Simcity - Traffic Management & Road Layout guide

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  • Опубликовано: 14 авг 2013
  • Hello fellow mayors !! Welcome to my first tutorial for Simcity 2013, in this video i will share some thoughts on road layout and city design that can improve traffic flow throughout your city. Whether your building a buzzing metropolis or a small town some of these tips might just help keep things moving. The last thing you want in your city is traffic jamming up your roads.
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Комментарии • 149

  • @paoloibayan7055
    @paoloibayan7055 10 лет назад +20

    You can also put your some of your commercial buildings inside the residential areas so that some of your sims can get to a job easily. Since the area is very near them, they'll just walk, thus reducing cars in your streets and avenues. It will also boost Residential happiness and you will prevent commercial areas from complaining that they don't have any workers.

  • @EwingHDTV
    @EwingHDTV 10 лет назад +60

    this is the best guide i ever watch. thank you!

  • @christyledezma4974
    @christyledezma4974 8 лет назад +8

    I feel so dumb for never considering rounded corners. So helpful!!

  • @TheChimpoko1
    @TheChimpoko1 7 лет назад +4

    Great tips mate! Clearing those avenues and using them as through fares instead of zoning has been game changing for me. Eliminating four ways and rounding corners off keeps everything flowing in the zones. I've integrated some roundabouts with success as well. Thanks MrMech

  • @bmxchamp4
    @bmxchamp4 8 лет назад +20

    Not sure how often u still play this game but just a tip, you can specify a zone to fill by placing down a single zone where you want it to start, and a single zone where you want it to end, then hold control between those two points and it will only fill the area in between

  • @jomontanee
    @jomontanee 9 лет назад +30

    OMG, I made all mistakes you mentioned. Your tutorial enlightened me a lot! Thank you so much.

    • @TheGUARDIANOFFOR
      @TheGUARDIANOFFOR 9 лет назад

      actuali his tutorial suck ass in late game dont use it

    • @jhett7
      @jhett7 9 лет назад +8

      ***** well in his defense, almost nothing works in late game, unless you have the cities of tomorrow expansion with maglevs and skybridges. Maxis needs to release a goddamned roads pack and make it fucking free. Overpasses/underpasses, exits/entrances instead of intersections, and 1 way roads/avenues should have been a given in the fucking game.

    • @looijmansje
      @looijmansje 9 лет назад

      Over- and underpasses are already in the game

    • @degen83
      @degen83 9 лет назад

      Koen Looijmans How do you make them?

    • @AresVeteran
      @AresVeteran 9 лет назад

      degen83 N and M key

  • @georgeedward1691
    @georgeedward1691 4 года назад +3

    Excellent tutorial mate! Are you a teacher? You explained this perfectly. Thank you very much for this. I've always had traffic issues with most of my big cities. Thanks again mate.

  • @SW_Aye
    @SW_Aye 10 лет назад

    It's a really good (basic) guide especially the rounded corners are a great improvement. Thanks for the tips I'll use them on my next city.

  • @NickPCage
    @NickPCage 9 лет назад +3

    Thanks, that pretty much solved all my traffic problems.

  • @eylonkapel776
    @eylonkapel776 10 лет назад +144

    why does he sounds like the pilot talking in the plane

  • @mrwusswuss5420
    @mrwusswuss5420 10 лет назад

    Wow, thanks! The arc angles I would not have thought of!

  • @bambinothegreat9245
    @bambinothegreat9245 9 лет назад

    Very well done and straight forward! GREAT JOB!

  • @capthavic
    @capthavic 10 лет назад +6

    Very nice video, I'll certainly keep all that in mind for my next city ^^

  • @Mrpeanutbal
    @Mrpeanutbal 9 лет назад

    Great tutorial, i didnt know about this at all it changes the whole traffic problem :D

  • @Arcamean
    @Arcamean 10 лет назад +7

    I would really like to see a more complex version of this that maximizes space. While this is good for one area I struggle to visualize how to utilize the outer ring.

