also tryhard.
-Alliance should only work on Sieges and Tax Delivery
-War (conflict) bosses/archbosses should be like Dominion Event to remove zerging
I think they already announce it last tico talk. that the war/conflict wb is GVG next big update
The alliance PvP in T&L is wack.
I feel like me and my guild have found the perfect balance, semi-casual . We’re all busy and we’re good not being number 1 or holding the throne.
We just want good fights and Lucent lol
You will never be able to destroy alliances in video games. Even if there isn’t a system in play people will still make alliances. BDO is going thru this problem right now on console. Alliances are starting to make me feel like it’s unhealthy for mmos
Things that are doable and could REALLY turn the game around in the short-term.
1. Remove the current alliance system
2. Reduce world boss events to 2 a day but double (or even more) the amount of loot, and rotate the times around the current 4 times.
3. Make more of the conflict world boss loot less reliant on contribution (probably a hot take, but reducing the likelihood of "winner takes all" scenarios will make conflict bosses more enjoyable for smaller guilds. Maybe simply doing #1 would fix this)
4. Introduce 3-guild alliance system that allows members to freely move between the 3 guilds without incurring the long lockout period. This 3-guild alliance would NOT make the guilds friendly at field bosses nor at guild dynamic events nor at open world dungeons during night. The 3 guilds would only be marked as friendly during siege.
The biggest problem with simply removing alliances altogether, is that it removes a MASSIVE amount of the politics and drama. That is NOT a good thing! Sandbox pvp MMOs like this live and die on the juicy guild politics and drama.
Players Have a Fundamental Problem That is Killing the Genre.
Personally, I just wish the co-op dungeons were more random, either with multiple static maps that the players can be dropped into (like in Rivals) or even a procedurally generated experience (like No Man's Sky) for a unique run each and every time. Every game that's worth playing for the long haul is gonna have a grind in it, in one form or another -- so I have no problem with that. What makes us all stay with that grind is either the tasty carrot dangling at the end of it, or how much we enjoy the time we spend chasing it and the environment we're chasing it in.
I love your intake man. Appreciate ALL your honesty. I can only imagine how you were as a teacher. Much respect.
Take a shot every time he says "break the alliances double the loot"
They could take a page out of RuneScape. Contracts have a chance to roll boss contracts, all monsters killed on contract can drop loot keys for resource chests or gear, double usage on contract so uses 2/3/4/5, and scales up in difficulty, etc for the people who don’t want to have to run 60 per week. Add more diverse resource contracts. add a new system, use contract “tokens” to exchange for dungeon or abyss tokens (trade off is losing out on the weekly contract rewards). Just spit balling off the top. Seems like a bare bones system that can be easily updated to be more enjoyable.
Last night there was a guild events and my guild and I went up against the guild that just had too much alliances and guess who won that battle…? Not my guild for sure because 8 vs 16 is just not a fair fight
Farming trials for runes sucks, most people joined thrones for pvp. but you have these wow andys who want to farm an extra hour a day outside of an hour of contracts to do one hour of pvp a day, most players aren't willing to do that much pve, it's awful, we hate trials for runes, and also most of the hardcore aholes already quit from trial burn out.
Without those WoW andies mmorpgs die, its like a 100% fact that hardcore pvp MMOs die without casuals.
i wish the daily dungeons were more like lost ark daily activities, they are so quick easy and fun and are slightly randomised, i actually enjoy the dailies in that game
If they wanna fix this. They have to add dueling challenges anywhere not just at one place and also needs permanent open world PvP in certain areas
Yes, this right here!
Now you're using your brain Blue! I told you this when you was a few weeks into the game that you're wasting your freaking time. The game is owned by Amazon. It's bound to be garbage. 😂
they just have to add system that can allow players to do 1/2 star dungeons and other things automatic, but if you do it automatic just you get a bit less rewards. Like worker system or companions that can do the dungeons for you, same for abyss dungeon tokens you get less mastery/drop but you can do it on auto
Open world PvP needs to be permanent not just in events
Sometimes I want to kill toxic people too, but open PvP all the time will allow big zergs and highy geared players grief the new players and the ones in smaller guilds. So it's terrible idea.
