Dragonbane Tutorial: Combat

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  • Опубликовано: 19 ноя 2024

Комментарии • 47

  • @JohnPowell6
    @JohnPowell6 Год назад +2

    Relatively simple, but will be hard to remember all the details - for example: weapon durability after parry, movement after parry and dodge, keeping track of NPCs that have reacted versus ones that still. have an action available. May need some status tokens for individual NPCs sharing an initiative card.

  • @PossumMedic
    @PossumMedic Год назад

    I love having a playlist of vids like this to show new players! 🙌‍
    Thanks for making these vids for the community it's really appreciated! ❤

  • @arroraseliant8482
    @arroraseliant8482 Год назад +1

    Good and well explained examples! DB combat seems to have a somewhat action movie feel to it, with lots of movement and interesting things happening every turn. I look forward to trying it myself

  • @qsviewsrpgs4571
    @qsviewsrpgs4571 9 месяцев назад

    This is excellent. Thank you for taking the time to make and post this video. I'm looking forward to checking out Phantom Memories as well.

  • @edwardromero3580
    @edwardromero3580 Год назад

    Thanks for posting this. After reading the combat rules, they seemed overly complicated to me. But watching your demo makes it look easier than I thought.

  • @wingusryu8289
    @wingusryu8289 Год назад +6

    Really enjoying your Dragonbane videos. Even though I have Shadowdark and backed dolmenwood and Knave 2.0. I am becoming more and more interested in this ruleset. Hope you continue to publish more videos on the mechanics and other ideas too.

    • @bensdecoypoondummy1189
      @bensdecoypoondummy1189 10 месяцев назад

      lol im in the same situation. I love shadowdark and its my main game. Also backed Dolmenwood and knave - but this is just so damn good

  • @danelmore2783
    @danelmore2783 Год назад

    Excellent video!
    Thanks so much

  • @jeztier2713
    @jeztier2713 6 месяцев назад

    This is perfect! Thank you for a well made video.

  • @retrodmray
    @retrodmray 24 дня назад

    I know this an older video, sir, and I really have liked it a lot over all this time, but would you consider making one like this one but that shows how it would work using the alternative rule of swapping cards? It's easy to understand, but ends up very confusing during play. We're coming from other systems and at the table this really trips us up. Thnx!

    • @Sebbaasdungeon
      @Sebbaasdungeon  22 дня назад

      Sorry, I fear you have to take this to the offical forums, or reddit. I have not played since making this video, and don't even know there are alternative rules for swapping cards.

  • @Robofussin23
    @Robofussin23 Год назад

    great explanation! thanks!

  • @MattSmith83
    @MattSmith83 4 месяца назад

    This was so helpful! Thank you!

  • @WASD20Live
    @WASD20Live 9 месяцев назад

    Very helpful. Thanks!

  • @TroelsRohde
    @TroelsRohde 10 месяцев назад

    Excellent

  • @JevousGaming
    @JevousGaming 6 месяцев назад

    Really helpful! Thanks!

  • @Feraille
    @Feraille Год назад

    Thanh you, this will prove very useful.

  • @jsthewolf718
    @jsthewolf718 Год назад

    Excellent mate 🤩👍

  • @retrodmray
    @retrodmray Год назад +1

    Really nice video! Thnx for the onscreen info too.... great editing! 👍I do have a question though concerning Improvised Weapons: Why would you use them if your Weapons are just fine? Is it that the Surprise caught you unarmed then?
    Second question: How do you use them? Thnx

    • @Sebbaasdungeon
      @Sebbaasdungeon  Год назад +2

      Improvised weapons add another tactical option onto the battlefield. It could be a branch to swing from, a viper to throw, or a crevice to trip someone on. Not what is usually considered an improvised weapon, like a rock, or a broken bottle.
      You pull d3 at the beginning of combat. They can be available at a specific location, or anywhere on the battlefield. (GM's choice) Using them is an action. What they do is described on the card.

    • @retrodmray
      @retrodmray Год назад

      @@SebbaasdungeonYes sir, but why use them if your weapons are on you, near you, and fine? No problems, just curious. 🤓

    • @Sebbaasdungeon
      @Sebbaasdungeon  Год назад +2

      Completely depends on the situation. In my example, the boulder allowed the thief to topple an enemy and deal 2d6 damage in one action, which would not have been possible with weapons.

    • @retrodmray
      @retrodmray Год назад +1

      @@Sebbaasdungeon True... and really cool! 😎👊

  • @Number01
    @Number01 8 месяцев назад

    Where did you get the wood blocks? Great video!

    • @Sebbaasdungeon
      @Sebbaasdungeon  8 месяцев назад

      These are Kapla building blocks.
      I found them in the basement.
      The have a great size and shape for dungeon terrain etc.
      I should paint a few of them, I think.

  • @adiosgringo8200
    @adiosgringo8200 11 месяцев назад

    Twin shots roll a "Bane". Meaning disadvantage, you take the worst die roll between the two die. A "Boon" is an advantage. Rolling two die and selecting the better roll.