  • @xSCHEF
    @xSCHEF 10 лет назад

    Jesus christ that intersection/boulevard tip, I couldn't grow over 250k civies before but I think I might make it tonight!! Thanks so much bro! +sub

  • @Zarosian_Ice
    @Zarosian_Ice 9 лет назад +6

    MrMechraven useful guide for beginners, however, I've been playing this game for a time now, and in the rectangle you made, you zoned RCI on the roads that lead to the high way, I am not saying you can't do that, completely up to you ofcourse, but it's better to keep that line open an NOT zone on it, it will keep the flow for people going in and out of town better because it's not clogging up at the section where the normal streets meet the high way, also, Those bui;dings on the cornors will still reach max density without being zoned on the highway intersections

  • @seref87
    @seref87 9 лет назад +2

    thanks a lot for this vid, i see all the probs i had in the game solved by you

  • @MrMechraven
    @MrMechraven  11 лет назад +6

    Thanks, i will be trying to do more tutorials as an when i can. The above road layout is good to some degree but after more testing even i found the traffic overflowing. You can add Mass transit to see if it helps a little, but i will try to do some more tips as soon as i can. Mech

  • @WhackoMacko
    @WhackoMacko 10 лет назад

    This was a really useful video, and well presented .. thanks mate! Now I can go back to SC without the need for alcohol nearby for those stressful moments when I have to rebuild everywhere due to gridlock (grrrrrr). Keep up the good work!

  • @nathanapplegate5374
    @nathanapplegate5374 5 лет назад

    I do the quadrant road layout, a variation of it anyways.
    What I do is I first draw a square around the circumference of the city area with a high density avenue with rails.
    Then I find the center of the area and draw a smaller square around it with high density avenues while following the guide lines.
    Next I put more high density avenues going from the corners of the inner square to the outer one in both directions.
    Finally, using high density streets, I make a grid in the empty quadrant spaces for where most of the city will be.
    The center square is for city hall and specialized buildings (raw materials HQ buildings and tourist attractions), emergency services, or even schools if I decide to “specialize” in education (not that it’s a specialization). The quadrants are for the rest of the city. One quadrant is for industry, and the other three are for low, medium, and high wealth residents and commercial.

  • @originalfoogirl
    @originalfoogirl 10 лет назад

    Sounded logical. I did it and started getting some traffic problems at 30k now at 70k the first inner rectangle is at grid lock and I have massive queues on the interstate. I'd love to see a follow up of this actually working then I'd know what I had done wrong!

  • @wkndplaya
    @wkndplaya 10 лет назад

    very interesting concept mate, I will give this a go.

  • @h4qq
    @h4qq 10 лет назад +2

    Really enjoyed this! Thanks!

  • @MonfangHowlett
    @MonfangHowlett 10 лет назад +23

    I would have liked to have seen the neighborhoods grow while you were wrapping it up. But still, it was good to learn this.
    What is your opinion to the idea of splitting the highway leading into the cities to wrap all the way around the border of the city and then right down the middle to help ease traffic?

  • @sebastiansanchez8752
    @sebastiansanchez8752 7 лет назад

    I should have looked for this video earlier you are a life saver

  • @MrHkvideo18
    @MrHkvideo18 10 лет назад +1

    Thanks, it's so helpful for me.

  • @tylerwhitehead2568
    @tylerwhitehead2568 10 лет назад +11

    Holy bajesus the noises in the first part of the vid where his laptop was notifying him scared the living day lights out of me #miniheartattack

  • @matthijsvisscher8787
    @matthijsvisscher8787 9 лет назад

    Please do more of this this is awesome and useful

  • @jackingtonfoxpickle5596
    @jackingtonfoxpickle5596 10 лет назад

    This really helped, thanks a lot dude.

  • @jc3132
    @jc3132 4 года назад

    Brilliant, thanks for the advice.

  • @lutonduke
    @lutonduke 10 лет назад

    really helpful guide, thanks!

  • @knerf999
    @knerf999 6 лет назад

    This really helped me out.
    thanks

  • @ldhmnh
    @ldhmnh 8 лет назад

    Good stuff! Thanks for sharing...

  • @Archikuus
    @Archikuus 10 лет назад

    great video, thank you for this.

  • @ashleygoggs5679
    @ashleygoggs5679 3 года назад

    you should send your connecting road from the corners of the inner road to the out avenue like a swastika. This is truely the way to maximize otherwise you are left with nothing in the corners of the inner layout, unless you add park in the corners connect from the avenues, overall good guide.

  • @gnomorian
    @gnomorian 10 лет назад

    subbed, brilliant tutorial, thanks!

  • @Cray93
    @Cray93 9 лет назад

    nice tutorial, helped me a lot ^^

  • @ChefONator5000
    @ChefONator5000 10 лет назад

    Very informative, subbed.

  • @xXBjorn52Xx
    @xXBjorn52Xx 10 лет назад

    Is it possible for you to do this on a full scale using the whole map with districts? I found the tip about the corners verry usefull but i still struggle with it using the whole map. But thank you.