Fundamental Problem That is Making Players Quit:
1. Dailies
2. Huge alliances
3. Shitty combat (ArcheAge did it better 12 years ago)
4. Optimization (build PC in 2022 i7 13700k with 4080, but still getting like 30-40 FPS on those huge zerg fights)
5. TAA/smudging
6. Huge P2W (Its tab target mmo, ofc you need some skills, but still stats are more important. Also and stats of 299 other P2Winners in your alliance) - side note: I saw ads of guilds with requirement of spending X amount of money in order to join.
It's just a shame about the content creators that jumped into this sinking ship with full cope of thinking that it can be a good MMO, just becasue their main MMO wasn't doing great at the time. 3 Months after release day in EU/NA game is doing worse than 9 years old MMO, placed at 126# on twitch stats and losing 40-45% of its population month to month peaking at 36k CCU in 24h across 5 datacenters, which averages 7,2k players per datacenter at the time of a peak, and thats not the end... The game is easly bottable, so partial % of those "players" are just bots running and farming 24/h
The main problem is even if you break alliances, there will still be soft alliances (they exist even now) and it won't stop the zerging. The truth is most of these top guilds are already geared and don't really have anything to keep competing for other than for the sake of competition. So it accellerates this sense of burnout and you get warloggers because literally the only content left for them is the conflicts.
Problem is everyone is full now. They destroy the aspect of gear diff. İt all come down to have many player you alliance have. The only way ı can survive in a pvp boss is either ı need to be in an alliance or ı need tevent dagger. Which is unaccebale by lots of players. Because they destroy action house as well. All the items are 150 lucent max . İt was a fun game so far but you cant play this game without the number. Game over for me.
the problem is that runes dont stack unless they have the same number or something, and you have like 10 same runes of atack spped for melee weapons, same for ranged and magical attacks , its a fcking mess.
Tbh I disagree I think the biggest issue is accessibility. You can grind 5hours a day but if you can’t make it to siege, tax or conflict bosses on the specific times what reason are you grinding? The alliance isn’t even the biggest issue because people would bitch just because they aren’t winning regardless anyway. Also no skill gap in the game just rng so not being able to keep up hurts that much more. Top guilds are the people with the right schedule for the game so no matter what they have an advantage. Why would a casual player grind throne just to not be able to participate in the big events it makes no sense.
I don't understand how everyone is complaining about the runes. It took us longer to get max trait than getting max runes. I never farm runes and only doing 3/3 for the weekly (not doing the 7/7) and only did tier 15 twice. My lowest level runes are 57 and runes is just a month in. All you have to do is just get the runes from world boss and dynamic events, you can just go in the last 2 mins of dynamic event and get a few points and get 5 easy runes.
Everyone is just parroting KR vets' info that Rune grind is hard, which is true on KR before. But what we have is 5x easier.
Everything Blue has said here is correct except for the snowball event. They had to make only wins count as not everyone respects everyone's fun and will just afk or lose on purpose as fast as possible to finish the game required per week.
Every time I hear that "there is too much grind in TnL" I cringe. Daily pve chores take only 1-1,5h a day (contracts, dungeons, keys) + there is like 2h a week (a week!!!) of open dung grinding. That's it. Other than that it is just camping in town bored waiting for my dose of PvP on bosses every 2 or 3 hours. Nothing to do. I want to do something but there is literally nothing to do! Nothing to grind at all.
Besides mega alliances that's the main problem of this game - there are literally no fun activities accessible at any time and giving the player a logtime goal. They tried to implement this with rune system but thats just grinding the same, old and boring instances everyone already knows and on global it's a short grind tbh to hit lvl 60.
About event game - all you need is 5-4 friends or guild members in Discord. Sounds like you have none, if you played 24 games to get 7 wins. Bigg "L".
I have almost all my runes level 60 BiS. They are not that long to grind on Global. Just get your 50k points for rank rewards and you're more than halfway done.
You can farm the rest through weeklies and abyss dungeons. Chaos runes though? Yeah those suck.
ah yes. its easy for those of us who have friends
@@nukenade4623 Bold of you to assume I have friends. Just host Party Board runs to T10. No mercy.
@@nukenade4623 I do not have friends cause I am a loser but I could do it with randoms. The thing is even if you have friends, they need to be good at the game or it sucks more than being with randoms who are sometimes quite skilled.
