SimCity Tutorial : Population Control

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  • Опубликовано: 24 июл 2024
  • Sim City University is a series of videos aimed at further improving your sim city experience by teaching you how to control the various aspects of the simulation.
    On this episode we talk about 'Land Value' and 'Population Density' and teach you how to get those massive skyscrapers as quickly as possible!
    For More visit our various Social Media sites!
    / tsgamer
    / pride1g
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Комментарии • 111

  • @TheMflook
    @TheMflook 10 лет назад +75

    High wealth actually don't increase your population all that much. Maxis/EA have, in my opinion made this a flaw. They do look the nicest though, but if population is your main aim, then only build low wealth and medium wealth buildings. Education is the most important thing. Don't bother placing anything other than community colleges, community colleges hold more students and can be upgradable. They also keep the roads clear, because sims will drive themselves there, instead of getting on a bus which slows traffic. Keep your education high and you won't need to max out any of your services (Police, Fire, Healthcare). Another tip with regards to fire stations, once your city becomes denser and traffic becomes a problem, build the large fire station. Demolish the fire truck and add the helicopters. You won't ever have fire problems again! Be careful maxing out police stations. If you do you may notice that you will have no crimes committed, but you will have a large number of criminals. This is because a criminal needs an opportunity to commit a crime. A sim will commit a crime, get caught and become rehabilitated and is no longer a criminal. If the have no opportunity to commit a crime, because of a high police presence they will just go back to their home and try again the next day. They will never be rehabilitated. So in an odd way, don't have to many police! To give you an idea with 3 community colleges, I had 5 green hats filled for education. 100% education. I had the small police station with no added police cars, no added jail cells, I had a large fire station with 2 helicopters and I had one small clinic with one extra rooms plopped. I had a population of 450,000. That's it, eduction makes the greatest difference and prevents you from needing to spend loads on services. This is a good tutorial, but I just though a few more tips would help an other city builders out there!

    • @skyhr
      @skyhr 9 лет назад +2

      Wow... thanks man!

    • @seanpaolosantiago6884
      @seanpaolosantiago6884 8 лет назад

      yes in devreases because there are many homeless

    • @jjjtvatbp
      @jjjtvatbp 6 лет назад +3

      Wow, this was very helpful and informative... Thanks Man! I give you, 100x ALT+W for that... :)

    • @VirginMary1.0
      @VirginMary1.0 6 лет назад +4

      He's wrong on many points and Im bothering to reply because you posted less then a month ago!
      Let's start with the more important! Education!
      1. His numbers are complete rubbish! 3 community college cannot handle 10 000 students.. College 500 per class and some have 2-3 classes a day... Max citizens per college is roughly 1500 per day and you just never see that because some students were there for more then 1 class.. 3 colleges = max 4500 students and we already established thats not likely to happen. Also, not even close even with extensions because of #2.
      2. If too far or too much traffic, the sims wont even go to that college.
      3. Yeah, you have up to 500 sims per class on college but THEY ALMOST ALL DRIVE to school... (Happy traffic vs a few school bus! More on bus later...)
      4. His service would cost even less if he also added a University. The 5 green hats are misleading! It refer to the ratio of educated sims and not their level of education!
      College students and college graduate always had a car because they needed it... They will not favor other form of transport and become traffic centric workers. Uni students may vary but are prone to start walking more and citizens that never needed a car will simply NOT HAVE ONE! They will force themselves to use a properly built transportation system. (Which in no way imply to traffic jam yourself with too many bus!
      5. Look where there are no students and not enrolled students! That is the only places you want to have bus stop! Plop bus stop both side! The green covering is misleading! It only say "Kids will go up to there to find a LEGIT place to cross the street!"
      6. Once you seen a real low wealth medium density omegaco city with that bring in 350k+ per hour in omegaco profit, you will see the change in a much more obvious manner between 5 green hats : college, college + uni and high school + college + Uni! (omegaco is filthy, nasty, dangerous, addictive...)
      5 hats results in a omegaco city:
      (Produce the most sick and injured of all cities!)
      College only (5-8) = need 3-4 hospitals, with total +-2 hospital full (350 each) and 1-2 roaming at around 150-250
      (Total average citizen in hospital: 1000+)
      College(4-7) + Uni(1) = 2-3 hospitals, with 1 being full and the other 2 150+
      (Total average citizen in hospital: 600+)
      High school (1), college (4-7), Uni(1) = 1-2 hospital, with rarely 1 full.
      (Total average citizen in hospital: 400+)
      Best Setup:
      High school (1-2), college (4-7), Uni(1) with SCHOOL OF MEDICINE = 1 hospital.
      (Total average citizen in hospital: 35-75)
      Yeah, proper education system is epic!
      Remember that the Omegaco is nasty in pollution and injured! In a normal city the hospital has a lot less stress! A omegaco city like I do can easily KILL 1800+ citizens a day without a schooling system!
      Wealth level:
      It is not a flaw... Rich sims pay to have more space! Same as real life... They dont like high taxes because they already pay more then others just because they are rich and complain easily over anything!
      Lets go see Bill Gate and tell him he's a design flaw and should move in a an 3 1/2 appartement cramped up in a building of 400 ppl because he's obviously bugged to live in a house of 6 100 m². In 2009, property taxes were reported to be US $1.063 million.
      en.wikipedia.org/wiki/Bill_Gates%27s_house
      Yeah, its kind of sickening with world hunger... But its not a game flaw or bug. Sim city is a lot more accurate then people would like to admit...
      High Wealth ---> tax per sim
      High Wealth ---> high complaints
      Low wealth ----> Sim per square
      Low wealth ----> low complaints