  • @master2000bg
    @master2000bg 10 лет назад

    This is fine on the small scale, this being used on the full map is actualy pretty hard to achieve. Or atleast i`m having a hard time doing it. The best i`ve did so far with no traffic problem is about 400-420k population. After that it becomes a NIGHTMARE.. I`d love to see this on a full scale of the map.
    Good Job!

  • @taytekeates7606
    @taytekeates7606 6 лет назад

    not one traffic problem, thanks!

  • @Doily131
    @Doily131 10 лет назад +1

    Does placing those park inside the avenues still allow maximum density zoning? You had it mapped out perfectly but then you just popped some parks in the space...

  • @awake7586
    @awake7586 3 года назад

    Thx bro. Nice tips

  • @MrMechraven
    @MrMechraven  10 лет назад +1

    Yes on a small scale or even med/large scale it can work well, however at populations above a certain size almost any city will start to struggle. After many attempts with this system i find it is limited to certain types of population and specialization, which is fine if that is your thing :)
    If i should find a more successful way to manage 400+ pop i will be sure to post it my friend. Thanks :D

  • @PiotrKula1
    @PiotrKula1 10 лет назад

    Ahh.. Very interesting approach. I will try zoning like that and see what happens. Also learnt about `ctrl` zoning.. yay. How did you get it to show that green marker that shows the largest density size for building?

  • @ahmedlabib2361
    @ahmedlabib2361 6 лет назад

    thank you so much ! i was frustrated before watching your video

  • @eiennofantasy
    @eiennofantasy 10 лет назад +11

    can you have a working example?

  • @thomasmauviel7993
    @thomasmauviel7993 8 лет назад

    This was so useful!!!

  • @SpacekatTommy
    @SpacekatTommy 10 лет назад

    GREAT INFO SIR~! THANKS!!

  • @susanbschu9210
    @susanbschu9210 4 года назад

    This helped a lot!

  • @wiremuanderanareihanakoher1878
    @wiremuanderanareihanakoher1878 10 лет назад

    great tutorial thanks alot

  • @t-boneberlin9224
    @t-boneberlin9224 10 лет назад

    should i use a different rectangle for residential, commercial and industrial? or can i just make a huge rectangle the size of the map?

  • @hplovecraftmacncheese
    @hplovecraftmacncheese 8 лет назад

    This seems very complicated as a solution to traffic jams. Having through streets without zoning is a good point though.

  • @JaceTan-90
    @JaceTan-90 10 лет назад

    thanks
    will take note

  • @l0rf
    @l0rf 10 лет назад +24

    Now if only that circle junction wasn't already like 10% of the map so you could actually still build a city after you fix infrastructure and services... God these maps suck.

    • @awake7586
      @awake7586 3 года назад

      Well as the guy said in the video, that was just an example
      You can make it any size and it actually work pretty well
      But if you really wanna control traffic i recommend you using the highway, roundabounds and one way roads mod

  • @Eclase973
    @Eclase973 10 лет назад

    great video

  • @Mangolicous007
    @Mangolicous007 7 лет назад

    how do I collect the little lanterns I need 3 and I can't figure out to collect them

  • @kulithnajika2565
    @kulithnajika2565 9 лет назад

    very nice tutorial ty

  • @docpugh
    @docpugh 10 лет назад

    Nice tutorial!

  • @lanceburke8042
    @lanceburke8042 11 лет назад

    great tutorial, cheers

  • @sebastiangera3909
    @sebastiangera3909 3 года назад

    i know its kind late to ask but where did you get it?

  • @hunterthorne4671
    @hunterthorne4671 6 лет назад

    this is a really good tutorial, I think I will use something similar, but maybe use circles????? not sure =)

  • @sunnykotwar
    @sunnykotwar 10 лет назад +5

    link an working example of this layout if you are using it, as you said you use this!!>?

  • @Damian-tm9de
    @Damian-tm9de 10 лет назад

    Well done!

  • @bakiretsu1351
    @bakiretsu1351 3 года назад

    I’ve used the tree row many times. But you can grid your map, and every 3 blocks almost 3 a half, is the same

  • @crazygamer-um1ey
    @crazygamer-um1ey 7 лет назад

    Thank you so much!

  • @kayrunjaavice1421
    @kayrunjaavice1421 9 лет назад +6

    dont you think avenue junctions look so wierd?