Heres a hot take from a casual player... Keep PvP and PvE seperate. Sanctioned PvP in arenas or battleground make an incentive to do them. But Arch bosses and field bosses should be PvE ONLY. It would make thing more enjoyable for the casual player and let us build up to partake in those sanctioned PvP events.
Shout out to blue a real pioneer in BDO and MMO coverage 🎉
We need pve content, 12 man raids with more bosses than dungeons, longer with more trash and puzzles alternate routes to gear and progress, not more solo bosses to grind a million times the pve loop to gear is aweful rn and it isn't trials and runes these are supposed to be grindy and challenging
The fundamental problem is, besides pvp, the game is not fun. Period. Always grinded for gear to fight. They just made it take too much time. Bosses, contracts, all that stuff makes me gag.
I literally reinstalled yesterday, and I’m happy with how it looks today
Problem of all MMOs is fact, that most of players are trying to get to end game with BIS gear ideally in less than 24 hours, then they complaint that there is no content .... after running end game instances repeatedly with less than 5 mins runs, rushing like nuts to kill end boss ideally instantly, and rage quiting, because there is one person who doesnt know zone yet and he screw up once.... I know I am frigging boomer, but I still thing, that mayor reason of playing game is to get fun while playing, not to be top G player on server showing to other how big noobs they are. Games are designed for those impatient, mentaly inmature kids, so, to keep ppl in game there must be added some grind aspect, which enlarge final progress, ideally till infinite.
Honestly blue you haven't missed much on chernabog, velocity basically took the place of epherium and fight with press W, hyperext blood wrath and cure left the server, chubby from witch city got humbled by sakura(us) countless times tho:D
I don’t know why they don’t want to just remove alliances instead they’re limiting the open world boss and making them like interserver now
Have you ever played on a multi-alliance server? Every boss PvP was just a sandwitch-fiesta with no clear winner at the end of each PvP. No alliances = more sides = more sandwitches because every single guild is a side now. Your guild destroys the guild fighting the boss, then another guild attacks your back and destroys you, then another guild attacks their back and destroys them and so on and so on - you just attack, destroy, wipe, respawn, regroup and wait for your turn to attack, destroy, wipe, respawn, regroup ...
@@NaibFedaykin yeah i been in server like that honestly but it’s better than making instanced open world bosses i mean even for casual guilds it will be a loss if they match with top guilds which is the ones that participate in these bosses
@@ahmedsa3425 Well, that depends on the matchmaking system. Sometimes a small guild will have to fight a strong guild with no chance to win at all and sometimes a small guild will have to fight another small guild and will have a chance to drop something. Atm small guilds don't even participate in the boss fights because they are getting farmed with 0 chance to get a drop.
Imho - switching regular bosses to GvG mode will be a huge W. We will have more variety of content that way, especially that the Talandre is comming. Everyone will get something to their liking.
GvG content will be: Riftstones, Boonstones, regular bosses (GvG instances).
Full Open PvP/Zerg content (just as it is now) will be: Castle sieges, tax delivery, archbosses and all of the Nebula Island bosses (they are the exact same bosses that spawn in the regular, open world areas such as Adentus, but with the better drop rates and all of the Nebula is the PvP zone so there will not be any problems related to the arenas size - all island is the arena).
Pvp contracts could bring me back
totally agree with breaking the alliance everything you said Blue is just so accurate. thanks for speaking this out loud
The alliance is definitely ruining the game in PvP department because as a casual individual players. They can’t just go up to someone and kill them with out other players killing you so the skill gap is totally gone
I like that Korean games have amazing character creator.
I ignore the grind.
Waiting for housing to come back to the game.
I already felt this was kinda going to be a problem in first few hours. The gameplay until the end of the main questline was cool and all that but then there was no reason to play the game unless you wanted to be competitive in a guild. I knew the game ended for me the moment i finished the main questline as someone who been playing bdo for 9 years it was apparent that tnl is even bigger offender than BDO is in terms of "not having stuff to do" unless you want to be in a super competitive guild
And also all these people crying about rune farming being long have NEVER trash mob farmed ANY ultra rare item lmao.
The problem is they take TOO LONG to release NEW CONTENT. And the only END GAME content left is RUNES. Pvp is NOT end game content , you can always do pvp . RUNES IS ALL WHATS LEFT AND HOW TO ACQUIRE THEM IS TRASHHHHH.TRIALS IS TRASHHHH. IT IS RUNES , RUNES ...BUTTTTTT IFFFF they release NEW CONTENT in a timely manner we would not notice the pain in the ass RUNE TRIALS.