    • @mikestoughestrally326
      @mikestoughestrally326 6 лет назад

      Trance Kuja holy crap you blew my mind

  • @kamma44
    @kamma44 9 лет назад +9

    0:40 '...obviously when ever you start your game...you need to build a whole bunch of stuff...'?!
    Great tutorial man! Very well thought out??!!

  • @Valcone89
    @Valcone89 9 лет назад +3

    higher wealthier Sims lower your population massively ! this is great if you don't want to much havoc on your public services, fire police hospital etc. but you will end up with worker shortages. to get density, upgrade your roads and use the guide tools to build roads not too far or too small away and stick residential in between. attract more Sims via culture etc or more industrial work, this will in turn create density increasing population.

  • @ghostwriterinme5050
    @ghostwriterinme5050 Год назад

    More please, this is awesome. We definitely can benefit from a series of of follow ups. Great job! February 12, 2023

  • @mobsterbug592
    @mobsterbug592 10 лет назад +1

    Nice video, helped me a lot, especially the understanding of parks.

  • @africa9899
    @africa9899 10 лет назад

    I love how you built the city or town symmetrical

  • @o0pinkdino0o
    @o0pinkdino0o 10 лет назад

    my tip is extend the main starting connection just a hair(an avenue,so you don't get a choke-point from un-upgradeable roads later),then zone the city with the cheapest dirt roads. Before I plop a major services building, or something that I want to keep, I make sure that the dirt road is deleted, then replopped as an avenue (upgradable for trams later & replop bus stops).
    As density increases and the dirt roads are all replaced, then upgrade to tram avenues as needs be. Avoid too many junctions

  • @RobRobb13
    @RobRobb13 11 лет назад

    very good discussion. Would have liked to see some more mouse-overs of the wealth and density indicators for individual buildings. But I think I finally understand wealth vs. happiness and how to affect them (land value / services vs. shopping / entertainment).

  • @zen_kj
    @zen_kj 9 лет назад

    Very great tutorial. Never thought those data panel are so useful.

  • @Arpin_Lusene
    @Arpin_Lusene 9 лет назад

    I see so wealth is determined by land value and density is determined by things like shop,street or such.
    Thanks man, I learn that in simcity wealth hierarchy still works lol

  • @phenphencelis7655
    @phenphencelis7655 6 лет назад +3

    at 13:16 "and when they are happy, they ugh... SHOOT UP..., they get BIGGER..." omg staaahp

  • @DragoNYC
    @DragoNYC 11 лет назад

    Thank you for this. i been playing this game for a while and I'm still learning and I found your video to be most helpful. Question i have is some of the industries that are created have freight do you need to build a Trade Depot for the freight to ship from your city? Aslo when you build the more advance Firehouse, Hospital Police stations etc, do you still keep the the clinics and firehouses or do you close them? Thanks again

  • @The12stonesfan
    @The12stonesfan 11 лет назад +2

    what happens if u dont have low residential areas, like u only have high and medium residential areas??