  • @andersevenrud
    @andersevenrud 11 лет назад

    I'm laying out my network pretty similar to yours; but when I include commercial zones and let everything grow to mid/high density (almost) all of the sims suddenly take their car everywhere. Usually they use their feet when all work/shopping is inside of walking range. Messed around with layouts for days without any solution yet... it's a pain in the rear!

  • @MultiPlayDoE
    @MultiPlayDoE 10 лет назад +3

    You should be a teacher...loved listening to you explain everything :-P

  • @robertthomas2
    @robertthomas2 10 лет назад

    Very Helpful

  • @jackkai7413
    @jackkai7413 10 лет назад

    Thanks For Sharing ~~

  • @bramm852
    @bramm852 9 лет назад +2

    Region is Titan Gorge i think. The city is Palomino

  • @iamhidalgo
    @iamhidalgo 9 лет назад

    Only issue I have with this video (Everything was great BTW) was that you didn't note the actual distance (20x20), since it was all roughed on the avenues you used to get this output from the Sims. Other than that, great video.

  • @semjinx
    @semjinx 11 лет назад

    Nice tutorial. What is the next step? I mean how do you continue expanding with additional neighboirhoods? I.start out with your system but after I hit 150k the traffic problem starts (i have public transports) Can you do a second video on expanding the city?

  • @norebonomis
    @norebonomis 10 лет назад

    Thank you!

  • @whocares397
    @whocares397 6 лет назад

    that explains a lot why my city is 24/7 rush hr mass traffic ^_- lol

  • @maxpokemon6
    @maxpokemon6 10 лет назад

    which region and city is this one? please tell me!

  • @sam121fisher
    @sam121fisher 8 лет назад

    Thanks a lot.

  • @amandag4556
    @amandag4556 7 лет назад

    thanks so much

  • @nassim7162
    @nassim7162 10 лет назад

    Good video :)

  • @CTAjunior
    @CTAjunior 10 лет назад

    my city looks nice but compared to this traffic solution, mine is a complete clusterfuq. Btw, is that map square a small one or is it the same as all the others? it looks like a rather small map

  • @jonathanditren7671
    @jonathanditren7671 4 года назад

    thanks!

  • @jamesjensen2239
    @jamesjensen2239 4 года назад

    he should use airplane sfx and start off the video with an announcement about fastening seatbelts and safety etc.
    keep the metal in the intro too lol

  • @LMdancer1999
    @LMdancer1999 10 лет назад +1

    I wish Sips would watch this video

  • @sxxivm
    @sxxivm 10 лет назад

    thanks

  • @697_
    @697_ 3 года назад

    nice chootorial

  • @Zerolagg
    @Zerolagg 8 лет назад +2

    Works well until 50k pop... then traffic starts to become an issue.

  • @moe.lester3783
    @moe.lester3783 7 лет назад

    It looks like my base in clash of clans

  • @mbuhchannel2526
    @mbuhchannel2526 6 лет назад

    Whatsup man how are you

  • @josephnarayanan9809
    @josephnarayanan9809 6 лет назад

    The city slot should be bigger

  • @VegasVolt3ya9a
    @VegasVolt3ya9a 10 лет назад

    It is a good tutorial, but the system doesn't work properly. It is still causing traffic jam ... and a heavy ones, too!

  • @herroimyerro
    @herroimyerro 7 лет назад

    Riding the inner roads wastes space for max sized buildings.

  • @AdamOnPCGaming
    @AdamOnPCGaming 9 лет назад

    Ok my city is big and there's traffic then the cars glitch and go through the car lol funny

  • @protoborg
    @protoborg 10 лет назад

    Becomes impractical after a while however to do this as you severely limit your growth potential.

  • @TheSheepster
    @TheSheepster 8 лет назад +1

    Doesn't work at 100k population...

    • @TheSheepster
      @TheSheepster 8 лет назад

      ***** IKR!! So annoying. If you only have residential in the city. There is very low crime and almost no traffic. But people say they can't get a place to shop nearby.

  • @xxexexex
    @xxexexex 9 лет назад

    This doesn't work...

  • @Draconous101
    @Draconous101 10 лет назад

    Your game volume should have been turned down for this video.

  • @idelrocktheday1247
    @idelrocktheday1247 8 лет назад

    Cities Skylines is far better than Simcity 2013. The only reason why I'm playing this and not Cities Skylines is just because I cant run Cities Skylines on 32 bit os

  • @Invisible-dm3sy
    @Invisible-dm3sy 9 лет назад

    My ass that was quick, took 20 min just to make a basic layout...