No korean mmo respect people time 0:00 what are these casual youtubers takes???
Have they played old mmos like lineage or heabreath. I played these back in late 90s
Dead games from two decades ago don’t usually come up as arguments
It says something that you had to bring up games relevant almost 3 decades ago as an example
@@jdawggg1995 an the same casuals still crying about the same stuff 3 decades later
@ The point is korean mmos is a time waster. a old mmo like maplestory that came out in early 2000s same for ragnarok online were time wasters. dead or not quit avoiding the topic. An thron and liberty is dying cause casuals is just not cut out for it to grind. An that mmo is way casual friendly. Thats my point modern mmos are more easy than mmos 3decades ago. There was no guides all we had were forums.
@@God12322 true I agree mostly
Mercenary system could help let all the small guilds put all their guys together to equal the footing
I'm happy all the PvP people leaving, ya the problem to any game💯
Well if we could have a game that's for us PVP people without you pve people always involving yourself into every mmo crying that there's not enough pve content there would be less problems
@@terencebrock5206 lmaooo pve don't cry you pvp people literally cry everytime, and literally ya have games that's only PvP ya just can't compete in them so ya try to find other PvP games you guys think you can, you get beat by the main PvP guild there and you start complaining about builds and game mechs cause you suck☠️😂
This video is about ya crying ☠️☠️
First 3mins sums it up pretty much. There is no "goal" for casuls and casuals are most of the playerbase.
kmmos need to be grindy and tedious, if they weren't then their hyperaggressive monetisation models would be nearly a profitable. ofc the game doesnt care about the players time, the entire goal is to make a game just about good enough that a few people stick around long enough to get fed up with the grind and pay to either skip it or speed it up.
Let's also put in the fact that major alliances and guilds are using scripts and macros who the hell wants to pvp against auto blockers and people who instant target you with 10+ people
This sounds a lot like everquest. The difference in player's and attainable loot made the game better. If you were a good player you could get in the good guilds, if you had the time you could also get into the good guilds. But if you were just a dumb casual you couldnt, you had to farm what you could and stick to group level content.
I feel like there is no perfect solution, this kind of competition is fun to some and not to others. Cant please everyone!
The problem with TL is this new generations. TL has more map and more things to do than BDO when it was released. We wait 1 year 2 months to get altinova expansion. The difference with BDO is you have 2 ways to lose your time doing the same thing until the end of the days: Grind or become a farmer.
And you know what. after 10 years of BDO. With the big content and the big mega map. You continue doing the same thing what you did when it was release: Grinding or Farmer activities
Well hearing is also an issue. It's so much work to get your gear honed in that you're either going to hi one it for pvp or pve and if I gear to get thru pve content then I'm stumped at pvp content because I'm not built to survive it.
People theese days dont understand what an MMO is.. they cry about things being too difficult, cry about taking too long for updates... 15 years ago, i would like to see them play games like Lineage 2 where you would spent hours and hours to get 5% and updates every 6 months! MMO's are dieing not because of the games but because of the comunity...
All they need to do is make it to where you fight the boss not gone threw the whole thing for runes
Go threw
when you play an mmo and expect it to respect your time, thats the first fundamental mistake. especially after what we have seen from the korean game before. it was obviously going to be a pay to win grinder
TL needs a diplo discord KEK
If you are from the Crimson server and agree the PVP is healthy AF hit the like button.
TLDR the game needs to be more casual its ok to have things for the sweat but at the end of the day your casuals/mid sweat players are the majority
Having to be online from 6pm-midnight every day on weekdays for conflict bosses was just too much, every day. Desperately trying to get dungeons and tokens done in between the events too, was just not fun and took away all free time if you wanted to do pvp. (If I wasn't doing pvp I wouldn't have even bothered with the game). My server did not even have any alliances when I quit (the week of first siege). Just toomuch time commitment for too little fun.
Actually the whole buying gear and going into trials would be a good idea, for entertainment purposes
Facts alliances is going to KILL this game it’s a dumb idea and should just be removed game life would be MUCH healthier
conflict bosses are ridiculous. no one goes, and alliances leave just to fight eachother in conflict zone and re alliance after when they get bored. it's a filthy game yet I put in 1000 hours I can never get back. (this was my first MMO ever.) this game ruined the genre for me.