  • @MrS4V
    @MrS4V 11 лет назад

    Nice video for this one!
    Are there more coming up?
    Would be great! :)
    Big thanks!

  • @yejentungsten3786
    @yejentungsten3786 8 лет назад

    i seem to have a problem where when i put down my high wealth parks it does not spread the and value as far at it did on yours, could you also make a tutrial on the city layout as well

    • @Penguinsrock124
      @Penguinsrock124 7 лет назад

      You're putting down the smaller parks. Go for the ones that cost more per hour or have a larger circle when you place them.

  • @mariomorais6413
    @mariomorais6413 3 года назад

    Can u dowload this on the microspft store or not?

  • @ziodaklas5464
    @ziodaklas5464 9 лет назад +1

    Still the land is kinda a lil small . Let's hope that simcity 6 comes up with bigger one and be able to expand like City Skyline

    • @briwanderz
      @briwanderz 8 лет назад

      +Zio Daklas you can have up to 16 cities on one map tho... where as skyline gives you one city that expands, with this you can have 16 cities, i think in a way it adds up to the same or more.

  • @MrKingpin4006
    @MrKingpin4006 10 лет назад

    The video was awesome but i still have an issue with increasing density in low wealth building medium & High wealth building expand fast were as I need low wealth works how do you pack more low wealth workers in ? it just seems the low buildings density does not change ?

    • @gitarp8751
      @gitarp8751 10 лет назад

      give them parks, bus stops, school bus stops, church, etc, things that make them happy will give the results you want.

  • @TheNobleBrit
    @TheNobleBrit 10 лет назад +3

    I just realized, when he started, he had 5000+ Sims at 4:36.
    But when the building got better, there's only 1000+ Sims at 23:00
    and also i want to ask, i have a city that's massive, most of it is skyscrapers at the highest stage. but i only have 160,000 Sims but also i have 10,000,000+ simoleons.
    I know why there is only that many though, but ill tell my problem further on.
    There's only 160,000 because i've got less industry to give freight to the shops, and then less happiness. and i have less industry because i have more special buildings like ore mines and i have a lot so there's no space for the industry.
    But when i make space for the industry, i lose workers.
    But if i get rid of my special buildings and put industry down, i lose money rapidly.
    So Finally, my question is: How do i resolve my my issue to have equal money AND population balance?
    BTW, thumbs up for the video :)

  • @yejentungsten3786
    @yejentungsten3786 7 лет назад

    and also can you make a more step by step tutorial on how to make this city

  • @Shadehater
    @Shadehater 11 лет назад

    Like the advice.. was having issue's with my first City.

  • @Doeyhead
    @Doeyhead 11 лет назад

    Can someone help me with commuting students. I have a university that isn't getting any regional students and that's the whole reason I built it! Not to mention my industry buildings are not sending their freight out to the city next door. Are these normal bugs?

  • @lee1davis1
    @lee1davis1 9 лет назад

    WOW! Dezoning is a cleaver idea. Nice.

  • @alexbarton666
    @alexbarton666 11 лет назад

    I was wondering why you de zoned the residential areas halfway through the video?

  • @dprimetime69
    @dprimetime69 11 лет назад

    Also, would you recommend buying this game now or waiting for them to patch some of the issues?

  • @AardigGeflipt
    @AardigGeflipt 11 лет назад

    Good job, Nice Basic toturial!

  • @Maddox2020
    @Maddox2020 11 лет назад

    Nice helpful video. Thanks for posting this!

  • @thedarkfaegaming
    @thedarkfaegaming 10 лет назад

    Looks like it should help. Just had my first game where everything just crashed and burned. Brutally.

  • @JWhy851
    @JWhy851 2 года назад

    How tf is this map so big? They are usually 2/3’s the size of that or smaller

  • @o0pinkdino0o
    @o0pinkdino0o 10 лет назад

    This enables me to get the whole infrastructure in place before the population spikes causing all the problems

  • @Kriistijan
    @Kriistijan 11 лет назад

    Pride is like a geography teacher, for a video game.

  • @MrSRK2012
    @MrSRK2012 11 лет назад

    I can get all of that fast but when I get up to 20,000 sims I start having traffic problems and I don't know how to fix it can you help me plz
    thanks

  • @Avatrum
    @Avatrum 11 лет назад

    Nice job on the tutorial.