    • @MrMaltavius
      @MrMaltavius 6 месяцев назад

      Yeah, he took the worse role (11) because his other dice was a Dragon (perfect hit) but he said "picking the lower" when he meant picking the higher.

  • @ME-nf8jv
    @ME-nf8jv 10 месяцев назад

    I see you're using a map and miniatures for combat. How do you handle movement ranges? What does a meter look like, in terms of grid increments?

    • @Sebbaasdungeon
      @Sebbaasdungeon  10 месяцев назад

      1 square is 2 meters.
      The combat mat I'm using came with the box, as well as the minis. It's completely ready to play with just the box.

  • @angelg9070
    @angelg9070 4 месяца назад

    Nice video. A few questions. Why did the wizard go before the goblin archer? It had a 7 while he swapped for a 9? And shouldn’t the parry have flipped the goblin fighters card as he used his action to parry?

    • @Sebbaasdungeon
      @Sebbaasdungeon  3 месяца назад +1

      Well spoted.
      This was the third take I believe, and I still made some mistakes.
      😅

    • @angelg9070
      @angelg9070 3 месяца назад

      @@Sebbaasdungeon Oh man. I hope I didn’t come off rude. I’m learning the system as well and was just trying to clarify things. I really did enjoy your video!

    • @Sebbaasdungeon
      @Sebbaasdungeon  3 месяца назад

      @@angelg9070 No worries.
      You should watch my Coriolis combat video. That was like the 4th take in the course of 1 week, and I still got lot of stuff wrong, because I had a fever. 😅

  • @MrMaltavius
    @MrMaltavius 6 месяцев назад

    Shouldn't the Critical on Sneak Attack yield 4D8?
    Sneak Attack gives one extra D8 = 2D8 and the attack is Critical thus doubling the damage?

    • @Sebbaasdungeon
      @Sebbaasdungeon  6 месяцев назад

      Only the weapon damage without any bonuses is doubled. "Your weapon’s damage is doubled, excluding the
      damage bonus and other bonuses. Roll twice as many
      dice as normal and add them up. " p.41
      Backstap dmg counts as other bonuses.
      But do as you see fit. There is fun in doing massive dmg spikes.

  • @ChuckBarchuk
    @ChuckBarchuk Год назад

    Great video. I had a question: Doesn't sneak attack give a bane? I know the Rogue was using a subtle weapon which gives a boon. So wouldn't they just cancel each other out?

    • @Sebbaasdungeon
      @Sebbaasdungeon  Год назад

      You have to sneak up to the enemie with a bane on a sneak roll.
      Then you get a boon an the attack.
      If you use a light weapon, you get an extra weapon damage die.
      Sneak Attack: When you sneak up on someone undetected and perform an attack, it is called a sneak attack.
      First you make a SNEAKING roll. Moving close enough
      to attack in melee combat (within 2 meters for most
      weapons) gives you a bane. If you fail, the enemy notices
      you - draw initiative.
      If you succeed your attack counts as surprising, which
      means that you can choose any initiative card you want.
      You also get a boon on the attack, and the target can neither dodge nor parry. Using a subtle weapon increases the
      damage by one die (for example 2D8 instead of D8). Sneak
      attacks are always performed individually, by one attacker
      against one target.

    • @ChuckBarchuk
      @ChuckBarchuk Год назад

      @@Sebbaasdungeon Ah okay, so the bane is on the sneak roll. Did you roll with bane here in the video? Anyways, the wording through me off a bit. Seems like..."First you make a sneaking roll, with a bane if you are moving close enough to attack in melee combat (within 2 meters.)" would probably be clearer. But thanks for the clarification.

  • @Anna-w2u
    @Anna-w2u 3 месяца назад

    Tack!

  • @TheD4vie
    @TheD4vie Год назад

    why doesnt the minotaur have to roll to hit with its sweeps, stomps etc?

    • @Sebbaasdungeon
      @Sebbaasdungeon  Год назад +1

      Monsters always hit. Rules Page 83.

    • @TheD4vie
      @TheD4vie Год назад

      @@Sebbaasdungeon wow. That could be deadly

  • @MaceLupo
    @MaceLupo 3 месяца назад

    I really like the setting but the rule that you have to roll under your stat is meh to me.

    • @Sebbaasdungeon
      @Sebbaasdungeon  3 месяца назад

      Roll-under is a very basic rules concept though. I take it you don't like Call of Cthulhu, or anything else based on Runequest either?
      I personally like it, because it is very easy to calculate your chances of success for any roll. Often you don't have to calculate at all.

    • @MaceLupo
      @MaceLupo 3 месяца назад

      @@Sebbaasdungeon I just find it wired that it makes no difference to hit every enemie with the same chance. That is my major gripe with it. I really like a lot of things about Dragonbane and Free League is my fvorite RPG maker of them all. I just prefere the rules of Forbidden Lands. I still like the setting of Dragonbane a lot.
      And the art is beautiful.