Been on both side of the coin best alliance server/2nd best. And for me its not fun on either side that have made me half-quit (dont care about anything, showing up for big fights). Either you get zerged, or your zerging other side. As a pvper and want mass fights, this is hopeless.
This game pissed me off so bad , there is no balance and big alliance are killing servers . They block everything, u cant even hope to get something from world boss.
The only event i enjoy to play is dominion.
I will stop playing this game and try new world aeternum, hope its better .
I just put my bot on day and night and i don't have to grind nor pay any money. Though life for y'all people actually grinding days on end.
It doesn’t matter if you have 10k CP if you’re going 1v30 u ain’t beating 30 players
I have to get the rubrix, crystals, dust, each of those items can take many steps in the game to acquire.
Take the pink dust I need to make growth stones,I can get 10 pink dust per purple gear I dissolve.
I need over 500 growth stones to level gear from 1-9 approx. X how ever many pieces of gear I have x10, then I have to make books to get my skills up to lvl 5 x how ever many skills I have!
Then I need mastery on my weps running dungeons or doing contracts to get tear xp drps!
I thought LOST ARK was hard to lvl gear up!
But my gosh the fantastical complex, steps that I must go through to do every single thing!
Then add the SOLANT COSTS!
ADD THAT TO TRAITS that I need that NEVER DROP!
JUST SERIOUSLY exhausting!
I've spent 100usd per mon in TnL since I started in September and not even that is enough to help me gear up.
Add all that together with NOW guilds are dead, or dying as a healer needing either more items to gear up dmg weps and gear, or wait for others to do open world dungeons when I actually have time to play for an hour or two.
There are a lot of things that make things disheartening.
Yeah I quit affer 1month. I told my gui.d i would be away for the weekend, (family emergancy). Come back to being kicked for "inactivity". Even though i was one of the few wand mains.
The lack of comraderie from this game feels shitty compared to BDO.
Being a shitter in bdo didnt matter i felt the community, and being a competent in tnl i didnt.
Playing a solo mmo for thr community im in yes✅️
Playing a commuity mmo solo no❌️
Shocker...I thought it was obvious from the getgo the red flags of T&L
Yea everybody knows KANON. I only hate the fuckin build tutorials he showed compared to how you should really build items for your character.
ALLIANCES CALL IS HUUUGGEEE. it needs to be just ONE alliance. 2 guilds
man if they added in BDO type resource conflict they would lose MASS players i know multiple guilds in my server that would quit immediately i cant even imagine game wide what a terrible system
I love the co op dungeons, just take them and put them in bdo they'll be more fun. Then allow console players to port over to increase the player base and we'll be in a good spot
Bald man reacting to AI vids now, we a truly in a souless internet
Destroying alliances is such an L take. Instead of blaming the "big bad zergs" people will blame the guilds that will participate as 60+ in every event... and the cycle will continue as usual.
Every guild has those people that don't log daily anymore, but only for archboss rift/boon and siege. Those people have to be kicked for really active players. The guilds with 20 actives will eat shit and die, same as the guilds with 30. All praise the Hardcore guilds.
Then casuals will complain again and again and again, until every conflict boss is random queued dominion event with randomized people and teams.
Koreans must really be F tier mmo players, they had the game so much longer and the problems with mega alliances and etc only appeared in the west...
cmon blue fix the official merch part, i see it every vid might as well fix the m-merch part 😂😂 love the vids man
Bro literally said you can 1v30, all creditability out the window.
6:12 yeah this is true used to be in a big 4 man to battle another and they all left then we kept going 100% nobody showed up after and then when they did we got pinged 20 times that and I quote “there might be a fight” the fight in question was our main ball of 4 against one guild of gearlets crying in chat and then spear launched and I called it quits game is boring and has no content t2 won’t save it
Stream where
Why does nobody talk about how bad the party board system is for dimensional trials? lol easily the worst part of all of it
Aliance should work only for siege
Try to play as a healer in this game, we cannot survive at all (I am called best healer in our server and having 21k HP too); because tons of CC and thy are stacking, tons of damage by one melee (dagger + greatsword, and now dagger + spear) and non-stop 5-6 sec healing reduction debuff on us (DPS skills have very less cooldowns), silence etc etc, the game gives all fun to DPS and tank users; but not healers... even 3vs3 arena we get -%30 healing. New Weapon Mastery system, DPS will do more damage, and tanks will become more tanky, and what about healers??? nothing - but wait thy turn the Wand weapon into DPS too, so who benefits most again? DPS... Healers have long cooldowns, very less healing skills to keep yourself and party's HP up in pvp or even at pve - mostly Trials. If you heal yourself then you cannot heal others, the aoe heal is just not enough, and healers got tons of nerfs on these before too...