  • @mnrocker1968
    @mnrocker1968 11 лет назад

    Hey smoking Gamer you have a part 2 of SimCity Tutorial: Population Control? MNrocker1968

  • @kennybis03410
    @kennybis03410 9 лет назад +1

    Good tutorial thanks for the info, but i don't see any results....you stay at 1000 people for 20 min of the video. do you have a part 2 where we can see results? ;-)

  • @Alvsyn
    @Alvsyn 8 лет назад

    "Fireplace"
    Nice!

  • @UmbraFox6
    @UmbraFox6 11 лет назад

    it sounds easy if all there is in simcity is R/C/I places. you are not factoring in air/ground pollution, crime, health, etc. but good "starters" guide for population :)

  • @lammensandy2430
    @lammensandy2430 10 лет назад

    Great explenation thanks man ;)

  • @claygoat
    @claygoat 11 лет назад

    a patch will be released on april 22nd at 1pmET

  • @whoami133
    @whoami133 10 лет назад +1

    "happy" meals for everyone, yeah!

  • @ccr5267i
    @ccr5267i 11 лет назад

    Please do the freight one, that shit is driving me crazy.

  • @DHMTechnology
    @DHMTechnology 11 лет назад

    Nice zoning tip. one side only controls traffic, , oohi I didn't thought that , thanks

  • @CaesarPadilla1
    @CaesarPadilla1 8 лет назад +1

    Nice - But, do you really want to build a city that looks like that. Despite the best efforts by the urban engineers to build organized and well structured cities, the fact is that in real life cities tend to be somewhat disorganized and the roads are not always well aligned and that is what makes them interesting places to visit. Anyway, this is a simulation game after all and if you want to build cities that look like checker boards then fine. As for me, I like to give my cities a more realistic look that provides more challenges along the way. Thanks for the tips and advise anyway!

  • @gracegeorge6964
    @gracegeorge6964 7 лет назад

    Good tips👍🏻

  • @ultimatephinix
    @ultimatephinix 10 лет назад

    you know you can make your graphics better by increasing the resolution in the settings

  • @arashana07
    @arashana07 8 лет назад

    whats the name of this specifc simcity for me to find on steam

    • @briwanderz
      @briwanderz 8 лет назад

      +Arash R. it's not on steam.. EA game. it's on origin.
      you can buy it for about $7.50 from cdkeys.com however.. but you will need the origin program to run it.

    • @JJanim8s
      @JJanim8s 8 лет назад

      i got it on origin for 15$. But it came with all the dlc and cities of tomorrow.

  • @benmullaly9131
    @benmullaly9131 11 лет назад

    Does actually smoke

  • @dprimetime69
    @dprimetime69 11 лет назад +1

    Great video. I just don't understand how mansions evolve into apartment buildings for the wealthy. What kind of wealthy person would want to live in a highrise rather than a mansion? It seems very counter-intuitive for me. Would rather live in the low income areas away from all the hustle and bustle. lol

  • @Dirazer0913
    @Dirazer0913 11 лет назад

    Qu'est-ce que "right now" signifie ?

  • @Kriistijan
    @Kriistijan 11 лет назад

    Well, geography has a lot of that kind of stuff mixed in with it, so we're both right if you look at it like that.
    (Well, at least in England that's what its like)

  • @ahalfadda
    @ahalfadda 11 лет назад

    Good Keep Up

  • @brightmindsedu
    @brightmindsedu 6 лет назад

    I have like 100k now and my city is soooo big but my population is 500 ._.

  • @Valcone89
    @Valcone89 9 лет назад +2

    I lost count how many times he said low and medium and high wealth here and here and also here.. Nice video but too much repeatability. but thanks for the tips.

  • @LrdZanny
    @LrdZanny 11 лет назад

    Then you have no one to work in low wealth commercial / industrial / raw materials gathering. Which is fine if you have a city that is only high tech industry / mid-high wealth commercial / specialized buildings.

  • @plazmicflame
    @plazmicflame 9 лет назад

    Has anyone solved traffic in this game? seems impossible...

    • @landonconner5694
      @landonconner5694 9 лет назад

      Don't use 4-way intersections, use T intersections. I don't know how that works, but it does

  • @Danielhuren
    @Danielhuren 11 лет назад

    I have to say this cause i don't like mistakes but i don't believe densify is a word but i may be wrong

  • @vyrusnationgaming1999
    @vyrusnationgaming1999 4 года назад

    Anyone else OCD going off like crazy during the de-zoning?