On ESO we did PvE just to have a blast in PvP lol like after we got what we needed for our builds it was PvP time. I think throne needs to slash the forced PvE consistently, I’m not too shook on the runes my stuff in the 40s-50s but the reason I got burnt out on the game was constantly hitting the mega alliance wall and I didn’t want to join them because I don’t see the fun in just consistently zerging. I’d rather be the competition than be starving for competition/easy wins. That and the console version of the game is absolute DOGSHIT.. but I refuse to restart this game on pc fuck no too much shit to do over.
Tbh I feel like the game would’ve benefited more from a faction system over alliances. Every server it’s the same story all the people with more time on their hands than your average adult that has less time to game is in power. The requirements for a lot of these guilds are legit a job, like you clock in at this time and clock out or you get rotated out of the guild or just kicked. Alliances in a PvP aspect just won’t work, the strongest guilds have more time and can attend every event and night PvP area 190-250+ at each event who is going to keep showing up to that? Causes burn out then all you’re left with what? Dailies and runes. I think that’s why people point the finger at runes too. Circling back to factions though it usually benefits the strong, mid tier and casual player. ESO everybody played a role and it worked for yeaaaaars. The activity rank system is draining too ngl, the activity #1 eventually crashes hard unless it’s more than one person keeping the account active ngl.
Tbh I went from multiple guilds punching up at the mega alliance on my server and got burnt out. As the game progressed we just got flooded by their numbers. It was fun until we had to deal with guild/alliance politics. Trying to build/maintain an underdog alliance is tiring lol not everyone will stick it out.
dont worry tnl fans remastered classic version of blade and soul neo is about to come to the west . it is the best mmo i have every played i.e if ncsoft doesnt make it pay2win like the current version but looking at korean streamers playing it u can only buy outfits so far so thats a good start considering its ncsoft.
get rid of alliances agreed.
There are winners and losers. And those who say it's ok to lose. Is a loser.
Because the new generation of MMO players believe everything should be handed to them under a month. Then complain because there isn't enough content. Go play an FPS. Blue, you talk about the Dande grind. How about the Infinite HP AND MP pot grind before the pity system! That took me just over a year and a half of grinding the same places over and over and over. Drop event; was I at the profitable spot? No, I was at a cess pool location for a pot piece. They need to stop crying and I agree.
PLEASE ORGANIZE ONE EU TOURNAMENT LIKE THE NA EAST ONE!
From start till today with just 50 box weekly and buying runes boxes from event and battlepass + spending tokens you can reach lvl 40-50 runes.... How the fck people are there with lvl 5-10 runes. and it enough for pvp at every level.
This can easily apply for bdo 😂
Get this man to White house!!!
they should remove alliance from bdo too and cap guilds in 50/70 member
alliance should only be for seige
Give us a rated battleground with Guild Based Records/Ranking
So glad this game never hired me.
Removing alliances in TnL would make the game even more boring. Imagine defending stonegard with only 70 players vs 400-500 players. These fellas complaining against alliances being unforgiving are spineless boring individuals. If you're committed or you know that you're a casual or created a casual guild then why the F*ck complain not gaining something during FB and AB conflict? Clearly it's a warzone that every individual, every guild, every alliances fight for to gain rare loots. If you can't beat them join them. If you're a casual player or guild then settle for it don't throw tantrums on guilds that has alliances. There's a lot of servers to sort for you to join and play. if you know you're a casual player/guild then join low population server there you can get what you want but joining servers that has a very high population then You're just digging your own grave. Grinding T5 runes is not that hard to do even if you have only 3 hrs to play the game. Clearly theses fellas that complains a lot only want an easy life and deeply don't know the essence of playing MMORPG. It's a dog eat dog game it's not a game fitted for half ass individuals.