  • @maax82
    @maax82 11 лет назад

    Great video about the population issue ! Hope you will give up smoking :D

  • @karlheinz6865
    @karlheinz6865 10 лет назад

    lol fireplace, u're funny guy :D

  • @diablothe2nd
    @diablothe2nd 10 лет назад +5

    am i the only one that kept pressing 3 to increase the game speed?

    • @samh2103
      @samh2103 10 лет назад +3

      I do. Always have with other Sim City's as well.

    • @BassSnail
      @BassSnail 10 лет назад +1

      and who uses the arrows to look at other parts of the city? yes :)

    • @vortexian3696
      @vortexian3696 8 лет назад

      +Bass Snail I do

  • @Vandalia1998
    @Vandalia1998 11 лет назад

    I want them to combine Sim City and Civilization into one game

  • @lejounianme
    @lejounianme 9 лет назад

    finally I understand how to play simcity, lol

  • @rubybluelady
    @rubybluelady 10 лет назад

    Really helpful, lots I didn't realize (I started yesterday) :)

  • @helgijacobsen1497
    @helgijacobsen1497 6 лет назад

    evry city i have build in this game have been whorse then detroit so much crime and ended up bankrupt

  • @danecastro4029
    @danecastro4029 10 лет назад +1

    u forgot to plop school bus stops.

  • @geomodelrailroader
    @geomodelrailroader 9 лет назад

    another way it raise your population is City Services build Water Towers for Low Pump Stations and Treatment Plant for High also when you build Power Plants NO DIRTY INDUSTRY! any dirty industry will drive the sims out. also Build Recycling and Tec Jobs and locate Dumps away from the city.

    • @Valcone89
      @Valcone89 9 лет назад

      When your garbage is full just go to your garbage station Edit and delete the pile of rubbish their and place a new one XD

    • @geomodelrailroader
      @geomodelrailroader 9 лет назад

      Valcone89 that sort of works but this is not Sim City 4 trash contaminates water supplies so locate it away from the aquifer.

  • @yejentungsten3786
    @yejentungsten3786 7 лет назад

    pls

  • @adambibby6184
    @adambibby6184 10 лет назад

    was this video comedy because it list gaming just no ?

  • @tigersmil
    @tigersmil 11 лет назад

    sup

  • @jsfullr
    @jsfullr 10 лет назад +1

    Seems to me like you made the city worse. Your zones are lighting up red because there is not enough low wealth and your population plummeted. This video was very unhelpful, its very easy to build a city like this. I wanna learn how to build a city that can actually thrive and have a very high population (50,000-120,000).

  • @seanpaolosantiago6884
    @seanpaolosantiago6884 8 лет назад +2

    low whealt increase more population

  • @benmullaly9131
    @benmullaly9131 11 лет назад

    Does he actually smoke

  • @cifre12
    @cifre12 11 лет назад

    at 13:20 when people get happier they get bigger

  • @MrROGER1903
    @MrROGER1903 11 лет назад

    right now=tout de suite,révise l'anglais :D

  • @iBRCKsHD
    @iBRCKsHD 9 лет назад +1

    Hmm, 2.5m in money? cheats used in this tut?

    • @12TimmyProductions43
      @12TimmyProductions43 9 лет назад +5

      >tutorial<
      think about that

    • @bertjesklotepino
      @bertjesklotepino 9 лет назад +1

      sandbox has the cheats active....... aint that difficult

    • @Valcone89
      @Valcone89 9 лет назад

      No he used Sandbox, or if he didn't do that he gave himself some money from another neighboring town.

    • @warriorthepotato3022
      @warriorthepotato3022 9 лет назад +2

      Alter_Hastih | PS3 he used sandbox or using ALT + W(this 2 buttons click together will give you $1,000,000)

  • @SturFriedBrains
    @SturFriedBrains 11 лет назад

    They tried that in a game called CivCity: Rome... I still cringe when talking about that horrible game...

  • @chandrawhite2287
    @chandrawhite2287 5 лет назад

    2.5M simo😅

  • @cachoro91
    @cachoro91 4 года назад

    Is this video a joke? He started with 5k and ended up with 1k population XD